From ... I can't remember xd, but you needed the GDs modded iirc.
Good luck!
General
- Looks good.
- Regarding the non-GDs,
- the hitsounding seems a bit lackluster:
- The clap hitsound you're using is relatively weak in comparison with the song. Consider finding a more audible one that fits well to the song.
- For example, on all non-GDs, this part, 00:20:894 - , is a very audible snare, yet it only has a whistle. I'd think a clap would be a lot more fitting. This applies to all other snare-like sounds in this section and further on in the song. Even things like this stream, 00:19:306 (4,5,6,7,8,9) - , could use clap hitsounds because of the way the song utilizes them. If you're going to add claps on the snares in the song, consider removing the whistles on said notes for a better effect.
- I think your whistle hitsound would fit a lot better as a drum-kick sound due to the way you're using them pre-kiai, but sometimes, like at 00:10:306 - , they don't seem to be reflecting anything at all. You might've placed this one on a vocal, but in that case, if you insist on keeping it, you should reduce the volume of the whistle and place them throughout the whole song, and only on vocals, in order to complement the song well.
- In my opinion you should refer to the way Pentori hitsounded their difficulty for, what I see as, a better alternative.
- The clap hitsound you're using is relatively weak in comparison with the song. Consider finding a more audible one that fits well to the song.
- Despite the amount of mods you've gathered for insane, I still feel like it could use more. Even from just briefly looking at it, I can tell that things like note density and emphasis are in need of changes. Or, at least from how I see it. Consider asking for some more mods on your difficulties, especially after what I mentioned with hitsounding, in case you decided to redo them.
- the hitsounding seems a bit lackluster:
Ky's Insane
Hit Objects
- 00:07:659 (3,4) - The song is still relatively calm, so a 3/4 into a circle with an anti-jump stack doesn't really make sense imo. Consider just making it a 1/1 slider like you've done for 00:01:482 (1) - 00:02:718 (1) - 00:04:129 (1) - 00:06:600 (4) - . Although imo a pattern like 00:06:247 (3,4) - would be preferable.
- 00:15:247 (6,1) - 00:12:776 (1) - Spacing these out a bit more would probably emphasize the sounds better. From the looks of it, you seem to be focusing a lot more on the direction of the flow rather than the distance between the notes. Patterns like 00:09:953 (1,2) - work well in calm parts with low SV, but with such high SV you might as well just make a pattern like this for almost the same result.
This is because of slider leniency. It will allow the player to freely move their cursor around the sliderball without breaking, hence the yellow circle. Try placing sliders you want to emphasize outside or on the edge of this range for best results. Placing them too close will force the player to lose a lot of momentum, which is sometimes preferred and sometimes not, depending on if it's calm section or not for instance.
Some more examples
^ 00:33:953 (1) -
^ 00:28:306 (1) -
etc.
You've done great on other parts like 00:10:659 (3,4,1,2) - , 00:14:894 (5,6) - and 00:18:070 (4,1) - , so I'm not really sure what happened here. - 00:11:718 (2,3) - 00:12:070 (3,4) - Compare the vocal strength with the spacing using the above knowledge. Why would a higher pitch, 00:12:070 (3) - , be emphasized less than a lower one, 00:12:423 (4) - ? Overall I think this whole part 00:11:718 (2,3,4,1) - has it's emphasis reversed, which I find a bit odd.
- 00:35:365 (1,2,3,4,5,1,2,3,4,5) - I found this pattern very strange. Firstly, it completely skips the 1/4 sounds after 00:36:423 - . Secondly, 00:36:159 (4) - is overmapping. Thirdly, the snapping of 00:36:247 (4) - is quite questionable. How about something like this?
- 00:45:953 (4,5) - Was this supposed to be a blanket? It looks quite strange atm.
- 00:47:012 (2,3,1) - This could be difficult to read and the flow is very sharp. Try placing a single 1/2 slider on 00:47:012 - instead. It may not catch the wub-like sound at 00:47:188 - , but it will be a lot more playable like this.
- 00:48:600 (3,4) - Swapping these would emphasize the vocals better, don't you think? I'm not really sure what you're trying to cover at the moment, since the vocal definitely has it's emphasis placed on 00:48:600 - in the song.
- 00:49:482 (1,3) - Try keeping overlaps consistent and aesthetic if you're going to use them. Things like this look completely unintentional and doesn't improve the map in any way, or am I wrong? Consider at least taking care of easily visible ones like this. Even ones which overlap more are aesthetically better than the ones that only overlap a little, because it'd look like it was actually meant to be like that.
- 00:53:629 - You seem to have missed the stream between 00:53:541 (5,1) - . Why not add it like you did for
- 01:13:747 (2,3,4) - Again, this type of rhythm is likely to be hard to read. 01:13:923 - doesn't even have an impact, yet 01:14:012 - does, but it's not clickable. Why not just do this?
- 01:27:688 - I'd place a spinner starting from here and ending at 01:28:835 - . It seems like all other difficulties have spinners here too.
Hitsounds
- 00:00:071 - This section sounds really strange because of the way claps are skipped. I realize you're following vocals and whatnot, but if that prevents the claps from keeping a consistent rhythm, I'd recommend you simply remove the claps and keep silence hitsound-wise like the other difficulties have done it.
- 00:33:247 (3) - Some hitsounds seem really off, for example the claps. Claps are usually placed on offbeats, not onbeats. Consider removing the clap here and maybe adding some drum-kick hitsound. Also I can barely hear the claps, maybe you should try a different hitsound and check all your hitsounding again.
- Refer to the hitsounds on Pentori's Insane for a good example.
Pentori's Insane
Hit Objects
- 00:14:188 (1,2,1,2,3,1,2,1,2) - The spacing of these notes are notably larger than the spacing between 00:17:012 (1,2,1,2,3,4,1,2,1,2,3,4,1,2) - , which should comparably be more intense because of the buildup, don't you think? Consider moving these two notes, 00:14:365 (2,1) - , closer, if possible.
- 00:21:953 (5) - I'd suggest you NC this note for the justification of stream and transition. Like you did at 00:19:129 (1) - , for instance.
^ 00:47:365 (3) - Same goes here, refer to 00:29:012 (1) - , where you placed an NC on an strong vocal and onbeat. I'd think this would apply here as well. - 00:33:953 (1,2,3,4,5,6,7,8) - Is there any reason why this does not include another NC anywhere? You could for example add NC on 00:34:482 (4) - and 00:34:835 (6) - , which are on vocals, in order to further define your triangles, 00:33:953 (1,2,3) - and 00:34:835 (6,7,8) - . It looks a bit odd atm in comparison with these patterns, 00:14:188 (1,2,1,2,3,1,2,1,2) - 00:17:012 (1,2,1,2,3,4,1,2,1,2,3,4) - . I'm honestly curious, so feel free to explain.
- 01:27:600 (7) - I'd have placed an NC this downbeat to indicate the end of the stream and beginning of the spinner.
Hitsounds
If I got this correctly,
whistle reflects piano
finish reflects cymbal crash
clap reflects snare
- 00:24:776 - Whistle
^ 00:27:600 -
^ 00:35:365 -
^ 00:35:894 -
^ 00:36:247 -
^ 00:50:894 -
^ 00:53:718 -
^ 01:07:482 -
^ 01:12:070 -
^ 01:12:423 -
^ 01:13:482 -
^ 01:14:894 - Seems like there's a lot around here, maybe you should check the map again for whistle hitsounds, there's more obvious ones further on in the song that you've missed too. - 01:07:659 - This is not a piano sound nor any other unique sound, consider removing the whistle.
- Also... these 00:50:012 - 00:50:365 - are not piano sounds. I think you should simply remove these ones for consistency. As far as I can hear, 00:49:835 - , 00:50:188 - and 00:50:541 - are the only sounds from the piano in this combo.
- 00:29:629 - Clap, according to how you did your streams, that is.
- 00:31:041 - Shouldn't the tail and head have claps like at 00:29:629 - ?
- 00:33:953 - For the following two suggestions, consider adding a S:C1 timing section here.
- 00:34:306 - 00:34:659 - 00:35:012 - I think this part should have claps here like you've done at 00:17:012 (1,2,1,2,3,4,1,2,1,2,3,4,1) -
- 00:35:365 (1,2,3,4,1,2,3,4) - You've placed claps on every 1/4th on previous streams such as 00:19:306 (2,3,4,5,6) - 00:22:218 (6,7,8,9,10) - . I'd think there should be more than one clap at least, considering all the snares.
^ 00:57:953 (1,2,3,4,5,6,7,8,1,2,1,2,3,4) - again, try a S:C1 timing section. - 00:47:365 (3,4,5,6,7,8,9) - Try keeping your hitsounding consistent with 00:19:129 (1,2,3,4,5,6) - for this part. (don't forget the sampleset change)
- 00:28:306 - Finish
^ 00:36:070 -
^ 01:10:659 -
^ 01:15:423 -
Good luck!