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The Chainsmokers - Closer ft. Halsey

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Topic Starter
Blitzfrog
This beatmap was submitted using in-game submission on 11 February, 2022 at 11:44:44 AM

Artist: The Chainsmokers
Title: Closer ft. Halsey
BPM: 95
Filesize: 4149kb
Play Time: 03:52
Difficulties Available:
  1. Hard (2.96 stars, 492 notes)
  2. Normal (2.1 stars, 368 notes)
  3. So Close (4.77 stars, 564 notes)
Download: The Chainsmokers - Closer ft. Halsey
Information: Scores/Beatmap Listing
---------------
First beatmap, try it out and give me feedback please :)
Please mod this, idm who thank you :D :D







Ideas behind this beatmap
To fit the song better, I added in as many blankets as I could to shows emotional attachment
As this song talks about mistakes in the past, I made patterns go backwards and at some points made the flow awkward to play to simulate the awkwardness of meeting one another after a long amount of time
The large distance during the chorus simulates the separation in the past
High AR for to single out the notes, make it seem more "alone"


Modders:
kanor
shortthu
Lawl4Ever
_Yiiiii

With the audio bitrate, I would need some help with that lol #Shorttuisawesome
kanor
Hi for my modding Que><
[Genaral]
I deeply recommend you to check the AImod, there are some unrankable warnings.
For example, the mp3 should be under 192kps, you should change a right mp3 files

[Normal]
CS3.2 AR5 OD4 HP4 is better , higher HP should be connect with closed rhythm
check the AImod and check the distance snap. Normal diff should be keep the DS deviation in 0.01 all the diff so I think you should open the distance snap in the right side of the EDIT

[Hard]
in popular, OD=AR-1 is better. HP is 5-6 in hard diff and you'd better not make HP=AR, its a little difficult and destoried the playing feelings.
sv1.5 is enough .2.2 is will make the slider too long to make a pretty pattern
open the DS and 1.2 is better

GL! :)
Shortthu
So here is a M4M from your queue

General


- Compress the audio to 192 or 128kpbs. The higher bitrate can makes your map have large file size.

- Your combo are quite long, consider NC-ing at every big white tick.

- Make sure to use distance snap all time. In harder diff you can turn off DS when jump.

- There are some useful links peoples gave me and now I give back to you xD: t/55282, t/86329, https://osu.ppy.sh/news/61334266941, https://osu.ppy.sh/wiki/Music_Theory, https://www.youtube.com/watch?v=3BC_I2ufqC8.

- Remove some useless point at the slider
e.g

To this

- Where is blanket lol (consider adding it).

- Hitsounds kinda wrong but I'm not really good at it so try your best to fix it ;)

- I won't mod about the time of the note but i'll say something about that at where i feel bad.

- Map important note (at a big white tick)


Normal


- CS could be 3, HP drain could be 4.

- It's normal diff so 00:45:734 (1,2,3,4,5,6,7,8) - it's kinda boring here, no slider and looks like jump (It's NORMAL lol).

- 01:00:892 (1,2,3,4,5,6,7,8) - ^

-01:31:208 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5) - ^

- 01:47:944 (1,2,3,4,5,6,7,8) - ^ i'm tired

- 01:20:471 (4,5,6,7,8) - i need more slider...

- 02:03:418 (4,5,6,7,8) - ^

- 02:08:471 (4,5,6,7,8) - ^

- 02:11:629 (1,2,3,4,5,6,7) - like circles, lots of slider is not good, too

SO I'M TIRED TO WRITE ALL OF THEM SO IF YOU FIND SOMEWHERE HAVE THE MISTAKE LIKE THIS PLEASE FIX.

- 03:41:944 (1,2,3,4,5,6,7,8,9,10) - It's normal diff you know, so don't put lots of circles like this and it looks like a fake stream (stream on red tick, huh?), so it's just same as before

- 00:34:365 (3) - kinda weird shape.

- 00:39:418 (5) - ^

- 02:40:050 (2) - ^

-00:58:365 (1) - ^, but change location a little bit will makes it more better.

IF YOU SEE SOME MORE WEIRD/COMPLEX SHAPE PLZ CHANGE IT, MAKE IT LESS COMPLEX

- 01:18:576 (1,2,3) - whut, does normal diff allow it?

- 03:31:208 (1) - NOOOOOOOOO.

- 03:50:155 (1) - you seems lazy at here, so just one arrow.
It's quite late night here and I don't have time to mod other diff but you can fix some of them by reading GENERAL

The last thing I can say is look at some nearly ranked map and find out the way they map xD
Good luck ;)
Topic Starter
Blitzfrog

Shortthu wrote:

So here is a M4M from your queue

General


- Compress the audio to 192 or 128kpbs. The higher bitrate can makes your map have large file size.

- Your combo are quite long, consider NC-ing at every big white tick.

- Make sure to use distance snap all time. In harder diff you can turn off DS when jump.

- There are some useful links peoples gave me and now I give back to you xD: t/55282, t/86329, https://osu.ppy.sh/news/61334266941, https://osu.ppy.sh/wiki/Music_Theory, https://www.youtube.com/watch?v=3BC_I2ufqC8.

- Remove some useless point at the slider
e.g

To this

- Where is blanket lol (consider adding it).

- Hitsounds kinda wrong but I'm not really good at it so try your best to fix it ;)

- I won't mod about the time of the note but i'll say something about that at where i feel bad.

- Map important note (at a big white tick)


Normal


- CS could be 3, HP drain could be 4.

- It's normal diff so 00:45:734 (1,2,3,4,5,6,7,8) - it's kinda boring here, no slider and looks like jump (It's NORMAL lol).

- 01:00:892 (1,2,3,4,5,6,7,8) - ^

-01:31:208 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5) - ^

- 01:47:944 (1,2,3,4,5,6,7,8) - ^ i'm tired

- 01:20:471 (4,5,6,7,8) - i need more slider...

- 02:03:418 (4,5,6,7,8) - ^

- 02:08:471 (4,5,6,7,8) - ^

- 02:11:629 (1,2,3,4,5,6,7) - like circles, lots of slider is not good, too

SO I'M TIRED TO WRITE ALL OF THEM SO IF YOU FIND SOMEWHERE HAVE THE MISTAKE LIKE THIS PLEASE FIX.

- 03:41:944 (1,2,3,4,5,6,7,8,9,10) - It's normal diff you know, so don't put lots of circles like this and it looks like a fake stream (stream on red tick, huh?), so it's just same as before

- 00:34:365 (3) - kinda weird shape.

- 00:39:418 (5) - ^

- 02:40:050 (2) - ^

-00:58:365 (1) - ^, but change location a little bit will makes it more better.

IF YOU SEE SOME MORE WEIRD/COMPLEX SHAPE PLZ CHANGE IT, MAKE IT LESS COMPLEX

- 01:18:576 (1,2,3) - whut, does normal diff allow it?

- 03:31:208 (1) - NOOOOOOOOO.

- 03:50:155 (1) - you seems lazy at here, so just one arrow.
It's quite late night here and I don't have time to mod other diff but you can fix some of them by reading GENERAL

The last thing I can say is look at some nearly ranked map and find out the way they map xD
Good luck ;)

kanor wrote:

Hi for my modding Que><
[Genaral]
I deeply recommend you to check the AImod, there are some unrankable warnings.
For example, the mp3 should be under 192kps, you should change a right mp3 files

[Normal]
CS3.2 AR5 OD4 HP4 is better , higher HP should be connect with closed rhythm
check the AImod and check the distance snap. Normal diff should be keep the DS deviation in 0.01 all the diff so I think you should open the distance snap in the right side of the EDIT

[Hard]
in popular, OD=AR-1 is better. HP is 5-6 in hard diff and you'd better not make HP=AR, its a little difficult and destoried the playing feelings.
sv1.5 is enough .2.2 is will make the slider too long to make a pretty pattern
open the DS and 1.2 is better

GL! :)
Thank you guys for the mods!! I am really sorry that I didn't update the new versions of the map, and the ones you guys modded were half done. I'm really sorry for wasting your time!! Nevertheless you guys both gave me ideas to contribute to making the map :D :D
LwL
Hey, M4M from my queue.

General
Overall: More consistency (both visually and rhythmic), and don't put notes when there's no sound. Avoid overlaps unless the pattern calls for it.

Tags shouldn't contain anything that's already in the artist name, song title or source.

Don't use red lines for hitsound volume changes, use green lines instead. Only use red lines for BPM or offset changes.

Also, the parts with 100% hitsound volume are too loud imo.

so close
00:11:313 (3) - 99% sure there's no sound here

00:11:944 (4,5) - ctrl-c (4), then replace (5) with the pasted, ctrl-h + ctrl-j'd version of (4). Looks nicer. Probably also move 00:12:576 (6,7) a bit closer so the jump doesn't become too large due to this change.

00:12:734 (7,1) - DS here should probably be larger since (1) starts on a very strong sound

00:13:523 (2,3) - Skipping the vocal on the blue tick between this is weird, especially considering you mapped the much less distinct vocal at 00:12:734 (7). Also, low angle jumps should usually be mapped with the same DS between them since they're hard to snap, unless it's a gradual increase over the course of multiple notes.

00:14:471 (4,5) - same as before about ctrl-c+v+h+j

00:15:418 (1,2) - Spacing should be consistent with 00:12:892 (1,2) -

00:16:050 (2,3) - same thing about the unmapped vocals

00:16:997 (4,5) - ^

00:17:313 (5,1) - ^ on the red tick

00:18:418 (3) - there's no sound here

00:19:523 (5,6,7) - The slight spacing difference here is very noticable visually since (6,7) overlap while (5,6) don't, so fix that. (and don't accidentally screw up consistency with (7,1) while you do this. 0.05 might not seem much, but in this case it's almost 10% and for a pattern like this that looks weird.

00:21:418 (3,4) - With a 1/1 gap like this after a 1/2 gap you'll either want consistent spacing or a change in flow direction, otherwise there's some awkward slowing down and also potential reading difficulties.

00:25:523 (1,2) - fix blanket

00:26:471 (3,4) - same thing about the skipped vocals (white tick)

00:27:418 (5,1) - ^ (red tick)

00:28:997 (3) - Making this a 1/2 slider could be nice.

00:30:260 (6,1) - Higher spacing would represent this better imo.

00:33:734 (8) - Would look nicer if you'd make the slider curve continue the shape of the pattern, as it is it's slightly off.

00:33:734 (8,9) - same thing about the vocals, I'll stop pointing these out, you get the idea. If your flow is representing the vocals, you should map all the vocals and not randomly skip some.

00:34:523 (10,11) - Could use larger spacing imo

00:41:944 (5) - Should end on the red tick

00:50:787 (1) - The sliders in this section should be consistent (curved the same amount), as it is it feels a bit random.

01:04:681 (4) - How about making this a 1/2 slider to not skip the pretty strong sound on the red tick?

01:06:259 (1) - Should extend this by 1 tick imo, there's no reason to skip over the sound on that last blue tick. Same with the following instances of this slider where the blue tick after has a sound but isn't mapped

01:07:681 (4) - There's no sound here

01:10:208 (4) - ^

01:10:523 (2) - ^

01:10:839 (4) - ^

01:13:208 (7,1) - this flow change feels a bit weird imo

01:26:155 (1,3) - Why not make this like 01:10:997 (1,3)? Feels better imo.

01:38:944 (2,3) - There are no sounds here

01:55:523 (8,9) - Don't make these overlap

01:59:629 (5) - Should make this 1/4 notes as well or it's just randomly inconsistent with 01:53:944 (1,2,3,4,5,6,7) -

02:14:787 (2) - would look much nicer if you made it a mirrored version of the previous slider instead of it being rotated like this

02:23:629 (7) - Move this a few px to the top right so it doesn't have that weird almost-but-not-really-overlap with the slider

02:24:260 (1,2,3,4) - The spacing here gets larger for what to me is the less important sound

02:28:523 (4) - there's no sound here

02:31:365 (2) - ^

02:31:681 (4) - ^

02:53:944 (5) - curve this more so it's consistent with the other sliders around here

03:09:734 (1,2) - make these consistent, ideally also change the orientation so that they mirror each other

03:31:681 (3) - there's no sound here

03:41:786 (2) - ^

03:42:101 (4) - ^

03:42:417 (6) - ^

Hard
00:11:313 (3) - There's still no sound here. I'll not point all of these out again for this diff, just check with the other diffs' mod for reference.

00:14:471 (1,2,3,4) - Don't make these overlap with the slider. Also this pattern looks weird imo.

00:19:523 (5,6,7,1) - Make this a consistent curve including both the circles and the slider body or zigzag the circles and sliderstart. As it is it just looks bad.

00:38:155 (1,2) - fix blanket

00:43:523 (2,3) - ^

00:45:418 (7,1) - ^

00:46:366 (3,4) - should map the blue tick between these since you mapped it before

00:51:418 (2,3) - fix blanket

00:52:997 (5,6) - ^

00:53:944 (7,1) - don't make these overlap, the pattern doesn't give any reason to.

00:55:839 (3,4) - (3) should blanket (4) imo

00:56:471 (4,5) - fix blanket

00:58:050 (8,1) - ^

00:58:997 (2,3) - ^

01:04:050 (2,4) - fix overlap

01:06:260 (2,3,4) - With the very fast sounds on this, a 1/4 stack is really confusing. Should probably make it a repeat slider.

01:08:787 (2,3,4) - ^ etc you get the idea

01:10:681 (9,1,2) - fix blanket

01:13:523 (1) - This is the strongest sound in the pattern, it should have the largest spacing leading to it.

01:16:050 (1) - ^

01:18:576 (1) - ^

01:18:260 (7,1) - fix overlap

01:20:787 (6,1) - weird flow, slider should prob curve in the other direction

01:21:102 (1,2) - Is there a reason why this has such small spacing?

02:07:208 (2,3) - fix blanket

02:07:839 (3,4) - ^

02:13:523 (5,1) - fix overlap

02:31:208 (6,1) - should make this a blanket

02:31:839 (1) - same as in the first kiai, it's the most important sound in this part and should have the largest spacing.

02:34:365 (1) - ^

02:36:892 (1) - ^

02:39:418 (1) - ^

02:41:629 (7,1) - fix overlap

02:44:155 (7,1) - ok this spacing is way too small

02:46:997 (1) - same as before, should have the largest spacing

02:46:997 (1,2,3,4,5,6,7) - suddenly changing the logic behind the spacing is just inconsistent with what you did before. If you incorporated this before (maybe every third measure), it would work better.

02:55:208 (2,3) - fix blanket

02:55:839 (3,4,5,6,1) - make the sliderbody consistent with the curve before

Normal
This also fills in for an easy, so there shouldn't really be any spacing inconsistencies whatsoever unless it's a really large timing gap. Also CS3 or 2.5 might work better, since as it is it's hard to make the visuals nice with such a low BPM.

00:10:365 (1,2,3,1) - DS should be consistent here

00:14:471 (2,3,4,1) - Have the sliderbody follow the curve from the notes

00:19:523 (1,2) - inconsistent spacing

00:21:418 (5,6,7,1) - ^

00:22:997 (1,2,3,4) - ^ etc. I could point these out through the entire map, it'd be pointless. Read this for a guideline on how normals should be mapped. I'll point out some of the more obvious visual stuff, but it'll likely all need changing anyway if you fix the spacing.

00:40:050 (6,1) - fix blanket

00:52:997 (5,1) - ^

00:53:313 (1,2) - ^

01:09:734 (4,1) - ^

01:10:365 (1,1) - ^, also, no need for NC on 01:10:365 (1)

01:28:681 (1,2) - fix blanket

01:29:944 (1) - no need for NC

01:40:365 (3,4) - fix blanket

01:52:681 (1,2) - ^

01:52:681 (1) - no need for NC, NC 01:53:944 (3) instead

02:01:523 (1,2,3) - make these visually consistent, they overlap different amounts

02:28:681 (6,7) - fix blanket

03:07:839 (3,4,5,1,2,3) - this looks really weird

03:51:102 (2,3) - fix blanket

I'd recommend you watching pishi's videos on aesthetics, emphasis through spacing, basic music theory, and flow. If you have time, all of his mapping videos are worth checking out though.

Good Luck!~
Topic Starter
Blitzfrog

LawL4Ever wrote:

Hey, M4M from my queue.

General
Overall: More consistency (both visually and rhythmic), and don't put notes when there's no sound. Avoid overlaps unless the pattern calls for it.

Tags shouldn't contain anything that's already in the artist name, song title or source.

Don't use red lines for hitsound volume changes, use green lines instead. Only use red lines for BPM or offset changes.

Also, the parts with 100% hitsound volume are too loud imo.

so close
00:11:313 (3) - 99% sure there's no sound here Feels to empty here without a sound and suddenly an increase in notes on the next stanza, but fair nuff, changed

00:11:944 (4,5) - ctrl-c (4), then replace (5) with the pasted, ctrl-h + ctrl-j'd version of (4). Looks nicer. Probably also move 00:12:576 (6,7) a bit closer so the jump doesn't become too large due to this change.Not sure what you mean here but it's harder for them to read when replacing 4 with 5

00:12:734 (7,1) - DS here should probably be larger since (1) starts on a very strong sound

00:13:523 (2,3) - Skipping the vocal on the blue tick between this is weird, especially considering you mapped the much less distinct vocal at 00:12:734 (7). Also, low angle jumps should usually be mapped with the same DS between them since they're hard to snap, unless it's a gradual increase over the course of multiple notes.I see what you mean, this whole beatmap was based around the backing drums though and I tried adding a HC there but it makes it weirder, will fix somehow lol

00:14:471 (4,5) - same as before about ctrl-c+v+h+j^

00:15:418 (1,2) - Spacing should be consistent with 00:12:892 (1,2) - Fixed

00:16:050 (2,3) - same thing about the unmapped vocals^

00:16:997 (4,5) - ^Same thing with the vocals, I generally map to the backup drums because that's what I hear generally, probably a bad thing but it's just how I map, probs change someday though

00:17:313 (5,1) - ^ on the red tickFixed and adjusted much of the stuff

00:18:418 (3) - there's no sound hereMade that an end of a slider instead

00:19:523 (5,6,7) - The slight spacing difference here is very noticable visually since (6,7) overlap while (5,6) don't, so fix that. (and don't accidentally screw up consistency with (7,1) while you do this. 0.05 might not seem much, but in this case it's almost 10% and for a pattern like this that looks weird.Don't really know what you mean here but I fixed some DS around here

00:21:418 (3,4) - With a 1/1 gap like this after a 1/2 gap you'll either want consistent spacing or a change in flow direction, otherwise there's some awkward slowing down and also potential reading difficulties.Fixed

00:25:523 (1,2) - fix blanketFixed

00:26:471 (3,4) - same thing about the skipped vocals (white tick)Was mapping to instruments, might fix

00:27:418 (5,1) - ^ (red tick)^

00:28:997 (3) - Making this a 1/2 slider could be nice.Done

00:30:260 (6,1) - Higher spacing would represent this better imo.Fixed the entire section

00:33:734 (8) - Would look nicer if you'd make the slider curve continue the shape of the pattern, as it is it's slightly off.Fixed??

00:33:734 (8,9) - same thing about the vocals, I'll stop pointing these out, you get the idea. If your flow is representing the vocals, you should map all the vocals and not randomly skip some.Mapped to instruments

00:34:523 (10,11) - Could use larger spacing imoNot sure what you getting at here but 10,11 is the same consistent DS as the previous so no change here

00:41:944 (5) - Should end on the red tickI was considering this when I made this but the actual vocal ends on the blue tick, checked with 25% speed

00:50:787 (1) - The sliders in this section should be consistent (curved the same amount), as it is it feels a bit random. Fixed

01:04:681 (4) - How about making this a 1/2 slider to not skip the pretty strong sound on the red tick?Fixed

01:06:259 (1) - Should extend this by 1 tick imo, there's no reason to skip over the sound on that last blue tick. Same with the following instances of this slider where the blue tick after has a sound but isn't mappedI thought that might've caused reading issues so I skipped it but maybe fix

01:07:681 (4) - There's no sound hereYes but I tried without sound here before and it is really hard to read

01:10:208 (4) - ^^

01:10:523 (2) - ^It flows better imo, I tried without it and it feels empty Idk maybe just me, if it's serious I'll fix

01:10:839 (4) - ^^

01:13:208 (7,1) - this flow change feels a bit weird imoIt's fine to me because it's a slider and it catches the flow, since it's also a new stanza the flow can change

01:26:155 (1,3) - Why not make this like 01:10:997 (1,3)? Feels better imo.Agreed

01:38:944 (2,3) - There are no sounds hereFixed that into one big slider

01:55:523 (8,9) - Don't make these overlapFixed

01:59:629 (5) - Should make this 1/4 notes as well or it's just randomly inconsistent with 01:53:944 (1,2,3,4,5,6,7) - Because of the clap I can afford to do that but I see what you mean, might change

02:14:787 (2) - would look much nicer if you made it a mirrored version of the previous slider instead of it being rotated like thisI dig this

02:23:629 (7) - Move this a few px to the top right so it doesn't have that weird almost-but-not-really-overlap with the sliderFixed

02:24:260 (1,2,3,4) - The spacing here gets larger for what to me is the less important soundI have no idea what you mean here, first off the spacing decreased by a significant amount? I made it more even though if you mean (2,3) and (3,4)

02:28:523 (4) - there's no sound hereSame as last time

02:31:365 (2) - ^^

02:31:681 (4) - ^^

02:53:944 (5) - curve this more so it's consistent with the other sliders around hereDone

03:09:734 (1,2) - make these consistent, ideally also change the orientation so that they mirror each otherDone

03:31:681 (3) - there's no sound hereSame as before

03:41:786 (2) - ^

03:42:101 (4) - ^

03:42:417 (6) - ^

Hard
00:11:313 (3) - There's still no sound here. I'll not point all of these out again for this diff, just check with the other diffs' mod for reference.Fixed majority of these things

00:14:471 (1,2,3,4) - Don't make these overlap with the slider. Also this pattern looks weird imo.Dunno how to fix the pattern, so just blanket all 3

00:19:523 (5,6,7,1) - Make this a consistent curve including both the circles and the slider body or zigzag the circles and sliderstart. As it is it just looks bad.Changed it into something else

00:38:155 (1,2) - fix blanketDone

00:43:523 (2,3) - ^^

00:45:418 (7,1) - ^^

00:46:366 (3,4) - should map the blue tick between these since you mapped it beforeDone

00:51:418 (2,3) - fix blanketDone

00:52:997 (5,6) - ^^

00:53:944 (7,1) - don't make these overlap, the pattern doesn't give any reason to.The blanket does :P

00:55:839 (3,4) - (3) should blanket (4) imoYep just bad blanketing

00:56:471 (4,5) - fix blanketDone

00:58:050 (8,1) - ^Don't see a problem with this one

00:58:997 (2,3) - ^Done

01:04:050 (2,4) - fix overlap

01:06:260 (2,3,4) - With the very fast sounds on this, a 1/4 stack is really confusing. Should probably make it a repeat slider.I know I really should but I can't seem find a pattern that works

01:08:787 (2,3,4) - ^ etc you get the idea^

01:10:681 (9,1,2) - fix blanketChanged it around instead

01:13:523 (1) - This is the strongest sound in the pattern, it should have the largest spacing leading to it.Fixed

01:16:050 (1) - ^^

01:18:576 (1) - ^^

01:18:260 (7,1) - fix overlapChaged it around

01:20:787 (6,1) - weird flow, slider should prob curve in the other directionAgreed

01:21:102 (1,2) - Is there a reason why this has such small spacing?Nope, just retarded, fixed

02:07:208 (2,3) - fix blanketDone

02:07:839 (3,4) - ^^

02:13:523 (5,1) - fix overlapDone

02:31:208 (6,1) - should make this a blanketDone

02:31:839 (1) - same as in the first kiai, it's the most important sound in this part and should have the largest spacing.

02:34:365 (1) - ^

02:36:892 (1) - ^

02:39:418 (1) - ^All fixed

02:41:629 (7,1) - fix overlapDone

02:44:155 (7,1) - ok this spacing is way too smallFixed

02:46:997 (1) - same as before, should have the largest spacing^

02:46:997 (1,2,3,4,5,6,7) - suddenly changing the logic behind the spacing is just inconsistent with what you did before. If you incorporated this before (maybe every third measure), it would work better.Yes but the music clearly has a crescendo from here, that's why I did that

02:55:208 (2,3) - fix blanketDone

02:55:839 (3,4,5,6,1) - make the sliderbody consistent with the curve beforeDone

Normal
Changed entire difficulty instead

This also fills in for an easy, so there shouldn't really be any spacing inconsistencies whatsoever unless it's a really large timing gap. Also CS3 or 2.5 might work better, since as it is it's hard to make the visuals nice with such a low BPM.

00:10:365 (1,2,3,1) - DS should be consistent here

00:14:471 (2,3,4,1) - Have the sliderbody follow the curve from the notes

00:19:523 (1,2) - inconsistent spacing

00:21:418 (5,6,7,1) - ^

00:22:997 (1,2,3,4) - ^ etc. I could point these out through the entire map, it'd be pointless. Read this for a guideline on how normals should be mapped. I'll point out some of the more obvious visual stuff, but it'll likely all need changing anyway if you fix the spacing.

00:40:050 (6,1) - fix blanket

00:52:997 (5,1) - ^

00:53:313 (1,2) - ^

01:09:734 (4,1) - ^

01:10:365 (1,1) - ^, also, no need for NC on 01:10:365 (1)

01:28:681 (1,2) - fix blanket

01:29:944 (1) - no need for NC

01:40:365 (3,4) - fix blanket

01:52:681 (1,2) - ^

01:52:681 (1) - no need for NC, NC 01:53:944 (3) instead

02:01:523 (1,2,3) - make these visually consistent, they overlap different amounts

02:28:681 (6,7) - fix blanket

03:07:839 (3,4,5,1,2,3) - this looks really weird

03:51:102 (2,3) - fix blanket

I'd recommend you watching pishi's videos on aesthetics, emphasis through spacing, basic music theory, and flow. If you have time, all of his mapping videos are worth checking out though.Believe it or not, I have read and watched almost all guides I could find on google (including these), right now I'm just experimenting (Because I hate being confined by rules) and receiving criticisms from people to improve my own style 8-) 8-)

Good Luck!~
Thanks!!

Thank you so much for the mod!! :) :)
LwL

Blitzfrog wrote:

LawL4Ever wrote:

Hey, M4M from my queue.



so close
00:11:944 (4,5) - ctrl-c (4), then replace (5) with the pasted, ctrl-h + ctrl-j'd version of (4). Looks nicer. Probably also move 00:12:576 (6,7) a bit closer so the jump doesn't become too large due to this change.Not sure what you mean here but it's harder for them to read when replacing 4 with 5 It was a very tired version of me trying to say make 5 a mirrored version of 4



00:16:997 (4,5) - ^Same thing with the vocals, I generally map to the backup drums because that's what I hear generally, probably a bad thing but it's just how I map, probs change someday though That can be fine I guess, just be careful to be absolutely consistent with this if you do it. I also got the feel that your map was very influenced by the vocals, but that might just be because I tend to focus on them.

01:10:523 (2) - ^It flows better imo, I tried without it and it feels empty Idk maybe just me, if it's serious I'll fix No sound on clickable objects is unrankable

I'd recommend you watching pishi's videos on aesthetics, emphasis through spacing, basic music theory, and flow. If you have time, all of his mapping videos are worth checking out though.Believe it or not, I have read and watched almost all guides I could find on google (including these), right now I'm just experimenting (Because I hate being confined by rules) and receiving criticisms from people to improve my own style 8-) 8-) Ah ok, that's fine then. It just was lacking some concepts (especially the aesthetics imo) so I thought these videos might accelerate the learning process a lot, if it's just experimentation it's a different story.
Man it feels weird to have a conversation in a spoilerbox inside of a quote inside of a quote
Topic Starter
Blitzfrog
Honestly this is the first time I've seen someone reply to a reply of their mod, don't get me wrong! It's a great thing but it's just uncommon lol

LawL4Ever wrote:

Blitzfrog wrote:

Hey, M4M from my queue.

so close
00:11:944 (4,5) - ctrl-c (4), then replace (5) with the pasted, ctrl-h + ctrl-j'd version of (4). Looks nicer. Probably also move 00:12:576 (6,7) a bit closer so the jump doesn't become too large due to this change.Not sure what you mean here but it's harder for them to read when replacing 4 with 5 It was a very tired version of me trying to say make 5 a mirrored version of 4I guess this works, fixed with adjustments



00:16:997 (4,5) - ^Same thing with the vocals, I generally map to the backup drums because that's what I hear generally, probably a bad thing but it's just how I map, probs change someday though That can be fine I guess, just be careful to be absolutely consistent with this if you do it. I also got the feel that your map was very influenced by the vocals, but that might just be because I tend to focus on them.Yeah, I realised, did lots of fixing thanks to you haha

01:10:523 (2) - ^It flows better imo, I tried without it and it feels empty Idk maybe just me, if it's serious I'll fix No sound on clickable objects is unrankableIt is actually, it is not in the ranking rules section but under the guideline section instead,
Here is the quote:


"All hitcircles and the starting point of any sliders should be snapped to a beat in the music. Slider end points should be snapped to a beat in the music, or the end of a prolonged note where appropriate. Adding hitobjects where there is no musical cue to justify them can result in confusing patterns which are difficult to follow and incongruent with the backing track."


I made sure those patterns were readable because my friend who just started Osu! was able to read them so I don't see why experts can't :lol: , however you are right in that I shouldn't do that :P

I'd recommend you watching pishi's videos on aesthetics, emphasis through spacing, basic music theory, and flow. If you have time, all of his mapping videos are worth checking out though.Believe it or not, I have read and watched almost all guides I could find on google (including these), right now I'm just experimenting (Because I hate being confined by rules) and receiving criticisms from people to improve my own style 8-) 8-) Ah ok, that's fine then. It just was lacking some concepts (especially the aesthetics imo) so I thought these videos might accelerate the learning process a lot, if it's just experimentation it's a different story.Yep and it's also just me being bad lol
Man it feels weird to have a conversation in a spoilerbox inside of a quote inside of a quote
Yeah indeed, now it's a spolier box inside of a quote inside of a quote inside of a quote.....(had to get rid of a quote because it can't contain more than 2 :roll: :roll: :roll:

Thanks once again! We should do a Collab someday if you don't mind my screwed up mapping style ;) ;)
Shortthu
https://1drv.ms/u/s!AgxilDlLfKBLi_wokDbrLMIHKt06EQ here is the converted audio from your beatmap
Topic Starter
Blitzfrog

Shortthu wrote:

https://1drv.ms/u/s!AgxilDlLfKBLi_wokDbrLMIHKt06EQ here is the converted audio from your beatmap

Love you bro, added you as friend ;) ;) ;)

Dunno if I can give you Kudosu for this but I'm gonna anyway because it's massive help to beatmap

Edit: Mmmm? It still says audio bitrate needs to be converted?
Shortthu

Blitzfrog wrote:

Shortthu wrote:

https://1drv.ms/u/s!AgxilDlLfKBLi_wokDbrLMIHKt06EQ here is the converted audio from your beatmap

Love you bro, added you as friend ;) ;) ;) Added back ;)

Dunno if I can give you Kudosu for this but I'm gonna anyway because it's massive help to beatmap Welp i think kudos just for mod posts

Edit: Mmmm? It still says audio bitrate needs to be converted? https://puu.sh/ruXoW/69489618a0.png refresh your AIMod, or you didn't add it
Topic Starter
Blitzfrog

Blitzfrog wrote:

Shortthu wrote:

Love you bro, added you as friend ;) ;) ;) Added back ;)

Dunno if I can give you Kudosu for this but I'm gonna anyway because it's massive help to beatmap Welp i think kudos just for mod posts

Edit: Mmmm? It still says audio bitrate needs to be converted? https://puu.sh/ruXoW/69489618a0.png refresh your AIMod, or you didn't add it
Nvm it worked
_Yiiiii
Hi
[General]
You need a diff under 2* if you want to rank this mapset.

[So close]
00:13:848 (3) - Delete it because it follows vocal while others following drums.
00:24:585 (4,5) - Replace it with a slider because the voice at 00:25:002 - is too low.
00:31:217 (2) - It is ugly in this case.
00:46:848 (4,5) - Blanket can be improved.
00:53:322 (1,3) - No overlap.
01:23:638 (1) - Too curve.
01:28:690 (1) - No need of 4 slider tick, 3 is enough.
01:31:375 - Move the timing line to 01:31:217
01:55:217 (7,8,9) - Too close.
02:18:585 (6,1) - Blanket can be improved.

Flow during kiai should not change that fast/slow.

[Hard]
00:11:953 (3,4) - They touch but don't make a obvious overlap, the OCD will die if they see it ;w; the gap should be bigger.
00:12:901 (5,6) - ^
00:15:427 (4) - No need of this shape.
01:06:427 (3) - You'd better not overmap in Hard diff.

You should know, flow and DS hardly change in Hard diff.

[Normal]
DS is not good, it can be smaller.

TO BE HONEST, this mapset can't be ranked unless you remap Normal and Hard diff and work hard on the highest diff. So I recommend you to stop working on this set and start a new journey with skills you got from this map. I think I had same feeling as you will have after you reading these words, because I have done the same thing that you are doing now.

Any ways, good luck ;)
Topic Starter
Blitzfrog

_Yiiiii wrote:

Hi
[General]
You need a diff under 2* if you want to rank this mapset.

[So close]
00:13:848 (3) - Delete it because it follows vocal while others following drums.The others don't follow the vocals but the instrument in the background
00:24:585 (4,5) - Replace it with a slider because the voice at 00:25:002 - is too low.
00:31:217 (2) - It is ugly in this case.
00:46:848 (4,5) - Blanket can be improved.
00:53:322 (1,3) - No overlap.
01:23:638 (1) - Too curve.
01:28:690 (1) - No need of 4 slider tick, 3 is enough.
01:31:375 - Move the timing line to 01:31:217
01:55:217 (7,8,9) - Too close.
02:18:585 (6,1) - Blanket can be improved.
Fixed all other above

Flow during kiai should not change that fast/slow.Why not? The music clearly emphasises there and it's Kiai, epic moment.

[Hard]
00:11:953 (3,4) - They touch but don't make a obvious overlap, the OCD will die if they see it ;w; the gap should be bigger.
00:12:901 (5,6) - ^
00:15:427 (4) - No need of this shape.
Fixed all above
01:06:427 (3) - You'd better not overmap in Hard diff.Not quite overmapping here, and it should be easily handled by hard players

You should know, flow and DS hardly change in Hard diff.

[Normal]
DS is not good, it can be smaller.I think it's fine as it is

TO BE HONEST, this mapset can't be ranked unless you remap Normal and Hard diff and work hard on the highest diff. So I recommend you to stop working on this set and start a new journey with skills you got from this map. I think I had same feeling as you will have after you reading these words, because I have done the same thing that you are doing now.Don't want to graveyard any map here

Any ways, good luck ;)
Thanks for the mod!
BounceBabe
Hey, here is my advice for you like I offered you c: I'm pretty straight forward and I'll tell you how it is so don't get discouraged by my honest and strong opinion. It will just help you improve your map and will give you some input on what to watch out for on future mapping. I only looked at your hardest difficulty but the advice is general advice.

  1. You don't know how to use combos correctly. You overused them sometimes which is considered combo spam and is also wrong use of NCs. Namely here 02:28:217 (1,2,1,1,2,1,2,3,1,2,1) - "Combos are usually placed to either match the vocal/musical phrases or to indicate the downbeat of each measure. In special cases, combos are used in indicating any discrepancies in spacing or slider velocity." Source: https://osu.ppy.sh/wiki/Modding Do not abuse them to "add more colour" or anything like that. They have their function. Use them as indicators where needed but don't overdo it. They have to be reasonably placed to suit the song and patterns equally.
  2. Your major problem is that you've overmapped the song with cross screen jumps. Yes, this is overmapping too as it doesn't fit to the song, nor the BPM. It's not just only about the rhythm like most people assume.
  3. If it wasn't for the slow paced song, this would probably be an Extra, which makes the spread unblanaced. An even spread includes not only comparing the SR, finding appropriate difficulty settings but also to look at the gameplay of the patterns. How they flow, the hardness, pace of the patterns, long streaks etc. Yours are extremely hard because of the massive jumps that don't go with the song so well. The hardest difficulty level that is appropriate for this song is actually a Hard with less long-distance jumps. It's kinda ironic that you mapped like this on a song that is called "Closer". You've really overdone it with the "Insane".
    - "WHY THE HELL THE LARGE JUMPS?, Not because I wanna make it harder, just love full screen jumps :)" is not an excuse to abuse such a song for this kind of mapping. If you like such screen-jumps, then you should choose an appropriate song that work with these.
  4. The most cringy and totally wrong issue tho is that you used normal DS from 1/4 patterns on 3/4 patterns (for example). This is ,how I call it, abuse from using normal spacing from, say, 1/2 patterns for also 1/1 patterns as visual spacing and this is extremely misleading. It will cause a lot of confusion and makes patterns partially a lot harder to read because of that as the approach circles and DS serve as guide to play the map correctly. It's appropriate for example if you'd gradually increase the spacing while maintaining the same rhythm for your patterns because it's clearly readable and it has a spacing-pattern to it.
    - From the combo section above: 02:28:217 (1,2,1,1) - This is not even readable with combo colours because the rhythm is not properly readable due to the abuse of normal & visual spacing.

Topic Starter
Blitzfrog

BounceBabe wrote:

Hey, here is my advice for you like I offered you c: I'm pretty straight forward and I'll tell you how it is so don't get discouraged by my honest and strong opinion. It will just help you improve your map and will give you some input on what to watch out for on future mapping. I only looked at your hardest difficulty but the advice is general advice.
Haha, quite a sassy person I see, it did came in a bit strong ;)
What made you think I will be discouraged by this??? It's constructive feedback, your opinions and other modder's opinions are very precious to me

Also a man CANNOT fall that easily lel

  1. You don't know how to use combos correctly. You overused them sometimes which is considered combo spam and is also wrong use of NCs. Namely here 02:28:217 (1,2,1,1,2,1,2,3,1,2,1) - "Combos are usually placed to either match the vocal/musical phrases or to indicate the downbeat of each measure. In special cases, combos are used in indicating any discrepancies in spacing or slider velocity." Source: https://osu.ppy.sh/wiki/Modding Do not abuse them to "add more colour" or anything like that. They have their function. Use them as indicators where needed but don't overdo it. They have to be reasonably placed to suit the song and patterns equally.
    Ahh, fair nuff. I thought they could be used for accents as other beatmappers have done (ranked maps aswell)
  2. Your major problem is that you've overmapped the song with cross screen jumps. Yes, this is overmapping too as it doesn't fit to the song, nor the BPM. It's not just only about the rhythm like most people assume.
    Idk, but personally I do think it kinda fits large screen jumps in the kiai times. Maybe it's just my screwed up musicality
  3. If it wasn't for the slow paced song, this would probably be an Extra, which makes the spread unblanaced. An even spread includes not only comparing the SR, finding appropriate difficulty settings but also to look at the gameplay of the patterns. How they flow, the hardness, pace of the patterns, long streaks etc. Yours are extremely hard because of the massive jumps that don't go with the song so well. The hardest difficulty level that is appropriate for this song is actually a Hard with less long-distance jumps. It's kinda ironic that you mapped like this on a song that is called "Closer".
    Although the song is called closer, it's actually about a couple that united after being far apart, and throughout the lyrics, you could see why they were apart in the first place
    You've really overdone it with the "Insane".
    - "WHY THE HELL THE LARGE JUMPS?, Not because I wanna make it harder, just love full screen jumps :)" is not an excuse to abuse such a song for this kind of mapping. If you like such screen-jumps, then you should choose an appropriate song that work with these.
    Again I thought the full screen jumps fit with the song, probably because in my ears I hear an accent on almost every beat. Also maybe I should add a diff in between next time I do something like this lol
  4. The most cringy and totally wrong issue tho is that you used normal DS from 1/4 patterns on 3/4 patterns (for example). This is ,how I call it, abuse from using normal spacing from, say, 1/2 patterns for also 1/1 patterns as visual spacing and this is extremely misleading. It will cause a lot of confusion and makes patterns partially a lot harder to read because of that as the approach circles and DS serve as guide to play the map correctly. It's appropriate for example if you'd gradually increase the spacing while maintaining the same rhythm for your patterns because it's clearly readable and it has a spacing-pattern to it.
    - From the combo section above: 02:28:217 (1,2,1,1) - This is not even readable with combo colours because the rhythm is not properly readable due to the abuse of normal & visual spacing.
    Ahhhhhh, basically inconsistency with DS???? Went through that with the other diffs, but not this one cause I thought it was readable(Got a few friends to test it aswell). Seems like I was wrong :/


Example
If I may, could you please put captions beside these photos so I know which one is which problem. Perhaps it's all about the last bit but it's not really clear to me :? :?





Hey thanks soooo much for your mod and time, really appreciate it
BounceBabe

Blitzfrog wrote:

BounceBabe wrote:

Example
If I may, could you please put captions beside these photos so I know which one is which problem. Perhaps it's all about the last bit but it's not really clear to me :? :?



^ 00:11:953 (3,4,1,2) -



^ 00:17:953 (1,2,3) -



^ 02:31:848 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) -
Oh and I just noticed a random whistle here too 02:24:269 (1) - on the hardest diff. Also I forgot to tell you that on titles the first letter on every word has to be capitalised as well. Name the hardest "So Close".
Topic Starter
Blitzfrog

Blitzfrog wrote:

BounceBabe wrote:

Example
If I may, could you please put captions beside these photos so I know which one is which problem. Perhaps it's all about the last bit but it's not really clear to me :? :?



^ 00:11:953 (3,4,1,2) -



^ 00:17:953 (1,2,3) -



^ 02:31:848 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) -
Oh and I just noticed a random whistle here too 02:24:269 (1) - on the hardest diff.
It's not actually random, there were hitsounds from 02:11:638 (1) alternating between cymbal and the whistle. I thought it wasn't a great idea and now that you pointed it out I just changed it all to cymbal instead

Also I forgot to tell you that on titles the first letter on every word has to be capitalised as well. Name the hardest "So Close".Ahh ok fixed
Thanks so much :D :D
gioosiciliano
post the older version for me please?!
Topic Starter
Blitzfrog

gioosiciliano wrote:

post the older version for me please?!
Don't have it anymore....
victorfernando
Love you beatmap the rythm is good , i just think the normal is good , the rest is good too , i love this beatmap and i can hold on to be ranked i gonna play to much
crystalshower
So Close's diff only AR5? Are you serious?
Topic Starter
Blitzfrog

Febryan_48 wrote:

So Close's diff only AR5? Are you serious?
my bad, was using it to see more notes in editor, fixed and updated
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