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Sangatsu no Phantasia - Hajimari no Sokudo

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Topic Starter
B r o k e n
This beatmap was submitted using in-game submission on Monday, January 9, 2017 at 9:29:40 PM

Artist: Sangatsu no Phantasia
Title: Hajimari no Sokudo
Source: キズナイーバー
Tags: Kiznaiver Spring 2016 TV Size Ed Ending Kyle Y Pentori
BPM: 170
Filesize: 15877kb
Play Time: 01:27
Difficulties Available:
  1. Easy (1.46 stars, 108 notes)
  2. Hard (3.23 stars, 281 notes)
  3. Insane (4.48 stars, 400 notes)
  4. Ky's Insane (4.34 stars, 332 notes)
  5. Normal (2.1 stars, 180 notes)
  6. Pentori's Insane (4.8 stars, 413 notes)
Download: Sangatsu no Phantasia - Hajimari no Sokudo
Download: Sangatsu no Phantasia - Hajimari no Sokudo (no video)
Information: Scores/Beatmap Listing
---------------
Easy-Done 15 mods
Normal-Done 14 mods
Hard-Done 13 mods
Kyle Y's Insane-Done 10 mods
Insane-Done 14 mods (planning on refixing some areas that I dont really like at all)
Pentori's Insane-Done 9 mods

For rank.

Status: Looking for mods..., looking for BN... No motavation atm, sorry for all the ppls that support this beatmap :/
Monokoi
Modding because a loser asked me too 8-) :D

Easy
00:22:283 (1) - blanket more, bend the slider more
00:52:989 (4) - the placing of this slider isn't so good, move it somewhere else, its like under the 00:51:577 (2) -
00:54:753 (3) - blanket better

Normal
00:31:812 (1) - bad placing, blocked a bit only by blue slider 3
01:12:577 (1,2) - make these 2 slider the same, or make it even, similar with each other
01:20:518 I think you can out that small slider return here for the piano

Hard
00:13:459 (3,4,5) - doesn't sound too good or play too good
00:15:224 (1) - follows piano, but it's just so ew
00:24:047 (1,2,3,4) - following piano may sound better, this doesn't sound too good
00:35:165 (6,7,8,9) - this is....UGLY, change it to something else, 4 single notes then one slider return thingy, or 2 single note and 2 slider return
00:49:283 (1) - I know it's following vocal, but doesn't sound too good
00:56:518 (2) - do some single note stacking or the half slider instead of this full beat slider, I know its ment to follow vocal, but you can build it more complex before that stream
notes like 01:25:283 (4,5) - 01:25:989 (8,1) - 01:26:695 (4) - (turn into single notes) you can distance these paino note and keep the drum note stacked, spice it up a bit
01:26:695 (4) - no, just do single note stacking again instead of this slider

Insane
00:24:047 (1,2,1,2,3) - piano is pretty strong here, half beat slider for the piano
01:14:871 (1,2,3) - made adjustment to this area, so you can distance 01:15:224 (2) - a bit more, pretty strong single vocal or so, so distance these 3 notes the same
01:18:224 (2,3,4,5,6) - well this isn't following anything in general, but star shapes are nice, theirs like a 2 hit piano note around here somewhere too tho, if you want to remove these just for that 2 hit sound
01:22:812 (3,4,5,1,2,3,4,5,6) - I personally didn't like this growing distance, I think you should just do what you where doing at the other areas like 00:30:400 (2) - or 00:56:165 (5) - and so, something similar

here ya go
Topic Starter
B r o k e n

Monokoi wrote:

Modding because a loser asked me too 8-) :D

Easy
00:22:283 (1) - blanket more, bend the slider more done
00:52:989 (4) - the placing of this slider isn't so good, move it somewhere else, its like under the 00:51:577 (2) - done
00:54:753 (3) - blanket betterdone

Normal
00:31:812 (1) - bad placing, blocked a bit only by blue slider 3adjusted
01:12:577 (1,2) - make these 2 slider the same, or make it even, similar with each otheradjusted
01:20:518 I think you can out that small slider return here for the pianono, I mapped 1/2

Hard
00:13:459 (3,4,5) - doesn't sound too good or play too goodI'll think about it, its for vocal tho
00:15:224 (1) - follows piano, but it's just so ew changed into 1/2 sliders
00:24:047 (1,2,3,4) - following piano may sound better, this doesn't sound too good done
00:35:165 (6,7,8,9) - this is....UGLY, change it to something else, 4 single notes then one slider return thingy, or 2 single note and 2 slider returnI will do so later
00:49:283 (1) - I know it's following vocal, but doesn't sound too goodI think its fine, Ill think about changing it
00:56:518 (2) - do some single note stacking or the half slider instead of this full beat slider, I know its ment to follow vocal, but you can build it more complex before that streamOnly removed that one full beat slider, thinking about removing the 1/2 slideres for single stack notes tho
notes like 01:25:283 (4,5) - 01:25:989 (8,1) - 01:26:695 (4) - (turn into single notes) you can distance these paino note and keep the drum note stacked, spice it up a bit I would love to do something like that, but it will make this hard too hard
01:26:695 (4) - no, just do single note stacking again instead of this sliderdouble stacking will be uneven if i do this

Insane
00:24:047 (1,2,1,2,3) - piano is pretty strong here, half beat slider for the piano k, i went with sliders for panio
01:14:871 (1,2,3) - made adjustment to this area, so you can distance 01:15:224 (2) - a bit more, pretty strong single vocal or so, so distance these 3 notes the same done same distance
01:18:224 (2,3,4,5,6) - well this isn't following anything in general, but star shapes are nice, theirs like a 2 hit piano note around here somewhere too tho, if you want to remove these just for that 2 hit soundmaybe
01:22:812 (3,4,5,1,2,3,4,5,6) - I personally didn't like this growing distance, I think you should just do what you where doing at the other areas like 00:30:400 (2) - or 00:56:165 (5) - and so, something similarwill do so when I can do soemething I like

here ya go
thx :D,
Janpai

NM from my Queue

General
  1. Disable widescreen support since you don't have SB
  2. 00:00:048 - I don't see any reason to skip this part, It's like just the other part of the song and I don't see any grand entrance in the song for you to skip this
  3. Your combo colours can cause an eyestrain, they were too solid try to make them lighter
  4. 100% volume? try to reduce every green line's volume according to the song
  5. Your NCing is inconsistent, Put NC every 2 downbeats

Easy
  1. Set CS to 3, it is rarely to see ranked maps with CS 2 on easy
  2. 00:09:930 (1,2) - Why their distance is only 1.00x while the following objects are 1.10x? use DS continously on easy.
  3. 00:17:342 (2,1) - Overlaps doesn't really matter on easy diffs but this one doesn't look good
  4. 00:13:812 - Add note here
  5. 00:14:871 (2) - Sounds off beat, it doesn't really follow either the vocals, remove the reverse then add a circle on the white tick since there is a pretty strong instrumental there
  6. 00:19:812 - Every downbeat must be clickable in easy, 00:18:753 (1) - Just reduce the length of this slider to a 1/1 reverse and remove NC then add a note on the white tick
  7. 00:20:871 (2) - The downbeat is strong, i prefer that it must be clickable
  8. 00:22:283 (1) - Same here, you can ignore the vocals for this part, you don't have to map all the way following vocals, just make it easier to read and understandable for new players
  9. 00:25:106 (1) - The vocals clearly starts at the white tick
  10. 00:27:577 (4) - Tail must be clickable
  11. 00:28:989 (1) - ^
  12. 00:35:695 (1) - ^ this is the first beat of the chorus then why did you not emphasize with a circle?
  13. 00:49:812 (4,2) - They don't look good
  14. 01:16:106 (1) - Spinner here doesn't make sense at all
  15. Diff needs more improvements on rhythms, make sure that every downbeats is clickable because most of the time they always have that strong beat to "emphasize"

Normal
  1. 00:12:400 (1,2) - Swap these two rhythms
  2. 00:13:459 (3) - Extend this to the red tick it's pretty obvious on the vocals
  3. 00:22:283 (1,2,3,4) - Placing 1/2s on this part looks like overmapping
  4. 00:27:577 (1,2,3,4,1,2,3) - Don't rekt the combo of new players,
  5. 00:34:283 (3,4,1,2) - this is too much tapping
  6. 00:42:400 (1,2,3,4,1,2,3,1,2,3,4) - Don't you think this is too much for a normal?
  7. As I said above, you really need to listen carefully on the song, don't just put objects on your own will but include the rhythm of the song provides.

Hard
  1. 00:09:930 (1,2) - Provide a proper spacing for them because they have a gap on the timeline, i also see these on the other objects
  2. 00:26:518 (5,6) - Blanket them?
I'm lazy atm xDDD sorry for short mod goodluck!
Topic Starter
B r o k e n

Janpai wrote:

I'll replay to the mod later on today or so :D ty
NM from my Queue

General
  1. Disable widescreen support since you don't have SB k
  2. 00:00:048 - I don't see any reason to skip this part, It's like just the other part of the song and I don't see any grand entrance in the song for you to skip thismaybe I'll skip this part for easy and normal, I may may it for hard and insane, the start of the piano is actually quite a grand entrance if you ask me
  3. Your combo colours can cause an eyestrain, they were too solid try to make them lighterk
  4. 100% volume? try to reduce every green line's volume according to the song maybe 80%ish then, music is pretty loud hit sound can hear it but not so loud so I just went with 100%
  5. Your NCing is inconsistent, Put NC every 2 downbeatswhat I did was where I think it's okay to NC like every 3 or 4 notes or so, but I'll think about it

Easy
  1. Set CS to 3, it is rarely to see ranked maps with CS 2 on easy idk about this, I think 2 is fine, I'll see what a BN has to say?
  2. 00:09:930 (1,2) - Why their distance is only 1.00x while the following objects are 1.10x? use DS continously on easy.ops, fixed
  3. 00:17:342 (2,1) - Overlaps doesn't really matter on easy diffs but this one doesn't look good changed direction
  4. 00:13:812 - Add note here I don't see why I should, this beginiging notes are all for panio
  5. 00:14:871 (2) - Sounds off beat, it doesn't really follow either the vocals, remove the reverse then add a circle on the white tick since there is a pretty strong instrumental there ughh...pretty sure the panio sound is here
  6. 00:19:812 - Every downbeat must be clickable in easy, 00:18:753 (1) - Just reduce the length of this slider to a 1/1 reverse and remove NC then add a note on the white tick done
  7. 00:20:871 (2) - The downbeat is strong, i prefer that it must be clickable done
  8. 00:22:283 (1) - Same here, you can ignore the vocals for this part, you don't have to map all the way following vocals, just make it easier to read and understandable for new players done
  9. 00:25:106 (1) - The vocals clearly starts at the white tick I had it for the panio, but I adjusted it
  10. 00:27:577 (4) - Tail must be clickable done
  11. 00:28:989 (1) - ^ done
  12. 00:35:695 (1) - ^ this is the first beat of the chorus then why did you not emphasize with a circle?
  13. 00:49:812 (4,2) - They don't look good I think it looks fine
  14. 01:16:106 (1) - Spinner here doesn't make sense at all I didn't feel like it was nessecry to map this area so I went with a spin just to end it, but I mapped it now
  15. Diff needs more improvements on rhythms, make sure that every downbeats is clickable because most of the time they always have that strong beat to "emphasize"
    Overall: Remapped to where downbeats and pressed

Normal
  1. 00:12:400 (1,2) - Swap these two rhythmsdone
  2. 00:13:459 (3) - Extend this to the red tick it's pretty obvious on the vocalsdid something different
  3. 00:22:283 (1,2,3,4) - Placing 1/2s on this part looks like overmapping maybe
  4. 00:27:577 (1,2,3,4,1,2,3) - Don't rekt the combo of new players,confused, I think this is fine
  5. 00:34:283 (3,4,1,2) - this is too much tapping
  6. 00:42:400 (1,2,3,4,1,2,3,1,2,3,4) - Don't you think this is too much for a normal? k, that means a lot of remapping for kiai mode area then
  7. As I said above, you really need to listen carefully on the song, don't just put objects on your own will but include the rhythm of the song provides.
    Overall, mapped all downbeat and remapped kiai mode area

Hard
  1. 00:09:930 (1,2) - Provide a proper spacing for them because they have a gap on the timeline, i also see these on the other objects no, me personally I like anti jumps like these on hard and sometimes insane, but I'll see what others have to say
  2. 00:26:518 (5,6) - Blanket them? just another anti jump
I'm lazy atm xDDD sorry for short mod goodluck!
Wished you mod hard and insane, cause your mod on easy and normal really helpped a lot :D

thx for the mod, especially on Easy and Normal, I see where I have to really work on :D
anna apple
From queue:

[Insane]
  1. Green points at 100% is too loud always, the best thing is to stick around 50-60 percent max and 20-30 percent min for regular songs(imo) 50% is good I just tested it out
  2. 00:10:459, - 00:20:695 you can make this clickable.
  3. 00:09:930 (1,1) - 00:12:753 (1,6) - bad overlap
  4. 00:17:165 (2,3) - stack to end of 00:18:400 (1) -
  5. 00:17:165 (2,3,4,5,6) - this would feel a lot better if you moved 3 to stack with 4 and then moved 5 to stack with 6
  6. 00:20:695 (3,4) - too much space here. make these not so close 00:20:871 (4,1) -
  7. 00:24:753 (3,1) - move 1 just a bit further from 3
  8. 00:27:577 (4,5,1,2,3) - too many 1/2 in a row, put some variety in (opinion)
  9. 00:27:577 (4,2) - 00:30:930 (5,6) -00:28:636 (2,1) - 00:36:753 (2,6,7) - 00:38:165 (1,5) - 00:44:165 (3,6) - 00:45:224 (1,3) - 00:49:283 (5,4) - 00:47:695 (7,4) - 00:55:636 (3,6) - bad overlap
  10. 00:30:753 (4,5,1) - when doing circle patterns its better to make all the angles acute
  11. 00:36:930 (3,5) - blanket this better, but the spacing for 00:36:753 (2,3,4) - is good.
  12. revisit this blanket imo 00:40:283 (4,1) -
    Yeah you should go through your map and make sure nothing overlaps that you don't want to. make a rule for your mapping style as to how things should overlap so you can develop consistency with it. You might need to remap considering these things. Good luck with getting the set ranked m8!
Topic Starter
B r o k e n

[alt][F4] wrote:

From queue:

[Insane]
  1. Green points at 100% is too loud always, the best thing is to stick around 50-60 percent max and 20-30 percent min for regular songs(imo) 50% is good I just tested it out I think thats too low, well for me it is, went with 60%
  2. 00:10:459, 00:20:695 you can make this clickable. ?, I'm guessing you mean the start of the song
  3. 00:09:930 (1,1) - 00:12:753 (1,6) - bad overlap I think it's fine, but I did an adjustment
  4. 00:17:165 (2,3) - stack to end of 00:18:400 (1) - did so
  5. 00:17:165 (2,3,4,5,6) - this would feel a lot better if you moved 3 to stack with 4 and then moved 5 to stack with 6 did so
  6. 00:20:695 (3,4) - too much space here. make these not so close 00:20:871 (4,1) - confused
  7. 00:24:753 (3,1) - move 1 just a bit further from 3 adjusted
  8. 00:27:577 (4,5,1,2,3) - too many 1/2 in a row, put some variety in (opinion) I'll think about it, over the sliders are for vocal
  9. 00:27:577 (4,2) - 00:30:930 (5,6) -00:28:636 (2,1) - 00:36:753 (2,6,7) - 00:38:165 (1,5) - 00:44:165 (3,6) - 00:45:224 (1,3) - 00:49:283 (5,4) - 00:47:695 (7,4) - 00:55:636 (3,6) - bad overlap I personally think 4+ notes afterwards and if theirs an overlap it's fine, overall as long as the note doesn't show on the edit when another note comes in to overlap, I think its fine
  10. 00:30:753 (4,5,1) - when doing circle patterns its better to make all the angles acute idk
  11. 00:36:930 (3,5) - blanket this better, but the spacing for 00:36:753 (2,3,4) - is good. fixed
  12. revisit this blanket imo 00:40:283 (4,1) - I don't see whats wrong with this, but I may change it in the future
    Yeah you should go through your map and make sure nothing overlaps that you don't want to. make a rule for your mapping style as to how things should overlap so you can develop consistency with it. You might need to remap considering these things. Good luck with getting the set ranked m8!
ty for the mod, really appreciate it :D
Hazu-
Hi, random mod because i love this song <3

General

  1. metadata.
  2. ^ Change Artist for 三月のパンタシア
  3. I think the Kiai can start better in 00:36:753 -

Easy

  1. I think you can not stack in Easy, anyway asks a BN. (Because I'm not really sure)
  2. 00:54:753 (3,4) - Distance Snap.
  3. 00:28:283 (3) - Fix blanket.
  4. 00:59:342 (1) - ^
  5. 00:53:695 (1,2,3,4) - This can be very confusing for new players.
  6. 00:59:342 (1,2) - ^
  7. There are many straight sliders, try to vary slightly. For example: 00:26:165 (4) - 00:23:342 (4) -

Normal

  1. 00:27:577 (1,2,3,4,1,2,3) - This can be very confusing for new players.
  2. 01:24:753 (1,2,3,4,1,2,3,4) - ^
  3. 00:46:636 (4) - NC, It's a very long combo.
  4. 00:39:577 (1,2,3,4,5,6,7) - NC (5) and delete (4), 4 isn't a very prominent sound
  5. 00:31:106 (3,1) - Delete NC (1) and NC (3)
GL~
Topic Starter
B r o k e n

Siiilver wrote:

Hi, random mod because i love this song <3

General

  1. metadata.
  2. ^ Change Artist for 三月のパンタシア changed
  3. I think the Kiai can start better in 00:36:753 -
hmmm, it doesn't sound bad where I started it and 00:36:753 doesn't seem too bad too, maybe I'll wait and see what others have to say

Easy

  1. I think you can not stack in Easy, anyway asks a BN. (Because I'm not really sure) yah, easy should be easy on the eyes to see, I need to unstack notes, I need to make adjustments on that, I keep on forgetting too,
  2. 00:54:753 (3,4) - Distance Snap.
  3. 00:28:283 (3) - Fix blanket. adjusted
  4. 00:59:342 (1) - ^ adjusted
  5. 00:53:695 (1,2,3,4) - This can be very confusing for new players. adjusted
  6. 00:59:342 (1,2) - ^ not entirely sure how this can be confusing, maybe the flow can be confusing
  7. There are many straight sliders, try to vary slightly. For example: 00:26:165 (4) - 00:23:342 (4) - I suck at making weird shaping sliders, so I only do straight or the small curve ones

Normal

  1. 00:27:577 (1,2,3,4,1,2,3) - This can be very confusing for new players. changed all into full beat sliders
  2. 01:24:753 (1,2,3,4,1,2,3,4) - ^ hmmm I don't wanna change this into all full beat sliders, I'll try to find a way to change this into something good
  3. 00:46:636 (4) - NC, It's a very long combo. k
  4. 00:39:577 (1,2,3,4,5,6,7) - NC (5) and delete (4), 4 isn't a very prominent sound 4 has a piano hit sound, so I think I should keep it, although the sound is fairy weak, NC 5
  5. 00:31:106 (3,1) - Delete NC (1) and NC (3)k
GL~
ty for the mod, I really appreciate it :D
KiririnIchiban
From M4M
Hard
00:10:989 (3) - Triple
00:20:165 (2) - Sounds like somethings missing after this
00:21:930 (3) - Mapped to the same drum before, might as well do it again
00:28:283 (1,2,3,4,5,6) - You hitsouded this part to match the vocals, why not make it play to match them by using longer sliders
00:29:695 (1) - Long sliders followed by triple would fit pretty well imo
00:35:342 (1) - Pretty sure this stream should start at 35:518 instead of 00:35:871 (2)
00:47:342 (3) - Stream or kickslider repeater
Insane
Maybe theres too few stars for me, but pretty boring :(
From the start to 08:518 you use a bunch of random filler stuff mapped to the guitars.
Why not makes these into some neat patterned sliders like in monstrata or rizia's maps. Done right it should look nicer and match the song more
00:10:636 (2) - Triple
00:30:930 (5) - Same as above
00:41:695 (3,4) - Either make this match the piano or make it fit the drum triple
00:48:577 (3) - You map the same drum triple 2 seconds later, would only make it better using it again
00:52:989 (5) - Same as above
00:55:812 (5) - Same
00:55:106 (1,2,3,4,5,6,7,8) - Does the song call for jumps here?
01:14:871 (1,2,3) - Having the player backtrack would probably feel nicer for this part


Easy and normal don't have anything unrankable and seem fine to me
Hope it's helpful
Replays: http://puu.sh/oRcvb/004987fe63.rar
Topic Starter
B r o k e n

Bukkake Blast wrote:

From M4M
Hard
00:10:989 (3) - Triple I dont't see how it would fit it :/, no music nor vocals calls for the triple
00:20:165 (2) - Sounds like somethings missing after this a single note can follow for the drum on red tick, but i rather not, because notes are following vocals, thorwing a note in the red tick would throw it off
00:21:930 (3) - Mapped to the same drum before, might as well do it again i rather not, these sliders all for vocal
00:28:283 (1,2,3,4,5,6) - You hitsouded this part to match the vocals, why not make it play to match them by using longer sliders I'm not much of a liker for longer sliders on hard and insanes
00:29:695 (1) - Long sliders followed by triple would fit pretty well imo doing that would make the mapset a bit weird, having that part only like that, unless I do it to other parts of the map, it'll be fine, but just that one, isnt worth it
00:35:342 (1) - Pretty sure this stream should start at 35:518 instead of 00:35:871 (2) yes it does, I just didn't want it too similar to Insane, but I mapped the stream
00:47:342 (3) - Stream or kickslider repeaternaw, vocal is a lot stronger, i rather map hard to the vocal here instead of the drum stream
Insane
Maybe theres too few stars for me, but pretty boring :(
From the start to 08:518 you use a bunch of random filler stuff mapped to the guitars. yah it was random mapping haha, I needa change it
Why not makes these into some neat patterned sliders like in monstrata or rizia's maps. Done right it should look nicer and match the song more I'm not even near as good as them, I'll try to do some pattern tho
00:10:636 (2) - Triple I don't see how a triple would fit well
00:30:930 (5) - Same as above yah, triple would fit well here, adjusted
00:41:695 (3,4) - Either make this match the piano or make it fit the drum triple went with the triples
00:48:577 (3) - You map the same drum triple 2 seconds later, would only make it better using it again yep, you're right about that
00:52:989 (5) - Same as above ^
00:55:812 (5) - Same ^
00:55:106 (1,2,3,4,5,6,7,8) - Does the song call for jumps here? naw, it doesn't really call for the jumps at all, but I liked it this, building it up a bit more if you know what I mean
01:14:871 (1,2,3) - Having the player backtrack would probably feel nicer for this part I don't like having slider into single note and back track into a slider :/


Easy and normal don't have anything unrankable and seem fine to me
Hope it's helpful yes it was helpful :D, ty for pointing out triples, I normally don't really pay attention to much of them
Replays: http://puu.sh/oRcvb/004987fe63.rar these pros be Sing everything and always sharing replays haha
thx for the mod really appreseate it :D
Vert
nm from queue

[insane]
00:00:930 (5) - too close to 00:00:577 (3) -
00:25:812 (2,3) - unstack
00:31:989 (5) - x96 y220 maybe seems better
00:32:871 (3,5,7) - too close XD
00:37:636 (6,8) - ^
01:08:871 (7,1) - ^
01:11:518 (4,2) - ^
00:37:283 (5) - x316 y44

it's really fine to me XD a simple poor mod
a star for you

Good luck
Topic Starter
B r o k e n

Vert wrote:

nm from queue

[insane]
00:00:930 (5) - too close to 00:00:577 (3) - small adjustment
00:25:812 (2,3) - unstack adjusted
00:31:989 (5) - x96 y220 maybe seems better DS is 2.0 moving it that far isnt 2.0 anymore, but I did some adjustments to get it close
00:32:871 (3,5,7) - too close XD
00:37:636 (6,8) - ^ small adjustment
01:08:871 (7,1) - ^ ^
01:11:518 (4,2) - ^^
00:37:283 (5) - x316 y44 1.2 DS, but I did adjustments

it's really fine to me XD a simple poor mod a simple poor mod for a simple poor mapset, ty :D
a star for you ty so much :cry:

Good luck
thx for the mod, really appreciate it :D
hyouri
[General]
  1. Useless tags: 2016 (very optional), spring, op, opening
  2. Add tags: ending, ed
[Insane]
  1. 01:27:577 (12) - NC :p
  2. 01:27:577 (1) - sliderart suggestion http://puu.sh/p3s9h/ed4ffe53c0.jpg
flake
lol whyyy
I was going to do this
Topic Starter
B r o k e n

Alveryn wrote:

[General]
  1. Useless tags: 2016 (very optional), spring, op, opening rofl why did I add op and opening, haha
  2. Add tags: ending, edadded
[Insane]
  1. 01:27:577 (12) - NC :p k
  2. 01:27:577 (1) - sliderart suggestionyah this is better, thx :D http://puu.sh/p3s9h/ed4ffe53c0.jpg
Vanillas
Hi~ From my queue~

[General]
  1. Preview point: 00:36:047
  2. Kiai time: I prefer from 00:36:753 to 00:48:047 and from 00:59:342 to 01:10:636.
  3. Start kiai time when there is a long white line. start kiai time at 00:36:400 is not allowed.
  4. I'm not very understand why there is nothing before 00:09:930. The song is only 1 min 30 s.
[Easy]
  1. 00:17:695 (4) - move it to X:278 Y:295
  2. 00:33:224 (2,2) - They stick together. not looking good.
  3. 00:36:753 (2) - NC here. As I said before, you should start kiai time when there is a long white line, and also NC.
  4. Add notes at 01:00:400 and 01:01:812?
  5. 01:20:518 I may add a circle here.
  6. 01:27:577 (1) - using a spinner, or just a circle.
[Normal]
  1. 00:43:106 (2,3) - Check DS.
  2. 00:21:224 (1,2) - try a slidder?
  3. 00:22:636 (2) - NC here.
  4. 00:36:753 (2) - NC here, and also kiai
  5. 00:40:812 (4) - remove it ?
  6. Add notes at 01:00:400 and 01:01:812?
  7. 01:16:106 ^
  8. 01:20:518 I may add a circle here.
  9. 01:27:577 using a spinner, or just a circle.
[Hard]
  1. 00:10:989 (3) - move it to X:285 Y:196 ?
  2. 00:20:695 add a note ?
  3. 00:36:753 (2) - NC kiai
  4. 00:39:577 (1) - move it to X:103 Y:336
  5. 01:09:930 (3,4,5) - stream here?
  6. 01:27:577 (8) - using a spinner, or just a circle.
Very nice song~~ :)
Topic Starter
B r o k e n

Vanillas wrote:

Hi~ From my queue~ I'll respond to mod before I sleep

[General]
  1. Preview point: 00:36:047 naw I'll just do it on the new start of kiai
  2. Kiai time: I prefer from 00:36:753 to 00:48:047 and from 00:59:342 to 01:10:636. you're the 2nd to suggest kiai time starting here, but I'm leaving kiai time all the way instead of stopping it
  3. Start kiai time when there is a long white line. start kiai time at 00:36:400 is not allowed.
  4. I'm not very understand why there is nothing before 00:09:930. The song is only 1 min 30 s.I don't really see the necessary need to map the start of the song for easy and normal, I prob will do it for hard
[Easy]
  1. 00:17:695 (4) - move it to X:278 Y:295 naw 1.1 DS
  2. 00:33:224 (2,2) - They stick together. not looking good. I believe overlapping is somewhat okay on easys and normals, not so sure tho
  3. 00:36:753 (2) - NC here. As I said before, you should start kiai time when there is a long white line, and also NC. adjusted
  4. Add notes at 01:00:400 and 01:01:812? k, it fits well, I guess its good
  5. 01:20:518 I may add a circle here. I don't think it'll fit too well
  6. 01:27:577 (1) - using a spinner, or just a circle. circle
[Normal]
  1. 00:43:106 (2,3) - Check DS. adjusted
  2. 00:21:224 (1,2) - try a slidder? naw I think single notes fits pretty well
  3. 00:22:636 (2) - NC here. k
  4. 00:36:753 (2) - NC here, and also kiai k
  5. 00:40:812 (4) - remove it ? theirs a piano hit sound :/ do ppls not hear it? this is the 2nd time it was asked
  6. Add notes at 01:00:400 and 01:01:812? changed this part, I don't want it mapped the same as easy haha
  7. 01:16:106 ^ added but I can't really figure out if it fits well or not
  8. 01:20:518 I may add a circle here. yah I'll add circle here for normal
  9. 01:27:577 using a spinner, or just a circleI think I rather keep the slider here.
[Hard]
  1. 00:10:989 (3) - move it to X:285 Y:196 ? adjusted
  2. 00:20:695 add a note ? I don't think the note will fit too well becuase I was following vocals
  3. 00:36:753 (2) - NC kiai
  4. 00:39:577 (1) - move it to X:103 Y:336 k, not sure if I should do adjustments to notes afterwards but...I just did it because it was same DS
  5. 01:09:930 (3,4,5) - stream here? hmm sure why not, but I did 2 single a slider back and forth
  6. 01:27:577 (8) - using a spinner, or just a circle. I'll go with a spin, spin seems good enough for hard
Very nice song~~ :)
thx for the mod, I really appreciate it :D
bite you death
Offset seems off. Try changing it to 71, worked for me.
Topic Starter
B r o k e n

bite you death wrote:

Offset seems off. Try changing it to 71, worked for me.
lol Kyle told me the same thing, it feels off, he said 81 I believe and I wasn't too sure, so I left it as it is, sense your the 2nd to say so, I'll change it 71.

I'm not so sure if I give KD to offset check.
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