show more
Oui

Nofool wrote:

[Kantan]
C'est (pas spécialement) mauvais mais bon le but c'est juste que l'autre BN dise c'est ok donc faut map en fonction de lui.. vu ses coms ton but ici est d'avoir + de variation mais en restant simple comme c'est une kantan. Mes idées pour t'aider :

*- Début jusqu'à - 00:16:165 (9) -, + de variation potentiel, tu peux alterner k d k d etc. - 00:02:165 - / - 00:06:165 - / ... t'as un petit son un peu + aigu qui est ok pour des k.

*- 00:09:165 (2) - J'vois l'idée mais ça rend bof comme y'a vraiment rien qui le supporte plus qu'ailleurs dans la song, delete j'pense.

*- 00:18:165 - Jusqu'au kiai, pour cette part à ta place j'ferais un truc + safe, assez répétitif avec 2 break dont 1 avant le kiai. Concrètement j'aurais fait ça :
ddk d k ddk d (break) kdk d k kdk d (break) kiai
Les breaks sont indispensables imo (surtout celui avant le kiai), ça te ferait delete - 00:25:165 (17) - et - 00:33:165 (26) -. Les kdk sur la deuxième moitiée sonnent ok avec la musique et font bien différents des ddk.

* - kiai : Ton break est nickel, problème du bn la variation comme d'hab. Le fait qu'il y est que des triplets lui cache la variation en fait j'pense. Du coup jte propose d'intriduire des doublets tout en gardant un truc clean répétitif :

- du début jusqu'à ton premier break : d k ddk d k dd kd k ddk d k k (break)
^ Jte conseil de start les triplets au deuxième temps, le premier ici ce serait à - 00:36:165 -, juste histoire de varier avec la formation de la première moitiée de la map. Après le dd kd commencerait à - 00:40:165 -. Avec ça il risque pas de te casser les couilles à cause du spam triplets.Et jee garderais tes deux k à la fin de la part, de la variation en+.

- break jusqu'à la fin : d kdd k dd kddk d kdd k dd kddk D (fin)
^ Cette fois j'commencerais les triplets encore à un endroit différent toujours pour la variation, le premier ici serait à - 00:51:165 -. Surtout gros changement j'utiliserais du dd kddk, ça reste hyper simple vu le bpm mais surtout grosse variation et compliquation des patterns sur la fin de la map (y'a un petit effet + fort sur cette dernière partie de la song donc ça passe bien).
La diff avec les changements que j'propose serait à 0,92* donc ça va large.
J'avoue que ma diff manquait énormément de variations, mais justement, je ne savais pas du tout quoi mette, pas trop dur, pas trop de breaks... bref, j'étais paumé...
Un énorme merci pour ton mod, j'ai tout appliqué excepté le changement de l'OD que tu avais proposé (c.f. réponse d'aldwych).
Merci encore pour tes idées et ton temps perdu mdloljpp
Chromoxx
looked over the taiko diffs again, since ayyri didn't reply i helped Pachiru simplify the muzu a bit and make a few slight changes so that a certain part wasn't too repetitive, also added an Oni diff to the set to make up for the complexity nerfed in the muzu.

I'll leave this icon thingie here i guess, std BNs feel free to nominate now :D

Pachiru irc
2017-01-29 08:08 Chromoxx: when comparing to the kantan the futsuu is way too hard now lol
2017-01-29 08:09 Pachiru: Kantan would be better to increase level then?
2017-01-29 08:22 Chromoxx: uhh
2017-01-29 08:22 Chromoxx: nerfing the futsuu a bit would be better
2017-01-29 08:22 Chromoxx: kantan is pretty standard
2017-01-29 08:22 Chromoxx: futsuu is harder than normal futsuus
2017-01-29 08:22 Pachiru: So Kantan is good owo
2017-01-29 08:22 Pachiru: Oki oki owo
2017-01-29 08:23 Chromoxx: it's ok i guess
2017-01-29 08:23 Pachiru: oki
2017-01-29 08:24 Pachiru: and once Futsuu is nerfed
2017-01-29 08:24 Pachiru: Muzu needs nerf too?
2017-01-29 08:25 Chromoxx: muzu is fine density wise i guess
2017-01-29 08:25 Chromoxx: just needs the 1/4 patterns nerfing to monocolor
2017-01-29 08:25 Pachiru: oh
2017-01-29 08:25 Pachiru: oki, ill do this if she doesn't answer
2017-01-29 08:25 Chromoxx: ok :o
2017-01-29 08:25 Chromoxx: if you nerf that it might be good to have an oni diff too to compensate for it
2017-01-29 08:25 Pachiru: im really fed with it ;o;
2017-01-29 08:26 Pachiru: oh o,o
2017-01-29 08:26 Chromoxx: i can make you one to add in and you can just rank it normally
2017-01-29 08:26 Pachiru: you want to do the oni then owo
2017-01-29 08:26 Chromoxx: not gonna delay things
2017-01-29 08:26 Pachiru: oki <3
2017-01-29 08:26 Pachiru: thanks bro, i really appreciate the help you give >w<
2017-01-29 08:27 Chromoxx: np
2017-01-29 08:53 Chromoxx: https://www.dropbox.com/s/2gbh1g4qv0mmij5/VINXIS%20-%20Applause%20%28Pachiru%29%20%5BChromoxx%27%20Oni%5D.osu?dl=0
2017-01-29 08:53 Chromoxx: oni
2017-01-29 08:53 Chromoxx: don't forget to add me into the tags c:
2017-01-29 08:53 Pachiru: sure~
2017-01-29 08:53 Pachiru: i also add you in the banner
2017-01-29 08:53 Pachiru: c:
2017-01-29 08:53 Chromoxx: ayy
2017-01-29 08:53 Chromoxx: ohh
2017-01-29 08:54 Chromoxx: this is gonna be your first ranked map? :o
2017-01-29 08:54 Chromoxx: pretty brave of you to take taiko GDs on, and also respectable that you didn't just delete them when it caused some problems
2017-01-29 08:54 Pachiru: yes! owo
2017-01-29 08:55 Pachiru: this is because i have respect for people that works on it, and also trust in me, so i want to keep them, to give them respect owo
2017-01-29 08:55 Chromoxx: yeah
2017-01-29 08:55 Chromoxx: hopefully you'll still take on taiko GDs for your next sets c:
2017-01-29 08:56 Pachiru: I will ♥
2017-01-29 08:56 Pachiru: but not with gder like ayyri uwu
2017-01-29 08:56 Chromoxx: ayy
2017-01-29 08:56 Chromoxx: if you want a safe rank you can always try asking Nardo or Nwolf
2017-01-29 08:56 Chromoxx: you can also ask me any time if you want
2017-01-29 08:57 Chromoxx: just make sure the set is going for rank :D
2017-01-29 08:57 Pachiru: sure! :3
2017-01-29 08:57 Pachiru: i always map for rank :3
2017-01-29 08:57 Chromoxx: ayy
2017-01-29 08:58 Pachiru: if you're interested
2017-01-29 08:59 Pachiru: I'm actually mapping this
2017-01-29 08:59 Pachiru: ACTION is listening to [https://osu.ppy.sh/b/1170480 Marshmello - Alone]
2017-01-29 08:59 Chromoxx: wow that song is dope
2017-01-29 08:59 Pachiru: yes!
2017-01-29 08:59 Chromoxx: i'd be down :3
2017-01-29 09:00 Pachiru: Muzu or Onii? :3
2017-01-29 09:00 Chromoxx: taiko doesn't have many songs like this
2017-01-29 09:00 Pachiru: you're interested? owo
2017-01-29 09:01 Chromoxx: yeah
2017-01-29 09:03 Chromoxx: also nice storyboard lol
2017-01-29 09:03 Pachiru: yes :D
2017-01-29 09:03 Pachiru: Cosmolade made it :)
2017-01-29 09:04 Chromoxx: :o
2017-01-29 09:04 Chromoxx: i think i can maybe make something interesting for this
2017-01-29 09:04 Chromoxx: might be a bit edgy because 1/8 doublets but should be rankable xD
2017-01-29 09:04 Pachiru: oh that would be great :3
2017-01-29 09:04 Chromoxx: pp map inc
2017-01-29 09:04 Pachiru: :3333
2017-01-29 09:04 Pachiru: pp is life ;)
2017-01-29 09:04 Chromoxx: ayy
2017-01-29 09:05 Pachiru: have you listened about the extra's hitsounds? :p
2017-01-29 09:05 Chromoxx: you want me to hitsound it? xD
2017-01-29 09:05 Pachiru: nooooo owo
2017-01-29 09:05 Pachiru: don't worry about that ><
2017-01-29 09:05 Chromoxx: oh
2017-01-29 09:06 Pachiru: i mean taiko don't have same hitsounds as std right? owo
2017-01-29 09:07 Chromoxx: yeah
2017-01-29 09:07 Chromoxx: taiko doesn't need hitsounding
2017-01-29 09:08 Pachiru: that's it o,o
2017-01-29 09:08 Chromoxx: mapping taiko is basically hitsounding in itsself lol
2017-01-29 09:08 Chromoxx: except that you only have don and kat
2017-01-29 09:08 Chromoxx: there are some maps with custom hitsounds but i usually prefer the normal ones
2017-01-29 09:09 Pachiru: normal ones are good i guess owo
2017-01-29 09:11 Chromoxx: yeah
2017-01-29 09:12 Chromoxx: anyway i'm gonna go out to buy something to eat now i guess
2017-01-29 09:12 Pachiru: updated everything ;)
2017-01-29 09:12 Chromoxx: ayy
2017-01-29 09:12 Pachiru: descr, banner, and tags ~
2017-01-29 09:12 Pachiru: oki!
2017-01-29 09:12 Pachiru: have a good meal then <3
2017-01-29 09:12 Chromoxx: did you update ayyri's diff too then?
2017-01-29 09:12 Pachiru: not already owo
2017-01-29 09:12 Chromoxx: ok
2017-01-29 09:13 Pachiru: since i don't really know what to change precisely owo
2017-01-29 09:13 Pachiru: but i'll do it if you tell me owo
2017-01-29 09:13 Pachiru: but don't worry, go to grab some food :3
2017-01-29 09:13 Chromoxx: ok :D
2017-01-29 09:13 Chromoxx: we'll briefly go over it tomorrow or so and then i'll taiko icon to let people know it should be safe
2017-01-29 09:13 Pachiru: i'll stay all the night online :3
2017-01-29 09:14 Pachiru: sure ! :3
2017-01-29 09:14 Chromoxx: lmao
2017-01-29 09:14 Chromoxx: i might sleep after i come back tho but we'll see
2017-01-29 09:14 Pachiru: no prob~
2017-01-29 09:14 Pachiru: take your time :3
2017-01-30 00:34 Chromoxx: yo
2017-01-30 00:34 Chromoxx: u wanna go over the muzu stuff in a minute?
2017-01-30 00:42 Pachiru: yes!
2017-01-30 00:42 Pachiru: sorry i was watching cinderella girls so i didn't saw the pm owo
2017-01-30 00:42 Chromoxx: lmao
2017-01-30 00:44 Chromoxx: just gonna go over ways to make the 1/4 patterns monocolor but still fit
2017-01-30 00:44 Chromoxx: 00:25:415 (71,72,73,74) - dd kk
2017-01-30 00:45 Pachiru: oki
2017-01-30 00:45 Pachiru: done
2017-01-30 00:45 Chromoxx: 00:33:415 (101,102,103,104) - dd dd
2017-01-30 00:45 Pachiru: done
2017-01-30 00:45 Chromoxx: although dd kk would be good for consistency i guess
2017-01-30 00:46 Pachiru: yes, since we did this previously
2017-01-30 00:46 Chromoxx: 00:34:915 (108,109,110) - kkk
2017-01-30 00:47 Pachiru: yep
2017-01-30 00:47 Chromoxx: 00:37:915 (120,121,122) - ddd
2017-01-30 00:47 Chromoxx: 00:38:915 (125,126,127) - kkk
2017-01-30 00:47 Chromoxx: 00:41:415 (135,136,137,138) - dd kk
2017-01-30 00:47 Chromoxx: 00:42:915 (142,143,144) - kkk
2017-01-30 00:48 Chromoxx: 00:45:915 (154,155,156) - ddd
2017-01-30 00:48 Chromoxx: kkk
2017-01-30 00:48 Chromoxx: 00:49:415 (169,170,171,172) - dd kk
2017-01-30 00:48 Pachiru: which?
2017-01-30 00:48 Chromoxx: 00:46:915 (159,160,161) - kkk lol ctrl V didnt work
2017-01-30 00:48 Pachiru: which should be kkk?
2017-01-30 00:48 Pachiru: oki xd
2017-01-30 00:48 Chromoxx: kkk
2017-01-30 00:49 Chromoxx: 00:53:915 (188,189,190) - ddd
2017-01-30 00:49 Chromoxx: dd kk
2017-01-30 00:49 Pachiru: the last kkk didn't works
2017-01-30 00:49 Pachiru: ctrl+v is bugged i gues
2017-01-30 00:50 Chromoxx: 00:50:915 (176,177,178) - kkk
2017-01-30 00:50 Pachiru: oki
2017-01-30 00:50 Chromoxx: 00:57:415 (202,203,204,205) - dd kk
2017-01-30 00:50 Chromoxx: 00:58:915 (209,210,211) - kkk
2017-01-30 00:50 Chromoxx: 01:01:915 (221,222,223) - ddd
2017-01-30 00:50 Chromoxx: 01:05:415 (235,236,237,238) - dd kk
2017-01-30 00:51 Pachiru: done !
2017-01-30 00:51 Chromoxx: you can update for now after this and i'll take another look to fix some playability stuff that might have arisen from this
2017-01-30 00:51 Pachiru: oki
2017-01-30 00:51 Pachiru: <3
2017-01-30 00:52 Pachiru: uploaded ~
2017-01-30 00:55 Chromoxx: brb doing another quick irc on my map
2017-01-30 00:55 Pachiru: sure!
2017-01-30 00:55 Pachiru: thanks :3
2017-01-30 03:18 Chromoxx: ayy
2017-01-30 03:18 Chromoxx: gonna give it a quick recheck
2017-01-30 03:18 Pachiru: ayaya
2017-01-30 03:19 Pachiru: sure!
2017-01-30 03:19 Pachiru: gg for ranked diff btw
2017-01-30 03:19 Chromoxx: ty
2017-01-30 03:21 Chromoxx: futsuu is still too dense D:
2017-01-30 03:21 Pachiru: D:
2017-01-30 03:22 Pachiru: you want me to call aldwych? o,o
2017-01-30 03:22 Chromoxx: 00:49:540 (5) - you can tell him to delete notes like these and it will be somewhat ok i guess
2017-01-30 03:22 Chromoxx: yeah sure
2017-01-30 03:27 Pachiru: i told him
2017-01-30 03:27 Pachiru: he'll probably doing it once he is online o,o
2017-01-30 03:27 Pachiru: he is actually on wow
2017-01-30 03:27 Chromoxx: ok
2017-01-30 03:29 Chromoxx: for the kantan you could add notes at 00:05:165 - and 00:11:165 - for a bit better spread with muzu
2017-01-30 03:30 Pachiru: oki
2017-01-30 03:30 Pachiru: what kind of notes
2017-01-30 03:31 Chromoxx: just d
2017-01-30 03:33 Pachiru: done
2017-01-30 03:34 Pachiru: aldwych said that he told you to dont change 3/4 on muzu ;o;
2017-01-30 03:34 Chromoxx: some
2017-01-30 03:34 Chromoxx: but the patterns are still too long
2017-01-30 03:48 Chromoxx: oh yeah also for ayyri's diff the pre-kiai part is a bit repetitive
2017-01-30 03:48 Chromoxx: i'd suggest the following
2017-01-30 03:48 Chromoxx: 00:17:915 (44) - change to k, 00:18:165 (45) - change to D
2017-01-30 03:48 Chromoxx: 00:22:165 (59) - k
2017-01-30 03:49 Chromoxx: 00:30:165 (89) - k
2017-01-30 03:49 Chromoxx: then at least it isn't d d k d k k ddd k spam all the way
2017-01-30 03:49 Pachiru: done!
2017-01-30 03:49 Pachiru: i upload the updated diff!
2017-01-30 03:51 Chromoxx: lemme just check my oni real quick
2017-01-30 03:53 Pachiru: sure
2017-01-30 03:55 Chromoxx: 00:20:540 - 00:25:040 - 00:28:540 - delete these for me pls
2017-01-30 03:55 Chromoxx: in my diff
2017-01-30 03:55 Chromoxx: then it should be good to go
2017-01-30 03:58 Pachiru: done ;)
2017-01-30 03:59 Chromoxx: gimme a sec
2017-01-30 03:59 Chromoxx: just gonna #2 something
2017-01-30 04:00 Pachiru: sure
2017-01-30 04:00 Pachiru: #2 owo?
2017-01-30 04:00 Chromoxx: ACTION is editing [https://osu.ppy.sh/b/1087036 Inferi - Those Who from the Heavens Came [Heaven Oni]]
2017-01-30 04:02 Pachiru: oh oki!
2017-01-30 04:05 Chromoxx: ok now back to this
2017-01-30 04:05 Pachiru: yess!!
2017-01-30 04:05 Chromoxx: SV bug in the kantan
2017-01-30 04:05 Chromoxx: fix in the .osu file
2017-01-30 04:06 Chromoxx: that's it
2017-01-30 04:06 Pachiru: oh yes
2017-01-30 04:06 Chromoxx: you know how to fix that right?
2017-01-30 04:07 Pachiru: done
2017-01-30 04:07 Pachiru: yes
2017-01-30 04:07 Chromoxx: ok
2017-01-30 04:07 Pachiru: just replace it by 1.40
2017-01-30 04:07 Pachiru: ^^
2017-01-30 04:07 Chromoxx: ye
2017-01-30 04:08 Pachiru: its done!
Aldwych irc
2017-01-29 08:48 Aldwych: Yow, Pachru poked me for the futsuu's nerf
2017-01-29 08:48 Aldwych: i may be ok, but i'm kinda reticent on some points
2017-01-29 08:48 Aldwych: especially if you'll talk about the 3/4 :(
2017-01-29 08:48 Chromoxx: well
2017-01-29 08:48 Chromoxx: the kantan is pretty standard
2017-01-29 08:48 Chromoxx: and then the futsuu has more than double the notes
2017-01-29 08:49 Chromoxx: :v
2017-01-29 08:49 Chromoxx: not enough 2/1 breaks and 5plets are maybe a bit over the top
2017-01-29 08:49 Aldwych: and muzu the triple :>
2017-01-29 08:49 Chromoxx: 3/4 is acceptable at this bpm tbh, it's just the general density
2017-01-29 08:49 Aldwych: I though splitting the quints first
2017-01-29 08:49 Chromoxx: well, i'd just suggest adding a few more breaks and not mapping the 5plets
2017-01-29 08:49 Aldwych: ok, i thoughts on some nerfs about the kiai
2017-01-29 08:49 Aldwych: does the middle needs?
2017-01-29 08:51 Aldwych: ^meaning nerfs
2017-01-29 08:52 Chromoxx: tbh i'd just suggest nerfing the 5plets
2017-01-29 08:52 Chromoxx: that should be enough i guess
2017-01-29 08:53 Aldwych: Done, also the triples after the 3/4 are splits
2017-01-29 08:54 Aldwych: That is a bit too much moreover after some 3/4
2017-01-29 08:54 Chromoxx: okay :D
2017-01-29 08:56 Aldwych: poke me if you need some feedbacks about your Oni
2017-01-29 08:57 Aldwych: I don't think this will be passed with some mods/feedbacks
2017-01-29 08:57 Chromoxx: it will be ok
2017-01-29 08:57 Aldwych: (well i'm not BN but w/e)
2017-01-29 08:57 Chromoxx: it can pretty much be ranked straight away now, i highly doubt it would cause any problems later on
2017-01-29 08:58 Aldwych: okay
2017-01-29 09:00 Chromoxx: but if you want you can drop a quick mod on it
2017-01-29 09:02 Aldwych: as you wish
2017-01-30 03:34 Aldwych: Meh i told you i don't want to touch on these 3/4 D:
2017-01-30 03:35 Chromoxx: 00:38:165 - these kind of patterns are just becoming too long
2017-01-30 03:35 Chromoxx: you have 3 triplets in a row, then a tricky rythm part and then some more notes after that too
2017-01-30 03:35 Chromoxx: you can delete notes like 00:42:665 (10) - too if you want
2017-01-30 03:36 Chromoxx: that would create a break after the 3/2
2017-01-30 03:36 Chromoxx: 00:50:665 (8) -
2017-01-30 03:36 Chromoxx: 00:58:665 (28) -
2017-01-30 03:36 Chromoxx: deleting those should suffice tbh
2017-01-30 03:37 Chromoxx: 00:34:665 (42) - oh yeah also this then for consistency
2017-01-30 03:39 Aldwych: Then i we go for these kind of deletes i'll something a bit better
2017-01-30 03:40 Chromoxx: ok
2017-01-30 03:40 Aldwych: https://puu.sh/tFCDq/cd163700a0.osu
2017-01-30 03:40 Aldwych: take a look
2017-01-30 03:41 Aldwych: At least the density of the kiai will be better dispached
2017-01-30 03:41 Chromoxx: :ok_hand:
2017-01-30 03:42 Chromoxx: yeah very nice
2017-01-30 03:43 Aldwych: there we go
2017-01-30 03:43 Aldwych: sent to Pachi
2017-01-30 03:43 Chromoxx: ayy
Xinely
Oni :
- 00:12:415 (37) - probably remove this? it makes inconsistency around 00:04:415 - because last was empty. and personally i think the rhythms are too long compared with muzu
- 00:51:665 (227) - 00:59:665 (271) - personally i think k is better due drum is strong and music's stress is increasing. basically the music is same like 00:39:665 (165) -

well what is taiko i dont even know
Chromoxx

Xinely wrote:

Oni :
- 00:12:415 (37) - probably remove this? it makes inconsistency around 00:04:415 - because last was empty. and personally i think the rhythms are too long compared with muzu pattern is getting longer here for the sake of not being repetitive and buildup, i added a note on 00:16:415 - though to further that and not make it look like just a one time thing
- 00:51:665 (227) - 00:59:665 (271) - personally i think k is better due drum is strong and music's stress is increasing. basically the music is same like 00:39:665 (165) - it's keeping consistency with the sounds like 00:38:915 (161,162,163) - and if i changed there would be too much ddkdk

well what is taiko i dont even know
Xinely
k since taiko is confirmed then reburuburu
Aurele
YES!
Topic Starter
Pachiru
Soon ! Soon !
Rivals_7
hi RD i'm your fan can you rank it in 10 seconds flat

me throw stars, GL fam
Topic Starter
Pachiru
Soon ! :3
Thanks for the stars :3

RD will gratz you (lenny) c:

Here is a screen from a testplay by newyams99 to show the confirmation that Chromoxx' diff is ok
https://puu.sh/tGdnF/6845efa2b7.jpg
Topic Starter
Pachiru
I deleted the Chromoxx' diff because he asked me to do it.

Still available in the description, but not in the mapset, for people that still want to play it!
Xinely
Rebubble due removed the oni for consistency 3 diffs each mode
Aldwych
Wat
Aurele
wait. since when was there an oni??? it was bubbled without one
Topic Starter
Pachiru
we added it after the bubble, then it got bubbled with it, but we finally quit this idea to do a 3/3 diff mapset.
Aurele
so.. the diff got added after it was taiko iconed by the same nominator that has done a last minute guest difficulty?
Topic Starter
Pachiru
yes, but we gave up on this idea so i kept it only in the descr, but i guess this shouldn't be a problem.
Aurele
since the gd got dropped, yeah, there's no problem at this point
Chromoxx
had my Oni removed since it wasn't really anything i could feel proud of for me and because the set just looked cleaner as 3/3 imo.

taiko diffs are fine and standard seems good too so here we go!

QUALIFIED
Haruto
aaa grats pachiru!!
Topic Starter
Pachiru
Thanks Chromoxx <333
`
And Thanks Haruto for the support :3
Akasha-
grats-chu <3
bibilicu
oh my gratz pachiru on your first qualified mapset!!! \:D/
Topic Starter
Pachiru
Thanks friends :3
Lonesome Dreams_old
Congratz.
why so many downvotes? ;w;
Modem
Congraaats >v</
Irohas
gratz!
_DT3
Graatz Pachiru!!!
Sotarks
gratz!!
Kyuukai
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO gratz
Kotori-Chan
aaaaaaaaaaaaaaaaaaaaaaa
FINALLY !!!! <3333333
somebody qualify shocking party already,goddamnit...~
Topic Starter
Pachiru
Thanks all >w< !
Irreversible
DQ as per request to improve something in Normal
Dawns
First
Topic Starter
Pachiru
Ok so I reduced the cling cling hitsound volume, so I guess it's okay for now. (it was very annoying for me, so i lowed the volume of the hitsound)
I think we're good now.
Vulkin
wait im kinda curious
how do you rank a map with one of the gd'ers banned? O-o
Topic Starter
Pachiru
I got contact with Ayyri on Discord, so she send me code when she finished ~
Secretpipe
c t rapid!

gl pour remettre ça sur les rails pd
Topic Starter
Pachiru

Secretpipe wrote:

c t rapid!

gl pour remettre ça sur les rails pd
T'inquiète même pas commandant !
Vulkin

Pachiru wrote:

I got contact with Ayyri on Discord, so she send me code when she finished ~
Oh, that makes sense i guess
Aurele

Secretpipe wrote:

c t rapid!

gl pour remettre ça sur les rails pd
ça devrait bien se faire.

je bubblerais, mais bon hen :^)
qoot8123
Before this map got qualified, remember to enable "widescreen support" in taiko difficulties, because there is storyboard in this set.
Topic Starter
Pachiru

qoot8123 wrote:

Before this map got qualified, remember to enable "widescreen support" in taiko difficulties, because there is storyboard in this set.
Thanks for pointing out that, I applied this! :)
Aurele
T'as repoké Irreversible depuis?
Topic Starter
Pachiru
Non parce qu'il m'avait pas parlé de rebubble donc je sais pas si je dois le rappeler ou pas D:
Aurele
Un QAT qui dq pour quelque chose de mineur va normalement revenir pour requalifier.

Reparles-lui en au cas. Dans le pire, il va juste rebubble.
Topic Starter
Pachiru
C'est moi qui a demandé une DQ pour modifier juste une hitsound pour réduire le son, donc je pense pas qu'il voudra ;w;

Et puis j'ai l'impression que c'est bien plus compliqué de re-qualifier une map plutôt que de la qualifier xD
Ca me fait tilter a mort
Aurele
Pour quelque chose de peu majeur comme ça, demande à Irreversible s'il est intéressé à bubble ou requalif
riffy
You see, when you speak French no one really understands a thing and you pretty much leave modders without any clue of what exactly is happening. At least give a short comment on what you've discussed already :c

[General]
  1. Hitsounds must be .wav. Please replace or convert the soft-hitclap hitsound with a .wav one.
  2. Shouldn't Taiko difficulties have epilepsy warning enabled?
[Easy]
  1. 00:06:165 (1,1) - try to individually inverse (Ctrl+G), this way the whole Intro will stick to x0.4 spacing or some values around it. It ust makes it feel a bit better-thought.
    Note: it'd also be cool if you could match some beat/slidertick and the red anchor in the sliderbody. This way everything in these sliders would follow the song.
  2. 00:23:165 (2,3) - minor - the transition could be slightly improved by softening the angle between these two.What do you think about this picture?
  3. 01:02:165 (1,2,3) - the transition is not exactly smooth. Let's go for something a bit more natural here? example
[Normal]
  1. 00:16:165 (1,2) - given that this is the only overlap of this kind you probably should avoid this as it stands out of the context and feels a bit unfitting with your style.
  2. 00:47:165 (3) - minor - slightly overlaps with HP Bar. Is there any way to place it lower?
  3. 01:00:165 (1,2,3,4) - why do you turn (4) to go in a different direction? All four of these sliders follow similar beats, so it's probably better to make them look similar as well.
    00:52:165 (1,2,3,4) - same.
[Hard]
  1. 00:33:665 - why would you leave a strong beat unmapped? Perhaps you could have it mapped and add some 1/4 sliders, so that it doesn't feel too streamy. Or you could simplify the rhythm like this
I can't agree with the difficulty naming as I on't see a Normal working with 1/4 sliders. Probably something like Simple/Advanced/Challenging would be more accurate. Apart from that it's pretty neat, remind me to recheck it.
Topic Starter
Pachiru

Bakari wrote:

You see, when you speak French no one really understands a thing and you pretty much leave modders without any clue of what exactly is happening. At least give a short comment on what you've discussed already :c Indeed! I'm sorry, in the short discussion we had, Gabe told me to ask Irre for the re-bubble, but since he didn't checked the mapset, I wont do this, that's all :3
[General]
  1. Hitsounds must be .wav. Please replace or convert the soft-hitclap hitsound with a .wav one.
  2. Shouldn't Taiko difficulties have epilepsy warning enabled? Since there is no flashing stuff on the Taiko diffs SB, I think that it's quite useless to add it o,o But if you want me to add it, I can !
[Easy]
  1. 00:06:165 (1,1) - try to individually inverse (Ctrl+G), this way the whole Intro will stick to x0.4 spacing or some values around it. It ust makes it feel a bit better-thought.
    Note: it'd also be cool if you could match some beat/slidertick and the red anchor in the sliderbody. This way everything in these sliders would follow the song.
  2. 00:23:165 (2,3) - minor - the transition could be slightly improved by softening the angle between these two.What do you think about this picture?
  3. 01:02:165 (1,2,3) - the transition is not exactly smooth. Let's go for something a bit more natural here? example
[Normal]
  1. 00:16:165 (1,2) - given that this is the only overlap of this kind you probably should avoid this as it stands out of the context and feels a bit unfitting with your style. I agree that's something that I don't use anymore on the diff apart this, but I also did a small overlap on the Easy diff, and to me it doesn't look quite disturbing, also it kinda mark the strong beat, by going in the other way than the curving slider.
  2. 00:47:165 (3) - minor - slightly overlaps with HP Bar. Is there any way to place it lower?
  3. 01:00:165 (1,2,3,4) - why do you turn (4) to go in a different direction? All four of these sliders follow similar beats, so it's probably better to make them look similar as well.
    00:52:165 (1,2,3,4) - same.
[Hard]
  1. 00:33:665 - why would you leave a strong beat unmapped? Perhaps you could have it mapped and add some 1/4 sliders, so that it doesn't feel too streamy. Or you could simplify the rhythm like this
I can't agree with the difficulty naming as I on't see a Normal working with 1/4 sliders. Probably something like Simple/Advanced/Challenging would be more accurate. Apart from that it's pretty neat, remind me to recheck it.
Fixed everything that there is no answer! Thanks a lot for the mod Bakari! I really appreciate the help :)
riffy
Let's fix this broken heart.

Rebubbled.
Topic Starter
Pachiru
You repaired my broken heart ! ;_;
Thanks >w<
Kin
let's go :c
ZekeyHache
We just fixed a tail-tail overlap, neat style! Qualified~
Syns_old_1
Your first qualified map! Congratulations >U< I'm so happy for you!! :)
Topic Starter
Pachiru

HeyItsSins wrote:

Your first qualified map! Congratulations >U< I'm so happy for you!! :)
Thanks ! :)
Syns_old_1
np problem >U< You earned it
Miki4703
Deux point fermer la parenthèse
Topic Starter
Pachiru

Miki4703 wrote:

Deux point fermer la parenthèse
Arigathanks!
Please sign in to reply.

New reply

/