Well, here's a stab at a quick cut of the background, since it's a 4:3 ratio you want.
[General]
Perhaps adding a second kiai fountain at 02:40:445 - may be nice for the second iteration of the chorus here, but up to you.
And I guess Krisom got all the technical bits out of the way, so straight to the mod then~
[Normal]
Wow, surprised to see catmull sliders that aren't that horrid looking, hehe.
01:04:445 (1,2) - Hrm, could you either reduce the distance of this jump or make it consistent between these and 02:15:556 (1,2) - ? If you want the bigger jump, I'd do it later on since the player would be more expecting of it the second time around.
[Taiko]
The general guidelines that are currently being debated for taiko can be found here in case you were wondering about why Krisom said what he did. The listen I gave sounded fine to me though, minus the break. Too hard for me. T_T
[Hard]
00:30:889 (1,1,1,1) - These are frowned upon since they really mess with the HP drain metric (you get a big HP boost at the end of combos, and at this point there doesn't seem to be a need for this)
01:29:111 - Haha, I was kind of expecting a note right in the center here, or at least a note somewhere at this point.
02:24:667 (1,1,1,1,1,1) - Same comment as earlier
There were a few sliders scattered around that had kind of sharp corners that I wouldn't hate you for if you smoothed out a bit.
ex:
But yeah, sneak in that easy diff and you should be good.
[General]
Perhaps adding a second kiai fountain at 02:40:445 - may be nice for the second iteration of the chorus here, but up to you.
And I guess Krisom got all the technical bits out of the way, so straight to the mod then~
[Normal]
Wow, surprised to see catmull sliders that aren't that horrid looking, hehe.
01:04:445 (1,2) - Hrm, could you either reduce the distance of this jump or make it consistent between these and 02:15:556 (1,2) - ? If you want the bigger jump, I'd do it later on since the player would be more expecting of it the second time around.
[Taiko]
The general guidelines that are currently being debated for taiko can be found here in case you were wondering about why Krisom said what he did. The listen I gave sounded fine to me though, minus the break. Too hard for me. T_T
[Hard]
00:30:889 (1,1,1,1) - These are frowned upon since they really mess with the HP drain metric (you get a big HP boost at the end of combos, and at this point there doesn't seem to be a need for this)
01:29:111 - Haha, I was kind of expecting a note right in the center here, or at least a note somewhere at this point.
02:24:667 (1,1,1,1,1,1) - Same comment as earlier
There were a few sliders scattered around that had kind of sharp corners that I wouldn't hate you for if you smoothed out a bit.
ex:
But yeah, sneak in that easy diff and you should be good.