I've no idea how people know HT actually give pp.
Anyways HT should give at least 15-30% pp.
Anyways HT should give at least 15-30% pp.
Ovnize wrote:
co-op isn't ranked
idk, I think DT would be reasonable at least. o!m's PP system is too acc/7k biased imoChoofers wrote:
lol'd
mods should disable pp, regardless of what mod is used
HT pp is just calculated by the new star rating after HT is set. Which is why aiae ht gives a lot of pp since it's still around 5.5*.abraker wrote:
I guess you guys are all for mods that raise difficulty having PP. I understand that there is little to know point on lowering the easy mod's PP, for instance, because odds are the player will wind up with PP that gets weighted to nothing. In my view, however, those mods should be ranked and by doing so penalties/awards should be given accordingly. It just has been unfortunate that however the PP for the HT mod calculated because it's worth quite something under the right circumstances. From what I found, it is worth about 50% the original PP. I have included a comparison of similar accuracy achieved on AiAe:
i wish LN maps can have a higher star rating..Redon wrote:
mania just needs to have a better star rating system, and the rest will fix itself automatically
That's because AiAe SHD's star rating is overrated, not because HT is inherently overrated.Cozzzy wrote:
I've just noticed loads of players are doing AiAe+HT, for almost 400pp. LOL
nah, that would ruin it imoElementaires wrote:
maybe mappers can set their own star rating about this
maybe
Eh, I didn't say anything about HT being overrated. AiAe's rating is definitely a bit off, but 400pp HT gives me the impression that some values might have just been scaled down with HT, instead of actually recalculated. That, or something has gone horribly wrong!Redon wrote:
That's because AiAe SHD's star rating is overrated, not because HT is inherently overrated.Cozzzy wrote:
I've just noticed loads of players are doing AiAe+HT, for almost 400pp. LOL
You don't even know how wrong you arestryver12 wrote:
From what I see, what determines how much (many?) pp you gain is basically accuracy.
If you score lower than previous but have higher accuracy, no pp. Vice versa = lower pp.
I just wish they use persistent scoring, like ones of IIDX where 300g = 2 points, 300 = 1 point, just to make score-to-accuracy look "linear".
Well... it's hard to explain... but I think you get it.
What's really cool is that if you passed it without mods, but got less than 400pp, you can't play HT and get more pp since the score will be lower.Cozzzy wrote:
I've just noticed loads of players are doing AiAe+HT, for almost 400pp. LOL
This is gonna change when per-mod score get implemented, isn't it?xwidghet wrote:
What's really cool is that if you passed it without mods, but got less than 400pp, you can't play HT and get more pp since the score will be lower.Cozzzy wrote:
I've just noticed loads of players are doing AiAe+HT, for almost 400pp. LOL
This also confirmed for EZ mod as wellxwidghet wrote:
What's really cool is that if you passed it without mods, but got less than 400pp, you can't play HT and get more pp since the score will be lower.Cozzzy wrote:
I've just noticed loads of players are doing AiAe+HT, for almost 400pp. LOL
Your map is actually not that hard, but it deserves a bit more stars, maybe 4.8?TheZiemniax wrote:
When are the changes going to happen? I'm sick of looking at my 270 BPM beatmap loaded with hard streams that has 4,2 stars and I cant score an A on it (and I almost S'd verse IV)
Star rating is imcredibly broken
Converts give pp
Devs when is it going to change?
TheZiemniax wrote:
When are the changes going to happen? I'm sick of looking at my 270 BPM beatmap loaded with hard streams that has 4,2 stars and I cant score an A on it (and I almost S'd verse IV)
Star rating is imcredibly broken
Converts give pp
Devs when is it going to change?
I don't understand how you can compare absurdly long 270 BPM streams and say that it's just a touch harder than Elemental Creation (rated at 4.72). Verse IV and HAELEQUIN generally have the correct rating (though I'd argue Verse IV is a little higher - 5.5), and I'm pretty certain no one will be able to come close to S'ing The Empress 2D if they're barely S'ing those two maps. I seriously don't see how you can even compare something like 270 BPM stream (and they aren't the easiest patterns, either) for long periods and say that it's comparable to something like Elemental Creation, when it is pretty clear that more people will do substantially worse on TE than on HAELEQUIN or Verse IV.akuma123 wrote:
Your map is actually not that hard, but it deserves a bit more stars, maybe 4.8?TheZiemniax wrote:
When are the changes going to happen? I'm sick of looking at my 270 BPM beatmap loaded with hard streams that has 4,2 stars and I cant score an A on it (and I almost S'd verse IV)
Star rating is imcredibly broken
Converts give pp
Devs when is it going to change?
Suppose a different offset for a given pattern. Sampling it by measure will result in varied star rating for each offset.Squishykorean wrote:
1. SR calculated by adding up points per measure and adjust bonuses/penalties
Not sure what the learning curve of inverted maps is and how they will be affected by your version of SR.Squishykorean wrote:
3. for every LN = 1.5x value of a normal note, each additional LN during the duration
will add the difficulty by (1 if only one start/ending point is the same)
or (1.25 if both starting and ending points are different) or (.75 if both start
and end points are the same)
abraker wrote:
Before I start, that was a bit hard to read. Consider some formatting.Suppose a different offset for a given pattern. Sampling it by measure will result in varied star rating for each offset.Squishykorean wrote:
1. SR calculated by adding up points per measure and adjust bonuses/penaltiesNot sure what the learning curve of inverted maps is and how they will be affected by your version of SR.Squishykorean wrote:
3. for every LN = 1.5x value of a normal note, each additional LN during the duration
will add the difficulty by (1 if only one start/ending point is the same)
or (1.25 if both starting and ending points are different) or (.75 if both start
and end points are the same)
The rest I think I can agree. Again, that was a pain to read, so I might have misread something.
How does a 6.00 star map differ from a 6.10 star or a 1.00 star from a 1.10 star using your system? If you are not worried about such accuracy, then go ahead dismiss what I said.Squishykorean wrote:
by an insignificantly small margin.
Fair enough.Squishykorean wrote:
LN
I would do that if I wasn't still making the analysis tool I said I was some month ago. Maybe I'll give this some priority a bit later. The best we can do is setup short sample patterns and calculate it ourselves until someone make such a thing.Bobbias wrote:
You know what would be really nice? If someone put together a way to actually test ideas like these out.
THIS ^Bobbias wrote:
The real problem is that while this feedback thread exists, there's been no way for the community to actively participate beyond making suggestions here.
We dont have any clue where Tom94 is with this. My understanding is that he is busy with other stuff. Unless peppy pushes Tom to get something done, I doubt we are going to see something new for a whiledennischan wrote:
just wanted to ask...
Is the pp still at work or is it finished?
This thread hasn't been updated for 4 months already so just thought to bump it a bit.
C18H27NO3Elementaires wrote:
i wish LN maps can have a higher star rating..Redon wrote:
mania just needs to have a better star rating system, and the rest will fix itself automatically
maybe mappers can set their own star rating about this
maybe
Do not award pp for scores below 50% of the maximum attainable score.Thanks.
I completely agree man, because the max score you can get with 4k mod on is like 770k or something. Its insane!!!!!Riddle96 wrote:
Well, 4k and 7k are like 2 different games in the same rank, i think we need a different ranking, or a way to balance it, imho.