As you request... Might be harsh this time.
Taiko
Overall
- Hmm... Personally I don't like those short drum rolls. You know, it's somewhat different from sliders in osu standard maps.
- Remember that there's no sounds in the end of the drum rolls (if you don't hit or missed the last tick. Well, it happens quite a lot cause it does not affects combos, and players have to hit the note next to drum roll properly so they simply stop before the end of drum rolls.) and spinners (usually it's completed before it ends.)
- Balancing between variety and consistenct of pattern is important. And I think this one leans to variety quite much. (Well others can think different. I'm kinda conservative about this.)
- Most part of this map is full of notes. I mean, this song is kinda light but the pattern is too 'heavy'.
- HP drain is too low for this Oni styled map and OD is kinda low too.
00:22:222 (22) - I prefer putting some notes than drum roll here.
00:28:889 (53) - I can't understand this big note here, as music isn't that different from before.
00:30:445 (61,62) - D D? (I mean, put finish?) (I mean, that d is short for don(ドン), which indicates red notes. This word is from Taiko no Tatusjin game, so you don't need to indicate red note as don actually, though it's wildly used in osu Taiko mapping community. D means big notes with don.)
00:36:000 (86) - I think this drum roll isn't that fit here... How about d d d?
00:38:667 (98,99,100,101) - d k d d? (k is short for Katsu(カツ) or Kat(カッ), and this indicates blue notes. K means big note with Kat.)
00:40:445 (105) - I think this drum roll isn't that fit here.
00:50:889 (159) - ^
00:56:222 (182) - ^
01:08:667 (247) - Isn't it too quite for drum roll? I think dk dk is better.
01:11:556 (261~270) - I think 01:12:222 and 01:13:111 are better for big notes than 01:12:000 and 01:12:889. (Don't use big notes in 1/4 streams if you fix this.)
01:15:111 (283) - You can start kiai from here to 01:29:334 if you want, as this part is kinda similar with current kiai part.
01:24:889 (334) - I can't understand this big note here, as music isn't that different from others.
01:22:222 (320,321,322,323,324) - k d k dk?
01:26:667 (345,346) - I think this drum roll(346) isn't that fit here, and I think a big note in 01:27:334 would be better
01:29:334 (1) - Shorthen this by 1/2 or 1/1 and add a note in 01:31:111.
01:32:889 (5) - Isn't it too quite for drum roll?
01:49:556 (1) - Shorthen this by 1/2 or 1/1 and add a note in 01:50:667.
02:04:445 (74) - I think this drum roll isn't that fit here.
02:13:778 (122) - ^
02:22:667 (172~193) - Similar with 01:11:556 (261~270).
02:40:889 (274) - d?
02:43:111 (286) - I can't understand this big note here, as music isn't that different from others, and you didn't put big notes before in similar parts...
02:46:667 (307) - ^ (I know it's kinda finale but this part isn't that impressive compared to other parts with similar melody.)
02:52:667 (338) - How about a big note?
02:54:445 (349,350) - K D? (I think don is better for 'finish' something.)
Yeah, as always, crappy modding.
I think you have potential with Taiko map... (Though need to be somewhat 'trimmed'...?)
Taiko
Overall
- Hmm... Personally I don't like those short drum rolls. You know, it's somewhat different from sliders in osu standard maps.
- Remember that there's no sounds in the end of the drum rolls (if you don't hit or missed the last tick. Well, it happens quite a lot cause it does not affects combos, and players have to hit the note next to drum roll properly so they simply stop before the end of drum rolls.) and spinners (usually it's completed before it ends.)
- Balancing between variety and consistenct of pattern is important. And I think this one leans to variety quite much. (Well others can think different. I'm kinda conservative about this.)
- Most part of this map is full of notes. I mean, this song is kinda light but the pattern is too 'heavy'.
- HP drain is too low for this Oni styled map and OD is kinda low too.
00:22:222 (22) - I prefer putting some notes than drum roll here.
00:28:889 (53) - I can't understand this big note here, as music isn't that different from before.
00:30:445 (61,62) - D D? (I mean, put finish?) (I mean, that d is short for don(ドン), which indicates red notes. This word is from Taiko no Tatusjin game, so you don't need to indicate red note as don actually, though it's wildly used in osu Taiko mapping community. D means big notes with don.)
00:36:000 (86) - I think this drum roll isn't that fit here... How about d d d?
00:38:667 (98,99,100,101) - d k d d? (k is short for Katsu(カツ) or Kat(カッ), and this indicates blue notes. K means big note with Kat.)
00:40:445 (105) - I think this drum roll isn't that fit here.
00:50:889 (159) - ^
00:56:222 (182) - ^
01:08:667 (247) - Isn't it too quite for drum roll? I think dk dk is better.
01:11:556 (261~270) - I think 01:12:222 and 01:13:111 are better for big notes than 01:12:000 and 01:12:889. (Don't use big notes in 1/4 streams if you fix this.)
01:15:111 (283) - You can start kiai from here to 01:29:334 if you want, as this part is kinda similar with current kiai part.
01:24:889 (334) - I can't understand this big note here, as music isn't that different from others.
01:22:222 (320,321,322,323,324) - k d k dk?
01:26:667 (345,346) - I think this drum roll(346) isn't that fit here, and I think a big note in 01:27:334 would be better
01:29:334 (1) - Shorthen this by 1/2 or 1/1 and add a note in 01:31:111.
01:32:889 (5) - Isn't it too quite for drum roll?
01:49:556 (1) - Shorthen this by 1/2 or 1/1 and add a note in 01:50:667.
02:04:445 (74) - I think this drum roll isn't that fit here.
02:13:778 (122) - ^
02:22:667 (172~193) - Similar with 01:11:556 (261~270).
02:40:889 (274) - d?
02:43:111 (286) - I can't understand this big note here, as music isn't that different from others, and you didn't put big notes before in similar parts...
02:46:667 (307) - ^ (I know it's kinda finale but this part isn't that impressive compared to other parts with similar melody.)
02:52:667 (338) - How about a big note?
02:54:445 (349,350) - K D? (I think don is better for 'finish' something.)
Yeah, as always, crappy modding.
I think you have potential with Taiko map... (Though need to be somewhat 'trimmed'...?)