Reject all the mods, but still thanks for the efforts guys <3
AsyouSaidsir wrote:
Saw this in #modreqs and decided to mod because the song is nice, I still am new to modding so this may not be very helpful.Easy00:57:165 (4) - I don't know why did you pick this time to have a reverse slider, nothing in the song changes, I understand why you did it at the end since it gives a bigger impact before the final note, but here it just feels random. If you want to keep the slider the way it is you could at least remove the clap sound from the reverse arrow. i decided to add a reverse slider, because its made to prepare the player to the next normal diff that got some 1/4 or 1/2 reverse sliders, so it's to fit with the spread, and i judge that it could fit well here.NormalCan't find anything wrong. :pHardThis is a very well made map, good luck getting it ranked!00:19:665 (7,8,9) - Have you considered replacing all the triplets before the kiai time with 1/8th repeat sliders? The sounds the triplets are on feel faster than the clicking speed. when i made the first version of the hard diff, i did like you said here, with 1/8 sliders, but it feels very weird, and very hard to play for hard players. so i decided to do a triple because it can be easier for everybody.thanks <3
SLM wrote:
Hello\
holy this SB is cool af :0 thanks to noffichi!
[Easy]
* 00:29:165 (4) - remove whistle at sliderbody done!
[Normal]
* 00:18:915 (2,3) - 00:22:915 (2,3) - 00:26:915 (2,3) - 00:30:915 (2,3) - these reverse 1/4 reverse sliders' hs sounds a bit noisy to me.
maybe remove clap at the slidertail? i think i'll add timing points, I'll see. for me it's okay actually.
* 00:33:165 (3) - flow is a bit awkward imo.oh? why? for me it's okay, because it leads directly to the next slider, i think it's good, no?
maybe blanket with 00:34:165 (1) - instead? http://puu.sh/sQ32b/e7ac5d9271.jpg
* 00:38:165 (1,2,3) - imo this flow curves a bit much.no, actually, i did it like that, because there is reason. so you can see that there is more strong sound at the circle, that's why i want to "move it away" from those sliders.
how about sth like this? http://puu.sh/sQ387/d5bc91b0da.jpg
* 00:56:165 (1,3) - maybe make them horizontal?i don't agree with it, but i keep the idea. i wanted to try something different from my previous mapping style, with a lot of straights sliders
http://puu.sh/sQ3oW/3d66a19e40.jpg
* 00:45:165 (3,4) - 00:53:165 (3,4) - 01:01:165 (3,4) - remove whistle at sliderbodysame as before
[Hard]
* 00:20:665 (2) - maybe ctrl+g? since you used same direction-going flow when there are two sliders in a row. such as 00:24:165 (1,2) - 00:28:165 (1,2) -
or just two straight sliders?: http://puu.sh/sQfeF/ec7002d2f2.jpg changed with straight slider!
* 00:41:165 (3) - 00:57:165 (3) - maybe add clap?
* 01:04:165 (1) - 01:05:165 (5) - ^
* 00:49:165 (5) - add clap like you did at 00:37:165 (5) -
* 00:50:165 (1) - remove whistle at sliderbody i'll see with kotori about hitsounds!
There are some other sliders that include clap at their sliderbody,
I think that's fine since default soft clap at sliderbody does nothing
but maybe consider removing them.
That's all. I tried to find more but map's good enough imo.
Sorry if my mod wasn't that helpful. dropping a star instead.
GL!
Kin wrote:
BONSOIR.
tavu je mod (M4M pd)
[hit sound][Easy]
- add a mute sliderslide ?
- How about decrease the volume oh soft-hitclap ; it currently really hurt my ears with this pitch. after modding the 3 diff ; please decrease it.
- (In Hard diff) 00:19:665 (7,8,9) - how about using Drum as sampleset & soft as Additions. I think it fit better the 1/8 sound. same thing there : 00:23:665 (5,6,7) - 00:27:665 (5,6,7) - 00:31:665 (5,6,7) -
[Normal]
- 00:28:165 - tu clap pas cette note ? je trouve ça bizarre que ce soit clap à certains endroit comme des claps de drum, mais que le set du clap soit un hit hat et ne clap pas le hit hat assez strong içi. tout ce qui sera des hitsounds, je verrai avec kotori du coup
changé aussi
- 00:16:165 (1,2) - Je comprends l'intention ainsi que la volonté de vouloir faire ce genre de pattern, mais je trouve que ça ne passe vraiment pas içi surtout quand plus de la moitier du slider end est overlap par le slider. http://puu.sh/sQbkS/678051941f.jpg changé
- 00:52:165 (1) - lis bien les guideline wesh ; touching bar life. t'en a 2 autres qui sont border, mais comme ils touchent pas avec le skin par défaut ils sont safe. Mais pas celui la :c
[Hard]
tu peux faire tes squares plus proprement wshc'est plutôt propre toussa ; j'regarde pas ton mapping pendant 2 ou 3 mois, et tu t'améliore.
- 00:36:165 (1,2) - Tu peux ctrl+G si tu veux mieux suivre la melody avec le flow/spacing. Ou laisser tel que c'est pour le drum. si tu ctrl+g ; oublie pas de mettre les hit sounds comme il faut. Car comme tu peux l'entendre, la melody fait un peu comme un decrescendo après cette note 00:36:415 (2) - pour ensuite remonter içi 00:37:165 (5) - .je préfère laisser ça comme ça, je voulais pas tenter des trop gros sauts tu vois
merci mon pd <3
SLM wrote:
Hello\
holy this SB is cool af :0
[Easy]
* 00:29:165 (4) - remove whistle at sliderbody
[Normal]
* 00:18:915 (2,3) - 00:22:915 (2,3) - 00:26:915 (2,3) - 00:30:915 (2,3) - these reverse 1/4 reverse sliders' hs sounds a bit noisy to me.
maybe remove clap at the slidertail? i really dont know on which volume settings you are playing lul... i'm playing on music 45 and master 55 effects 100 and they feel completely fine to me,fix your volume settings,this sounds to me pretty much like,hey that plays shit with hr or dt pls fix lol
* 00:45:165 (3,4) - 00:53:165 (3,4) - 01:01:165 (3,4) - remove whistle at sliderbody yes sir
[Hard]
* 00:20:665 (2) - maybe ctrl+g? since you used same direction-going flow when there are two sliders in a row. such as 00:24:165 (1,2) - 00:28:165 (1,2) -
or just two straight sliders?: http://puu.sh/sQfeF/ec7002d2f2.jpg
* 00:41:165 (3) - 00:57:165 (3) - maybe add clap?
* 01:04:165 (1) - 01:05:165 (5) - ^
* 00:49:165 (5) - add clap like you did at 00:37:165 (5) -
* 00:50:165 (1) - remove whistle at sliderbody everything above applied,nice idea~
There are some other sliders that include clap at their sliderbody,
I think that's fine since default soft clap at sliderbody does nothing
but maybe consider removing them. tbh,what i think about hitsounding,the maps are actually supposed yes supposed to play with custom hitsounds if custom hitsounds are added and people are playing it with regular ones,meaning custom hitsounds off and it sounds shit with the ones from your skin,not the mappers fault,your fault
That's all. I tried to find more but map's good enough imo.
Sorry if my mod wasn't that helpful. dropping a star instead.
GL!
Kin wrote:
BONSOIR.
tavu je mod (M4M pd)
[hit sound]
- add a mute sliderslide ? why ??
- How about decrease the volume oh soft-hitclap ; it currently really hurt my ears with this pitch. after modding the 3 diff ; please decrease it. check what i've said above about volume
- (In Hard diff) 00:19:665 (7,8,9) - how about using Drum as sampleset & soft as Additions. I think it fit better the 1/8 sound. same thing there : 00:23:665 (5,6,7) - 00:27:665 (5,6,7) - 00:31:665 (5,6,7) - sounds pretty weird to me,dont really like it at all ;w;
Thank you for moddingn0ah wrote:
Difficulty setup should include a really high drain rate and low hit accuracy(OD: 3~4). The slider velocity is 1.4 so you should probably change that from 1.68
00:09:165 (6) - change to k No.
00:24:165 (26,27,28) - and 00:28:165 (31,32,33) - ctrl+g, this throws newer players off cause its the same rhythm as before but the pattern changes Ok for the first one.
00:40:665 (50) - delete Why?
00:42:165 (52,53) - add d on white tick I think it's fine as it is right now
00:57:915 (75,76,77) - if you wanna do a 1/2nd snap here i'd say make it like this I'll take your idea, but i'll change the 76 one into a d
01:06:165 (88) - consider making this a finisher (D) it might sound better Ok.
Merci à toiKin wrote:
[Oui's Kantan]Ok, fixé.
- 00:10:165 (7,8,9) - 00:14:165 (12,13,14) - peut être un peu trop tôt pour passer en 1/1. ça donne presque la même intensité qu'un peu plus loin avec le drum. (ça rendrait même la part plus intense la la futsuu à cet endroit)
Thanks for the modn0ah wrote:
random modAldwych's Futsuu00:34:665 (42,43,44,45,46,47,48,49) - I feel like this matches your next pattern better Ok for ddkkd, but not kdk, i prefer the kdd sounds here
00:43:665 (13,14,15,16,17) - I'd turn this into a ddkkd
Since the sounds goes down, it's not a good value proposition, however i decided to change into kkddd which is more accurate
hueeeeekin wrote:
[Sandwych's Futsuu]
- 00:18:915 (5,6,7,8,9) - je sais pas trop ce que t'as voulu faire pour ce pattern à cet endroit et les autres qui sont similaire. Mais si tu cherche à follow le drum, je dirais qu'avec le petit 1/8 sound, ça passerais mieux en dk kkd au lieu de dkk kd. A un moment, j'ai hésité entre les deux je l'admet, mais j'y trouve pas l'intéret de suivre ces 1/8 quand t'as pas la diff pour, donc je trouve que dkk kd passe mieux avec la mélodie.
- en parlant des endroits avec les sons+pattern similaires, si tu as fix, don't forget : 00:22:915 (14,15,16,17,18) - 00:26:915 (24,25,26,27,28) - 00:30:915 (32,33,34,35,36) -
- 00:45:165 (18) - je trouve que le d casse réellement le flow içi. Change le en k (puis ça passe mieux musicalement) Why not, après tout, ayyri et oui l'ont aussi en k.
no it doesnt thy can just look at my soundcloud/yt and see it LolShurelia wrote:
- meta should be confirmed by VINXIS himself.
- nice SB.
Shurelia wrote:
ya
[GeneraL]
- meta should be confirmed by VINXIS himself.
- nice SB.
[Easy]
- 00:17:971 - unsnapped timing line at here fixed~
- simple and decent diff. Gj
not much but good luck.
Thanks a lot to both of you <3sheela wrote:
[General][Easy]
- 56256747_p0.jpg is unused. deleted!
- mp3 file is 128kbps; can't vinxis provide you a 192kbps version idkfixed
[Normal]
- 00:49:165 (4) - How about splitting this slider into two hitcircles on both 1/1 ticks? This will leave the part more emphasized before the next kiai kicks in. Basically this is what you did to 00:33:165 (4,5) -.
- 00:58:165 (1,2) - Wouldn't it be better if this type of rhythm is moved to 01:02:165 -, so that there's a long slider on 00:58:165 - instead to follow the consistency? I don't get the idea of how it would fit in the current rhythm patterns, but I can say that changing the rhythm before near the end is more accentuated. changed all the things you said!
[Hard]
- 00:03:915 (4) - 00:09:915 (4) - 00:13:915 (4) - 00:15:915 (4) - I would delete these hitcircles to lift the weight up in that section. It seems fitting to add little breaks in the slow part in a normal difficulty.
- 00:05:665 (4) - Same as above, only you can replace it by a single hitcircle.it give a good rhythm with the previous slider imo
- 00:45:165 (3,4) - I don't think adding whistles to the sliders' bodies was intentional. replaced by clap
- 01:01:165 (3,4) - I guess they were intentional, but they don't sound good, so I suggest you remove them.replaced by clap too!
I guess that's it. Feel free to call me back.
- 00:08:665 (2) - Lower its position to avoid touching the HP bar.
- 00:17:665 (4,5) - I was thinking to Ctrl + G these hitcircles, merely because the flow would be changed from 00:04:665 (2,3,4) - 00:06:665 (2,3,4) - and etc., which will highlight the piano notes.
- 00:36:415 (2,3,4,5,6) - The star pattern could be more polished and regular using the Create Polygon Circles tool.
- 01:05:915 (9,10,1) - Do Ctrl + H to change the flow between 01:05:415 (6,7,8) - and 01:05:915 (9,10,1) - from the two sliders that you 'have taken note'.Fixed all the things here! :3
Merci pour ton mod ! J'ai tout appliqué.sheela wrote:
[Oui's Kantan]
- 00:07:165 (4) - 00:09:165 (6) - 00:11:165 (8) - 00:13:165 (10) - Ces notes se sonnent vraiment bizarre quand tu commences la map avec un ryhtme de 4/1. Je les aurai supprimées, comme ça la première partie de la chanson jouera plus calme.
- 00:58:665 (75) - Supprime la note peut-être? Je crois que c'est plus 'safe' quand avant celle-ci est un rhythm un peu confus 00:57:915 (73,74) -. C'est un peu donc dur pour les joueurs à se redresser.
Yoshino-- wrote:
from q lo
Hard:
maybe lower hp a bit? changed
00:11:165 (3,4,5,6) - that square is a tiny bit off
00:27:165 (3,4,5) - triangle tiiiiiiiiny bit off
00:37:415 (6,7,8) - distance between these is uneven
00:58:165 (1) - stack sliderend with 00:56:915 (2) - ? done
Normal:
SeemsGood
Easy:
00:17:165 (2) - ds is kinda uneven here, probably doesn't matter though no it's okay aimod didn't said anyting so...
00:58:165 (1) - why is this not a slider like all the others? that's my bad, now its okay
good map, gl on ranking!
+changed some stuff on ari's diffMattchanhew wrote:
Hi, a mod from your queueEasy
- 00:19:164 (2,3) - Avoid any overlapping in slidersfor me it's still oki since it doesn't bother the player, because it don't hide the slider point/tail
Normal
- 00:05:165 (3,4) - Make it curve so it flow betteri made it like that since it was good for me, and i don't see any problems by letting them straight, so i think it's good like that, also, it don't ruin the flow, so i guess its oki
- 00:44:165 (1,2) - Same idea make it curve to flow better same as the previous mod
Hard
- 00:05:165 (3,4,5,6) - Make it a square to make the spacing consistent between the circles, and looks better
- 00:07:165 (3,4,5,6) - ^
- 00:09:165 (3,4,5,6) - ^ for those 3 patterns, i think that's also a good idea, but i wanted to keep it like that because i wanted to keep the style as before, since the song is repetitive and i wanted to highlight this. and also, i did some not real squares, because i didn't wanted to keep the mapping style that i have, with some symmetrical and geometric pattern, so i prefer to keep it like that. i tried my best to explain you why i did that o,o
- 00:11:165 (3,4,5,6) - Reverse the order of these 4 circles so it rotates clockwise rather than anti-clockwise, so it follows the flow as before erm, i think i did it already like before, no? it follows the same pattern as the other pattern o,o
- 01:01:915 (4) - Put it in the same position as 01:00:915 (2) to match the pattern as beforeerm, i decided to decline this mod, because when you hear the song, it has to be like that to emphasize with the music. + it could ruin the flow with the next slider imo
Thats all!Im still new to modding so hope this helps!thanks
soft-hitnormal.wavand then overwrite soft-hitclap.wav with soft-hitclap2.wav
soft-hitnormal2.wav
sheela wrote:
[General][Easy]
- 56256747_p0.jpg is unused.
- mp3 file is 128kbps; can't vinxis provide you a 192kbps version idk
[Normal]
- 00:49:165 (4) - How about splitting this slider into two hitcircles on both 1/1 ticks? This will leave the part more emphasized before the next kiai kicks in. Basically this is what you did to 00:33:165 (4,5) -.
- 00:58:165 (1,2) - Wouldn't it be better if this type of rhythm is moved to 01:02:165 -, so that there's a long slider on 00:58:165 - instead to follow the consistency? I don't get the idea of how it would fit in the current rhythm patterns, but I can say that changing the rhythm before near the end is more accentuated.
how did they end up here lol ? removed them
- 00:03:915 (4) - 00:09:915 (4) - 00:13:915 (4) - 00:15:915 (4) - I would delete these hitcircles to lift the weight up in that section. It seems fitting to add little breaks in the slow part in a normal difficulty.
- 00:05:665 (4) - Same as above, only you can replace it by a single hitcircle.
- 00:45:165 (3,4) - I don't think adding whistles to the sliders' bodies was intentional. well i was thinking if having them on the slider body or the start and head wouldnt really make a difference IF YOU HAVE CUSTOM HITSOUNDS ON WHICH YOU SHOULD IF THERE ARE SOME...but if you play them with custom off it does make difference but anyway,removed them of the body so nobody gets any problems~
- 01:01:165 (3,4) - I guess they were intentional, but they don't sound good, so I suggest you remove them.
[Hard]
- 00:08:665 (2) - Lower its position to avoid touching the HP bar.
- 00:17:665 (4,5) - I was thinking to Ctrl + G these hitcircles, merely because the flow would be changed from 00:04:665 (2,3,4) - 00:06:665 (2,3,4) - and etc., which will highlight the piano notes.
- 00:36:415 (2,3,4,5,6) - The star pattern could be more polished and regular using the Create Polygon Circles tool.
- 01:05:915 (9,10,1) - Do Ctrl + H to change the flow between 01:05:415 (6,7,8) - and 01:05:915 (9,10,1) - from the two sliders that you 'have taken note'.
applied everything on mraih mod~mraihani wrote:
hello, from your m4m queue
warning: not recommended.
delete these:soft-hitnormal.wavand then overwrite soft-hitclap.wav with soft-hitclap2.wav
soft-hitnormal2.wav
general
about the combo color, i like the 2nd combo color is (red: 137, green: 194, blue:86) like this:sample text
00:02:165 - delete green timing point here (because the red one is already here)
red timing point at 00:02:165 -> default soft hitsound
00:17:165 - put the preview here
easy00:02:165 (1,1,1,1) - change all 'finish' hitsound to 'whistle'
00:19:164 (2) - unsnapped.
00:19:164 (2) - give clap at head *
00:20:165 (3) - 'whistle' at head
00:20:165 (3) - remove clap at both ends
00:21:165 - clap*
00:23:165 - whistle
00:23:165 - clap*
00:24:165 - whistle
00:24:165 (3) - remove clap at both ends
00:25:165 - clap*
00:27:165 - clap*
00:29:165 - clap*
00:31:165 - clap*
00:33:665 (5) - remove clap
00:35:165 - clap*
00:36:165 - remove clap*
00:36:165 - whislte
00:37:665 - remove clap
00:39:165 - clap
00:40:165 - whistle and remove clap
00:40:665 - remove clap
00:41:665 - remove clap
00:43:165 - clap*
00:44:165 - whistle
00:44:165 - remove clap
00:44:665 - remove clap
00:45:665 - remove clap
00:47:165 - clap*
00:48:165 - remove clap at both ends
00:51:165 - clap*
00:52:165 - remove clap
00:52:165 - whistle
00:52:665 - remove clap
00:53:665 - remove clap
00:56:165 - replace clap with whistle
00:56:665 - remove clap
00:57:165 (4) - whistle the start, reverse arrow, and end. remove all clap. also remove whistle at body of slider.
00:57:165 add green timing point with default 'soft' sampleset
00:58:165 change to 'S:C1'
00:58:165 - 'finish'
00:59:165 - clap*
01:00:165 - remove clap on both ends
01:01:665 - remove clap
01:03:165 - clap*
01:04:165 - add green timing point here with default 'soft' sampleset
01:04:165 (4,5) - replace all clap with whistle
normal
00:18:915 - add green timing point here (default soft)
00:18:915 (2,3,4) - change all claps to whistle
00:20:165 - add green timing point here (s:c1)
00:22:915 - add green timing point here (default soft)
00:22:915 (2,3,4) - change all claps to whistle
00:24:165 - add green timing point here (s:c1)
00:26:915 - (2,3,4) - change all claps to whistle
00:26:915 - add green timing point here (default soft)
00:28:165 - add green timing point here (s:c1)
repeat for similar patterns
hard
ar 8
hp 6
od 7
* -> this could be done if the mod on light blue on top done.
good luck!
thanks a lot nely! i'll contact you once everything is alright! >3<Xinely wrote:
from pikachu PIKA PIKA PIKAAAAAA
Kotori will do changes for hitsounds since he did the hitsounds job!
General :
- you may want to add empty sound of soft-sliderslide and soft-sliderslide2.. that sliderslide is so noisy here aaa not fit with calm song imo
Easy :
- 00:17:165 (2) - make spacing consistent. 0,84x and 0,89x are different things fixed!
- 00:27:665 (2) - miss whistle
- 00:27:665 (2) - 00:31:665 (2) - ^ i guess. just saw you did whistle at 4th whitetick for 00:23:665 - 00:25:665 (4) - so yeah
- 00:59:665 (2) - same, miss whistle i guess
- 01:00:165 (3,1) - at least copy paste for a mirror design pls fixed!
- 01:04:165 (4) - is whistle on body intentional? it doesnt sound nicely tho
- 01:05:165 (5) - ^
- 00:17:971 - unsnapped timing line deleted!
Normal :
- 00:02:915 (2) - spacing consistent pls :C changed
- 00:25:165 (3) - somehow the rhythm feels something missing like for 00:25:415 - 00:25:790 - , try make like http://puu.sh/t2zPG/803f802942.jpg?
- 00:33:165 (3) - ^ for those two, I don't really agree with it, since we don't really pay attention that beat, and i wanted to map some basics beats for the normal, so i didn't changed those two
- 00:53:165 (3,4) - rip design for (4), try at least http://puu.sh/t2zWd/b535cdac0d.jpg for cuter design? D: sure fixed!
- 00:53:165 (3,4) - intentional whistle for body?
Hard :
- 00:07:165 (3,4,5,6) - make more perfect square design
- 00:09:165 (3,4,5,6) - ^ changed for those two!
- 00:18:540 - why not add circle here? the music is so strong and feels weird to skip refused, because we hear a lot those beats in the song, and in my opinion, if i would map this beat, i should also map the others, and it would increase the difficulty of this map to high.. so i don't really agree with this idea!
- 00:25:665 - this should be mapped. you can hear at this drum is same with 00:25:540 - , skipping one of them is totally bad imo fixed!
- 00:32:165 (1,2) - just my taste but you often do straight sliders here it turning to be bored for me, how about a bit change like http://puu.sh/t2ArA/6d8ea8e442.jpg or something else i wanted to keep a basic patterns and repetitive, because the song is like that, and i wanted to represent this song into the map!
- 00:37:540 (7) - 241,110 for perfect line fixed!
- 00:48:165 (1) - why not make jump here for consistent with 00:36:165 (1) - ? fixed!
- 01:04:165 (1) - ^ same!
- 00:50:165 (1) - is whistle body intentional?
- 01:05:165 (5) - fits for jump too. your diff somehow is too ez and i think this can be a jump yes! i agree!
std is fine after check my mod for me just not sure with taiko because i cant judge so i leave a std icon later instead
Xinely wrote:
from pikachu
General :
- you may want to add empty sound of soft-sliderslide and soft-sliderslide2.. that sliderslide is so noisy here aaa not fit with calm song imo wtf,where is a soft-sliderslide pls i only hear sliderslide with normal but well gonna change
Easy :
- 00:17:165 (2) - make spacing consistent. 0,84x and 0,89x are different things
- 00:27:665 (2) - miss whistle added
- 00:27:665 (2) - 00:31:665 (2) - ^ i guess. just saw you did whistle at 4th whitetick for 00:23:665 - 00:25:665 (4) - so yeah added
- 00:59:665 (2) - same, miss whistle i guess
- 01:00:165 (3,1) - at least copy paste for a mirror design pls
- 01:04:165 (4) - is whistle on body intentional? it doesnt sound nicely tho am a idiot sry~ fixed
- 01:05:165 (5) - ^^^
- 00:17:971 - unsnapped timing line
Normal :
- 00:02:915 (2) - spacing consistent pls :C
- 00:25:165 (3) - somehow the rhythm feels something missing like for 00:25:415 - 00:25:790 - , try make like http://puu.sh/t2zPG/803f802942.jpg?
- 00:33:165 (3) - ^
- 00:53:165 (3,4) - rip design for (4), try at least http://puu.sh/t2zWd/b535cdac0d.jpg for cuter design? D:
- 00:53:165 (3,4) - intentional whistle for body? I'm a idiot 2.0 fixed~
Hard :
- 00:07:165 (3,4,5,6) - make more perfect square design
- 00:09:165 (3,4,5,6) - ^
- 00:18:540 - why not add circle here? the music is so strong and feels weird to skip
- 00:25:665 - this should be mapped. you can hear at this drum is same with 00:25:540 - , skipping one of them is totally bad imo
- 00:32:165 (1,2) - just my taste but you often do straight sliders here it turning to be bored for me, how about a bit change like http://puu.sh/t2ArA/6d8ea8e442.jpg or something else
- 00:37:540 (7) - 241,110 for perfect line
- 00:48:165 (1) - why not make jump here for consistent with 00:36:165 (1) - ?
- 01:04:165 (1) - ^
- 00:50:165 (1) - is whistle body intentional? wow i'm really a that big idiot... fixed !
- 01:05:165 (5) - fits for jump too. your diff somehow is too ez and i think this can be a jump
std is fine after check my mod for me just not sure with taiko because i cant judge so i leave a std icon later instead
thank you for your mod !Volta wrote:
[Kantan]
the diffs is currently lacks of 4/1 breaks and consistency.
00:32:665 (33,34) - new players will need 4/1 break often, so consider to delete these notes
00:34:415 - pattern with 1/2 beat is hard for newbie, delete this note and just stick to simple beat This shows the start of the kiai time
00:37:665 - and try to add note here instead if you want to make it more dense No, it is fine
00:40:665 - delete
00:42:415 - delete to make more simple beat
00:42:665 - add d to make it consistent with 00:34:665 -
00:44:665 - delete It will stay where it is
00:45:665 - and 00:46:665 - add note No, sorry
00:48:665 (53,54,55) - delete to make 4/1 break
00:50:165 ~ end - try to make similar structure as above, maybe with some color variation I think it is already fine.
xd jpp_Meep_ wrote:
this is some very complicated applause that apparently goes for a whole one minute, vinxis people.
pachi pachi is the japanese onomotopoeia for clapping._Meep_ wrote:
this is some very complicated applause that apparently goes for a whole one minute, vinxis people.
http://puu.sh/ta0Dd/cfec333ccf.osuFutsuu]
I prefer OD4.for OD spread. Rebalanced HP & OD for spread.
hmm..pattern is good.but,dencity is high.
e.g. 00:38:165 - 00:45:165 - I like what i've done here, no real explain to say, but for me, it sounds good enough
I prefer use bule tick on muzukashii ↑
If remove some notes,spread will be bad.→Muzukashi must remove some notes.
00:56:665 (24,25) - swap.I think dkk dkk is little strange. Ye, applied
01:05:915 - you can change d.for emphasized to next 01:06:165 - No need to contrast the last note.
tout est appliqué, merci bien !sheela wrote:
[Oui's Kantan]Tu peux me rappeler!
- 00:50:665 - Ajoute un don pour "équilibrer" la densité de la section 00:34:165 - à 00:50:165 - et de l'autre moitié, et pour être cohérent avec 00:34:665 (33) - ?
- 00:46:915 - Cette note placé sur 1/2 semble trop par hasard et trop soudain, parce que tous les rythmes de la map ne sont que sur les ticks blancs. Je l'aurais bougé à 00:46:665 -.
Volta wrote:
xinely asked me to look at the taiko again before she icon it, actually i'm still concerned with the kantan because there is no 4/1 break from 00:16:165 ~ until end which is almost 1 minute. one possible solution is to move 00:49:165 - to 00:46:665 - and then rearrange the color to your taste. ok
additonal:
00:29:165 - consider to change to k, it fits with the drum and high pitch piano sound i think it is already good
00:33:665 - you said in previous reply you want to show the start of kiai time, maybe adding k here for the drum will satisfy you it will be too much in this case
Aldwych wrote:
Gonna look on the evening and leave some points in Addition of volta's thoughts aswell.
As promised :
00:13:165 (8) - I would delete this note just because looking previously you have (3 * 4/1 + 3 * 2/1) note construction, so it's just a consistency point.
00:26:165 (23) - Even tho it looks like solid in terms of pattern consistency, it's not really on the rythm side because you've done an offset on your placements. In fact there should have a triple starting here. Althought i don't mind that much it is for me good to notice it. there will be three triplets in a row, which will be too much
00:30:165 (28,29,30,31) - As volta said there's a lack of breaks which i also agree, tbh this is a good place for, on the other hand, i would like to point the 4* 2/1 which is not regular compared to what we have before.
00:44:165 (45,46,47,48,49,50) - 00:52:165 (54,55,56,57) - Why such long 2/1?
01:05:165 (69,70,71) - This is the only triple you didn't start on a big white tick.
Also about the kiai, i don't really feel any difficulty evolution in the kiai part, but maybe it's not on your mapping style to do this.
These are my points on the kantan, you can talk with volta if they sounds decent or not if you prefer.
i just need taiko bn for now ;-;Secretpipe wrote:
when rank
also futsuu needs to be denser at the startas I said earlier
Denied, Non-sense mapping which will have no link with what i map, and tbh, that's not the place for looking on spread since it's the calm intro.
J'ai l'impréssion que vous arrivez pas avoir que je mappe sur le layer du piano en intro, la batterie sur l'avant kiai et la mélodie + batterie en kiai. Est-ce que ces layers sont respectés de facon décente pour une futsuu? Si oui, dans ce cas je vois pas pourquoi on doit chercher la petite bête juste pour le kekspread quoi.Nofool wrote:
Chromoxx est pas totalement en tord niveau spread, gros jump entre les diffs, jusqu'à la muzu est une oni quoi. Mes suggestions c'est surtout de la simplification + variation pour la kantan qu'il manque askip d'après le com du BN. Clairement si vous appliquez rien il va nuke la map maintenant que tu l'as appelé @Pachiru :/ donc j'vous conseil clairement d'appliquer des trucs/aller dans le sens de mes suggestions. Ca rendrait le set bien + safe.
le truc qui me tilt tho :
kantan => OD4/HP9
futsuu => OD4.5/HP8
muzukashii => OD5/HP7
Franchement les settings sont bien, perso c'est pas une map qui mérite le joueur de punir à mort, surtout vu le BPM, j'aurais pas dit non si le BPM était élevé, mais c'est pas le cas (pour la défense de ma futsuu, vu que y'a du 3/4, ca a encore moins d'intérêt de relever encore plus l'OD)
[Futsuu]
Mouais rien d'affolant non plus mais bon le fait que tu t'attaches juste aux sons de la musiques sans grosse réflexion rend le truc moins cohérent/plus dure qu'il pourrait l'être.
*- S'il cencerise encore sur le début, sachant que j'ai demandé à Oui de faire exactement le même que toi sans avoir vu cque t'avais fait lul (donc il aurait autant de notes au lieu d'une de plus), j'ai une idée vite fait : ajoutes des d à - 00:05:665 - et - 00:13:665 - ? C'est un peu freestyle mais ça passe relativement bien avec la song => k - - - d - - d k - - - d *2 Perso je trouve ca moche vu que les notes ajoutés ne correspondent a aucun layer. Mais j'ai quand même map plus a cet endroit, mais vraiement pour les jean-nazispread (c'est devenu pire que la peste cet argument, on peux pas simplement en venir à "est-ce que c'est décent pour une futsuu?" "Est-ce que c'est valable par rapport au reste de la diff?" Oui ou Non.
*- 00:18:165 - jusqu'au début 540 (39,40) - toutes celles là j'les aurais delete cash et surtout celles avant le kiai. Certe c'est dans la song et y'a quand même la répétition du dkk kd mais ces notes approtent pas grand chose à part un gros diff jump par rapport à la kantan lul. Je vois pas le reel intéret a part casser la forme/le relief de la map et donne une futsuu au rythme basique comme au final 95% des futsuu
En plus de delete tout ça j'aurais décallé - 00:28:915 (29) - à - 00:28:665 - histoire d'avoir le même schéma qu'à - 00:20:665 (10,11) -.
Ca fait répétition de d - - dkk - kd - d - k - - - d - - dkk - kd - - kd, y'a des beat ignorés ouais mais idk c'est plus cohérent en terme de look, plus simple à jouer donc meilleurs spread avec la kantan. Tu veux carrément décaler à des endroits ou y'a rien, je connais l'overmapping et l'undermapping mais le void mapping, ca non.
*- kiai : Pareil j'virerais les - 00:41:540 (7,8) - / - 00:49:540 (5,6) - (surtout ça avant une big note) / - 00:57:540 (27,28) - / - 01:05:540 (5,6) -. Juste histoire de calmer le diff jump avec la kantan, les variations sont ok mais ces 5/4 sont trop sévères encore j'pense. A la place de - 01:05:540 (5,6) - j'callerais même un d à - 01:05:790 - pour la petite variation finale. Même réponse que pour le relief
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
gl
J'avoue que ma diff manquait énormément de variations, mais justement, je ne savais pas du tout quoi mette, pas trop dur, pas trop de breaks... bref, j'étais paumé...Nofool wrote:
[Kantan]
C'est (pas spécialement) mauvais mais bon le but c'est juste que l'autre BN dise c'est ok donc faut map en fonction de lui.. vu ses coms ton but ici est d'avoir + de variation mais en restant simple comme c'est une kantan. Mes idées pour t'aider :
*- Début jusqu'à - 00:16:165 (9) -, + de variation potentiel, tu peux alterner k d k d etc. - 00:02:165 - / - 00:06:165 - / ... t'as un petit son un peu + aigu qui est ok pour des k.
*- 00:09:165 (2) - J'vois l'idée mais ça rend bof comme y'a vraiment rien qui le supporte plus qu'ailleurs dans la song, delete j'pense.
*- 00:18:165 - Jusqu'au kiai, pour cette part à ta place j'ferais un truc + safe, assez répétitif avec 2 break dont 1 avant le kiai. Concrètement j'aurais fait ça :
ddk d k ddk d (break) kdk d k kdk d (break) kiai
Les breaks sont indispensables imo (surtout celui avant le kiai), ça te ferait delete - 00:25:165 (17) - et - 00:33:165 (26) -. Les kdk sur la deuxième moitiée sonnent ok avec la musique et font bien différents des ddk.
* - kiai : Ton break est nickel, problème du bn la variation comme d'hab. Le fait qu'il y est que des triplets lui cache la variation en fait j'pense. Du coup jte propose d'intriduire des doublets tout en gardant un truc clean répétitif :
- du début jusqu'à ton premier break : d k ddk d k dd kd k ddk d k k (break)
^ Jte conseil de start les triplets au deuxième temps, le premier ici ce serait à - 00:36:165 -, juste histoire de varier avec la formation de la première moitiée de la map. Après le dd kd commencerait à - 00:40:165 -. Avec ça il risque pas de te casser les couilles à cause du spam triplets.Et jee garderais tes deux k à la fin de la part, de la variation en+.
- break jusqu'à la fin : d kdd k dd kddk d kdd k dd kddk D (fin)
^ Cette fois j'commencerais les triplets encore à un endroit différent toujours pour la variation, le premier ici serait à - 00:51:165 -. Surtout gros changement j'utiliserais du dd kddk, ça reste hyper simple vu le bpm mais surtout grosse variation et compliquation des patterns sur la fin de la map (y'a un petit effet + fort sur cette dernière partie de la song donc ça passe bien).
La diff avec les changements que j'propose serait à 0,92* donc ça va large.
2017-01-29 08:08 Chromoxx: when comparing to the kantan the futsuu is way too hard now lol
2017-01-29 08:09 Pachiru: Kantan would be better to increase level then?
2017-01-29 08:22 Chromoxx: uhh
2017-01-29 08:22 Chromoxx: nerfing the futsuu a bit would be better
2017-01-29 08:22 Chromoxx: kantan is pretty standard
2017-01-29 08:22 Chromoxx: futsuu is harder than normal futsuus
2017-01-29 08:22 Pachiru: So Kantan is good owo
2017-01-29 08:22 Pachiru: Oki oki owo
2017-01-29 08:23 Chromoxx: it's ok i guess
2017-01-29 08:23 Pachiru: oki
2017-01-29 08:24 Pachiru: and once Futsuu is nerfed
2017-01-29 08:24 Pachiru: Muzu needs nerf too?
2017-01-29 08:25 Chromoxx: muzu is fine density wise i guess
2017-01-29 08:25 Chromoxx: just needs the 1/4 patterns nerfing to monocolor
2017-01-29 08:25 Pachiru: oh
2017-01-29 08:25 Pachiru: oki, ill do this if she doesn't answer
2017-01-29 08:25 Chromoxx: ok :o
2017-01-29 08:25 Chromoxx: if you nerf that it might be good to have an oni diff too to compensate for it
2017-01-29 08:25 Pachiru: im really fed with it ;o;
2017-01-29 08:26 Pachiru: oh o,o
2017-01-29 08:26 Chromoxx: i can make you one to add in and you can just rank it normally
2017-01-29 08:26 Pachiru: you want to do the oni then owo
2017-01-29 08:26 Chromoxx: not gonna delay things
2017-01-29 08:26 Pachiru: oki <3
2017-01-29 08:26 Pachiru: thanks bro, i really appreciate the help you give >w<
2017-01-29 08:27 Chromoxx: np
2017-01-29 08:53 Chromoxx: https://www.dropbox.com/s/2gbh1g4qv0mmij5/VINXIS%20-%20Applause%20%28Pachiru%29%20%5BChromoxx%27%20Oni%5D.osu?dl=0
2017-01-29 08:53 Chromoxx: oni
2017-01-29 08:53 Chromoxx: don't forget to add me into the tags c:
2017-01-29 08:53 Pachiru: sure~
2017-01-29 08:53 Pachiru: i also add you in the banner
2017-01-29 08:53 Pachiru: c:
2017-01-29 08:53 Chromoxx: ayy
2017-01-29 08:53 Chromoxx: ohh
2017-01-29 08:54 Chromoxx: this is gonna be your first ranked map? :o
2017-01-29 08:54 Chromoxx: pretty brave of you to take taiko GDs on, and also respectable that you didn't just delete them when it caused some problems
2017-01-29 08:54 Pachiru: yes! owo
2017-01-29 08:55 Pachiru: this is because i have respect for people that works on it, and also trust in me, so i want to keep them, to give them respect owo
2017-01-29 08:55 Chromoxx: yeah
2017-01-29 08:55 Chromoxx: hopefully you'll still take on taiko GDs for your next sets c:
2017-01-29 08:56 Pachiru: I will ♥
2017-01-29 08:56 Pachiru: but not with gder like ayyri uwu
2017-01-29 08:56 Chromoxx: ayy
2017-01-29 08:56 Chromoxx: if you want a safe rank you can always try asking Nardo or Nwolf
2017-01-29 08:56 Chromoxx: you can also ask me any time if you want
2017-01-29 08:57 Chromoxx: just make sure the set is going for rank :D
2017-01-29 08:57 Pachiru: sure! :3
2017-01-29 08:57 Pachiru: i always map for rank :3
2017-01-29 08:57 Chromoxx: ayy
2017-01-29 08:58 Pachiru: if you're interested
2017-01-29 08:59 Pachiru: I'm actually mapping this
2017-01-29 08:59 Pachiru: ACTION is listening to [https://osu.ppy.sh/b/1170480 Marshmello - Alone]
2017-01-29 08:59 Chromoxx: wow that song is dope
2017-01-29 08:59 Pachiru: yes!
2017-01-29 08:59 Chromoxx: i'd be down :3
2017-01-29 09:00 Pachiru: Muzu or Onii? :3
2017-01-29 09:00 Chromoxx: taiko doesn't have many songs like this
2017-01-29 09:00 Pachiru: you're interested? owo
2017-01-29 09:01 Chromoxx: yeah
2017-01-29 09:03 Chromoxx: also nice storyboard lol
2017-01-29 09:03 Pachiru: yes :D
2017-01-29 09:03 Pachiru: Cosmolade made it :)
2017-01-29 09:04 Chromoxx: :o
2017-01-29 09:04 Chromoxx: i think i can maybe make something interesting for this
2017-01-29 09:04 Chromoxx: might be a bit edgy because 1/8 doublets but should be rankable xD
2017-01-29 09:04 Pachiru: oh that would be great :3
2017-01-29 09:04 Chromoxx: pp map inc
2017-01-29 09:04 Pachiru: :3333
2017-01-29 09:04 Pachiru: pp is life ;)
2017-01-29 09:04 Chromoxx: ayy
2017-01-29 09:05 Pachiru: have you listened about the extra's hitsounds? :p
2017-01-29 09:05 Chromoxx: you want me to hitsound it? xD
2017-01-29 09:05 Pachiru: nooooo owo
2017-01-29 09:05 Pachiru: don't worry about that ><
2017-01-29 09:05 Chromoxx: oh
2017-01-29 09:06 Pachiru: i mean taiko don't have same hitsounds as std right? owo
2017-01-29 09:07 Chromoxx: yeah
2017-01-29 09:07 Chromoxx: taiko doesn't need hitsounding
2017-01-29 09:08 Pachiru: that's it o,o
2017-01-29 09:08 Chromoxx: mapping taiko is basically hitsounding in itsself lol
2017-01-29 09:08 Chromoxx: except that you only have don and kat
2017-01-29 09:08 Chromoxx: there are some maps with custom hitsounds but i usually prefer the normal ones
2017-01-29 09:09 Pachiru: normal ones are good i guess owo
2017-01-29 09:11 Chromoxx: yeah
2017-01-29 09:12 Chromoxx: anyway i'm gonna go out to buy something to eat now i guess
2017-01-29 09:12 Pachiru: updated everything ;)
2017-01-29 09:12 Chromoxx: ayy
2017-01-29 09:12 Pachiru: descr, banner, and tags ~
2017-01-29 09:12 Pachiru: oki!
2017-01-29 09:12 Pachiru: have a good meal then <3
2017-01-29 09:12 Chromoxx: did you update ayyri's diff too then?
2017-01-29 09:12 Pachiru: not already owo
2017-01-29 09:12 Chromoxx: ok
2017-01-29 09:13 Pachiru: since i don't really know what to change precisely owo
2017-01-29 09:13 Pachiru: but i'll do it if you tell me owo
2017-01-29 09:13 Pachiru: but don't worry, go to grab some food :3
2017-01-29 09:13 Chromoxx: ok :D
2017-01-29 09:13 Chromoxx: we'll briefly go over it tomorrow or so and then i'll taiko icon to let people know it should be safe
2017-01-29 09:13 Pachiru: i'll stay all the night online :3
2017-01-29 09:14 Pachiru: sure ! :3
2017-01-29 09:14 Chromoxx: lmao
2017-01-29 09:14 Chromoxx: i might sleep after i come back tho but we'll see
2017-01-29 09:14 Pachiru: no prob~
2017-01-29 09:14 Pachiru: take your time :3
2017-01-30 00:34 Chromoxx: yo
2017-01-30 00:34 Chromoxx: u wanna go over the muzu stuff in a minute?
2017-01-30 00:42 Pachiru: yes!
2017-01-30 00:42 Pachiru: sorry i was watching cinderella girls so i didn't saw the pm owo
2017-01-30 00:42 Chromoxx: lmao
2017-01-30 00:44 Chromoxx: just gonna go over ways to make the 1/4 patterns monocolor but still fit
2017-01-30 00:44 Chromoxx: 00:25:415 (71,72,73,74) - dd kk
2017-01-30 00:45 Pachiru: oki
2017-01-30 00:45 Pachiru: done
2017-01-30 00:45 Chromoxx: 00:33:415 (101,102,103,104) - dd dd
2017-01-30 00:45 Pachiru: done
2017-01-30 00:45 Chromoxx: although dd kk would be good for consistency i guess
2017-01-30 00:46 Pachiru: yes, since we did this previously
2017-01-30 00:46 Chromoxx: 00:34:915 (108,109,110) - kkk
2017-01-30 00:47 Pachiru: yep
2017-01-30 00:47 Chromoxx: 00:37:915 (120,121,122) - ddd
2017-01-30 00:47 Chromoxx: 00:38:915 (125,126,127) - kkk
2017-01-30 00:47 Chromoxx: 00:41:415 (135,136,137,138) - dd kk
2017-01-30 00:47 Chromoxx: 00:42:915 (142,143,144) - kkk
2017-01-30 00:48 Chromoxx: 00:45:915 (154,155,156) - ddd
2017-01-30 00:48 Chromoxx: kkk
2017-01-30 00:48 Chromoxx: 00:49:415 (169,170,171,172) - dd kk
2017-01-30 00:48 Pachiru: which?
2017-01-30 00:48 Chromoxx: 00:46:915 (159,160,161) - kkk lol ctrl V didnt work
2017-01-30 00:48 Pachiru: which should be kkk?
2017-01-30 00:48 Pachiru: oki xd
2017-01-30 00:48 Chromoxx: kkk
2017-01-30 00:49 Chromoxx: 00:53:915 (188,189,190) - ddd
2017-01-30 00:49 Chromoxx: dd kk
2017-01-30 00:49 Pachiru: the last kkk didn't works
2017-01-30 00:49 Pachiru: ctrl+v is bugged i gues
2017-01-30 00:50 Chromoxx: 00:50:915 (176,177,178) - kkk
2017-01-30 00:50 Pachiru: oki
2017-01-30 00:50 Chromoxx: 00:57:415 (202,203,204,205) - dd kk
2017-01-30 00:50 Chromoxx: 00:58:915 (209,210,211) - kkk
2017-01-30 00:50 Chromoxx: 01:01:915 (221,222,223) - ddd
2017-01-30 00:50 Chromoxx: 01:05:415 (235,236,237,238) - dd kk
2017-01-30 00:51 Pachiru: done !
2017-01-30 00:51 Chromoxx: you can update for now after this and i'll take another look to fix some playability stuff that might have arisen from this
2017-01-30 00:51 Pachiru: oki
2017-01-30 00:51 Pachiru: <3
2017-01-30 00:52 Pachiru: uploaded ~
2017-01-30 00:55 Chromoxx: brb doing another quick irc on my map
2017-01-30 00:55 Pachiru: sure!
2017-01-30 00:55 Pachiru: thanks :3
2017-01-30 03:18 Chromoxx: ayy
2017-01-30 03:18 Chromoxx: gonna give it a quick recheck
2017-01-30 03:18 Pachiru: ayaya
2017-01-30 03:19 Pachiru: sure!
2017-01-30 03:19 Pachiru: gg for ranked diff btw
2017-01-30 03:19 Chromoxx: ty
2017-01-30 03:21 Chromoxx: futsuu is still too dense D:
2017-01-30 03:21 Pachiru: D:
2017-01-30 03:22 Pachiru: you want me to call aldwych? o,o
2017-01-30 03:22 Chromoxx: 00:49:540 (5) - you can tell him to delete notes like these and it will be somewhat ok i guess
2017-01-30 03:22 Chromoxx: yeah sure
2017-01-30 03:27 Pachiru: i told him
2017-01-30 03:27 Pachiru: he'll probably doing it once he is online o,o
2017-01-30 03:27 Pachiru: he is actually on wow
2017-01-30 03:27 Chromoxx: ok
2017-01-30 03:29 Chromoxx: for the kantan you could add notes at 00:05:165 - and 00:11:165 - for a bit better spread with muzu
2017-01-30 03:30 Pachiru: oki
2017-01-30 03:30 Pachiru: what kind of notes
2017-01-30 03:31 Chromoxx: just d
2017-01-30 03:33 Pachiru: done
2017-01-30 03:34 Pachiru: aldwych said that he told you to dont change 3/4 on muzu ;o;
2017-01-30 03:34 Chromoxx: some
2017-01-30 03:34 Chromoxx: but the patterns are still too long
2017-01-30 03:48 Chromoxx: oh yeah also for ayyri's diff the pre-kiai part is a bit repetitive
2017-01-30 03:48 Chromoxx: i'd suggest the following
2017-01-30 03:48 Chromoxx: 00:17:915 (44) - change to k, 00:18:165 (45) - change to D
2017-01-30 03:48 Chromoxx: 00:22:165 (59) - k
2017-01-30 03:49 Chromoxx: 00:30:165 (89) - k
2017-01-30 03:49 Chromoxx: then at least it isn't d d k d k k ddd k spam all the way
2017-01-30 03:49 Pachiru: done!
2017-01-30 03:49 Pachiru: i upload the updated diff!
2017-01-30 03:51 Chromoxx: lemme just check my oni real quick
2017-01-30 03:53 Pachiru: sure
2017-01-30 03:55 Chromoxx: 00:20:540 - 00:25:040 - 00:28:540 - delete these for me pls
2017-01-30 03:55 Chromoxx: in my diff
2017-01-30 03:55 Chromoxx: then it should be good to go
2017-01-30 03:58 Pachiru: done ;)
2017-01-30 03:59 Chromoxx: gimme a sec
2017-01-30 03:59 Chromoxx: just gonna #2 something
2017-01-30 04:00 Pachiru: sure
2017-01-30 04:00 Pachiru: #2 owo?
2017-01-30 04:00 Chromoxx: ACTION is editing [https://osu.ppy.sh/b/1087036 Inferi - Those Who from the Heavens Came [Heaven Oni]]
2017-01-30 04:02 Pachiru: oh oki!
2017-01-30 04:05 Chromoxx: ok now back to this
2017-01-30 04:05 Pachiru: yess!!
2017-01-30 04:05 Chromoxx: SV bug in the kantan
2017-01-30 04:05 Chromoxx: fix in the .osu file
2017-01-30 04:06 Chromoxx: that's it
2017-01-30 04:06 Pachiru: oh yes
2017-01-30 04:06 Chromoxx: you know how to fix that right?
2017-01-30 04:07 Pachiru: done
2017-01-30 04:07 Pachiru: yes
2017-01-30 04:07 Chromoxx: ok
2017-01-30 04:07 Pachiru: just replace it by 1.40
2017-01-30 04:07 Pachiru: ^^
2017-01-30 04:07 Chromoxx: ye
2017-01-30 04:08 Pachiru: its done!
2017-01-29 08:48 Aldwych: Yow, Pachru poked me for the futsuu's nerf
2017-01-29 08:48 Aldwych: i may be ok, but i'm kinda reticent on some points
2017-01-29 08:48 Aldwych: especially if you'll talk about the 3/4 :(
2017-01-29 08:48 Chromoxx: well
2017-01-29 08:48 Chromoxx: the kantan is pretty standard
2017-01-29 08:48 Chromoxx: and then the futsuu has more than double the notes
2017-01-29 08:49 Chromoxx: :v
2017-01-29 08:49 Chromoxx: not enough 2/1 breaks and 5plets are maybe a bit over the top
2017-01-29 08:49 Aldwych: and muzu the triple :>
2017-01-29 08:49 Chromoxx: 3/4 is acceptable at this bpm tbh, it's just the general density
2017-01-29 08:49 Aldwych: I though splitting the quints first
2017-01-29 08:49 Chromoxx: well, i'd just suggest adding a few more breaks and not mapping the 5plets
2017-01-29 08:49 Aldwych: ok, i thoughts on some nerfs about the kiai
2017-01-29 08:49 Aldwych: does the middle needs?
2017-01-29 08:51 Aldwych: ^meaning nerfs
2017-01-29 08:52 Chromoxx: tbh i'd just suggest nerfing the 5plets
2017-01-29 08:52 Chromoxx: that should be enough i guess
2017-01-29 08:53 Aldwych: Done, also the triples after the 3/4 are splits
2017-01-29 08:54 Aldwych: That is a bit too much moreover after some 3/4
2017-01-29 08:54 Chromoxx: okay :D
2017-01-29 08:56 Aldwych: poke me if you need some feedbacks about your Oni
2017-01-29 08:57 Aldwych: I don't think this will be passed with some mods/feedbacks
2017-01-29 08:57 Chromoxx: it will be ok
2017-01-29 08:57 Aldwych: (well i'm not BN but w/e)
2017-01-29 08:57 Chromoxx: it can pretty much be ranked straight away now, i highly doubt it would cause any problems later on
2017-01-29 08:58 Aldwych: okay
2017-01-29 09:00 Chromoxx: but if you want you can drop a quick mod on it
2017-01-29 09:02 Aldwych: as you wish
2017-01-30 03:34 Aldwych: Meh i told you i don't want to touch on these 3/4 D:
2017-01-30 03:35 Chromoxx: 00:38:165 - these kind of patterns are just becoming too long
2017-01-30 03:35 Chromoxx: you have 3 triplets in a row, then a tricky rythm part and then some more notes after that too
2017-01-30 03:35 Chromoxx: you can delete notes like 00:42:665 (10) - too if you want
2017-01-30 03:36 Chromoxx: that would create a break after the 3/2
2017-01-30 03:36 Chromoxx: 00:50:665 (8) -
2017-01-30 03:36 Chromoxx: 00:58:665 (28) -
2017-01-30 03:36 Chromoxx: deleting those should suffice tbh
2017-01-30 03:37 Chromoxx: 00:34:665 (42) - oh yeah also this then for consistency
2017-01-30 03:39 Aldwych: Then i we go for these kind of deletes i'll something a bit better
2017-01-30 03:40 Chromoxx: ok
2017-01-30 03:40 Aldwych: https://puu.sh/tFCDq/cd163700a0.osu
2017-01-30 03:40 Aldwych: take a look
2017-01-30 03:41 Aldwych: At least the density of the kiai will be better dispached
2017-01-30 03:41 Chromoxx: :ok_hand:
2017-01-30 03:42 Chromoxx: yeah very nice
2017-01-30 03:43 Aldwych: there we go
2017-01-30 03:43 Aldwych: sent to Pachi
2017-01-30 03:43 Chromoxx: ayy
Xinely wrote:
Oni :
- 00:12:415 (37) - probably remove this? it makes inconsistency around 00:04:415 - because last was empty. and personally i think the rhythms are too long compared with muzu pattern is getting longer here for the sake of not being repetitive and buildup, i added a note on 00:16:415 - though to further that and not make it look like just a one time thing
- 00:51:665 (227) - 00:59:665 (271) - personally i think k is better due drum is strong and music's stress is increasing. basically the music is same like 00:39:665 (165) - it's keeping consistency with the sounds like 00:38:915 (161,162,163) - and if i changed there would be too much ddkdk
well what is taiko i dont even know