Such tool already does exist, and it's what we use in the back end. It's up to Kert if he wants to release it though.Dawnsday wrote:
Can you also make a nifty tool so people can run unranked maps through the aalgorithms
Such tool already does exist, and it's what we use in the back end. It's up to Kert if he wants to release it though.Dawnsday wrote:
Can you also make a nifty tool so people can run unranked maps through the aalgorithms
I'll tell kert to update itKarma wrote:
TL;DR - If i try search my name Karma, I dont find me, I have to search my old username.
Does this mean that it's not updated?
Have you tried manually adding them?Chemistry wrote:
https://osu.ppy.sh/ss/6639910
so whilst this map was qualified i set the highest score ( the 88% one) and when it got ranked i decided to submit it to osuskills seeing as i'd thought it would count, it didn't. i then make a few other scores (as seen in the screenshot), submitting all of them. none have yet to submit? what's going on
yesabraker wrote:
Have you tried manually adding them?Chemistry wrote:
https://osu.ppy.sh/ss/6639910
so whilst this map was qualified i set the highest score ( the 88% one) and when it got ranked i decided to submit it to osuskills seeing as i'd thought it would count, it didn't. i then make a few other scores (as seen in the screenshot), submitting all of them. none have yet to submit? what's going on
Did you use ctrl+F to search? This is on your agility:Chemistry wrote:
yesabraker wrote:
Have you tried manually adding them?
So you are saying the value should be lower?unko wrote:
um, this map with DT is ridiculously overweighted for stamina, so much so that i can only put it to some sort of error/mischief in calculation
it's ranking with 300bpm deathstream maps (804 points for 4xmiss), yet it's only 234... is it perhaps the doubles?
very, it's valued higher than reunion (15 second 276bpm stream section, 802 points for 0xmiss), fascination maxx (long 300bpm stream section, 846 for 1xmiss), and about the same as gekishou (65 note 300bpm stream, 897 for 0xmiss)abraker wrote:
So you are saying the value should be lower?unko wrote:
um, this map with DT is ridiculously overweighted for stamina, so much so that i can only put it to some sort of error/mischief in calculation
it's ranking with 300bpm deathstream maps (804 points for 4xmiss), yet it's only 234... is it perhaps the doubles?
I think it's because the circles weren't hidden enough by the darkness-Jukke- wrote:
there is definitely something wrong with the memory stat
in my room FL is WAY harder than any of those and took me way more retries than all the others combined
I noticed this too, but have not really looked much into it. I will see what that is about when I get a chance to.Scarlet Evans wrote:
Is this just an impression or there is something behind this, like a slightly more time to react for sliders?
I have not found any fade in variation between hitcircles and sliders, so the only thing left is to suspect that we better react to moving objects. Having snaking sliders enabled will do this.abraker wrote:
I noticed this too, but have not really looked much into it. I will see what that is about when I get a chance to.Scarlet Evans wrote:
Is this just an impression or there is something behind this, like a slightly more time to react for sliders?
You can You need to use "Manual score input" on your profile page, it's located on player's profile, little below the scores:Lick wrote:
Would be nice if i could submit a score that wasn't my best on a map...
AFAIK it's a queue. So as soon as its turn comes in the list of requests, it updates.Scarlet Evans wrote:
I don't know, if it's supposed to refresh only from time to time or just once upon visiting your profile, then the next refresh is after X time,
Sometimes it just randomly updates old scores too...abraker wrote:
AFAIK it's a queue. So as soon as its turn comes in the list of requests, it updates.Scarlet Evans wrote:
I don't know, if it's supposed to refresh only from time to time or just once upon visiting your profile, then the next refresh is after X time,
I wish I can say it's close to done or at least an estimation to when it might be. All I can say is what I am currently doing, and that is an algorithm for circle and slider overlap calculation.[Toy] wrote:
How's that reading skill coming?
You should get more scoresGudafild wrote:
How does this work?
It's weighted mean, where the weights are:Gudafild wrote:
How does this work?
Found out about that just yesterday. Yup, fun stuff...unko wrote:
huh
what caused it to throw this one? i didn't see weird sliders like in the aspire mapabraker wrote:
Found out about that just yesterday. Yup, fun stuff...unko wrote:
huh
Whom?blahpy wrote:
Are there any plans to remove banned players?
Not sure. But sounds interestingSlowLogicBoy wrote:
Any plans to implement charts on how I improved or degraded over time?
https://google-developers.appspot.com/c ... /linechart
Will keep in mind to post the verdict once I get to it.unko wrote:
what caused it to throw this one? i didn't see weird sliders like in the aspire map