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Topic Starter
Pachiru

Yoshino-- wrote:

from q lo



Hard:


maybe lower hp a bit? changed

00:11:165 (3,4,5,6) - that square is a tiny bit off

00:27:165 (3,4,5) - triangle tiiiiiiiiny bit off

00:37:415 (6,7,8) - distance between these is uneven

00:58:165 (1) - stack sliderend with 00:56:915 (2) - ? done



Normal:


SeemsGood



Easy:

00:17:165 (2) - ds is kinda uneven here, probably doesn't matter though no it's okay aimod didn't said anyting so...

00:58:165 (1) - why is this not a slider like all the others? that's my bad, now its okay




good map, gl on ranking!

Mattchanhew wrote:

Hi, a mod from your queue :D

Easy
  1. 00:19:164 (2,3) - Avoid any overlapping in slidersfor me it's still oki since it doesn't bother the player, because it don't hide the slider point/tail

Normal
  1. 00:05:165 (3,4) - Make it curve so it flow betteri made it like that since it was good for me, and i don't see any problems by letting them straight, so i think it's good like that, also, it don't ruin the flow, so i guess its oki
  2. 00:44:165 (1,2) - Same idea make it curve to flow better same as the previous mod

Hard
  1. 00:05:165 (3,4,5,6) - Make it a square to make the spacing consistent between the circles, and looks better
  2. 00:07:165 (3,4,5,6) - ^
  3. 00:09:165 (3,4,5,6) - ^ for those 3 patterns, i think that's also a good idea, but i wanted to keep it like that because i wanted to keep the style as before, since the song is repetitive and i wanted to highlight this. and also, i did some not real squares, because i didn't wanted to keep the mapping style that i have, with some symmetrical and geometric pattern, so i prefer to keep it like that. i tried my best to explain you why i did that o,o
  4. 00:11:165 (3,4,5,6) - Reverse the order of these 4 circles so it rotates clockwise rather than anti-clockwise, so it follows the flow as before erm, i think i did it already like before, no? it follows the same pattern as the other pattern o,o
  5. 01:01:915 (4) - Put it in the same position as 01:00:915 (2) to match the pattern as beforeerm, i decided to decline this mod, because when you hear the song, it has to be like that to emphasize with the music. + it could ruin the flow with the next slider imo

Thats all! :D Im still new to modding so hope this helps!thanks
+changed some stuff on ari's diff
00:20:165 (62) - is now a finisher
01:06:165 (245) - changed to K

but refused all the mod of n0ah
sheela
Si tu refuses toutes les suggestions de Mattchanhew, pourquoi tu lui donnes un kudosu, alors? Et au moins explique pourquoi tu les as toutes refusées.

Appelle-moi encore quand tu as fait ce que j'ai dit pour continuer.
Aldwych
Mé ke fé la poliss
Pashishlu
Topic Starter
Pachiru
J'ai déja répondu, j'ai édit mon dernier post justement, pour expliquer :3

par contre tu as transformé mon pseudo pashiSHlu ddddddddddd
mraihani
hello, from your m4m queue


warning: not recommended.
delete these:
soft-hitnormal.wav
soft-hitnormal2.wav
and then overwrite soft-hitclap.wav with soft-hitclap2.wav


general
about the combo color, i like the 2nd combo color is (red: 137, green: 194, blue:86) like this:
sample text

00:02:165 - delete green timing point here (because the red one is already here)
red timing point at 00:02:165 -> default soft hitsound
00:17:165 - put the preview here

easy
00:02:165 (1,1,1,1) - change all 'finish' hitsound to 'whistle'
00:19:164 (2) - unsnapped.
00:19:164 (2) - give clap at head *
00:20:165 (3) - 'whistle' at head
00:20:165 (3) - remove clap at both ends
00:21:165 - clap*
00:23:165 - whistle
00:23:165 - clap*
00:24:165 - whistle
00:24:165 (3) - remove clap at both ends
00:25:165 - clap*
00:27:165 - clap*
00:29:165 - clap*
00:31:165 - clap*
00:33:665 (5) - remove clap
00:35:165 - clap*
00:36:165 - remove clap*
00:36:165 - whislte
00:37:665 - remove clap
00:39:165 - clap
00:40:165 - whistle and remove clap
00:40:665 - remove clap
00:41:665 - remove clap
00:43:165 - clap*
00:44:165 - whistle
00:44:165 - remove clap
00:44:665 - remove clap
00:45:665 - remove clap
00:47:165 - clap*
00:48:165 - remove clap at both ends
00:51:165 - clap*
00:52:165 - remove clap
00:52:165 - whistle
00:52:665 - remove clap
00:53:665 - remove clap
00:56:165 - replace clap with whistle
00:56:665 - remove clap
00:57:165 (4) - whistle the start, reverse arrow, and end. remove all clap. also remove whistle at body of slider.
00:57:165 add green timing point with default 'soft' sampleset
00:58:165 change to 'S:C1'
00:58:165 - 'finish'
00:59:165 - clap*
01:00:165 - remove clap on both ends
01:01:665 - remove clap
01:03:165 - clap*
01:04:165 - add green timing point here with default 'soft' sampleset
01:04:165 (4,5) - replace all clap with whistle

normal
00:18:915 - add green timing point here (default soft)
00:18:915 (2,3,4) - change all claps to whistle
00:20:165 - add green timing point here (s:c1)
00:22:915 - add green timing point here (default soft)
00:22:915 (2,3,4) - change all claps to whistle
00:24:165 - add green timing point here (s:c1)
00:26:915 - (2,3,4) - change all claps to whistle
00:26:915 - add green timing point here (default soft)
00:28:165 - add green timing point here (s:c1)
repeat for similar patterns

hard
ar 8
hp 6
od 7
* -> this could be done if the mod on light blue on top done.

good luck!
Topic Starter
Pachiru
Fixed the HP for the mod of mraihani
But I don't want to change OD nor AR since it would be a big leap between Normal and Hard, so I'll keep it as 7 and 6.5 for OD!

I let Kotorin doing the hitsounds mod! :3

Thanks <3

EDIT: Also deleted the green timing line in the begining!
But refused the preview point since it's the begining of the kiai here, and I feel like it's a good preview ! o,o
Kotori-Chan

sheela wrote:

[General]
  1. 56256747_p0.jpg is unused.
  2. mp3 file is 128kbps; can't vinxis provide you a 192kbps version idk
[Easy]
  1. 00:49:165 (4) - How about splitting this slider into two hitcircles on both 1/1 ticks? This will leave the part more emphasized before the next kiai kicks in. Basically this is what you did to 00:33:165 (4,5) -.
  2. 00:58:165 (1,2) - Wouldn't it be better if this type of rhythm is moved to 01:02:165 -, so that there's a long slider on 00:58:165 - instead to follow the consistency? I don't get the idea of how it would fit in the current rhythm patterns, but I can say that changing the rhythm before near the end is more accentuated.
[Normal]
  1. 00:03:915 (4) - 00:09:915 (4) - 00:13:915 (4) - 00:15:915 (4) - I would delete these hitcircles to lift the weight up in that section. It seems fitting to add little breaks in the slow part in a normal difficulty.
  2. 00:05:665 (4) - Same as above, only you can replace it by a single hitcircle.
  3. 00:45:165 (3,4) - I don't think adding whistles to the sliders' bodies was intentional. well i was thinking if having them on the slider body or the start and head wouldnt really make a difference IF YOU HAVE CUSTOM HITSOUNDS ON WHICH YOU SHOULD IF THERE ARE SOME...but if you play them with custom off it does make difference but anyway,removed them of the body so nobody gets any problems~
  4. 01:01:165 (3,4) - I guess they were intentional, but they don't sound good, so I suggest you remove them.
how did they end up here lol ? removed them

[Hard]
  1. 00:08:665 (2) - Lower its position to avoid touching the HP bar.
  2. 00:17:665 (4,5) - I was thinking to Ctrl + G these hitcircles, merely because the flow would be changed from 00:04:665 (2,3,4) - 00:06:665 (2,3,4) - and etc., which will highlight the piano notes.
  3. 00:36:415 (2,3,4,5,6) - The star pattern could be more polished and regular using the Create Polygon Circles tool.
  4. 01:05:915 (9,10,1) - Do Ctrl + H to change the flow between 01:05:415 (6,7,8) - and 01:05:915 (9,10,1) - from the two sliders that you 'have taken note'.

mraihani wrote:

hello, from your m4m queue


warning: not recommended.
delete these:
soft-hitnormal.wav
soft-hitnormal2.wav
and then overwrite soft-hitclap.wav with soft-hitclap2.wav


general
about the combo color, i like the 2nd combo color is (red: 137, green: 194, blue:86) like this:
sample text

00:02:165 - delete green timing point here (because the red one is already here)
red timing point at 00:02:165 -> default soft hitsound
00:17:165 - put the preview here

easy
00:02:165 (1,1,1,1) - change all 'finish' hitsound to 'whistle'
00:19:164 (2) - unsnapped.
00:19:164 (2) - give clap at head *
00:20:165 (3) - 'whistle' at head
00:20:165 (3) - remove clap at both ends
00:21:165 - clap*
00:23:165 - whistle
00:23:165 - clap*
00:24:165 - whistle
00:24:165 (3) - remove clap at both ends
00:25:165 - clap*
00:27:165 - clap*
00:29:165 - clap*
00:31:165 - clap*
00:33:665 (5) - remove clap
00:35:165 - clap*
00:36:165 - remove clap*
00:36:165 - whislte
00:37:665 - remove clap
00:39:165 - clap
00:40:165 - whistle and remove clap
00:40:665 - remove clap
00:41:665 - remove clap
00:43:165 - clap*
00:44:165 - whistle
00:44:165 - remove clap
00:44:665 - remove clap
00:45:665 - remove clap
00:47:165 - clap*
00:48:165 - remove clap at both ends
00:51:165 - clap*
00:52:165 - remove clap
00:52:165 - whistle
00:52:665 - remove clap
00:53:665 - remove clap
00:56:165 - replace clap with whistle
00:56:665 - remove clap
00:57:165 (4) - whistle the start, reverse arrow, and end. remove all clap. also remove whistle at body of slider.
00:57:165 add green timing point with default 'soft' sampleset
00:58:165 change to 'S:C1'
00:58:165 - 'finish'
00:59:165 - clap*
01:00:165 - remove clap on both ends
01:01:665 - remove clap
01:03:165 - clap*
01:04:165 - add green timing point here with default 'soft' sampleset
01:04:165 (4,5) - replace all clap with whistle

normal
00:18:915 - add green timing point here (default soft)
00:18:915 (2,3,4) - change all claps to whistle
00:20:165 - add green timing point here (s:c1)
00:22:915 - add green timing point here (default soft)
00:22:915 (2,3,4) - change all claps to whistle
00:24:165 - add green timing point here (s:c1)
00:26:915 - (2,3,4) - change all claps to whistle
00:26:915 - add green timing point here (default soft)
00:28:165 - add green timing point here (s:c1)
repeat for similar patterns

hard
ar 8
hp 6
od 7
* -> this could be done if the mod on light blue on top done.

good luck!
applied everything on mraih mod~

update here --> http://puu.sh/t1ZqB/75a4eaf4bd.osz


Blub Blub Blub~
Topic Starter
Pachiru
Updated!!!

Tell me if there is other things to changes if you notice it o/
Kin
Mais il m'a pas tout refusé s'il a fix son D en K kek
Topic Starter
Pachiru
Oui autant pour moi gris, t'inquiete on a dla pure frappe a la del pierro
Je fix mon post
Xinely
from pikachu

General :
- you may want to add empty sound of soft-sliderslide and soft-sliderslide2.. that sliderslide is so noisy here aaa not fit with calm song imo

Easy :
- 00:17:165 (2) - make spacing consistent. 0,84x and 0,89x are different things
- 00:27:665 (2) - miss whistle
- 00:27:665 (2) - 00:31:665 (2) - ^ i guess. just saw you did whistle at 4th whitetick for 00:23:665 - 00:25:665 (4) - so yeah
- 00:59:665 (2) - same, miss whistle i guess
- 01:00:165 (3,1) - at least copy paste for a mirror design pls
- 01:04:165 (4) - is whistle on body intentional? it doesnt sound nicely tho
- 01:05:165 (5) - ^
- 00:17:971 - unsnapped timing line

Normal :
- 00:02:915 (2) - spacing consistent pls :C
- 00:25:165 (3) - somehow the rhythm feels something missing like for 00:25:415 - 00:25:790 - , try make like http://puu.sh/t2zPG/803f802942.jpg?
- 00:33:165 (3) - ^
- 00:53:165 (3,4) - rip design for (4), try at least http://puu.sh/t2zWd/b535cdac0d.jpg for cuter design? D:
- 00:53:165 (3,4) - intentional whistle for body?

Hard :
- 00:07:165 (3,4,5,6) - make more perfect square design
- 00:09:165 (3,4,5,6) - ^
- 00:18:540 - why not add circle here? the music is so strong and feels weird to skip
- 00:25:665 - this should be mapped. you can hear at this drum is same with 00:25:540 - , skipping one of them is totally bad imo
- 00:32:165 (1,2) - just my taste but you often do straight sliders here it turning to be bored for me, how about a bit change like http://puu.sh/t2ArA/6d8ea8e442.jpg or something else
- 00:37:540 (7) - 241,110 for perfect line
- 00:48:165 (1) - why not make jump here for consistent with 00:36:165 (1) - ?
- 01:04:165 (1) - ^
- 00:50:165 (1) - is whistle body intentional?
- 01:05:165 (5) - fits for jump too. your diff somehow is too ez and i think this can be a jump

std is fine after check my mod for me just not sure with taiko because i cant judge so i leave a std icon later instead
Topic Starter
Pachiru

Xinely wrote:

from pikachu PIKA PIKA PIKAAAAAA


Kotori will do changes for hitsounds since he did the hitsounds job!
General :
- you may want to add empty sound of soft-sliderslide and soft-sliderslide2.. that sliderslide is so noisy here aaa not fit with calm song imo

Easy :
- 00:17:165 (2) - make spacing consistent. 0,84x and 0,89x are different things fixed!
- 00:27:665 (2) - miss whistle
- 00:27:665 (2) - 00:31:665 (2) - ^ i guess. just saw you did whistle at 4th whitetick for 00:23:665 - 00:25:665 (4) - so yeah
- 00:59:665 (2) - same, miss whistle i guess
- 01:00:165 (3,1) - at least copy paste for a mirror design pls fixed!
- 01:04:165 (4) - is whistle on body intentional? it doesnt sound nicely tho
- 01:05:165 (5) - ^
- 00:17:971 - unsnapped timing line deleted!

Normal :
- 00:02:915 (2) - spacing consistent pls :C changed
- 00:25:165 (3) - somehow the rhythm feels something missing like for 00:25:415 - 00:25:790 - , try make like http://puu.sh/t2zPG/803f802942.jpg?
- 00:33:165 (3) - ^ for those two, I don't really agree with it, since we don't really pay attention that beat, and i wanted to map some basics beats for the normal, so i didn't changed those two
- 00:53:165 (3,4) - rip design for (4), try at least http://puu.sh/t2zWd/b535cdac0d.jpg for cuter design? D: sure fixed!
- 00:53:165 (3,4) - intentional whistle for body?

Hard :
- 00:07:165 (3,4,5,6) - make more perfect square design
- 00:09:165 (3,4,5,6) - ^ changed for those two!
- 00:18:540 - why not add circle here? the music is so strong and feels weird to skip refused, because we hear a lot those beats in the song, and in my opinion, if i would map this beat, i should also map the others, and it would increase the difficulty of this map to high.. so i don't really agree with this idea!
- 00:25:665 - this should be mapped. you can hear at this drum is same with 00:25:540 - , skipping one of them is totally bad imo fixed!
- 00:32:165 (1,2) - just my taste but you often do straight sliders here it turning to be bored for me, how about a bit change like http://puu.sh/t2ArA/6d8ea8e442.jpg or something else i wanted to keep a basic patterns and repetitive, because the song is like that, and i wanted to represent this song into the map!
- 00:37:540 (7) - 241,110 for perfect line fixed!
- 00:48:165 (1) - why not make jump here for consistent with 00:36:165 (1) - ? fixed!
- 01:04:165 (1) - ^ same!
- 00:50:165 (1) - is whistle body intentional?
- 01:05:165 (5) - fits for jump too. your diff somehow is too ez and i think this can be a jump yes! i agree!

std is fine after check my mod for me just not sure with taiko because i cant judge so i leave a std icon later instead
thanks a lot nely! i'll contact you once everything is alright! >3<
Kotori-Chan

Xinely wrote:

from pikachu

General :
- you may want to add empty sound of soft-sliderslide and soft-sliderslide2.. that sliderslide is so noisy here aaa not fit with calm song imo wtf,where is a soft-sliderslide pls i only hear sliderslide with normal but well gonna change

Easy :
- 00:17:165 (2) - make spacing consistent. 0,84x and 0,89x are different things
- 00:27:665 (2) - miss whistle added
- 00:27:665 (2) - 00:31:665 (2) - ^ i guess. just saw you did whistle at 4th whitetick for 00:23:665 - 00:25:665 (4) - so yeah added
- 00:59:665 (2) - same, miss whistle i guess
- 01:00:165 (3,1) - at least copy paste for a mirror design pls
- 01:04:165 (4) - is whistle on body intentional? it doesnt sound nicely tho am a idiot sry~ fixed
- 01:05:165 (5) - ^^^
- 00:17:971 - unsnapped timing line

Normal :
- 00:02:915 (2) - spacing consistent pls :C
- 00:25:165 (3) - somehow the rhythm feels something missing like for 00:25:415 - 00:25:790 - , try make like http://puu.sh/t2zPG/803f802942.jpg?
- 00:33:165 (3) - ^
- 00:53:165 (3,4) - rip design for (4), try at least http://puu.sh/t2zWd/b535cdac0d.jpg for cuter design? D:
- 00:53:165 (3,4) - intentional whistle for body? I'm a idiot 2.0 fixed~

Hard :
- 00:07:165 (3,4,5,6) - make more perfect square design
- 00:09:165 (3,4,5,6) - ^
- 00:18:540 - why not add circle here? the music is so strong and feels weird to skip
- 00:25:665 - this should be mapped. you can hear at this drum is same with 00:25:540 - , skipping one of them is totally bad imo
- 00:32:165 (1,2) - just my taste but you often do straight sliders here it turning to be bored for me, how about a bit change like http://puu.sh/t2ArA/6d8ea8e442.jpg or something else
- 00:37:540 (7) - 241,110 for perfect line
- 00:48:165 (1) - why not make jump here for consistent with 00:36:165 (1) - ?
- 01:04:165 (1) - ^
- 00:50:165 (1) - is whistle body intentional? wow i'm really a that big idiot... fixed !
- 01:05:165 (5) - fits for jump too. your diff somehow is too ez and i think this can be a jump

std is fine after check my mod for me just not sure with taiko because i cant judge so i leave a std icon later instead

le update --> http://puu.sh/t2KeL/e697a3f5f3.osz

also add this thing here spotty cutie http://puu.sh/t2Ki9/e19f1f4640.wav just copy it and also add a soft-sliderslide2

<3
bubble this already goddamn~
Topic Starter
Pachiru
UP-DA-TE-DDDDDDDD
-------------------------------------------------------------
sheela
Removed an NC in Easy to follow the NC pattern. Aside that, everything plus the Taikos look fine. Bubbled!
Imakuri
AAAAAAAAAAAAA GET HYPED
Aldwych
Olala
Kotori-Chan
qualified ~

Topic Starter
Pachiru
Thanks to sheela for spending time for helping this mapset! <3
Volta
hi, a few things for taiko diffs

[Kantan]
the diffs is currently lacks of 4/1 breaks and consistency.

00:32:665 (33,34) - new players will need 4/1 break often, so consider to delete these notes
00:34:415 - pattern with 1/2 beat is hard for newbie, delete this note and just stick to simple beat
00:37:665 - and try to add note here instead if you want to make it more dense
00:40:665 - delete

00:42:415 - delete to make more simple beat
00:42:665 - add d to make it consistent with 00:34:665 -
00:44:665 - delete
00:45:665 - and 00:46:665 - add note
00:48:665 (53,54,55) - delete to make 4/1 break

00:50:165 ~ end - try to make similar structure as above, maybe with some color variation

[Futsuu]
would be nice if can add some notes in the intro for better spread between kantan and muzukashii. can try to add notes in place such as 00:03:165 - , 00:07:165 - , 00:11:165 - , 00:15:165 -

[Muzukashii]
in the other hand, the intro in muzukashii should be nerfed. notes such as 00:02:415 - , 00:03:415 - , 00:06:415 - , 00:07:415 - , 00:10:415 - , 00:11:415 - , 00:14:415 - , 00:15:415 - can be deleted to reflect the intro's calmness
sheela

c'est quoi qualified
Topic Starter
Pachiru
A MINCE J'AI FAIL TOTALEMENT XD
JE VOULAIS PAS METTRE CCA .... ...............

FIXED
Xinely
A qualify with bubble :^)
Topic Starter
Pachiru
i am as much retarded as pepe
Oui

Volta wrote:

[Kantan]
the diffs is currently lacks of 4/1 breaks and consistency.

00:32:665 (33,34) - new players will need 4/1 break often, so consider to delete these notes
00:34:415 - pattern with 1/2 beat is hard for newbie, delete this note and just stick to simple beat This shows the start of the kiai time
00:37:665 - and try to add note here instead if you want to make it more dense No, it is fine
00:40:665 - delete

00:42:415 - delete to make more simple beat
00:42:665 - add d to make it consistent with 00:34:665 -
00:44:665 - delete It will stay where it is :)
00:45:665 - and 00:46:665 - add note No, sorry
00:48:665 (53,54,55) - delete to make 4/1 break

00:50:165 ~ end - try to make similar structure as above, maybe with some color variation I think it is already fine.
thank you for your mod !
Xinely
i know this bpm is gay, it isnt really low bpm but as i know taiko for kantan should not have 1/2 because the newbie respond is so slow

Kantan:
- 00:46:915 (50) - should be removed. im not taiko modder but if you still insist it, why not map same sound like 00:47:665 - ? if we're saying based on theory.. if you still really insist for 1/2.. at least not dk pls. its too hard. make a same colour would be more approciate
- 01:01:665 (68) - 01:05:665 (74) - also should be removed too. i think 5 notes in row is too hard for newbie
- 01:06:165 (75) - yep agree with futsuu and muzu. i think k fits better here

Futsuu :
- OD 4 maybe? i saw lot of futsuu diffs use that OD
- 00:54:165 (17) - d i guess? for consistency with 01:02:165 (39) -

Muzu :
- 00:17:165 (50) - i think k would be fit here. the sound is just a drum clap and it isnt that strong until need a big note
- 00:20:165 (62) - should be K for consistency with 00:28:165 (92) -
- 00:43:165 (151) - based on my experience to play taiko (i only can play muzu tho), i think this triplet should have same colour. i mean like you did triplet twice in short time 00:42:915 (149,150,151,152,153,154,155) - , when i just finished 00:42:915 (149,150,151) - which have different colour, i still need a bit time to think which my key i should press (my response is bad i know), so i think making 00:42:915 (149,150) - become k would be nice
- 00:50:915 (182,183) - 00:58:915 (215,216) - same with above

god what i've done

edit : denied my own kudo since i already got in prev mod when i modded std
Aldwych
@Volta : Denied, Non-sense mapping which will have no link with what i map, and tbh, that's not the place for looking on spread since it's the calm intro.

@Xinely : OD 3 is my standart on Low futsuu BPM songs.
About the d, i agree, @Pachiru you can do the change

@Oui, OD 5 on katan? What?
Topic Starter
Pachiru
fixed! aldwych


ayyri's map:
_Meep_
this is some very complicated applause that apparently goes for a whole one minute, vinxis people.
Topic Starter
Pachiru

_Meep_ wrote:

this is some very complicated applause that apparently goes for a whole one minute, vinxis people.
xd jpp
Noffy

_Meep_ wrote:

this is some very complicated applause that apparently goes for a whole one minute, vinxis people.
pachi pachi is the japanese onomotopoeia for clapping.
Clapping is what people do when applauding.
Pachiru.
Pachiru

pachiru is applause incarnate.
Charlotte
hi via game-in chat

[ about]
  1. d is don note
  2. k is kat note
  3. D is big don note
  4. K is big kat note
[ General]


  • No need Widescreen Support (taiko)
[ Kantan]


  • OD5→3 HP6→9

    SV1.68→1.40

    (song setup only now)
[ Futsuu]


  • I prefer OD4.for OD spread.

    hmm..pattern is good.but,dencity is high.

    e.g. 00:38:165 - 00:45:165 -

    I prefer use bule tick on muzukashii ↑

    If remove some notes,spread will be bad.→Muzukashi must remove some notes.

    00:56:665 (24,25) - swap.I think dkk dkk is little strange.

    01:05:915 - you can change d.for emphasized to next 01:06:165 -
[ Muzukashii]

HP5→7

Looks good.I think 1/4 ddk pattern & dk kd pattern is hard. its not bad

[list:1337]good luck
Aldwych
Futsuu]


  • I prefer OD4.for OD spread. Rebalanced HP & OD for spread.

    hmm..pattern is good.but,dencity is high.

    e.g. 00:38:165 - 00:45:165 - I like what i've done here, no real explain to say, but for me, it sounds good enough
    I prefer use bule tick on muzukashii ↑

    If remove some notes,spread will be bad.→Muzukashi must remove some notes.

    00:56:665 (24,25) - swap.I think dkk dkk is little strange. Ye, applied

    01:05:915 - you can change d.for emphasized to next 01:06:165 - No need to contrast the last note.
http://puu.sh/ta0Dd/cfec333ccf.osu
Topic Starter
Pachiru
Ayyri said that this is okay like that, so she didn't change anything for this!
Oui changed the OD/HP + SV!
sheela
[Oui's Kantan]
  1. 00:50:665 - Ajoute un don pour "équilibrer" la densité de la section 00:34:165 - à 00:50:165 - et de l'autre moitié, et pour être cohérent avec 00:34:665 (33) - ?
  2. 00:46:915 - Cette note placé sur 1/2 semble trop par hasard et trop soudain, parce que tous les rythmes de la map ne sont que sur les ticks blancs. Je l'aurais bougé à 00:46:665 -.
Tu peux me rappeler!
Oui

sheela wrote:

[Oui's Kantan]
  1. 00:50:665 - Ajoute un don pour "équilibrer" la densité de la section 00:34:165 - à 00:50:165 - et de l'autre moitié, et pour être cohérent avec 00:34:665 (33) - ?
  2. 00:46:915 - Cette note placé sur 1/2 semble trop par hasard et trop soudain, parce que tous les rythmes de la map ne sont que sur les ticks blancs. Je l'aurais bougé à 00:46:665 -.
Tu peux me rappeler!
tout est appliqué, merci bien !
Topic Starter
Pachiru
Applied the mods, the map is now updated, so I guess we're done with it !
sheela
Désolé encore pour le délai. Tout est correct pour moi. Rebubub.
Topic Starter
Pachiru
<3
Volta
xinely asked me to look at the taiko again before she icon it, actually i'm still concerned with the kantan because there is no 4/1 break from 00:16:165 ~ until end which is almost 1 minute. one possible solution is to move 00:49:165 - to 00:46:665 - and then rearrange the color to your taste.

additonal:
00:29:165 - consider to change to k, it fits with the drum and high pitch piano sound
00:33:665 - you said in previous reply you want to show the start of kiai time, maybe adding k here for the drum will satisfy you
Aldwych
Gonna look on the evening and leave some points in Addition of volta's thoughts aswell.

As promised :

00:13:165 (8) - I would delete this note just because looking previously you have (3 * 4/1 + 3 * 2/1) note construction, so it's just a consistency point.

00:26:165 (23) - Even tho it looks like solid in terms of pattern consistency, it's not really on the rythm side because you've done an offset on your placements. In fact there should have a triple starting here. Althought i don't mind that much it is for me good to notice it.

00:30:165 (28,29,30,31) - As volta said there's a lack of breaks which i also agree, tbh this is a good place for, on the other hand, i would like to point the 4* 2/1 which is not regular compared to what we have before.

00:44:165 (45,46,47,48,49,50) - 00:52:165 (54,55,56,57) - Why such long 2/1?

01:05:165 (69,70,71) - This is the only triple you didn't start on a big white tick.

Also about the kiai, i don't really feel any difficulty evolution in the kiai part, but maybe it's not on your mapping style to do this.

These are my points on the kantan, you can talk with volta if they sounds decent or not if you prefer.
Oui

Volta wrote:

xinely asked me to look at the taiko again before she icon it, actually i'm still concerned with the kantan because there is no 4/1 break from 00:16:165 ~ until end which is almost 1 minute. one possible solution is to move 00:49:165 - to 00:46:665 - and then rearrange the color to your taste. ok

additonal:
00:29:165 - consider to change to k, it fits with the drum and high pitch piano sound i think it is already good
00:33:665 - you said in previous reply you want to show the start of kiai time, maybe adding k here for the drum will satisfy you it will be too much in this case
Oui

Aldwych wrote:

Gonna look on the evening and leave some points in Addition of volta's thoughts aswell.

As promised :

00:13:165 (8) - I would delete this note just because looking previously you have (3 * 4/1 + 3 * 2/1) note construction, so it's just a consistency point.

00:26:165 (23) - Even tho it looks like solid in terms of pattern consistency, it's not really on the rythm side because you've done an offset on your placements. In fact there should have a triple starting here. Althought i don't mind that much it is for me good to notice it. there will be three triplets in a row, which will be too much

00:30:165 (28,29,30,31) - As volta said there's a lack of breaks which i also agree, tbh this is a good place for, on the other hand, i would like to point the 4* 2/1 which is not regular compared to what we have before.

00:44:165 (45,46,47,48,49,50) - 00:52:165 (54,55,56,57) - Why such long 2/1?

01:05:165 (69,70,71) - This is the only triple you didn't start on a big white tick.

Also about the kiai, i don't really feel any difficulty evolution in the kiai part, but maybe it's not on your mapping style to do this.

These are my points on the kantan, you can talk with volta if they sounds decent or not if you prefer.

i checked this mod after checking volta's one.
nothing has changed between after-volta version and after-aldywch ye boi
Secretpipe
when rank
Topic Starter
Pachiru

Secretpipe wrote:

when rank
i just need taiko bn for now ;-;
Chromoxx
there are medium-large problems in all diffs for taiko and also concerning spread.
it took me about 1 min for each diff to identify these issues so it's pretty obvious anyway.
Not ready to icon yet... you can ask me again for a 3min frisk after stuff has been changed.

just here to get the free kudosu tbh
2017-01-08 21:31 Pachiru: Hello Chromoxx
2017-01-08 21:31 Chromoxx: hi
2017-01-08 21:32 Pachiru: Sorry for bothering
2017-01-08 21:32 Pachiru: May I ask you a testplay?
2017-01-08 21:32 Chromoxx: sry, not atm
2017-01-08 21:32 Chromoxx: mapping stuff myself
2017-01-08 21:32 Pachiru: Oh oki, good luck for it then :p
2017-01-08 21:32 Chromoxx: ty
2017-01-20 04:26 Pachiru: Hey Chromoxx
2017-01-20 04:26 Chromoxx: hi
2017-01-20 04:27 Pachiru: May I have an opinion about Taiko diff?
2017-01-20 04:27 Chromoxx: what do you mean by opinion tho?
2017-01-20 04:27 Pachiru: Because Xinely is about to icon it, but she needs BN Taiko opinion before doing it since she is not Taiko BN
2017-01-20 04:28 Pachiru: Just saying if the map is good enough to get ranked
2017-01-20 04:28 Pachiru: Not mod or else
2017-01-20 04:28 Chromoxx: np me
2017-01-20 04:28 Chromoxx: i'll give a quick opinion xD
2017-01-20 04:29 Pachiru: sure
2017-01-20 04:29 Pachiru: ACTION is listening to [https://osu.ppy.sh/b/1083103 VINXIS - Applause]
2017-01-20 04:29 Chromoxx: vinxis xD
2017-01-20 04:29 Pachiru: ye
2017-01-20 04:29 Pachiru: but cool song
2017-01-20 04:30 Pachiru: the only diff that is a problem is kantan apparently
2017-01-20 04:30 Pachiru: as Volta said
2017-01-20 04:30 Chromoxx: lmao
2017-01-20 04:30 Chromoxx: kantan is ddk spam only xD
2017-01-20 04:31 Chromoxx: only ddk and kdd triplets used, with the exception of 1 dkk triplet... that diff isn't ready anyway
2017-01-20 04:31 Pachiru: o kok
2017-01-20 04:32 Chromoxx: futsuu could be made a bit less repetitive before the kiai too
2017-01-20 04:33 Chromoxx: also futsuu needs to be denser at the start
2017-01-20 04:33 Chromoxx: it's the same density as the kantan and then the jump to muzu is huge
2017-01-20 04:33 Pachiru: i take note
2017-01-20 04:34 Chromoxx: also the muzu isn't a muzu, it's an easy oni... using many multicolor triplets and even doublets and pretty long patterns
2017-01-20 04:34 Pachiru: ohhh
2017-01-20 04:34 Pachiru: oki
2017-01-20 04:34 Chromoxx: mapped decently tough... still not good spread with futsuu
2017-01-20 04:35 Chromoxx: that's just my 3minute look opininon... by looking at each diff for 1 min i could see medium-large issues in every diff... shouldn't be ready to icon in any case.
2017-01-20 04:35 Pachiru: oki oki!
2017-01-20 04:36 Chromoxx: can i post irc for free kudosu?
2017-01-20 04:36 Pachiru: then i'll ask to them to rework it owo
2017-01-20 04:36 Pachiru: sure sure :3
Aldwych
also futsuu needs to be denser at the start
as I said earlier

Denied, Non-sense mapping which will have no link with what i map, and tbh, that's not the place for looking on spread since it's the calm intro.
Topic Starter
Pachiru
Fixed hitsounds + changed patterns on Hard with triplets.
Nyan
[Kantan]



SV 1.4blabla -> 1.4

[Muzukashii]

00:37:415 (118) - kat
00:53:415 (186) - kat
Nofool
Chromoxx est pas totalement en tord niveau spread, gros jump entre les diffs, jusqu'à la muzu est une oni quoi. Mes suggestions c'est surtout de la simplification + variation pour la kantan qu'il manque askip d'après le com du BN. Clairement si vous appliquez rien il va nuke la map maintenant que tu l'as appelé @Pachiru :/ donc j'vous conseil clairement d'appliquer des trucs/aller dans le sens de mes suggestions. Ca rendrait le set bien + safe.

le truc qui me tilt tho :
kantan => OD4/HP9
futsuu => OD4.5/HP8
muzukashii => OD5/HP7


[Kantan]
C'est pas spécialement mauvais mais bon le but c'est juste que l'autre BN dise c'est ok donc faut map en fonction de lui.. vu ses coms ton but ici est d'avoir + de variation mais en restant simple comme c'est une kantan. Mes idées pour t'aider :

*- Début jusqu'à - 00:16:165 (9) -, + de variation potentiel, tu peux alterner k d k d etc. - 00:02:165 - / - 00:06:165 - / ... t'as un petit son un peu + aigu qui est ok pour des k.

*- 00:09:165 (2) - J'vois l'idée mais ça rend bof comme y'a vraiment rien qui le supporte plus qu'ailleurs dans la song, delete j'pense.

*- 00:18:165 - Jusqu'au kiai, pour cette part à ta place j'ferais un truc + safe, assez répétitif avec 2 break dont 1 avant le kiai. Concrètement j'aurais fait ça :
ddk d k ddk d (break) kdk d k kdk d (break) kiai
Les breaks sont indispensables imo (surtout celui avant le kiai), ça te ferait delete - 00:25:165 (17) - et - 00:33:165 (26) -. Les kdk sur la deuxième moitiée sonnent ok avec la musique et font bien différents des ddk.

* - kiai : Ton break est nickel, problème du bn la variation comme d'hab. Le fait qu'il y est que des triplets lui cache la variation en fait j'pense. Du coup jte propose d'intriduire des doublets tout en gardant un truc clean répétitif :

- du début jusqu'à ton premier break : d k ddk d k dd kd k ddk d k k (break)
^ Jte conseil de start les triplets au deuxième temps, le premier ici ce serait à - 00:36:165 -, juste histoire de varier avec la formation de la première moitiée de la map. Après le dd kd commencerait à - 00:40:165 -. Avec ça il risque pas de te casser les couilles à cause du spam triplets.Et jee garderais tes deux k à la fin de la part, de la variation en+.

- break jusqu'à la fin : d kdd k dd kddk d kdd k dd kddk D (fin)
^ Cette fois j'commencerais les triplets encore à un endroit différent toujours pour la variation, le premier ici serait à - 00:51:165 -. Surtout gros changement j'utiliserais du dd kddk, ça reste hyper simple vu le bpm mais surtout grosse variation et compliquation des patterns sur la fin de la map (y'a un petit effet + fort sur cette dernière partie de la song donc ça passe bien).
La diff avec les changements que j'propose serait à 0,92* donc ça va large.


[Futsuu]
Mouais rien d'affolant non plus mais bon le fait que tu t'attaches juste aux sons de la musiques sans grosse réflexion rend le truc moins cohérent/plus dure qu'il pourrait l'être.

*- S'il cencerise encore sur le début, sachant que j'ai demandé à Oui de faire exactement le même que toi sans avoir vu cque t'avais fait lul (donc il aurait autant de notes au lieu d'une de plus), j'ai une idée vite fait : ajoutes des d à - 00:05:665 - et - 00:13:665 - ? C'est un peu freestyle mais ça passe relativement bien avec la song => k - - - d - - d k - - - d *2

*- 00:18:165 - jusqu'au début du kiai : pas mal de notes pas frenchement utiles qui sont là juste parceque présent dans la song, type - 00:21:665 (12) - / - 00:25:540 (21,22) - / - 00:33:540 (39,40) - toutes celles là j'les aurais delete cash et surtout celles avant le kiai. Certe c'est dans la song et y'a quand même la répétition du dkk kd mais ces notes approtent pas grand chose à part un gros diff jump par rapport à la kantan lul.
En plus de delete tout ça j'aurais décallé - 00:28:915 (29) - à - 00:28:665 - histoire d'avoir le même schéma qu'à - 00:20:665 (10,11) -.
Ca fait répétition de d - - dkk - kd - d - k - - - d - - dkk - kd - - kd, y'a des beat ignorés ouais mais idk c'est plus cohérent en terme de look, plus simple à jouer donc meilleurs spread avec la kantan.

*- kiai : Pareil j'virerais les - 00:41:540 (7,8) - / - 00:49:540 (5,6) - (surtout ça avant une big note) / - 00:57:540 (27,28) - / - 01:05:540 (5,6) -. Juste histoire de calmer le diff jump avec la kantan, les variations sont ok mais ces 5/4 sont trop sévères encore j'pense. A la place de - 01:05:540 (5,6) - j'callerais même un d à - 01:05:790 - pour la petite variation finale.


[Muzukashii]
way too dense if you consider other difficulties :/ the issue isn't even about respecting muzukashii limits, it mostly is about spread.

*- 00:02:165 - to - 00:18:165 - here you got more than 40 notes while the 2 lower diffs have less than 10. Just find another scheme to repeat but with much less notes, the song is pretty calm so yea.. right now you are repeating d - kdk - ddk - - dkkd, maybe try something like :
d - - - k - d - k - - d k - d ? Keeps the pair idea with that dk but the whole thing will be more airy.

* - 00:17:915 (44) - That one really isn't needed, also better not having stuff before and/or after big notes to emphasize them.

*- Next part until kiai : same you can easily lower the density here by removing some 1/2 stuff, especially before triplets. For the first example i would remove - 00:18:415 (46) - and - 00:19:415 (50) -.
Now for stuff like - 00:25:165 (70,71,72,73,74) - i would remove - 00:25:415 (71) - and - 00:25:790 (73) -. Make sure Aldwych removed what he had there before making that change tho.
Basically apply those two thing for that whole part.

*- Kiai : just avoid using 1/4 patterns that are not monocolor, even avoid using two 1/4 patterns in short times. First example : i would remove - 00:34:415 (106) - and - 00:35:040 (109) -. This way you get something easier but still denser than the previous part if you applied my suggestions there.
- 00:41:415 (135,136,137,138) - same about that stuff, just use regular 5/4 without duplets as suggested in the previous part.
Basically my french text at the start : i heavily suggest you to apply stuff, else the set is prolly gonna be nuked because of heavy spread issues.

_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

gl
Aldwych

Nofool wrote:

Chromoxx est pas totalement en tord niveau spread, gros jump entre les diffs, jusqu'à la muzu est une oni quoi. Mes suggestions c'est surtout de la simplification + variation pour la kantan qu'il manque askip d'après le com du BN. Clairement si vous appliquez rien il va nuke la map maintenant que tu l'as appelé @Pachiru :/ donc j'vous conseil clairement d'appliquer des trucs/aller dans le sens de mes suggestions. Ca rendrait le set bien + safe.

le truc qui me tilt tho :
kantan => OD4/HP9
futsuu => OD4.5/HP8
muzukashii => OD5/HP7

Franchement les settings sont bien, perso c'est pas une map qui mérite le joueur de punir à mort, surtout vu le BPM, j'aurais pas dit non si le BPM était élevé, mais c'est pas le cas (pour la défense de ma futsuu, vu que y'a du 3/4, ca a encore moins d'intérêt de relever encore plus l'OD)


[Futsuu]
Mouais rien d'affolant non plus mais bon le fait que tu t'attaches juste aux sons de la musiques sans grosse réflexion rend le truc moins cohérent/plus dure qu'il pourrait l'être.

*- S'il cencerise encore sur le début, sachant que j'ai demandé à Oui de faire exactement le même que toi sans avoir vu cque t'avais fait lul (donc il aurait autant de notes au lieu d'une de plus), j'ai une idée vite fait : ajoutes des d à - 00:05:665 - et - 00:13:665 - ? C'est un peu freestyle mais ça passe relativement bien avec la song => k - - - d - - d k - - - d *2 Perso je trouve ca moche vu que les notes ajoutés ne correspondent a aucun layer. Mais j'ai quand même map plus a cet endroit, mais vraiement pour les jean-nazispread (c'est devenu pire que la peste cet argument, on peux pas simplement en venir à "est-ce que c'est décent pour une futsuu?" "Est-ce que c'est valable par rapport au reste de la diff?" Oui ou Non.

*- 00:18:165 - jusqu'au début 540 (39,40) - toutes celles là j'les aurais delete cash et surtout celles avant le kiai. Certe c'est dans la song et y'a quand même la répétition du dkk kd mais ces notes approtent pas grand chose à part un gros diff jump par rapport à la kantan lul. Je vois pas le reel intéret a part casser la forme/le relief de la map et donne une futsuu au rythme basique comme au final 95% des futsuu
En plus de delete tout ça j'aurais décallé - 00:28:915 (29) - à - 00:28:665 - histoire d'avoir le même schéma qu'à - 00:20:665 (10,11) -.
Ca fait répétition de d - - dkk - kd - d - k - - - d - - dkk - kd - - kd, y'a des beat ignorés ouais mais idk c'est plus cohérent en terme de look, plus simple à jouer donc meilleurs spread avec la kantan. Tu veux carrément décaler à des endroits ou y'a rien, je connais l'overmapping et l'undermapping mais le void mapping, ca non.

*- kiai : Pareil j'virerais les - 00:41:540 (7,8) - / - 00:49:540 (5,6) - (surtout ça avant une big note) / - 00:57:540 (27,28) - / - 01:05:540 (5,6) -. Juste histoire de calmer le diff jump avec la kantan, les variations sont ok mais ces 5/4 sont trop sévères encore j'pense. A la place de - 01:05:540 (5,6) - j'callerais même un d à - 01:05:790 - pour la petite variation finale. Même réponse que pour le relief

_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

gl
J'ai l'impréssion que vous arrivez pas avoir que je mappe sur le layer du piano en intro, la batterie sur l'avant kiai et la mélodie + batterie en kiai. Est-ce que ces layers sont respectés de facon décente pour une futsuu? Si oui, dans ce cas je vois pas pourquoi on doit chercher la petite bête juste pour le kekspread quoi.

https://puu.sh/tCMus/3479c34175.osu

Edit : Après quelques reflexions, je verrai demain pour """"""""""""""""""""""""""""""""""""""nerf"""""""""""""""""""""""""""""""""""""" ma futsuu histoire de rentrer dans le moule du taikocirclejerk.
Oui

Nofool wrote:

[Kantan]
C'est (pas spécialement) mauvais mais bon le but c'est juste que l'autre BN dise c'est ok donc faut map en fonction de lui.. vu ses coms ton but ici est d'avoir + de variation mais en restant simple comme c'est une kantan. Mes idées pour t'aider :

*- Début jusqu'à - 00:16:165 (9) -, + de variation potentiel, tu peux alterner k d k d etc. - 00:02:165 - / - 00:06:165 - / ... t'as un petit son un peu + aigu qui est ok pour des k.

*- 00:09:165 (2) - J'vois l'idée mais ça rend bof comme y'a vraiment rien qui le supporte plus qu'ailleurs dans la song, delete j'pense.

*- 00:18:165 - Jusqu'au kiai, pour cette part à ta place j'ferais un truc + safe, assez répétitif avec 2 break dont 1 avant le kiai. Concrètement j'aurais fait ça :
ddk d k ddk d (break) kdk d k kdk d (break) kiai
Les breaks sont indispensables imo (surtout celui avant le kiai), ça te ferait delete - 00:25:165 (17) - et - 00:33:165 (26) -. Les kdk sur la deuxième moitiée sonnent ok avec la musique et font bien différents des ddk.

* - kiai : Ton break est nickel, problème du bn la variation comme d'hab. Le fait qu'il y est que des triplets lui cache la variation en fait j'pense. Du coup jte propose d'intriduire des doublets tout en gardant un truc clean répétitif :

- du début jusqu'à ton premier break : d k ddk d k dd kd k ddk d k k (break)
^ Jte conseil de start les triplets au deuxième temps, le premier ici ce serait à - 00:36:165 -, juste histoire de varier avec la formation de la première moitiée de la map. Après le dd kd commencerait à - 00:40:165 -. Avec ça il risque pas de te casser les couilles à cause du spam triplets.Et jee garderais tes deux k à la fin de la part, de la variation en+.

- break jusqu'à la fin : d kdd k dd kddk d kdd k dd kddk D (fin)
^ Cette fois j'commencerais les triplets encore à un endroit différent toujours pour la variation, le premier ici serait à - 00:51:165 -. Surtout gros changement j'utiliserais du dd kddk, ça reste hyper simple vu le bpm mais surtout grosse variation et compliquation des patterns sur la fin de la map (y'a un petit effet + fort sur cette dernière partie de la song donc ça passe bien).
La diff avec les changements que j'propose serait à 0,92* donc ça va large.
J'avoue que ma diff manquait énormément de variations, mais justement, je ne savais pas du tout quoi mette, pas trop dur, pas trop de breaks... bref, j'étais paumé...
Un énorme merci pour ton mod, j'ai tout appliqué excepté le changement de l'OD que tu avais proposé (c.f. réponse d'aldwych).
Merci encore pour tes idées et ton temps perdu mdloljpp
Chromoxx
looked over the taiko diffs again, since ayyri didn't reply i helped Pachiru simplify the muzu a bit and make a few slight changes so that a certain part wasn't too repetitive, also added an Oni diff to the set to make up for the complexity nerfed in the muzu.

I'll leave this icon thingie here i guess, std BNs feel free to nominate now :D

Pachiru irc
2017-01-29 08:08 Chromoxx: when comparing to the kantan the futsuu is way too hard now lol
2017-01-29 08:09 Pachiru: Kantan would be better to increase level then?
2017-01-29 08:22 Chromoxx: uhh
2017-01-29 08:22 Chromoxx: nerfing the futsuu a bit would be better
2017-01-29 08:22 Chromoxx: kantan is pretty standard
2017-01-29 08:22 Chromoxx: futsuu is harder than normal futsuus
2017-01-29 08:22 Pachiru: So Kantan is good owo
2017-01-29 08:22 Pachiru: Oki oki owo
2017-01-29 08:23 Chromoxx: it's ok i guess
2017-01-29 08:23 Pachiru: oki
2017-01-29 08:24 Pachiru: and once Futsuu is nerfed
2017-01-29 08:24 Pachiru: Muzu needs nerf too?
2017-01-29 08:25 Chromoxx: muzu is fine density wise i guess
2017-01-29 08:25 Chromoxx: just needs the 1/4 patterns nerfing to monocolor
2017-01-29 08:25 Pachiru: oh
2017-01-29 08:25 Pachiru: oki, ill do this if she doesn't answer
2017-01-29 08:25 Chromoxx: ok :o
2017-01-29 08:25 Chromoxx: if you nerf that it might be good to have an oni diff too to compensate for it
2017-01-29 08:25 Pachiru: im really fed with it ;o;
2017-01-29 08:26 Pachiru: oh o,o
2017-01-29 08:26 Chromoxx: i can make you one to add in and you can just rank it normally
2017-01-29 08:26 Pachiru: you want to do the oni then owo
2017-01-29 08:26 Chromoxx: not gonna delay things
2017-01-29 08:26 Pachiru: oki <3
2017-01-29 08:26 Pachiru: thanks bro, i really appreciate the help you give >w<
2017-01-29 08:27 Chromoxx: np
2017-01-29 08:53 Chromoxx: https://www.dropbox.com/s/2gbh1g4qv0mmij5/VINXIS%20-%20Applause%20%28Pachiru%29%20%5BChromoxx%27%20Oni%5D.osu?dl=0
2017-01-29 08:53 Chromoxx: oni
2017-01-29 08:53 Chromoxx: don't forget to add me into the tags c:
2017-01-29 08:53 Pachiru: sure~
2017-01-29 08:53 Pachiru: i also add you in the banner
2017-01-29 08:53 Pachiru: c:
2017-01-29 08:53 Chromoxx: ayy
2017-01-29 08:53 Chromoxx: ohh
2017-01-29 08:54 Chromoxx: this is gonna be your first ranked map? :o
2017-01-29 08:54 Chromoxx: pretty brave of you to take taiko GDs on, and also respectable that you didn't just delete them when it caused some problems
2017-01-29 08:54 Pachiru: yes! owo
2017-01-29 08:55 Pachiru: this is because i have respect for people that works on it, and also trust in me, so i want to keep them, to give them respect owo
2017-01-29 08:55 Chromoxx: yeah
2017-01-29 08:55 Chromoxx: hopefully you'll still take on taiko GDs for your next sets c:
2017-01-29 08:56 Pachiru: I will ♥
2017-01-29 08:56 Pachiru: but not with gder like ayyri uwu
2017-01-29 08:56 Chromoxx: ayy
2017-01-29 08:56 Chromoxx: if you want a safe rank you can always try asking Nardo or Nwolf
2017-01-29 08:56 Chromoxx: you can also ask me any time if you want
2017-01-29 08:57 Chromoxx: just make sure the set is going for rank :D
2017-01-29 08:57 Pachiru: sure! :3
2017-01-29 08:57 Pachiru: i always map for rank :3
2017-01-29 08:57 Chromoxx: ayy
2017-01-29 08:58 Pachiru: if you're interested
2017-01-29 08:59 Pachiru: I'm actually mapping this
2017-01-29 08:59 Pachiru: ACTION is listening to [https://osu.ppy.sh/b/1170480 Marshmello - Alone]
2017-01-29 08:59 Chromoxx: wow that song is dope
2017-01-29 08:59 Pachiru: yes!
2017-01-29 08:59 Chromoxx: i'd be down :3
2017-01-29 09:00 Pachiru: Muzu or Onii? :3
2017-01-29 09:00 Chromoxx: taiko doesn't have many songs like this
2017-01-29 09:00 Pachiru: you're interested? owo
2017-01-29 09:01 Chromoxx: yeah
2017-01-29 09:03 Chromoxx: also nice storyboard lol
2017-01-29 09:03 Pachiru: yes :D
2017-01-29 09:03 Pachiru: Cosmolade made it :)
2017-01-29 09:04 Chromoxx: :o
2017-01-29 09:04 Chromoxx: i think i can maybe make something interesting for this
2017-01-29 09:04 Chromoxx: might be a bit edgy because 1/8 doublets but should be rankable xD
2017-01-29 09:04 Pachiru: oh that would be great :3
2017-01-29 09:04 Chromoxx: pp map inc
2017-01-29 09:04 Pachiru: :3333
2017-01-29 09:04 Pachiru: pp is life ;)
2017-01-29 09:04 Chromoxx: ayy
2017-01-29 09:05 Pachiru: have you listened about the extra's hitsounds? :p
2017-01-29 09:05 Chromoxx: you want me to hitsound it? xD
2017-01-29 09:05 Pachiru: nooooo owo
2017-01-29 09:05 Pachiru: don't worry about that ><
2017-01-29 09:05 Chromoxx: oh
2017-01-29 09:06 Pachiru: i mean taiko don't have same hitsounds as std right? owo
2017-01-29 09:07 Chromoxx: yeah
2017-01-29 09:07 Chromoxx: taiko doesn't need hitsounding
2017-01-29 09:08 Pachiru: that's it o,o
2017-01-29 09:08 Chromoxx: mapping taiko is basically hitsounding in itsself lol
2017-01-29 09:08 Chromoxx: except that you only have don and kat
2017-01-29 09:08 Chromoxx: there are some maps with custom hitsounds but i usually prefer the normal ones
2017-01-29 09:09 Pachiru: normal ones are good i guess owo
2017-01-29 09:11 Chromoxx: yeah
2017-01-29 09:12 Chromoxx: anyway i'm gonna go out to buy something to eat now i guess
2017-01-29 09:12 Pachiru: updated everything ;)
2017-01-29 09:12 Chromoxx: ayy
2017-01-29 09:12 Pachiru: descr, banner, and tags ~
2017-01-29 09:12 Pachiru: oki!
2017-01-29 09:12 Pachiru: have a good meal then <3
2017-01-29 09:12 Chromoxx: did you update ayyri's diff too then?
2017-01-29 09:12 Pachiru: not already owo
2017-01-29 09:12 Chromoxx: ok
2017-01-29 09:13 Pachiru: since i don't really know what to change precisely owo
2017-01-29 09:13 Pachiru: but i'll do it if you tell me owo
2017-01-29 09:13 Pachiru: but don't worry, go to grab some food :3
2017-01-29 09:13 Chromoxx: ok :D
2017-01-29 09:13 Chromoxx: we'll briefly go over it tomorrow or so and then i'll taiko icon to let people know it should be safe
2017-01-29 09:13 Pachiru: i'll stay all the night online :3
2017-01-29 09:14 Pachiru: sure ! :3
2017-01-29 09:14 Chromoxx: lmao
2017-01-29 09:14 Chromoxx: i might sleep after i come back tho but we'll see
2017-01-29 09:14 Pachiru: no prob~
2017-01-29 09:14 Pachiru: take your time :3
2017-01-30 00:34 Chromoxx: yo
2017-01-30 00:34 Chromoxx: u wanna go over the muzu stuff in a minute?
2017-01-30 00:42 Pachiru: yes!
2017-01-30 00:42 Pachiru: sorry i was watching cinderella girls so i didn't saw the pm owo
2017-01-30 00:42 Chromoxx: lmao
2017-01-30 00:44 Chromoxx: just gonna go over ways to make the 1/4 patterns monocolor but still fit
2017-01-30 00:44 Chromoxx: 00:25:415 (71,72,73,74) - dd kk
2017-01-30 00:45 Pachiru: oki
2017-01-30 00:45 Pachiru: done
2017-01-30 00:45 Chromoxx: 00:33:415 (101,102,103,104) - dd dd
2017-01-30 00:45 Pachiru: done
2017-01-30 00:45 Chromoxx: although dd kk would be good for consistency i guess
2017-01-30 00:46 Pachiru: yes, since we did this previously
2017-01-30 00:46 Chromoxx: 00:34:915 (108,109,110) - kkk
2017-01-30 00:47 Pachiru: yep
2017-01-30 00:47 Chromoxx: 00:37:915 (120,121,122) - ddd
2017-01-30 00:47 Chromoxx: 00:38:915 (125,126,127) - kkk
2017-01-30 00:47 Chromoxx: 00:41:415 (135,136,137,138) - dd kk
2017-01-30 00:47 Chromoxx: 00:42:915 (142,143,144) - kkk
2017-01-30 00:48 Chromoxx: 00:45:915 (154,155,156) - ddd
2017-01-30 00:48 Chromoxx: kkk
2017-01-30 00:48 Chromoxx: 00:49:415 (169,170,171,172) - dd kk
2017-01-30 00:48 Pachiru: which?
2017-01-30 00:48 Chromoxx: 00:46:915 (159,160,161) - kkk lol ctrl V didnt work
2017-01-30 00:48 Pachiru: which should be kkk?
2017-01-30 00:48 Pachiru: oki xd
2017-01-30 00:48 Chromoxx: kkk
2017-01-30 00:49 Chromoxx: 00:53:915 (188,189,190) - ddd
2017-01-30 00:49 Chromoxx: dd kk
2017-01-30 00:49 Pachiru: the last kkk didn't works
2017-01-30 00:49 Pachiru: ctrl+v is bugged i gues
2017-01-30 00:50 Chromoxx: 00:50:915 (176,177,178) - kkk
2017-01-30 00:50 Pachiru: oki
2017-01-30 00:50 Chromoxx: 00:57:415 (202,203,204,205) - dd kk
2017-01-30 00:50 Chromoxx: 00:58:915 (209,210,211) - kkk
2017-01-30 00:50 Chromoxx: 01:01:915 (221,222,223) - ddd
2017-01-30 00:50 Chromoxx: 01:05:415 (235,236,237,238) - dd kk
2017-01-30 00:51 Pachiru: done !
2017-01-30 00:51 Chromoxx: you can update for now after this and i'll take another look to fix some playability stuff that might have arisen from this
2017-01-30 00:51 Pachiru: oki
2017-01-30 00:51 Pachiru: <3
2017-01-30 00:52 Pachiru: uploaded ~
2017-01-30 00:55 Chromoxx: brb doing another quick irc on my map
2017-01-30 00:55 Pachiru: sure!
2017-01-30 00:55 Pachiru: thanks :3
2017-01-30 03:18 Chromoxx: ayy
2017-01-30 03:18 Chromoxx: gonna give it a quick recheck
2017-01-30 03:18 Pachiru: ayaya
2017-01-30 03:19 Pachiru: sure!
2017-01-30 03:19 Pachiru: gg for ranked diff btw
2017-01-30 03:19 Chromoxx: ty
2017-01-30 03:21 Chromoxx: futsuu is still too dense D:
2017-01-30 03:21 Pachiru: D:
2017-01-30 03:22 Pachiru: you want me to call aldwych? o,o
2017-01-30 03:22 Chromoxx: 00:49:540 (5) - you can tell him to delete notes like these and it will be somewhat ok i guess
2017-01-30 03:22 Chromoxx: yeah sure
2017-01-30 03:27 Pachiru: i told him
2017-01-30 03:27 Pachiru: he'll probably doing it once he is online o,o
2017-01-30 03:27 Pachiru: he is actually on wow
2017-01-30 03:27 Chromoxx: ok
2017-01-30 03:29 Chromoxx: for the kantan you could add notes at 00:05:165 - and 00:11:165 - for a bit better spread with muzu
2017-01-30 03:30 Pachiru: oki
2017-01-30 03:30 Pachiru: what kind of notes
2017-01-30 03:31 Chromoxx: just d
2017-01-30 03:33 Pachiru: done
2017-01-30 03:34 Pachiru: aldwych said that he told you to dont change 3/4 on muzu ;o;
2017-01-30 03:34 Chromoxx: some
2017-01-30 03:34 Chromoxx: but the patterns are still too long
2017-01-30 03:48 Chromoxx: oh yeah also for ayyri's diff the pre-kiai part is a bit repetitive
2017-01-30 03:48 Chromoxx: i'd suggest the following
2017-01-30 03:48 Chromoxx: 00:17:915 (44) - change to k, 00:18:165 (45) - change to D
2017-01-30 03:48 Chromoxx: 00:22:165 (59) - k
2017-01-30 03:49 Chromoxx: 00:30:165 (89) - k
2017-01-30 03:49 Chromoxx: then at least it isn't d d k d k k ddd k spam all the way
2017-01-30 03:49 Pachiru: done!
2017-01-30 03:49 Pachiru: i upload the updated diff!
2017-01-30 03:51 Chromoxx: lemme just check my oni real quick
2017-01-30 03:53 Pachiru: sure
2017-01-30 03:55 Chromoxx: 00:20:540 - 00:25:040 - 00:28:540 - delete these for me pls
2017-01-30 03:55 Chromoxx: in my diff
2017-01-30 03:55 Chromoxx: then it should be good to go
2017-01-30 03:58 Pachiru: done ;)
2017-01-30 03:59 Chromoxx: gimme a sec
2017-01-30 03:59 Chromoxx: just gonna #2 something
2017-01-30 04:00 Pachiru: sure
2017-01-30 04:00 Pachiru: #2 owo?
2017-01-30 04:00 Chromoxx: ACTION is editing [https://osu.ppy.sh/b/1087036 Inferi - Those Who from the Heavens Came [Heaven Oni]]
2017-01-30 04:02 Pachiru: oh oki!
2017-01-30 04:05 Chromoxx: ok now back to this
2017-01-30 04:05 Pachiru: yess!!
2017-01-30 04:05 Chromoxx: SV bug in the kantan
2017-01-30 04:05 Chromoxx: fix in the .osu file
2017-01-30 04:06 Chromoxx: that's it
2017-01-30 04:06 Pachiru: oh yes
2017-01-30 04:06 Chromoxx: you know how to fix that right?
2017-01-30 04:07 Pachiru: done
2017-01-30 04:07 Pachiru: yes
2017-01-30 04:07 Chromoxx: ok
2017-01-30 04:07 Pachiru: just replace it by 1.40
2017-01-30 04:07 Pachiru: ^^
2017-01-30 04:07 Chromoxx: ye
2017-01-30 04:08 Pachiru: its done!
Aldwych irc
2017-01-29 08:48 Aldwych: Yow, Pachru poked me for the futsuu's nerf
2017-01-29 08:48 Aldwych: i may be ok, but i'm kinda reticent on some points
2017-01-29 08:48 Aldwych: especially if you'll talk about the 3/4 :(
2017-01-29 08:48 Chromoxx: well
2017-01-29 08:48 Chromoxx: the kantan is pretty standard
2017-01-29 08:48 Chromoxx: and then the futsuu has more than double the notes
2017-01-29 08:49 Chromoxx: :v
2017-01-29 08:49 Chromoxx: not enough 2/1 breaks and 5plets are maybe a bit over the top
2017-01-29 08:49 Aldwych: and muzu the triple :>
2017-01-29 08:49 Chromoxx: 3/4 is acceptable at this bpm tbh, it's just the general density
2017-01-29 08:49 Aldwych: I though splitting the quints first
2017-01-29 08:49 Chromoxx: well, i'd just suggest adding a few more breaks and not mapping the 5plets
2017-01-29 08:49 Aldwych: ok, i thoughts on some nerfs about the kiai
2017-01-29 08:49 Aldwych: does the middle needs?
2017-01-29 08:51 Aldwych: ^meaning nerfs
2017-01-29 08:52 Chromoxx: tbh i'd just suggest nerfing the 5plets
2017-01-29 08:52 Chromoxx: that should be enough i guess
2017-01-29 08:53 Aldwych: Done, also the triples after the 3/4 are splits
2017-01-29 08:54 Aldwych: That is a bit too much moreover after some 3/4
2017-01-29 08:54 Chromoxx: okay :D
2017-01-29 08:56 Aldwych: poke me if you need some feedbacks about your Oni
2017-01-29 08:57 Aldwych: I don't think this will be passed with some mods/feedbacks
2017-01-29 08:57 Chromoxx: it will be ok
2017-01-29 08:57 Aldwych: (well i'm not BN but w/e)
2017-01-29 08:57 Chromoxx: it can pretty much be ranked straight away now, i highly doubt it would cause any problems later on
2017-01-29 08:58 Aldwych: okay
2017-01-29 09:00 Chromoxx: but if you want you can drop a quick mod on it
2017-01-29 09:02 Aldwych: as you wish
2017-01-30 03:34 Aldwych: Meh i told you i don't want to touch on these 3/4 D:
2017-01-30 03:35 Chromoxx: 00:38:165 - these kind of patterns are just becoming too long
2017-01-30 03:35 Chromoxx: you have 3 triplets in a row, then a tricky rythm part and then some more notes after that too
2017-01-30 03:35 Chromoxx: you can delete notes like 00:42:665 (10) - too if you want
2017-01-30 03:36 Chromoxx: that would create a break after the 3/2
2017-01-30 03:36 Chromoxx: 00:50:665 (8) -
2017-01-30 03:36 Chromoxx: 00:58:665 (28) -
2017-01-30 03:36 Chromoxx: deleting those should suffice tbh
2017-01-30 03:37 Chromoxx: 00:34:665 (42) - oh yeah also this then for consistency
2017-01-30 03:39 Aldwych: Then i we go for these kind of deletes i'll something a bit better
2017-01-30 03:40 Chromoxx: ok
2017-01-30 03:40 Aldwych: https://puu.sh/tFCDq/cd163700a0.osu
2017-01-30 03:40 Aldwych: take a look
2017-01-30 03:41 Aldwych: At least the density of the kiai will be better dispached
2017-01-30 03:41 Chromoxx: :ok_hand:
2017-01-30 03:42 Chromoxx: yeah very nice
2017-01-30 03:43 Aldwych: there we go
2017-01-30 03:43 Aldwych: sent to Pachi
2017-01-30 03:43 Chromoxx: ayy
Xinely
Oni :
- 00:12:415 (37) - probably remove this? it makes inconsistency around 00:04:415 - because last was empty. and personally i think the rhythms are too long compared with muzu
- 00:51:665 (227) - 00:59:665 (271) - personally i think k is better due drum is strong and music's stress is increasing. basically the music is same like 00:39:665 (165) -

well what is taiko i dont even know
Chromoxx

Xinely wrote:

Oni :
- 00:12:415 (37) - probably remove this? it makes inconsistency around 00:04:415 - because last was empty. and personally i think the rhythms are too long compared with muzu pattern is getting longer here for the sake of not being repetitive and buildup, i added a note on 00:16:415 - though to further that and not make it look like just a one time thing
- 00:51:665 (227) - 00:59:665 (271) - personally i think k is better due drum is strong and music's stress is increasing. basically the music is same like 00:39:665 (165) - it's keeping consistency with the sounds like 00:38:915 (161,162,163) - and if i changed there would be too much ddkdk

well what is taiko i dont even know
Xinely
k since taiko is confirmed then reburuburu
Aurele
YES!
Topic Starter
Pachiru
Soon ! Soon !
Rivals_7
hi RD i'm your fan can you rank it in 10 seconds flat

me throw stars, GL fam
Topic Starter
Pachiru
Soon ! :3
Thanks for the stars :3

RD will gratz you (lenny) c:

Here is a screen from a testplay by newyams99 to show the confirmation that Chromoxx' diff is ok
https://puu.sh/tGdnF/6845efa2b7.jpg
Topic Starter
Pachiru
I deleted the Chromoxx' diff because he asked me to do it.

Still available in the description, but not in the mapset, for people that still want to play it!
Xinely
Rebubble due removed the oni for consistency 3 diffs each mode
Aldwych
Wat
Aurele
wait. since when was there an oni??? it was bubbled without one
Topic Starter
Pachiru
we added it after the bubble, then it got bubbled with it, but we finally quit this idea to do a 3/3 diff mapset.
Aurele
so.. the diff got added after it was taiko iconed by the same nominator that has done a last minute guest difficulty?
Topic Starter
Pachiru
yes, but we gave up on this idea so i kept it only in the descr, but i guess this shouldn't be a problem.
Aurele
since the gd got dropped, yeah, there's no problem at this point
Chromoxx
had my Oni removed since it wasn't really anything i could feel proud of for me and because the set just looked cleaner as 3/3 imo.

taiko diffs are fine and standard seems good too so here we go!

QUALIFIED
Haruto
aaa grats pachiru!!
Topic Starter
Pachiru
Thanks Chromoxx <333
`
And Thanks Haruto for the support :3
Akasha-
grats-chu <3
bibilicu
oh my gratz pachiru on your first qualified mapset!!! \:D/
Topic Starter
Pachiru
Thanks friends :3
Lonesome Dreams_old
Congratz.
why so many downvotes? ;w;
Modem
Congraaats >v</
Irohas
gratz!
_DT3
Graatz Pachiru!!!
Sotarks
gratz!!
Kyuukai
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO gratz
Kotori-Chan
aaaaaaaaaaaaaaaaaaaaaaa
FINALLY !!!! <3333333
somebody qualify shocking party already,goddamnit...~
Topic Starter
Pachiru
Thanks all >w< !
Irreversible
DQ as per request to improve something in Normal
Dawns
First
Topic Starter
Pachiru
Ok so I reduced the cling cling hitsound volume, so I guess it's okay for now. (it was very annoying for me, so i lowed the volume of the hitsound)
I think we're good now.
Vulkin
wait im kinda curious
how do you rank a map with one of the gd'ers banned? O-o
Topic Starter
Pachiru
I got contact with Ayyri on Discord, so she send me code when she finished ~
Secretpipe
c t rapid!

gl pour remettre ça sur les rails pd
Topic Starter
Pachiru

Secretpipe wrote:

c t rapid!

gl pour remettre ça sur les rails pd
T'inquiète même pas commandant !
Vulkin

Pachiru wrote:

I got contact with Ayyri on Discord, so she send me code when she finished ~
Oh, that makes sense i guess
Aurele

Secretpipe wrote:

c t rapid!

gl pour remettre ça sur les rails pd
ça devrait bien se faire.

je bubblerais, mais bon hen :^)
qoot8123
Before this map got qualified, remember to enable "widescreen support" in taiko difficulties, because there is storyboard in this set.
Topic Starter
Pachiru

qoot8123 wrote:

Before this map got qualified, remember to enable "widescreen support" in taiko difficulties, because there is storyboard in this set.
Thanks for pointing out that, I applied this! :)
Aurele
T'as repoké Irreversible depuis?
Topic Starter
Pachiru
Non parce qu'il m'avait pas parlé de rebubble donc je sais pas si je dois le rappeler ou pas D:
Aurele
Un QAT qui dq pour quelque chose de mineur va normalement revenir pour requalifier.

Reparles-lui en au cas. Dans le pire, il va juste rebubble.
Topic Starter
Pachiru
C'est moi qui a demandé une DQ pour modifier juste une hitsound pour réduire le son, donc je pense pas qu'il voudra ;w;

Et puis j'ai l'impression que c'est bien plus compliqué de re-qualifier une map plutôt que de la qualifier xD
Ca me fait tilter a mort
Aurele
Pour quelque chose de peu majeur comme ça, demande à Irreversible s'il est intéressé à bubble ou requalif
riffy
You see, when you speak French no one really understands a thing and you pretty much leave modders without any clue of what exactly is happening. At least give a short comment on what you've discussed already :c

[General]
  1. Hitsounds must be .wav. Please replace or convert the soft-hitclap hitsound with a .wav one.
  2. Shouldn't Taiko difficulties have epilepsy warning enabled?
[Easy]
  1. 00:06:165 (1,1) - try to individually inverse (Ctrl+G), this way the whole Intro will stick to x0.4 spacing or some values around it. It ust makes it feel a bit better-thought.
    Note: it'd also be cool if you could match some beat/slidertick and the red anchor in the sliderbody. This way everything in these sliders would follow the song.
  2. 00:23:165 (2,3) - minor - the transition could be slightly improved by softening the angle between these two.What do you think about this picture?
  3. 01:02:165 (1,2,3) - the transition is not exactly smooth. Let's go for something a bit more natural here? example
[Normal]
  1. 00:16:165 (1,2) - given that this is the only overlap of this kind you probably should avoid this as it stands out of the context and feels a bit unfitting with your style.
  2. 00:47:165 (3) - minor - slightly overlaps with HP Bar. Is there any way to place it lower?
  3. 01:00:165 (1,2,3,4) - why do you turn (4) to go in a different direction? All four of these sliders follow similar beats, so it's probably better to make them look similar as well.
    00:52:165 (1,2,3,4) - same.
[Hard]
  1. 00:33:665 - why would you leave a strong beat unmapped? Perhaps you could have it mapped and add some 1/4 sliders, so that it doesn't feel too streamy. Or you could simplify the rhythm like this
I can't agree with the difficulty naming as I on't see a Normal working with 1/4 sliders. Probably something like Simple/Advanced/Challenging would be more accurate. Apart from that it's pretty neat, remind me to recheck it.
Topic Starter
Pachiru

Bakari wrote:

You see, when you speak French no one really understands a thing and you pretty much leave modders without any clue of what exactly is happening. At least give a short comment on what you've discussed already :c Indeed! I'm sorry, in the short discussion we had, Gabe told me to ask Irre for the re-bubble, but since he didn't checked the mapset, I wont do this, that's all :3
[General]
  1. Hitsounds must be .wav. Please replace or convert the soft-hitclap hitsound with a .wav one.
  2. Shouldn't Taiko difficulties have epilepsy warning enabled? Since there is no flashing stuff on the Taiko diffs SB, I think that it's quite useless to add it o,o But if you want me to add it, I can !
[Easy]
  1. 00:06:165 (1,1) - try to individually inverse (Ctrl+G), this way the whole Intro will stick to x0.4 spacing or some values around it. It ust makes it feel a bit better-thought.
    Note: it'd also be cool if you could match some beat/slidertick and the red anchor in the sliderbody. This way everything in these sliders would follow the song.
  2. 00:23:165 (2,3) - minor - the transition could be slightly improved by softening the angle between these two.What do you think about this picture?
  3. 01:02:165 (1,2,3) - the transition is not exactly smooth. Let's go for something a bit more natural here? example
[Normal]
  1. 00:16:165 (1,2) - given that this is the only overlap of this kind you probably should avoid this as it stands out of the context and feels a bit unfitting with your style. I agree that's something that I don't use anymore on the diff apart this, but I also did a small overlap on the Easy diff, and to me it doesn't look quite disturbing, also it kinda mark the strong beat, by going in the other way than the curving slider.
  2. 00:47:165 (3) - minor - slightly overlaps with HP Bar. Is there any way to place it lower?
  3. 01:00:165 (1,2,3,4) - why do you turn (4) to go in a different direction? All four of these sliders follow similar beats, so it's probably better to make them look similar as well.
    00:52:165 (1,2,3,4) - same.
[Hard]
  1. 00:33:665 - why would you leave a strong beat unmapped? Perhaps you could have it mapped and add some 1/4 sliders, so that it doesn't feel too streamy. Or you could simplify the rhythm like this
I can't agree with the difficulty naming as I on't see a Normal working with 1/4 sliders. Probably something like Simple/Advanced/Challenging would be more accurate. Apart from that it's pretty neat, remind me to recheck it.
Fixed everything that there is no answer! Thanks a lot for the mod Bakari! I really appreciate the help :)
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