

put those picture into SB/mapper..
//Background and Video events
0,0,"srcl-7081-2.jpg"
//Break Periods
2,23856,28579
2,97128,101306
2,169855,174397
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB/mapper/Beatmap.png",320,240
_F,0,24019,24201,0,1
_S,0,24201,,0.9590399
_M,0,24201,24928,156,43,166,162
_R,0,24201,24928,-0.02048004,-0.2048001
_F,0,24201,29656,1
_R,0,24928,25656,-0.2048001,0.3276801
_R,0,25656,26019,0.3276801,0.02048034
_F,0,29656,30019,1,0
Sprite,Foreground,Centre,"SB/mapper/KenezzEdward.png",320,240
_M,0,24201,,178,95
_R,0,24201,,0
_F,0,24201,24928,0,1
_F,0,24928,29656,1
_S,0,25656,26019,0.9692799,1.0512
_S,0,26019,26383,1.0512,0.97952
_F,0,29656,29928,1,0
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
add this code into [Keneazzy!]//Background and Video events
0,0,"srcl-7081-2.jpg"
Video,0,"Kimi no Shiranai Monogatari - Nico Nico Douga Chorus.flv"
//Break Periods
2,12765,15368
2,24401,28459
2,97673,101186
2,128401,133186
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB/mapper/Beatmap.png",320,240
_F,0,25292,25656,0,1
_M,0,25656,,164,159
_F,0,25656,29292,1
_S,0,27110,27474,0.98976,1.13312
_S,0,27474,27837,1.13312,1.02048
_F,0,29292,29656,1,0
Sprite,Foreground,Centre,"SB/mapper/FPRC16.png",320,240
_M,0,25656,,161,83
_S,0,25656,,0.85664
_F,0,25656,26019,0,1
_F,0,26019,29292,1
_F,0,29292,29656,1,0
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
add the code into [Normal]//Background and Video events
0,0,"srcl-7081-2.jpg"
//Break Periods
2,29946,35087
2,113855,119451
2,275309,295451
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB/mapper/Beatmap.png",320,240
_M,0,30019,,454,141
_S,0,30019,,0.90784
_F,0,30019,30383,0,1
_F,0,30383,35474,1,0.4263113
_F,0,35474,35837,0.4263113,0
Sprite,Foreground,Centre,"SB/mapper/Mion-Nya.png",320,240
_M,0,30383,,432,80
_S,0,30383,,0.744
_F,0,30383,30746,0,1
_F,0,30746,35474,1,0.5545601
_F,0,35474,35837,0.5545601,0
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
add into [Mion Night~]//Background and Video events
0,0,"srcl-7081-2.jpg"
Video,0,"Kimi no Shiranai Monogatari - Nico Nico Douga Chorus.flv"
//Break Periods
2,56401,61119
2,102946,113483
2,129128,133846
2,175674,177301
2,178765,180392
2,202583,211665
2,214219,218937
2,228583,238937
2,246037,250210
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB/mapper/Beatmap.png",320,240
_S,0,56474,,0.8975999
_F,0,56474,56656,0,1
_M,0,56565,,176,160
_F,0,56656,61292,1
_F,0,61292,61656,1,0
Sprite,Foreground,Centre,"SB/mapper/Kotomi-chan.png",320,240
_M,0,56837,,160,88
_S,0,56837,,0.7849597
_F,0,56837,57019,0,1
_F,0,57019,61292,1
_F,0,61292,61656,1,0
Sprite,Foreground,Centre,"SB/Speed.png",320,240
_F,0,260019,260656,0,1
_M,0,260110,,167,274
_F,0,260201,,1
_F,0,260201,260656,1
_S,0,260292,260474,1,1.26624
_S,0,260474,260656,1.26624,1.07168
_F,0,260656,260837,1,0
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
add into [Kotomin-sane]