I feel dizzy whenever everything shaked while testing maps so this is <3 <3 <3Saturos wrote:
<3peppy wrote:
(*) Removed shaking notes on combobreak (decided it looks gay).
THANK YOUpeppy wrote:
(*) Taiko slider algorithm FIXED. This should make taiko mode with standard beatmaps a LOT more playable.
That was fun, though....peppy wrote:
2008-09-13
(*) Fixed autoplay being usable in multiplayer. Eek.
this might be goodPeppy wrote:
(*) Sliders are more transparent than before.
(*) Better effects on display title.Did you also consider adding the map creator in addition to title and artist?
As I said in IRC - talk to LuigiHann.kingcobra52 wrote:
(*) Better effects on display title.Did you also consider adding the map creator in addition to title and artist?
YAY AWSOME!!!!peppy wrote:
http://up.ppy.sh/files/opengl.avi for fun
does this include taiko geting its own option?peppy wrote:
(*) Reorganisation of options menu.
no, that's the main menu...xerxes_oli wrote:
does this include taiko geting its own option?peppy wrote:
(*) Reorganisation of options menu.
Don't give up! You have my eternal gratitude for working on openglpeppy wrote:
2008-10-02
and (unsuccessful) opengl debugging ate my time.
Original was better. You could easily see how far into the song you are, now you need to actively look away from the playing area and it disturbs playing. Earlier it was easy to see even in pretty hard spots of a map.peppy wrote:
(*) Moved progress bar - does it feel better?
What have you got against toggles? Are they hard to program, or do you just hate doing them?peppy wrote:
That sounds like a viable solution. Argh another toggle though -.-.
Whats the new method?peppy wrote:
(*) Removed old Universal Offset search method.
Aha, that explains the fruity avatars.peppy wrote:
2008-10-21
(+) Initial implementation of 'Fruits' game mode.
short answer: when its ready. if you PM me on irc i may be able to hook you up with a pre-release test of opengl. Otherwise think this weekend or sometime next week. Unfortunately this release is held back a little due to huge changes in other areas of osu! too.carbajosa wrote:
Hmm.. I wonder when will the OpenGL support is going to be released.. I cant play Osu! cause my Graphics card doesn't support pixel shader.. Well at least I tried it once on my bro's computer (but he reformatted it so I cant try it anymore.)
*imagines parapara* x_xpeppy wrote:
(*) Fruits improvements (slider handling, combo handling, plate catching).
http://www.youtube.com/watch?v=ywt2l8cPnm0mattyu007 wrote:
plate catching
discussed and i think no. i only want one toggle mode, which is now dash.Gemi wrote:
Fruits rocks! Suggestion: Add a concentracion/precision button just like in the Touhou game series. Ie a button which makes the character move slower when held, allowing for more precise control. (but of course preventing from reaching all fruits if you hold it constantly when there are large jumps that need to be done)