Staiain wrote:
Any news on the DT PP front?
Oh, that's only somewhat related anyway, since it's an entirely different type of leaderboard being discussed there. I was referring to haveing some sort of mod-specific leaderboard that happened to not be used for PP calculations. That suggestion has to do more with promoting maps that otherwise don't get the respect they deserve because people tend to ignore anything that doesn't have a leaderboard attached to it here. (Because casual users are spoiled into thinking leaderboards are normal, and that anything that doesn't have a leaderboard is inferior, since that's what ranking implies).abraker wrote:
t/293841Bobbias wrote:
Not sure what you mean by "gimmick category" either.
My yes.dennischan wrote:
Delete autoconverts plz big boy.
iJinjin wrote:
So.... HT apparently gives pp again lol
My what the fuck is this. Half Time pp, but no Double Time pp? Let me tell you guys I have learned something over the start of this thread, and it's that Double Time is not easy to manipulate when on an actual mania chart. For people who put effort into Double Time plays like Haelequin and get only the normal amount of pp that they'd get for the average play, then you have people S ranking the same song on HT and getting more pp for a lack of effort, that's just damn wrong.6GoodNight9 wrote:
AiAe SHD + HT = pp pool
that's not how pp worksOctober Scream wrote:
F1rstLove isn't even as decent of a player compared to who else there is in the game, but just because he's out there farming away pp by playing every single difficulty from every ranked map possible, he was able to pass the 9k pp first before anyone else in the whole game.
That's not how it should work. I've read up about it and it's true, that's how pp works sadly. Tally up F1rstLove's pp from top plays and then compare it to other players out there.silmarilen wrote:
that's not how pp works
Autoconverts are going towards this thing, which is what really makes me and other users not happy. The amount of maps played shouldn't make a player, it should be the amount of skill.Full Tablet wrote:
That issue is not actually because of autoconverts, it's because of the amount of maps played.
I have no clue what this is either, but this certainly creates an imbalance. Iit has been confirmed that DT pp will be a thing once peppy does the per mod ranking.October Scream wrote:
My what the fuck is this. Half Time pp, but no Double Time pp? Let me tell you guys I have learned something over the start of this thread, and it's that Double Time is not easy to manipulate when on an actual mania chart. For people who put effort into Double Time plays like Haelequin and get only the normal amount of pp that they'd get for the average play, then you have people S ranking the same song on HT and getting more pp for a lack of effort, that's just damn wrong.
I will add this to support your argument. It is obvious that the pp system is not 100% perfect, but it's the best thing we got so far. Initially it was a huge improvement on the score based ranking method. I am currently working on a method and system to compare players' skills to each other, and if it proves effective maybe Tom64 or peppy will notice.October Scream wrote:
<facts conserning f1rstLove and jhlee>
I think that the best solution in this case is removing the pp bonus from playing many maps.October Scream wrote:
Autoconverts are going towards this thing, which is what really makes me and other users not happy. The amount of maps played shouldn't make a player, it should be the amount of skill.Full Tablet wrote:
That issue is not actually because of autoconverts, it's because of the amount of maps played.
Combine those solutions and we have two problems solved, because the bonus pp for play includes regular mania charts too.Choofers wrote:
the best solution is to remove pp from auto-convertsFull Tablet wrote:
I think that the best solution in this case is removing the pp bonus from playing many maps.
My understanding is that autoconverts are the way there are because there were not enough mania maps to come by. I wouldn't want to remove pp from them, they still have to be worth something. I think the big issue here is what f1rstlove complained in this thread.Choofers wrote:
the best solution is to remove pp from auto-convertsFull Tablet wrote:
I think that the best solution in this case is removing the pp bonus from playing many maps.
We have enough mania maps for people to get pp without auto converts, which is why they should be removed. Unlike CtB or Taiko, standard converts poorly to mania with its garbled patterns and poor note placements.abraker wrote:
My understanding is that autoconverts are the way there are because there were not enough mania maps to come by. I wouldn't want to remove pp from them, they still have to be worth something. I think the big issue here is what f1rstlove complained in this thread.
True, but even playing dysfunctional maps requires skill. They cannot be appreciated, but it's something.October Scream wrote:
Unlike CtB or Taiko, standard converts poorly to mania with its garbled patterns and poor note placements.
Playing dysfunctional converts like Ascension to Heaven, Mad Machine, Everything Will Freeze, and Worldwide Choppers is not something. It's like going to a restaurant and getting a steak, then being given a two spoons to eat it. You'll eventually get it, but you won't enjoy the crap work you went through.abraker wrote:
True, but even playing dysfunctional maps requires skill. They cannot be appreciated, but it's something.
This kinda reminds me of the older standard maps, when the ranking process was lenient. I never enjoy those maps as much as today's maps and avoid them as a result. While I don't have the same feeling towards autoconverted ranked maps, I guess ranked maps have to have an aesthetic to them. But I will still be towards for not deranking autoconverted maps. Lots of lower ranked players play them, and I don't think it will be in their favor if this would happen.October Scream wrote:
You'll eventually get it, but you won't enjoy the crap work you went through.
Umm, you obviously haven't seen me play CtB before Tidek. I think the way standard maps concert for CtB is WAAAAAY better than what converts for mania. Taiko maps convert poorly too, but still better than what you get from mania because of the fact it's mapped towards hit sounds and not putting random shit out for you. Trust me I don't sit around and just play mania. Maybe if you looked more.Tidek wrote:
@October Scream
Autoconverts for taiko and ctb are shit too, dont say too much about game modes where u dont have basic knowledge about them.
Now that I think about it, bringing back DT ranking and deranking autoconverts can be justified. As for the spamming, DT shouldn't scale the hit area with the map to be larger, it's should keep it as it is without DT.Tidek wrote:
You guys forgot why DT was removed from ranking? Because it was overpowered, especially on autoconverts and now it will be even more overpowered because of easy to spam maps like haelequin or space time.
I can agree on this, but if something like that were to happen, I feel that there would be a whole scoreboard reset due to the changing function.abraker wrote:
As for the spamming, DT shouldn't scale the hit area with the map to be larger, it's should keep it as it is without DT.
Pretty much this. HT PP is weighed too much imo as well. I feel like I didn't even earn this lmao http://puu.sh/hA9zW/bad3a700ee.pngChoofers wrote:
in the case of dt/ht pp, if there's no way to get it right, or if there's no way to appease the majority, simply remove both from the equation
A pp map on normal speed will generally be a pp map on HT, as will it likely be with DT. Fixing SR is really the only way to prevent things like the Aiae SHD HT scores from awarding too many performance points. Otherwise people playing maps like sister's noise Lv. 42 on half time will be completely useless pp-wise, even if they manage to score well on it.StaiainFangirl wrote:
Pretty much this. HT PP is weighed too much imo as well. I feel like I didn't even earn this lmao http://puu.sh/hA9zW/bad3a700ee.pngChoofers wrote:
in the case of dt/ht pp, if there's no way to get it right, or if there's no way to appease the majority, simply remove both from the equation
Ovnize wrote:
co-op isn't ranked
idk, I think DT would be reasonable at least. o!m's PP system is too acc/7k biased imoChoofers wrote:
lol'd
mods should disable pp, regardless of what mod is used
HT pp is just calculated by the new star rating after HT is set. Which is why aiae ht gives a lot of pp since it's still around 5.5*.abraker wrote:
I guess you guys are all for mods that raise difficulty having PP. I understand that there is little to know point on lowering the easy mod's PP, for instance, because odds are the player will wind up with PP that gets weighted to nothing. In my view, however, those mods should be ranked and by doing so penalties/awards should be given accordingly. It just has been unfortunate that however the PP for the HT mod calculated because it's worth quite something under the right circumstances. From what I found, it is worth about 50% the original PP. I have included a comparison of similar accuracy achieved on AiAe:
i wish LN maps can have a higher star rating..Redon wrote:
mania just needs to have a better star rating system, and the rest will fix itself automatically
That's because AiAe SHD's star rating is overrated, not because HT is inherently overrated.Cozzzy wrote:
I've just noticed loads of players are doing AiAe+HT, for almost 400pp. LOL
nah, that would ruin it imoElementaires wrote:
maybe mappers can set their own star rating about this
maybe
Eh, I didn't say anything about HT being overrated. AiAe's rating is definitely a bit off, but 400pp HT gives me the impression that some values might have just been scaled down with HT, instead of actually recalculated. That, or something has gone horribly wrong!Redon wrote:
That's because AiAe SHD's star rating is overrated, not because HT is inherently overrated.Cozzzy wrote:
I've just noticed loads of players are doing AiAe+HT, for almost 400pp. LOL
You don't even know how wrong you arestryver12 wrote:
From what I see, what determines how much (many?) pp you gain is basically accuracy.
If you score lower than previous but have higher accuracy, no pp. Vice versa = lower pp.
I just wish they use persistent scoring, like ones of IIDX where 300g = 2 points, 300 = 1 point, just to make score-to-accuracy look "linear".
Well... it's hard to explain... but I think you get it.
What's really cool is that if you passed it without mods, but got less than 400pp, you can't play HT and get more pp since the score will be lower.Cozzzy wrote:
I've just noticed loads of players are doing AiAe+HT, for almost 400pp. LOL
This is gonna change when per-mod score get implemented, isn't it?xwidghet wrote:
What's really cool is that if you passed it without mods, but got less than 400pp, you can't play HT and get more pp since the score will be lower.Cozzzy wrote:
I've just noticed loads of players are doing AiAe+HT, for almost 400pp. LOL
This also confirmed for EZ mod as wellxwidghet wrote:
What's really cool is that if you passed it without mods, but got less than 400pp, you can't play HT and get more pp since the score will be lower.Cozzzy wrote:
I've just noticed loads of players are doing AiAe+HT, for almost 400pp. LOL
Your map is actually not that hard, but it deserves a bit more stars, maybe 4.8?TheZiemniax wrote:
When are the changes going to happen? I'm sick of looking at my 270 BPM beatmap loaded with hard streams that has 4,2 stars and I cant score an A on it (and I almost S'd verse IV)
Star rating is imcredibly broken
Converts give pp
Devs when is it going to change?
TheZiemniax wrote:
When are the changes going to happen? I'm sick of looking at my 270 BPM beatmap loaded with hard streams that has 4,2 stars and I cant score an A on it (and I almost S'd verse IV)
Star rating is imcredibly broken
Converts give pp
Devs when is it going to change?
I don't understand how you can compare absurdly long 270 BPM streams and say that it's just a touch harder than Elemental Creation (rated at 4.72). Verse IV and HAELEQUIN generally have the correct rating (though I'd argue Verse IV is a little higher - 5.5), and I'm pretty certain no one will be able to come close to S'ing The Empress 2D if they're barely S'ing those two maps. I seriously don't see how you can even compare something like 270 BPM stream (and they aren't the easiest patterns, either) for long periods and say that it's comparable to something like Elemental Creation, when it is pretty clear that more people will do substantially worse on TE than on HAELEQUIN or Verse IV.akuma123 wrote:
Your map is actually not that hard, but it deserves a bit more stars, maybe 4.8?TheZiemniax wrote:
When are the changes going to happen? I'm sick of looking at my 270 BPM beatmap loaded with hard streams that has 4,2 stars and I cant score an A on it (and I almost S'd verse IV)
Star rating is imcredibly broken
Converts give pp
Devs when is it going to change?
Suppose a different offset for a given pattern. Sampling it by measure will result in varied star rating for each offset.Squishykorean wrote:
1. SR calculated by adding up points per measure and adjust bonuses/penalties
Not sure what the learning curve of inverted maps is and how they will be affected by your version of SR.Squishykorean wrote:
3. for every LN = 1.5x value of a normal note, each additional LN during the duration
will add the difficulty by (1 if only one start/ending point is the same)
or (1.25 if both starting and ending points are different) or (.75 if both start
and end points are the same)
abraker wrote:
Before I start, that was a bit hard to read. Consider some formatting.Suppose a different offset for a given pattern. Sampling it by measure will result in varied star rating for each offset.Squishykorean wrote:
1. SR calculated by adding up points per measure and adjust bonuses/penaltiesNot sure what the learning curve of inverted maps is and how they will be affected by your version of SR.Squishykorean wrote:
3. for every LN = 1.5x value of a normal note, each additional LN during the duration
will add the difficulty by (1 if only one start/ending point is the same)
or (1.25 if both starting and ending points are different) or (.75 if both start
and end points are the same)
The rest I think I can agree. Again, that was a pain to read, so I might have misread something.
How does a 6.00 star map differ from a 6.10 star or a 1.00 star from a 1.10 star using your system? If you are not worried about such accuracy, then go ahead dismiss what I said.Squishykorean wrote:
by an insignificantly small margin.
Fair enough.Squishykorean wrote:
LN
I would do that if I wasn't still making the analysis tool I said I was some month ago. Maybe I'll give this some priority a bit later. The best we can do is setup short sample patterns and calculate it ourselves until someone make such a thing.Bobbias wrote:
You know what would be really nice? If someone put together a way to actually test ideas like these out.
THIS ^Bobbias wrote:
The real problem is that while this feedback thread exists, there's been no way for the community to actively participate beyond making suggestions here.
We dont have any clue where Tom94 is with this. My understanding is that he is busy with other stuff. Unless peppy pushes Tom to get something done, I doubt we are going to see something new for a whiledennischan wrote:
just wanted to ask...
Is the pp still at work or is it finished?
This thread hasn't been updated for 4 months already so just thought to bump it a bit.
C18H27NO3Elementaires wrote:
i wish LN maps can have a higher star rating..Redon wrote:
mania just needs to have a better star rating system, and the rest will fix itself automatically
maybe mappers can set their own star rating about this
maybe