Hi m4m
[General]
[General]
- Video is missing in Pentori's diff
- Instead of having three difficulties named "Insane", try using a different name for the hardest difficulty that relates to the song or anime.
- All difficulties by the mapset creator should start and end at the same time.
- Similar to this map, please do not use Kyle Y as a tag. Since tags are separated by spaces, the "Y" makes no practical sense since there is already a "Y" in kyle. As such, a better tag would be KyleY.
- 00:16:306 (4,3) - Having these objects touch but not stack kind of plays bad, especially since the overlap from the hit will be in a different position than that of the next object. I suggest that you move circle 3 somewhere else instead of blanketing it, as slider 4's track in 00:17:718 (2,3,4) - is really close to the circle. Perfectly playable, but aesthetics wise this looks a bit odd. Additionally, at 00:19:129 - there is a loud sound that the player should tap to. Using a repeat on 00:18:776 (4) - defeats this purpose. Try a circle at 00:18:776 - and a slider at 00:19:129 - to make it play better.
- 00:21:247 (3,4,1) - Visually wise, these objects have the same spacing but their horizontal distance between each other varies, making it look somewhat off. Increase the horizontal distance between 00:21:953 (4) - and 00:22:659 (1) -.
- 00:37:482 (2,4) - Avoid having these slider heads touch each other, especially in the lowest difficulty. Using the same y-coordinate here does not improve aesthetics. It should be an easy fix by moving 00:38:894 (4) - slightly to the left and adjusting the other objects accordingly.
- 00:43:129 (2,4) - This is a no-go. Your slider tail is touching circle 4. Same for the slider tail of 3 and the slider head of 2 at 00:43:835 (3,2) -. Do something like this instead:
~ - 01:13:482 (1,2,1) - This pattern feels kind of off since 01:16:306 (1) - is positioned strangely at the center when nothing else has been like this prior. Try using a pattern like this instead for more flow:
~
- Overall you need to fix the overlaps that occur throughout the map. Parts like 00:12:776 (1,3) - and 00:14:188 (4,1) - are not very fun to play and you can space these out better. There is a lot of extra space available to map that prevents an overlap like this from occurring. Use this to your advantage. Please note that although I only listed two timestamps, you should check your overlaps for the entire difficulty.
- 00:55:835 (3) - This is the first time you use a sharp slider, almost a minute into the song. This pattern does not appear anywhere else, either. There is not a strong emphasis here, so I strongly suggest that you make it a curved or straight slider instead for consistency.
- 00:03:776 (4,1,2) - You should increase the spacing here to be consistent with 00:02:365 (4,5) - and to also prevent the circle head from blobbing into the slider track.
- 00:35:188 (5,1,2,3,4) - Try to make this pattern simpler. As it stands, this pattern does not fit the rest of the map. Even though this is a critical part of the song, you can make the pattern much simpler without sacrificing difficulty.
- 01:00:423 (3,3) - Similar to what I said about the other slider heads. These should not be touching each other. As you map more, you should start to recognize these mistakes and eventually get better at it.
- 01:16:306 (1,3) - The slider tail is hidden behind the slider track of 1. You must fix this as it's outright doesn't fit the "Hard" difficulty and may be DQ'able when the mapset is nominated.
- Plays fine to me. Good job.
- 00:31:482 (3,4,5) - Anti-jump doesn't fit here; rather, it's awkward to play since this is the beginning of the emphasis in the song. Increase the spacing similar to how you did it for the other parts.
- Overall some objects could be placed better like 00:38:188 (1,4) - and 00:36:776 (1,3) - (these should really be the same slider).
- 00:59:365 - During the second part of the chorus you significantly increase the spacing and difficulty, even though it's basically the same rhythm. You should adjust 00:36:776 - to match the patterns that you have in the second part accordingly. One example of an inconsistency in this difficulty is that you use a jump at 01:02:012 (6,1) - but not at 00:39:247 (5,1) - even though it's the same vocal.
- 01:27:600 (1) - This slider could be better. Look at the inside edges and you can see that the shape is a bit too sharp on the inside.
- Looks like the video got removed from this diff somehow. It needs to be fixed ASAP if you want to rank this!
- Only major problem I found is that 00:35:541 (3) - has two repeats but 00:35:894 (4) - only has one. Even if you did this intentionally, this does not play very well as both sliders are similar in design and the player would expect to hold the same length for each slider. Is there any reason why you didn't map 00:36:159 -?