forum

kensuke ushio - (i can) say nothing

posted
Total Posts
91
show more
Topic Starter
Liko

Missing Link wrote:

кажется, тайминг немного отстает от песни, оффсет, наверно, где-то 128

00:08:131 - лучше подвинуть красную палку сюда для удобства или поставить закладку, кстати бланкет сделай
00:19:129 (5,1) - бланкет
00:21:629 (3,4) - ^
00:21:629 (3,5) - стак
01:00:629 (7,2) - стак
01:10:125 (3,1) - оверлап
Спасибо за мод.
Topic Starter
Liko

kjlfaklf wrote:

оверлапы:

00:13:122 (2,4) - оверлап
00:23:122 (5,2) - оверлап
01:07:622 (4,2) - это тоже оверлап
01:11:622 (4,2) - оверлап
01:45:122 (2,3) - люто
01:49:122 (2,4)
01:54:622 (4,2)
01:56:622 (2,5)
01:57:622 (4,6)
Спасибо за мод.
Sergmcgee
Го я диффу :D
Topic Starter
Liko

Serggg666 wrote:

Го я диффу :D
Го :roll:
Zekks
Tysm for being the first person in my queue! Here is your mod :3

Feezly's Hard.
HP 7 Seems to difficult for a Hard difficulty, it would make sense if it was put at HP 5.5.
Add Custom Combo colors.
Overall map doesn't have much flow.

00:15:122 - There is no hitcircle here, but there is a distinct part of the song, try moving 00:15:372 (4) - there and then placing a hitcircle here: 00:15:622
Place a clapping hitsound everytime there is a clap. For example: 00:16:622 (3) - Clap hitsound. 00:17:622 (2) - Clap hitsound.
00:20:122 (1,2,3,4,5) - This long snaking pattern can/may be difficult for the player, so replace some of the circles with slides instead.
00:56:122 (1,2,3) - Don't do these kinds of triples in Hard difficulties, although this is a low bpm song, it can be hard for the player, try just stacking them instead of spreading them out.

kj's Voiceless normal.

01:12:122 (1) - Remove this hitcircle here and make this slider repeat itself: 01:11:872 (7)
Affirmation
Q

[Easy]
00:29:122 (1) - unnecessary NC
don't make Break time. song is short.
01:15:622 (6,1) - swap NC
01:56:122 (1,2,3,4) - why suddenly have 4 circles?
02:00:122 - add a beat
Topic Starter
Liko

[ - Zekks - ] wrote:

Tysm for being the first person in my queue! Here is your mod :3

Feezly's Hard.
HP 7 Seems to difficult for a Hard difficulty, it would make sense if it was put at HP 5.5.
Add Custom Combo colors.
Overall map doesn't have much flow.

00:15:122 - There is no hitcircle here, but there is a distinct part of the song, try moving 00:15:372 (4) - there and then placing a hitcircle here: 00:15:622
Place a clapping hitsound everytime there is a clap. For example: 00:16:622 (3) - Clap hitsound. 00:17:622 (2) - Clap hitsound.
00:20:122 (1,2,3,4,5) - This long snaking pattern can/may be difficult for the player, so replace some of the circles with slides instead.
00:56:122 (1,2,3) - Don't do these kinds of triples in Hard difficulties, although this is a low bpm song, it can be hard for the player, try just stacking them instead of spreading them out.

kj's Voiceless normal.

01:12:122 (1) - Remove this hitcircle here and make this slider repeat itself: 01:11:872 (7)
Thank you!
Topic Starter
Liko

Neoskylove wrote:

Q

[Easy]
00:29:122 (1) - unnecessary NC Fixed!
don't make Break time. song is short. I don't think that the song is short.
01:15:622 (6,1) - swap NC Fixed!
01:56:122 (1,2,3,4) - why suddenly have 4 circles? Was tired, sorry. Fixed!
02:00:122 - add a beat Fixed!
Thank you!
Darkaster
[General]

  • - Add some costum colours!
[Easy]

  • - HP should be between 1 and 3
    00:40:122 (1) - You could change this slider into a straight slider because I personally think this shape doesn't fit the upcoming object.
    00:44:122 (1) - ^
    00:42:622 (3,4) - Try to pull off a blanket out of this.
    00:46:622 (3) - Looks weird the way because it almost overlaps with the slider tail of 00:45:122 (2) . Consider moving it a little bit further away from it.
    01:17:122 (1,2) - Try to make these more curved for a better circular flow

[kj's voiceless normal]

  • - Note density should consist of mostly 1/1, occasional 1/2, or slower rhythms.I see that this difficulty is using too many 1/2 beats.
    00:09:872 (3,4) - This sounds weird rhythmically. Something like this should work!
    00:11:372 (6) - I kinda like it if you extend it a little bit more to the next red tick
    00:13:872 (3) - Sounds kinda weird! Deleting this circle and moving 00:14:122 (4) - to where the circle was would work!
    00:15:872 - A circle here could work for a better rhythm
    00:34:122 (4,5,6,7,8,1,2,3,4,5,6,7,8) - This is what I meant by the "Note density". It's using too many 1/2 beats for a normal difficulty. I recommend you to find a way to get sections of a song that spams 1/2 beats like this slower and easier, leaving 1/1 gaps and occasionally 1/2 gaps.
    00:56:122 (1,2,3,4,5,6,7,8,9,10,1) - ^
    00:40:372 (2) - Stack it on the slider tail of 00:41:122 (4)
    01:03:872 (7) - You can only use 1/2 sliders with reverse in normals. This might be too hard for new players to read the reverse.
    01:19:872 (7) - ^
    01:27:872 (1) - ^
    01:11:872 (7,1) - Don't do this. Some players can't read this. Replace it with 2 circles if needed.
    01:18:122 (1) - Change combo here maybe :3
    01:40:622 (3,4) - Spacing is too low
    01:48:122 (1) - NC!
[Feezly's Hard]

  • - HP should be between 4 and 6
    00:11:872 - Placing a circle here wouldn't be bad
    00:21:122 (5,6) - CTRL + G these two for a better rhythm and change placement!
    00:23:872 (3,4) - Flow
    00:27:122 (5,6) - Why overlap here? Doesn't make sense
    00:30:872 (7,8) - ^
    00:34:122 (5,6) - ^
    00:38:872 (8,9) - ^ You get it already :p
    00:56:122 (1,2,3) - I recommend that you change some of these 1/3 beats to a short reverse slider to avoid being always the same pattern during this section
    01:25:622 (4,1,2,3,4,1,2,3) - Why are these more spaced when the others aren't like 01:23:622 (4,1,2,3,4,1,2,3) ?
    01:35:872 (6) - Stack this on the slider tail of 01:34:872 (4)
As for New Combos, try to place it on each downbeat (The big white tick), which is the most important beat!

I hope I could help you, good luck with your map! :)
Topic Starter
Liko

BlanKo wrote:

[General]
[Easy]

  • - HP should be between 1 and 3 Fixed!
    00:40:122 (1) - You could change this slider into a straight slider because I personally think this shape doesn't fit the upcoming object. Fixed!
    00:44:122 (1) - ^ Fixed!
    00:42:622 (3,4) - Try to pull off a blanket out of this. Fixed!
    00:46:622 (3) - Looks weird the way because it almost overlaps with the slider tail of 00:45:122 (2) . Consider moving it a little bit further away from it. Fixed!
    01:17:122 (1,2) - Try to make these more curved for a better circular flow Fixed!
Thank you very much! Good luck with your map too!! <3
Pachiru
[Easy]
  1. 00:12:122 (1,2,3,4) - There is lack of flow right here! Try to change the position of those sliders, because it can confuse the mind of the player. Keep in mind that he is starting so you have to use basic game style :3
  2. 00:28:122 (1,2) - Same here, try to extend your mapping style, so it can get funnier for the player :3
  3. 00:32:622 (2) - I would recommend you to move this note elsewhere. Like that for exemple: https://puu.sh/sPX5e/280c5bddcf.png
  4. 00:58:122 (3,4,1) - There is also lack of flow here! Try changing the pattern, instead of doing triangles, try to do linear thing, that could be better I guess.
  5. 01:15:122 (5,1,2,3) - For this part, try something like that. It would give a better flow I guess. https://puu.sh/sPXf0/4efb568466.png
  6. 01:33:122 (2,3) - Consider moving this part, because there is no flow, and the reverse slider leads to nothing...
  7. There is a lot of blanket things to rework, so check ALL your sliders about this. I didn't point all of that because it would be a lot, and I don't know if you'll remove some things with this mod! :3
[Normal]
  1. 00:15:372 (6) - Try to space it more from the slider, in my opinion, it's very close, so I think you can move it, and it could be better like that, and give more space to move :3
  2. 00:24:622 (3,4) - Try to change the position of the note, because this is very strange, and it's like the circle is lost :/
  3. 00:40:372 (2,3,4) - Space it more, there is overlap, and it's not good, so rework on this part. And it stuck the map, I mean, look, there is more than 9 beats on the same grid corner, you have to extend your mapping style bro!
  4. 01:11:872 (7,1) - Try to avoid things like that in Normal diff, do some things like reverse sliders, I think that it could fit better with it :3
[Hard]
  1. 00:31:622 (8) - Why not stacking this note on the beginning of the slider? o/
  2. 00:34:622 (6) - Same for here !
  3. Do it for all the things like that, only if you did like I said :p
  4. From here, you change too much of style of mapping, sometimes its 3 circles, sometimes one slider, one note. But don't forget that there is no consistency if you keep doing it like that! So try to rework this part, and I guess it will be okay!
Very nice choice of song! Good luck for it, I'm sure you can do it guys! <3
Topic Starter
Liko

Pachiru wrote:

[Easy]
  1. 00:12:122 (1,2,3,4) - There is lack of flow right here! Try to change the position of those sliders, because it can confuse the mind of the player. Keep in mind that he is starting so you have to use basic game style :3 Fixed!
  2. 00:28:122 (1,2) - Same here, try to extend your mapping style, so it can get funnier for the player :3 Fixed!
  3. 00:32:622 (2) - I would recommend you to move this note elsewhere. Like that for exemple: https://puu.sh/sPX5e/280c5bddcf.png Fixed!
  4. 00:58:122 (3,4,1) - There is also lack of flow here! Try changing the pattern, instead of doing triangles, try to do linear thing, that could be better I guess. Fixed!
  5. 01:15:122 (5,1,2,3) - For this part, try something like that. It would give a better flow I guess. https://puu.sh/sPXf0/4efb568466.png Fixed!
  6. 01:33:122 (2,3) - Consider moving this part, because there is no flow, and the reverse slider leads to nothing... Fixed!
  7. There is a lot of blanket things to rework, so check ALL your sliders about this. I didn't point all of that because it would be a lot, and I don't know if you'll remove some things with this mod! :3 Fixed!
Thank you very much for the mod! Good luck to you too! :)
Feezly

BlanKo wrote:

[Feezly's Hard]


  • - HP should be between 4 and 6 Fixed (5)
    00:11:872 - Placing a circle here wouldn't be bad Fixed
    00:21:122 (5,6) - CTRL + G these two for a better rhythm and change placement! Fixed
    00:23:872 (3,4) - Flow Fixed
    00:27:122 (5,6) - Why overlap here? Doesn't make sense Fixed
    00:30:872 (7,8) - ^ Fixed
    00:34:122 (5,6) - ^ Fixed
    00:38:872 (8,9) - ^ You get it already :p Fixed
    00:56:122 (1,2,3) - I recommend that you change some of these 1/3 beats to a short reverse slider to avoid being always the same pattern during this section Fixed
    01:25:622 (4,1,2,3,4,1,2,3) - Why are these more spaced when the others aren't like 01:23:622 (4,1,2,3,4,1,2,3) ? Fixed
    01:35:872 (6) - Stack this on the slider tail of 01:34:872 (4) Fixed
As for New Combos, try to place it on each downbeat (The big white tick), which is the most important beat! Fixed
Thx for this mod ! Good luck :3
Feezly

[ - Zekks - ] wrote:

Tysm for being the first person in my queue! Here is your mod :3

Feezly's Hard.
HP 7 Seems to difficult for a Hard difficulty, it would make sense if it was put at HP 5.5. Fixed
Add Custom Combo colors.
Overall map doesn't have much flow.

00:15:122 - There is no hitcircle here, but there is a distinct part of the song, try moving 00:15:372 (4) - there and then placing a hitcircle here: 00:15:622 Fixed
Place a clapping hitsound everytime there is a clap. For example: 00:16:622 (3) - Clap hitsound. 00:17:622 (2) - Clap hitsound. Fixed
00:20:122 (1,2,3,4,5) - This long snaking pattern can/may be difficult for the player, so replace some of the circles with slides instead. Fixed
00:56:122 (1,2,3) - Don't do these kinds of triples in Hard difficulties, although this is a low bpm song, it can be hard for the player, try just stacking them instead of spreading them out. Fixed
Thx for this mod <3
Feezly

Pachiru wrote:

[Hard]
Hi bro
  1. 00:31:622 (8) - Why not stacking this note on the beginning of the slider? o/ FIXED
  2. 00:34:622 (6) - Same for here ! FIXED
  3. Do it for all the things like that, only if you did like I said :p
  4. From here, you change too much of style of mapping, sometimes its 3 circles, sometimes one slider, one note. But don't forget that there is no consistency if you keep doing it like that! So try to rework this part, and I guess it will be okay!
FIXED
Thx GL HF <3
Very nice choice of song! Good luck for it, I'm sure you can do it guys! <3
EijiKuinbii
Thanks everyone. I've fixed everything except those things that are contrary to my idea.
Topic Starter
Liko
Ready for modding!
Maaaatias
Ну, напишу небольшой модик на нормал.

00:39:122 (8) - непонятная пауза
00:50:122 (4) - same
00:47:372 (8,9) - сделай как на этих скринах (https://osu.ppy.sh/ss/7003754 и https://osu.ppy.sh/ss/7003759)
01:11:872 (7) - сделай как тут 01:03:872 (7) -
01:03:872 (7) - нк
01:45:122 (3,4) - добавь между ними ноту
01:48:122 (7) - нк

Удачи с картой.
Chibi Maruko
i lost my old mod before this. So, i'll give you a simple mod only

norma
  1. 00:15:872 (1,2) - This is not great idea why you put a note at red tick. Remove it or remove NC at put NC at next slider
  2. 01:04:122 - idk why are you ignored the important sound. Pls add
  3. 01:20:122 - ^
  4. 01:28:122 - this is too and start kiai and chorus lol. Must add it
  5. 01:52:122 (1) - It's better if change to ctrl + h
  6. The rest is fine

Panty
  1. 00:35:622 (4,1) - Pls avoid the 3/4 for hard. There's no reason why you put here. Stop slider(4)endcircle at red tick
  2. 00:48:122 (1,2,3) - I think this is not great idea why you put the 1/4 streams here but i know i heard the 1/4 streams here bcs sound are pretty soft. Pls remove a slider (3) and replace a circle to become triple stream
  3. 00:52:122 (1,2) - idk how to describe this. Anyway, move a slider (2) to red tick and add circle at blue tick to follow your mapping style before ths
  4. 01:09:122 (5,6) - It would hard to aim for dt players. Avoid them
  5. 01:24:118 (1) - It's better if change to ctrl + h to make better aim for players

fezeely
  1. 00:13:372 - pls don't ignored the sounds since this is hard. Add it
  2. 00:21:372 (4,1) - I think the copy sliders like that are not great idea :p. Change a slider (1) to another pattern
  3. 00:36:122 (1,2,3) - This part are unsuitable put start at red tick. Remove a circle (1) and put the slider (2) at white tick. Also, put a slider (3) at white tick too
  4. 00:40:122 (1,2,3) - I think this part are not follow as your mapping style because before start big white tick, you must use a ds. So, you can fix it with ds neither bcs it's too hard to fix tho
  5. 00:57:122 (1,2,3) - Pls avoid the spaced triple stream. It's too hard to aim for dt players. Stack them. But there were many part you didn't to fix the spaced triple stream. So, it's depends to you either you want or not
  6. 01:08:122 (1,2) - I think this is too hard to click. I might you'd follow like 01:06:122 (1,2)
  7. 01:36:122 (1) - It's better if fix to ctrl + h
  8. 01:45:872 (8,1) - NC at slider (8) and remove a NC (1) bcs confusing for players lol
  9. 01:46:872 (1,3) - Avoid the overlap means move a circle (3) a little down to avoid the overlap
  10. 01:49:872 (1,1,1) - What the heck you spam nc. I might you accidentally or not. Remove it bcs this is important!
  11. 01:51:372 (1) - Remove NC. There's no reason why you nc here
  12. 02:00:122 - Pls add note here bcs it's important. If not, this map would not rank i guess

That's all from me!
Good Luck!
EijiKuinbii

Chibi Maruko wrote:

norma
  1. 00:15:872 (1,2) - This is not great idea why you put a note at red tick. Remove it or remove NC at put NC at next slider fixed
  2. 01:04:122 - idk why are you ignored the important sound. Pls add fixed
  3. 01:20:122 - ^ fixed
  4. 01:28:122 - this is too and start kiai and chorus lol. Must add it fixed
  5. 01:52:122 (1) - It's better if change to ctrl + h I want to keep this
  6. The rest is fine

Good Luck!
EijiKuinbii

Maaaatias wrote:

Ну, напишу небольшой модик на нормал.

00:39:122 (8) - непонятная пауза там по хлопкам
00:50:122 (4) - same ^
00:47:372 (8,9) - сделай как на этих скринах (https://osu.ppy.sh/ss/7003754 и https://osu.ppy.sh/ss/7003759) мой вариант мне нравится больше
01:11:872 (7) - сделай как тут 01:03:872 (7) - исправил
01:03:872 (7) - нк исправил
01:45:122 (3,4) - добавь между ними ноту
01:48:122 (7) - нк исправил

Удачи с картой.
PantyDev

Chibi Maruko wrote:

i lost my old mod before this. So, i'll give you a simple mod only

Panty
  1. 00:35:622 (4,1) - Pls avoid the 3/4 for hard. There's no reason why you put here. Stop slider(4)endcircle at red tick - There is the reason why - for diversity. Anyway I agree to correct this pattern.
  2. 00:48:122 (1,2,3) - I think this is not great idea why you put the 1/4 streams here but i know i heard the 1/4 streams here bcs sound are pretty soft. Pls remove a slider (3) and replace a circle to become triple stream - Yes, i think it's too hard for hard diff, fixed
  3. 00:52:122 (1,2) - idk how to describe this. Anyway, move a slider (2) to red tick and add circle at blue tick to follow your mapping style before ths -fixed
  4. 01:09:122 (5,6) - It would hard to aim for dt players. Avoid them -fixed
  5. 01:24:118 (1) - It's better if change to ctrl + h to make better aim for players - there is no difference in this. Slider's hitcircle remains in the same place

That's all from me!
Good Luck!
-zilva-
m4m :)

[Easy]
this is really simple and nothing really stand out enough for me to point out.
but I would end kiai 01:36:122 here. It is also where you stop the claps.

[kj's Normal]
00:49:122 (3) - I wouldn't make this slider like this here. follow the ones you've made. so C shape for not-kiai and 7 shape for kiai.
00:53:122 (4) - ^ same.
01:00:122 (1,2,3,4) - this sounds weird. try something like this? http://osu.ppy.sh/ss/7140646 . Also, would be sweet if the 7 shape would be used exclusively for that sound in 01:01:122 :oops:
01:06:622 (1) - NC
01:07:122 (8) - Move this to 01:06:872 and make it like this. http://osu.ppy.sh/ss/7140691
01:22:872 (5,6) - change position. from single to slider -> slider to single. (you also have a clap inside the slider, make that be the end of the slider) maybe something like this http://osu.ppy.sh/ss/7140727
01:33:872 - move slider here.
01:36:122 (1) - ^ kiai thing.
01:46:122 (4) - again, move slider to 01:45:872

[Panty's Hard]
00:33:122 (3) - you can't shape the slider (for this sound) like this and then make the others like normal C and l shaped :( make the others (00:37:122 00:41:122 00:45:122 ) prettier like this one.
00:52:622 (5) - there's no need to make this not follow the stream imo.
01:20:122 (1) - follow the stream. a few units up!
01:25:872 (6,1) - this is weird considering how the rest is mapped.
01:36:122 (1) - ^ kiai thing.

that would be it.
Ushio kensuke always deliver with pretty songs :)
Topic Starter
Liko

marth0 wrote:

[Easy]
this is really simple and nothing really stand out enough for me to point out.
but I would end kiai 01:36:122 here. It is also where you stop the claps I will leave as it is as it's still the strongest part of the song.
Thank you for the mod! :)
PantyDev
:P

marth0 wrote:

m4m :)
[Panty's Hard]
00:33:122 (3) - you can't shape the slider (for this sound) like this and then make the others like normal C and l shaped :( make the others (00:37:122 00:41:122 00:45:122 ) prettier like this one. nope, i think this is good form for slider (for this sound)
00:52:622 (5) - there's no need to make this not follow the stream imo. why? it's sounds like a stream.
01:20:122 (1) - follow the stream. a few units up! yep
01:25:872 (6,1) - this is weird considering how the rest is mapped. i think it's looks okay...
01:36:122 (1) - ^ kiai thing. this tap looks nice, yeah. :|
http://puu.sh/tD6GB/d06df32b64.osu
Shmiklak
requested at telegram. пробегусь быстренько (не бейте что между языками прыгаю, просто так прикольнее хд)

[General]
  1. Shaaazi420 as mapset's owner has to map most part in this set. now every guest mapper has got longer drain time then you. now it's very good reason for DQ.
  2. you have got inconsistent tags. tags must be consistent for every diff.
  3. у тебя там бг от изика имеет соотношение сторон отличное от других бгшек. ничего плохого в этом нет, но выглядит глупо, было бы лучше что бы каждая пикча имела одно соотношение, а еще я бы порекомендовал соответствовать одному стилю в бгшках. а то ща где то счастье, где то грусть, где то один перс, где то два, ну и тому подобное
  4. совсем не важный пункт, НО диффы имеют разную длину. желательно исправить.
  5. add combocolors to EVERY diff
  6. рекомендую поставить где нибудь спиннер что бы избежать одинаковых скоров в таблице рекордов (например тут 02:00:122 - 02:16:122 - )
[Easy]
  1. 00:08:122 (1,2,3,4,1,2,3,4) - ставить клап на каждый объект, не самое разумное решение. нужно какое то разнообразие
    01:36:122 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - тоже самое
  2. 00:10:122 (3,4,1) - подобный переход выглядить не опрятно, попробуй что то другое, более милое, может даже такое http://shmiklak.s-ul.eu/c6YnhRHN
  3. 00:12:122 (1) - у тебя все слайдеры в комбо кривые, рекомендую и его таким сделать что бы было более консистентно
  4. 00:19:622 (5,1,2) - тут флоу мне кажется такое лучше зайдет http://shmiklak.s-ul.eu/q4NgZthi
    тут много где можно поработать над паттернами и флоу, поэтому дальше уже смотри сам что изменить
  5. 00:54:622 - я бы тут поставил 1/1 репит слайдер что бы хоть как то разнообразить ритм
  6. 01:16:622 (3) - его бы тоже изогнуть как то
  7. 01:28:122 (1) - вот этого чудика бы как нибудь хисами выделть, например все три поставить
Подытожим:
Модить другие диффы, я не хочу, твою диффу я прочекал и вот что могу сказать.: У тебя неплохо получается, я уверен что больше работы над паттернами и ты станешь великим маппером! К ритму каких то приреканий у меня нет, к основным ошибкам в диффе у меня тоже ничего особенного (разве что обилие общих ошибок в сете).
[]
удачи
Lully
(can you) understand me?

(i can) say nothing
Topic Starter
Liko

Shmiklak wrote:

requested at telegram. пробегусь быстренько (не бейте что между языками прыгаю, просто так прикольнее хд)

[General]
  1. Shaaazi420 as mapset's owner has to map most part in this set. now every guest mapper has got longer drain time then you. now it's very good reason for DQ. Замапаю изик без брейков, подумаю на счет того, чтобы замапать новую диффу.
  2. you have got inconsistent tags. tags must be consistent for every diff. Исправил.
  3. у тебя там бг от изика имеет соотношение сторон отличное от других бгшек. ничего плохого в этом нет, но выглядит глупо, было бы лучше что бы каждая пикча имела одно соотношение, а еще я бы порекомендовал соответствовать одному стилю в бгшках. а то ща где то счастье, где то грусть, где то один перс, где то два, ну и тому подобное. Поменяю.
  4. совсем не важный пункт, НО диффы имеют разную длину. желательно исправить. Исправил.
  5. add combocolors to EVERY diff. Исправил.
  6. рекомендую поставить где нибудь спиннер что бы избежать одинаковых скоров в таблице рекордов (например тут 02:00:122 - 02:16:122 - ). Так как это написано в General, нужно ставить во всех дифах, насколько я понял. Поставил.
[Easy]
  1. 00:08:122 (1,2,3,4,1,2,3,4) - ставить клап на каждый объект, не самое разумное решение. нужно какое то разнообразие Если честно, то не знаю как разнообразить. Я ставил подходящий по звучанию хитсаунд на каждый бит в песне.
    01:36:122 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - тоже самое ^
  2. 00:10:122 (3,4,1) - подобный переход выглядить не опрятно, попробуй что то другое, более милое, может даже такое http://shmiklak.s-ul.eu/c6YnhRHN Исправил.
  3. 00:12:122 (1) - у тебя все слайдеры в комбо кривые, рекомендую и его таким сделать что бы было более консистентно Исправил.
  4. 00:19:622 (5,1,2) - тут флоу мне кажется такое лучше зайдет http://shmiklak.s-ul.eu/q4NgZthi Исправил.
    тут много где можно поработать над паттернами и флоу, поэтому дальше уже смотри сам что изменить Окей, посмотрю. Мне кажется, что не плохо было бы если бы я добавил побольше бланкетов.
  5. 00:54:622 - я бы тут поставил 1/1 репит слайдер что бы хоть как то разнообразить ритм Но ведь тут 00:55:122 нету никаких звуков :thinking:
  6. 01:16:622 (3) - его бы тоже изогнуть как то Исправил
  7. 01:28:122 (1) - вот этого чудика бы как нибудь хисами выделть, например все три поставить Не совсем понял что ты имеешь ввиду, спрошу у тебя в телеграмме.
Подытожим:
Модить другие диффы, я не хочу, твою диффу я прочекал и вот что могу сказать.: У тебя неплохо получается, я уверен что больше работы над паттернами и ты станешь великим маппером! К ритму каких то приреканий у меня нет, к основным ошибкам в диффе у меня тоже ничего особенного (разве что обилие общих ошибок в сете).
[]
удачи
Спасибо :3
-NanoRIPE-
nm from my q

Easy
00:10:122 (3) - its quite boring if you just put 1/1 again and again,so maybe make the slider here 1/1 reverse slider then a circle on the next tick? for make variation not just 1/1 sliders
00:13:122 (2) - move to 366,25 for perfect blanket
00:15:122 (4) - ^ 409,83
00:24:622 (2,4) - a bit overlap
00:28:622 (2,4) - ^
00:39:622 (2) - move to 64,46 for blanket the head of slider (4) at 01:58:622 with this slider?
00:46:622 (3,1) - overlap is doesnt allowed on easy diff so maybe stack them for solve the problem?
00:54:622 (3) - put a slider here because if you leave it blank (the next white tick) it doesnt make any sense and make the player confused
01:00:622 (3) - same as 00:10:122 (3)
01:05:122 - why you make a break here? because theres no vocal it does mean that you must make a break.a break needed when the music becomes slowly (you can make a break if theres no vocal but in this case is different) azzzz idk how to explain this because my english is bad af
the main thing is its not if you put a break here (same as 01:21:122 )
01:12:122 (1,2) - ctrl g (i mean swap it) because the vocal start at 01:13:122 so i think circle would be better here
01:12:622 (2,4) - overlap is not allowed on easy diff
01:33:622 (3) - move to 511,87 for better blanket?
01:36:122 (1,2) - swap it (because the rhythm looks better if you swap it)
01:39:622 (5) - move to 406,206 for better flow (its too odd if you not move this circle)
01:43:622 (5,1) - ^ 140,309

ok thats it from me ~
if you confused with my mod just ask me ~
GL!
Topic Starter
Liko

-NanoRIPE- wrote:

nm from my q

Easy
00:10:122 (3) - its quite boring if you just put 1/1 again and again,so maybe make the slider here 1/1 reverse slider then a circle on the next tick? for make variation not just 1/1 sliders Fixed!
00:13:122 (2) - move to 366,25 for perfect blanket I remapped this part
00:15:122 (4) - ^ 409,83 ^
00:24:622 (2,4) - a bit overlap Fixed!
00:28:622 (2,4) - ^ Fixed!
00:39:622 (2) - move to 64,46 for blanket the head of slider (4) at 01:58:622 with this slider? Fixed!
00:46:622 (3,1) - overlap is doesnt allowed on easy diff so maybe stack them for solve the problem? Remapped.
00:54:622 (3) - put a slider here because if you leave it blank (the next white tick) it doesnt make any sense and make the player confused Fixed!
01:00:622 (3) - same as 00:10:122 (3) You mean add a reverse slider? Fixed!
01:05:122 - why you make a break here? because theres no vocal it does mean that you must make a break.a break needed when the music becomes slowly (you can make a break if theres no vocal but in this case is different) azzzz idk how to explain this because my english is bad af
the main thing is its not if you put a break here (same as 01:21:122 ) Fixed!
01:12:122 (1,2) - ctrl g (i mean swap it) because the vocal start at 01:13:122 so i think circle would be better here I will leave it because I start every slider with a clapping sound
01:12:622 (2,4) - overlap is not allowed on easy diff Fixed!
01:33:622 (3) - move to 511,87 for better blanket? Fixed!
01:36:122 (1,2) - swap it (because the rhythm looks better if you swap it) I deleted a circle there, now it's better.
01:39:622 (5) - move to 406,206 for better flow (its too odd if you not move this circle) Fixed!
01:43:622 (5,1) - ^ 140,309 Fixed!

ok thats it from me ~
if you confused with my mod just ask me ~
GL!
Thank you!
Morgar
Hiii I'm here from my modding queue!

Modded your map and almost everything I mention is an aesthetic change!


kj's Normal

SPOILER
00:40:622 (3,4) - The head of (3) touches the body of (4), make (4) more curved and there is no problem.
02:00:122 - This spinner is already super long so my first suggestion is to map this bit with lowering volume where is also does in the song.
If you choose to keep this spinner then make it last half a note longer (up to 02:16:122 - that is), this is exactly where the music ends.


Zeezly's Hard

SPOILER
General biggest flaws were:
1. failed blankets (check everything in case I missed a few flawed ones)
2. sliders that aren't copied (I explained further in the details).

00:21:372 (4) - Move to coordinates: x:324 y:46
00:28:622 (2,3) - Make (3) a blanket around (2)'s slider end. (note: 00:33:112 (3,1) - This is a perfect blanket.)
00:32:122 (1,2) - (2) should be a copy of (1) and not just try to make it look like the same slider.
00:33:872 (4,1) - Make (4) move more towards the end of the sliderend before and make (1) a little less circular. Screenshots:
Before After
00:34:622 (2,3) - Make a better blanket of this.
00:44:622 (2,3) - ^
00:50:122 (4,5,6) - These sliders should just be copies of each other instead of trying to make them look like each other.
Ctrl+C the first then Ctrl+V the others and use the rotation tool (ctrl+shift+r) for placing adjustments. Also handy are the Ctrl+G, Ctrl+h and Ctrl+J commands.
01:13:122 (1,2,3,4) - Triple taps are like sliders when placed like this and (4) is too close to (2) in this situation, either move (2) up or (4) down.
01:27:622 (4,5) - You break pattern on something that has been repeating for a while just this once? You should make this a slider like the rest.
01:28:122 (1,2,4,5) - Should all be the same slider but copied again.
01:38:372 (5,6) - Make a better blanket of this.
01:41:872 (5,6,8) - Should all be the same slider but copied again.
01:48:872 (2,3) - Make a better blanket of this.
01:49:872 (1,1,1) - Should either all be the same slider but copied again or have a system as to how they change, this is too random.
01:53:122 (3,4) - Make a blanket of this. (note that the (6) after should move it's sliderend to the readjusted place of (4))
01:57:622 (4,5) - Make a blanket of this.
02:00:122 - This spinner is already super long so my first suggestion is to map this bit with lowering volume where is also does in the song.
If you choose to keep this spinner then make it last half a note longer (up to 02:16:122 - that is), this is exactly where the music ends.


Panty's Hard

SPOILER
01:35:122 (3,4) - They overlap a small bit. Please fix for aesthetics.
02:00:247 - This spinner is already super long so my first suggestion is to map this bit with lowering volume where is also does in the song.
If you choose to keep this spinner then make it last half a note longer (up to 02:16:122 - that is), this is exactly where the music ends.

Hope it helps!
Feezly

Chibi Maruko wrote:

Hello . thx for the mod

[notice]Feezly
  1. 00:13:372 - pls don't ignored the sounds since this is hard. Add it Fixed
  2. 00:21:372 (4,1) - I think the copy sliders like that are not great idea :p. Change a slider (1) to another pattern fixed
  3. 00:36:122 (1,2,3) - This part are unsuitable put start at red tick. Remove a circle (1) and put the slider (2) at white tick. Also, put a slider (3) at white tick too Fixed
  4. 00:40:122 (1,2,3) - I think this part are not follow as your mapping style because before start big white tick, you must use a ds. So, you can fix it with ds neither bcs it's too hard to fix tho Fixed
  5. 00:57:122 (1,2,3) - Pls avoid the spaced triple stream. It's too hard to aim for dt players. Stack them. But there were many part you didn't to fix the spaced triple stream. So, it's depends to you either you want or not Fixed
  6. 01:08:122 (1,2) - I think this is too hard to click. I might you'd follow like 01:06:122 (1,2) Fixed
  7. 01:36:122 (1) - It's better if fix to ctrl + h Fixed
  8. 01:45:872 (8,1) - NC at slider (8) and remove a NC (1) bcs confusing for players lol Fixed
  9. 01:46:872 (1,3) - Avoid the overlap means move a circle (3) a little down to avoid the overlap Fixed
  10. 01:49:872 (1,1,1) - What the heck you spam nc. I might you accidentally or not. Remove it bcs this is important! Fixed
  11. 01:51:372 (1) - Remove NC. There's no reason why you nc here Fixed
  12. 02:00:122 - Pls add note here bcs it's important. If not, this map would not rank i guess Fixed
Fixed
Good Luck!
EijiKuinbii

Morgar wrote:

Hiii I'm here from my modding queue!

Modded your map and almost everything I mention is an aesthetic change!


kj's Normal

SPOILER
00:40:622 (3,4) - The head of (3) touches the body of (4), make (4) more curved and there is no problem. -- done
02:00:122 - This spinner is already super long so my first suggestion is to map this bit with lowering volume where is also does in the song.
If you choose to keep this spinner then make it last half a note longer (up to 02:16:122 - that is), this is exactly where the music ends. -- done
Feezly

Morgar wrote:

Hi

I`am not Zeezly . I am Feezly.

SPOILER
General biggest flaws were:
1. failed blankets (check everything in case I missed a few flawed ones)
2. sliders that aren't copied (I explained further in the details).

00:21:372 (4) - Move to coordinates: x:324 y:46 fixed
00:28:622 (2,3) - Make (3) a blanket around (2)'s slider end. (note: 00:33:112 (3,1) - This is a perfect blanket.) fixed
00:32:122 (1,2) - (2) should be a copy of (1) and not just try to make it look like the same slider. fixed
00:33:872 (4,1) - Make (4) move more towards the end of the sliderend before and make (1) a little less circular. Screenshots:
Before After fixed
00:34:622 (2,3) - Make a better blanket of this. fixed
00:44:622 (2,3) - ^ fixed
00:50:122 (4,5,6) - These sliders should just be copies of each other instead of trying to make them look like each other.
Ctrl+C the first then Ctrl+V the others and use the rotation tool (ctrl+shift+r) for placing adjustments. Also handy are the Ctrl+G, Ctrl+h and Ctrl+J commands. fixed
01:13:122 (1,2,3,4) - Triple taps are like sliders when placed like this and (4) is too close to (2) in this situation, either move (2) up or (4) down. fixed
01:27:622 (4,5) - You break pattern on something that has been repeating for a while just this once? You should make this a slider like the rest. fixed
01:28:122 (1,2,4,5) - Should all be the same slider but copied again. fixed
01:38:372 (5,6) - Make a better blanket of this. fixed
01:41:872 (5,6,8) - Should all be the same slider but copied again. fixed
01:48:872 (2,3) - Make a better blanket of this. fixed
01:49:872 (1,1,1) - Should either all be the same slider but copied again or have a system as to how they change, this is too random. fixed
01:53:122 (3,4) - Make a blanket of this. (note that the (6) after should move it's sliderend to the readjusted place of (4)) fixed
01:57:622 (4,5) - Make a blanket of this. fixed
02:00:122 - This spinner is already super long so my first suggestion is to map this bit with lowering volume where is also does in the song.
If you choose to keep this spinner then make it last half a note longer (up to 02:16:122 - that is), this is exactly where the music ends.fixed
fixed


Very nice mod ! Thank you !
_sponez
Привет! Я из мод очереди.

  • Вообще не мешало бы добавить цвета в оставшиеся сложности, но, думаю, об этом вы уже осведомлены.
    [Easy]
  1. 00:54:622 (3) - Думаю, конец этого слайдера стоит немного опустить, чтобы он смотрел на круг 00:55:622 (4). Это выглядит более эстетично.
  2. 00:38:622 (3) - Конец этого слайдера можно тоже немного опустить.
  3. 00:53:122 (2) - Этот слайдер стоит изменить, сделав из него волнистый, чтобы 00:53:122 (2,3) как бы дополняли друг друга.
  4. 01:38:122 (3,4,1) - расстояние между концом 3 и 4 заметно меньше расстояния между 4 и 1.

    [kj's Normal]
  5. 00:13:122 (2) - Тут тоже конец не смотрит на круг 00:13:872 (3).
  6. 00:16:122 (1,2) - Стоит подвинуть 2 чуть ближе к 1.
  7. 00:43:622 (7,1) - 7 не совсем ровно по отношению к 1. Нужно либо приподнять немного конец 7 или опустить 1.
  8. 01:28:622 (2,3) - Здесь примерно тоже самое.

    [Feezly's Hard]
  9. 00:22:122 (1,2) - Тут тоже конец не смотрит на круг. Только здесь я настоятельно рекомендую это исправить, причем двигать лучше круг.
  10. 00:29:122 (3,4) - Слишком близко.
  11. 00:53:122 (3) - Этот слайдер некрасивый, его нужно видоизменить.
  12. 01:06:122 (1,2) - Лучше чтобы это было похоже на это 01:05:122 (1,2).
  13. 01:14:122 (1,2,3) - Почему эти три круга стоят плотнее, чем предыдущие 01:13:122 (1,2,3) и 01:12:122 (1,2,3)? Это как-то неправильно.
  14. 01:57:372 (3,6) - Их нужно совместить.
  15. 01:59:372 (8,9) - Это слишком неожиданно. Лучше сделать одним слайдером.

    [Panty's Hard]
  16. 00:11:122 (4,5) - Также желательно направить 4 на 5.
  17. 00:44:622 (2,3) - Тут нужно немного выровнять концы. Это почти незаметно, но все же.
  18. 01:35:122 (3,4) - Это наложение 3 на 4 мне не очень нравится. 3 стоит сдвинуть немного вниз.
  19. 01:48:122 (1,2,3) - 3 стоит немного криво, поэтому из 1, 2 и 3 не получается прямой линии. Конец 3 нужно сдвинуть на одну клетку вправо по линии сетки.

    В остальном все хорошо. Удачи!
Topic Starter
Liko

Dron4ik_G wrote:

  • Вообще не мешало бы добавить цвета в оставшиеся сложности, но, думаю, об этом вы уже осведомлены. Fixed!
    [Easy]
  1. 00:54:622 (3) - Думаю, конец этого слайдера стоит немного опустить, чтобы он смотрел на круг 00:55:622 (4). Это выглядит более эстетично. Fixed!
  2. 00:38:622 (3) - Конец этого слайдера можно тоже немного опустить. Fixed!
  3. 00:53:122 (2) - Этот слайдер стоит изменить, сделав из него волнистый, чтобы 00:53:122 (2,3) как бы дополняли друг друга. Fixed!
  4. 01:38:122 (3,4,1) - расстояние между концом 3 и 4 заметно меньше расстояния между 4 и 1. Fixed!
Спасибо за мод!
EijiKuinbii

Dron4ik_G wrote:

[kj's Normal]
00:13:122 (2) - Тут тоже конец не смотрит на круг 00:13:872 (3). -- исправил
00:16:122 (1,2) - Стоит подвинуть 2 чуть ближе к 1. -- не стоит
00:43:622 (7,1) - 7 не совсем ровно по отношению к 1. Нужно либо приподнять немного конец 7 или опустить 1. -- ровно и не должно быть
01:28:622 (2,3) - Здесь примерно тоже самое. -- ^
Feezly

Dron4ik_G wrote:

Привет!

[Feezly's Hard]
00:22:122 (1,2) - Тут тоже конец не смотрит на круг. Только здесь я настоятельно рекомендую это исправить, причем двигать лучше круг.Не совсем понял о чем идет речь , оставил все как есть .
00:29:122 (3,4) - Слишком близко. поправил
00:53:122 (3) - Этот слайдер некрасивый, его нужно видоизменить. тоесть этот слайдер тебе впринципе понравился? 00:49:122 (3) - . сомневаюсь , что ваш указанный слайдер не красивый.
01:06:122 (1,2) - Лучше чтобы это было похоже на это 01:05:122 (1,2). исправил
01:14:122 (1,2,3) - Почему эти три круга стоят плотнее, чем предыдущие 01:13:122 (1,2,3) и 01:12:122 (1,2,3)? Это как-то неправильно.Задумка такая , триплы с разным спейсингом , разницой в 0.1-0.2 . Вполне играбельно и не чувствуется .
01:57:372 (3,6) - Их нужно совместить. Совместил
01:59:372 (8,9) - Это слишком неожиданно. Лучше сделать одним слайдером. Вполне ожидаемо , т.к. в последнем киае есть такие паттерны, и они повторяются не одинажды.

Спасибо за мод . Удачи!
Quadrocake
Мой сверхнужный мод(нет)

kj's Normal

00:14:122 (4,5,6,7) - это лучше переделать, не очень подходит к музыке

Feezly's Hard

00:12:622 (2,3,4) - Этот паттерн не очень подходит музыке, я бы немного изменил форму
00:41:122 (3,4) - 00:45:122 (3,4) - 00:49:122 (3) - один и тот же звук ты делаешь совсем разными паттернами. Можно в 3 случае поменять слайдер на слайдер и ноту, как ты делал до этого, или первые два поменять на сплошные слайдеры. 00:53:122 (3) - этот вроде в тему стоит
01:31:122 (7) - 01:33:122 (3) - Вторую часть слайдера можно сделать паралельно нижней кромке
01:40:622 (2) - Можно выгнуть как и предыдущий слайдер
02:00:122 (1,1,1) - ну... криво

Panty's Hard

00:09:872 (4) - по музыке комбо нужно начать с этой ноты
00:37:122 (3,4) - слайдер можно изогнуть, к тому же тут 00:33:122 (3) - тот же звук сделан одним слайдером
01:30:497 - 01:31:497 - отчётливо слышно слово "to", но там ничего нет, и хочется нажать на ноту заранее.
00:49:497 (7) - можно сдвинуть немного вверх и вправо шоб красиво
EijiKuinbii

Quadrocake wrote:

kj's Normal

00:14:122 (4,5,6,7) - это лучше переделать, не очень подходит к музыке -- там все норм
show more
Please sign in to reply.

New reply