Place Holding
Weriko wrote:
Hey :p
Mod from queue
[ky's insane]00:15:247 (6,1) - Blanket police
00:18:070 (4,1) - non important overlap
00:36:247 (5) - i think this is either 1/6 or doesnt exist..... im not sure
00:47:188 (3) - im not sure if 1/6
love this song :p
depzdai wrote:
#modreq
[Ky's Insane]- 01:04:306 (3,4,5) - I wonder if it's a blanket. If it is then you should fix it: https://puu.sh/rbNCR/34b5d82b50.png
Naxess wrote:
From ... I can't remember xd, but you needed the GDs modded iirc.Ky's Insane
Hit Objects
- 00:07:659 (3,4) - The song is still relatively calm, so a 3/4 into a circle with an anti-jump stack doesn't really make sense imo. Consider just making it a 1/1 slider like you've done for 00:01:482 (1) - 00:02:718 (1) - 00:04:129 (1) - 00:06:600 (4) - . Although imo a pattern like 00:06:247 (3,4) - would be preferable.
- 00:15:247 (6,1) - 00:12:776 (1) - Spacing these out a bit more would probably emphasize the sounds better. From the looks of it, you seem to be focusing a lot more on the direction of the flow rather than the distance between the notes. Patterns like 00:09:953 (1,2) - work well in calm parts with low SV, but with such high SV you might as well just make a pattern like this for almost the same result.
This is because of slider leniency. It will allow the player to freely move their cursor around the sliderball without breaking, hence the yellow circle. Try placing sliders you want to emphasize outside or on the edge of this range for best results. Placing them too close will force the player to lose a lot of momentum, which is sometimes preferred and sometimes not, depending on if it's calm section or not for instance.
Some more examples
^ 00:33:953 (1) -
^ 00:28:306 (1) -
etc.
You've done great on other parts like 00:10:659 (3,4,1,2) - , 00:14:894 (5,6) - and 00:18:070 (4,1) - , so I'm not really sure what happened here.- 00:11:718 (2,3) - 00:12:070 (3,4) - Compare the vocal strength with the spacing using the above knowledge. Why would a higher pitch, 00:12:070 (3) - , be emphasized less than a lower one, 00:12:423 (4) - ? Overall I think this whole part 00:11:718 (2,3,4,1) - has it's emphasis reversed, which I find a bit odd.
- 00:35:365 (1,2,3,4,5,1,2,3,4,5) - I found this pattern very strange. Firstly, it completely skips the 1/4 sounds after 00:36:423 - . Secondly, 00:36:159 (4) - is overmapping. Thirdly, the snapping of 00:36:247 (4) - is quite questionable. How about something like this?
- 00:45:953 (4,5) - Was this supposed to be a blanket? It looks quite strange atm.
- 00:47:012 (2,3,1) - This could be difficult to read and the flow is very sharp. Try placing a single 1/2 slider on 00:47:012 - instead. It may not catch the wub-like sound at 00:47:188 - , but it will be a lot more playable like this.
- 00:48:600 (3,4) - Swapping these would emphasize the vocals better, don't you think? I'm not really sure what you're trying to cover at the moment, since the vocal definitely has it's emphasis placed on 00:48:600 - in the song.
- 00:49:482 (1,3) - Try keeping overlaps consistent and aesthetic if you're going to use them. Things like this look completely unintentional and doesn't improve the map in any way, or am I wrong? Consider at least taking care of easily visible ones like this. Even ones which overlap more are aesthetically better than the ones that only overlap a little, because it'd look like it was actually meant to be like that.
- 00:53:629 - You seem to have missed the stream between 00:53:541 (5,1) - . Why not add it like you did for
- 01:13:747 (2,3,4) - Again, this type of rhythm is likely to be hard to read. 01:13:923 - doesn't even have an impact, yet 01:14:012 - does, but it's not clickable. Why not just do this?
- 01:27:688 - I'd place a spinner starting from here and ending at 01:28:835 - . It seems like all other difficulties have spinners here too.
Hitsounds
- 00:00:071 - This section sounds really strange because of the way claps are skipped. I realize you're following vocals and whatnot, but if that prevents the claps from keeping a consistent rhythm, I'd recommend you simply remove the claps and keep silence hitsound-wise like the other difficulties have done it.
- 00:33:247 (3) - Some hitsounds seem really off, for example the claps. Claps are usually placed on offbeats, not onbeats. Consider removing the clap here and maybe adding some drum-kick hitsound. Also I can barely hear the claps, maybe you should try a different hitsound and check all your hitsounding again.
- Refer to the hitsounds on Pentori's Insane for a good example.
Good luck!
Scarlet_Wolf wrote:
Ky's Insane
00:00:776 (3,1) - These slider shapes don't really do with the song in the beginning
00:19:306 (5,6,7,8,9,10) - This stream looks like it was converted from an elbow slider and doesn't look right. Try making it a smooth arc
00:23:541 (3) - I think there might be a blanket issue here
00:36:247 (5) - This doesn't fit with the music
00:47:188 (3) - This slider is just pretty random
00:49:835 (2,3,4) - I feel like it might flow better if the DS was the same for these notes
I hope this helps! ^3^