forum

VINXIS - Applause [Osu|Taiko]

posted
Total Posts
151
Topic Starter
Pachiru
This beatmap was submitted using in-game submission on dimanche 19 février 2017 at 18:41:42

Artist: VINXIS
Title: Applause
Tags: Ayyri Aldwych Oui Noffy Kotori-Chan
BPM: 120
Filesize: 5063kb
Play Time: 01:06
Difficulties Available:
  1. Advanced (1,84 stars, 127 notes)
  2. Aldwych's Futsuu (2,23 stars, 136 notes)
  3. Ayyri's Muzukashii (2,41 stars, 239 notes)
  4. Challenging (3,08 stars, 193 notes)
  5. Oui's Kantan (0,92 stars, 71 notes)
  6. Simple (1,2 stars, 57 notes)
Download: VINXIS - Applause
Information: Scores/Beatmap Listing
---------------
Higher quality audio file available over here !



Bubbled by sheela, Xinely & Bakari
Taiko Icon by Chromoxx
Qualified by ezek


Kantan made by Oui
Futsuu made by Aldwych
Muzukashii made by Ayyri
Oni made by Chromoxx (Downloadable link here)
Hitsounds made by Kotori-Chan
Storyboard made by Noffy

The high quality background is from Noffy, thanks a lot!
And for finishing this textbox, I have to thanks Fina for the banner, it's very great!

Ayyri
yo

fix the bg size btw
muzu
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 1
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 2181,16181,18181,34181,66181
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.1

[Metadata]
Title:Applause
TitleUnicode:Applause
Artist:VINXIS
ArtistUnicode:VINXIS
Creator:Spotty
Version:Ayyri's Muzukashii
Source:
Tags:Ayyri
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:2
OverallDifficulty:5
ApproachRate:10
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"56256747_p0.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
2181,500,4,1,0,75,1,0


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Topic Starter
Pachiru
am gay
Sotarks
hi,

general
  1. fix your background it musn't be higher than 1366x768
[]
easy
- 00:42:165 (1) - you don't want to curve a bit this slider to follow the circular flow of your previous patern ?
- 00:43:665 (2,3) - the flow between those 2 notes is kinda weird, if you rotate 3, it could be better.
[]
normal
- 00:05:165 (3) - this overlap is totally not acceptable in a normal diff, you wanna kill newbies or what ? xd
- 01:00:165 (1) - this overlap aswell is questionnable, i suggest you to fix it.
[]
hard
- 00:25:415 (5,6,7,8) - those doubles are kinda hard for players that play this kind of SR, i suggest you to replace them by smth like this what do you think?
- 00:33:415 (5,6,7,8) - same for this one and the others, and also you miss a clap for this one dude 00:34:040 - here.
[]
gl~
Topic Starter
Pachiru

Sotarks wrote:

hi,

general
  1. fix your background it musn't be higher than 1366x768
[]
easy
- 00:42:165 (1) - you don't want to curve a bit this slider to follow the circular flow of your previous patern ? done
- 00:43:665 (2,3) - the flow between those 2 notes is kinda weird, if you rotate 3, it could be better. done too
[]
normal
- 00:05:165 (3) - this overlap is totally not acceptable in a normal diff, you wanna kill newbies or what ? xd seems to be okay imo
- 01:00:165 (1) - this overlap aswell is questionnable, i suggest you to fix it. i will see with other mods and then i will changed it if necessary
[]
hard
- 00:25:415 (5,6,7,8) - those doubles are kinda hard for players that play this kind of SR, i suggest you to replace them by smth like this what do you think? nope i prefer like that :c
- 00:33:415 (5,6,7,8) - same for this one and the others, and also you miss a clap for this one dude 00:34:040 - here.yep changed the clap
[]
gl~
thanks ♥
Aldwych
As requested.

http://puu.sh/s0QLU/b35b81f36f.osu

Don't forget the tags.
VINXIS
chek th bottom of my uSErPagE

genrl

  1. yea

ez

  1. 00:19:665 (2,3) - u fUKD TH BLANKet
  2. th intro slidr curves look kinda weird but who carez

nrml

  1. nic : 0

hrd

  1. 00:34:040 - whers the note heRe thts kinda weird tbh even with th consistency thing in mind
  2. 00:35:165 (5,6,1) - sud centr the circle between them cuz rn its just blankt with 5 but 1's offset looks rly weird
  3. 00:49:165 (3,4,5,1) - ez 2 misread might worth to just add a repeat on the slider and delete the circle at 00:49:915 (4) - while moving the sht after Xd
  4. 00:53:915 (8,2) - ths lookz lik cancr/ prety weird cuz of how ther so close 2gethr (and also overlapping rly badly).... ugl.y
  5. 01:05:415 (5,6,7,8,1) - tht spacing doesnt read/blend wit tht rhythm at all wOt just add a note at 01:05:665 -
ye
Frey
Request from in-game

  • Normal
  1. 00:16:165 (1,2) - Basically I don't recommend you to do such overlap in an Normal, reason is simple, 00:17:165 (2) - is not long enough to show a clear path. It should be hard to predict the path for those new players. Just, don't overlap
  2. 00:24:165 (1) - whistle is better than finish sound, or just lower the volume
  3. 00:28:165 - 00:32:165 - 00:36:165 - 00:40:165 - 00:44:165 - ...... 01:04:165 - the same as above

    Hard
  4. 00:05:665 (5,6) - move to x384 y308 to unify the spacing
  5. 00:40:165 (5) - NC
  6. 00:44:165 (5) - NC
  7. 00:48:165 (5) - NC
  8. 00:52:165 (5) - NC
  9. 00:56:165 (5) - NC
  10. 01:00:165 (5) - NC
  11. 01:04:165 (5) - NC

Good Luck :)
Epsile
Request from in-game.

Oui's Kantan
00:03:165 (2) - Remove this. The beginning of this song should be calm. Save 2/1 patterns for later.
00:05:165 (4) - ^
00:06:665 (6,7) - Remove 6, and make 7 k.
00:11:665 (12) - Remove this for rhythmic purpose. It's still calm in this section of the song.
00:15:665 (18) - ^
00:22:665 (29) - I'd remove this because it gives the map a bit of consistency with 00:19:165 (23,24) - .
00:26:665 (34) - Try removing this. It makes the music seem a bit over-dramatized with this in here. Keep in mind the song is supposed to be calm.
00:30:165 (39,40,41) - Using a 1/2 pattern in a slow song could work, but in my opinion I think you should delete 40 and make 41 k so that it's easier for the player.
00:34:165 (46,47,48) - Same reason as above, but either way it's almost fine in here because of the kiai.
00:38:165 (52,53,54) - Don't use this pattern here. Use the pattern that I suggested above.
00:53:665 (77) - Remove this for consistency.
00:57:915 (83,84) - Ehhh, I don't know how to feel about this. It sounds nice, but it just throws me off. That's just me, though.
That's really all there is. It's solid, just move some things around.

Aldwych's Futsuu
00:37:165 (50) - Make this k for musical purposes.
00:45:165 (18) - ^
00:39:915 (2) - Forgot to mention this. ^
00:54:165 (17) - Make this d for the same reason.
00:56:915 (25) - ^
01:06:165 (7) - Make this D.
Really solid Futsuu.

Ayyyyyyyyyyyyri's Muzukashii
suh dude
Don't really see anything wrong here. Only suggestion is to rethink those triplets that go ddk, because even with a slow song, you should only really do monochromatic triples.

Hope this gets ranked!
Topic Starter
Pachiru

Frey wrote:

Request from in-game

  • Normal
  1. 00:16:165 (1,2) - Basically I don't recommend you to do such overlap in an Normal, reason is simple, 00:17:165 (2) - is not long enough to show a clear path. It should be hard to predict the path for those new players. Just, don't overlap i will see with further mods and i will keep that good idea in mind, i already have an idea of how it could be moved !
  2. 00:24:165 (1) - whistle is better than finish sound, or just lower the volume
  3. 00:28:165 - 00:32:165 - 00:36:165 - 00:40:165 - 00:44:165 - ...... 01:04:165 - the same as above i will also change the hitsounds after, once i'll have enough mods ! :p

    Hard
  4. 00:05:665 (5,6) - move to x384 y308 to unify the spacing
  5. 00:40:165 (5) - NC
  6. 00:44:165 (5) - NC
  7. 00:48:165 (5) - NC
  8. 00:52:165 (5) - NC
  9. 00:56:165 (5) - NC
  10. 01:00:165 (5) - NC
  11. 01:04:165 (5) - NC changed everything !!! <3

Good Luck :)
THANK YOU FREY MUCH <3
Aldwych
00:37:165 (50) - Make this k for musical purposes. Yep
00:45:165 (18) - ^ This one is lower and goes even low, d is fine.
00:39:915 (2) - Forgot to mention this. ^ Hmm i prefer ddk since the melody adds on the k fits well for the contrast.
00:54:165 (17) - Make this d for the same reason. Melody makes k accurate
00:56:915 (25) - ^ I'm ok with k.
01:06:165 (7) - Make this D. Not enough loud for finisher.
Really solid Futsuu.
Thanks for the mod :D

GIMME THE THING THAT I LOVE!
Oups wrong song.

http://puu.sh/siiab/97a48bd4d9.osu
Oui

Epsile wrote:

Oui's Kantan
00:03:165 (2) - Remove this. The beginning of this song should be calm. Save 2/1 patterns for later.
00:05:165 (4) - ^
00:06:665 (6,7) - Remove 6, and make 7 k.
00:11:665 (12) - Remove this for rhythmic purpose. It's still calm in this section of the song.
00:15:665 (18) - ^
00:22:665 (29) - I'd remove this because it gives the map a bit of consistency with 00:19:165 (23,24) - .
00:26:665 (34) - Try removing this. It makes the music seem a bit over-dramatized with this in here. Keep in mind the song is supposed to be calm.
00:30:165 (39,40,41) - Using a 1/2 pattern in a slow song could work, but in my opinion I think you should delete 40 and make 41 k so that it's easier for the player.
00:34:165 (46,47,48) - Same reason as above, but either way it's almost fine in here because of the kiai. I will mark the beginning of the kiai with this pattern
00:38:165 (52,53,54) - Don't use this pattern here. Use the pattern that I suggested above.
00:53:665 (77) - Remove this for consistency.
00:57:915 (83,84) - Ehhh, I don't know how to feel about this. It sounds nice, but it just throws me off. That's just me, though. It will stay
That's really all there is. It's solid, just move some things around.
Thank you for your mod, pretty useful :).
HootOwlStar
m4m from queue. the std diffs are quite solid so the mod will be short.
[general]
  1. not sure about the gap between Easy and Normal since ez is like notes with 1/1 gaps and small distance spacings while norm is full of 1/2. could consider to introduce some simple 1/2 patterns in the ez diff, like making 00:57:165 (4) - and 01:05:165 (4) - 3/2 reverses
  2. the kiai section distribution is fucked up. try this out https://puu.sh/spemD/38da9a3804.JPG
  3. the .mp3 file is disrupted in the end so it would be better if you reedit the music file again. and remember to do hitsounds dude.
  4. the current background image is 1367x768, in which it doesn't satisfy the 16:9 resolution so as @Ayyri said, fix the bg size.
[mod]
  1. in ez, 00:02:165 (1,1) - firstly the current pattern ruins the music section count. using simple explanations, consider 8 beats as a section (since the notes occurs to undergo repetition) then 00:10:165 - becomes the start of the new section. covering it up with a reverse instead of given some emphasis onto it via ways would be really weird in some kind of sense. like do the words make any sense in the first place lolz. consider to apply the suggestion https://osu.ppy.sh/ss/6621168 (view the timeline and the sliders). secondly the distance snapping is ruined here. move slider (1) to x:76 and horizontally flip the clone so that it reaches x:436 and that would do the trick. of course you need to adjust the parts afterwards as well anyway.
  2. in norm, just saying that 00:22:915 (2) - didn't really correspond with making an equilateral triangle with 00:21:165 (3) - and 00:22:165 (1) -
  3. in hard diff though. really like the diff anyway but still some minor things.
    -> 00:17:665 (4) - would be better if you split the slider into 2 circles or at least make the slider design different from 00:17:165 (3) - to emphasize the audibly stronger beats. the former will be better btw.
    -> 01:06:165 (11) - missed NC.
please find me in game or ask others if you don't understand any of it lolz i'm new to the gae m. good luck anyway.
Irohas
as requested

hard
pk pas d'hitsounds
00:09:165 (3,4,5,6) - 00:15:165 (3,4,5,6) - tu devrais améliorer ce square pattern
00:42:040 - essaie de faire un triplet par ici?
00:19:665 (7,8,9) - continue le stream jusque la blue tick ?
00:35:040 - essaie de placer une note ici? comme tu as suivi depuis le début ces wub wub
tu devrais essayer de mettre d'autre pattern que le carré, genre étoile etc ça devrait changer (;

normal
00:18:915 (2) - 00:22:915 (2) - 00:26:915 (2) - etc. je crois c'est trop difficile pour les débutants d'en avoir deux des comme ça avec 00:19:415 (3) - (simple opinion, tu peux garder)
00:57:165 (3) - pourquoi pas tenter ce genre de slider pour innover ? http://osu.ppy.sh/ss/6626145 comme pour (00:33:165 (3) -)

easy
tu devrais importer un soft-sliderslide parce que le son de 00:02:165 (1) - rend trop lourd ):
00:08:165 (1) - je pense qu'il devrait démarrer à 00:10:165 -
00:26:206 (1) - fail je crois snap le sur la white tick
tu devrais tenter d'autres rythme pour la variété parce que ce rythme 00:54:165 (1,2,3,4) - est overused je pense
[]
gl!
Ayyri
o shit, forgot to reply dX

@Epsile: I think the duocolor triples are okay, cuz like you said, the bpm is pretty slow. And they're usually following a 1/8 sound, so since I didn't want to have a difficulty spike for those, I equaled it out by following more than one instrument with them. (Keeps overall pattern consistency as well.)

Thanks for the mod!
Aurele
Salut! #modreqs

Easy
  1. 00:14:165 (2) - Ajoute un nouveau combo ici, sinon c'est un peu trop long avec le dernier slider. Ensuite, le slider n'est pas symétrique, tu pourrais essayer de faire quelque chose de mieux!
    Pourquoi est-ce qu'il n'y a pas d'hitsounds ici? Je te suggère d'en ajouter pour ajouter des sons à la difficulté.
Normal
  1. Parfait! Tu as bien mis tes hitsounds.
  2. En ouvrant le AiMod, on peut remarquer qu'il y a une erreur du côté de 'Stack Leniency', essaye de modifier un peu pour remédier au problème!
Hard
  1. Il manque les hitsounds ici! Sinon, la structure est bien fait, les objets sont aux bons endroits avec un bon spacing. Bravo!
J'ai honte de seulement te donner ça, mais tes difficultés en stds sont super bien! J'espère qu'un BN puisse passer bientôt! :D
Topic Starter
Pachiru

HootOwlStar wrote:

m4m from queue. the std diffs are quite solid so the mod will be short.
[general]
  1. not sure about the gap between Easy and Normal since ez is like notes with 1/1 gaps and small distance spacings while norm is full of 1/2. could consider to introduce some simple 1/2 patterns in the ez diff, like making 00:57:165 (4) - and 01:05:165 (4) - 3/2 reverses
  2. the kiai section distribution is fucked up. try this out https://puu.sh/spemD/38da9a3804.JPG
  3. the .mp3 file is disrupted in the end so it would be better if you reedit the music file again. and remember to do hitsounds dude.
  4. the current background image is 1367x768, in which it doesn't satisfy the 16:9 resolution so as @Ayyri said, fix the bg size.
[mod]
  1. in ez, 00:02:165 (1,1) - firstly the current pattern ruins the music section count. using simple explanations, consider 8 beats as a section (since the notes occurs to undergo repetition) then 00:10:165 - becomes the start of the new section. covering it up with a reverse instead of given some emphasis onto it via ways would be really weird in some kind of sense. like do the words make any sense in the first place lolz. consider to apply the suggestion https://osu.ppy.sh/ss/6621168 (view the timeline and the sliders). secondly the distance snapping is ruined here. move slider (1) to x:76 and horizontally flip the clone so that it reaches x:436 and that would do the trick. of course you need to adjust the parts afterwards as well anyway.
  2. in norm, just saying that 00:22:915 (2) - didn't really correspond with making an equilateral triangle with 00:21:165 (3) - and 00:22:165 (1) -
  3. in hard diff though. really like the diff anyway but still some minor things.
    -> 00:17:665 (4) - would be better if you split the slider into 2 circles or at least make the slider design different from 00:17:165 (3) - to emphasize the audibly stronger beats. the former will be better btw.
    -> 01:06:165 (11) - missed NC.
please find me in game or ask others if you don't understand any of it lolz i'm new to the gae m. good luck anyway.

I changed everything here, but for the ez modification, I just didn't do the same as you did, but it's still a good thing, thanks for your mod, I appreciate it a lot!!!! For hitsounds, it will be done by a friend so don't worry <3

MugiwaraSekai wrote:

as requested

hard
pk pas d'hitsounds un ami va les faire pour moi!
00:09:165 (3,4,5,6) - 00:15:165 (3,4,5,6) - tu devrais améliorer ce square pattern justement j'ai fais exprès de le faire avec un style bancale!
00:42:040 - essaie de faire un triplet par ici?pas ici, je trouve que ça s'adapte mal avec la suite :/ je garde quand même l'idée en tête au cas ou owo
00:19:665 (7,8,9) - continue le stream jusque la blue tick ?nope, je suis pas d'accord, j'étais pas trop chaud pour mettre trop de petits streams :/
00:35:040 - essaie de placer une note ici? comme tu as suivi depuis le début ces wub wub changé !
tu devrais essayer de mettre d'autre pattern que le carré, genre étoile etc ça devrait changer (;

normal
00:18:915 (2) - 00:22:915 (2) - 00:26:915 (2) - etc. je crois c'est trop difficile pour les débutants d'en avoir deux des comme ça avec 00:19:415 (3) - (simple opinion, tu peux garder) je pense que c'est bon pour le moment, il faut s'y habituer :)
00:57:165 (3) - pourquoi pas tenter ce genre de slider pour innover ? http://osu.ppy.sh/ss/6626145 comme pour (00:33:165 (3) -)vu que je suis le même rythme sur le pattern d'avant, je pense que ce serait mieux que je le laisse comme ça, je garde tout de meme l'idée en tête !

easy
tu devrais importer un soft-sliderslide parce que le son de 00:02:165 (1) - rend trop lourd ):
00:08:165 (1) - je pense qu'il devrait démarrer à 00:10:165 -
00:26:206 (1) - fail je crois snap le sur la white tick
tu devrais tenter d'autres rythme pour la variété parce que ce rythme 00:54:165 (1,2,3,4) - est overused je pense
Tout a été changé avec le mod précédent :)
[]
gl!
MERCI BEAUCOUP A TOI <3

Gabe wrote:

Salut! #modreqs

Easy
  1. 00:14:165 (2) - Ajoute un nouveau combo ici, sinon c'est un peu trop long avec le dernier slider. Ensuite, le slider n'est pas symétrique, tu pourrais essayer de faire quelque chose de mieux!
    Pourquoi est-ce qu'il n'y a pas d'hitsounds ici? Je te suggère d'en ajouter pour ajouter des sons à la difficulté.
Normal
  1. Parfait! Tu as bien mis tes hitsounds.
  2. En ouvrant le AiMod, on peut remarquer qu'il y a une erreur du côté de 'Stack Leniency', essaye de modifier un peu pour remédier au problème!
Hard
  1. Il manque les hitsounds ici! Sinon, la structure est bien fait, les objets sont aux bons endroits avec un bon spacing. Bravo!
J'ai honte de seulement te donner ça, mais tes difficultés en stds sont super bien! J'espère qu'un BN puisse passer bientôt! :D

Answered on IRC. Thanks a lot Gabe ! <3
samsam2233
Hi


00:35:165 (4) - This slider i think you should reduce the length and add 2 notes like this http://puu.sh/st3lJ/fb83463c91.jpg
00:35:915 (7,1) - For this 2 notes, you can add a note between them
00:38:165 (1,3) - For this 2 sliders you can also add a note between them,because the beat will hear clearly
00:41:915 (7) - this note can instead of short slider
00:42:165 (1,2) - same as above
00:42:165 (1,2) - ^
00:50:165 (1,3) - ^^
00:52:165 (1,2,3) - i suggest it can instead by stream

Actually you can change to stream instead sliders at last kiai time part
GL :)
Alex3i2
NM/M4M
https://osu.ppy.sh/s/535115
if you don't find nothing good to improve your map , i am sorry! and will be a NM.


hard

00:04:165 (1) - Here is a strong beat (circle). Better slider ? You used sliders on strong beats
00:02:165 (1,2,3,4,5,6) - slider slider , circle circle circle circle. ( the other ones follow this rule)
00:18:540 (3) - circle 00:19:040 (6) - circle . Even the beats are nnot strong , sounds preety nice . Idk , do it if you like . If you like ,make sure you do the same to all
00:44:165 (1,3) - add a little curve on those?00:52:165 (1,3) - same like this if you did on first

normal:
00:14:165 (1,3) - make those the same?

Sorry i can't see anything else
Just my opinions , ignore them if you don't like
Noffy
[Easy]
Hi I'm here to mod sliders :^)

00:02:165 (1) - The white anchor point after the red one makes the turn look a bit odd. Maybe consider having it like this instead? http://puu.sh/stixV/42b4c9babb.jpg (the first three points are also adjusted a bit for slightly smoother curve.)
00:06:165 (1) - (if you do ^ )
00:10:165 (1) - Maybe make exactly symmetrical accross the y-axis? owo Or at least so that the two ends are the same height, the right is noticably lower than left at the moment umu.
00:14:165 (1) - Try centering the red anchors on the white ticks? It'll help this slider be more ~symmetrical~
00:21:665 (4) - Maybe move a little bit to the left so the circle would come straight out of (3)? >w< http://puu.sh/stk92/48c76a4e47.jpg
00:26:165 (1) - Hmm, why not make this more curved like 00:30:165 (1) - is so that they can match? It's a bit flat right now.
00:33:665 (5,1) - Please improve blanket :<
00:40:165 (3,4) - Maybe copy and paste 3 to ensure that these two are perfectly symmetrical? It's slightly off right now.
00:44:165 (3,4) - ^
00:57:165 (4,1) - Maybe consider extending (4) to the blue tick like this to better follow the drums. It does result in a 1/2 gap, but I think that should be okay considering how slow the song is.
01:05:165 (4,1) - ^ same as above.

[Normal]
Maybe consider making this difficulty CS 3.5? so that the set can go 3>3.5>4
Part of why I suggest that is because I think it makes your patterns look more nice and spacious in this difficulty >w<
(especially things like 00:04:165 (1,2,3) - I think look better at 3.5 owo)

00:02:165 (1,2,3) - Flow is a bit harsh here. Consider moving 1 and 2 to the left and down a bit. Like thissu
00:10:165 (1,2,3) - This looks nice! :)
00:17:165 (2,3) - Maybe instead have 3 come straight out of 2? It feels a bit more natural this way, having it go down feels a bit off when 2 required moving up out of the end of 00:16:165 (1) - .
00:18:165 (1,2) - Spacing randomly dropped here?
00:19:665 - Since the bzzt starts here, maybe having the rhythm like this could fit better: clicky
bzzt
00:22:915 (2,3,4) - Same rhythm suggestion as above ^
00:26:915 (2,3,4) - ^
00:30:915 (2,3,4) - ^
00:41:165 (3,4) - Should be like this instead to match with how you mapped 00:25:165 (3) - and 00:33:165 (3) -
00:49:165 (3,4) - ^
00:57:165 (3) - ^
01:05:665 (4,5,1) - Hmm, I think having a triangle like this right at the end looks a bit odd. Maybe make a nice curve instead?

[Hard]
00:04:165 (1) - Maybe consider having just a circle at 00:04:415 instead, since the main melody pauses for a little bit there.
same thing
00:08:415 (1) -
00:12:165 (1) -
00:47:165 (3) - Consider changing like this http://puu.sh/stlF0/ca172d57c2.jpg so that the bend is consistent with 00:43:165 (3) - .

[Ayyri's Muzukashii]
00:04:165 - While there is a note here, it feels unfitting for it to be mapped this way because it's not part of the main melody. Maybe consider changing this to a d, as it is a deeper note.
Same goes for this occurrence in later bars>
00:08:165
00:12:165
Maybe?


Ayy this map is pretty nice owo. GL!
Ayyri
@Noffy: Having that note as d kind of removes the emphasis that it's not a part of the more prominent melody, and disregards the fact that it's a stronger downbeat. So d d k fits a bit better than d d d.
Topic Starter
Pachiru

Noffy wrote:

[Easy]
Hi I'm here to mod sliders :^)

00:02:165 (1) - The white anchor point after the red one makes the turn look a bit odd. Maybe consider having it like this instead? http://puu.sh/stixV/42b4c9babb.jpg (the first three points are also adjusted a bit for slightly smoother curve.) indeed! thanks for pointing out that!
00:06:165 (1) - (if you do ^ )
00:10:165 (1) - Maybe make exactly symmetrical accross the y-axis? owo Or at least so that the two ends are the same height, the right is noticably lower than left at the moment umu. yup! I changed everything on this slider to make it symmetrical as possible!
00:14:165 (1) - Try centering the red anchors on the white ticks? It'll help this slider be more ~symmetrical~ changed too ! it might look better now!
00:21:665 (4) - Maybe move a little bit to the left so the circle would come straight out of (3)? >w< http://puu.sh/stk92/48c76a4e47.jpg sure thing ! i didn't noticed that, thanks for the picture <3
00:26:165 (1) - Hmm, why not make this more curved like 00:30:165 (1) - is so that they can match? It's a bit flat right now. i changed the slider, but not like you say, i put a red anchor to make it more triangular~
00:33:665 (5,1) - Please improve blanket :< done !!! >w<
00:40:165 (3,4) - Maybe copy and paste 3 to ensure that these two are perfectly symmetrical? It's slightly off right now. done for both of them, but it looks still the same for me, anyway, i do the change!
00:44:165 (3,4) - ^
00:57:165 (4,1) - Maybe consider extending (4) to the blue tick like this to better follow the drums. It does result in a 1/2 gap, but I think that should be okay considering how slow the song is. at the first time, i did 1/1 circle here, so i suppose that it might be better to keep it as 1/2 because the spacing between notes are were close... thanks anyway >w<!
01:05:165 (4,1) - ^ same as above.

[Normal]
Maybe consider making this difficulty CS 3.5? so that the set can go 3>3.5>4 SURE ! GREAT IDEA OMG
Part of why I suggest that is because I think it makes your patterns look more nice and spacious in this difficulty >w<
(especially things like 00:04:165 (1,2,3) - I think look better at 3.5 owo)

00:02:165 (1,2,3) - Flow is a bit harsh here. Consider moving 1 and 2 to the left and down a bit. Like thissuchanged!
00:10:165 (1,2,3) - This looks nice! :)>w<!
00:17:165 (2,3) - Maybe instead have 3 come straight out of 2? It feels a bit more natural this way, having it go down feels a bit off when 2 required moving up out of the end of 00:16:165 (1) - i don't change for now, but i have a great idea if i have to change this!
00:18:165 (1,2) - Spacing randomly dropped here?yeah, probably, i don't know why xd
00:19:665 - Since the bzzt starts here, maybe having the rhythm like this could fit better: clicky
bzzt
00:22:915 (2,3,4) - Same rhythm suggestion as above ^
00:26:915 (2,3,4) - ^
00:30:915 (2,3,4) - ^
i dont plan to map on bzzt for the normal diff nor the hard
00:41:165 (3,4) - Should be like this instead to match with how you mapped 00:25:165 (3) - and 00:33:165 (3) -
00:49:165 (3,4) - ^
00:57:165 (3) - ^ for those three i think i will keep it like that since its not really an 1/3 beat, but a small triplet, and i want to avoid that for the normal diff, but great point ! >w<
01:05:665 (4,5,1) - Hmm, I think having a triangle like this right at the end looks a bit odd. Maybe make a nice curve instead?i'll keep it like that, since the last beat is a strong beat, so i have to make some trick moves for this point, that's why i keep it like that! >w<

[Hard]
00:04:165 (1) - Maybe consider having just a circle at 00:04:415 instead, since the main melody pauses for a little bit there.
same thing
00:08:415 (1) -
00:12:165 (1) -
i keep that idea in mind, and if it share so much problems, then i will change it!
00:47:165 (3) - Consider changing like this http://puu.sh/stlF0/ca172d57c2.jpg so that the bend is consistent with 00:43:165 (3) - done!

[Ayyri's Muzukashii]
00:04:165 - While there is a note here, it feels unfitting for it to be mapped this way because it's not part of the main melody. Maybe consider changing this to a d, as it is a deeper note.
Same goes for this occurrence in later bars>
00:08:165
00:12:165
Maybe?


Ayy this map is pretty nice owo. GL!

Refused all point of the mods of TwillghtSparkles and samsam! But still thanks to both of you guys <333
Kotori-Chan
nnyahh~
we talked about it,m4m if you want :3 https://osu.ppy.sh/s/535476


Easy
00:50:165 (1,2,3) - i kinda dont really like how that looks like ;w; if you make 3 as round like 1 it looks alot better imo kinda like this https://osu.ppy.sh/ss/6665483 and yes you need to change 4 then too :>

Normal
you're making really nice normals~ WHERE IS MY NORMAL ;w;

Hard
how about maybe switch these two 00:11:165 (3,5) - has a kinda better flow then

00:19:665 (7,8,9) - if you make this a curved tripple it would blanket better with 00:20:665 (2) - otherwise it maybe would be weird if you make one tripple curved like that and the others all different,but well i think its not really a problem :3

sry for small mod,but its actually imo perfectly mapped to the rhyhtm,maybe some more little minor changes that i'm too stupid to notice now and then pls rank~

and thank you for mentioning me in description >//<
<3

hope that stuff was at least a very little helpful... :3
jukkaduei
Hello. From my M4M request.

Easy
00:23:165 (2) - Drag the end of the slider to x=380 y=168
Normal
00:04:165 (1) - Drag the middle of the slider to x=356 y=56 then drag the end of the slider to x=376 y=16
Hard
This is already awesome. I can't find any mistake

I hope this is helpful.

Good luck! ;)
Topic Starter
Pachiru
Reject all the mods, but still thanks for the efforts guys <3
AsyouSaidsir
Saw this in #modreqs and decided to mod because the song is nice, I still am new to modding so this may not be very helpful.
Easy
00:57:165 (4) - I don't know why did you pick this time to have a reverse slider, nothing in the song changes, I understand why you did it at the end since it gives a bigger impact before the final note, but here it just feels random. If you want to keep the slider the way it is you could at least remove the clap sound from the reverse arrow.

Normal
Can't find anything wrong. :p

Hard
00:19:665 (7,8,9) - Have you considered replacing all the triplets before the kiai time with 1/8th repeat sliders? The sounds the triplets are on feel faster than the clicking speed.
This is a very well made map, good luck getting it ranked! :)
n0ah
random mod :)

Oui's kantan
Difficulty setup should include a really high drain rate and low hit accuracy(OD: 3~4). The slider velocity is 1.4 so you should probably change that from 1.68

00:09:165 (6) - change to k
00:24:165 (26,27,28) - and 00:28:165 (31,32,33) - ctrl+g, this throws newer players off cause its the same rhythm as before but the pattern changes
00:40:665 (50) - delete
00:42:165 (52,53) - add d on white tick
00:57:915 (75,76,77) - if you wanna do a 1/2nd snap here i'd say make it like this
01:06:165 (88) - consider making this a finisher (D) it might sound better

Aldwych's Futsuu
00:34:665 (42,43,44,45,46,47,48,49) - I feel like this matches your next pattern better
00:43:665 (13,14,15,16,17) - I'd turn this into a ddkkd

Ayyri's Muzukashii
00:33:415 (109,110,111,112) - I think the pattern constellation is too long for 'tricky' doubles like this, might work if you remove 00:34:415 (114) - though

00:41:415 (142,143,144,145) - ^
00:49:415 (175,176,177,178) - ^
00:57:415 (208,209,210,211) - ^
It's okay for the last one though 'cause it's not a long pattern

based on wiki:
'And try to avoid these:
complicated 1/4 patterns
too long pattern constellations, especially when 1/4 patterns are bounded together with 1/2'
SLM
Hello\
holy this SB is cool af :0

[Easy]

* 00:29:165 (4) - remove whistle at sliderbody

[Normal]

* 00:18:915 (2,3) - 00:22:915 (2,3) - 00:26:915 (2,3) - 00:30:915 (2,3) - these reverse 1/4 reverse sliders' hs sounds a bit noisy to me.
maybe remove clap at the slidertail?

* 00:33:165 (3) - flow is a bit awkward imo.
maybe blanket with 00:34:165 (1) - instead? http://puu.sh/sQ32b/e7ac5d9271.jpg

* 00:38:165 (1,2,3) - imo this flow curves a bit much.
how about sth like this? http://puu.sh/sQ387/d5bc91b0da.jpg

* 00:56:165 (1,3) - maybe make them horizontal?
http://puu.sh/sQ3oW/3d66a19e40.jpg

* 00:45:165 (3,4) - 00:53:165 (3,4) - 01:01:165 (3,4) - remove whistle at sliderbody


[Hard]

* 00:20:665 (2) - maybe ctrl+g? since you used same direction-going flow when there are two sliders in a row. such as 00:24:165 (1,2) - 00:28:165 (1,2) -
or just two straight sliders?: http://puu.sh/sQfeF/ec7002d2f2.jpg

* 00:41:165 (3) - 00:57:165 (3) - maybe add clap?

* 01:04:165 (1) - 01:05:165 (5) - ^

* 00:49:165 (5) - add clap like you did at 00:37:165 (5) -

* 00:50:165 (1) - remove whistle at sliderbody

There are some other sliders that include clap at their sliderbody,
I think that's fine since default soft clap at sliderbody does nothing
but maybe consider removing them.

That's all. I tried to find more but map's good enough imo.
Sorry if my mod wasn't that helpful. dropping a star instead.
GL!
Kin
BONSOIR.
tavu je mod (M4M pd)

[hit sound]

  1. add a mute sliderslide ?
  2. How about decrease the volume oh soft-hitclap ; it currently really hurt my ears with this pitch. after modding the 3 diff ; please decrease it.
  3. (In Hard diff) 00:19:665 (7,8,9) - how about using Drum as sampleset & soft as Additions. I think it fit better the 1/8 sound. same thing there : 00:23:665 (5,6,7) - 00:27:665 (5,6,7) - 00:31:665 (5,6,7) -
[Easy]

  1. 00:28:165 - tu clap pas cette note ? je trouve ça bizarre que ce soit clap à certains endroit comme des claps de drum, mais que le set du clap soit un hit hat et ne clap pas le hit hat assez strong içi.
[Normal]

  1. 00:16:165 (1,2) - Je comprends l'intention ainsi que la volonté de vouloir faire ce genre de pattern, mais je trouve que ça ne passe vraiment pas içi surtout quand plus de la moitier du slider end est overlap par le slider. http://puu.sh/sQbkS/678051941f.jpg
  2. 00:52:165 (1) - lis bien les guideline wesh ; touching bar life. t'en a 2 autres qui sont border, mais comme ils touchent pas avec le skin par défaut ils sont safe. Mais pas celui la :c
[Hard]
tu peux faire tes squares plus proprement wsh

  1. 00:36:165 (1,2) - Tu peux ctrl+G si tu veux mieux suivre la melody avec le flow/spacing. Ou laisser tel que c'est pour le drum. si tu ctrl+g ; oublie pas de mettre les hit sounds comme il faut. Car comme tu peux l'entendre, la melody fait un peu comme un decrescendo après cette note 00:36:415 (2) - pour ensuite remonter içi 00:37:165 (5) - .
c'est plutôt propre toussa ; j'regarde pas ton mapping pendant 2 ou 3 mois, et tu t'améliore.

[Oui's Kantan]

  1. 00:10:165 (7,8,9) - 00:14:165 (12,13,14) - peut être un peu trop tôt pour passer en 1/1. ça donne presque la même intensité qu'un peu plus loin avec le drum. (ça rendrait même la part plus intense la la futsuu à cet endroit)
[Sandwych's Futsuu]

  1. 00:18:915 (5,6,7,8,9) - je sais pas trop ce que t'as voulu faire pour ce pattern à cet endroit et les autres qui sont similaire. Mais si tu cherche à follow le drum, je dirais qu'avec le petit 1/8 sound, ça passerais mieux en dk kkd au lieu de dkk kd.
  2. en parlant des endroits avec les sons+pattern similaires, si tu as fix, don't forget : 00:22:915 (14,15,16,17,18) - 00:26:915 (24,25,26,27,28) - 00:30:915 (32,33,34,35,36) -
  3. 00:45:165 (18) - je trouve que le d casse réellement le flow içi. Change le en k (puis ça passe mieux musicalement)
[Ayyri's Muzukashii]

  1. I really feel bad about skipping this note 00:04:665 - . And also simular one like those 00:08:665 - 00:08:665 - etc etc.
    You're talking about this one 00:04:165 (9) - being a strong downbeat, which is sure true, but those note are strong too. Even stronger than those 00:04:915 (10) - 00:08:915 (23) - etc...
  2. 01:06:165 (246) - your whole strong downbeat are K ; but this one, is the only one as D. Even those are k
Topic Starter
Pachiru

AsyouSaidsir wrote:

Saw this in #modreqs and decided to mod because the song is nice, I still am new to modding so this may not be very helpful.
Easy
00:57:165 (4) - I don't know why did you pick this time to have a reverse slider, nothing in the song changes, I understand why you did it at the end since it gives a bigger impact before the final note, but here it just feels random. If you want to keep the slider the way it is you could at least remove the clap sound from the reverse arrow. i decided to add a reverse slider, because its made to prepare the player to the next normal diff that got some 1/4 or 1/2 reverse sliders, so it's to fit with the spread, and i judge that it could fit well here.

Normal
Can't find anything wrong. :p

Hard
00:19:665 (7,8,9) - Have you considered replacing all the triplets before the kiai time with 1/8th repeat sliders? The sounds the triplets are on feel faster than the clicking speed. when i made the first version of the hard diff, i did like you said here, with 1/8 sliders, but it feels very weird, and very hard to play for hard players. so i decided to do a triple because it can be easier for everybody.
This is a very well made map, good luck getting it ranked! :) thanks <3

SLM wrote:

Hello\
holy this SB is cool af :0 thanks to noffichi!

[Easy]

* 00:29:165 (4) - remove whistle at sliderbody done!

[Normal]

* 00:18:915 (2,3) - 00:22:915 (2,3) - 00:26:915 (2,3) - 00:30:915 (2,3) - these reverse 1/4 reverse sliders' hs sounds a bit noisy to me.
maybe remove clap at the slidertail? i think i'll add timing points, I'll see. for me it's okay actually.

* 00:33:165 (3) - flow is a bit awkward imo.oh? why? for me it's okay, because it leads directly to the next slider, i think it's good, no?
maybe blanket with 00:34:165 (1) - instead? http://puu.sh/sQ32b/e7ac5d9271.jpg

* 00:38:165 (1,2,3) - imo this flow curves a bit much.no, actually, i did it like that, because there is reason. so you can see that there is more strong sound at the circle, that's why i want to "move it away" from those sliders.
how about sth like this? http://puu.sh/sQ387/d5bc91b0da.jpg

* 00:56:165 (1,3) - maybe make them horizontal?i don't agree with it, but i keep the idea. i wanted to try something different from my previous mapping style, with a lot of straights sliders
http://puu.sh/sQ3oW/3d66a19e40.jpg

* 00:45:165 (3,4) - 00:53:165 (3,4) - 01:01:165 (3,4) - remove whistle at sliderbodysame as before


[Hard]

* 00:20:665 (2) - maybe ctrl+g? since you used same direction-going flow when there are two sliders in a row. such as 00:24:165 (1,2) - 00:28:165 (1,2) -
or just two straight sliders?: http://puu.sh/sQfeF/ec7002d2f2.jpg changed with straight slider!

* 00:41:165 (3) - 00:57:165 (3) - maybe add clap?

* 01:04:165 (1) - 01:05:165 (5) - ^

* 00:49:165 (5) - add clap like you did at 00:37:165 (5) -

* 00:50:165 (1) - remove whistle at sliderbody i'll see with kotori about hitsounds!

There are some other sliders that include clap at their sliderbody,
I think that's fine since default soft clap at sliderbody does nothing
but maybe consider removing them.

That's all. I tried to find more but map's good enough imo.
Sorry if my mod wasn't that helpful. dropping a star instead.
GL!

Kin wrote:

BONSOIR.
tavu je mod (M4M pd)

[hit sound]

  1. add a mute sliderslide ?
  2. How about decrease the volume oh soft-hitclap ; it currently really hurt my ears with this pitch. after modding the 3 diff ; please decrease it.
  3. (In Hard diff) 00:19:665 (7,8,9) - how about using Drum as sampleset & soft as Additions. I think it fit better the 1/8 sound. same thing there : 00:23:665 (5,6,7) - 00:27:665 (5,6,7) - 00:31:665 (5,6,7) -
[Easy]

  1. 00:28:165 - tu clap pas cette note ? je trouve ça bizarre que ce soit clap à certains endroit comme des claps de drum, mais que le set du clap soit un hit hat et ne clap pas le hit hat assez strong içi. tout ce qui sera des hitsounds, je verrai avec kotori du coup
[Normal]

  1. 00:16:165 (1,2) - Je comprends l'intention ainsi que la volonté de vouloir faire ce genre de pattern, mais je trouve que ça ne passe vraiment pas içi surtout quand plus de la moitier du slider end est overlap par le slider. http://puu.sh/sQbkS/678051941f.jpg changé
  2. 00:52:165 (1) - lis bien les guideline wesh ; touching bar life. t'en a 2 autres qui sont border, mais comme ils touchent pas avec le skin par défaut ils sont safe. Mais pas celui la :c
changé aussi ;)

[Hard]
tu peux faire tes squares plus proprement wsh

  1. 00:36:165 (1,2) - Tu peux ctrl+G si tu veux mieux suivre la melody avec le flow/spacing. Ou laisser tel que c'est pour le drum. si tu ctrl+g ; oublie pas de mettre les hit sounds comme il faut. Car comme tu peux l'entendre, la melody fait un peu comme un decrescendo après cette note 00:36:415 (2) - pour ensuite remonter içi 00:37:165 (5) - .je préfère laisser ça comme ça, je voulais pas tenter des trop gros sauts tu vois
c'est plutôt propre toussa ; j'regarde pas ton mapping pendant 2 ou 3 mois, et tu t'améliore.
merci mon pd <3
Kotori-Chan

SLM wrote:

Hello\
holy this SB is cool af :0

[Easy]

* 00:29:165 (4) - remove whistle at sliderbody

[Normal]

* 00:18:915 (2,3) - 00:22:915 (2,3) - 00:26:915 (2,3) - 00:30:915 (2,3) - these reverse 1/4 reverse sliders' hs sounds a bit noisy to me.
maybe remove clap at the slidertail? i really dont know on which volume settings you are playing lul... i'm playing on music 45 and master 55 effects 100 and they feel completely fine to me,fix your volume settings,this sounds to me pretty much like,hey that plays shit with hr or dt pls fix lol



* 00:45:165 (3,4) - 00:53:165 (3,4) - 01:01:165 (3,4) - remove whistle at sliderbody yes sir


[Hard]

* 00:20:665 (2) - maybe ctrl+g? since you used same direction-going flow when there are two sliders in a row. such as 00:24:165 (1,2) - 00:28:165 (1,2) -
or just two straight sliders?: http://puu.sh/sQfeF/ec7002d2f2.jpg

* 00:41:165 (3) - 00:57:165 (3) - maybe add clap?

* 01:04:165 (1) - 01:05:165 (5) - ^

* 00:49:165 (5) - add clap like you did at 00:37:165 (5) -

* 00:50:165 (1) - remove whistle at sliderbody everything above applied,nice idea~

There are some other sliders that include clap at their sliderbody,
I think that's fine since default soft clap at sliderbody does nothing
but maybe consider removing them. tbh,what i think about hitsounding,the maps are actually supposed yes supposed to play with custom hitsounds if custom hitsounds are added and people are playing it with regular ones,meaning custom hitsounds off and it sounds shit with the ones from your skin,not the mappers fault,your fault

That's all. I tried to find more but map's good enough imo.
Sorry if my mod wasn't that helpful. dropping a star instead.
GL!

Kin wrote:

BONSOIR.
tavu je mod (M4M pd)

[hit sound]

  1. add a mute sliderslide ? why ??
  2. How about decrease the volume oh soft-hitclap ; it currently really hurt my ears with this pitch. after modding the 3 diff ; please decrease it. check what i've said above about volume
  3. (In Hard diff) 00:19:665 (7,8,9) - how about using Drum as sampleset & soft as Additions. I think it fit better the 1/8 sound. same thing there : 00:23:665 (5,6,7) - 00:27:665 (5,6,7) - 00:31:665 (5,6,7) - sounds pretty weird to me,dont really like it at all ;w;

and also spotty cutie,take some of my stars,because i dont really know what to do with them and i got su many

pew pew~
Oui

n0ah wrote:

Difficulty setup should include a really high drain rate and low hit accuracy(OD: 3~4). The slider velocity is 1.4 so you should probably change that from 1.68

00:09:165 (6) - change to k No.
00:24:165 (26,27,28) - and 00:28:165 (31,32,33) - ctrl+g, this throws newer players off cause its the same rhythm as before but the pattern changes Ok for the first one.
00:40:665 (50) - delete Why?
00:42:165 (52,53) - add d on white tick I think it's fine as it is right now
00:57:915 (75,76,77) - if you wanna do a 1/2nd snap here i'd say make it like this I'll take your idea, but i'll change the 76 one into a d
01:06:165 (88) - consider making this a finisher (D) it might sound better Ok.
Thank you for modding ;)

Kin wrote:

[Oui's Kantan]

  1. 00:10:165 (7,8,9) - 00:14:165 (12,13,14) - peut être un peu trop tôt pour passer en 1/1. ça donne presque la même intensité qu'un peu plus loin avec le drum. (ça rendrait même la part plus intense la la futsuu à cet endroit)
Ok, fixé.
Merci à toi :)
Shurelia
ya

[GeneraL]
  1. meta should be confirmed by VINXIS himself.
  2. nice SB.


[Easy]
  1. 00:17:971 - unsnapped timing line at here
  2. simple and decent diff. Gj

[Normal]
  1. can you reduce the 55% HS volume for a bit? The ringing bell is kinda uuh for me. Probably 45 ~ 50 would be better.
  2. k

[Hard]
  1. 00:17:540 - adding an object at here wouldn't hurt
  2. static diff.

not much but good luck.
Aldwych

n0ah wrote:

random mod :)


Aldwych's Futsuu
00:34:665 (42,43,44,45,46,47,48,49) - I feel like this matches your next pattern better Ok for ddkkd, but not kdk, i prefer the kdd sounds here
00:43:665 (13,14,15,16,17) - I'd turn this into a ddkkd
Since the sounds goes down, it's not a good value proposition, however i decided to change into kkddd which is more accurate
Thanks for the mod ;)

kin wrote:

[Sandwych's Futsuu]

  1. 00:18:915 (5,6,7,8,9) - je sais pas trop ce que t'as voulu faire pour ce pattern à cet endroit et les autres qui sont similaire. Mais si tu cherche à follow le drum, je dirais qu'avec le petit 1/8 sound, ça passerais mieux en dk kkd au lieu de dkk kd. A un moment, j'ai hésité entre les deux je l'admet, mais j'y trouve pas l'intéret de suivre ces 1/8 quand t'as pas la diff pour, donc je trouve que dkk kd passe mieux avec la mélodie.
  2. en parlant des endroits avec les sons+pattern similaires, si tu as fix, don't forget : 00:22:915 (14,15,16,17,18) - 00:26:915 (24,25,26,27,28) - 00:30:915 (32,33,34,35,36) -
  3. 00:45:165 (18) - je trouve que le d casse réellement le flow içi. Change le en k (puis ça passe mieux musicalement) Why not, après tout, ayyri et oui l'ont aussi en k.
hueeeee

http://puu.sh/sRt6d/f426fe5e00.osu
VINXIS

Shurelia wrote:

  1. meta should be confirmed by VINXIS himself.
  2. nice SB.
no it doesnt thy can just look at my soundcloud/yt and see it Lol

its only a oproblem for collaborated songz
Wuab
Yo From m4m queue

Easy and Normal feel perfect to me.

Hard:
Possibly turn doubles (like 00:25:415 (4,5,6,7) - ) into sliders since the only emphasis is the hitsound and not the song. (really up to choice i think both work and you use hitsounds consistantly in the song so not changing it looks fine.)

Maybe reduce hitsound on triples (like 00:19:665 (7,8,9) - ) so you can easily make out the buzz in the music right now is its drowned out a bit.

Nothing else, map seems very clean and well made GL getting this ranked!
sheela
[General]
  1. 56256747_p0.jpg is unused.
  2. mp3 file is 128kbps; can't vinxis provide you a 192kbps version idk
[Easy]
  1. 00:49:165 (4) - How about splitting this slider into two hitcircles on both 1/1 ticks? This will leave the part more emphasized before the next kiai kicks in. Basically this is what you did to 00:33:165 (4,5) -.
  2. 00:58:165 (1,2) - Wouldn't it be better if this type of rhythm is moved to 01:02:165 -, so that there's a long slider on 00:58:165 - instead to follow the consistency? I don't get the idea of how it would fit in the current rhythm patterns, but I can say that changing the rhythm before near the end is more accentuated.
[Normal]
  1. 00:03:915 (4) - 00:09:915 (4) - 00:13:915 (4) - 00:15:915 (4) - I would delete these hitcircles to lift the weight up in that section. It seems fitting to add little breaks in the slow part in a normal difficulty.
  2. 00:05:665 (4) - Same as above, only you can replace it by a single hitcircle.
  3. 00:45:165 (3,4) - I don't think adding whistles to the sliders' bodies was intentional.
  4. 01:01:165 (3,4) - I guess they were intentional, but they don't sound good, so I suggest you remove them.
[Hard]
  1. 00:08:665 (2) - Lower its position to avoid touching the HP bar.
  2. 00:17:665 (4,5) - I was thinking to Ctrl + G these hitcircles, merely because the flow would be changed from 00:04:665 (2,3,4) - 00:06:665 (2,3,4) - and etc., which will highlight the piano notes.
  3. 00:36:415 (2,3,4,5,6) - The star pattern could be more polished and regular using the Create Polygon Circles tool.
  4. 01:05:915 (9,10,1) - Do Ctrl + H to change the flow between 01:05:415 (6,7,8) - and 01:05:915 (9,10,1) - from the two sliders that you 'have taken note'.
[Oui's Kantan]
  1. 00:07:165 (4) - 00:09:165 (6) - 00:11:165 (8) - 00:13:165 (10) - Ces notes se sonnent vraiment bizarre quand tu commences la map avec un ryhtme de 4/1. Je les aurai supprimées, comme ça la première partie de la chanson jouera plus calme.
  2. 00:58:665 (75) - Supprime la note peut-être? Je crois que c'est plus 'safe' quand avant celle-ci est un rhythm un peu confus 00:57:915 (73,74) -. C'est un peu donc dur pour les joueurs à se redresser.
[Aldwych's Futsuu]
  1. 01:02:915 - Ajoute un don pour que le ryhtme soit cohérent avec 00:38:665 (52,53,54) -, 00:46:665 (20,21,22) - et etc.?
[Ayyri's Muzukashii]
  1. 00:20:165 (62) - Missing finisher? To follow the pattern of adding a finisher at the end of one section like 00:24:165 (76) - and 00:28:165 (92) -.
I guess that's it. Feel free to call me back.
Topic Starter
Pachiru

Shurelia wrote:

ya

[GeneraL]
  1. meta should be confirmed by VINXIS himself.
  2. nice SB.


[Easy]
  1. 00:17:971 - unsnapped timing line at here fixed~
  2. simple and decent diff. Gj


not much but good luck.


sheela wrote:

[General]
  1. 56256747_p0.jpg is unused. deleted!
  2. mp3 file is 128kbps; can't vinxis provide you a 192kbps version idkfixed
[Easy]
  1. 00:49:165 (4) - How about splitting this slider into two hitcircles on both 1/1 ticks? This will leave the part more emphasized before the next kiai kicks in. Basically this is what you did to 00:33:165 (4,5) -.
  2. 00:58:165 (1,2) - Wouldn't it be better if this type of rhythm is moved to 01:02:165 -, so that there's a long slider on 00:58:165 - instead to follow the consistency? I don't get the idea of how it would fit in the current rhythm patterns, but I can say that changing the rhythm before near the end is more accentuated. changed all the things you said!
[Normal]
  1. 00:03:915 (4) - 00:09:915 (4) - 00:13:915 (4) - 00:15:915 (4) - I would delete these hitcircles to lift the weight up in that section. It seems fitting to add little breaks in the slow part in a normal difficulty.
  2. 00:05:665 (4) - Same as above, only you can replace it by a single hitcircle.it give a good rhythm with the previous slider imo
  3. 00:45:165 (3,4) - I don't think adding whistles to the sliders' bodies was intentional. replaced by clap
  4. 01:01:165 (3,4) - I guess they were intentional, but they don't sound good, so I suggest you remove them.replaced by clap too!
[Hard]
  1. 00:08:665 (2) - Lower its position to avoid touching the HP bar.
  2. 00:17:665 (4,5) - I was thinking to Ctrl + G these hitcircles, merely because the flow would be changed from 00:04:665 (2,3,4) - 00:06:665 (2,3,4) - and etc., which will highlight the piano notes.
  3. 00:36:415 (2,3,4,5,6) - The star pattern could be more polished and regular using the Create Polygon Circles tool.
  4. 01:05:915 (9,10,1) - Do Ctrl + H to change the flow between 01:05:415 (6,7,8) - and 01:05:915 (9,10,1) - from the two sliders that you 'have taken note'.Fixed all the things here! :3
I guess that's it. Feel free to call me back.
Thanks a lot to both of you <3
Aldwych
Oui

sheela wrote:

[Oui's Kantan]
  1. 00:07:165 (4) - 00:09:165 (6) - 00:11:165 (8) - 00:13:165 (10) - Ces notes se sonnent vraiment bizarre quand tu commences la map avec un ryhtme de 4/1. Je les aurai supprimées, comme ça la première partie de la chanson jouera plus calme.
  2. 00:58:665 (75) - Supprime la note peut-être? Je crois que c'est plus 'safe' quand avant celle-ci est un rhythm un peu confus 00:57:915 (73,74) -. C'est un peu donc dur pour les joueurs à se redresser.
Merci pour ton mod ! J'ai tout appliqué.
Mattchanhew
Hi, a mod from your queue :D

Easy
  1. 00:19:164 (2,3) - Avoid any overlapping in sliders

Normal
  1. 00:05:165 (3,4) - Make it curve so it flow better
  2. 00:44:165 (1,2) - Same idea make it curve to flow better

Hard
  1. 00:05:165 (3,4,5,6) - Make it a square to make the spacing consistent between the circles, and looks better
  2. 00:07:165 (3,4,5,6) - ^
  3. 00:09:165 (3,4,5,6) - ^
  4. 00:11:165 (3,4,5,6) - Reverse the order of these 4 circles so it rotates clockwise rather than anti-clockwise, so it follows the flow as before
  5. 01:01:915 (4) - Put it in the same position as 01:00:915 (2) to match the pattern as before

Thats all! :D Im still new to modding so hope this helps!
Mordred
from q lo



Hard:


maybe lower hp a bit?

00:11:165 (3,4,5,6) - that square is a tiny bit off

00:27:165 (3,4,5) - triangle tiiiiiiiiny bit off

00:37:415 (6,7,8) - distance between these is uneven

00:58:165 (1) - stack sliderend with 00:56:915 (2) - ?



Normal:


SeemsGood



Easy:

00:17:165 (2) - ds is kinda uneven here, probably doesn't matter though

00:58:165 (1) - why is this not a slider like all the others?




good map, gl on ranking!
Topic Starter
Pachiru

Yoshino-- wrote:

from q lo



Hard:


maybe lower hp a bit? changed

00:11:165 (3,4,5,6) - that square is a tiny bit off

00:27:165 (3,4,5) - triangle tiiiiiiiiny bit off

00:37:415 (6,7,8) - distance between these is uneven

00:58:165 (1) - stack sliderend with 00:56:915 (2) - ? done



Normal:


SeemsGood



Easy:

00:17:165 (2) - ds is kinda uneven here, probably doesn't matter though no it's okay aimod didn't said anyting so...

00:58:165 (1) - why is this not a slider like all the others? that's my bad, now its okay




good map, gl on ranking!

Mattchanhew wrote:

Hi, a mod from your queue :D

Easy
  1. 00:19:164 (2,3) - Avoid any overlapping in slidersfor me it's still oki since it doesn't bother the player, because it don't hide the slider point/tail

Normal
  1. 00:05:165 (3,4) - Make it curve so it flow betteri made it like that since it was good for me, and i don't see any problems by letting them straight, so i think it's good like that, also, it don't ruin the flow, so i guess its oki
  2. 00:44:165 (1,2) - Same idea make it curve to flow better same as the previous mod

Hard
  1. 00:05:165 (3,4,5,6) - Make it a square to make the spacing consistent between the circles, and looks better
  2. 00:07:165 (3,4,5,6) - ^
  3. 00:09:165 (3,4,5,6) - ^ for those 3 patterns, i think that's also a good idea, but i wanted to keep it like that because i wanted to keep the style as before, since the song is repetitive and i wanted to highlight this. and also, i did some not real squares, because i didn't wanted to keep the mapping style that i have, with some symmetrical and geometric pattern, so i prefer to keep it like that. i tried my best to explain you why i did that o,o
  4. 00:11:165 (3,4,5,6) - Reverse the order of these 4 circles so it rotates clockwise rather than anti-clockwise, so it follows the flow as before erm, i think i did it already like before, no? it follows the same pattern as the other pattern o,o
  5. 01:01:915 (4) - Put it in the same position as 01:00:915 (2) to match the pattern as beforeerm, i decided to decline this mod, because when you hear the song, it has to be like that to emphasize with the music. + it could ruin the flow with the next slider imo

Thats all! :D Im still new to modding so hope this helps!thanks
+changed some stuff on ari's diff
00:20:165 (62) - is now a finisher
01:06:165 (245) - changed to K

but refused all the mod of n0ah
sheela
Si tu refuses toutes les suggestions de Mattchanhew, pourquoi tu lui donnes un kudosu, alors? Et au moins explique pourquoi tu les as toutes refusées.

Appelle-moi encore quand tu as fait ce que j'ai dit pour continuer.
Aldwych
Mé ke fé la poliss
Pashishlu
Topic Starter
Pachiru
J'ai déja répondu, j'ai édit mon dernier post justement, pour expliquer :3

par contre tu as transformé mon pseudo pashiSHlu ddddddddddd
mraihani
hello, from your m4m queue


warning: not recommended.
delete these:
soft-hitnormal.wav
soft-hitnormal2.wav
and then overwrite soft-hitclap.wav with soft-hitclap2.wav


general
about the combo color, i like the 2nd combo color is (red: 137, green: 194, blue:86) like this:
sample text

00:02:165 - delete green timing point here (because the red one is already here)
red timing point at 00:02:165 -> default soft hitsound
00:17:165 - put the preview here

easy
00:02:165 (1,1,1,1) - change all 'finish' hitsound to 'whistle'
00:19:164 (2) - unsnapped.
00:19:164 (2) - give clap at head *
00:20:165 (3) - 'whistle' at head
00:20:165 (3) - remove clap at both ends
00:21:165 - clap*
00:23:165 - whistle
00:23:165 - clap*
00:24:165 - whistle
00:24:165 (3) - remove clap at both ends
00:25:165 - clap*
00:27:165 - clap*
00:29:165 - clap*
00:31:165 - clap*
00:33:665 (5) - remove clap
00:35:165 - clap*
00:36:165 - remove clap*
00:36:165 - whislte
00:37:665 - remove clap
00:39:165 - clap
00:40:165 - whistle and remove clap
00:40:665 - remove clap
00:41:665 - remove clap
00:43:165 - clap*
00:44:165 - whistle
00:44:165 - remove clap
00:44:665 - remove clap
00:45:665 - remove clap
00:47:165 - clap*
00:48:165 - remove clap at both ends
00:51:165 - clap*
00:52:165 - remove clap
00:52:165 - whistle
00:52:665 - remove clap
00:53:665 - remove clap
00:56:165 - replace clap with whistle
00:56:665 - remove clap
00:57:165 (4) - whistle the start, reverse arrow, and end. remove all clap. also remove whistle at body of slider.
00:57:165 add green timing point with default 'soft' sampleset
00:58:165 change to 'S:C1'
00:58:165 - 'finish'
00:59:165 - clap*
01:00:165 - remove clap on both ends
01:01:665 - remove clap
01:03:165 - clap*
01:04:165 - add green timing point here with default 'soft' sampleset
01:04:165 (4,5) - replace all clap with whistle

normal
00:18:915 - add green timing point here (default soft)
00:18:915 (2,3,4) - change all claps to whistle
00:20:165 - add green timing point here (s:c1)
00:22:915 - add green timing point here (default soft)
00:22:915 (2,3,4) - change all claps to whistle
00:24:165 - add green timing point here (s:c1)
00:26:915 - (2,3,4) - change all claps to whistle
00:26:915 - add green timing point here (default soft)
00:28:165 - add green timing point here (s:c1)
repeat for similar patterns

hard
ar 8
hp 6
od 7
* -> this could be done if the mod on light blue on top done.

good luck!
Topic Starter
Pachiru
Fixed the HP for the mod of mraihani
But I don't want to change OD nor AR since it would be a big leap between Normal and Hard, so I'll keep it as 7 and 6.5 for OD!

I let Kotorin doing the hitsounds mod! :3

Thanks <3

EDIT: Also deleted the green timing line in the begining!
But refused the preview point since it's the begining of the kiai here, and I feel like it's a good preview ! o,o
Kotori-Chan

sheela wrote:

[General]
  1. 56256747_p0.jpg is unused.
  2. mp3 file is 128kbps; can't vinxis provide you a 192kbps version idk
[Easy]
  1. 00:49:165 (4) - How about splitting this slider into two hitcircles on both 1/1 ticks? This will leave the part more emphasized before the next kiai kicks in. Basically this is what you did to 00:33:165 (4,5) -.
  2. 00:58:165 (1,2) - Wouldn't it be better if this type of rhythm is moved to 01:02:165 -, so that there's a long slider on 00:58:165 - instead to follow the consistency? I don't get the idea of how it would fit in the current rhythm patterns, but I can say that changing the rhythm before near the end is more accentuated.
[Normal]
  1. 00:03:915 (4) - 00:09:915 (4) - 00:13:915 (4) - 00:15:915 (4) - I would delete these hitcircles to lift the weight up in that section. It seems fitting to add little breaks in the slow part in a normal difficulty.
  2. 00:05:665 (4) - Same as above, only you can replace it by a single hitcircle.
  3. 00:45:165 (3,4) - I don't think adding whistles to the sliders' bodies was intentional. well i was thinking if having them on the slider body or the start and head wouldnt really make a difference IF YOU HAVE CUSTOM HITSOUNDS ON WHICH YOU SHOULD IF THERE ARE SOME...but if you play them with custom off it does make difference but anyway,removed them of the body so nobody gets any problems~
  4. 01:01:165 (3,4) - I guess they were intentional, but they don't sound good, so I suggest you remove them.
how did they end up here lol ? removed them

[Hard]
  1. 00:08:665 (2) - Lower its position to avoid touching the HP bar.
  2. 00:17:665 (4,5) - I was thinking to Ctrl + G these hitcircles, merely because the flow would be changed from 00:04:665 (2,3,4) - 00:06:665 (2,3,4) - and etc., which will highlight the piano notes.
  3. 00:36:415 (2,3,4,5,6) - The star pattern could be more polished and regular using the Create Polygon Circles tool.
  4. 01:05:915 (9,10,1) - Do Ctrl + H to change the flow between 01:05:415 (6,7,8) - and 01:05:915 (9,10,1) - from the two sliders that you 'have taken note'.

mraihani wrote:

hello, from your m4m queue


warning: not recommended.
delete these:
soft-hitnormal.wav
soft-hitnormal2.wav
and then overwrite soft-hitclap.wav with soft-hitclap2.wav


general
about the combo color, i like the 2nd combo color is (red: 137, green: 194, blue:86) like this:
sample text

00:02:165 - delete green timing point here (because the red one is already here)
red timing point at 00:02:165 -> default soft hitsound
00:17:165 - put the preview here

easy
00:02:165 (1,1,1,1) - change all 'finish' hitsound to 'whistle'
00:19:164 (2) - unsnapped.
00:19:164 (2) - give clap at head *
00:20:165 (3) - 'whistle' at head
00:20:165 (3) - remove clap at both ends
00:21:165 - clap*
00:23:165 - whistle
00:23:165 - clap*
00:24:165 - whistle
00:24:165 (3) - remove clap at both ends
00:25:165 - clap*
00:27:165 - clap*
00:29:165 - clap*
00:31:165 - clap*
00:33:665 (5) - remove clap
00:35:165 - clap*
00:36:165 - remove clap*
00:36:165 - whislte
00:37:665 - remove clap
00:39:165 - clap
00:40:165 - whistle and remove clap
00:40:665 - remove clap
00:41:665 - remove clap
00:43:165 - clap*
00:44:165 - whistle
00:44:165 - remove clap
00:44:665 - remove clap
00:45:665 - remove clap
00:47:165 - clap*
00:48:165 - remove clap at both ends
00:51:165 - clap*
00:52:165 - remove clap
00:52:165 - whistle
00:52:665 - remove clap
00:53:665 - remove clap
00:56:165 - replace clap with whistle
00:56:665 - remove clap
00:57:165 (4) - whistle the start, reverse arrow, and end. remove all clap. also remove whistle at body of slider.
00:57:165 add green timing point with default 'soft' sampleset
00:58:165 change to 'S:C1'
00:58:165 - 'finish'
00:59:165 - clap*
01:00:165 - remove clap on both ends
01:01:665 - remove clap
01:03:165 - clap*
01:04:165 - add green timing point here with default 'soft' sampleset
01:04:165 (4,5) - replace all clap with whistle

normal
00:18:915 - add green timing point here (default soft)
00:18:915 (2,3,4) - change all claps to whistle
00:20:165 - add green timing point here (s:c1)
00:22:915 - add green timing point here (default soft)
00:22:915 (2,3,4) - change all claps to whistle
00:24:165 - add green timing point here (s:c1)
00:26:915 - (2,3,4) - change all claps to whistle
00:26:915 - add green timing point here (default soft)
00:28:165 - add green timing point here (s:c1)
repeat for similar patterns

hard
ar 8
hp 6
od 7
* -> this could be done if the mod on light blue on top done.

good luck!
applied everything on mraih mod~

update here --> http://puu.sh/t1ZqB/75a4eaf4bd.osz


Blub Blub Blub~
Topic Starter
Pachiru
Updated!!!

Tell me if there is other things to changes if you notice it o/
Kin
Mais il m'a pas tout refusé s'il a fix son D en K kek
Topic Starter
Pachiru
Oui autant pour moi gris, t'inquiete on a dla pure frappe a la del pierro
Je fix mon post
Xinely
from pikachu

General :
- you may want to add empty sound of soft-sliderslide and soft-sliderslide2.. that sliderslide is so noisy here aaa not fit with calm song imo

Easy :
- 00:17:165 (2) - make spacing consistent. 0,84x and 0,89x are different things
- 00:27:665 (2) - miss whistle
- 00:27:665 (2) - 00:31:665 (2) - ^ i guess. just saw you did whistle at 4th whitetick for 00:23:665 - 00:25:665 (4) - so yeah
- 00:59:665 (2) - same, miss whistle i guess
- 01:00:165 (3,1) - at least copy paste for a mirror design pls
- 01:04:165 (4) - is whistle on body intentional? it doesnt sound nicely tho
- 01:05:165 (5) - ^
- 00:17:971 - unsnapped timing line

Normal :
- 00:02:915 (2) - spacing consistent pls :C
- 00:25:165 (3) - somehow the rhythm feels something missing like for 00:25:415 - 00:25:790 - , try make like http://puu.sh/t2zPG/803f802942.jpg?
- 00:33:165 (3) - ^
- 00:53:165 (3,4) - rip design for (4), try at least http://puu.sh/t2zWd/b535cdac0d.jpg for cuter design? D:
- 00:53:165 (3,4) - intentional whistle for body?

Hard :
- 00:07:165 (3,4,5,6) - make more perfect square design
- 00:09:165 (3,4,5,6) - ^
- 00:18:540 - why not add circle here? the music is so strong and feels weird to skip
- 00:25:665 - this should be mapped. you can hear at this drum is same with 00:25:540 - , skipping one of them is totally bad imo
- 00:32:165 (1,2) - just my taste but you often do straight sliders here it turning to be bored for me, how about a bit change like http://puu.sh/t2ArA/6d8ea8e442.jpg or something else
- 00:37:540 (7) - 241,110 for perfect line
- 00:48:165 (1) - why not make jump here for consistent with 00:36:165 (1) - ?
- 01:04:165 (1) - ^
- 00:50:165 (1) - is whistle body intentional?
- 01:05:165 (5) - fits for jump too. your diff somehow is too ez and i think this can be a jump

std is fine after check my mod for me just not sure with taiko because i cant judge so i leave a std icon later instead
Topic Starter
Pachiru

Xinely wrote:

from pikachu PIKA PIKA PIKAAAAAA


Kotori will do changes for hitsounds since he did the hitsounds job!
General :
- you may want to add empty sound of soft-sliderslide and soft-sliderslide2.. that sliderslide is so noisy here aaa not fit with calm song imo

Easy :
- 00:17:165 (2) - make spacing consistent. 0,84x and 0,89x are different things fixed!
- 00:27:665 (2) - miss whistle
- 00:27:665 (2) - 00:31:665 (2) - ^ i guess. just saw you did whistle at 4th whitetick for 00:23:665 - 00:25:665 (4) - so yeah
- 00:59:665 (2) - same, miss whistle i guess
- 01:00:165 (3,1) - at least copy paste for a mirror design pls fixed!
- 01:04:165 (4) - is whistle on body intentional? it doesnt sound nicely tho
- 01:05:165 (5) - ^
- 00:17:971 - unsnapped timing line deleted!

Normal :
- 00:02:915 (2) - spacing consistent pls :C changed
- 00:25:165 (3) - somehow the rhythm feels something missing like for 00:25:415 - 00:25:790 - , try make like http://puu.sh/t2zPG/803f802942.jpg?
- 00:33:165 (3) - ^ for those two, I don't really agree with it, since we don't really pay attention that beat, and i wanted to map some basics beats for the normal, so i didn't changed those two
- 00:53:165 (3,4) - rip design for (4), try at least http://puu.sh/t2zWd/b535cdac0d.jpg for cuter design? D: sure fixed!
- 00:53:165 (3,4) - intentional whistle for body?

Hard :
- 00:07:165 (3,4,5,6) - make more perfect square design
- 00:09:165 (3,4,5,6) - ^ changed for those two!
- 00:18:540 - why not add circle here? the music is so strong and feels weird to skip refused, because we hear a lot those beats in the song, and in my opinion, if i would map this beat, i should also map the others, and it would increase the difficulty of this map to high.. so i don't really agree with this idea!
- 00:25:665 - this should be mapped. you can hear at this drum is same with 00:25:540 - , skipping one of them is totally bad imo fixed!
- 00:32:165 (1,2) - just my taste but you often do straight sliders here it turning to be bored for me, how about a bit change like http://puu.sh/t2ArA/6d8ea8e442.jpg or something else i wanted to keep a basic patterns and repetitive, because the song is like that, and i wanted to represent this song into the map!
- 00:37:540 (7) - 241,110 for perfect line fixed!
- 00:48:165 (1) - why not make jump here for consistent with 00:36:165 (1) - ? fixed!
- 01:04:165 (1) - ^ same!
- 00:50:165 (1) - is whistle body intentional?
- 01:05:165 (5) - fits for jump too. your diff somehow is too ez and i think this can be a jump yes! i agree!

std is fine after check my mod for me just not sure with taiko because i cant judge so i leave a std icon later instead
thanks a lot nely! i'll contact you once everything is alright! >3<
Kotori-Chan

Xinely wrote:

from pikachu

General :
- you may want to add empty sound of soft-sliderslide and soft-sliderslide2.. that sliderslide is so noisy here aaa not fit with calm song imo wtf,where is a soft-sliderslide pls i only hear sliderslide with normal but well gonna change

Easy :
- 00:17:165 (2) - make spacing consistent. 0,84x and 0,89x are different things
- 00:27:665 (2) - miss whistle added
- 00:27:665 (2) - 00:31:665 (2) - ^ i guess. just saw you did whistle at 4th whitetick for 00:23:665 - 00:25:665 (4) - so yeah added
- 00:59:665 (2) - same, miss whistle i guess
- 01:00:165 (3,1) - at least copy paste for a mirror design pls
- 01:04:165 (4) - is whistle on body intentional? it doesnt sound nicely tho am a idiot sry~ fixed
- 01:05:165 (5) - ^^^
- 00:17:971 - unsnapped timing line

Normal :
- 00:02:915 (2) - spacing consistent pls :C
- 00:25:165 (3) - somehow the rhythm feels something missing like for 00:25:415 - 00:25:790 - , try make like http://puu.sh/t2zPG/803f802942.jpg?
- 00:33:165 (3) - ^
- 00:53:165 (3,4) - rip design for (4), try at least http://puu.sh/t2zWd/b535cdac0d.jpg for cuter design? D:
- 00:53:165 (3,4) - intentional whistle for body? I'm a idiot 2.0 fixed~

Hard :
- 00:07:165 (3,4,5,6) - make more perfect square design
- 00:09:165 (3,4,5,6) - ^
- 00:18:540 - why not add circle here? the music is so strong and feels weird to skip
- 00:25:665 - this should be mapped. you can hear at this drum is same with 00:25:540 - , skipping one of them is totally bad imo
- 00:32:165 (1,2) - just my taste but you often do straight sliders here it turning to be bored for me, how about a bit change like http://puu.sh/t2ArA/6d8ea8e442.jpg or something else
- 00:37:540 (7) - 241,110 for perfect line
- 00:48:165 (1) - why not make jump here for consistent with 00:36:165 (1) - ?
- 01:04:165 (1) - ^
- 00:50:165 (1) - is whistle body intentional? wow i'm really a that big idiot... fixed !
- 01:05:165 (5) - fits for jump too. your diff somehow is too ez and i think this can be a jump

std is fine after check my mod for me just not sure with taiko because i cant judge so i leave a std icon later instead

le update --> http://puu.sh/t2KeL/e697a3f5f3.osz

also add this thing here spotty cutie http://puu.sh/t2Ki9/e19f1f4640.wav just copy it and also add a soft-sliderslide2

<3
bubble this already goddamn~
Topic Starter
Pachiru
UP-DA-TE-DDDDDDDD
-------------------------------------------------------------
sheela
Removed an NC in Easy to follow the NC pattern. Aside that, everything plus the Taikos look fine. Bubbled!
Imakuri
AAAAAAAAAAAAA GET HYPED
Aldwych
Olala
Kotori-Chan
qualified ~

Topic Starter
Pachiru
Thanks to sheela for spending time for helping this mapset! <3
Volta
hi, a few things for taiko diffs

[Kantan]
the diffs is currently lacks of 4/1 breaks and consistency.

00:32:665 (33,34) - new players will need 4/1 break often, so consider to delete these notes
00:34:415 - pattern with 1/2 beat is hard for newbie, delete this note and just stick to simple beat
00:37:665 - and try to add note here instead if you want to make it more dense
00:40:665 - delete

00:42:415 - delete to make more simple beat
00:42:665 - add d to make it consistent with 00:34:665 -
00:44:665 - delete
00:45:665 - and 00:46:665 - add note
00:48:665 (53,54,55) - delete to make 4/1 break

00:50:165 ~ end - try to make similar structure as above, maybe with some color variation

[Futsuu]
would be nice if can add some notes in the intro for better spread between kantan and muzukashii. can try to add notes in place such as 00:03:165 - , 00:07:165 - , 00:11:165 - , 00:15:165 -

[Muzukashii]
in the other hand, the intro in muzukashii should be nerfed. notes such as 00:02:415 - , 00:03:415 - , 00:06:415 - , 00:07:415 - , 00:10:415 - , 00:11:415 - , 00:14:415 - , 00:15:415 - can be deleted to reflect the intro's calmness
sheela

c'est quoi qualified
Topic Starter
Pachiru
A MINCE J'AI FAIL TOTALEMENT XD
JE VOULAIS PAS METTRE CCA .... ...............

FIXED
Xinely
A qualify with bubble :^)
Topic Starter
Pachiru
i am as much retarded as pepe
Oui

Volta wrote:

[Kantan]
the diffs is currently lacks of 4/1 breaks and consistency.

00:32:665 (33,34) - new players will need 4/1 break often, so consider to delete these notes
00:34:415 - pattern with 1/2 beat is hard for newbie, delete this note and just stick to simple beat This shows the start of the kiai time
00:37:665 - and try to add note here instead if you want to make it more dense No, it is fine
00:40:665 - delete

00:42:415 - delete to make more simple beat
00:42:665 - add d to make it consistent with 00:34:665 -
00:44:665 - delete It will stay where it is :)
00:45:665 - and 00:46:665 - add note No, sorry
00:48:665 (53,54,55) - delete to make 4/1 break

00:50:165 ~ end - try to make similar structure as above, maybe with some color variation I think it is already fine.
thank you for your mod !
Xinely
i know this bpm is gay, it isnt really low bpm but as i know taiko for kantan should not have 1/2 because the newbie respond is so slow

Kantan:
- 00:46:915 (50) - should be removed. im not taiko modder but if you still insist it, why not map same sound like 00:47:665 - ? if we're saying based on theory.. if you still really insist for 1/2.. at least not dk pls. its too hard. make a same colour would be more approciate
- 01:01:665 (68) - 01:05:665 (74) - also should be removed too. i think 5 notes in row is too hard for newbie
- 01:06:165 (75) - yep agree with futsuu and muzu. i think k fits better here

Futsuu :
- OD 4 maybe? i saw lot of futsuu diffs use that OD
- 00:54:165 (17) - d i guess? for consistency with 01:02:165 (39) -

Muzu :
- 00:17:165 (50) - i think k would be fit here. the sound is just a drum clap and it isnt that strong until need a big note
- 00:20:165 (62) - should be K for consistency with 00:28:165 (92) -
- 00:43:165 (151) - based on my experience to play taiko (i only can play muzu tho), i think this triplet should have same colour. i mean like you did triplet twice in short time 00:42:915 (149,150,151,152,153,154,155) - , when i just finished 00:42:915 (149,150,151) - which have different colour, i still need a bit time to think which my key i should press (my response is bad i know), so i think making 00:42:915 (149,150) - become k would be nice
- 00:50:915 (182,183) - 00:58:915 (215,216) - same with above

god what i've done

edit : denied my own kudo since i already got in prev mod when i modded std
Aldwych
@Volta : Denied, Non-sense mapping which will have no link with what i map, and tbh, that's not the place for looking on spread since it's the calm intro.

@Xinely : OD 3 is my standart on Low futsuu BPM songs.
About the d, i agree, @Pachiru you can do the change

@Oui, OD 5 on katan? What?
Topic Starter
Pachiru
fixed! aldwych


ayyri's map:
_Meep_
this is some very complicated applause that apparently goes for a whole one minute, vinxis people.
Topic Starter
Pachiru

_Meep_ wrote:

this is some very complicated applause that apparently goes for a whole one minute, vinxis people.
xd jpp
Noffy

_Meep_ wrote:

this is some very complicated applause that apparently goes for a whole one minute, vinxis people.
pachi pachi is the japanese onomotopoeia for clapping.
Clapping is what people do when applauding.
Pachiru.
Pachiru

pachiru is applause incarnate.
Charlotte
hi via game-in chat

[ about]
  1. d is don note
  2. k is kat note
  3. D is big don note
  4. K is big kat note
[ General]


  • No need Widescreen Support (taiko)
[ Kantan]


  • OD5→3 HP6→9

    SV1.68→1.40

    (song setup only now)
[ Futsuu]


  • I prefer OD4.for OD spread.

    hmm..pattern is good.but,dencity is high.

    e.g. 00:38:165 - 00:45:165 -

    I prefer use bule tick on muzukashii ↑

    If remove some notes,spread will be bad.→Muzukashi must remove some notes.

    00:56:665 (24,25) - swap.I think dkk dkk is little strange.

    01:05:915 - you can change d.for emphasized to next 01:06:165 -
[ Muzukashii]

HP5→7

Looks good.I think 1/4 ddk pattern & dk kd pattern is hard. its not bad

[list:1337]good luck
Aldwych
Futsuu]


  • I prefer OD4.for OD spread. Rebalanced HP & OD for spread.

    hmm..pattern is good.but,dencity is high.

    e.g. 00:38:165 - 00:45:165 - I like what i've done here, no real explain to say, but for me, it sounds good enough
    I prefer use bule tick on muzukashii ↑

    If remove some notes,spread will be bad.→Muzukashi must remove some notes.

    00:56:665 (24,25) - swap.I think dkk dkk is little strange. Ye, applied

    01:05:915 - you can change d.for emphasized to next 01:06:165 - No need to contrast the last note.
http://puu.sh/ta0Dd/cfec333ccf.osu
Topic Starter
Pachiru
Ayyri said that this is okay like that, so she didn't change anything for this!
Oui changed the OD/HP + SV!
sheela
[Oui's Kantan]
  1. 00:50:665 - Ajoute un don pour "équilibrer" la densité de la section 00:34:165 - à 00:50:165 - et de l'autre moitié, et pour être cohérent avec 00:34:665 (33) - ?
  2. 00:46:915 - Cette note placé sur 1/2 semble trop par hasard et trop soudain, parce que tous les rythmes de la map ne sont que sur les ticks blancs. Je l'aurais bougé à 00:46:665 -.
Tu peux me rappeler!
Oui

sheela wrote:

[Oui's Kantan]
  1. 00:50:665 - Ajoute un don pour "équilibrer" la densité de la section 00:34:165 - à 00:50:165 - et de l'autre moitié, et pour être cohérent avec 00:34:665 (33) - ?
  2. 00:46:915 - Cette note placé sur 1/2 semble trop par hasard et trop soudain, parce que tous les rythmes de la map ne sont que sur les ticks blancs. Je l'aurais bougé à 00:46:665 -.
Tu peux me rappeler!
tout est appliqué, merci bien !
Topic Starter
Pachiru
Applied the mods, the map is now updated, so I guess we're done with it !
sheela
Désolé encore pour le délai. Tout est correct pour moi. Rebubub.
Topic Starter
Pachiru
<3
Volta
xinely asked me to look at the taiko again before she icon it, actually i'm still concerned with the kantan because there is no 4/1 break from 00:16:165 ~ until end which is almost 1 minute. one possible solution is to move 00:49:165 - to 00:46:665 - and then rearrange the color to your taste.

additonal:
00:29:165 - consider to change to k, it fits with the drum and high pitch piano sound
00:33:665 - you said in previous reply you want to show the start of kiai time, maybe adding k here for the drum will satisfy you
Aldwych
Gonna look on the evening and leave some points in Addition of volta's thoughts aswell.

As promised :

00:13:165 (8) - I would delete this note just because looking previously you have (3 * 4/1 + 3 * 2/1) note construction, so it's just a consistency point.

00:26:165 (23) - Even tho it looks like solid in terms of pattern consistency, it's not really on the rythm side because you've done an offset on your placements. In fact there should have a triple starting here. Althought i don't mind that much it is for me good to notice it.

00:30:165 (28,29,30,31) - As volta said there's a lack of breaks which i also agree, tbh this is a good place for, on the other hand, i would like to point the 4* 2/1 which is not regular compared to what we have before.

00:44:165 (45,46,47,48,49,50) - 00:52:165 (54,55,56,57) - Why such long 2/1?

01:05:165 (69,70,71) - This is the only triple you didn't start on a big white tick.

Also about the kiai, i don't really feel any difficulty evolution in the kiai part, but maybe it's not on your mapping style to do this.

These are my points on the kantan, you can talk with volta if they sounds decent or not if you prefer.
Oui

Volta wrote:

xinely asked me to look at the taiko again before she icon it, actually i'm still concerned with the kantan because there is no 4/1 break from 00:16:165 ~ until end which is almost 1 minute. one possible solution is to move 00:49:165 - to 00:46:665 - and then rearrange the color to your taste. ok

additonal:
00:29:165 - consider to change to k, it fits with the drum and high pitch piano sound i think it is already good
00:33:665 - you said in previous reply you want to show the start of kiai time, maybe adding k here for the drum will satisfy you it will be too much in this case
Oui

Aldwych wrote:

Gonna look on the evening and leave some points in Addition of volta's thoughts aswell.

As promised :

00:13:165 (8) - I would delete this note just because looking previously you have (3 * 4/1 + 3 * 2/1) note construction, so it's just a consistency point.

00:26:165 (23) - Even tho it looks like solid in terms of pattern consistency, it's not really on the rythm side because you've done an offset on your placements. In fact there should have a triple starting here. Althought i don't mind that much it is for me good to notice it. there will be three triplets in a row, which will be too much

00:30:165 (28,29,30,31) - As volta said there's a lack of breaks which i also agree, tbh this is a good place for, on the other hand, i would like to point the 4* 2/1 which is not regular compared to what we have before.

00:44:165 (45,46,47,48,49,50) - 00:52:165 (54,55,56,57) - Why such long 2/1?

01:05:165 (69,70,71) - This is the only triple you didn't start on a big white tick.

Also about the kiai, i don't really feel any difficulty evolution in the kiai part, but maybe it's not on your mapping style to do this.

These are my points on the kantan, you can talk with volta if they sounds decent or not if you prefer.

i checked this mod after checking volta's one.
nothing has changed between after-volta version and after-aldywch ye boi
Secretpipe
when rank
Topic Starter
Pachiru

Secretpipe wrote:

when rank
i just need taiko bn for now ;-;
Chromoxx
there are medium-large problems in all diffs for taiko and also concerning spread.
it took me about 1 min for each diff to identify these issues so it's pretty obvious anyway.
Not ready to icon yet... you can ask me again for a 3min frisk after stuff has been changed.

just here to get the free kudosu tbh
2017-01-08 21:31 Pachiru: Hello Chromoxx
2017-01-08 21:31 Chromoxx: hi
2017-01-08 21:32 Pachiru: Sorry for bothering
2017-01-08 21:32 Pachiru: May I ask you a testplay?
2017-01-08 21:32 Chromoxx: sry, not atm
2017-01-08 21:32 Chromoxx: mapping stuff myself
2017-01-08 21:32 Pachiru: Oh oki, good luck for it then :p
2017-01-08 21:32 Chromoxx: ty
2017-01-20 04:26 Pachiru: Hey Chromoxx
2017-01-20 04:26 Chromoxx: hi
2017-01-20 04:27 Pachiru: May I have an opinion about Taiko diff?
2017-01-20 04:27 Chromoxx: what do you mean by opinion tho?
2017-01-20 04:27 Pachiru: Because Xinely is about to icon it, but she needs BN Taiko opinion before doing it since she is not Taiko BN
2017-01-20 04:28 Pachiru: Just saying if the map is good enough to get ranked
2017-01-20 04:28 Pachiru: Not mod or else
2017-01-20 04:28 Chromoxx: np me
2017-01-20 04:28 Chromoxx: i'll give a quick opinion xD
2017-01-20 04:29 Pachiru: sure
2017-01-20 04:29 Pachiru: ACTION is listening to [https://osu.ppy.sh/b/1083103 VINXIS - Applause]
2017-01-20 04:29 Chromoxx: vinxis xD
2017-01-20 04:29 Pachiru: ye
2017-01-20 04:29 Pachiru: but cool song
2017-01-20 04:30 Pachiru: the only diff that is a problem is kantan apparently
2017-01-20 04:30 Pachiru: as Volta said
2017-01-20 04:30 Chromoxx: lmao
2017-01-20 04:30 Chromoxx: kantan is ddk spam only xD
2017-01-20 04:31 Chromoxx: only ddk and kdd triplets used, with the exception of 1 dkk triplet... that diff isn't ready anyway
2017-01-20 04:31 Pachiru: o kok
2017-01-20 04:32 Chromoxx: futsuu could be made a bit less repetitive before the kiai too
2017-01-20 04:33 Chromoxx: also futsuu needs to be denser at the start
2017-01-20 04:33 Chromoxx: it's the same density as the kantan and then the jump to muzu is huge
2017-01-20 04:33 Pachiru: i take note
2017-01-20 04:34 Chromoxx: also the muzu isn't a muzu, it's an easy oni... using many multicolor triplets and even doublets and pretty long patterns
2017-01-20 04:34 Pachiru: ohhh
2017-01-20 04:34 Pachiru: oki
2017-01-20 04:34 Chromoxx: mapped decently tough... still not good spread with futsuu
2017-01-20 04:35 Chromoxx: that's just my 3minute look opininon... by looking at each diff for 1 min i could see medium-large issues in every diff... shouldn't be ready to icon in any case.
2017-01-20 04:35 Pachiru: oki oki!
2017-01-20 04:36 Chromoxx: can i post irc for free kudosu?
2017-01-20 04:36 Pachiru: then i'll ask to them to rework it owo
2017-01-20 04:36 Pachiru: sure sure :3
Aldwych
also futsuu needs to be denser at the start
as I said earlier

Denied, Non-sense mapping which will have no link with what i map, and tbh, that's not the place for looking on spread since it's the calm intro.
Topic Starter
Pachiru
Fixed hitsounds + changed patterns on Hard with triplets.
Nyan
[Kantan]



SV 1.4blabla -> 1.4

[Muzukashii]

00:37:415 (118) - kat
00:53:415 (186) - kat
Nofool
Chromoxx est pas totalement en tord niveau spread, gros jump entre les diffs, jusqu'à la muzu est une oni quoi. Mes suggestions c'est surtout de la simplification + variation pour la kantan qu'il manque askip d'après le com du BN. Clairement si vous appliquez rien il va nuke la map maintenant que tu l'as appelé @Pachiru :/ donc j'vous conseil clairement d'appliquer des trucs/aller dans le sens de mes suggestions. Ca rendrait le set bien + safe.

le truc qui me tilt tho :
kantan => OD4/HP9
futsuu => OD4.5/HP8
muzukashii => OD5/HP7


[Kantan]
C'est pas spécialement mauvais mais bon le but c'est juste que l'autre BN dise c'est ok donc faut map en fonction de lui.. vu ses coms ton but ici est d'avoir + de variation mais en restant simple comme c'est une kantan. Mes idées pour t'aider :

*- Début jusqu'à - 00:16:165 (9) -, + de variation potentiel, tu peux alterner k d k d etc. - 00:02:165 - / - 00:06:165 - / ... t'as un petit son un peu + aigu qui est ok pour des k.

*- 00:09:165 (2) - J'vois l'idée mais ça rend bof comme y'a vraiment rien qui le supporte plus qu'ailleurs dans la song, delete j'pense.

*- 00:18:165 - Jusqu'au kiai, pour cette part à ta place j'ferais un truc + safe, assez répétitif avec 2 break dont 1 avant le kiai. Concrètement j'aurais fait ça :
ddk d k ddk d (break) kdk d k kdk d (break) kiai
Les breaks sont indispensables imo (surtout celui avant le kiai), ça te ferait delete - 00:25:165 (17) - et - 00:33:165 (26) -. Les kdk sur la deuxième moitiée sonnent ok avec la musique et font bien différents des ddk.

* - kiai : Ton break est nickel, problème du bn la variation comme d'hab. Le fait qu'il y est que des triplets lui cache la variation en fait j'pense. Du coup jte propose d'intriduire des doublets tout en gardant un truc clean répétitif :

- du début jusqu'à ton premier break : d k ddk d k dd kd k ddk d k k (break)
^ Jte conseil de start les triplets au deuxième temps, le premier ici ce serait à - 00:36:165 -, juste histoire de varier avec la formation de la première moitiée de la map. Après le dd kd commencerait à - 00:40:165 -. Avec ça il risque pas de te casser les couilles à cause du spam triplets.Et jee garderais tes deux k à la fin de la part, de la variation en+.

- break jusqu'à la fin : d kdd k dd kddk d kdd k dd kddk D (fin)
^ Cette fois j'commencerais les triplets encore à un endroit différent toujours pour la variation, le premier ici serait à - 00:51:165 -. Surtout gros changement j'utiliserais du dd kddk, ça reste hyper simple vu le bpm mais surtout grosse variation et compliquation des patterns sur la fin de la map (y'a un petit effet + fort sur cette dernière partie de la song donc ça passe bien).
La diff avec les changements que j'propose serait à 0,92* donc ça va large.


[Futsuu]
Mouais rien d'affolant non plus mais bon le fait que tu t'attaches juste aux sons de la musiques sans grosse réflexion rend le truc moins cohérent/plus dure qu'il pourrait l'être.

*- S'il cencerise encore sur le début, sachant que j'ai demandé à Oui de faire exactement le même que toi sans avoir vu cque t'avais fait lul (donc il aurait autant de notes au lieu d'une de plus), j'ai une idée vite fait : ajoutes des d à - 00:05:665 - et - 00:13:665 - ? C'est un peu freestyle mais ça passe relativement bien avec la song => k - - - d - - d k - - - d *2

*- 00:18:165 - jusqu'au début du kiai : pas mal de notes pas frenchement utiles qui sont là juste parceque présent dans la song, type - 00:21:665 (12) - / - 00:25:540 (21,22) - / - 00:33:540 (39,40) - toutes celles là j'les aurais delete cash et surtout celles avant le kiai. Certe c'est dans la song et y'a quand même la répétition du dkk kd mais ces notes approtent pas grand chose à part un gros diff jump par rapport à la kantan lul.
En plus de delete tout ça j'aurais décallé - 00:28:915 (29) - à - 00:28:665 - histoire d'avoir le même schéma qu'à - 00:20:665 (10,11) -.
Ca fait répétition de d - - dkk - kd - d - k - - - d - - dkk - kd - - kd, y'a des beat ignorés ouais mais idk c'est plus cohérent en terme de look, plus simple à jouer donc meilleurs spread avec la kantan.

*- kiai : Pareil j'virerais les - 00:41:540 (7,8) - / - 00:49:540 (5,6) - (surtout ça avant une big note) / - 00:57:540 (27,28) - / - 01:05:540 (5,6) -. Juste histoire de calmer le diff jump avec la kantan, les variations sont ok mais ces 5/4 sont trop sévères encore j'pense. A la place de - 01:05:540 (5,6) - j'callerais même un d à - 01:05:790 - pour la petite variation finale.


[Muzukashii]
way too dense if you consider other difficulties :/ the issue isn't even about respecting muzukashii limits, it mostly is about spread.

*- 00:02:165 - to - 00:18:165 - here you got more than 40 notes while the 2 lower diffs have less than 10. Just find another scheme to repeat but with much less notes, the song is pretty calm so yea.. right now you are repeating d - kdk - ddk - - dkkd, maybe try something like :
d - - - k - d - k - - d k - d ? Keeps the pair idea with that dk but the whole thing will be more airy.

* - 00:17:915 (44) - That one really isn't needed, also better not having stuff before and/or after big notes to emphasize them.

*- Next part until kiai : same you can easily lower the density here by removing some 1/2 stuff, especially before triplets. For the first example i would remove - 00:18:415 (46) - and - 00:19:415 (50) -.
Now for stuff like - 00:25:165 (70,71,72,73,74) - i would remove - 00:25:415 (71) - and - 00:25:790 (73) -. Make sure Aldwych removed what he had there before making that change tho.
Basically apply those two thing for that whole part.

*- Kiai : just avoid using 1/4 patterns that are not monocolor, even avoid using two 1/4 patterns in short times. First example : i would remove - 00:34:415 (106) - and - 00:35:040 (109) -. This way you get something easier but still denser than the previous part if you applied my suggestions there.
- 00:41:415 (135,136,137,138) - same about that stuff, just use regular 5/4 without duplets as suggested in the previous part.
Basically my french text at the start : i heavily suggest you to apply stuff, else the set is prolly gonna be nuked because of heavy spread issues.

_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

gl
Aldwych

Nofool wrote:

Chromoxx est pas totalement en tord niveau spread, gros jump entre les diffs, jusqu'à la muzu est une oni quoi. Mes suggestions c'est surtout de la simplification + variation pour la kantan qu'il manque askip d'après le com du BN. Clairement si vous appliquez rien il va nuke la map maintenant que tu l'as appelé @Pachiru :/ donc j'vous conseil clairement d'appliquer des trucs/aller dans le sens de mes suggestions. Ca rendrait le set bien + safe.

le truc qui me tilt tho :
kantan => OD4/HP9
futsuu => OD4.5/HP8
muzukashii => OD5/HP7

Franchement les settings sont bien, perso c'est pas une map qui mérite le joueur de punir à mort, surtout vu le BPM, j'aurais pas dit non si le BPM était élevé, mais c'est pas le cas (pour la défense de ma futsuu, vu que y'a du 3/4, ca a encore moins d'intérêt de relever encore plus l'OD)


[Futsuu]
Mouais rien d'affolant non plus mais bon le fait que tu t'attaches juste aux sons de la musiques sans grosse réflexion rend le truc moins cohérent/plus dure qu'il pourrait l'être.

*- S'il cencerise encore sur le début, sachant que j'ai demandé à Oui de faire exactement le même que toi sans avoir vu cque t'avais fait lul (donc il aurait autant de notes au lieu d'une de plus), j'ai une idée vite fait : ajoutes des d à - 00:05:665 - et - 00:13:665 - ? C'est un peu freestyle mais ça passe relativement bien avec la song => k - - - d - - d k - - - d *2 Perso je trouve ca moche vu que les notes ajoutés ne correspondent a aucun layer. Mais j'ai quand même map plus a cet endroit, mais vraiement pour les jean-nazispread (c'est devenu pire que la peste cet argument, on peux pas simplement en venir à "est-ce que c'est décent pour une futsuu?" "Est-ce que c'est valable par rapport au reste de la diff?" Oui ou Non.

*- 00:18:165 - jusqu'au début 540 (39,40) - toutes celles là j'les aurais delete cash et surtout celles avant le kiai. Certe c'est dans la song et y'a quand même la répétition du dkk kd mais ces notes approtent pas grand chose à part un gros diff jump par rapport à la kantan lul. Je vois pas le reel intéret a part casser la forme/le relief de la map et donne une futsuu au rythme basique comme au final 95% des futsuu
En plus de delete tout ça j'aurais décallé - 00:28:915 (29) - à - 00:28:665 - histoire d'avoir le même schéma qu'à - 00:20:665 (10,11) -.
Ca fait répétition de d - - dkk - kd - d - k - - - d - - dkk - kd - - kd, y'a des beat ignorés ouais mais idk c'est plus cohérent en terme de look, plus simple à jouer donc meilleurs spread avec la kantan. Tu veux carrément décaler à des endroits ou y'a rien, je connais l'overmapping et l'undermapping mais le void mapping, ca non.

*- kiai : Pareil j'virerais les - 00:41:540 (7,8) - / - 00:49:540 (5,6) - (surtout ça avant une big note) / - 00:57:540 (27,28) - / - 01:05:540 (5,6) -. Juste histoire de calmer le diff jump avec la kantan, les variations sont ok mais ces 5/4 sont trop sévères encore j'pense. A la place de - 01:05:540 (5,6) - j'callerais même un d à - 01:05:790 - pour la petite variation finale. Même réponse que pour le relief

_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

gl
J'ai l'impréssion que vous arrivez pas avoir que je mappe sur le layer du piano en intro, la batterie sur l'avant kiai et la mélodie + batterie en kiai. Est-ce que ces layers sont respectés de facon décente pour une futsuu? Si oui, dans ce cas je vois pas pourquoi on doit chercher la petite bête juste pour le kekspread quoi.

https://puu.sh/tCMus/3479c34175.osu

Edit : Après quelques reflexions, je verrai demain pour """"""""""""""""""""""""""""""""""""""nerf"""""""""""""""""""""""""""""""""""""" ma futsuu histoire de rentrer dans le moule du taikocirclejerk.
Oui

Nofool wrote:

[Kantan]
C'est (pas spécialement) mauvais mais bon le but c'est juste que l'autre BN dise c'est ok donc faut map en fonction de lui.. vu ses coms ton but ici est d'avoir + de variation mais en restant simple comme c'est une kantan. Mes idées pour t'aider :

*- Début jusqu'à - 00:16:165 (9) -, + de variation potentiel, tu peux alterner k d k d etc. - 00:02:165 - / - 00:06:165 - / ... t'as un petit son un peu + aigu qui est ok pour des k.

*- 00:09:165 (2) - J'vois l'idée mais ça rend bof comme y'a vraiment rien qui le supporte plus qu'ailleurs dans la song, delete j'pense.

*- 00:18:165 - Jusqu'au kiai, pour cette part à ta place j'ferais un truc + safe, assez répétitif avec 2 break dont 1 avant le kiai. Concrètement j'aurais fait ça :
ddk d k ddk d (break) kdk d k kdk d (break) kiai
Les breaks sont indispensables imo (surtout celui avant le kiai), ça te ferait delete - 00:25:165 (17) - et - 00:33:165 (26) -. Les kdk sur la deuxième moitiée sonnent ok avec la musique et font bien différents des ddk.

* - kiai : Ton break est nickel, problème du bn la variation comme d'hab. Le fait qu'il y est que des triplets lui cache la variation en fait j'pense. Du coup jte propose d'intriduire des doublets tout en gardant un truc clean répétitif :

- du début jusqu'à ton premier break : d k ddk d k dd kd k ddk d k k (break)
^ Jte conseil de start les triplets au deuxième temps, le premier ici ce serait à - 00:36:165 -, juste histoire de varier avec la formation de la première moitiée de la map. Après le dd kd commencerait à - 00:40:165 -. Avec ça il risque pas de te casser les couilles à cause du spam triplets.Et jee garderais tes deux k à la fin de la part, de la variation en+.

- break jusqu'à la fin : d kdd k dd kddk d kdd k dd kddk D (fin)
^ Cette fois j'commencerais les triplets encore à un endroit différent toujours pour la variation, le premier ici serait à - 00:51:165 -. Surtout gros changement j'utiliserais du dd kddk, ça reste hyper simple vu le bpm mais surtout grosse variation et compliquation des patterns sur la fin de la map (y'a un petit effet + fort sur cette dernière partie de la song donc ça passe bien).
La diff avec les changements que j'propose serait à 0,92* donc ça va large.
J'avoue que ma diff manquait énormément de variations, mais justement, je ne savais pas du tout quoi mette, pas trop dur, pas trop de breaks... bref, j'étais paumé...
Un énorme merci pour ton mod, j'ai tout appliqué excepté le changement de l'OD que tu avais proposé (c.f. réponse d'aldwych).
Merci encore pour tes idées et ton temps perdu mdloljpp
Chromoxx
looked over the taiko diffs again, since ayyri didn't reply i helped Pachiru simplify the muzu a bit and make a few slight changes so that a certain part wasn't too repetitive, also added an Oni diff to the set to make up for the complexity nerfed in the muzu.

I'll leave this icon thingie here i guess, std BNs feel free to nominate now :D

Pachiru irc
2017-01-29 08:08 Chromoxx: when comparing to the kantan the futsuu is way too hard now lol
2017-01-29 08:09 Pachiru: Kantan would be better to increase level then?
2017-01-29 08:22 Chromoxx: uhh
2017-01-29 08:22 Chromoxx: nerfing the futsuu a bit would be better
2017-01-29 08:22 Chromoxx: kantan is pretty standard
2017-01-29 08:22 Chromoxx: futsuu is harder than normal futsuus
2017-01-29 08:22 Pachiru: So Kantan is good owo
2017-01-29 08:22 Pachiru: Oki oki owo
2017-01-29 08:23 Chromoxx: it's ok i guess
2017-01-29 08:23 Pachiru: oki
2017-01-29 08:24 Pachiru: and once Futsuu is nerfed
2017-01-29 08:24 Pachiru: Muzu needs nerf too?
2017-01-29 08:25 Chromoxx: muzu is fine density wise i guess
2017-01-29 08:25 Chromoxx: just needs the 1/4 patterns nerfing to monocolor
2017-01-29 08:25 Pachiru: oh
2017-01-29 08:25 Pachiru: oki, ill do this if she doesn't answer
2017-01-29 08:25 Chromoxx: ok :o
2017-01-29 08:25 Chromoxx: if you nerf that it might be good to have an oni diff too to compensate for it
2017-01-29 08:25 Pachiru: im really fed with it ;o;
2017-01-29 08:26 Pachiru: oh o,o
2017-01-29 08:26 Chromoxx: i can make you one to add in and you can just rank it normally
2017-01-29 08:26 Pachiru: you want to do the oni then owo
2017-01-29 08:26 Chromoxx: not gonna delay things
2017-01-29 08:26 Pachiru: oki <3
2017-01-29 08:26 Pachiru: thanks bro, i really appreciate the help you give >w<
2017-01-29 08:27 Chromoxx: np
2017-01-29 08:53 Chromoxx: https://www.dropbox.com/s/2gbh1g4qv0mmij5/VINXIS%20-%20Applause%20%28Pachiru%29%20%5BChromoxx%27%20Oni%5D.osu?dl=0
2017-01-29 08:53 Chromoxx: oni
2017-01-29 08:53 Chromoxx: don't forget to add me into the tags c:
2017-01-29 08:53 Pachiru: sure~
2017-01-29 08:53 Pachiru: i also add you in the banner
2017-01-29 08:53 Pachiru: c:
2017-01-29 08:53 Chromoxx: ayy
2017-01-29 08:53 Chromoxx: ohh
2017-01-29 08:54 Chromoxx: this is gonna be your first ranked map? :o
2017-01-29 08:54 Chromoxx: pretty brave of you to take taiko GDs on, and also respectable that you didn't just delete them when it caused some problems
2017-01-29 08:54 Pachiru: yes! owo
2017-01-29 08:55 Pachiru: this is because i have respect for people that works on it, and also trust in me, so i want to keep them, to give them respect owo
2017-01-29 08:55 Chromoxx: yeah
2017-01-29 08:55 Chromoxx: hopefully you'll still take on taiko GDs for your next sets c:
2017-01-29 08:56 Pachiru: I will ♥
2017-01-29 08:56 Pachiru: but not with gder like ayyri uwu
2017-01-29 08:56 Chromoxx: ayy
2017-01-29 08:56 Chromoxx: if you want a safe rank you can always try asking Nardo or Nwolf
2017-01-29 08:56 Chromoxx: you can also ask me any time if you want
2017-01-29 08:57 Chromoxx: just make sure the set is going for rank :D
2017-01-29 08:57 Pachiru: sure! :3
2017-01-29 08:57 Pachiru: i always map for rank :3
2017-01-29 08:57 Chromoxx: ayy
2017-01-29 08:58 Pachiru: if you're interested
2017-01-29 08:59 Pachiru: I'm actually mapping this
2017-01-29 08:59 Pachiru: ACTION is listening to [https://osu.ppy.sh/b/1170480 Marshmello - Alone]
2017-01-29 08:59 Chromoxx: wow that song is dope
2017-01-29 08:59 Pachiru: yes!
2017-01-29 08:59 Chromoxx: i'd be down :3
2017-01-29 09:00 Pachiru: Muzu or Onii? :3
2017-01-29 09:00 Chromoxx: taiko doesn't have many songs like this
2017-01-29 09:00 Pachiru: you're interested? owo
2017-01-29 09:01 Chromoxx: yeah
2017-01-29 09:03 Chromoxx: also nice storyboard lol
2017-01-29 09:03 Pachiru: yes :D
2017-01-29 09:03 Pachiru: Cosmolade made it :)
2017-01-29 09:04 Chromoxx: :o
2017-01-29 09:04 Chromoxx: i think i can maybe make something interesting for this
2017-01-29 09:04 Chromoxx: might be a bit edgy because 1/8 doublets but should be rankable xD
2017-01-29 09:04 Pachiru: oh that would be great :3
2017-01-29 09:04 Chromoxx: pp map inc
2017-01-29 09:04 Pachiru: :3333
2017-01-29 09:04 Pachiru: pp is life ;)
2017-01-29 09:04 Chromoxx: ayy
2017-01-29 09:05 Pachiru: have you listened about the extra's hitsounds? :p
2017-01-29 09:05 Chromoxx: you want me to hitsound it? xD
2017-01-29 09:05 Pachiru: nooooo owo
2017-01-29 09:05 Pachiru: don't worry about that ><
2017-01-29 09:05 Chromoxx: oh
2017-01-29 09:06 Pachiru: i mean taiko don't have same hitsounds as std right? owo
2017-01-29 09:07 Chromoxx: yeah
2017-01-29 09:07 Chromoxx: taiko doesn't need hitsounding
2017-01-29 09:08 Pachiru: that's it o,o
2017-01-29 09:08 Chromoxx: mapping taiko is basically hitsounding in itsself lol
2017-01-29 09:08 Chromoxx: except that you only have don and kat
2017-01-29 09:08 Chromoxx: there are some maps with custom hitsounds but i usually prefer the normal ones
2017-01-29 09:09 Pachiru: normal ones are good i guess owo
2017-01-29 09:11 Chromoxx: yeah
2017-01-29 09:12 Chromoxx: anyway i'm gonna go out to buy something to eat now i guess
2017-01-29 09:12 Pachiru: updated everything ;)
2017-01-29 09:12 Chromoxx: ayy
2017-01-29 09:12 Pachiru: descr, banner, and tags ~
2017-01-29 09:12 Pachiru: oki!
2017-01-29 09:12 Pachiru: have a good meal then <3
2017-01-29 09:12 Chromoxx: did you update ayyri's diff too then?
2017-01-29 09:12 Pachiru: not already owo
2017-01-29 09:12 Chromoxx: ok
2017-01-29 09:13 Pachiru: since i don't really know what to change precisely owo
2017-01-29 09:13 Pachiru: but i'll do it if you tell me owo
2017-01-29 09:13 Pachiru: but don't worry, go to grab some food :3
2017-01-29 09:13 Chromoxx: ok :D
2017-01-29 09:13 Chromoxx: we'll briefly go over it tomorrow or so and then i'll taiko icon to let people know it should be safe
2017-01-29 09:13 Pachiru: i'll stay all the night online :3
2017-01-29 09:14 Pachiru: sure ! :3
2017-01-29 09:14 Chromoxx: lmao
2017-01-29 09:14 Chromoxx: i might sleep after i come back tho but we'll see
2017-01-29 09:14 Pachiru: no prob~
2017-01-29 09:14 Pachiru: take your time :3
2017-01-30 00:34 Chromoxx: yo
2017-01-30 00:34 Chromoxx: u wanna go over the muzu stuff in a minute?
2017-01-30 00:42 Pachiru: yes!
2017-01-30 00:42 Pachiru: sorry i was watching cinderella girls so i didn't saw the pm owo
2017-01-30 00:42 Chromoxx: lmao
2017-01-30 00:44 Chromoxx: just gonna go over ways to make the 1/4 patterns monocolor but still fit
2017-01-30 00:44 Chromoxx: 00:25:415 (71,72,73,74) - dd kk
2017-01-30 00:45 Pachiru: oki
2017-01-30 00:45 Pachiru: done
2017-01-30 00:45 Chromoxx: 00:33:415 (101,102,103,104) - dd dd
2017-01-30 00:45 Pachiru: done
2017-01-30 00:45 Chromoxx: although dd kk would be good for consistency i guess
2017-01-30 00:46 Pachiru: yes, since we did this previously
2017-01-30 00:46 Chromoxx: 00:34:915 (108,109,110) - kkk
2017-01-30 00:47 Pachiru: yep
2017-01-30 00:47 Chromoxx: 00:37:915 (120,121,122) - ddd
2017-01-30 00:47 Chromoxx: 00:38:915 (125,126,127) - kkk
2017-01-30 00:47 Chromoxx: 00:41:415 (135,136,137,138) - dd kk
2017-01-30 00:47 Chromoxx: 00:42:915 (142,143,144) - kkk
2017-01-30 00:48 Chromoxx: 00:45:915 (154,155,156) - ddd
2017-01-30 00:48 Chromoxx: kkk
2017-01-30 00:48 Chromoxx: 00:49:415 (169,170,171,172) - dd kk
2017-01-30 00:48 Pachiru: which?
2017-01-30 00:48 Chromoxx: 00:46:915 (159,160,161) - kkk lol ctrl V didnt work
2017-01-30 00:48 Pachiru: which should be kkk?
2017-01-30 00:48 Pachiru: oki xd
2017-01-30 00:48 Chromoxx: kkk
2017-01-30 00:49 Chromoxx: 00:53:915 (188,189,190) - ddd
2017-01-30 00:49 Chromoxx: dd kk
2017-01-30 00:49 Pachiru: the last kkk didn't works
2017-01-30 00:49 Pachiru: ctrl+v is bugged i gues
2017-01-30 00:50 Chromoxx: 00:50:915 (176,177,178) - kkk
2017-01-30 00:50 Pachiru: oki
2017-01-30 00:50 Chromoxx: 00:57:415 (202,203,204,205) - dd kk
2017-01-30 00:50 Chromoxx: 00:58:915 (209,210,211) - kkk
2017-01-30 00:50 Chromoxx: 01:01:915 (221,222,223) - ddd
2017-01-30 00:50 Chromoxx: 01:05:415 (235,236,237,238) - dd kk
2017-01-30 00:51 Pachiru: done !
2017-01-30 00:51 Chromoxx: you can update for now after this and i'll take another look to fix some playability stuff that might have arisen from this
2017-01-30 00:51 Pachiru: oki
2017-01-30 00:51 Pachiru: <3
2017-01-30 00:52 Pachiru: uploaded ~
2017-01-30 00:55 Chromoxx: brb doing another quick irc on my map
2017-01-30 00:55 Pachiru: sure!
2017-01-30 00:55 Pachiru: thanks :3
2017-01-30 03:18 Chromoxx: ayy
2017-01-30 03:18 Chromoxx: gonna give it a quick recheck
2017-01-30 03:18 Pachiru: ayaya
2017-01-30 03:19 Pachiru: sure!
2017-01-30 03:19 Pachiru: gg for ranked diff btw
2017-01-30 03:19 Chromoxx: ty
2017-01-30 03:21 Chromoxx: futsuu is still too dense D:
2017-01-30 03:21 Pachiru: D:
2017-01-30 03:22 Pachiru: you want me to call aldwych? o,o
2017-01-30 03:22 Chromoxx: 00:49:540 (5) - you can tell him to delete notes like these and it will be somewhat ok i guess
2017-01-30 03:22 Chromoxx: yeah sure
2017-01-30 03:27 Pachiru: i told him
2017-01-30 03:27 Pachiru: he'll probably doing it once he is online o,o
2017-01-30 03:27 Pachiru: he is actually on wow
2017-01-30 03:27 Chromoxx: ok
2017-01-30 03:29 Chromoxx: for the kantan you could add notes at 00:05:165 - and 00:11:165 - for a bit better spread with muzu
2017-01-30 03:30 Pachiru: oki
2017-01-30 03:30 Pachiru: what kind of notes
2017-01-30 03:31 Chromoxx: just d
2017-01-30 03:33 Pachiru: done
2017-01-30 03:34 Pachiru: aldwych said that he told you to dont change 3/4 on muzu ;o;
2017-01-30 03:34 Chromoxx: some
2017-01-30 03:34 Chromoxx: but the patterns are still too long
2017-01-30 03:48 Chromoxx: oh yeah also for ayyri's diff the pre-kiai part is a bit repetitive
2017-01-30 03:48 Chromoxx: i'd suggest the following
2017-01-30 03:48 Chromoxx: 00:17:915 (44) - change to k, 00:18:165 (45) - change to D
2017-01-30 03:48 Chromoxx: 00:22:165 (59) - k
2017-01-30 03:49 Chromoxx: 00:30:165 (89) - k
2017-01-30 03:49 Chromoxx: then at least it isn't d d k d k k ddd k spam all the way
2017-01-30 03:49 Pachiru: done!
2017-01-30 03:49 Pachiru: i upload the updated diff!
2017-01-30 03:51 Chromoxx: lemme just check my oni real quick
2017-01-30 03:53 Pachiru: sure
2017-01-30 03:55 Chromoxx: 00:20:540 - 00:25:040 - 00:28:540 - delete these for me pls
2017-01-30 03:55 Chromoxx: in my diff
2017-01-30 03:55 Chromoxx: then it should be good to go
2017-01-30 03:58 Pachiru: done ;)
2017-01-30 03:59 Chromoxx: gimme a sec
2017-01-30 03:59 Chromoxx: just gonna #2 something
2017-01-30 04:00 Pachiru: sure
2017-01-30 04:00 Pachiru: #2 owo?
2017-01-30 04:00 Chromoxx: ACTION is editing [https://osu.ppy.sh/b/1087036 Inferi - Those Who from the Heavens Came [Heaven Oni]]
2017-01-30 04:02 Pachiru: oh oki!
2017-01-30 04:05 Chromoxx: ok now back to this
2017-01-30 04:05 Pachiru: yess!!
2017-01-30 04:05 Chromoxx: SV bug in the kantan
2017-01-30 04:05 Chromoxx: fix in the .osu file
2017-01-30 04:06 Chromoxx: that's it
2017-01-30 04:06 Pachiru: oh yes
2017-01-30 04:06 Chromoxx: you know how to fix that right?
2017-01-30 04:07 Pachiru: done
2017-01-30 04:07 Pachiru: yes
2017-01-30 04:07 Chromoxx: ok
2017-01-30 04:07 Pachiru: just replace it by 1.40
2017-01-30 04:07 Pachiru: ^^
2017-01-30 04:07 Chromoxx: ye
2017-01-30 04:08 Pachiru: its done!
Aldwych irc
2017-01-29 08:48 Aldwych: Yow, Pachru poked me for the futsuu's nerf
2017-01-29 08:48 Aldwych: i may be ok, but i'm kinda reticent on some points
2017-01-29 08:48 Aldwych: especially if you'll talk about the 3/4 :(
2017-01-29 08:48 Chromoxx: well
2017-01-29 08:48 Chromoxx: the kantan is pretty standard
2017-01-29 08:48 Chromoxx: and then the futsuu has more than double the notes
2017-01-29 08:49 Chromoxx: :v
2017-01-29 08:49 Chromoxx: not enough 2/1 breaks and 5plets are maybe a bit over the top
2017-01-29 08:49 Aldwych: and muzu the triple :>
2017-01-29 08:49 Chromoxx: 3/4 is acceptable at this bpm tbh, it's just the general density
2017-01-29 08:49 Aldwych: I though splitting the quints first
2017-01-29 08:49 Chromoxx: well, i'd just suggest adding a few more breaks and not mapping the 5plets
2017-01-29 08:49 Aldwych: ok, i thoughts on some nerfs about the kiai
2017-01-29 08:49 Aldwych: does the middle needs?
2017-01-29 08:51 Aldwych: ^meaning nerfs
2017-01-29 08:52 Chromoxx: tbh i'd just suggest nerfing the 5plets
2017-01-29 08:52 Chromoxx: that should be enough i guess
2017-01-29 08:53 Aldwych: Done, also the triples after the 3/4 are splits
2017-01-29 08:54 Aldwych: That is a bit too much moreover after some 3/4
2017-01-29 08:54 Chromoxx: okay :D
2017-01-29 08:56 Aldwych: poke me if you need some feedbacks about your Oni
2017-01-29 08:57 Aldwych: I don't think this will be passed with some mods/feedbacks
2017-01-29 08:57 Chromoxx: it will be ok
2017-01-29 08:57 Aldwych: (well i'm not BN but w/e)
2017-01-29 08:57 Chromoxx: it can pretty much be ranked straight away now, i highly doubt it would cause any problems later on
2017-01-29 08:58 Aldwych: okay
2017-01-29 09:00 Chromoxx: but if you want you can drop a quick mod on it
2017-01-29 09:02 Aldwych: as you wish
2017-01-30 03:34 Aldwych: Meh i told you i don't want to touch on these 3/4 D:
2017-01-30 03:35 Chromoxx: 00:38:165 - these kind of patterns are just becoming too long
2017-01-30 03:35 Chromoxx: you have 3 triplets in a row, then a tricky rythm part and then some more notes after that too
2017-01-30 03:35 Chromoxx: you can delete notes like 00:42:665 (10) - too if you want
2017-01-30 03:36 Chromoxx: that would create a break after the 3/2
2017-01-30 03:36 Chromoxx: 00:50:665 (8) -
2017-01-30 03:36 Chromoxx: 00:58:665 (28) -
2017-01-30 03:36 Chromoxx: deleting those should suffice tbh
2017-01-30 03:37 Chromoxx: 00:34:665 (42) - oh yeah also this then for consistency
2017-01-30 03:39 Aldwych: Then i we go for these kind of deletes i'll something a bit better
2017-01-30 03:40 Chromoxx: ok
2017-01-30 03:40 Aldwych: https://puu.sh/tFCDq/cd163700a0.osu
2017-01-30 03:40 Aldwych: take a look
2017-01-30 03:41 Aldwych: At least the density of the kiai will be better dispached
2017-01-30 03:41 Chromoxx: :ok_hand:
2017-01-30 03:42 Chromoxx: yeah very nice
2017-01-30 03:43 Aldwych: there we go
2017-01-30 03:43 Aldwych: sent to Pachi
2017-01-30 03:43 Chromoxx: ayy
Xinely
Oni :
- 00:12:415 (37) - probably remove this? it makes inconsistency around 00:04:415 - because last was empty. and personally i think the rhythms are too long compared with muzu
- 00:51:665 (227) - 00:59:665 (271) - personally i think k is better due drum is strong and music's stress is increasing. basically the music is same like 00:39:665 (165) -

well what is taiko i dont even know
Chromoxx

Xinely wrote:

Oni :
- 00:12:415 (37) - probably remove this? it makes inconsistency around 00:04:415 - because last was empty. and personally i think the rhythms are too long compared with muzu pattern is getting longer here for the sake of not being repetitive and buildup, i added a note on 00:16:415 - though to further that and not make it look like just a one time thing
- 00:51:665 (227) - 00:59:665 (271) - personally i think k is better due drum is strong and music's stress is increasing. basically the music is same like 00:39:665 (165) - it's keeping consistency with the sounds like 00:38:915 (161,162,163) - and if i changed there would be too much ddkdk

well what is taiko i dont even know
Xinely
k since taiko is confirmed then reburuburu
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