it's okayAscension_H wrote:
and sorry i unfamiliar under the 4*
it's okayAscension_H wrote:
and sorry i unfamiliar under the 4*
Nysrogh wrote:
Hi bro! from https://osu.ppy.sh/forum/t/533844/start=0
|0|1|2|3|NM00:06:376 - try this more easy for the diff https://osu.ppy.sh/ss/6816517 no changes because i have pattern that i follow
00:08:908 - try this too https://osu.ppy.sh/ss/6816532 same as i said in first suggest.
00:12:220 (12220|2) - delete this LN and add other note here, because after the LN are a double note and for a NM i think is umconfortable and add other note at the same position for the final i don't think that's uncomfortable but if there's a SV that's in an acceptable issue
The hard part.. i think you need to remap this part so much ignore sounds , and unncesary LNs ~~ let's start
I going to explain you, like this part you ignore some sounds , to push LNs, and thats LNs are so bad for a NM diff
00:13:973 - try this for all this part ( combine other patterns but like this) https://osu.ppy.sh/ss/6816549 , just really do this for this diff the LNs are to hard okie but i add some notes that you never suggest for consistency
00:33:843 - do like this https://osu.ppy.sh/ss/6816561 is more good with your next pattern and more easy
00:35:791 (35791|1) - and another more note in 0 no add notes here. complicated with hit-sound
00:38:908 (38908|3) - delete this LN and add a note in the same place
00:39:493 (39493|0) - delete this LN too and add a simply note in the same place
00:40:467 (40467|2) - same with this
and same with the other LN in this part, just replace all with double notes or one note(like the sound) :s thats all for this diff
i remain this one because this part is LN.HD01:02:999 (62999|3) - move this to 2
01:03:064 (63064|2) - move this to 3
01:03:648 (63648|1) - delete this one
01:04:233 (64233|1) - move this to 0
01:05:596 (65596|2) - move this to 0
01:05:791 (65791|2) - move this to 3
01:10:467 (70467|0) - move to 3
01:10:661 (70661|3,70759|2,70856|0,70954|3,71051|2) - try this https://osu.ppy.sh/ss/6816584 repattern some notes.
That's all GL
Thanks for Mod. I will mod your map ASAP!
lol.....thanks for the star Sora-SoraGami- wrote:
ohh look it's my name xD
have a star =w=
22:30 *SurfChu85 is editing [https://osu.ppy.sh/b/1156350 Sasaki Sayaka - Sorahana [MX]]
22:30 SurfChu85: 00:01:116 - would've wanted the intro to go left to right since i have this thing for pitch relevancy
22:31 Shiro-neechan: okie
22:31 SurfChu85: 00:03:843 (3843|3,4233|2) - these two as well, but yeah, up to you, can't really give a "decent" way to show how you'll get the streams working tho
22:33 SurfChu85: 00:10:369 (10369|2,10467|2) - you might want to reconsider this, i don't see any other minijacks on the stream
22:33 SurfChu85: (btw, i can only point out what's more noticeable on my side, i'm not on my usual equipment)
22:34 Shiro-neechan: okie repattern some notes
22:36 SurfChu85: 01:34:817 (94817|2,94817|1,94817|3) - also, i like your idea for the finisher, it's just that i kind of feel that the releases are a bit awkward
22:37 SurfChu85: you could've ended the one in column 2 (am using 1|2|3|4)
22:37 SurfChu85: at 01:41:051 - \
22:37 SurfChu85: your call
22:37 Shiro-neechan: okie
22:37 Shiro-neechan: done
22:38 SurfChu85: i guess that's it
22:39 SurfChu85: i don't see anything for me to point out on the other sections (and i need to relearn how to mod easy diffs)
22:40 Shiro-neechan: i see (you need to relearn to mod easy diffs)
22:40 SurfChu85: (i know)
22:41 SurfChu85: should i post to the thread?
22:41 Shiro-neechan: yeah if you're finish
22:41 SurfChu85: i am lol
22:41 SurfChu85: go update
22:44 SurfChu85: oh wait
22:46 SurfChu85: 00:16:311 (16311|1) - shouldn't this be two LN's due to the sound at 00:16:700 - ?
22:46 SurfChu85: or are you not following those sounds?
22:47 Shiro-neechan: oh wait
22:49 SurfChu85: yep, seems like that's all i can see and hear
22:49 SurfChu85: lol
22:51 Shiro-neechan: yeah XD
22:53 SurfChu85: i'll wait for your go signal to post this chat log
22:54 SurfChu85: (am waiting for your reply on my last check lol)
22:54 Shiro-neechan: omg
22:54 Shiro-neechan: post i was in kitchen
22:54 Shiro-neechan: post it
22:54 Shiro-neechan: *post* XD
22:54 SurfChu85: but yeah, about the LN, did you apply or nah?
22:55 Shiro-neechan: yeah
22:55 SurfChu85: okay, posting
Thanks surfSurfChu85 wrote:
Short IRC Mod from a request at discordchatlog22:30 *SurfChu85 is editing [https://osu.ppy.sh/b/1156350 Sasaki Sayaka - Sorahana [MX]]
22:30 SurfChu85: 00:01:116 - would've wanted the intro to go left to right since i have this thing for pitch relevancy
22:31 Shiro-neechan: okie
22:31 SurfChu85: 00:03:843 (3843|3,4233|2) - these two as well, but yeah, up to you, can't really give a "decent" way to show how you'll get the streams working tho
22:33 SurfChu85: 00:10:369 (10369|2,10467|2) - you might want to reconsider this, i don't see any other minijacks on the stream
22:33 SurfChu85: (btw, i can only point out what's more noticeable on my side, i'm not on my usual equipment)
22:34 Shiro-neechan: okie repattern some notes
22:36 SurfChu85: 01:34:817 (94817|2,94817|1,94817|3) - also, i like your idea for the finisher, it's just that i kind of feel that the releases are a bit awkward
22:37 SurfChu85: you could've ended the one in column 2 (am using 1|2|3|4)
22:37 SurfChu85: at 01:41:051 - \
22:37 SurfChu85: your call
22:37 Shiro-neechan: okie
22:37 Shiro-neechan: done
22:38 SurfChu85: i guess that's it
22:39 SurfChu85: i don't see anything for me to point out on the other sections (and i need to relearn how to mod easy diffs)
22:40 Shiro-neechan: i see (you need to relearn to mod easy diffs)
22:40 SurfChu85: (i know)
22:41 SurfChu85: should i post to the thread?
22:41 Shiro-neechan: yeah if you're finish
22:41 SurfChu85: i am lol
22:41 SurfChu85: go update
22:44 SurfChu85: oh wait
22:46 SurfChu85: 00:16:311 (16311|1) - shouldn't this be two LN's due to the sound at 00:16:700 - ?
22:46 SurfChu85: or are you not following those sounds?
22:47 Shiro-neechan: oh wait
22:49 SurfChu85: yep, seems like that's all i can see and hear
22:49 SurfChu85: lol
22:51 Shiro-neechan: yeah XD
22:53 SurfChu85: i'll wait for your go signal to post this chat log
22:54 SurfChu85: (am waiting for your reply on my last check lol)
22:54 Shiro-neechan: omg
22:54 Shiro-neechan: post i was in kitchen
22:54 Shiro-neechan: post it
22:54 Shiro-neechan: *post* XD
22:54 SurfChu85: but yeah, about the LN, did you apply or nah?
22:55 Shiro-neechan: yeah
22:55 SurfChu85: okay, posting
Good luck!
Another Lie wrote:
Re-mod from my nameless queueNMI only found fewer than before, because HD & MX already modded by other.00:25:272 - add note to col 1? it is a bit akward for leaving it blank after releasing LN -_- nice catch.
00:50:207 - use double note for consistency
00:50:986 - ^
01:00:921 (60921|0) - use LN like this to keep consistency 00:25:077 (25077|2) -
01:01:311 (61311|1) - ^
01:02:869 - maybe add LN like above, because the pitch is same
Sorry if not too helpful.
17VA wrote:
[NM]
00:11:830 (11830|1,12025|0,12220|1) - move 1,2,1 to looks more softer i don't think to move this note and there's no problem with that.
00:25:272 - add 1
[HD]
00:24:687 (24687|1) - end at 00:25:077 - here and 00:25:077 (25077|2,25142|3,25207|2,25272|0) - change to trill for intend play like drums. nice catch
00:41:830 - add note for hithat
00:48:064 - ^ i don't think to add hithat here because this part is focus on drums
01:28:096 (88096|1) - no sounds? or add notes same as MX there's a sound. check 25 or 50% playback
[MX]
00:07:544 (7544|1,7642|0,7739|1) -
1,2,1 is better? no
00:13:389 - ~ 00:13:583 - add 1/8 notes since it is insane diff. example : https://osu.ppy.sh/ss/6823979 okay.
00:24:687 (24687|1) - change to normal note(there's no strings) and 00:25:077 (25077|2,25142|0,25207|2,25272|0) - make it double?https://osu.ppy.sh/ss/6823984
00:41:830 - add note for hithat
00:48:064 - ^
01:15:531 - strong beat, add 4 here
01:27:999 - ^
01:34:428 (94428|3,94525|2,94622|1,94720|0) - express drums for just simple stair note is awkward, change to double note drum stream?i will consider this
Thanks for mod Another Lie and 17VA. I will mod your map 17VA later.
Thanks for Modriunosk wrote:
m4m replyNM00:32:674 - column 1 is quite empty, maybe moving 00:33:648 (33648|1) - to 1? okie
01:05:791 (65791|1,65986|2) - flip for playabilityi consider this but i there some notes to move so that the pitch is relevant.
01:22:155 (82155|1,82350|3,82544|1) - maybe 3 2 4? if i do that the pitch is not relevant
01:26:441 (86441|1,86830|1,87220|1,87609|1) - try avoiding this in easier difficulties
01:29:557 (89557|2,89947|2,90337|2,90726|2) - ^ consider this one. need to remap some notes.HD00:01:116 (1116|2,1246|1,1376|0) - flip these as the pitch is going upwards // since the following patterns contain 1/4 bursts, why not make this 1/4 as well? okie i wil consider this
00:25:077 (25077|2,25142|1,25207|2,25272|1) - i highly suggest you make this into stairs as this is very unexpected in 2.77* this is Hard map dude and it's still acceptable and it's little bit weird to change into stairs.
00:28:194 (28194|1,28389|1,28973|1,29168|1,29947|1,30142|1,30337|2,30531|2,30726|1,30921|1) - why the minijacks?
00:35:986 (35986|2,36181|2,36376|1,36570|1,36765|2,36960|2,37155|1,37350|1) - ^as you can see these part has some consistent notes and minijacks. well i don't think that's not problem if you have this note.
00:44:947 - add a note, theres a kick sound here i know there's a kick sound but i don't consider this one.
00:54:103 (54103|2,54298|2,54493|2) - maybe try and mix and match around to avoid this? something like 00:57:220 (57220|3,57220|1,57415|0,57415|3,57609|1,57609|0) - as you can see 00:56:051 (56051|2) - this one is in column 3 but 00:52:934 (52934|1) - this one is in column 2 but i consider this so the LN is still at the position but some notes are move.
00:59:168 (59168|3) - i suggest 3 since the previous note is in the same column
00:59:557 (59557|2,59752|1) - ^ if above is applied, move to 2 4
01:19:622 (79622|2,79817|1) - flip for playability
01:22:155 (82155|2) - move to 2
01:22:350 (82350|1,82447|0) - ^ if applied, flip
01:27:869 (87869|3) - i think putting this at 1/4 would be fine since the following patterns are 1/4 and it'll mess up the timing i don't think so because as you check on 25% playback it's not getting the actual sound if you put in 1/4 so i was intended to put it in 1/6
01:34:817 (94817|1) - LN end not timed properly? iit was intended to do that and some modder says that's not problemMXgood luck for your map~00:01:700 (1700|2,1895|2,2090|2,2285|2,2480|2) - anchor
00:04:428 (4428|1,4622|1,4817|1,5012|1) - ^
00:05:012 (5012|3,5207|3,5402|3,5596|3,5791|3) - ^
00:05:791 (5791|2,5986|2,6181|2,6376|2,6570|2) - ^well i will consider this but not to remap but to move some notes
00:32:090 (32090|2,32090|3) - i think 1 note here is fine
01:28:973 (88973|3,88973|2) - ^ pitch is not relevant if you remove one note
01:34:817 (94817|2) - either end the LN earlier, or end it the same as the LN on column 4i was intended to do that and some modder says that's not problem
Syadow- wrote:
mark for mod
wait until u apply lie n 17VA 's mod
hi shiro o/ShiroGood Luck >w<NM
00:26:148 - add note here ? for drum sound i don't consider this even there's a drum sound.
00:33:064 (33064|1) - move to col 1, balance for this one 00:31:895 (31895|1,32285|1,32674|1,33064|1) -
00:39:103 (39103|0) - better to remove this like this one 00:45:337 -
01:32:674 (92674|1,92869|0) - swap col, for pitch
01:33:648 - same like 01:33:454 - i suggest to make double too i don't consider this because the pitch is not relevant if i add one note.HD
00:13:486 - add note ? i suggest to try this http://osu.ppy.sh/ss/6825473 I was following the base sound and it's weird to have kind of note.
00:24:298 (24298|1) - remove this, same as 00:23:518 - single note
00:25:077 (25077|2,25142|1,25207|2,25272|1) - little hard for this, i suggest make them in 4132 or 4321 up to u
00:26:635 (26635|0) - remove ? only vocal here no and it's not vocal XD
00:35:402 - triple for kick, like 00:32:285 -
00:39:882 (39882|2) - move to col 4, same picth i guess instead of moving this one, 00:40:077 - will move at column 4
00:49:233 (49233|1,49428|2,49622|1) - ctrl h, 00:49:038 (49038|2,49233|1) - same pitch
00:50:889 (50889|1) - remove, ghost i don't think this one is a ghost note. check 25%playback rate.
00:50:791 (50791|2) - move to col 2, same pitch n 00:50:986 - 00:50:986 - double for kick
01:01:018 (61018|1) - 1/6
01:01:408 (61408|2) - ^
01:33:648 (93648|1) - i think better to move to col 3MX
00:01:798 (1798|3) - ghost, remove
00:03:356 (3356|2) - 00:04:135 (4135|1) - 00:04:915 (4915|2) - 00:07:252 (7252|0) - ghost again ;w;i think you notice that i use hit-sounds and intended to put that but there's a hit-sound.
00:12:220 - triple, loud sound imo
00:13:973 - little cymbal here, suggest to make triple here
(+) aaaa love this song >///< take my star, hope get rank soon xD
Thanks for the Mod and STAR >///< Syadow-
Thanks for Mod LenfriedLenfried- wrote:
here comes dat modmxfirst things first, that SV is bad.
https://puu.sh/sTvQC/3009d4e428.png
what's up with stacking x0.1 SVs consecutively? The consecutive placement of the same SV effect does nothing at all. Also x0.1 is almost never good for slowjam unless you know what you're doing. A great alternative is to use a slowdown that decreases by x.05 every 1/4th snap starting from x1. x.25 is also viable so that the last speed will not be annoyingly slow. okie i will consider this but i have to do some checks if the SV are fine.
00:15:044 (15044|3) - ghost note. delete. section is 100% similar with 00:19:720 -
i think 01:09:103 - and 01:04:428 - are the same but they have different densities why tho? Also to back this up, the second half of the kiai all 1/1 long drum rolls have doubles. 01:16:895 - 01:21:570 - 01:23:129 - contrary to the first half. It sure is inconsistent but difficulty curving, if intended, can be an excuse.oh i see....i think much better to add one note so the pitch is relevant.
not at lot to fix just the SV @@
good luck!
- Ly0572 - wrote:
hi shiro chan can we do m4m nalang pls ^_^ ~??
marked
"okie but mod my map first and give the link of your map then after that i can mod your map"
Mod for comfortability/hand balance/satisfaction xD
|1|2|3|4|MX00:07:252 (7252|0,7350|2) - switch cols ~ for hand balance
00:17:285 (17285|0,17480|3) - switch ^
00:18:843 (18843|0,19038|1) - ^no, the pitch is not relevant if you switch these notes
00:19:817 (19817|0,20012|3) - ^i consider this
00:23:713 (23713|1) - to |3|
00:23:908 (23908|2) - |2|
00:24:006 (24006|1,24103|3) - switch
00:32:285 (32285|3,32480|2) - switch to avoid 00:32:090 (32090|3) -
00:32:674 (32674|3,32869|1,33259|3,33454|1) - switch as i said the pitch is not relevant
00:37:934 (37934|3) - move to |2|
00:39:103 (39103|1,39298|2,39298|1,39493|2,39882|2,40077|2) - rearrange if jack are not intended
00:41:635 (41635|0,41830|0) - ^
01:02:480 (62480|1,62480|0,62480|2,62674|1,62674|2,62674|3,62869|0,62934|1,62999|2) - try ctrl + h then double here 01:03:064 -HD00:16:506 (16506|0,16700|3) - switch the pitch is not relevant if you switch
00:28:389 (28389|1) - move to |1|
00:59:557 (59557|1,59752|0,59752|3) - ctrl + j hmmm~ masdeserve ng double sya 00:59:557 - it's little bit confuse to have double note here 00:59:557 - because of the hit-sound and the pitch
01:03:064 - double
01:12:317 (72317|1,72609|3) - switch col no switch here as i said about the pitch
01:15:531 - double
01:15:726 - missed a note it's a ghost note btw if you put the note but if you consider the vocal sound then i will not recommend to put vocal sounds in this diff
01:15:824 (75824|0,76213|1) - delete maybe~ no, you can hear drum sound....try 25% playback rate
01:28:486 - missed no...and i din't hear drum sound even check in 25% playback rateNM00:01:506 (1506|0) - move sa |2|
00:23:713 (23713|1) - move sa |4|pitch relevant
00:25:467 - suggestion dito
well it's better to have note instead of LN on that part and 1LN is enough
01:01:700 (61700|1,61895|2,62090|1) - switch pitch relevant
gl +star
and here is my map for m4m
https://osu.ppy.sh/s/525138
Thanks for mod and stay Ly and I'll mod you map later.
Thanks for Mod Niro[ Niro ] wrote:
aye, new to modding~
|0|1|2|3|MX Diff00:28:583 - and 00:34:817 - use 1/6 instead of 1/4HD Diff00:50:986 - 01:09:687 - make jump
01:21:960 (81960|3,81960|2) - make it single tap (up to you tho) no remove
01:22:155 (82155|1) - jump
01:22:934 - ^
01:23:129 - stream this like this > 01:21:571 - no changes for this
else, good~
AchsanLovers wrote:
hi ~
from my queue ~
[General]
- hitsound too loud i think. i don't think so
- put 2 hitsound in 2 note make it too loud. just give in 1 note. well i think reduce the volume of hitsound instead of just one note
- kiai should end in 01:28:778 - well this part is focus on chorus so no changing of kia time
- why you give 20% volume in inherited point timing but in NM and MX diff is 40% ? oh nice catch. fixed
- ugh kawaii BG, maybe i will donwload this anime :3 <3 well it's more likely anime but not anime series (visual novel)
okay here we go ~
[Normal]
00:04:622 - i here a cymbal in here, you can put 2 note in here.
00:07:739 - ^ not focusing on cymbal in this part
00:13:973 - 00:15:531 - 00:17:090 - etc. just give 1 note in there. that sound is not too loud i think. no need to add note. well this part has chord and some syncro notes so no add note.
00:25:077 (25077|2) - change to note? normal player i think can do it I think a normal player can do that. no changes
00:34:622 - it's 2 times you make stairs. change patterns for pitch
00:51:765 - 00:53:324 - 00:54:882 - etc, you can make 2 note in here. that sound is loud. well this part is focus on cymbal and no need to add one note here.
01:00:921 (60921|0,61311|1) - change to note? you make LN ( 01:00:531 (60531|3) - ) and LN again (01:00:921 ( 60921|0,61311|1) - ) it make hard this diff i don't think so. it's just a 1LN but if 2LN at the same line that's acceptable for change
01:15:337 (75337|3) - hmm why not make LN like you doing before? but this part has focus on notes only except the ending 01:15:337 (75337|3) -
[Hard]
wait, why you just give whistle hitsound? why not make same hitsound like NM diff??!! well NM diff is just focus on drum sounds.
00:13:583 - 2 note is enough.
00:24:687 - well, this is HD diff, you make 3 note if that sound is loud like cymbal. so i suggest you to use 3 note in here. it's little bit awkard if you put 1LN and 2 notes and if you put 1 note the pitch is not relevant.
00:26:635 (26635|0,26830|2,26830|1,27025|3,27220|2,27220|1,27415|0,27609|2,27609|1,27804|3) - this pattern make player bored. re-arrange maybe?
00:57:609 - cymbal sound. as i said in 00:24:687 -
01:00:531 - in here too. i consider this
01:14:557 - ^
01:22:544 - ^ well this part have no triple note and i don't add a triple note in this part.
just it, i'm tired now. end word, you need to fix hitsound again, if you need help just call hitsounder maybe can help you. I think i need this.
also just it my mod, i hope my mod help your map and sorry if my english looking bad, still need to learn more it :3
Good Luck on Ranked !! ^^
Thanks for Mod AchsanLovers and JooF12 (for the star)JooF12 wrote:
Hiii. . . . here's my mod you've requested.
Feel free to rejectMX00:03:648 (3648|1,3843|2) - I kind of get this. . . but I think it would be good if you only make this 00:03:648 (3648|1) -
a normal note and just 00:03:648 (3648|1,3843|2) - make this one LN. it's little bit awkward if there's no LN in this part 00:03:648 (3648|1) -
00:03:843 (3843|0) - this also soo confusing, you're matching this with 00:03:064 - . i consider this but move some notes for the pitch relevant
00:10:272 - add note
00:22:544 (22544|3) - dunno if what im hearing is correct but I think this LN should start 00:22:544 (22544|3) - just follw the "bell" sound thing well some modders see this part and i will consider this one even it's not a bell sound for pitch relevant
00:31:506 (31506|1,31506|2,31700|0,31895|1,31895|2,32090|3) - pretty repetitive, would be good if you do it like this https://puu.sh/sYpUD/fdca8d936c.png
00:49:622 (49622|2) - duno if im saying right, but make this LN? up to 00:50:012 - ?? no and not focusing on vocal sound.
00:51:960 - use single focus on drum sound
00:53:129 - add note?i was follow some pattern in this part so no add note
01:00:337 - add another note it's little bit confuse to add one note here even the sound is too loud.
01:03:648 - ermm . . . should only use 1 note? not clear enough though well i know it's not clear though but i just put that one note for the pitch
01:34:817 (94817|1) - I think this one should end here 01:37:739 -HD00:01:700 (1700|3) - preety unbalanced, move to col1
00:03:843 - 00:10:077 - doesn't make sense for me to use double really? i don't think so
00:26:635 (26635|0,26830|2,26830|1,27025|3,27220|2,27220|1,27415|0,27609|1,27609|2,27804|3) - see sumthing really boring when to play this. . hmm well i consider this
00:35:791 - just use double pitch is not relevant
00:57:415 - just single well i was follow a pattern for this part
01:15:726 - add note? no i was clearly hear a vocal sound so no add
01:34:622 (94622|1) - move to col4
Overall well mapped, cant see anything faults, and I like that way you use those LN's in MX. . . I learned sumthing huh. . . nice
And also I like those "cute + loli-sound" voices. . . This even makes me want to try VN's if only I can and coz of that, take this star. woah star (i love star)
Well then that's all, hope it helps then cyaaa. . . PS: woa its EROGE ( ͡° ͜ʖ ͡° ) ( ͡° ͜ʖ ͡° ) ( ͡° ͜ʖ ͡° ) lol
I was amazed that there's some notes that i never notice specially in comparison of 2 diffs (Hard and Insane) that really helps. Great mod!-BlueFire- wrote:
Hello there~
I wanted to try out modding lmao
(Feel free to reject this)HardIn the first 12 seconds, some notes were somewhat inconsistent such as 00:02:285 - having a missing note and some sounds having more notes than other despite having the same sound or intensity,
likewise you put some one too many notes on some sounds that should have only one note. Example this 00:03:843 (3843|3,3843|1) - has two notes while this 00:05:402 (5402|1) - has only note despite
having the same sound.
00:35:791 (35791|3,35791|0,35791|1) - in comparison to Insane Difficulty( Hard has 3 notes while Insane only have 2 notes)
00:44:947 - Add a note since there is strong sound of percussion
00:42:707 (42707|0) - you mapped the piano sound here but not in 00:44:265 - ? I'm not following the piano sound (I think you notice that i'm using hit-sound)
00:50:402 - (Hard on the Left, Insane on the right) - Why is the LN longer in Hard than in Insane and there is a note here in hard 00:50:889 - but not in insane
omg i never notice this one btw i need to consider this and i think there's no problem on similarities in these diffs. It's better to apply the Insane pattern than the Hard pattern.
00:51:376 - to 01:00:531 - inconsistent since some have more notes that others,example. 00:51:765 (51765|0,51765|2) - and 00:57:999 (57999|1) - , I would suggest you would remove one note in cases like 00:56:441 (56441|3) -
Comparision of Hard(Left) to Insane(Right)Insane00:25:564 (25564|0) - Delete this since the sound is insignificant and possibly add 1 note each in 00:25:467 (25467|2,25661|2,25856|1) -
00:49:622 - add note here since it follows percussion sounds
add 1/4ths from 01:15:531 - to 01:15:921 - and note to 01:15:921 - since it has a additional drum sound than the rest of the 1/4ths
01:28:486 - add note here
01:34:038 - This part has only one note while Hard has two? oh i see. i consider this one
Thanks for mod RonJztCallMeRon wrote:
Hi! Mod requested from #kudosu-farm
1|2|3|4Hard
- 00:38:908 (38908|3,39493|0,40467|1,41051|3,42025|2,42609|3) - why are there blank hitsounds here and at the next set of LNs?oh i forgot this to change XD (blank.wav is not allowed in ranking criteria)
00:43:583 - pattern suggestion: http://osu.ppy.sh/ss/6881803 to remove the LN shield at 00:43:973 (43973|0,44168|0) since you didn't put any shield on the next measures.
00:55:467 (55467|3) - add another note here, preferably at [3] to be consistent with what you did at 00:52:350 (52350|0,52350|1,52544|1,52544|2)
00:58:583 (58583|2) - ^, preferably at [4]
01:00:142 (60142|2) - add another note here, preferably at [2]
01:04:525 - missing note?
01:05:012 (65012|3) - should be a double
01:21:570 - missing note?
01:23:518 - missing note?
01:28:486 - ^InsaneI guess that would be all. Hope my mod helped. Good luck!!
- I would suggest you beef up the diff up to at least 3.75 SR since the diff name is Insane I think 3.50 is enough for this diff
00:28:583 (28583|3,28648|2,28713|1,28778|0,28778|2) - pattern suggestion: http://osu.ppy.sh/ss/6881890 this is more comfy to hit imo
00:40:272 - you could add notes in this gap and similar gaps in the next measures to increase SR
00:41:051 (41051|3) - I assume that you are following the synths in the background so why not split this LN into two, like this: http://osu.ppy.sh/ss/6881906 and it follows for that next LNs in that section
01:27:804 - pattern suggestion: http://osu.ppy.sh/ss/6881925 more comfy to hit
Thanks for Mod WonkiWonki wrote:
helloNormal00:25:077 (25077|2) - change to normal note why change to normal note? i know you can hear drum sound(many) so that there's a LN for that. no changing
00:49:622 (49622|1,50012|1) - tricky to play try this 00:50:012 (50012|1,50207|3) - http://puu.sh/sZDfz/aac0bf1f3d.jpg
01:00:921 (60921|0,61311|1) - recommend change to normal note. maybe hard to biggner as i said in the your first suggestion and i don't think it's difficult to beginners.
01:02:869 (62869|2) - change to normal note as i said in your first suggestion.
01:34:330 - , 01:34:720 - sound here 01:34:038 (94038|0,94135|1,94233|3,94428|0,94525|2,94622|3) - try this http://puu.sh/sZDmG/42db9e6e08.pngHard01:01:311 (61311|2,61376|0,61441|2,61506|0) - hard to play . try http://puu.sh/sZDth/ceb3f1b314.jpg well i don't think that's hard to play and i was concern in pitch so no change
Thanks for Mod Worms....I will mod your map ASAP!Worms wrote:
Here from your M4M queue o/Normal01:14:947 - single here why single note? no change for this
00:01:506 - you could change this into a double as you did the same in the kiai time section
00:04:622 - ^no added for this. pitch related.
00:07:739 - ^^
00:10:856 - ^^Hard00:02:577 (2577|3) - removeno removed for this and i'm using hitsound btw.
00:05:694 (5694|1) - remove^
00:08:811 (8811|0) - remove^
00:11:928 (11928|1) - remove ^
00:14:168 - single here
00:19:915 (19915|2) - remove
00:50:889 (50889|1) - remove
01:17:382 (77382|2) - remove
01:21:960 - single here
01:23:421 - single here, you did it as single every other time
01:27:934 - missing a note hereInsane00:09:882 - you could do something like this: why change to LN? It's confuse to have 2LN but only one long sound.
00:13:437 (13437|3,13486|2,13535|1) - this section should be 1/6 much better if you stay at 1/8. It's little bit confused in 1/6.
00:42:609 (42609|3) - this LN should stop here and another should be added here until 00:42:609 (42609|3) - huh i don't get it
00:47:285 (47285|3) - LN stops here, add another LN and stop at 00:47:285 (47285|3) - ^
00:48:843 (48843|3) - LN stops here, add another LN and stop at 00:48:843 (48843|3) - ^
00:51:376 (51376|3,52934|1,54493|0,56051|2,57609|0,60531|3) - remove these? I'm just generally confused as to what these LNs map to :/ well i think you can hear long sound i this part so there's a LN on that part.
01:10:077 - move one of the notes down to 01:09:980 - instead of move, added one note.
01:16:311 - triple here pitch related. no added
01:22:544 - move one the notes down to 01:22:447 - instead of move, added one note.
01:28:778 - triple here pitch related. no added
I was gonna say something about the SVs, but I'm not an expert on them so all I will say is that they are pretty hard to read.wut but it's the best thing to do is to learn more about SV's (still learning btw)
Thanks for Mod Etsu....I will mod your map ASAP!Etsu wrote:
Hi~
Mania M4M from your queueColumns: 0|1|2|3
[General][Normal]
- Is fine. Just you that if you apply the control + g you must fix the hitsound.
[Hard]
- 00:04:428 (4428|1,4622|3) - make control + g? looks better and somewhat balanced as this note 00:04:038 (4038|1) - and 00:05:207 (5207|3) - imo
- 00:17:480 (17480|2) - move column 3? is repeating 00:16:700 (16700|2,16700|3,17090|1,17090|0) - considering as 00:14:363 - and 00:15:921 -
- 00:20:207 (20207|2,20207|1) - It is better that the notes are in the column 0|3 for a finish in that part (for the cymbal)... same in 00:13:973 - I think is essential for mania...
- 00:23:713 (23713|2) - move column 3?
- 00:25:467 - I feel like missing a note for that drum..
- 00:32:674 (32674|1,32869|3) - control + g? is same column in 00:31:895 (31895|1,32285|1,32674|1) -
- 00:35:012 (35012|1,35402|1,35791|1) - same 1/1 and 00:36:765 (36765|3,36960|2,37155|3) - this is bit hard imo.. i like as: https://osu.ppy.sh/ss/6895650
- 00:47:480 (47480|2) - move column 1? i don't use minijacks on that part.
- 00:55:077 (55077|2,55467|3) - maybe make control + g for note 00:56:051 (56051|3) - the sound no is similar (Some sections are repeated and I think it is better to do a little different) imo
- 00:58:194 - ^
- 01:05:012 (65012|1) - move column 0 and 01:05:207 (65207|3,65402|1) - control +g? is better considering as 01:07:739 -
- 01:22:544 (82544|1,82739|2) - control + g and 01:22:934 (82934|1) - move column 2 looks better imo
- 00:25:077 (25077|3,25142|0,25207|2,25272|1) - It's better to make a ladder for 1/6.. for this LN 00:24:687 (24687|1) - as it was somewhat uncomfortable imo
- 00:35:791 - delete a note? considering as 00:29:557 -
- 00:40:272 - missing note? yes but i don't put a note for pitch.
- 01:34:817 (94817|1) - this LN should be in column 0 and note in column 1 It's better when it ends with cymbal
- 01:34:817 (94817|1) - LN ends in 01:41:246 - well no changing of LN limit for ending of the song.
Thanks for Mod Gravey- almost apply all your suggestions....Good luck to your mapGravey- wrote:
☑ Metadata
☑ Timing
☑ Song Setup
☑ Metadata
☑ Misc. . .
|1|2|3|4|
[Normal]
00:25:856 Add a note here for consistency of drumbeats
01:01:311 (61311|1) - Move to |3| instead for pattern comfort-ability
[Hard]
00:06:863 (6863|2,6960|3) - Ctrl+H because on this part the patterns are all focused in one way which is right side. Consistency. I think Ctrl + J not H XD
00:07:544 (7544|1,7642|2) - Ctrl+H ^^
00:27:609 (27609|3) - Move to |1| for better consistency and more excitement to play-ability
01:34:817 (94817|0) - End it here instead 01:40:467 the guitar pitch ended here well I was follow only one sound.
[Insane]
00:12:415 i somehow don't recommend having a SVs here. Well SV's for this diff is needed and I don't think any problem with this
00:35:596 (35596|2,35791|1) - Ctrl + H for better pattern consistency. It is better to make it alternate in le hand.
00:54:882 (54882|2) - Move to |4| for consistency as you will notice what u did here 00:56:441 (56441|3,56635|1,56635|0,56830|3,57025|1,57025|0) -
01:34:428 (94428|1,94525|2,94622|1,94720|2) - I would rather make these Ctrl+H instead for better hand coordinated pattern.
01:34:817 (94817|2) - End it here 01:40:467 the guitar pitch ended here As i said in Normal Diff
Nice map! Good luck! >w<)b
If not helpful you may not give this post Kudos~
I like your mod Thanks for mod akumaakuma123 wrote:
Hi, this is the mod that you asked for in Our Queue (Team Love Deluxe) https://osu.ppy.sh/forum/t/538223
So, Lets start with this thing xD
Columns: (1/2/3/4)Hard00:03:843 / 00:05:402 / 00:10:007 - Why did you put 2 notes there? is the same sound that you put long notes in the insane diff right? its pretty confusing to be honest, you should only put doubles on the drums (is the most audible sound) nice catch. removed one note.
00:06:376 - In this section at least is understandable that you are putting doubles in that sound, but in that case, you are missing one note on 00:07:544
00:24:687 - Delete the long note (replace it with a single note), that "silence" feels a lot more better without that long note
00:52:908 - Add a note in 1 (you are literally putting 2 notes to the same sound in less than a second after xD (00:57:415) I din''t put 2 notes in that area XD
01:15:531 - 01:16:311 - That section should be a stream, something like this (not necessarily the same order) https://osu.ppy.sh/ss/6911602
01:10:077 / 01:14:557 / 01:16:311 / 01:22:544 / 01:28:778 / 01:33:454 - These should have 3 notes instead of 2 (because of cymbals) , i know it suppose to be an easier difficulty, but only having doubles in the most intense part of the song is kinda boring isnt it? (also, adding those triples doesnt make the map a lot more harder, its almost the same thing xD)
The rest of the diff is fine, pretty simple and fineInsane00:04:135 - Delete that note. its marking nothing, that is just an echo i think, also, if you still think is good then you didnt put a note in similar places like 00:05:694 for example.I think it's boring to have not note in that area (well i'm using hit-sound)
00:03:843 / 00:06:376 / etc - I think there is no need to put 2 notes, the lns works fine for the piano, also, if you are putting notes for the hit hat and the piano(lns) separately, then dont do that xD, its just make the map have more density in the ln section than it should
00:03:648 - re arrange these notes like this, it feels a lot better and comfortable https://osu.ppy.sh/ss/6909759 consider this one because but there some note's not remove because of not deleting one note here 00:04:135 -
00:04:233 - re arrange the notes like this, it feels a bit more comfortable (considering that you deleted the note in 00:04:135)
https://osu.ppy.sh/ss/6909762not consider this.
00:07:252 - Delete that note why delete that note? (well i'm using hit-sound and it's boring to have no note in that area)
00:06:473 - 00:07:350 Re arrange the notes like this https://osu.ppy.sh/ss/6909866not consider this because of not delete the one note.
00:10:369 - Same, delete that note no delete. (well i'm using hit-sound and it's boring to have no note in that area)
00:09:882 - 00:10:467 - Re arrange the notes like this https://osu.ppy.sh/ss/6909910reconsider this area
00:11:441 - That long note have a higher pitch than this ln (00:10:856), you should put 00:10:856 in 3 and 00:11:441 in 4
00:10:856 - 00:12:220 Re arrange the notes like this, it feels a lot more comfortable xD https://osu.ppy.sh/ss/6909952
That was a pretty long mod for an intro isnt it? xD well i like thiis kind of mod
00:12:317 - People will hate that SV , maybe a bit faster speed will be better xD reconsider this
00:13:973 - Maybe re arrange this section https://osu.ppy.sh/ss/6910035
00:20:402 - This part feels better like this https://osu.ppy.sh/ss/6910010
00:35:012 - Move a note frome 2 to 1
00:35:791 - Delete a note, its not a snare, its just a kick so it should have only 2 notes
00:50:402 - The drums sounds too loud, they need necessarily 2 notes https://osu.ppy.sh/ss/6910178
01:03:843 - I like the map from here, its fun UwU UwU
01:09:493 - Seems that you forgot a note xD consider this and some area in this part
01:27:122 - Delete that note
01:33:746 - Delete that note, there is no sound there
01:33:648 - Move 1 to 2
01:34:038 - 2 problems here, first, 01:34:233 and 01:34:330 should have 2 notes, second, its not good to only have 1 minijack in all the song, it feels weird, also, that minijack its not because of a sound, just the end of a jumptrill and jacks should be used only in sounds that require them. So that section should be re arrange like this https://osu.ppy.sh/ss/6910314
01:37:739 - That ln should not end there, the bass dissapear at 01:40:467 not following the bass except the 2LN
Well, i guess that is all for now, it was a fun mapset. Good Luck