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Official Development Changelog

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Topic Starter
peppy
2008-09-25
(+) Initial framework for powerup play mode.
(*) Osz v2 export/import works correctly at first stage of implementation. go echo!
(*) Changed slider highlighting in editor to be more like before endpoint sample assignment. Should feel better.
(*) Editor code refactoring (huge internal changes).
(*) A notice is displayed when a segment is too short to insert break time.
(*) 3 D.P. bpm is only displayed while ctrl is held down (fine adjustment mode).
(*) Fixed personal online high score not updating on scoreboard when choosing retry from ranking screen.
(*) Fixed rank swapping bug 'ZOMMMMMG' etc.
(*) Local offset adjustment is back to 5ms intervals. Hold Alt to get 1ms changes.
(*) Local offset is adjusted when a new online offset is found, rather than reset. newLocal = local - online.
Topic Starter
peppy
2008-09-26
(*) .osb files are not asked to be deleted when exporting maps in editor.
(*) Fixed 'clap' sample notes not working correctly in Taiko Mod.
(*) Fixed personal score not updating correctly when clicking 'retry' at ranking screen.
(*) Fixed slider selection glow sticking when creating repeat sliders.
(*) Fixed osu!direct showing newest maps for wrong categories.
Topic Starter
peppy
2008-09-27
(+) Can copy timing information to clipboard (Ctrl+C at timing screen).
(*) Fixed spinner autoplay bug.
(*) Fixed timing setup window not selecting current timing point correctly when using Inherit mode.
Topic Starter
peppy
Starting work on opengl support - feature additions may be slow over the next week or so.

Here is a teaser: opengl on the left, direct3d on the right.


Note that gameplay works correctly at the moment, but many direct3d functions are still being relied on - the most important one being slider drawing. In order to port osu! totally, there is still much work to do on shader replacement, and input handling.
xerxes_oli
wow peppy i cant believe open gl is finally underway!!
Topic Starter
peppy
2008-09-28
(+) GL renderer supports sprites to an equal level of DX renderer. Can't handle reading textures from disk yet (reads via DX memory)
(*) Fixed newline escapes in chat.
(*) Fixed video seeking randomly when stopped at 00:00:00.
(*) Fixed bug with snapping notes using inhereted timing sections.
(*) Fixed bancho bug causing multiplayer chat to appear in active chat buffer (needs bancho restart).
Topic Starter
peppy
2008-09-29
(+) GL renderer loads sprites from raw data.
(+) GL renderer loads sprites from files and streams correctly.
(+) GL video displays correctly (still using directshow for rendering).
(*) Improvements to download code.

http://up.ppy.sh/files/opengl.avi for fun
mattyu007

peppy wrote:

http://up.ppy.sh/files/opengl.avi for fun
YAY AWSOME!!!!

(is the wine-ready version ready to test yet? :3)
Topic Starter
peppy
2008-09-30
(+) First testing release with OpenGl support. Keep in mind editor doesn't work and sliders don't render. Changing resolutions requires a restart. Fullscreen doesn't work. Combo fire/shaders are not supported.
(+) GL renders in standard window.
(+) GL runs with no DirectX dependencies (but will not work with Mono yet due to many native calls).
(+) Added toggle for FPS display and GL/D3D renderer.
(*) Editor won't prompt to save a map if no changes are made.
(*) Reorganisation of options menu.
xerxes_oli

peppy wrote:

(*) Reorganisation of options menu.
does this include taiko geting its own option?
mattyu007

xerxes_oli wrote:

peppy wrote:

(*) Reorganisation of options menu.
does this include taiko geting its own option?
no, that's the main menu...
the options menu is the one where you select your resolution, your skin, etc
xerxes_oli
oh....ok..sorry! :oops:
Topic Starter
peppy
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
peppy
2008-10-02
(*) Fixed colour of popups turning white unexpectedly.
(*) Fixed mouse locking to osu! window when enabling autoplay in editor test mode.

compo judging and (unsuccessful) opengl debugging ate my time.
Loginer
This map has been deleted on the request of its creator. It is no longer available.
Gilrad

peppy wrote:

2008-10-02
and (unsuccessful) opengl debugging ate my time.
Don't give up! You have my eternal gratitude for working on opengl :)
mattyu007
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
peppy
2008-10-04
(+) Clicking the bpm/offset in timing mode selects the appropriate field in timing popup.
(+) New dialog for importing beatmaps.
(*) Fixed storyboard animations running too slow.
(*) Fixed mouse not appearing on initial login screen in OpenGl renderer mode.
(*) Fixed message popups turning white after mouse hover.
(*) Minor changes to error reporting dialog.
(*) Bancho !search is always private. Uses new searching algorithm (fulltext rather than part-matching).
(*) Bancho IRC quit message overflow fixes.
Topic Starter
peppy
2008-10-05
(*) Bancho fixes.

also i died
Topic Starter
peppy
2008-10-06
(*) Fixed autoplay replays saying "played by local player".
(*) Fixed mouse disappearing at strange times.
Topic Starter
peppy
2008-10-07
(*) Must be logged in to view online scores (avoids various consequences of not having bancho connection).
(*) Moved progress bar - does it feel better?

Also check out my mini-project streaming radio @ http://rajio.ppy.sh
Gemi

peppy wrote:

(*) Moved progress bar - does it feel better?
Original was better. You could easily see how far into the song you are, now you need to actively look away from the playing area and it disturbs playing. Earlier it was easy to see even in pretty hard spots of a map.
Echo
I have to say I prefer it along the bottom as well.

Seeing as someone is going to ask for a toggle anyway, why not make it a 3 way toggle instead? none/bottom/bottomright
Topic Starter
peppy
That sounds like a viable solution. Argh another toggle though -.-.
adamskii_uk

peppy wrote:

That sounds like a viable solution. Argh another toggle though -.-.
What have you got against toggles? Are they hard to program, or do you just hate doing them?
Topic Starter
peppy
I like to minimise on useless options just to KIS(S)
Topic Starter
peppy
2008-10-08
(*) Fixed crash when opening osz files etc when osu! is already open.
Topic Starter
peppy
2008-10-09
(+) Added osu!direct integration in multiplayer mode.
(+) Added toggle for progress bar positioning (with 3 positioning modes).
(+) Added button to access Echo's offset wizard.
litium_old
C'mon peppy! you're awesome, i'm sure you'll get hte opengl up and running in no time!
Topic Starter
peppy
depends on when i fix the one bug with it. opengl works on over 50% of PCs but textures display as white blocks on others. unfortunately its not so easy to debug as it works on all my pcs :/. i'll probably have it ready for public release this weekend though.
Topic Starter
peppy
2008-10-10
(*) rajio improvements ;p
Topic Starter
peppy
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
peppy
2008-10-12
(+) OpenGl rectangle primitive support.
(+) OpenGl slider rendering (basic) added.
(+) OpenGl frame sync (limit framerate) option now supported. Try toggling to check performance.
(*) When direct3d fails to start up, users are given the option to swap to OpenGl or not, rather than forcing this behaviour.
(*) Distance snap enabled by default.
(*) Improved performance of beatmap title display (at start of play mode).
(*) Fixed FPS counter setting not saving correctly.
Topic Starter
peppy
2008-10-13
(+) Added OpenGL fallback for cards that don't support ARB texture extensions (Intel integrated graphics).
(*) OpenGl texture extension choice efficiently chooses best available method based on hardware.
(*) Improved spinner peformance by around 100%.
(*) Improved video performance by around 100%.
(*) Improved the look of gl sliders (a bit).
(*) Increased 'passing' standard for O/X in break.

wooo gl is going great.
mattyu007
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
peppy
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
peppy
This map has been deleted on the request of its creator. It is no longer available.
RemmyX25

peppy wrote:

(*) Removed old Universal Offset search method.
Whats the new method?
Topic Starter
peppy
Topic Starter
peppy
2008-10-17
(+) Added bancho status for osu!direct.
(*) Bug reports contain more detailed information including current beatmap and play mode.
(*) Fixed bug where songs folder could be deleted when choosing to delete an unmapped mp3 from song select (sorry rolled).
(*) Fixed osu!direct fail message appearing inappropriately during multiplayer downloads.
(*) Fixed mouse cursor clipping to a certain bounds when osu! is minimised in fullscreen mode.
(*) Fixed mouse cursor clipping to wrong bounds when the window is moved during play mode.
(*) Fixed occasional crashes on initialisation of multiplayer game.
(*) Fixed bug where transferring host in multiplayer game means the host can no longer select maps.
(!) HUGE code refactoring. Its a pity I can't share the beauty of this with you guys :).

This is tiring
Topic Starter
peppy
2008-10-18
(+) Added initial version of osu!direct panel management system.
(+) osu!direct handles links in chat.
(+) Added friend list support.
(+) Added 'Special' mode selection button to main menu. Currently just enables Taiko mode.
(*) osu!direct selection download status is visible even after searching again.
(*) Doubled performance of extended chat display.
(*) Offset wizard falls back to currently playing song if specific one is not available.
(*) Fixed '/watch' crash if no username is specified.
(*) Fixed shaking notes moving from their set location.
(*) Changed look of scrollbars.

Not looking good for public rls this weekend. I've been naughty and added too much new stuff, instead of getting everything stable for a build. ;(
Topic Starter
peppy
2008-10-19
(+) All BATs are automatically chat admins (when using osu! to connect).
(+) User statuses are distributed by Bancho.
(*) Fixed dodgy slider point selection in editor.
(!) Code refactoring epicness.
Topic Starter
peppy
2008-10-20
(+) New icon for special game modes thanks to LuigiHann.
(+) Added template special menu.
(+) Multiplayer games support play mode.
(*) Reintroduced scoring screen after relax plays on request.
(*) Fixed incorrect starting modes during multiplayer.
(*) Fixed banchobot dodginess with !search.
(*) Fixed score submission rules.
(*) Fixed more editor bugginess.
(*) Fixed osu!direct panel % not reaching the far-right correctly.
(*) Fixed osu!direct panel sometimes not displaying.
(*) Taiko mode can be unpaused without positioning the mouse cursor correctly.
(*) Reorganised mod screen without taiko.
(*) No more relax mod in taiko mode.
(!) Known issues: backwards compatibility with multiplayer taiko not handled. Spectator with taiko not handled at all.
Topic Starter
peppy
2008-10-21
(+) Initial implementation of 'Fruits' game mode.
(*) Goto time dialog in editor accepts more naturally formatted times (mm:ss, mm:ss:ms etc.)
(!) Huge code refactoring.

My old 2007 code is ugly :(. So much to rewrite now that I've started.
adamskii_uk

peppy wrote:

2008-10-21
(+) Initial implementation of 'Fruits' game mode.
Aha, that explains the fruity avatars. :)

Is the fruits game mode you mention for single player, multi, or both?
Also, what exactly is the 'fruits' game mode? Is it an Osu! fruit/slot machine? Can we win big prizes? :lol:
Topic Starter
peppy
2008-10-22
(+) Fruits handles sliders.
awp
This map has been deleted on the request of its creator. It is no longer available.

donnii
Hmm.. I wonder when will the OpenGL support is going to be released.. I cant play Osu! cause my Graphics card doesn't support pixel shader.. Well at least I tried it once on my bro's computer (but he reformatted it so I cant try it anymore.)
Topic Starter
peppy

carbajosa wrote:

Hmm.. I wonder when will the OpenGL support is going to be released.. I cant play Osu! cause my Graphics card doesn't support pixel shader.. Well at least I tried it once on my bro's computer (but he reformatted it so I cant try it anymore.)
short answer: when its ready. if you PM me on irc i may be able to hook you up with a pre-release test of opengl. Otherwise think this weekend or sometime next week. Unfortunately this release is held back a little due to huge changes in other areas of osu! too.
Topic Starter
peppy
2008-10-23
(*) Fruits improvements (slider handling, combo handling, plate catching).
(*) Fixed HP bar initial increase not working correctly.
(*) Reenabled score submission. New test build should be out tomorrow.

little sneak preview to keep you guys happy :p

Behon
I am intrigued!
Zerostarry
This is gonna be quite the update, looking forward to it soon. :3
mattyu007

peppy wrote:

(*) Fruits improvements (slider handling, combo handling, plate catching).
*imagines parapara* x_x
Topic Starter
peppy
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
peppy
2008-10-25
(+) Added fruit spinner support.
(*) Improvements to fruit sliders.
(*) Fixed blue fire turning brown in some rare cases.
(*) Fixed background colour resetting when using Song Setup panel.
(*) Fixed slider rotation bug.
(*) Fixed HP drain formula.
(*) Fruit autoplay improvements.
(!) More major code refactoring.

Test is now back in sync~
Saturos

mattyu007 wrote:

plate catching
http://www.youtube.com/watch?v=ywt2l8cPnm0
Echo
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
peppy
2008-10-26
(*) Changed way unplayed maps are stored locally (implemented in database).
(*) Increased leniancy on bancho timeout (up to two failures before disconnect).
(*) Vast improvement in performance when changing between sorting modes.
(*) Improved song selection performance.
(*) Fixed slider copy/paste/undo not working correctly in editor.
(*) Fixed status being reported as playing when autoplay is enabled in some cases.
(*) Fixed fail on completion of some game modes.
(*) Fixed progress metre not fading out on song completion.
(*) Fixed editor getting some fruits in it.
(*) Fixed fruits icon being too gray on initial menu load.
(*) Fixed lead-in not behaving correctly with fruits.
(*) Fixed occasional crash after spectating.
(*) Fixed taiko spinner being completed by holding down both mouse buttons.
(*) Improved spinner playback accuracy.
(*) Increased volume of soft clap.
Topic Starter
peppy
2008-10-27
(+) Current gameplay mode is sent when submitting scores.
(+) Added special menu background, basic button effects.
(*) Spinner finish has a white flash on plate.
(*) Flashes are bound to plate.
(*) Song selection returns to special menu when clicking back.
(*) Fixed osu!direct links for ancient beatmaps crashing osu!.
(*) Fixed random crashing when starting play mode.
(*) Fixed crash on spectating in some cases.

Starting private bancho testing tomorrow.
Topic Starter
peppy
This map has been deleted on the request of its creator. It is no longer available.



Download: 07th Expansion - miragecoordinator (Shiirn) [Mitchrev21's Massacre].osu
Gemi
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
peppy

Gemi wrote:

Fruits rocks! Suggestion: Add a concentracion/precision button just like in the Touhou game series. Ie a button which makes the character move slower when held, allowing for more precise control. (but of course preventing from reaching all fruits if you hold it constantly when there are large jumps that need to be done)
discussed and i think no. i only want one toggle mode, which is now dash.
Topic Starter
peppy
2008-10-29
(+) Added key binding for dash mode. Defaults to shift.
(*) Fixed play mode not set correctly to 'osu!' when entering edit song selection mode.
(*) Fixed mods not being reset when changing between game modes.
(*) Fixed max combo not displaying in editor test mode.
(*) Fixed crash occurring when using '/np' while the current song is not yet downloaded in multiplayer games.
(*) Fixed crash when disabling some mods.
(*) Fixed spectating not playing back correctly, and failing in some cases.
(*) Fixed autoplay not working in editor in some cases.
(*) Fixed taiko mode failing if first hit is missed.
(+) Web: Added user graph to front page.

Topic Starter
peppy
2008-10-30
(+) Added test bancho toggle.
(+) Added bancho protocol version negotiation. (Means test client can connect to old and new bancho).
(*) Fixed ranking dialog attempting to display online stats for unrankable game modes.
(*) Improved extended chat load time 20 fold. Slight performance increase too.
(*) Avatars are loaded progressively in the background to decrease perceived lag.
(*) Removed red tint shader effect when playing taiko mode.
(*) Fixed hide/show chat button being visible during song outro.
(*) Fixed incorrect cursor show/hide behaviour with fullscreen dialogs.

:|
Topic Starter
peppy
2008-10-31
(*) Fixed osu!direct link handing to pickup links with old 'index.php' style.
(*) Fixed ranking dialog not showing online ranking stats.
(*) Fixed taiko autoplay to handle claps correctly.
(*) Fixed pausing causing problems with submission.
(*) Fixed fruits spectator broken with new dash binding.
(*) Restored left-mouse dash mode independent of binding.

Topic Starter
peppy
2008-11-01
(+) Added osu!direct support to spectator mode.
(+) Added check for flashlight texture issues.
(*) Fixed scoreboard appearing in edit mode.
(*) Fixed in-game dialog messages not displaying in editor properly.
(*) Fixed random characters displaying when clicking a player box in multiplayer as host.
(*) Fixed update bar on main menu losing background after returning to the main menu from another play mode.
(*) Fixed timing changes not prompting for a save in editor.
(*) Fixed threading issues on bancho disconnects.
(*) Fixed flashlight not following mouse properly on slower PCs.
(*) Fixed textured not rendering correctly in OpenGl mode on some PCs.
(*) Fixed vertical flipping not working in storyboard scripting.
(*) Separated GL and DX framesync (so GL defaults to having it turned off - this seems to be a better default).
(+) Web: Added "Link This" links on each FAQ entry. Use it to link users directly to that entry with minimal fuss.
(*) Web: Fixed play history graph showing skewed stats when over 11 months of play history was present.
Topic Starter
peppy
2008-11-02
(+) Added '/ignore', '/unignore' commands.
(+) Can use quick jump with 'F7' from main menu.
(*) Fixed flashlight crash.
(*) Fixed red tint shader effect persisting after fail.
(*) Fixed slider misses not showing miss cross at both ends.
(*) Fixed bug where aborting an osu!direct download would render it impossible to download the same map again.
(*) Decreased traffic required when sending request for updated beatmap information.
(*) Increased interval betweel osu! packet sends.
(*) FPS counter no longer blocks chat buttons.
(*) Fixed bug where songs duplicate on first import when no osu! database is present locally.
(*) Huge multiplayer bug fixes.
(*) Bancho low-level communication improvements.
(*) Improved handling of unplayed maps.

@testers: if you get any problems swap to test bancho. not sure if i made any breaking changes.
@others: no public build today unfortunately. its still looking hopeful for the next couple or days though.

Topic Starter
peppy
2008-11-03
(+) Multiplayer play mode is displayed in lobby listing.
(*) Fixed bug with BSS submission.
(*) Fixed slider bars not following mouse.
(*) Fixed rounding errors on offset wizard.
(*) Added new combo storyboard change support in fruits mode.
(*) Changed taiko break pass/fail graphic to be based off accuracy (>80% is passing).
(*) Fixed alignment of multiplayer scoreboard for resolutions under 1024x.
(*) Improved replay accuracy with sliders.
(*) Improved auto accuracy. (100% on marisa @ 3200% speed while frapsing).
Topic Starter
peppy
2008-11-04
(+) Added mousewheel volume adjustment/volume display to main menu.
(+) Beatmap store will be refreshed on exiting osu!direct (full mode) if downloads were completed.
(*) Fixed beatmap-specific skinned cursor sticking after exiting a beatmap.
(*) Changed offset wizard to use tutorial song.
(*) Fixed holding middle mouse button stopping replay from working.

mmmm
awp
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
peppy
2008-11-05
(+) Added tutorial to osume distribution.
(+) Offset wizard automatically downloads the tutorial.
(+) Added scheduling support for events occurring on main thread. This is cool, but a lot of code needs to be rewritten to benefit.
(+) Added special support for the tutorial.
(+) Added fruits ranking screen.
(*) Added support for hp graph lines on OpenGl.
(*) Ranking screen animated in when spectating.
(*) Fixed spectating causing random freezes which require hard restart of osu!.
(*) Changed fruits scoring, rank and accuracy calculations.

test build 495 is the release candidate. please test it thoroughly and report any game-breaking bugs. focus on ranking, offset wizard, and anything else i mentioned in the changelog above.

aiming for public release within 24hours.
Topic Starter
peppy
2008-11-06
(*) Fixed mods displaying twice on ranking screen.
(*) Fixed size of hit100 sprite on ranking screen.
(*) Fixed offset wizard crash if closed then opened again while downloading tutorial.
(*) Fixed progress metre on song select not moving.
(*) Fixed crash on initialisation in some rare thread race conditions.
(*) Fixed ranking sprites appearing after end of map in some cases (when mp3 ends very suddenly after last hitobject).
(*) Fixed random threading issues using scheduling.
(*) Fixed sound when clicking menu items on special mode selection screen.

(posted a bit late)
Topic Starter
peppy
2008-11-08
(+) HardRock mode for fruits increases the jumpiness of fruit spacing (yes this is a bit dodgy atm).
(+) Bookmarks can be added from test mode (hit 'B').

probably back in full action tomorrow
Topic Starter
peppy
2008-11-09
(+) osu! configuration is stored on a per-windows-user basis.
(+) Added osu! uptime to menu screen.
(*) Fixed slider->hitcircle conversion occurring on taiko-specific maps when it shouldn't.
(*) Fixed 'SongSelectActiveText' skin colour not working as expected.
(*) Fixed crash when selecting "Clear All Notes' in editor.
(*) Fixed inserting bookmarks in test mode causing a hard crash.
(*) Fixed spectating taiko plays not working correctly.
(*) Fixed osu!direct bug where game would crash on downloading an older beatmap.
(*) Drastically reduced taiko HP increase rate.
Topic Starter
peppy
2008-11-10
(+) BSS window flashes when upload is complete.
(+) Number of retries on a single play session are shown (>2).
(*) Fixed song selection not searching in source field.
(*) Allow isntant unpausing while in test mode.
(!) Finished judging beatmap competition maps :p.
(!) Web: Updated terms and conditions, an added warning about multiple accounts and no username changing.
Topic Starter
peppy
2008-11-11
(*) Overall load speed increase by 9000? A lot anyway.
(*) Increased osu!.db read speed by 80%.
(*) Increased beatmap scanning speed by 25%.
(*) Fixed colour changing in editor.
(*) Fixed avatars not loading correctly.
(*) Reduced size of osu!.db by 50%.
(*) Main menu osu! logo ignores inhereted timing sections.
(*) Reduced number of audio samples loaded at startup.
(*) Moved SkinManager initialisation to point of use, rather than startup.
(*) Moved hash cache to common config file, rather than per-user setup.
(*) Improved performance of opening difficulties in editor.
(*) Improved startup performance.

ZOMG b500! and huge fixes and performance increases to boot.
Topic Starter
peppy
2008-11-12
(+) Added support for private chat tabs. /chat or /query to open one.
(*) Fixed mouse clip being set incorrectly after res change in fullscreen (i hope).
(*) Fixed 'awpbad' bug.
(*) Fixed last frame of replays not playing back.
(*) Main menu volume changes are retained.
(*) Fixed spectator getting stuck at ranking screen if host user retries too quickly.
(*) Fixed chat buttons causing impossible unpause if mouse cursor is located over one of them before a delayed pause.
(*) Fixed CtB replays missing at high playback speeds (32x).
(*) Changed effect of buttons appearing on dialog popups.
(*) Audio playing prior to entering offset wizard is restored on exit.
(*) Fixed capitalisation of retries message.
(*) Fixed spinner being 0.5 pixels misaligned.
(*) Increased robustness of mouse cursor display (better in opengl especially).
(*) Fixed bug causing editor to crash when using timing point inheritance in some cases.
(*) Fixed order of sorting for 'Newest Maps' option in osu!direct.

tasty
Topic Starter
peppy
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
peppy
2008-11-14
(+) Added icons on song select for current mode (not finalised, the osu! one looks a bit shoddy).
(*) Fixed /bb not working with previous code changes.
(*) Fixed combo counter not appearing smoothly.
(*) Fixed autoplay not hitting first note if it is at offset 0.
(*) Fixed new songs (mp3s) not displaying in song selection.
(*) Fixed chat window not hiding in time when first hitobject is too close to start of mp3.
(*) Fixed pause while failing bug.
(*) Fixed level overflow for people hitting level 99.
(*) Score submission database optimisations.
Topic Starter
peppy
2008-11-15
(*) Fixed spectator crashing bug.
(*) Fixed bug when enabling autoplay while paused in test mode (you can't do this anymore).
(*) Fixed 'approved' status message not displaying on starting play of a beatmap.
(*) Fixed occasional crash on clicking unpause cursor.
Topic Starter
peppy
2008-11-16
(+) secret
(+) Added local score support for all game modes.
(+) Added replay export support for all game modes.
(+) osu!direct supports forum links in chat (t=* and p=*) for beatmap pickup.
(+) Added toggle for spectator list display.
(+) Added web access icon to edit mode song select.
(*) Increased harshness of CatchTheBeat accuracy/rank calculations.
(*) Fixed CatchTheBeat replay accuracy.
(*) Optimisations of local score database handling. Should be about 10x as fast.
(+) Alerts when friends come online.
(*) Fixed window flashing not working.
(*) Fixed yucky combo fire when going yellow -> blue -> yellow -> blue.
(*) Fixed fellow spectators list disappearing randomly.
(*) Fixed crash when trying to change volume of a timing section when there are no timing sections.
(*) CatchTheBeat hard mod equation improvements.
(*) Some graphics changes.
(!) Database fixes, replay purging, general maintenance.
chan

peppy wrote:

(+) secret
sounds amusing
RemmyX25

chan wrote:

peppy wrote:

(+) secret
sounds amusing
sounds interesting
Neo@lex

RemmyX25 wrote:

chan wrote:

peppy wrote:

(+) secret
sounds amusing
sounds interesting
sounds arousing
awp

neo@lex wrote:

RemmyX25 wrote:

chan wrote:

sounds amusing
sounds interesting
sounds arousing
sounds awpsome
Topic Starter
peppy
2008-11-17
(+) Added line number to storyboard error popup.
(+) Added HP drain to Catch the Beat mode.
(+) Added osu!direct support for all forum pickups.
(+) Ctrl-C in design mode will copy current ms time to clipboard.
(*) Friend online alerts are queued and combined into a single alert.
(*) Fixed folder sorting.
(*) Changed query tab display to be more easy to follow.
(*) Removed 1 second elay between pauses in test mode.
(*) Fixed CtB rounding error.
(*) Fixed CtB missing aligned hits if PC lag occurs.
(*) Fixed editor getting stuck if save is cancelled when opening another difficulty.
(*) Fixed skip being possible via space bar when it shouldn't be.
(*) Fixed tab overflow.
(*) Middle-screen popups appear above the extended chat pane.
(*) Fixed link matching for osu!direct chat pickups.

i need a break :'(
Topic Starter
peppy
2008-11-18
(*) Improved performance of in-game score retrieval substantially.
(*) Web: Improved site beatmap listing performance over 40x.
(*) Web: Front page 'Most Played' info includes CtB plays.
(*) Web: Total play count in header includes CtB plays.
(!) Web: upppy! performance improvements.

and i took a break.... by spending 9 HOURS optimising database queries. ;.;

Topic Starter
peppy
2008-11-19
(*) Fixed bancho not saving channels on restart.
(*) Fixed incorrect rankings showing up in wrong mode.
(*) Fixed relax mod scores being saved locally.
(*) Fixed combo fire disappearing in CtB when no notes are hit for more than a second or so.
(*) Fixed first note spinner throwing off colour index in CtB mode by one.
(*) Fixed test mode bugging when enabling autoplay after the last hitcircle.
(*) Small improvement in load time of beatmaps with many breaks.
(*) Enabled CtB play mode scoreboards.
(*) Fixed /me and /np in private chat tabs.
(*) CtB ignores skin custom colours.

bugs bugs bugs
awp
And well done, too.
Topic Starter
peppy
2008-11-20
(*) Removed stopwords from fulltext search index. Beatmap searching should work better now.
(*) Bancho fixes.
(*) osu! fixes to play nicer with Bancho.
(*) Fixed /chat twice on same user crashing osu!.

thread lock thread lock thread lock thread lock thread lock thread lock thread lock thread lock
Topic Starter
peppy
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
peppy
2008-11-22
(+) Added new achievement.
(+) Song ratings are visible after playing songs (even after you have already rated it).
(+) Song selection mode graphic pulsates with the beat. And rotates in 2/3 of the modes.
(+) Added taiko barlines. Thinking they should be a bit thicker.
(*) Slider point editing defaults to grid snapping.
(*) Fixed bug where placing slider head and end on same grid location (with no line) causes weird artifacts.
(*) Fixed random editor crashing.
(*) Fixed editor crashing on undo/redo.
(*) Text drawing performance improvements (~20%).
(*) Fixed lag occurring on test mode on some PCs.
(*) Fixed updater autostart option not being saved to correct config file.
(*) Updater no longer has Libraries\ dependency - this is automatically deleted next time you run osume. New public osume is also available for those that really care.
(*) 'Watch Replay' button doesn't appear if it isn't necessary (online rank > 40).
LuigiHann
The song select icons shouldn't rotate all the way around, just have them sway back and forth while remaining mostly upright

\ | / | \ | / etc
Topic Starter
peppy
2008-11-23
(*) Rating shows up for your own maps on ranking dialog.
(*) Fixed search not totally obeying ranked/unranked criteria.
(*) Chat window has a delay on moving user panels around after scrolling.
(*) Fixed problem with spinners in autoplay.

just some bug fixes. i guess you could say i had a day off? in a way.
Topic Starter
peppy
2008-11-25
(*) Improved performance on test mode for some PCs.
(*) Fixed window position of open dialog in editor.
(*) Changing difficulty in the File > Open dialog can be used to preview difficulties before loading. Useful for comparison.
Topic Starter
peppy
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
peppy
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
peppy
2008-11-29
(+) Added different colours for subscribers and BATs in chat.
(+) Movement tween support in design mode.
(*) Fixed fade during breaks in editor not acting correctly.
(*) Fixed crash when sending message too fast on first Bancho login.
(*) Changed process priority settings for main osu! thread.
Topic Starter
peppy
2008-11-30
(+) Added tween handling.
(+) Inprovements in many areas of storyboard editor.
(+) Keyframe navigation and manipulation.
(*) Changed internal handling of sprite alpha channel.
Topic Starter
peppy
2008-12-01
(+) Added new metadata argument "time" for exact title time-wise positioning.
(+) Added origin position choice.
(+) Removing keyframes correctly joins surrounding tweens.
(*) Fixed cursor skinning not working correctly.
(*) Fixed cursor not hiding properly.
(*) Fixed alignment of high score ranks on song select.
(*) Fixed [wait] argument not displaying correctly in song metadata on long waits.
(*) Fixed song selection sorting issues with same artist/title but different creator.
(*) Changed multipliers for HardRock and DoubleTime in Catch the Beat mode.
(*) Increased size of flashlight in Catch the Beat mode.
(*) Fixed star rating not displaying properly on ranking dialog.
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