Updated the CTB diffs, thanks Sharkie + Exote for responding to the short Weeber mod. Calling STD BNs now while Mbomb finishes up CTB stuff
I'll wait and update when everyone responds and still waiting on Mbomb to finish up stuff.Strategas wrote:
[traum]
00:09:000 (1,2) - don't really agree with extending all of these sliders throughout the map to ignore the drums. yes there is the vocal but forcefully extending it isn't that great imo, maybe I'm deaf but they cut off at the red ticks for me anyway, same for your other diffs I guess Its mainly a stylistic choice to avoid constant 1/2 spam and to emphasize some of vocal patterns. I personally prefer it like this, and I think theres no reason to just make it 30 seconds of 1/2 spam.
[extreme]
00:15:750 (1,2,3,1) - 00:31:750 (1,2,3) - nc the whole thing like in the highest diff? Sure.
00:28:000 (1) - hardest diff also handles this part better with increasing difficulty as intensity increases Changed 00:31:000 (1,2,1) - to bring it in line with the rest of this section, as this part does have mostly consistent increasing spacing, but the last part was disappointingly weak in terms of spacing, so I buffed that. If this isn't quite enough, I'm willing to change more but I'll need some suggestions.
[extra]
00:17:625 (1,2,3,4) - Iget what you're doing but it looks so gross lol Best pattern in the whole set IMO - screw the haters mang.
liked this diff the most prob because CS2 is the best CS 2.5 is best tho
fix bolded stuff and call me
osu file format v14
[General]
AudioFilename: 06 TRAUMATIC (feat. Hatsune Miku).MP3
AudioLeadIn: 0
PreviewTime: 7968
Countdown: 0
SampleSet: None
StackLeniency: 0.5
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LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
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BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.899999
[Metadata]
Title:TRAUMATIC
TitleUnicode:TRAUMATIC
Artist:Utsu-P
ArtistUnicode:鬱P
Creator:Cryptic
Version:Sharkie's EXPERT
Source:
Tags:MY SONG IS SHIT Post-Traumatic Stress Disorder P.T.S.D. PxTxSxD Reissue metalcore hastune miku 初音ミク rock vocaloid Exote Anxient Sharkie Magic Bomb UtsuP
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BeatmapSetID:499478
[Difficulty]
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http://puu.sh/tjN6I/b8b01d52e8.osu= ADVStrategas wrote:
[anxient hard]
00:07:000 (1) - don't really like this thing, but if you intend to keep it atleast lower the volume more, it sounds cancer - 30% then
00:15:875 (4) - suppose to be 1/3 - [b]#iTried
00:31:750 (1) - same[/b] - ok
[anxient advanced]
00:07:000 (1) - same as hard - 30%
00:15:750 (4,5,1) - same as hard - same
fix bolded stuff and call me
thanks for modding tho~-APXH wrote:
[Anxient's Hard]
00:07:000 (1) - If I didn't say anything but to tell you remove it, you would probably say something like "oh, but it fits with the guitar that building up in the background," wouldn't you?
...
Just remove it, please. It's not like anything instrument is making any distinctive sounds here. - nope. im keeping it there because i think it fits. i legit cant think of a better reason than that, but thats what im going with.
00:09:875 (4) - Move it diagonally up rather than down.
00:10:875 (4) - Same as above
00:22:375 (2,4) - ^
00:26:375 (2,4) - ^ - theyre all autostack, cant do jack squat about it. besides, moving it diagonally up would make it 10x weaker than how i did it.
[Anxient's Advanced]
00:07:000 (1) - Same problem as Hard. I would be more concern for the normal players - if the BNs think that this is fine, its probably fine. besides, the diff below this is literally as fast as this. its a bridge between normal --> hard, im pretty sure people can handle this.
[Complaint about Anxient's difficulties]
Anxient's Hard and advance have the exact same beginning 3 objects from 00:04:000. Two circles and a slider. I don't know if you thought that it would be easier for players going from Advanced to the Hard difficulty, but I believe that you could make the beginnings of these two a bit more distinctive, and not just by moving the object somewhere else on the map.
But then, I made a mod about the third object. - its fine. i coulve rotated it 90 degrees but that wouldve made it look horrible. if it aint broken, dont fix it. i dont see a reason why this is an issue really.
-APXH wrote:
[Sharkie's Extra]
00:15:500 (4,5,1) - This is slightly annoying because this is a 1/3 beat, and the first beat isn't sometime like another object, but instead the end of slider
00:15:500 (4). Maybe you could end the slider at 00:15:625 so that an object can begin the 1/3.
I disagree, this plays fine.
00:28:000 - Idea: since it's closing near the end, how about increasing the velocity of the sliders by .1x for the four times that the guitar changes key.
Well, I'd prefer to keep the difficulty below 5 stars, so that it fits the spread. I would not want to increase the difficulty anymore than it is now.
@Lasse: Thank you, fixed.-APXH wrote:
I can only mod normal mode difficulties. Sorry
[Shared]
Traumatized, Extreme & Sharkie's Extra
00:19:750 - There's a slider here that's of difference velocity. Would if be possible to add another color to the combo colors to signify different velocity? Not required, it's been a super long time since sliders have shown up. The timing point would have the same effect anywhere in that span of time so moving it or NC'ing would be pointless.
[Traumatized]
00:19:500 (3) - I actually prefer to have this object farther from the other preceding objects and the next incoming object. Any particular reason as to why? Personally, I find the current composition to sound as if it's slowly building up to a halt just to unleash itself again, making my pattern feel more accurate (to me at least).
00:27:875 (3) - I would prefer this object to have increased distance so that the greatest distance is between this object and the next first combo. But the most intense note in this 00:27:625 (1,2,3) - pattern is actually the 1>2, so giving 3 more spacing would be unjustified and poor mapping.
00:30:000 (1) - I have a bit of a problem here, not so much that it's basically reusing a slider just to same time mapping a song because some people don't want to make another one, but that it's right under the original object. ...Okay? Sorry? I think it's fine...
00:31:750 (1) - Is it possible to move this somewhere else? Anything is possible if you believe in yourself, but this placement is fine.
[Extreme]
00:15:500 (1,1) - The first circle feels like it would make players keep going without stopping in search of an object to click, but then sudden the second circle is like "I'm right here." ...Alright? The vocals end abruptly, so I tried to echo that in the mapping.
00:28:750 (4,5,6) - I just feel like the space that's between them is bigger than its counterpart in "Traumatized." The themes behind the difficulties are different, and they are a bit larger. This one has always had some form of movement attached to it's triplets and other elements of the map overall, so it felt right to continue that in the buildup.
00:29:750 (4,5,6) - Same as above. Same as above.
I'm aware that it's suppose to be the same spacing between the objects until the last part before kiai, but you could try to make it increasing spacing like in "Traumatized," or just have the spacing be the same, but with smaller gaps (up to the point when the circles barely touch the other circles) The spacing does increase, its just more subtle since its a lower diff. I feel like if I were to increase it enough to notice it would either ruin the spread or make the ending too hard.
[Extra]
00:17:625 (1,2,3,4) - Rather than decreasing the space between, how about increasing them like how the other pair (00:16:625 (1,2,3,4) & 00:18:625 (1,2,3,4)) does. Following pitch so decreasing makes sense.
I talked to him about it on discord last week and after I removed the diffs today, the agreement we had was he had to have them ready by today. So yeSinnoh wrote:
mbomb couldn't reply because his computer was broken
He could potentially finish the spread in another set since it only needs platter/salad to be rankable, next time i guess
Thanks Monster-ata!!11Monstrata wrote:
Sharkie's EXPERT
00:19:000 (1,2,3,4) - Make these even? The spacing change isn't necessary imo.
Done.
00:30:500 (3) - Ctrl+G flows better imo.
Done.
Exote's INSANE
osu file format v14
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Title:TRAUMATIC
TitleUnicode:TRAUMATIC
Artist:Utsu-P
ArtistUnicode:鬱P
Creator:Cryptic
Version:Sharkie's EXPERT
Source:
Tags:MY SONG IS SHIT Post-Traumatic Stress Disorder P.T.S.D. PxTxSxD Reissue metalcore hatsune miku 初音ミク rock vocaloid Exote Anxient Sharkie UtsuP
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Will update after Exote responds and call you back~Monstrata wrote:
TRAUMATIZED
00:15:250 (2,3) - This just baits people into misclicking imo... I think it's better to space it out normally, since the rhythm here isn't that different from elsewhere. I honestly can't recall the original reasoning and at this point I agree with you, so I tried some stuff. Let me know if you have a better idea, I'm tentative about the way I changed it.
00:25:250 (3,1) - This placement just feels too close together, Like between the slider-end and circle., Moved circle.
00:27:250 (2,3) - I really don't recommend doing this right before cross screen jumps. You end up killing player momentum unnecessarily by forcing them to basically pause for 1/2 a beat. Yeah, I definitely agree that this stop here makes the next jumps really hard, it was originally intended to mimic the earlier section, so I made it mimic the changed earlier section.
00:31:833 (1,1) - There's potential for a stack patter here, I think you just need a better angle. Changed, too many people pointed it out.
00:32:000 (1,1,1,1,1,1,1) - Nice! Thanks!
EXTREME
00:23:500 (3,4,1,2,3,1,2) - A lot of patterns are just stacked under each other here, and it creates this cramped up feeling in the map. I would use more of the screen and not overuse similar locations so much here. I can't really find any alternative patterns with the same DS and the same flow changes as I have in other places. While I agree that this section feels more cramped than others, I also think thats its not particularly hard to read and that it doesn't feel anymore cramped than 00:09:000 (1,2,3) - or 00:26:000 (1,2,3) - . With that being said, if you have a good alternative that maintains a very similar DS and similar flow changes, I'm definitely willing to change it as long as it doesn't deter from the maps' structure.
EXTRA
00:08:500 (3,4) - This is the only time you use a partial overlap for like the next 12 seconds, so it doesn't realy fit your aesthetics. Yeaaaah, I don't know why I CTRL+J'd this before, fixed it though.
00:20:750 (4) - Repeat is still a bit hard to see. Have the slider be half overlapped instead of like 75%? That way half of the arrow can be seen, and not just the tip. Done.
demn they are cool boisLanturn wrote:
MY SONG IS SHIT is actually the name of the circle apparently lol.
https://msis.jimdo.com/
Sonnyc wrote:
Sharkie's Expert.
Overall, I do not consider this difficulty to be readied for a rank. The map lacks proper structures or technical skills to support the mapper's ideas on expressing the song.
To start with one of the beginning patterns: 00:08:000 (1,2,3,4) - the sliders has some similar angled shape, and the rhythms are 1/2 -> 1/4 reverse -> 1/2 -> 1/4 reverse. Concept so far was fine, but then not much skills were presented here to create some quality. Let me ask you some questions. 00:08:000 (1,2) - this is having a 1.26x, is this your base spacing?
Nah, didn't really have a base spacing in mid. Wanted this diff to be a in a way, a "Light Extra", where spacing isn't always exactly the same, even for small spacings.
00:08:250 (2,3) - You've used a jump here. In which part of the song do you wanted to express this jump concept? Is it used consistently? How did you decided the scale of this jump? 00:08:000 (1,3) - these are overlapping each other. Not directly unrankable indeed, but such placement or relationship between a shape that was intended to be similar was neither creating any extra quality.
A couple of inconsistencies are fine, that's part of style. Generally, the overlaps do create a shape and consistency throughout the map.
00:08:500 (3,4) - the concept of a 1/4 after a 1/2 slider repeated, but the placement concept has changed a lot. Why did the spacing increase to 1.38x while the one you were using at 00:08:000 (1,2) was only 1.26x? (2) was heading outside of the previous slider, but why is (4) heading towards the previous slider? Was there any musical difference to use such inconsistency? Such question goes on the whole map.
As stated earlier, in mapping Hard Insanes/Light Extras, they really should introduce the player to varying spacings as most Extras do, in addition, the playability is fine.
00:06:000 (1,1) - I pretty much feel the overlaps being really hard to indicate the covered one as a slider.
I disagree, its very easy to read and see the new slider.
00:15:000 (1,2,3,4,5,1) - 00:31:500 (3,4,1) - These mapping concepts you are using are not properly indicating the 1/3 rhythms. Since it is using slider leniency, it is playable. While these two were the distinctive 1/3 rhythms in this map, the way you mapped is just an ordinary slider with a spacing concept that is nothing much different from others. If there was no timeline providen, there is less way to tell this is 1/3 and it isn't good in quality.
That was done for the sake of difficulty, in addition, I wanted a different rhythm than what Cryptic had used in his diffs, so its not boring. I have asked many players about that pattern and it plays fine. Again, what I prefer doing in these difficulties is introducing concepts in Extras, but they're still not that hard to play. This makes it less awkward for when players learn more about the different techniques mappers use in mapping Extras.
Nah, didn't really have a base spacing in mid. Wanted this diff to be a in a way, a "Light Extra", where spacing isn't always exactly the same, even for small spacings.Okay, and guess that's why I've got the whole feeling of an inconsistency and whatever feeling of the diff being not ready yet.
osu file format v14
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TitleUnicode:TRAUMATIC
Artist:Utsu-P
ArtistUnicode:鬱P
Creator:Cryptic
Version:Anxient's ADVANCED
Source:
Tags:MY SONG IS SHIT Post-Traumatic Stress Disorder P.T.S.D. PxTxSxD Reissue metalcore hatsune miku 初音ミク rock vocaloid Exote Anxient Sharkie UtsuP
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396,158,9000,2,0,L|505:165,2,99.9999999999999,2|2|2,0:0|0:0|0:0,0:0:0:0:
319,95,9750,1,2,0:0:0:0:
257,174,10000,6,0,L|148:181,1,99.9999999999999,2|2,0:0|0:0,0:0:0:0:
57,187,10500,2,0,L|50:296,1,99.9999999999999,2|2,0:0|0:0,0:0:0:0:
110,367,11000,1,2,0:0:0:0:
185,301,11250,2,0,L|284:294,1,99.9999999999999,2|2,0:0|0:0,0:0:0:0:
384,289,11750,1,0,0:0:0:0:
449,364,12000,6,0,P|476:323|481:273,1,99.9999999999999,2|0,0:0|0:0,0:0:0:0:
455,177,12500,1,2,0:0:0:0:
479,152,12625,2,0,L|473:52,1,99.9999999999999,8|8,0:0|0:0,0:0:0:0:
449,27,13000,1,2,0:0:0:0:
423,0,13125,2,0,L|323:5,1,99.9999999999999,8|8,0:0|0:0,0:0:0:0:
299,33,13500,1,2,0:0:0:0:
273,59,13625,2,0,L|173:53,1,99.9999999999999,8|8,0:0|0:0,0:0:0:0:
138,51,14000,6,0,P|122:97|139:155,1,99.9999999999999,2|2,0:0|0:0,0:0:0:0:
197,223,14500,2,0,P|213:269|196:327,1,99.9999999999999,2|2,0:0|0:0,0:0:0:0:
111,360,15000,2,0,L|11:365,2,99.9999999999999,2|2|2,0:0|0:0|0:0,0:0:0:0:
201,317,15750,2,0,L|234:318,3,33.3333333333333,2|2|2|0,0:0|0:0|0:0|0:0,0:0:0:0:
265,341,16625,6,0,L|364:335,1,99.9999999999999,8|8,0:0|0:0,0:0:0:0:
399,333,17000,1,4,0:0:0:0:
197,223,17625,6,0,L|296:217,1,99.9999999999999,8|8,0:0|0:0,0:0:0:0:
331,215,18000,1,4,0:0:0:0:
129,105,18625,6,0,L|228:99,1,99.9999999999999,8|8,0:0|0:0,0:0:0:0:
263,97,19000,2,0,L|362:102,1,99.9999999999999,4|4,0:0|0:0,0:0:0:0:
450,53,19500,2,0,P|462:101|450:149,1,99.9999999999999,4|2,0:0|0:0,0:0:0:0:
363,200,20000,6,0,L|263:205,1,99.9999999999999,6|2,0:0|0:0,0:0:0:0:
192,277,20500,1,2,0:0:0:0:
192,277,20750,1,2,0:0:0:0:
112,216,21000,2,0,P|97:180|119:111,2,99.9999999999999,2|2|2,0:0|0:0|0:0,0:0:0:0:
192,277,21750,2,8,L|189:336,1,50,10|10,0:0|0:0,0:0:0:0:
186,362,22000,6,0,L|285:367,1,99.9999999999999,2|2,0:0|0:0,0:0:0:0:
354,294,22500,2,0,L|453:288,1,99.9999999999999,2|2,0:0|0:0,0:0:0:0:
510,203,23000,2,0,P|523:155|510:107,1,99.9999999999999,2|2,0:0|0:0,0:0:0:0:
456,23,23500,2,0,L|356:28,1,99.9999999999999,2|2,0:0|0:0,0:0:0:0:
336,57,23875,1,8,0:0:0:0:
316,86,24000,6,0,L|216:80,2,99.9999999999999,2|2|2,0:0|0:0|0:0,0:0:0:0:
341,110,24625,2,0,P|356:150|333:213,1,99.9999999999999,8|8,0:0|0:0,0:0:0:0:
316,229,25000,1,2,0:0:0:0:
292,254,25125,2,0,P|277:294|300:357,1,99.9999999999999,8|8,0:0|0:0,0:0:0:0:
326,352,25500,1,2,0:0:0:0:
360,355,25625,2,0,L|460:360,1,99.9999999999999,8|8,0:0|0:0,0:0:0:0:
489,340,26000,6,0,P|504:300|481:237,1,99.9999999999999,2|2,0:0|0:0,0:0:0:0:
445,155,26500,2,0,P|430:115|453:52,2,99.9999999999999,2|2|2,0:0|0:0|0:0,0:0:0:0:
413,169,27125,2,0,L|313:163,1,99.9999999999999,10|2,0:0|0:0,0:0:0:0:
281,149,27500,1,0,0:0:0:0:
181,145,27750,1,8,0:0:0:0:
146,143,27875,1,8,0:0:0:0:
111,141,28000,6,0,L|117:240,1,99.9999999999999,6|2,0:0|0:0,0:0:0:0:
123,340,28500,2,0,L|24:346,2,99.9999999999999,2|2|6,0:0|0:0|0:0,0:0:0:0:
154,324,29125,1,8,0:0:0:0:
185,308,29250,2,0,L|284:314,1,99.9999999999999,2|2,0:0|0:0,0:0:0:0:
356,244,29750,6,0,L|350:145,1,99.9999999999999,2|6,0:0|0:0,0:0:0:0:
370,116,30125,1,8,0:0:0:0:
391,88,30250,1,2,0:0:0:0:
331,8,30500,1,2,0:0:0:0:
264,82,30750,2,0,L|214:85,1,50,2|8,0:0|0:0,0:0:0:0:
178,86,31000,6,0,L|79:80,2,99.9999999999999,6|2|2,0:0|0:0|0:0,0:0:0:0:
246,158,31750,1,0,0:0:0:0:
175,228,32000,6,0,L|76:234,2,99.9999999999999,6|6|6,0:0|0:0|0:0,0:0:0:0:
246,158,32750,1,6,0:0:0:0:
319,227,33000,2,0,L|418:233,1,99.9999999999999,6|6,0:0|0:0,0:0:0:0:
247,297,33500,5,8,0:0:0:0:
Updates applied, Sharkie remapped his diff as well.Sonnyc wrote:
General.
-- Why is "MY SONG IS SHIT" on the tags? It really feels some inappropriate contents to be inside the tags, and if it is related with the song officially, I'd like to get some reference regarding that. Unless, removing it would work safe. Lanturn had me covered, but its the circle/label name!
-- Dark concepted combo color along a dark BG wasn't really good enough to properly read the approach circles. Though it isn't really merging with the BG, I strongly recommend you to use an alternative for a fair gameplay. Brightened 'em up a bit.
-- Imo, the sound appears at least from 00:01:750, and the point where the spinner starts felt a lot questionable. Spinner placement sounds correct to me as is, and moving it wouldn't make much of a difference from a drain time perspective or from a playability perspective. The actual noise starts prior to the redline but the higher whirring noise starts at my spinner.
Exote's Normal.
Personally ar5 felt way too fast to get used at the lowest difficulty of a 240bpm song imo. Nerfed to 4.
Extreme.
00:11:250 (2,3) - 00:23:000 (1,2) - I hope the overlaps of each could be polished more. The overlaps between sliderends/sliderheads didn't really looked aesthetically pleasing, considering how you've successfully managed to do at 00:26:000 (1,2,3,4). The focus here is DS and relatively consistent movement. Maintaining a DS of 2.0 into a repeat of around 1.1 is the goal and I've executed it consistently. Aesthetics are not the primary concern and the overlaps are consistent as to where they appear (e.g: 00:11:000 (1,2,3) - are overlapped the approximate same distance, same for 00:23:000 (1,2) - there).
00:27:750 (1) - Do you think the nc is necessary? It made the slider of 00:27:500 (1) single comboed, which made some inconsistent feeling apart 00:27:000 (1,2). Also since the drum beat is pretty much consistent since 00:27:625, removing the nc of the circle would work better. I don't think it would hinder playability. Agreed, un-NC'd. I believe the original reason was to better indicate the spatial changes.
Yes, I did that intentionally. The reason I mapped 1/4 in some cases was because generally, I follow percussion. However, starting at 00:12:000 - and ending 00:15:500 - The vocals became much more prominent in my interpretation and would be generally easier to follow from a players' perspective. In addition, both sections of 00:12:000 - 00:15:500 - and 00:24:000 - 00:27:250 - are the same. You can see in this section, 00:28:000 - 00:31:500 - that I mapped the 1/4 because there are no more 1/2 vocals, just a held screaming note. In my interpretation, the percussion, lead guitar, and bass guitar have become more prominent.Lasse wrote:
got asked to give my opinion on sharkie's remapped diff
definitely seems better than the old one, only thing I couldn't quite get is how you decided when to map 1/4 repeats and when 1/2 sliders cause in some cases it seems like both were mapped to the same rhythms in the song?