Animated skip button.Behonkiss wrote:
And the Skip button supporting animations, what does that mean?
Animated skip button.Behonkiss wrote:
And the Skip button supporting animations, what does that mean?
Wow, that was fast. I didn't expect it to be added for a few days at least.peppy wrote:
2008-08-25
(+) Added lights-out mode to flashlight.
This sounds good peppy. I'm really looking forward to trying out the new flashlight MOD.peppy wrote:
(*) Flashlight mod adjusts size depending on performance.
Now I'm sure peppy.peppy wrote:
2008-09-10
(+) Sliders shake when hit too early (like circles).
(+) Notes shake on combo break.
(+) .osu support for slider endpoint sample separation.
You can blame me for that; me and my authenticity obsession. =/Card N'FoRcE wrote:
Now I'm sure peppy.peppy wrote:
2008-09-10
(+) Sliders shake when hit too early (like circles).
(+) Notes shake on combo break.
(+) .osu support for slider endpoint sample separation.
You love to make people feel like idiots while playing
You typo'd ("vol. 1") but it's fixed nowpeppy wrote:
(+) Added two new pack-based achievements.
<3peppy wrote:
(*) Removed shaking notes on combobreak (decided it looks gay).
I feel dizzy whenever everything shaked while testing maps so this is <3 <3 <3Saturos wrote:
<3peppy wrote:
(*) Removed shaking notes on combobreak (decided it looks gay).
THANK YOUpeppy wrote:
(*) Taiko slider algorithm FIXED. This should make taiko mode with standard beatmaps a LOT more playable.
That was fun, though....peppy wrote:
2008-09-13
(*) Fixed autoplay being usable in multiplayer. Eek.
this might be goodPeppy wrote:
(*) Sliders are more transparent than before.
(*) Better effects on display title.Did you also consider adding the map creator in addition to title and artist?
As I said in IRC - talk to LuigiHann.kingcobra52 wrote:
(*) Better effects on display title.Did you also consider adding the map creator in addition to title and artist?
YAY AWSOME!!!!peppy wrote:
http://up.ppy.sh/files/opengl.avi for fun
does this include taiko geting its own option?peppy wrote:
(*) Reorganisation of options menu.
no, that's the main menu...xerxes_oli wrote:
does this include taiko geting its own option?peppy wrote:
(*) Reorganisation of options menu.
Don't give up! You have my eternal gratitude for working on openglpeppy wrote:
2008-10-02
and (unsuccessful) opengl debugging ate my time.
Original was better. You could easily see how far into the song you are, now you need to actively look away from the playing area and it disturbs playing. Earlier it was easy to see even in pretty hard spots of a map.peppy wrote:
(*) Moved progress bar - does it feel better?
What have you got against toggles? Are they hard to program, or do you just hate doing them?peppy wrote:
That sounds like a viable solution. Argh another toggle though -.-.
Whats the new method?peppy wrote:
(*) Removed old Universal Offset search method.
Aha, that explains the fruity avatars.peppy wrote:
2008-10-21
(+) Initial implementation of 'Fruits' game mode.
short answer: when its ready. if you PM me on irc i may be able to hook you up with a pre-release test of opengl. Otherwise think this weekend or sometime next week. Unfortunately this release is held back a little due to huge changes in other areas of osu! too.carbajosa wrote:
Hmm.. I wonder when will the OpenGL support is going to be released.. I cant play Osu! cause my Graphics card doesn't support pixel shader.. Well at least I tried it once on my bro's computer (but he reformatted it so I cant try it anymore.)
*imagines parapara* x_xpeppy wrote:
(*) Fruits improvements (slider handling, combo handling, plate catching).