I noticed this too, but have not really looked much into it. I will see what that is about when I get a chance to.Scarlet Evans wrote:
Is this just an impression or there is something behind this, like a slightly more time to react for sliders?
I noticed this too, but have not really looked much into it. I will see what that is about when I get a chance to.Scarlet Evans wrote:
Is this just an impression or there is something behind this, like a slightly more time to react for sliders?
I have not found any fade in variation between hitcircles and sliders, so the only thing left is to suspect that we better react to moving objects. Having snaking sliders enabled will do this.abraker wrote:
I noticed this too, but have not really looked much into it. I will see what that is about when I get a chance to.Scarlet Evans wrote:
Is this just an impression or there is something behind this, like a slightly more time to react for sliders?
You can You need to use "Manual score input" on your profile page, it's located on player's profile, little below the scores:Lick wrote:
Would be nice if i could submit a score that wasn't my best on a map...
AFAIK it's a queue. So as soon as its turn comes in the list of requests, it updates.Scarlet Evans wrote:
I don't know, if it's supposed to refresh only from time to time or just once upon visiting your profile, then the next refresh is after X time,
Sometimes it just randomly updates old scores too...abraker wrote:
AFAIK it's a queue. So as soon as its turn comes in the list of requests, it updates.Scarlet Evans wrote:
I don't know, if it's supposed to refresh only from time to time or just once upon visiting your profile, then the next refresh is after X time,
I wish I can say it's close to done or at least an estimation to when it might be. All I can say is what I am currently doing, and that is an algorithm for circle and slider overlap calculation.[Toy] wrote:
How's that reading skill coming?
You should get more scoresGudafild wrote:
How does this work?
It's weighted mean, where the weights are:Gudafild wrote:
How does this work?
Found out about that just yesterday. Yup, fun stuff...unko wrote:
huh
what caused it to throw this one? i didn't see weird sliders like in the aspire mapabraker wrote:
Found out about that just yesterday. Yup, fun stuff...unko wrote:
huh
Whom?blahpy wrote:
Are there any plans to remove banned players?
Not sure. But sounds interestingSlowLogicBoy wrote:
Any plans to implement charts on how I improved or degraded over time?
https://google-developers.appspot.com/c ... /linechart
Will keep in mind to post the verdict once I get to it.unko wrote:
what caused it to throw this one? i didn't see weird sliders like in the aspire map
Have you tried manual score input?F1r3tar wrote:
when can I get my Dear You +FL pass added to memory
We have to manually update the player names due to how the system is setup. I'll tell kert to update it.[ Toy ] wrote:
I recently changed my name a week ago and I try to search my name and it comes up with a Korean player that hasn't played in 3 years. When trying to search my previous name, it says there is no such player. A suggestion to fix this issue is that we'd able able to search for our profile using our profile link or a sign in factor.
E.g. If I have a HDHR score, and I set a lesser score DT play on it, will this update allow osuskills to recognize it now?That's a good question. I have not used the osu!API multiple scores were implemented, so I am not sure. I am willing to guess no, but kert would give a more accurate answer..
I don't know, if it's fully supported yet, but I've just got some low combo with +DT,HR,FL on a map that I already have +HD,HR SS on and it automatically added the score. Hooray \o/abraker wrote:
E.g. If I have a HDHR score, and I set a lesser score DT play on it, will this update allow osuskills to recognize it now?That's a good question. I have not used the osu!API multiple scores were implemented, so I am not sure. I am willing to guess no, but kert would give a more accurate answer..
Currently it just replaces with the play that has more scoreScarlet Evans wrote:
It looks like osu!skills is adding some scores automatically and manual adding replaced them... I don't want to test it, but does it mean that there is only 1 skill "slot" for chosen map from player in osu!skills for now and getting some chokes with multiple-mods-combinations on maps will overwrite them?