Starting work on opengl support - feature additions may be slow over the next week or so.
Here is a teaser: opengl on the left, direct3d on the right.

Note that gameplay works correctly at the moment, but many direct3d functions are still being relied on - the most important one being slider drawing. In order to port osu! totally, there is still much work to do on shader replacement, and input handling.
Here is a teaser: opengl on the left, direct3d on the right.
Note that gameplay works correctly at the moment, but many direct3d functions are still being relied on - the most important one being slider drawing. In order to port osu! totally, there is still much work to do on shader replacement, and input handling.