FL = 1.15x
DT = 1.12x
HR = 1.08x
HD = 1.05x
That's how I would do it. Cause you need to know the whole map for FL | DT'ing a 4* map for example is harder than HR'ing it | HR'ing is harder than HD'ing.
But the main point is, that DT should have a higher multiplier than HR, because otherwise you'll have problems if you HR'd a lot of maps and later you are able to DT these maps.
For example: You SS'd a 4* map with HDHR. One year later or something you are a better player and you are theoretically able to DT this map. If you SS it with HDDT you won't be able to beat your current score even though it's harder (in most cases) and you would gain more pp. (Or at least create something, which always gives you the highest pp out of your scores, doesn't matter if you beat your current score or not)
Ofc that's just my opinion. I can agree if somebody says HD is harder than HR for example, but still DT should have a higher multiplier than HR just to "balance" the pp system.
DT = 1.12x
HR = 1.08x
HD = 1.05x
That's how I would do it. Cause you need to know the whole map for FL | DT'ing a 4* map for example is harder than HR'ing it | HR'ing is harder than HD'ing.
But the main point is, that DT should have a higher multiplier than HR, because otherwise you'll have problems if you HR'd a lot of maps and later you are able to DT these maps.
For example: You SS'd a 4* map with HDHR. One year later or something you are a better player and you are theoretically able to DT this map. If you SS it with HDDT you won't be able to beat your current score even though it's harder (in most cases) and you would gain more pp. (Or at least create something, which always gives you the highest pp out of your scores, doesn't matter if you beat your current score or not)
Ofc that's just my opinion. I can agree if somebody says HD is harder than HR for example, but still DT should have a higher multiplier than HR just to "balance" the pp system.