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Iori Nomizu - Black + White (TV EDIT)

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Topic Starter
anna apple

Bubblun wrote:

Requested I mod this.

General
aiMod is complaining about metadata issues. Please make sure all the diffs have the same metadata. aimod isn't telling me anything on all diffs, maybe re download?

Easy
00:32:395 (5,1) - Considering how strong 1 is, I suggest bringing it to the right a bit so the player is snapping to it. The sharpness of the jumps emphasize the strength of the beat in my opinion. There is already somewhat of an angle, and since the player is tapping 1/1 "a lot" already it is still a strong object more opinions welcome
01:25:676 (3) - The spacing is a little confusing in my opinion. I suggest moving it back to the white tick. I ds'd it so its fine, and there isn't a sound on the white tick

Insane
00:42:551 (7) - For such a strong note, I don't think the angle the player is coming in fits the song. You could overlap 1 of the next combo with it. Although it creates a square, I think the clockwise flow established makes it easier. I disagree, the open angle makes stronger emphasis on the 7
01:21:145 (6,7) - I suggest ctrl+g because the song here is giving you a lot of justification to make a large jump. Plus the sharpness of it would play good.
no because open angle is strong for emphasis and I was increases spacing progressively since its getting more intense as the phrase progresses.
Lilyanna

Bubblun wrote:

Requested I mod this.


Normal
00:31:458 (2) - I don't hear anything being held here. Plus it seems a bit inconsistent to me. I suggest mapping it with a circle, 1/2 slider, 1/2 slider starting 00:31:770 - here. first usay udont hear anything and the u suggest mapping it well i think the 1/1 hitcircles work fine since its normal diff and its simple for it
01:11:458 (1) - Why the NC? In my opinion it doesn't make sense and it pops out when it shouldn't. i am just consistent with nc i nc every 2 downbeats
01:12:551 (2,3,4) - All 3 are very strong notes, so I think sharp movements / snappy movements compliment the song. this current movements is fine imo
No changes,
thank you for mod!
DeRandom Otaku
hi
[General]
  1. Isnt the Artist supposed to be "野水伊織" and romanised artist be "Nomizu Iori" Instead? idk myself just telling u what i see in the ranked map of this song https://osu.ppy.sh/b/214394
  2. ok in every diff u have a green timing point and a red timing point at 00:11:458 - but with different volume and thats unrankable xd so make them same vol
[Light Insane]
  1. 00:11:458 (2) - NC
[Lily]
  1. Cs 4 is a bit too much for normal tbh , mayb do 3.5
  2. 01:21:458 - Add circle and start spinner 1/2 after to emphasize song properly , u dont have to worry about the spinners length, it will be fine
[Easy]
  1. overall its ok but the SV/DS setting is kinda awkward cuz the movement b/w sliders is more than twice as slow as movement b/w object but i guess u r fine with it
i m suck at modding rn
good luck
Topic Starter
anna apple

DeRandom Otaku wrote:

hi
[General]
  1. Isnt the Artist supposed to be "野水伊織" and romanised artist be "Nomizu Iori" Instead? idk myself just telling u what i see in the ranked map of this song https://osu.ppy.sh/b/214394 I actually got my information from a different ranked set https://osu.ppy.sh/s/419409 so I'm going to ask kwan
  2. ok in every diff u have a green timing point and a red timing point at 00:11:458 - but with different volume and thats unrankable xd so make them same vol I fixed on all diffs
[Light Insane]
  1. 00:11:458 (2) - NC Easy didn't have the NC either so I changed Insane to match both
[Easy]
  1. overall its ok but the SV/DS setting is kinda awkward cuz the movement b/w sliders is more than twice as slow as movement b/w object but i guess u r fine with it zz
i m suck at modding rn
good luckty
ty for modding
UndeadCapulet
At your req, can't wait for Hard bc bn score:

General

I think you should break up your kiai some, like turn it off at 01:22:708 (1) - and then back on at 01:23:645 (3) - or 01:23:958 (1) - . Think about your fountain effects :3

---

Insane

  1. 00:11:458 (2) - NC orz, and tbh I think you should maybe rework the NC's to fit this synth line more, like swapping 00:12:707 (1,3) - for example.
  2. 00:14:426 (3,4) - This motion feels really weak because the player barely needs to move from the 1/1 slider. I'd move 4 down much lower.
  3. 00:26:926 (2,3) - Match this closer to 00:24:426 (2,3) - cursor motion, it's important the slower sections here all stick to the same circular motions to properly contrast the strong drumsections. Same for 00:29:583 (3) - (that one can prob just be ctrl+j'd), and then anywhere else that vocal concept shows up.
  4. 00:32:551 (7,1,2) - I think there needs to be some stronger change in angling here to separate the 1,2 jump more, right now you're just continuing a back-and-forth style jump pattern.
  5. 00:51:145 (1) - This slider design looks really out of place since you only used red points in slow sliderart up to this point. I think just a simple curvefits better (this also makes for a nicer cursor motion imo, since the slider isn't so scrunched up).
  6. 00:55:676 (3,4) - ctrl+g this rhythm for consistency..
  7. 00:57:551 (7,1) - hm I feel this would be better as an antijump since there's no strong drum on the downbeat here.
  8. 01:03:489 (3,4) - Consider ctrl+g'ing this rhythm since snapping from a circle will make the kiai start way stronger and fits with how almost every verse in your map starts.
  9. 01:08:801 (5,6,1) - Triple really really doesn't fit here since it takes away from the strong drums triple that immediately follows it. Seriously revise this, and when you do, design the section with the 01:11:458 (1,2,3,4) - line idea added in since it's great.
  10. 01:12:239 (6,7,8) - Don't really get what you're trying to do with this triple placement, the drums are really weak here but you have a pretty strong angle from 5. I think you should just stack near the tail or something. Well, maybe not stacking, but something to make it not so strongly emphasized.
  11. 01:13:645 (5,6,7) - Maybe something like this makes for a better snap back into the strong downbeat.
  12. 01:14:270 (2,3) - You have been rotating clockwise since 01:12:551 (1) - you should really change direction here so the next vocal line doesn't feel connected to the previous pattern.
  13. 01:16:145 (4) - Break into 2 circles like before at 01:06:145 (4,5) - .
  14. 01:16:458 (1) - Really random repeat slider, pls make consistent w/ previous rhythm.
  15. 01:17:239 (3,4) - Don't really get why this jump is so big lol, if anything you should emphasize the 01:17:708 (1) - "BANG" vocal tons.
  16. 01:18:333 (3,4) - This probably works better as 4 circles since you tend to do that to lead into new vocal lines.
  17. 01:20:208 (1,2) - The stack here seems out of place.
With some more polish this difficulty will end up very fitting to the song, it's great to see how much you have improved :>

---

Light Insane

  1. 01:03:645 (3,4) - Should probably be a 1/2 slider since rn it's closer in line to your 01:01:614 (2,3,4,5,6,7,8) - pattern which isn't very fitting for such a calm section.
  2. 01:11:926 (5,6,7) - Don't think this rhythm should stray so far away from the previous two.
  3. 01:23:020 (1,2) - This is a really underwhelming motion, try stacking 2 underneath 1 so the drums will start the motion back up instead of the player slowly traveling across the screen with no power.
lol pinkheart sliders make any map seem decent

---

Lily's Normal

I'm not really sure what to think of this difficulty. cs4 Normals have fallen out of favor since we want to teach Normal-level players more about 1/2 rhythming stuff and how to play angles than we want them to precisely aim. All of your objects are very widely spaced since you use 1.4x ds, which can be awkward for Normal players since they aren't used to aiming yet. Your base sv is .8 which is very low, so your sliders end up really scrunched up (the 1/2 sliders barely have visible sliderbodies). I want to just suggest that you remap it, using larger circles, higher sv, and lower spacing, but maybe I'm just too used to the more commonly seen Normal styles that work like that. So for now I'll just say get more opinions on this difficulty, and be careful about spread balance when the Hard gets added.

Good luck with your future mapping!

---

Easy

orz

AR4 since it's 192bpm
01:25:208 (2) - move to the next red tick wtf

i guess that's it, tho i also think you should use higher sv in your future mapping as well ww

---
:s
Lilyanna

UndeadCapulet wrote:

At your req, can't wait for Hard bc bn score:


---

Lily's Normal

I'm not really sure what to think of this difficulty. cs4 Normals have fallen out of favor since we want to teach Normal-level players more about 1/2 rhythming stuff and how to play angles than we want them to precisely aim. All of your objects are very widely spaced since you use 1.4x ds, which can be awkward for Normal players since they aren't used to aiming yet. Your base sv is .8 which is very low, so your sliders end up really scrunched up (the 1/2 sliders barely have visible sliderbodies). I want to just suggest that you remap it, using larger circles, higher sv, and lower spacing, but maybe I'm just too used to the more commonly seen Normal styles that work like that. So for now I'll just say get more opinions on this difficulty, and be careful about spread balance when the Hard gets added. the reason why i used ds 1.4 is because easy used it so i didnt want use lower that will be wierd for the spread and ill lower it when easy does also ill fix the cs to 3.5 this doesnt need remapping and the sv choice is the creator choice he uses what he want i just used the number that fits to his spread also a normal with 196 bpm is not like normal with 80 bpm beside ds and cs choice everything else should be fine

Good luck with your future mapping! you too

---
Topic Starter
anna apple

UndeadCapulet wrote:

At your req, can't wait for Hard bc bn score:
[notice]

General

I think you should break up your kiai some, like turn it off at 01:22:708 (1) - and then back on at 01:23:645 (3) - or 01:23:958 (1) - . Think about your fountain effects :3 yee

---

Insane

  1. 01:12:239 (6,7,8) - Don't really get what you're trying to do with this triple placement, the drums are really weak here but you have a pretty strong angle from 5. I think you should just stack near the tail or something. Well, maybe not stacking, but something to make it not so strongly emphasized. its not weaker but there is different sound, the lower pitched drums
  2. 01:18:333 (3,4) - This probably works better as 4 circles since you tend to do that to lead into new vocal lines. I did a 2 cicrle thing
With some more polish this difficulty will end up very fitting to the song, it's great to see how much you have improved :> ty xd
I actually just fixed everything else. Thanks for modding :3
Kujinn
From #modreqs

[Insane]
00:00:208 (1,2,4,1,2,3) - 1/1 spacing needs to be larger. Like you've done here 00:01:458 (2,1) -
00:11:770 (2,4,6,8) - They're not properly stacked, copy and pasting without checking can do this. Also, at every 3, move a little upwards, its kind of boring when its too still.
00:14:426 (3,4) - Spacing is huge, can you shorten it?
00:19:583 (6,7,8,1) - They are too close together, 00:19:895 (1) - loses emphasis this way.
00:22:083 (1,2) - huge spacing
00:22:708 (1,2,3,4) - that pattern is way too confusing. But I guess since you've used it a lot, its not a big deal.
00:46:458 (1,2,3,4) - even out the spacing, looks really off.
01:25:676 (2) - Single note or 1/1 slider would do better.

I recommend looking at other insane maps for reference cause this diff needs a lot of work.

[Light Insane]
00:32:551 (7,1) - Shorten spacing?
00:59:270 (2,3,4,5,6,1,2) - Make spacing even
01:14:895 (4,1) - That jump is huge, you should shorten a little.

This diff is pretty good ^^

Good Luck! If your still needing an extra diff PM me :D
Topic Starter
anna apple

Kujinn wrote:

From #modreqs

[Insane]
00:00:208 (1,2,4,1,2,3) - 1/1 spacing needs to be larger. Like you've done here 00:01:458 (2,1) - disagreed, this is calm section so I use regularly low spacing, until that new phrase and introduction of somewhat more intense rhythms.
00:11:770 (2,4,6,8) - They're not properly stacked, copy and pasting without checking can do this. Also, at every 3, move a little upwards, its kind of boring when its too still. they are manually stacked, i did this for more visual affect
00:14:426 (3,4) - Spacing is huge, can you shorten it?spacing is large because there is a huge gap in time from when the play last clicked and I'm taking into account slider leniency from 3. Also there is a loudish sound there so increase in spacing is warranted.
00:19:583 (6,7,8,1) - They are too close together, 00:19:895 (1) - loses emphasis this way. while this may be true in a technical sense, the 1 still gets emphasis from other sources, such as the triple right before it, it being NC'd, it being a down beat, and the sharper angles i used for that phrase.
00:22:083 (1,2) - huge spacingidk if you want me to make it bigger or you actually think its too big. its appropriate for what it is
00:22:708 (1,2,3,4) - that pattern is way too confusing. But I guess since you've used it a lot, its not a big deal.how is it confusing?
00:46:458 (1,2,3,4) - even out the spacing, looks really off.this was intentional, 2 is loud snare hit so jump to it. then 3 is following background synth beats so its small jump, and then 4 brings back vocals so large jump for that.
01:25:676 (2) - Single note or 1/1 slider would do better. disagreed. I don't want to force the player to hold on for too long, but I don't want them to just click. so good inbetween is 1/2 slider.

I recommend looking at other insane maps for reference cause this diff needs a lot of work. depends on how u define work

[Light Insane]
00:32:551 (7,1) - Shorten spacing?new phrase and easy angle make this appropriate.
00:59:270 (2,3,4,5,6,1,2) - Make spacing even 4 is for jump because loud drum hit.1 is for jump because of cymbals.
01:14:895 (4,1) - That jump is huge, you should shorten a little. I reworked the area around it to make the spacing similar to the previous similar phrase.

This diff is pretty good ^^ ty xd

Good Luck! If your still needing an extra diff PM me :D
Thanks for mod :3
Topic Starter
anna apple
polished some stuff on insane
Zallies
m4m

[General]
  1. Please dont COPY: https://osu.ppy.sh/b/908542
  2. You can change the BG
  3. Also change the Colors. its a similar to a another map again
[Insane]
  1. 00:35:208 (1,4,5) - make this a distance circle (i mean the looks)
  2. 00:45:989 (4) - is 4 really necessary? stack it
  3. 00:57:708 (1,2) - too close. Do it like 00:59:583 (3,4) - this
  4. 01:07:708 (1,2,3) - fix the symmetrical
  5. 01:05:208 (1,2,3) - fix the symmetrical
  6. :12:551 (1,2,3) - this is perfect symmetrical
  7. All I wanna say, is HAVING A STRAIGHT SLIDER
[Light]
  1. 00:25:364 (2,3,4) - is it kinda big jump for light insane?
  2. 00:42:708 (1) - try doing 1 to 2 cuz its good for putting slider into "smiley slider" to make empasis and good pattern unlike this 00:44:426 (2,3) - pattern, was good
practically, you didnt add jumps on light insane LOL

[Lilynana]
  1. hi lily my waifu i like ur mapping now ^^ good work!
[Easy]
  1. 00:32:708 (1,2) - I would like this 2 circle onto slider, its hard if youre beginner
  2. WOW I like ur mapping in the easy diff+. It fits very well
Light & Insane needs some quality mapping
but keep mapping :D

Pyroflayer wrote:

zeroallies wrote:

hey i can gd right? :D
EXTRA
I will probably look at ur map, but no guarantees on me adding it to the set
b-b-but you did see my map.. w-we M4M right?

My GD:
https://osu.ppy.sh/b/1083622
https://osu.ppy.sh/b/1153065 <- just DOWNLOAD THIS ONLY PLAY W:WONDER TALE!
https://osu.ppy.sh/b/969549 <- ranked map (but SHIT QUALITY MAPPING)
https://osu.ppy.sh/b/1102420
Topic Starter
anna apple

zeroallies wrote:

hey i can gd right? :D
EXTRA
I will probably look at ur map, but no guarantees on me adding it to the set
Topic Starter
anna apple

Zallies wrote:

m4m

[General]
  1. Please dont COPY: https://osu.ppy.sh/b/908542
  2. You can change the BG
  3. Also change the Colors. its a similar to a another map again its not like the mapper made the background or invented the combo colors. I can pick the same as well.
[Insane]
  1. 00:35:208 (1,4,5) - make this a distance circle (i mean the looks) I can't tell what you want.
  2. 00:45:989 (4) - is 4 really necessary? stack it it is manually stacked. like most things in this map
  3. 00:57:708 (1,2) - too close. Do it like 00:59:583 (3,4) - this its close enough to be readable as is.
  4. 01:07:708 (1,2,3) - fix the symmetrical this is symmetrical ?
  5. 01:05:208 (1,2,3) - fix the symmetrical I saw the "problem" and hopefully its fixed.
  6. :12:551 (1,2,3) - this is perfect symmetrical ??
  7. All I wanna say, is HAVING A STRAIGHT SLIDER unlucky

[Light]
  1. 00:25:364 (2,3,4) - is it kinda big jump for light insane?it accounts for slider leniency which is use in prior patterns.
  2. 00:42:708 (1) - try doing 1 to 2 cuz its good for putting slider into "smiley slider" to make empasis and good pattern unlike this 00:44:426 (2,3) - pattern, was good ?!?!?!?!
practically, you didnt add jumps on light insane LOL ok?

[Easy]
  1. 00:32:708 (1,2) - I would like this 2 circle onto slider, its hard if youre beginner there are many instances of several clicks in a row.
  2. WOW I like ur mapping in the easy diff+. It fits very well ty
Light & Insane needs some quality mapping
but keep mapping :D ?

b-b-but you did see my map.. w-we M4M right? ya I did ur mod, and what I said holds.
micchi_chi
Hey, M4M
https://osu.ppy.sh/s/472194 <- My map
It's pretty long song, mod as many diffs as you want

Red : unrankable (or might be unrankable) issue
Blue : highly suggested to fix
Black : normal suggestion
Green : random comment
Bold : slightly more important than others

[General]
SPOILER
  1. I really think you should start the second kiai here 01:23:958 starting it at 4th beat don't really make sense imo. And it kinda ruin the emphasize for big white tick.
  2. Why you need to add those characters to the tags tho? I think it's unnecessary, just remove it. Keep Kuro Usagi because background if you want.
  3. Isn't it "sou desu yo" not "soudesuyo" ? But well, what do I know...

[Easy]
SPOILER
  1. 00:05:208 (1,2) - Maybe you can try to merge this to long 2/1 slider to lessen the number of notes at the silent part? http://puu.sh/sOZ2O/5e69de1ea8.jpg Considering the Normal did this, it's weird when Easy have more notes than Normal.
  2. 00:12:708 (3) - Okay, this don't actually fit anything... I know you're trying to make symmetrical pattern or something, but try to pay more attention to the rhythm. I don't know what you want to follow but from the previous note, I'm assuming you following those big sound. Maybe try something like this http://puu.sh/sOZgr/b729cd49d9.jpg yeah, it's not good for polarity but fit much better. It can be fixed with proper spacing tho so don't worry.
  3. 00:13:958 (1,2) - Here don't really fit either. It's like you're trying to follow the guitar but fail miserably (sorry for the mean word). Use this rhythm 00:11:458 (2) - or something similar. Well, at least your current rhythm fit the clap well.
  4. 00:17:708 (2) - ^ similar stuff. Since you mapped the entire thing this way, I think you won't change... But I still warn you that it DOESN'T fit.
  5. 00:22:708 (1,2,3) - Okay, I think you're following vocal, but you might try this http://puu.sh/sOZxz/8feb298cb2.jpg it would cover the big drum sound perfectly and I think it fit better tho because the drum seems bigger than vocal. But if you insist on following vocal, maybe you can merge these 00:23:020 (2,3) - into 1/1 reverse slider to merge the vocal note. Same suggestion for the rest, if you decided to change one, better change them all.
  6. 01:12:239 (2,3) - ctrl+g these, it would emphasize the big sounds better.
  7. 01:25:676 (3) - I don't really see the purpose of using 1/2 slider. First, you never used it before so it might be seems a little inconsistent (?) second, I don't think it's necessary... Either just use circle or extend the slider so it end here 01:26:145 -, where the sounds end. This way it seems very hanging.
  8. The rest are fine I guess

[Lily's Normal]
SPOILER
  1. Is CS 4 is normal for Normal now?
  2. 00:03:020 (4) - Umm, since there's still piano and vocal sound here 00:03:333 I think it's much better to move this slider 1/2 beat later and add an extra circle at its current position http://puu.sh/sOZYG/9237b766f6.jpg If you think it's too much circle, you can merge some of them into 1/2 slider. Anyway, I think this way makes more sense. And btw, either you apply this or not, I think you better extend this slider to 00:04:583 because it feels very empty currently. Ending the slider here 00:03:958 before the vocal actually ends don't really make sense either.
  3. 00:05:208 (6) - If you do apply both mod above ^, the slider would be the same length as this slider so maybe you can make them parallel. And I think you better NC here.
  4. 00:09:114 (1) - Actually the "seed" of the sound started here 00:08:958 but I have feeling that you won't change.
  5. 00:45:208 (1) - Maybe you could follow vocal here too with 3/2 slider because you did with the next vocal sound. Pretty weird if you left out one vocal.
  6. 00:22:708 Maybe you can start a 1/2 slider here too. It won't disturb the spinner gap.
  7. 00:57:708 (1,1) - Maybe use pattern like this 00:13:958 (1,2,3) - again considering these two sounds are distinctably bigger than the other sounds.
  8. 00:59:583 (2) - Well, I think it'll flow better if this is curved the other way http://puu.sh/sP0DQ/ec490d2f6e.jpg
  9. 01:01:458 (1) - Why ending this at blue tick. There's no sound there. You can follow two sound, where the sound of the drum stops here 01:02:551 or where the next sound start here 01:02:708 -, you can choose either but NOT on blue tick. Play on 25% playback rate, I'm certain on this one.
  10. 01:16:458 (1,2,3) - Somehow the different visual distance between them bugs me http://puu.sh/sP0SI/1e685c3df2.jpg You can try this http://puu.sh/sP0Vc/635babe5ff.jpg but the flow is not really... So maybe this http://puu.sh/sP0Y5/cbf3cec7e3.jpg need some remake for next pattern tho but it won't be much because it's almost spinner. But well, you don't really have to think on small stuff like this.
  11. 01:16:458 (1,2) - Btw, these don't really fit tbh. Maybe try something like this http://puu.sh/sP12n/96422a7957.jpg to fit vocal and drum better.

[Light Insane]
SPOILER
  1. 00:39:426 (2) - I prefer this kind of symmetry http://puu.sh/sP19O/0a150e64ad.jpg
  2. 01:01:614 (2,3,4,5,6,7,8) - Looks imperfect, lol, use ctrl+shift+D option
  3. 01:20:208 (1,2,3,4,5) - Not a right place to use repeating pattern imo because the rhythm here 01:20:833 changes. But well, it still fit in a way, you can keep it.
  4. Nice diff ( ´ ▽ ` )b

[Insane]
SPOILER
  1. 00:03:333 (4) - Maybe you can adjust the shape so the slider tick would land on the red anchor and therefore be emphasized.
  2. 00:11:458 (1,2,3,4,5,6,7,8) - Okay, this is good, just some suggestion. Tbh, the circles are kinda bugging me. Because they went back and forth while the slider don't move. Here's some way to fix this. First, perfectly stack all circles, it makes more sense because you don't move your sliders. Second, move your sliders, there's plenty way. First, move them gradually going down http://puu.sh/sP1y6/4b493229b6.jpg Second, increase the gap gradually, better keep the circles place for this one http://puu.sh/sP1Bq/d67f8ee3bd.jpg (look at the combo number). Third, gradually spinning http://puu.sh/sP1Ek/19fdd5968e.jpg keep their head the same place but spin them a bit, like 30°. But this is a total suggestion, feel free to ignore. This suggestion apply for the next repeating pattern.
  3. 00:35:208 (1,2,3,4) - I get your point but somehow I think this kind of pattern only works well if there's a little gap in rhythm between 00:35:364 (2,3) - but well, you don't have to change tho.
  4. 00:57:708 (1,2) - I think just stack them... This way, they look like 1/2 pattern. (I know you won't change this)
  5. 01:00:988 (4,5) - Uhmm, maybe space them a little more to emphasize (5) better because it's following the same sound as 01:00:676 (3) - but emphasized less. You can make a repeating pattern here 01:00:208 (1,2,3,4,5) - http://puu.sh/sP2nP/5415f75f34.jpg Maybe something like that.
  6. 01:14:270 (2,3) - Aren't they a little too close? It would make an uncomfortable anti jump and is hard to hit. Better move them further. At least like this 01:06:770 (2,3) -
  7. 01:20:208 (1,2,3) - ^ maybe make it the same as 01:19:270 (2,3,4) -
  8. Y

That's all.
Rhythm already good, just need some polishing in pattern and placing~
Good luck (*•̀ᴗ•́*)و

ediiiittttt
Insane stuff
Here 01:05:208 (1,2,3) - , make a triangle shape with the heads. You can make better looking symmetry that way. Current : http://puu.sh/sP2Jn/4a84acc45a.jpg vs How it should be : http://puu.sh/sP2ME/23b314a600.jpg

cya
Topic Starter
anna apple

hanyuu_nanodesu wrote:

Hey, M4M
https://osu.ppy.sh/s/472194 <- My map
It's pretty long song, mod as many diffs as you want

[General]
  1. I really think you should start the second kiai here 01:23:958 starting it at 4th beat don't really make sense imo. And it kinda ruin the emphasize for big white tick. ok I will apply to all diffs.
  2. Why you need to add those characters to the tags tho? I think it's unnecessary, just remove it. Keep Kuro Usagi because background if you want.
  3. Isn't it "sou desu yo" not "soudesuyo" ? But well, what do I know... I jacked tags from most recent ranked set for this song.

[Easy]
  1. 00:05:208 (1,2) - Maybe you can try to merge this to long 2/1 slider to lessen the number of notes at the silent part? http://puu.sh/sOZ2O/5e69de1ea8.jpg Considering the Normal did this, it's weird when Easy have more notes than Normal. ok
  2. 00:12:708 (3) - Okay, this don't actually fit anything... I know you're trying to make symmetrical pattern or something, but try to pay more attention to the rhythm. I don't know what you want to follow but from the previous note, I'm assuming you following those big sound. Maybe try something like this http://puu.sh/sOZgr/b729cd49d9.jpg yeah, it's not good for polarity but fit much better. It can be fixed with proper spacing tho so don't worry. im following the synth and how its rhythm structure repeats by symmetry
  3. 00:13:958 (1,2) - Here don't really fit either. It's like you're trying to follow the guitar but fail miserably (sorry for the mean word). Use this rhythm 00:11:458 (2) - or something similar. Well, at least your current rhythm fit the clap well.it follows the rhythm as closely as it can with out breaking rules of easy diff
  4. 00:17:708 (2) - ^ similar stuff. Since you mapped the entire thing this way, I think you won't change... But I still warn you that it DOESN'T fit.same response as prior
  5. 00:22:708 (1,2,3) - Okay, I think you're following vocal, but you might try this http://puu.sh/sOZxz/8feb298cb2.jpg it would cover the big drum sound perfectly and I think it fit better tho because the drum seems bigger than vocal. But if you insist on following vocal, maybe you can merge these 00:23:020 (2,3) - into 1/1 reverse slider to merge the vocal note. Same suggestion for the rest, if you decided to change one, better change them all. the reason there are two circles is because the drum beats there are really strong, since afterwards they are less strong I use the sliders to follow the vocals/extended notes. and try to make sure they cover the drum beats that exists (seen with slider 4 there are bumps when you hear drum)
  6. 01:12:239 (2,3) - ctrl+g these, it would emphasize the big sounds better.that would ignore the strong beat that the circle is currently covering. Plus I disagree either ways.
  7. 01:25:676 (3) - I don't really see the purpose of using 1/2 slider. First, you never used it before so it might be seems a little inconsistent (?) second, I don't think it's necessary... Either just use circle or extend the slider so it end here 01:26:145 -, where the sounds end. This way it seems very hanging.its consistent with the higher diffs. plus I don't use 1/2 sliders in easy because the purpose of easy is to be easy, which is defined to where you shouldn't use 1/2 rhythms, but the way I did this makes it acceptable.
  8. The rest are fine I guess


[Light Insane]
  1. 00:39:426 (2) - I prefer this kind of symmetry http://puu.sh/sP19O/0a150e64ad.jpg the issue with that is that I might as well change the slider shape if I was going to try and create that kind of movement. basically the movement won't benefit from having that slider shape.
  2. 01:01:614 (2,3,4,5,6,7,8) - Looks imperfect, lol, use ctrl+shift+D option shape is fine.
  3. 01:20:208 (1,2,3,4,5) - Not a right place to use repeating pattern imo because the rhythm here 01:20:833 changes. But well, it still fit in a way, you can keep it. guitar
  4. Nice diff ( ´ ▽ ` )b

[Insane]
  1. 00:03:333 (4) - Maybe you can adjust the shape so the slider tick would land on the red anchor and therefore be emphasized. no need to emphasize because no sound to back it up.
  2. 00:11:458 (1,2,3,4,5,6,7,8) - Okay, this is good, just some suggestion. Tbh, the circles are kinda bugging me. Because they went back and forth while the slider don't move. Here's some way to fix this. First, perfectly stack all circles, it makes more sense because you don't move your sliders. Second, move your sliders, there's plenty way. First, move them gradually going down http://puu.sh/sP1y6/4b493229b6.jpg Second, increase the gap gradually, better keep the circles place for this one http://puu.sh/sP1Bq/d67f8ee3bd.jpg (look at the combo number). Third, gradually spinning http://puu.sh/sP1Ek/19fdd5968e.jpg keep their head the same place but spin them a bit, like 30°. But this is a total suggestion, feel free to ignore. This suggestion apply for the next repeating pattern.circles move based on which slider was before.
  3. 00:35:208 (1,2,3,4) - I get your point but somehow I think this kind of pattern only works well if there's a little gap in rhythm between 00:35:364 (2,3) - but well, you don't have to change tho. I use this so much all for the same reason- spacing based on strong beat.
  4. 00:57:708 (1,2) - I think just stack them... This way, they look like 1/2 pattern. (I know you won't change this) they play like a stack with giving a little room for adjusting from movement after 1,
  5. 01:00:988 (4,5) - Uhmm, maybe space them a little more to emphasize (5) better because it's following the same sound as 01:00:676 (3) - but emphasized less. You can make a repeating pattern here 01:00:208 (1,2,3,4,5) - http://puu.sh/sP2nP/5415f75f34.jpg Maybe something like that.it gets emphasis from its direction and spacing change
  6. 01:14:270 (2,3) - Aren't they a little too close? It would make an uncomfortable anti jump and is hard to hit. Better move them further. At least like this 01:06:770 (2,3) - 1,2 is spaced less so this matches it
  7. 01:20:208 (1,2,3) - ^ maybe make it the same as 01:19:270 (2,3,4) - decreased for buildup
  8. Y

That's all.
Rhythm already good, just need some polishing in pattern and placing~
Good luck (*•̀ᴗ•́*)و

ediiiittttt
Insane stuff
Here 01:05:208 (1,2,3) - , make a triangle shape with the heads. You can make better looking symmetry that way. Current : http://puu.sh/sP2Jn/4a84acc45a.jpg vs How it should be : http://puu.sh/sP2ME/23b314a600.jpg Alright I did it this time for sure h o y l

cya
ty for mod xd
Lilyanna

hanyuu_nanodesu wrote:

Hey, M4M
https://osu.ppy.sh/s/472194 <- My map
It's pretty long song, mod as many diffs as you want

Red : unrankable (or might be unrankable) issue
Blue : highly suggested to fix
Black : normal suggestion
Green : random comment
Bold : slightly more important than others

[General]
SPOILER
  1. I really think you should start the second kiai here 01:23:958 starting it at 4th beat don't really make sense imo. And it kinda ruin the emphasize for big white tick.
  2. Why you need to add those characters to the tags tho? I think it's unnecessary, just remove it. Keep Kuro Usagi because background if you want.
  3. Isn't it "sou desu yo" not "soudesuyo" ? But well, what do I know...


[Lily's Normal]
SPOILER
  1. Is CS 4 is normal for Normal now? yes?
  2. 00:03:020 (4) - Umm, since there's still piano and vocal sound here 00:03:333 I think it's much better to move this slider 1/2 beat later and add an extra circle at its current position http://puu.sh/sOZYG/9237b766f6.jpg If you think it's too much circle, you can merge some of them into 1/2 slider. Anyway, I think this way makes more sense. And btw, either you apply this or not, I think you better extend this slider to 00:04:583 because it feels very empty currently. its not empty it follow up the vocals and piano imo its fine thats just faded soundEnding the slider here 00:03:958 before the vocal actually ends don't really make sense either.
  3. 00:05:208 (6) - If you do apply both mod above ^, the slider would be the same length as this slider so maybe you can make them parallel. And I think you better NC here. fixed nc
  4. 00:09:114 (1) - Actually the "seed" of the sound started here 00:08:958 but I have feeling that you won't change. fixed
  5. 00:45:208 (1) - Maybe you could follow vocal here too with 3/2 slider because you did with the next vocal sound. Pretty weird if you left out one vocal. its normal its simplified so it should be fine also there is no big change in the sallybal
  6. 00:22:708 Maybe you can start a 1/2 slider here too. It won't disturb the spinner gap. okay fixed
  7. 00:57:708 (1,1) - Maybe use pattern like this 00:13:958 (1,2,3) - again considering these two sounds are distinctably bigger than the other sounds. but the music getting less intens there so less objects is better
  8. 00:59:583 (2) - Well, I think it'll flow better if this is curved the other way http://puu.sh/sP0DQ/ec490d2f6e.jpg agree fixed
  9. 01:01:458 (1) - Why ending this at blue tick. There's no sound there. You can follow two sound, where the sound of the drum stops here 01:02:551 or where the next sound start here 01:02:708 -, you can choose either but NOT on blue tick. Play on 25% playback rate, I'm certain on this one. okay fixed on dowbeat
  10. 01:16:458 (1,2,3) - Somehow the different visual distance between them bugs me http://puu.sh/sP0SI/1e685c3df2.jpg You can try this http://puu.sh/sP0Vc/635babe5ff.jpg but the flow is not really... So maybe this http://puu.sh/sP0Y5/cbf3cec7e3.jpg need some remake for next pattern tho fixed but it won't be much because it's almost spinner. But well, you don't really have to think on small stuff like this.
  11. 01:16:458 (1,2) - Btw, these don't really fit tbh. Maybe try something like this http://puu.sh/sP12n/96422a7957.jpg to fit vocal and drum better. i think they fit fine


cya
Thank you for mod

Update
osu file format v14

[General]
AudioFilename: Black + White.mp3
AudioLeadIn: 1000
PreviewTime: 62629
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 10989,13958,16458,22708,30208,35208,40208,42708,49583,52708,63958,73958
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 32
TimelineZoom: 3.299999

[Metadata]
Title:Black + White (TV EDIT)
TitleUnicode:Black † White(TV EDIT)
Artist:Iori Nomizu
ArtistUnicode:野水いおり
Creator:Pyroflayer
Version:Lily's Normal
Source:問題児たちが異世界から来るそうですよ?
Tags:opening mondaiji tachi ga isekai kara kuru soudesuyo? sakamaki izayoi kudou asuka kasukabe you kuro usagi and
BeatmapID:1135372
BeatmapSetID:529022

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:4
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"usagi.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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290,270,84895,2,0,P|247:264|202:273,1,80,4|4,1:0|3:0,0:0:0:0:
158,289,85364,1,2,0:0:0:0:
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Topic Starter
anna apple

Lilyanna wrote:

Update
i did the thing
Mir
Referred to this map by Halfslashed.

Free mod incoming!~

[General]
  1. Apparently you have unused hitsounds:
    1. soft-hitfinish.wav
    2. soft-hitwhistle.wav
  2. Any reason Light Insane is CS 3.9? Hard is CS 4 so I think Light Insane should also be CS 4 since I don't really see a reason or gimmick to justify a lower CS.

[]

Easy
[ Easy]
  1. 00:32:083 (4,5) - This could be a slider to give more emphasis on the strong drums on 00:32:708 (1,2) - by switching from slider to circle.
  2. 00:48:958 (2,3) - Make these the same slider?
  3. 01:05:833 (4,5) - Could also be one slider for that "1, 2, 3" tapping as well. Applies for other instances as well such as 01:08:333 (4,5).
  4. 01:12:239 (2) - Really strong sound on a slider end here. I would recommend https://mir.s-ul.eu/uVfuEUGD this rhythm. It would reduce density yes, but there isn't much there but background noise, and since your easy and normal are quite close in SR you could use a bit less density in your Easy.
  5. 01:20:208 (3) - Really strong sound on this end too. I would recommend a slider. https://mir.s-ul.eu/RaPXJLVC or some similar rhythm would probably represent the stronger sounds here a bit better.

Lily's Normal
[ Normal]
  1. 00:03:020 (4) - Why does this slider skip the vocal on 00:03:333 - if you're intending to follow it?
  2. 00:45:208 (1,2,3) - This rhythm is for some reason different from 00:47:708 (1,2,3), is there a reason for this? It's inconsistent, and the sounds are the same. Same for 00:55:208 (1,2,3) -
The rest seems fine.

HazuWaga's Hard
[ Hard]
  1. 01:16:926 (4) - Shouldn't a big deal but 01:17:395 is a vocal sound that is being skipped by this slider.
I like this difficulty. The rest seems fine.

Insane
[ Insane]



  • ^ This diff in a nutshell. It's consistent in that regard, though.
  1. 00:20:989 (2,3,4) - What are these emphasizing? These are the same sounds as 00:21:458 (1,2,3,4,5,6,7,8) - so it would make more sense to have the whole thing be one stream into a reverse rather than kicksliders here imo.
  2. 00:33:176 (4,5) - This has less slightly less spacing than everywhere else you use this pattern.
  3. 01:08:020 (2) - Missing a clap/snare hitsound here and 01:08:645 (4) - as well?
  4. 01:15:520 (2) - Same as above.
  5. 01:15:833 (3) - Random drum sample on the end of this?
  6. 01:16:145 (4) - Wrong sampleset, use the normal snare like you have been.
  7. 01:18:020 (2) - Missing snare.
  8. 01:18:645 (4) - Uhhh... change sampleset for this clap too?
  9. 01:20:520 (3) - Snare should be on the head, not the tail.
  10. 01:23:645 (3) - Clap here?
  11. 01:24:114 (2,3) and 01:24:582 (2,3,2,3) - are inconsistent with hitsounding. Use snare or drum.

Seems good. Good luck.~
Jonarwhal

Mir wrote:

Referred to this map by Halfslashed.

Free mod incoming!~

HazuWaga's Hard
[ Hard]
  1. 01:16:926 (4) - Shouldn't a big deal but 01:17:395 is a vocal sound that is being skipped by this slider. if it's not a big deal I'm not gonna do it, and I personally really like the 1/2 reverse pattern there
I like this difficulty. The rest seems fine.

Seems good. Good luck.~
thanks for modding~
Lilyanna

Mir wrote:

Referred to this map by Halfslashed.

Free mod incoming!~



Lily's Normal
[ Normal]
  1. 00:03:020 (4) - Why does this slider skip the vocal on 00:03:333 - if you're intending to follow it? Fixedd
  2. 00:45:208 (1,2,3) - This rhythm is for some reason different from 00:47:708 (1,2,3), is there a reason for this? It's inconsistent, and the sounds are the same. Same for 00:55:208 (1,2,3) - its consistent because i variate in a way its accaptable i did one way different and two ways same and then started same here 00:55:208 (1,2,3) - i think it should be fine x)
The rest seems fine.


Seems good. Good luck.~
thank you for mod!

1! 2! 3!
osu file format v14

[General]
AudioFilename: Black + White.mp3
AudioLeadIn: 1000
PreviewTime: 62629
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 10989,13958,16458,22708,30208,35208,40208,42708,49583,52708,63958,73958
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 32
TimelineZoom: 3.299999

[Metadata]
Title:Black + White (TV EDIT)
TitleUnicode:Black † White(TV EDIT)
Artist:Iori Nomizu
ArtistUnicode:野水いおり
Creator:Pyroflayer
Version:Lily's Normal
Source:問題児たちが異世界から来るそうですよ?
Tags:opening mondaiji tachi ga isekai kara kuru soudesuyo? sakamaki izayoi kudou asuka kasukabe you kuro usagi and
BeatmapID:1135372
BeatmapSetID:529022

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:4
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"usagi.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
208,625,4,2,2,50,1,0
208,-100,4,2,2,50,0,0
10520,-100,4,2,2,5,0,0
11458,312.5,4,2,2,50,1,0
11458,-100,4,2,2,50,0,0
22083,-100,4,2,2,50,0,0
63958,-100,4,2,2,80,0,1
82708,-100,4,2,2,80,0,0
83958,-100,4,2,2,80,0,1
85833,-100,4,2,2,5,0,0


[Colours]
Combo1 : 243,58,86
Combo2 : 85,151,251
Combo3 : 40,232,50

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Topic Starter
anna apple

Mir wrote:

Referred to this map by Halfslashed.

Free mod incoming!~ BOXES ARE MY TRIGGER HOYL FUCK

[General]
  1. Any reason Light Insane is CS 3.9? Hard is CS 4 so I think Light Insane should also be CS 4 since I don't really see a reason or gimmick to justify a lower CS.Maybe because there is gd, i am not changing cs for something trivial like this.

Easy
  1. 00:32:083 (4,5) - This could be a slider to give more emphasis on the strong drums on 00:32:708 (1,2) - by switching from slider to circle. they are circles because they are strong too.
  2. 00:48:958 (2,3) - Make these the same slider? no
  3. 01:05:833 (4,5) - Could also be one slider for that "1, 2, 3" tapping as well. Applies for other instances as well such as 01:08:333 (4,5). 1,2,3 tapping exists, and there is tapping after it, no problem
  4. 01:12:239 (2) - Really strong sound on a slider end here. I would recommend https://mir.s-ul.eu/uVfuEUGD this rhythm. It would reduce density yes, but there isn't much there but background noise, and since your easy and normal are quite close in SR you could use a bit less density in your Easy.you are suggesting based on assuming there is lack of emphasis needed for the head of the slider, and the ends of sliders cannot emphasize, which is where we have a difference in opinions in both regards.
  5. 01:20:208 (3) - Really strong sound on this end too. I would recommend a slider. https://mir.s-ul.eu/RaPXJLVC or some similar rhythm would probably represent the stronger sounds here a bit better.as mentioned prior no change


[ Insane]



  • ^ This diff in a nutshell. It's consistent in that regard, though.
  1. 00:20:989 (2,3,4) - What are these emphasizing? These are the same sounds as 00:21:458 (1,2,3,4,5,6,7,8) - so it would make more sense to have the whole thing be one stream into a reverse rather than kicksliders here imo.there is no wrong emphasis since they are close enough in proximity to play with ease and they warm up the player for the stream after long slider.
  2. 00:33:176 (4,5) - This has less slightly less spacing than everywhere else you use this pattern.even if this mattered, this is the more linear of the angles used with the 1,2,3,4 jump sequence I've spammed throughout
  3. 01:16:145 (4) - Wrong sampleset, use the normal snare like you have been. actually auto
  4. 01:18:645 (4) - Uhhh... change sampleset for this clap too? no
  5. 01:20:520 (3) - Snare should be on the head, not the tail. the tail has snare on it and hitsound does a good lead in to follow intensity and follow song.
  6. 01:23:645 (3) - Clap here? did whistle instead.
  7. 01:24:114 (2,3) and 01:24:582 (2,3,2,3) - are inconsistent with hitsounding. Use snare or drum. I changed with the drum the song uses.(unchanged)

Seems good. Good luck.~

otherwise fixed, thanks for mod


Also updated Lily's diff \o/
Ujimatsu Chiya
m4m
usagi-chan kawaii //w//

[Insane]
  1. remove under line http://puu.sh/thTq2/440fad112c.png
  2. 00:47:083 (4,5,1) - make triangle to heads
  3. 00:48:645 (5) - x:344 y:160
  4. lol interesting parttern
[Light Insane]
  1. 00:21:770 (2) - add NC instead 00:21:458 (1) - here. You do not have to fit downbeat.
[Easy]
  1. 00:32:083 (4,5,1,2) - I think it would be better to add one slider in lowest diff
ok that's map ready for rank enough orz
sorry for short mod but I think map looks cool ;w;
got a star~
Topic Starter
anna apple
all fix
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