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Sasaki Sayaka - Sorahana [OsuMania]

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Topic Starter
AyeAries

Lenfried- wrote:

here comes dat mod

mx
first things first, that SV is bad.
https://puu.sh/sTvQC/3009d4e428.png
what's up with stacking x0.1 SVs consecutively? The consecutive placement of the same SV effect does nothing at all. Also x0.1 is almost never good for slowjam unless you know what you're doing. A great alternative is to use a slowdown that decreases by x.05 every 1/4th snap starting from x1. x.25 is also viable so that the last speed will not be annoyingly slow. okie i will consider this but i have to do some checks if the SV are fine.

00:15:044 (15044|3) - ghost note. delete. section is 100% similar with 00:19:720 -
i think 01:09:103 - and 01:04:428 - are the same but they have different densities why tho? Also to back this up, the second half of the kiai all 1/1 long drum rolls have doubles. 01:16:895 - 01:21:570 - 01:23:129 - contrary to the first half. It sure is inconsistent but difficulty curving, if intended, can be an excuse.oh i see....i think much better to add one note so the pitch is relevant.

not at lot to fix just the SV @@

good luck!
Thanks for Mod Lenfried :)
- Ly0572 -
hi shiro chan can we do m4m nalang pls ^_^ ~??

Mod for comfortability/hand balance/satisfaction xD

|1|2|3|4|

MX
00:07:252 (7252|0,7350|2) - switch cols ~ for hand balance
00:17:285 (17285|0,17480|3) - switch ^
00:18:843 (18843|0,19038|1) - ^
00:19:817 (19817|0,20012|3) - ^
00:23:713 (23713|1) - to |3|
00:23:908 (23908|2) - |2|
00:24:006 (24006|1,24103|3) - switch
00:32:285 (32285|3,32480|2) - switch to avoid 00:32:090 (32090|3) -
00:32:674 (32674|3,32869|1,33259|3,33454|1) - switch
00:37:934 (37934|3) - move to |2|
00:39:103 (39103|1,39298|2,39298|1,39493|2,39882|2,40077|2) - rearrange if jack are not intended
00:41:635 (41635|0,41830|0) - ^
01:02:480 (62480|1,62480|0,62480|2,62674|1,62674|2,62674|3,62869|0,62934|1,62999|2) - try ctrl + h then double here 01:03:064 -

HD
00:16:506 (16506|0,16700|3) - switch
00:28:389 (28389|1) - move to |1|
00:59:557 (59557|1,59752|0,59752|3) - ctrl + j hmmm~ masdeserve ng double sya 00:59:557 -
01:03:064 - double
01:12:317 (72317|1,72609|3) - switch col
01:15:531 - double
01:15:726 - missed a note
01:15:824 (75824|0,76213|1) - delete maybe~
01:28:486 - missed

NM
00:01:506 (1506|0) - move sa |2|
00:23:713 (23713|1) - move sa |4|

00:25:467 - suggestion dito


01:01:700 (61700|1,61895|2,62090|1) - switch

gl +star
and here is my map for m4m
https://osu.ppy.sh/s/525138
Topic Starter
AyeAries

- Ly0572 - wrote:

hi shiro chan can we do m4m nalang pls ^_^ ~??

marked

"okie but mod my map first and give the link of your map then after that i can mod your map"

Mod for comfortability/hand balance/satisfaction xD

|1|2|3|4|

MX
00:07:252 (7252|0,7350|2) - switch cols ~ for hand balance
00:17:285 (17285|0,17480|3) - switch ^
00:18:843 (18843|0,19038|1) - ^no, the pitch is not relevant if you switch these notes
00:19:817 (19817|0,20012|3) - ^i consider this
00:23:713 (23713|1) - to |3|
00:23:908 (23908|2) - |2|
00:24:006 (24006|1,24103|3) - switch
00:32:285 (32285|3,32480|2) - switch to avoid 00:32:090 (32090|3) -
00:32:674 (32674|3,32869|1,33259|3,33454|1) - switch as i said the pitch is not relevant
00:37:934 (37934|3) - move to |2|
00:39:103 (39103|1,39298|2,39298|1,39493|2,39882|2,40077|2) - rearrange if jack are not intended
00:41:635 (41635|0,41830|0) - ^
01:02:480 (62480|1,62480|0,62480|2,62674|1,62674|2,62674|3,62869|0,62934|1,62999|2) - try ctrl + h then double here 01:03:064 -

HD
00:16:506 (16506|0,16700|3) - switch the pitch is not relevant if you switch
00:28:389 (28389|1) - move to |1|
00:59:557 (59557|1,59752|0,59752|3) - ctrl + j hmmm~ masdeserve ng double sya 00:59:557 - it's little bit confuse to have double note here 00:59:557 - because of the hit-sound and the pitch
01:03:064 - double
01:12:317 (72317|1,72609|3) - switch col no switch here as i said about the pitch
01:15:531 - double
01:15:726 - missed a note it's a ghost note btw if you put the note but if you consider the vocal sound then i will not recommend to put vocal sounds in this diff
01:15:824 (75824|0,76213|1) - delete maybe~ no, you can hear drum sound....try 25% playback rate
01:28:486 - missed no...and i din't hear drum sound even check in 25% playback rate

NM
00:01:506 (1506|0) - move sa |2|
00:23:713 (23713|1) - move sa |4|pitch relevant

00:25:467 - suggestion dito
well it's better to have note instead of LN on that part and 1LN is enough

01:01:700 (61700|1,61895|2,62090|1) - switch pitch relevant

gl +star
and here is my map for m4m
https://osu.ppy.sh/s/525138


Thanks for mod and stay Ly and I'll mod you map later. :)
Niro-
aye, new to modding~

|0|1|2|3|

MX Diff
00:28:583 - and 00:34:817 - use 1/6 instead of 1/4

HD Diff
00:50:986 - 01:09:687 - make jump
01:21:960 (81960|3,81960|2) - make it single tap (up to you tho)
01:22:155 (82155|1) - jump
01:22:934 - ^
01:23:129 - stream this like this > 01:21:571 -

else, good~
Topic Starter
AyeAries

[ Niro ] wrote:

aye, new to modding~

|0|1|2|3|

MX Diff
00:28:583 - and 00:34:817 - use 1/6 instead of 1/4

HD Diff
00:50:986 - 01:09:687 - make jump
01:21:960 (81960|3,81960|2) - make it single tap (up to you tho) no remove
01:22:155 (82155|1) - jump
01:22:934 - ^
01:23:129 - stream this like this > 01:21:571 - no changes for this

else, good~
Thanks for Mod Niro :)
AchsanLovers
hi ~
from my queue ~

[General]
- hitsound too loud i think.
- put 2 hitsound in 2 note make it too loud. just give in 1 note.
- kiai should end in 01:28:778 -
- why you give 20% volume in inherited point timing but in NM and MX diff is 40% ?
- ugh kawaii BG, maybe i will donwload this anime :3 <3

okay here we go ~

[Normal]

00:04:622 - i here a cymbal in here, you can put 2 note in here.

00:07:739 - ^

00:13:973 - 00:15:531 - 00:17:090 - etc. just give 1 note in there. that sound is not too loud i think.

00:25:077 (25077|2) - change to note? normal player i think can do it :(

00:34:622 - it's 2 times you make stairs.

00:51:765 - 00:53:324 - 00:54:882 - etc, you can make 2 note in here. that sound is loud.

01:00:921 (60921|0,61311|1) - change to note? you make LN ( 01:00:531 (60531|3) - ) and LN again (01:00:921 ( 60921|0,61311|1) - ) it make hard this diff :(

01:15:337 (75337|3) - hmm why not make LN like you doing before?

[Hard]

wait, why you just give whistle hitsound? why not make same hitsound like NM diff??!!

00:13:583 - 2 note is enough.

00:24:687 - well, this is HD diff, you make 3 note if that sound is loud like cymbal. so i suggest you to use 3 note in here.

00:26:635 (26635|0,26830|2,26830|1,27025|3,27220|2,27220|1,27415|0,27609|2,27609|1,27804|3) - this pattern make player bored. re-arrange maybe?

00:57:609 - cymbal sound.

01:00:531 - in here too.

01:14:557 - ^

01:22:544 - ^

just it, i'm tired now. end word, you need to fix hitsound again, if you need help just call hitsounder maybe can help you.
also just it my mod, i hope my mod help your map and sorry if my english looking bad, still need to learn more it :3

Good Luck on Ranked !! ^^
Damaree
Hiii. . . . here's my mod you've requested.

Feel free to reject

MX
00:03:648 (3648|1,3843|2) - I kind of get this. . . but I think it would be good if you only make this 00:03:648 (3648|1) -
a normal note and just 00:03:648 (3648|1,3843|2) - make this one LN.
00:03:843 (3843|0) - this also soo confusing, you're matching this with 00:03:064 - .
00:10:272 - add note
00:22:544 (22544|3) - dunno if what im hearing is correct but I think this LN should start 00:22:544 (22544|3) - just follw the "bell" sound thing
00:31:506 (31506|1,31506|2,31700|0,31895|1,31895|2,32090|3) - pretty repetitive, would be good if you do it like this https://puu.sh/sYpUD/fdca8d936c.png
00:49:622 (49622|2) - duno if im saying right, but make this LN? up to 00:50:012 - ??
00:51:960 - use single
00:53:129 - add note?
01:00:337 - add another note
01:03:648 - ermm . . . should only use 1 note? not clear enough though
01:34:817 (94817|1) - I think this one should end here 01:37:739 -

HD
00:01:700 (1700|3) - preety unbalanced, move to col1
00:03:843 - 00:10:077 - doesn't make sense for me to use double
00:26:635 (26635|0,26830|2,26830|1,27025|3,27220|2,27220|1,27415|0,27609|1,27609|2,27804|3) - see sumthing really boring when to play this. .
00:35:791 - just use double
00:57:415 - just single
01:15:726 - add note?
01:34:622 (94622|1) - move to col4


Overall well mapped, cant see anything faults, and I like that way you use those LN's in MX. . . I learned sumthing huh. . .
And also I like those "cute + loli-sound" voices. . . This even makes me want to try VN's ;) if only I can :( :cry: :cry: and coz of that, take this star.
Well then that's all, hope it helps then cyaaa. . . PS: woa its EROGE ( ͡° ͜ʖ ͡° ) ( ͡° ͜ʖ ͡° ) ( ͡° ͜ʖ ͡° )
Topic Starter
AyeAries
No reply = accept

AchsanLovers wrote:

hi ~
from my queue ~

[General]
- hitsound too loud i think. i don't think so
- put 2 hitsound in 2 note make it too loud. just give in 1 note. well i think reduce the volume of hitsound instead of just one note
- kiai should end in 01:28:778 - well this part is focus on chorus so no changing of kia time
- why you give 20% volume in inherited point timing but in NM and MX diff is 40% ? oh nice catch. fixed
- ugh kawaii BG, maybe i will donwload this anime :3 <3 well it's more likely anime but not anime series (visual novel)

okay here we go ~

[Normal]

00:04:622 - i here a cymbal in here, you can put 2 note in here.

00:07:739 - ^ not focusing on cymbal in this part

00:13:973 - 00:15:531 - 00:17:090 - etc. just give 1 note in there. that sound is not too loud i think. no need to add note. well this part has chord and some syncro notes so no add note.

00:25:077 (25077|2) - change to note? normal player i think can do it :( I think a normal player can do that. no changes

00:34:622 - it's 2 times you make stairs. change patterns for pitch

00:51:765 - 00:53:324 - 00:54:882 - etc, you can make 2 note in here. that sound is loud. well this part is focus on cymbal and no need to add one note here.

01:00:921 (60921|0,61311|1) - change to note? you make LN ( 01:00:531 (60531|3) - ) and LN again (01:00:921 ( 60921|0,61311|1) - ) it make hard this diff :( i don't think so. it's just a 1LN but if 2LN at the same line that's acceptable for change

01:15:337 (75337|3) - hmm why not make LN like you doing before? but this part has focus on notes only except the ending 01:15:337 (75337|3) -

[Hard]

wait, why you just give whistle hitsound? why not make same hitsound like NM diff??!! well NM diff is just focus on drum sounds.

00:13:583 - 2 note is enough.

00:24:687 - well, this is HD diff, you make 3 note if that sound is loud like cymbal. so i suggest you to use 3 note in here. it's little bit awkard if you put 1LN and 2 notes and if you put 1 note the pitch is not relevant.

00:26:635 (26635|0,26830|2,26830|1,27025|3,27220|2,27220|1,27415|0,27609|2,27609|1,27804|3) - this pattern make player bored. re-arrange maybe?

00:57:609 - cymbal sound. as i said in 00:24:687 -

01:00:531 - in here too. i consider this

01:14:557 - ^

01:22:544 - ^ well this part have no triple note and i don't add a triple note in this part.

just it, i'm tired now. end word, you need to fix hitsound again, if you need help just call hitsounder maybe can help you. I think i need this.
also just it my mod, i hope my mod help your map and sorry if my english looking bad, still need to learn more it :3

Good Luck on Ranked !! ^^

JooF12 wrote:

Hiii. . . . here's my mod you've requested.

Feel free to reject

MX
00:03:648 (3648|1,3843|2) - I kind of get this. . . but I think it would be good if you only make this 00:03:648 (3648|1) -
a normal note and just 00:03:648 (3648|1,3843|2) - make this one LN. it's little bit awkward if there's no LN in this part 00:03:648 (3648|1) -
00:03:843 (3843|0) - this also soo confusing, you're matching this with 00:03:064 - . i consider this but move some notes for the pitch relevant
00:10:272 - add note
00:22:544 (22544|3) - dunno if what im hearing is correct but I think this LN should start 00:22:544 (22544|3) - just follw the "bell" sound thing well some modders see this part and i will consider this one even it's not a bell sound for pitch relevant
00:31:506 (31506|1,31506|2,31700|0,31895|1,31895|2,32090|3) - pretty repetitive, would be good if you do it like this https://puu.sh/sYpUD/fdca8d936c.png
00:49:622 (49622|2) - duno if im saying right, but make this LN? up to 00:50:012 - ?? no and not focusing on vocal sound.
00:51:960 - use single focus on drum sound
00:53:129 - add note?i was follow some pattern in this part so no add note
01:00:337 - add another note it's little bit confuse to add one note here even the sound is too loud.
01:03:648 - ermm . . . should only use 1 note? not clear enough though well i know it's not clear though but i just put that one note for the pitch
01:34:817 (94817|1) - I think this one should end here 01:37:739 -

HD
00:01:700 (1700|3) - preety unbalanced, move to col1
00:03:843 - 00:10:077 - doesn't make sense for me to use double really? i don't think so
00:26:635 (26635|0,26830|2,26830|1,27025|3,27220|2,27220|1,27415|0,27609|1,27609|2,27804|3) - see sumthing really boring when to play this. . hmm well i consider this
00:35:791 - just use double pitch is not relevant
00:57:415 - just single well i was follow a pattern for this part
01:15:726 - add note? no i was clearly hear a vocal sound so no add
01:34:622 (94622|1) - move to col4


Overall well mapped, cant see anything faults, and I like that way you use those LN's in MX. . . I learned sumthing huh. . . nice
And also I like those "cute + loli-sound" voices. . . This even makes me want to try VN's ;) if only I can :( :cry: :cry: and coz of that, take this star. woah star (i love star)
Well then that's all, hope it helps then cyaaa. . . PS: woa its EROGE ( ͡° ͜ʖ ͡° ) ( ͡° ͜ʖ ͡° ) ( ͡° ͜ʖ ͡° ) lol
Thanks for Mod AchsanLovers and JooF12 (for the star) :)
MapleSyrup-
Hello there~
I wanted to try out modding lmao
(Feel free to reject this)

Hard
In the first 12 seconds, some notes were somewhat inconsistent such as 00:02:285 - having a missing note and some sounds having more notes than other despite having the same sound or intensity,
likewise you put some one too many notes on some sounds that should have only one note. Example this 00:03:843 (3843|3,3843|1) - has two notes while this 00:05:402 (5402|1) - has only note despite
having the same sound.

00:35:791 (35791|3,35791|0,35791|1) - in comparison to Insane Difficulty( Hard has 3 notes while Insane only have 2 notes)

00:44:947 - Add a note since there is strong sound of percussion

00:42:707 (42707|0) - you mapped the piano sound here but not in 00:44:265 - ?

00:50:402 - (Hard on the Left, Insane on the right) - Why is the LN longer in Hard than in Insane and there is a note here in hard 00:50:889 - but not in insane


00:51:376 - to 01:00:531 - inconsistent since some have more notes that others,example. 00:51:765 (51765|0,51765|2) - and 00:57:999 (57999|1) - , I would suggest you would remove one note in cases like 00:56:441 (56441|3) -
Comparision of Hard(Left) to Insane(Right)

Insane
00:25:564 (25564|0) - Delete this since the sound is insignificant and possibly add 1 note each in 00:25:467 (25467|2,25661|2,25856|1) -

00:49:622 - add note here since it follows percussion sounds

add 1/4ths from 01:15:531 - to 01:15:921 - and note to 01:15:921 - since it has a additional drum sound than the rest of the 1/4ths

01:28:486 - add note here

01:34:038 - This part has only one note while Hard has two?
Topic Starter
AyeAries
No Reply = Accept

-BlueFire- wrote:

Hello there~
I wanted to try out modding lmao
(Feel free to reject this)

Hard
In the first 12 seconds, some notes were somewhat inconsistent such as 00:02:285 - having a missing note and some sounds having more notes than other despite having the same sound or intensity,
likewise you put some one too many notes on some sounds that should have only one note. Example this 00:03:843 (3843|3,3843|1) - has two notes while this 00:05:402 (5402|1) - has only note despite
having the same sound.

00:35:791 (35791|3,35791|0,35791|1) - in comparison to Insane Difficulty( Hard has 3 notes while Insane only have 2 notes)

00:44:947 - Add a note since there is strong sound of percussion

00:42:707 (42707|0) - you mapped the piano sound here but not in 00:44:265 - ? I'm not following the piano sound (I think you notice that i'm using hit-sound)

00:50:402 - (Hard on the Left, Insane on the right) - Why is the LN longer in Hard than in Insane and there is a note here in hard 00:50:889 - but not in insane
omg i never notice this one btw i need to consider this and i think there's no problem on similarities in these diffs. It's better to apply the Insane pattern than the Hard pattern.

00:51:376 - to 01:00:531 - inconsistent since some have more notes that others,example. 00:51:765 (51765|0,51765|2) - and 00:57:999 (57999|1) - , I would suggest you would remove one note in cases like 00:56:441 (56441|3) -
Comparision of Hard(Left) to Insane(Right)

Insane
00:25:564 (25564|0) - Delete this since the sound is insignificant and possibly add 1 note each in 00:25:467 (25467|2,25661|2,25856|1) -

00:49:622 - add note here since it follows percussion sounds

add 1/4ths from 01:15:531 - to 01:15:921 - and note to 01:15:921 - since it has a additional drum sound than the rest of the 1/4ths

01:28:486 - add note here

01:34:038 - This part has only one note while Hard has two? oh i see. i consider this one
I was amazed that there's some notes that i never notice specially in comparison of 2 diffs (Hard and Insane) that really helps. Great mod!

Thanks for Mod BlueFire :)
Koibenii
Hi! Mod requested from #kudosu-farm :)
1|2|3|4
Hard
  • 00:38:908 (38908|3,39493|0,40467|1,41051|3,42025|2,42609|3) - why are there blank hitsounds here and at the next set of LNs?

    00:43:583 - pattern suggestion: http://osu.ppy.sh/ss/6881803 to remove the LN shield at 00:43:973 (43973|0,44168|0) since you didn't put any shield on the next measures.

    00:55:467 (55467|3) - add another note here, preferably at [3] to be consistent with what you did at 00:52:350 (52350|0,52350|1,52544|1,52544|2)

    00:58:583 (58583|2) - ^, preferably at [4]

    01:00:142 (60142|2) - add another note here, preferably at [2]

    01:04:525 - missing note?

    01:05:012 (65012|3) - should be a double

    01:21:570 - missing note?

    01:23:518 - missing note?

    01:28:486 - ^
Insane
  • I would suggest you beef up the diff up to at least 3.75 SR since the diff name is Insane

    00:28:583 (28583|3,28648|2,28713|1,28778|0,28778|2) - pattern suggestion: http://osu.ppy.sh/ss/6881890 this is more comfy to hit imo

    00:40:272 - you could add notes in this gap and similar gaps in the next measures to increase SR

    00:41:051 (41051|3) - I assume that you are following the synths in the background so why not split this LN into two, like this: http://osu.ppy.sh/ss/6881906 and it follows for that next LNs in that section

    01:27:804 - pattern suggestion: http://osu.ppy.sh/ss/6881925 more comfy to hit
I guess that would be all. Hope my mod helped. Good luck!!
Topic Starter
AyeAries
No reply = accept

JztCallMeRon wrote:

Hi! Mod requested from #kudosu-farm :)
1|2|3|4
Hard
  • 00:38:908 (38908|3,39493|0,40467|1,41051|3,42025|2,42609|3) - why are there blank hitsounds here and at the next set of LNs?oh i forgot this to change XD (blank.wav is not allowed in ranking criteria)

    00:43:583 - pattern suggestion: http://osu.ppy.sh/ss/6881803 to remove the LN shield at 00:43:973 (43973|0,44168|0) since you didn't put any shield on the next measures.

    00:55:467 (55467|3) - add another note here, preferably at [3] to be consistent with what you did at 00:52:350 (52350|0,52350|1,52544|1,52544|2)

    00:58:583 (58583|2) - ^, preferably at [4]

    01:00:142 (60142|2) - add another note here, preferably at [2]

    01:04:525 - missing note?

    01:05:012 (65012|3) - should be a double

    01:21:570 - missing note?

    01:23:518 - missing note?

    01:28:486 - ^
Insane
  • I would suggest you beef up the diff up to at least 3.75 SR since the diff name is Insane I think 3.50 is enough for this diff

    00:28:583 (28583|3,28648|2,28713|1,28778|0,28778|2) - pattern suggestion: http://osu.ppy.sh/ss/6881890 this is more comfy to hit imo

    00:40:272 - you could add notes in this gap and similar gaps in the next measures to increase SR

    00:41:051 (41051|3) - I assume that you are following the synths in the background so why not split this LN into two, like this: http://osu.ppy.sh/ss/6881906 and it follows for that next LNs in that section

    01:27:804 - pattern suggestion: http://osu.ppy.sh/ss/6881925 more comfy to hit
I guess that would be all. Hope my mod helped. Good luck!!
Thanks for mod Ron :)
Wonki
hello

Normal
00:25:077 (25077|2) - change to normal note

00:49:622 (49622|1,50012|1) - tricky to play try this 00:50:012 (50012|1,50207|3) - http://puu.sh/sZDfz/aac0bf1f3d.jpg

01:00:921 (60921|0,61311|1) - recommend change to normal note. maybe hard to biggner

01:02:869 (62869|2) - change to normal note

01:34:330 - , 01:34:720 - sound here 01:34:038 (94038|0,94135|1,94233|3,94428|0,94525|2,94622|3) - try this http://puu.sh/sZDmG/42db9e6e08.png

Hard
01:01:311 (61311|2,61376|0,61441|2,61506|0) - hard to play . try http://puu.sh/sZDth/ceb3f1b314.jpg
Topic Starter
AyeAries
No reply = accept

Wonki wrote:

hello

Normal
00:25:077 (25077|2) - change to normal note why change to normal note? i know you can hear drum sound(many) so that there's a LN for that. no changing

00:49:622 (49622|1,50012|1) - tricky to play try this 00:50:012 (50012|1,50207|3) - http://puu.sh/sZDfz/aac0bf1f3d.jpg

01:00:921 (60921|0,61311|1) - recommend change to normal note. maybe hard to biggner as i said in the your first suggestion and i don't think it's difficult to beginners.

01:02:869 (62869|2) - change to normal note as i said in your first suggestion.

01:34:330 - , 01:34:720 - sound here 01:34:038 (94038|0,94135|1,94233|3,94428|0,94525|2,94622|3) - try this http://puu.sh/sZDmG/42db9e6e08.png

Hard
01:01:311 (61311|2,61376|0,61441|2,61506|0) - hard to play . try http://puu.sh/sZDth/ceb3f1b314.jpg well i don't think that's hard to play and i was concern in pitch so no change
Thanks for Mod Wonki :)
Worms
Here from your M4M queue o/

Normal
01:14:947 - single here
00:01:506 - you could change this into a double as you did the same in the kiai time section
00:04:622 - ^
00:07:739 - ^
00:10:856 - ^

Hard
00:02:577 (2577|3) - remove
00:05:694 (5694|1) - remove
00:08:811 (8811|0) - remove
00:11:928 (11928|1) - remove
00:14:168 - single here
00:19:915 (19915|2) - remove
00:50:889 (50889|1) - remove
01:17:382 (77382|2) - remove
01:21:960 - single here
01:23:421 - single here, you did it as single every other time
01:27:934 - missing a note here

Insane
00:09:882 - you could do something like this:
00:13:437 (13437|3,13486|2,13535|1) - this section should be 1/6
00:42:609 (42609|3) - this LN should stop here and another should be added here until 00:42:609 (42609|3) -
00:47:285 (47285|3) - LN stops here, add another LN and stop at 00:47:285 (47285|3) -
00:48:843 (48843|3) - LN stops here, add another LN and stop at 00:48:843 (48843|3) -
00:51:376 (51376|3,52934|1,54493|0,56051|2,57609|0,60531|3) - remove these? I'm just generally confused as to what these LNs map to :/
01:10:077 - move one of the notes down to 01:09:980 -
01:16:311 - triple here
01:22:544 - move one the notes down to 01:22:447 -
01:28:778 - triple here

I was gonna say something about the SVs, but I'm not an expert on them so all I will say is that they are pretty hard to read.
Topic Starter
AyeAries
No reply = accept

Worms wrote:

Here from your M4M queue o/

Normal
01:14:947 - single here why single note? no change for this
00:01:506 - you could change this into a double as you did the same in the kiai time section
00:04:622 - ^no added for this. pitch related.
00:07:739 - ^^
00:10:856 - ^^

Hard
00:02:577 (2577|3) - removeno removed for this and i'm using hitsound btw.
00:05:694 (5694|1) - remove^
00:08:811 (8811|0) - remove^
00:11:928 (11928|1) - remove ^
00:14:168 - single here
00:19:915 (19915|2) - remove
00:50:889 (50889|1) - remove
01:17:382 (77382|2) - remove
01:21:960 - single here
01:23:421 - single here, you did it as single every other time
01:27:934 - missing a note here

Insane
00:09:882 - you could do something like this: why change to LN? It's confuse to have 2LN but only one long sound.
00:13:437 (13437|3,13486|2,13535|1) - this section should be 1/6 much better if you stay at 1/8. It's little bit confused in 1/6.
00:42:609 (42609|3) - this LN should stop here and another should be added here until 00:42:609 (42609|3) - huh i don't get it
00:47:285 (47285|3) - LN stops here, add another LN and stop at 00:47:285 (47285|3) - ^
00:48:843 (48843|3) - LN stops here, add another LN and stop at 00:48:843 (48843|3) - ^
00:51:376 (51376|3,52934|1,54493|0,56051|2,57609|0,60531|3) - remove these? I'm just generally confused as to what these LNs map to :/ well i think you can hear long sound i this part so there's a LN on that part.
01:10:077 - move one of the notes down to 01:09:980 - instead of move, added one note.
01:16:311 - triple here pitch related. no added
01:22:544 - move one the notes down to 01:22:447 - instead of move, added one note.
01:28:778 - triple here pitch related. no added

I was gonna say something about the SVs, but I'm not an expert on them so all I will say is that they are pretty hard to read.wut but it's the best thing to do is to learn more about SV's (still learning btw)
Thanks for Mod Worms....I will mod your map ASAP! :)
Gravey-

Metadata
Timing
Song Setup
Metadata
Misc. . .
|1|2|3|4|
[Normal]
00:25:856 Add a note here for consistency of drumbeats

01:01:311 (61311|1) - Move to |3| instead for pattern comfort-ability

[Hard]
00:06:863 (6863|2,6960|3) - Ctrl+H because on this part the patterns are all focused in one way which is right side. Consistency.

00:07:544 (7544|1,7642|2) - Ctrl+H ^^

00:27:609 (27609|3) - Move to |1| for better consistency and more excitement to play-ability

01:34:817 (94817|0) - End it here instead 01:40:467 the guitar pitch ended here

[Insane]
00:12:415 i somehow don't recommend having a SVs here.

00:35:596 (35596|2,35791|1) - Ctrl + H for better pattern consistency. It is better to make it alternate in le hand.

00:54:882 (54882|2) - Move to |4| for consistency as you will notice what u did here 00:56:441 (56441|3,56635|1,56635|0,56830|3,57025|1,57025|0) -

01:34:428 (94428|1,94525|2,94622|1,94720|2) - I would rather make these Ctrl+H instead for better hand coordinated pattern.

01:34:817 (94817|2) - End it here 01:40:467 the guitar pitch ended here

Nice map! Good luck! >w<)b
If not helpful you may not give this post Kudos~
Etsu
Hi~

Mania M4M from your queue

Columns: 0|1|2|3


[General]
  1. Is fine. Just you that if you apply the control + g you must fix the hitsound.
[Normal]
  1. 00:04:428 (4428|1,4622|3) - make control + g? looks better and somewhat balanced as this note 00:04:038 (4038|1) - and 00:05:207 (5207|3) - imo
  2. 00:17:480 (17480|2) - move column 3? is repeating 00:16:700 (16700|2,16700|3,17090|1,17090|0) - considering as 00:14:363 - and 00:15:921 -
  3. 00:20:207 (20207|2,20207|1) - It is better that the notes are in the column 0|3 for a finish in that part (for the cymbal)... same in 00:13:973 - I think is essential for mania...
  4. 00:23:713 (23713|2) - move column 3?
  5. 00:25:467 - I feel like missing a note for that drum..
  6. 00:32:674 (32674|1,32869|3) - control + g? is same column in 00:31:895 (31895|1,32285|1,32674|1) -
  7. 00:35:012 (35012|1,35402|1,35791|1) - same 1/1 and 00:36:765 (36765|3,36960|2,37155|3) - this is bit hard imo.. i like as: https://osu.ppy.sh/ss/6895650
  8. 00:47:480 (47480|2) - move column 1?
  9. 00:55:077 (55077|2,55467|3) - maybe make control + g for note 00:56:051 (56051|3) - the sound no is similar (Some sections are repeated and I think it is better to do a little different) imo
  10. 00:58:194 - ^
  11. 01:05:012 (65012|1) - move column 0 and 01:05:207 (65207|3,65402|1) - control +g? is better considering as 01:07:739 -
  12. 01:22:544 (82544|1,82739|2) - control + g and 01:22:934 (82934|1) - move column 2 looks better imo
[Hard]
  1. 00:25:077 (25077|3,25142|0,25207|2,25272|1) - It's better to make a ladder for 1/6.. for this LN 00:24:687 (24687|1) - as it was somewhat uncomfortable imo
  2. 00:35:791 - delete a note? considering as 00:29:557 -
  3. 00:40:272 - missing note?
  4. 01:34:817 (94817|1) - this LN should be in column 0 and note in column 1 It's better when it ends with cymbal
  5. 01:34:817 (94817|1) - LN ends in 01:41:246 -
Topic Starter
AyeAries
No reply = accept

Etsu wrote:

Hi~

Mania M4M from your queue

Columns: 0|1|2|3


[General]
  1. Is fine. Just you that if you apply the control + g you must fix the hitsound.
[Normal]
  1. 00:04:428 (4428|1,4622|3) - make control + g? looks better and somewhat balanced as this note 00:04:038 (4038|1) - and 00:05:207 (5207|3) - imo
  2. 00:17:480 (17480|2) - move column 3? is repeating 00:16:700 (16700|2,16700|3,17090|1,17090|0) - considering as 00:14:363 - and 00:15:921 -
  3. 00:20:207 (20207|2,20207|1) - It is better that the notes are in the column 0|3 for a finish in that part (for the cymbal)... same in 00:13:973 - I think is essential for mania...
  4. 00:23:713 (23713|2) - move column 3?
  5. 00:25:467 - I feel like missing a note for that drum..
  6. 00:32:674 (32674|1,32869|3) - control + g? is same column in 00:31:895 (31895|1,32285|1,32674|1) -
  7. 00:35:012 (35012|1,35402|1,35791|1) - same 1/1 and 00:36:765 (36765|3,36960|2,37155|3) - this is bit hard imo.. i like as: https://osu.ppy.sh/ss/6895650
  8. 00:47:480 (47480|2) - move column 1? i don't use minijacks on that part.
  9. 00:55:077 (55077|2,55467|3) - maybe make control + g for note 00:56:051 (56051|3) - the sound no is similar (Some sections are repeated and I think it is better to do a little different) imo
  10. 00:58:194 - ^
  11. 01:05:012 (65012|1) - move column 0 and 01:05:207 (65207|3,65402|1) - control +g? is better considering as 01:07:739 -
  12. 01:22:544 (82544|1,82739|2) - control + g and 01:22:934 (82934|1) - move column 2 looks better imo
[Hard]
  1. 00:25:077 (25077|3,25142|0,25207|2,25272|1) - It's better to make a ladder for 1/6.. for this LN 00:24:687 (24687|1) - as it was somewhat uncomfortable imo
  2. 00:35:791 - delete a note? considering as 00:29:557 -
  3. 00:40:272 - missing note? yes but i don't put a note for pitch.
  4. 01:34:817 (94817|1) - this LN should be in column 0 and note in column 1 It's better when it ends with cymbal
  5. 01:34:817 (94817|1) - LN ends in 01:41:246 - well no changing of LN limit for ending of the song.
Thanks for Mod Etsu....I will mod your map ASAP!
Topic Starter
AyeAries
No reply = accept

Gravey- wrote:


Metadata
Timing
Song Setup
Metadata
Misc. . .
|1|2|3|4|
[Normal]
00:25:856 Add a note here for consistency of drumbeats

01:01:311 (61311|1) - Move to |3| instead for pattern comfort-ability

[Hard]
00:06:863 (6863|2,6960|3) - Ctrl+H because on this part the patterns are all focused in one way which is right side. Consistency. I think Ctrl + J not H XD

00:07:544 (7544|1,7642|2) - Ctrl+H ^^

00:27:609 (27609|3) - Move to |1| for better consistency and more excitement to play-ability

01:34:817 (94817|0) - End it here instead 01:40:467 the guitar pitch ended here well I was follow only one sound.

[Insane]
00:12:415 i somehow don't recommend having a SVs here. Well SV's for this diff is needed and I don't think any problem with this :)

00:35:596 (35596|2,35791|1) - Ctrl + H for better pattern consistency. It is better to make it alternate in le hand.

00:54:882 (54882|2) - Move to |4| for consistency as you will notice what u did here 00:56:441 (56441|3,56635|1,56635|0,56830|3,57025|1,57025|0) -

01:34:428 (94428|1,94525|2,94622|1,94720|2) - I would rather make these Ctrl+H instead for better hand coordinated pattern.

01:34:817 (94817|2) - End it here 01:40:467 the guitar pitch ended here As i said in Normal Diff

Nice map! Good luck! >w<)b
If not helpful you may not give this post Kudos~
Thanks for Mod Gravey- almost apply all your suggestions....Good luck to your map :)
akuma123
Hi, this is the mod that you asked for in Our Queue :D (Team Love Deluxe) https://osu.ppy.sh/forum/t/538223

So, Lets start with this thing xD

Columns: (1/2/3/4)

Hard
00:03:843 / 00:05:402 / 00:10:007 - Why did you put 2 notes there? is the same sound that you put long notes in the insane diff right? its pretty confusing to be honest, you should only put doubles on the drums (is the most audible sound)
00:06:376 - In this section at least is understandable that you are putting doubles in that sound, but in that case, you are missing one note on 00:07:544
00:24:687 - Delete the long note (replace it with a single note), that "silence" feels a lot more better without that long note
00:52:908 - Add a note in 1 (you are literally putting 2 notes to the same sound in less than a second after xD (00:57:415)
01:15:531 - 01:16:311 - That section should be a stream, something like this (not necessarily the same order) https://osu.ppy.sh/ss/6911602
01:10:077 / 01:14:557 / 01:16:311 / 01:22:544 / 01:28:778 / 01:33:454 - These should have 3 notes instead of 2 (because of cymbals) , i know it suppose to be an easier difficulty, but only having doubles in the most intense part of the song is kinda boring isnt it? :D (also, adding those triples doesnt make the map a lot more harder, its almost the same thing xD)

The rest of the diff is fine, pretty simple and fine :P

Insane
00:04:135 - Delete that note. its marking nothing, that is just an echo i think, also, if you still think is good then you didnt put a note in similar places like 00:05:694 for example.
00:03:843 / 00:06:376 / etc - I think there is no need to put 2 notes, the lns works fine for the piano, also, if you are putting notes for the hit hat and the piano(lns) separately, then dont do that xD, its just make the map have more density in the ln section than it should
00:03:648 - re arrange these notes like this, it feels a lot better and comfortable https://osu.ppy.sh/ss/6909759
00:04:233 - re arrange the notes like this, it feels a bit more comfortable (considering that you deleted the note in 00:04:135)
https://osu.ppy.sh/ss/6909762
00:07:252 - Delete that note
00:06:473 - 00:07:350 Re arrange the notes like this https://osu.ppy.sh/ss/6909866
00:10:369 - Same, delete that note
00:09:882 - 00:10:467 - Re arrange the notes like this https://osu.ppy.sh/ss/6909910
00:11:441 - That long note have a higher pitch than this ln (00:10:856), you should put 00:10:856 in 3 and 00:11:441 in 4
00:10:856 - 00:12:220 Re arrange the notes like this, it feels a lot more comfortable xD https://osu.ppy.sh/ss/6909952
That was a pretty long mod for an intro isnt it? xD
00:12:317 - People will hate that SV , maybe a bit faster speed will be better xD
00:13:973 - Maybe re arrange this section https://osu.ppy.sh/ss/6910035
00:20:402 - This part feels better like this https://osu.ppy.sh/ss/6910010
00:35:012 - Move a note frome 2 to 1
00:35:791 - Delete a note, its not a snare, its just a kick so it should have only 2 notes
00:50:402 - The drums sounds too loud, they need necessarily 2 notes https://osu.ppy.sh/ss/6910178
01:03:843 - I like the map from here, its fun UwU
01:09:493 - Seems that you forgot a note xD
01:27:122 - Delete that note
01:33:746 - Delete that note, there is no sound there
01:33:648 - Move 1 to 2
01:34:038 - 2 problems here, first, 01:34:233 and 01:34:330 should have 2 notes, second, its not good to only have 1 minijack in all the song, it feels weird, also, that minijack its not because of a sound, just the end of a jumptrill and jacks should be used only in sounds that require them. So that section should be re arrange like this https://osu.ppy.sh/ss/6910314
01:37:739 - That ln should not end there, the bass dissapear at 01:40:467

Well, i guess that is all for now, it was a fun mapset. Good Luck :D
Topic Starter
AyeAries
No reply = accept

akuma123 wrote:

Hi, this is the mod that you asked for in Our Queue :D (Team Love Deluxe) https://osu.ppy.sh/forum/t/538223

So, Lets start with this thing xD

Columns: (1/2/3/4)

Hard
00:03:843 / 00:05:402 / 00:10:007 - Why did you put 2 notes there? is the same sound that you put long notes in the insane diff right? its pretty confusing to be honest, you should only put doubles on the drums (is the most audible sound) nice catch. removed one note.
00:06:376 - In this section at least is understandable that you are putting doubles in that sound, but in that case, you are missing one note on 00:07:544
00:24:687 - Delete the long note (replace it with a single note), that "silence" feels a lot more better without that long note
00:52:908 - Add a note in 1 (you are literally putting 2 notes to the same sound in less than a second after xD (00:57:415) I din''t put 2 notes in that area XD
01:15:531 - 01:16:311 - That section should be a stream, something like this (not necessarily the same order) https://osu.ppy.sh/ss/6911602
01:10:077 / 01:14:557 / 01:16:311 / 01:22:544 / 01:28:778 / 01:33:454 - These should have 3 notes instead of 2 (because of cymbals) , i know it suppose to be an easier difficulty, but only having doubles in the most intense part of the song is kinda boring isnt it? :D (also, adding those triples doesnt make the map a lot more harder, its almost the same thing xD)

The rest of the diff is fine, pretty simple and fine :P

Insane
00:04:135 - Delete that note. its marking nothing, that is just an echo i think, also, if you still think is good then you didnt put a note in similar places like 00:05:694 for example.I think it's boring to have not note in that area (well i'm using hit-sound)
00:03:843 / 00:06:376 / etc - I think there is no need to put 2 notes, the lns works fine for the piano, also, if you are putting notes for the hit hat and the piano(lns) separately, then dont do that xD, its just make the map have more density in the ln section than it should
00:03:648 - re arrange these notes like this, it feels a lot better and comfortable https://osu.ppy.sh/ss/6909759 consider this one because but there some note's not remove because of not deleting one note here 00:04:135 -
00:04:233 - re arrange the notes like this, it feels a bit more comfortable (considering that you deleted the note in 00:04:135)
https://osu.ppy.sh/ss/6909762not consider this.
00:07:252 - Delete that note why delete that note? (well i'm using hit-sound and it's boring to have no note in that area)
00:06:473 - 00:07:350 Re arrange the notes like this https://osu.ppy.sh/ss/6909866not consider this because of not delete the one note.
00:10:369 - Same, delete that note no delete. (well i'm using hit-sound and it's boring to have no note in that area)
00:09:882 - 00:10:467 - Re arrange the notes like this https://osu.ppy.sh/ss/6909910reconsider this area
00:11:441 - That long note have a higher pitch than this ln (00:10:856), you should put 00:10:856 in 3 and 00:11:441 in 4
00:10:856 - 00:12:220 Re arrange the notes like this, it feels a lot more comfortable xD https://osu.ppy.sh/ss/6909952
That was a pretty long mod for an intro isnt it? xD well i like thiis kind of mod :)
00:12:317 - People will hate that SV , maybe a bit faster speed will be better xD reconsider this
00:13:973 - Maybe re arrange this section https://osu.ppy.sh/ss/6910035
00:20:402 - This part feels better like this https://osu.ppy.sh/ss/6910010
00:35:012 - Move a note frome 2 to 1
00:35:791 - Delete a note, its not a snare, its just a kick so it should have only 2 notes
00:50:402 - The drums sounds too loud, they need necessarily 2 notes https://osu.ppy.sh/ss/6910178
01:03:843 - I like the map from here, its fun UwU UwU
01:09:493 - Seems that you forgot a note xD consider this and some area in this part
01:27:122 - Delete that note
01:33:746 - Delete that note, there is no sound there
01:33:648 - Move 1 to 2
01:34:038 - 2 problems here, first, 01:34:233 and 01:34:330 should have 2 notes, second, its not good to only have 1 minijack in all the song, it feels weird, also, that minijack its not because of a sound, just the end of a jumptrill and jacks should be used only in sounds that require them. So that section should be re arrange like this https://osu.ppy.sh/ss/6910314
01:37:739 - That ln should not end there, the bass dissapear at 01:40:467 not following the bass except the 2LN

Well, i guess that is all for now, it was a fun mapset. Good Luck :D
I like your mod :) Thanks for mod akuma :)
Ibrahim
Hi m4m from your queue

General


Artist: Right
Title: Right
Source: Right
Tags: Right
AiMod: Right
Background: Right
BPM/Offset: Right
mp3/Hitsounds:
Other: -

Normal

00:01:895 (1895|0) - move to col 2 (col 1 2 3 4) and 00:02:090 (2090|0) - move to 1 for better flow
00:04:622 - this is kinda hard for play , how about this https://osu.ppy.sh/ss/6923185 making balance for two hands
00:06:181 - https://osu.ppy.sh/ss/6923194 make comfortable to play because this 00:06:765 (6765|3,7155|3) - have a same pitch
00:35:012 (35012|1,35402|1,35791|1) - too heavy in right hand
00:49:622 (49622|1) - move to 3 for balance
01:15:337 (75337|3) - why not LN like this? 01:02:869 (62869|2) -
01:19:038 (79038|1,79233|0,79428|1,79817|1) - again too heavy for right hand
01:34:038 - http://osu.ppy.sh/ss/6923211 this better imo

nothing much to say in another diff Good job.
that's all ny mod good luck with your map and the mod is Finished.
Raediaufar
[Hard]
click
00:15:337 (15337|2,15434|3,15531|1) - I would just recommend 432 than yours here, if you hear closely, the piano is rolling from high to low and not low-high then low.

00:17:674 (17674|1,17772|0,17869|2) - just use 123 here

00:18:454 (18454|2,18551|3,18648|1) - 432

00:20:791 (20791|2,20889|0,20986|3,21083|1,21181|2) - well I know that you want to make your stream "unique" but this is hard to read, just make it stair by move 00:20:889 (20889|0) - to 2 and 00:20:986 (20986|3) - to 1

00:21:570 (21570|2,21668|0,21765|1) - the piano is not sound like that according to the pitch, you can use 124 here

00:22:350 (22350|2,22447|3,22544|1,22739|2,23129|2,23226|3,23324|1,23518|2) - as you can see you make this pattern similar, but the sound is not "similar" suggest to change it to anything you like but don't keep that pattern

00:25:467 - http://puu.sh/t4EKv/59dc2a4ddc.jpg the ending on 12 give more impact to the snare than 23

00:36:765 (36765|2,37155|1) - you can move it to 1 and 4 or jack variety

00:50:402 (50402|3,50499|1,50596|2) - I wouldn't recommend 1/4 note after LN on Hard, it's difficult to read, make it 432

00:50:791 (50791|1) - you can move this to 4, the music calls for jack here

00:51:181 (51181|1,51278|0) - why trill? the music is not call for trill here, make it 123 instead

00:59:168 - why no LN here? I see you put LN even on low LN sound like in here 00:56:051 -

01:01:311 (61311|2,61376|0,61441|2,61506|0) - this is good choice on 1/6 with LN and 01:00:921 (60921|1,60986|2,61051|0,61116|1) - this is not, 23 12 is hard pattern even on 1/4 so how you can put it on 1/6? make 1313 trill here

01:04:428 (64428|3,64525|1,64622|2,64720|0,64817|1,64817|2) - this is hard, 4231 then 23 is obviously not easy to hit. You can move this 01:04:817 (64817|1,64817|2) - to 34 to make it more easier. And yes you will create jack with 01:05:012 (65012|3,65012|0) - but that's better then put it in 23 after 4231 stream

01:09:298 (69298|3) - move to 1

01:09:395 (69395|0) - move to 2, I've explained this before

01:10:077 (70077|0,70077|2) - it should be triple right?

01:10:661 (70661|1,70759|0,70856|3,70954|1,71051|2) - no man just no this, just make it 12343 or something easier to read

01:16:018 - I think you should add note here, and if you apply, make that part easier to read (13*note*42 34 is just not good)

01:21:570 (81570|1,81668|3,81765|1,81863|0,81960|2) - same here, just make it 43234

01:27:804 (87804|0,87869|3,87934|1) - you see that this is 1/6? because it's 1/6 you should make the pattern more easier both to read and to tap. Just make it 1234 instead

01:41:246 - looks like you unsnap something

[Normal]
click
00:05:012 (5012|2,5012|1) - 34

00:05:207 (5207|3) - 2, more easier to tap

00:25:467 (25467|3,25661|2,25856|2) - left hand doing nothing and right hand hold LN + jack. This is much better http://puu.sh/t4ELf/6c9b7d7856.jpg

00:49:233 (49233|1) - move to 4

00:49:428 (49428|0,49428|3) - 12

00:49:622 (49622|1) - move to 4, better pattern to tap and plus by moving this to 4 it's fit with 00:50:012 (50012|3) - which is also in 4. Based on the vocal which calls for jack there

01:28:973 (88973|2) - delete, not really a ghost note but give it a break here is better because 01:03:843 - to 01:28:778 - and 01:29:168 - to 01:34:817 - is two different part

good job on normal because you mostly avoid repetitive pattern rhythm on repetitive-able pattern song ^^ (idk if you know what I mean here but whatever)
Topic Starter
AyeAries
No reply = accept

Ibrahim wrote:

Hi m4m from your queue

Normal

00:01:895 (1895|0) - move to col 2 (col 1 2 3 4) and 00:02:090 (2090|0) - move to 1 for better flow
00:04:622 - this is kinda hard for play , how about this https://osu.ppy.sh/ss/6923185 making balance for two hands
00:06:181 - https://osu.ppy.sh/ss/6923194 make comfortable to play because this 00:06:765 (6765|3,7155|3) - have a same pitch
00:35:012 (35012|1,35402|1,35791|1) - too heavy in right hand okie. move some notes.
00:49:622 (49622|1) - move to 3 for balance
01:15:337 (75337|3) - why not LN like this? 01:02:869 (62869|2) -
01:19:038 (79038|1,79233|0,79428|1,79817|1) - again too heavy for right hand okie. move some notes.
01:34:038 - http://osu.ppy.sh/ss/6923211 this better imo

nothing much to say in another diff Good job.
that's all ny mod good luck with your map and the mod is Finished.

Thanks for mod Ibrahim.....I'll mod your map ASAP!

Raediaufar wrote:

[Hard]
click
00:15:337 (15337|2,15434|3,15531|1) - I would just recommend 432 than yours here, if you hear closely, the piano is rolling from high to low and not low-high then low.

00:17:674 (17674|1,17772|0,17869|2) - just use 123 here

00:18:454 (18454|2,18551|3,18648|1) - 432

00:20:791 (20791|2,20889|0,20986|3,21083|1,21181|2) - well I know that you want to make your stream "unique" but this is hard to read, just make it stair by move 00:20:889 (20889|0) - to 2 and 00:20:986 (20986|3) - to 1

00:21:570 (21570|2,21668|0,21765|1) - the piano is not sound like that according to the pitch, you can use 124 here

00:22:350 (22350|2,22447|3,22544|1,22739|2,23129|2,23226|3,23324|1,23518|2) - as you can see you make this pattern similar, but the sound is not "similar" suggest to change it to anything you like but don't keep that pattern

00:25:467 - http://puu.sh/t4EKv/59dc2a4ddc.jpg the ending on 12 give more impact to the snare than 23

00:36:765 (36765|2,37155|1) - you can move it to 1 and 4 or jack variety

00:50:402 (50402|3,50499|1,50596|2) - I wouldn't recommend 1/4 note after LN on Hard, it's difficult to read, make it 432

00:50:791 (50791|1) - you can move this to 4, the music calls for jack here

00:51:181 (51181|1,51278|0) - why trill? the music is not call for trill here, make it 123 instead

00:59:168 - why no LN here? I see you put LN even on low LN sound like in here 00:56:051 - as you can hear, 00:56:051 - this area has only 1 melody sound (even it's not exactly in the position of the sound) but 00:59:168 - 01:00:467 - this area has many melody sound. It's confuse to have only one LN with many melody sounds in that area.

01:01:311 (61311|2,61376|0,61441|2,61506|0) - this is good choice on 1/6 with LN and 01:00:921 (60921|1,60986|2,61051|0,61116|1) - this is not, 23 12 is hard pattern even on 1/4 so how you can put it on 1/6? make 1313 trill here

01:04:428 (64428|3,64525|1,64622|2,64720|0,64817|1,64817|2) - this is hard, 4231 then 23 is obviously not easy to hit. You can move this 01:04:817 (64817|1,64817|2) - to 34 to make it more easier. And yes you will create jack with 01:05:012 (65012|3,65012|0) - but that's better then put it in 23 after 4231 stream much better to remain it.

01:09:298 (69298|3) - move to 1

01:09:395 (69395|0) - move to 2, I've explained this before

01:10:077 (70077|0,70077|2) - it should be triple right? yes. cymbal sound..

01:10:661 (70661|1,70759|0,70856|3,70954|1,71051|2) - no man just no this, just make it 12343 or something easier to read

01:16:018 - I think you should add note here, and if you apply, make that part easier to read (13*note*42 34 is just not good) it's confuse to have 2 notes in that area specially in hit-sound. instead of adding notes changing some patterns to make part easier to read.

01:21:570 (81570|1,81668|3,81765|1,81863|0,81960|2) - same here, just make it 43234

01:27:804 (87804|0,87869|3,87934|1) - you see that this is 1/6? because it's 1/6 you should make the pattern more easier both to read and to tap. Just make it 1234 instead

01:41:246 - looks like you unsnap something it's intentional for ending. fix the LN end.

[Normal]
click
00:05:012 (5012|2,5012|1) - 34

00:05:207 (5207|3) - 2, more easier to tap

00:25:467 (25467|3,25661|2,25856|2) - left hand doing nothing and right hand hold LN + jack. This is much better http://puu.sh/t4ELf/6c9b7d7856.jpg

00:49:233 (49233|1) - move to 4

00:49:428 (49428|0,49428|3) - 12

00:49:622 (49622|1) - move to 4, better pattern to tap and plus by moving this to 4 it's fit with 00:50:012 (50012|3) - which is also in 4. Based on the vocal which calls for jack there i'm not based in vocal sound XD instead move to column 3

01:28:973 (88973|2) - delete, not really a ghost note but give it a break here is better because 01:03:843 - to 01:28:778 - and 01:29:168 - to 01:34:817 - is two different part

good job on normal because you mostly avoid repetitive pattern rhythm on repetitive-able pattern song ^^ (idk if you know what I mean here but whatever)
well I know what you mean in case of repetitive pattern....it's more acceptable in easy songs to use repetitive pattern.

Thanks for mod Raediaufar and goodluck to your mania/taiko map :)
Raveille
Wanna M4M >w<

|1|2|3|4|

Normal
00:24:687 - Would say to add a note at 1 since it is a drum + cymbal sound
00:32:480 (32480|2) - move to 1 and 00:32:674 (32674|2) - move to 3 to have better flow
00:41:051 (41051|1) - I think this ends at 00:41:635 -
00:42:609 (42609|2) - ends at 00:43:194 -
00:45:726 (45726|0) - ends at 00:46:311 -
00:47:285 (47285|3) - ends at 00:47:869 -
01:23:713 (83713|2,83908|3) - ctrl+j this

Hard
00:27:609 (27609|1) - move to 4 and 00:27:804 (27804|0) - move to 2. There's no need for a jack
wow nevermind there are many jacks LOL put that as a suggestion I guess
00:30:921 (30921|1) - move to 1 so that 2 and 3 won't be so clustered
00:35:986 (35986|2,36181|2,36181|3,36376|1,36570|0,36570|1,36765|0,36960|3,36960|2,37155|3) - I do not like this patterning. suggesting something like this?
ok so I found the same mistake as before.
00:39:493 (39493|0) - ends 00:40:077 -
00:41:051 (41051|3) - ends 00:41:635 -
00:42:609 (42609|3) - ends 00:43:194 -
00:44:168 (44168|0) - ends 00:44:752 -
00:45:726 (45726|0) - ends 00:46:311 -
00:47:285 (47285|3) - ends 00:47:869 -
00:48:843 (48843|3) - ends 00:49:428 -
00:42:707 (42707|0) - unless you are mapping guitar, delete this
you place some weird 1/4 trills at weird places. are you mapping guitar or drum lol. places like 00:45:726 (45726|2,45824|1,45921|2) - and 00:47:285 (47285|2,47382|0,47480|1) - ?
01:00:921 (60921|0,60986|2,61051|0,61116|2,61311|2,61376|0,61441|2,61506|0) - wot? this will be better
01:15:726 (75726|3) - move to 3 to prevent anchor at 4
01:34:817 (94817|3,94817|0) - why does it end inconsistently? nothing justifies that. both should be snapped to white line.

Insane
ok so I found the same mistake as before as before.
00:39:493 (39493|0) - ends 00:40:077 -
00:42:609 (42609|3) - ends 00:43:194 -
00:44:168 (44168|0) - ends 00:44:752 -
00:45:726 (45726|0) - ends 00:46:311 -
00:47:285 (47285|3) - why doesn't this have a split like 00:41:051 (41051|3,41441|0) - ? you could split this one.
00:48:843 (48843|3) - ends 00:49:428 -
01:34:817 (94817|1) - suggest moving this to 1 so the jumptrill can end nicer
01:34:817 (94817|2,94817|3) - again, nothing justifies this. both snapped to white line here.

Done-su :D good luck!
Topic Starter
AyeAries
No reply = accept

Raveille wrote:

Wanna M4M >w<

|1|2|3|4|

Normal
00:24:687 - Would say to add a note at 1 since it is a drum + cymbal sound
00:32:480 (32480|2) - move to 1 and 00:32:674 (32674|2) - move to 3 to have better flow
00:41:051 (41051|1) - I think this ends at 00:41:635 -
00:42:609 (42609|2) - ends at 00:43:194 -
00:45:726 (45726|0) - ends at 00:46:311 -
00:47:285 (47285|3) - ends at 00:47:869 -
01:23:713 (83713|2,83908|3) - ctrl+j this

Hard
00:27:609 (27609|1) - move to 4 and 00:27:804 (27804|0) - move to 2. There's no need for a jack
wow nevermind there are many jacks LOL put that as a suggestion I guess
00:30:921 (30921|1) - move to 1 so that 2 and 3 won't be so clustered
00:35:986 (35986|2,36181|2,36181|3,36376|1,36570|0,36570|1,36765|0,36960|3,36960|2,37155|3) - I do not like this patterning. suggesting something like this?
ok so I found the same mistake as before.
00:39:493 (39493|0) - ends 00:40:077 -
00:41:051 (41051|3) - ends 00:41:635 -
00:42:609 (42609|3) - ends 00:43:194 -
00:44:168 (44168|0) - ends 00:44:752 -
00:45:726 (45726|0) - ends 00:46:311 -
00:47:285 (47285|3) - ends 00:47:869 -
00:48:843 (48843|3) - ends 00:49:428 -
00:42:707 (42707|0) - unless you are mapping guitar, delete this i was mapping drum as well not just guitar and it's boring to map only guitar sounds.
you place some weird 1/4 trills at weird places. are you mapping guitar or drum lol. places like 00:45:726 (45726|2,45824|1,45921|2) - and 00:47:285 (47285|2,47382|0,47480|1) - ? why not both? well as i said it's boring to map only the guitar sound.
01:00:921 (60921|0,60986|2,61051|0,61116|2,61311|2,61376|0,61441|2,61506|0) - wot? this will be better
01:15:726 (75726|3) - move to 3 to prevent anchor at 4
01:34:817 (94817|3,94817|0) - why does it end inconsistently? nothing justifies that. both should be snapped to white line. its intentional for ending of the song.

Insane
ok so I found the same mistake as before as before.
00:39:493 (39493|0) - ends 00:40:077 -
00:42:609 (42609|3) - ends 00:43:194 -
00:44:168 (44168|0) - ends 00:44:752 -
00:45:726 (45726|0) - ends 00:46:311 -
00:47:285 (47285|3) - why doesn't this have a split like 00:41:051 (41051|3,41441|0) - ? you could split this one.
00:48:843 (48843|3) - ends 00:49:428 -
01:34:817 (94817|1) - suggest moving this to 1 so the jumptrill can end nicer
01:34:817 (94817|2,94817|3) - again, nothing justifies this. both snapped to white line here.it's intentional for ending of the song.

Done-su :D good luck!
Thanks for mod Raveille. I will mod you map ASAP! :)
Davin Fortune
m4m with my map

Insane
00:06:473 (6473|1) - delete this note, i think the sound that this note want to deliver already delivered from the LN 00:06:376 (6376|3) -
00:09:590 - Suggest to arrange like this since 00:09:980 (9980|2) - is not good which is "jacked" with the LN and i think the stair to connect it into the chords feel better than disconected pattern like you did and Upper LN to differeniate the chords like 00:07:155 (7155|1,7155|3,7350|3,7350|2,7544|2,7544|1) -
00:13:389 (13389|1,13389|0,13437|3,13486|2,13535|1,13583|3,13583|2,13583|0) - the SV is still bad, please fix it, i can't help since i'm not master at this
00:39:687 - I think it's should be one since it doesn't have sound like 00:39:298 - or 00:40:077 -
01:09:103 - i think it's should be 1 since the pattern are stair then 2 2 3 and i don't hear 2 note's instrument (drum) that played here so just consider make it 1
01:09:980 (69980|0) - delete this, it's different with 01:09:882 - which has little bell sound there
01:10:272 - i think it's should be 1, since i don't hear 2 note's instrument (drum) that played here
01:10:661 - i think it's should be 1 since the pattern are stair then 2 2 3 and i don't hear 2 note's instrument (drum) that played here so just consider make it 1
01:22:155 (82155|1,82155|0,82350|2,82447|3,82544|2,82544|1,82544|0) - i think this part are not pretty far with other pattern( i suggest make it normal, there's not any extra instrument or changes in song that make this part special ) and 01:22:544 (82544|2,82544|0,82544|1) - this ending note isn't look like 01:19:428 - which both has same ending thing, so just make them same, if you want to keep the ending note thing then you need to apply them to a part which usually end the vocal and then later on will start a new one( note : You do the end thing at normal diff, so suggest make it in insane too)

Normal
00:25:661 - (Green line at photo) I think there's many drum beat that you miss so that i suggest make it to LN and a note for the missed beat which actually that it should be noticed like its friend
00:28:389 (28389|3,28583|2) - suggest move it to 3 2 (see from left) since i notice that 00:28:389 (28389|3) - is start at a pitch like pitch at 00:27:999 (27999|2) - or 00:28:389 (28389|3) - move to 3 if you want just notice the beginning of the pitch
00:29:947 (29947|0,30142|1) - ^
00:34:622 (34622|2,34817|3) - ^
00:40:467 - add note so that the pattern is consistent with other (00:39:687 (39687|2,39882|3,40077|2,40077|1) - or 00:41:246 (41246|2,41441|3,41635|0,41635|2) - )
00:42:025 - ^
00:43:583 - ^
00:46:700 - ^
00:48:259 - ^
00:51:278 - add a note so they become rapid stair , you can know it by listen to the music
01:28:973 - add note :'3

Hard
00:15:531 - suggest make this 2 since this kind of sound are pretty alike 00:13:973 (13973|0,13973|1,14168|2,14363|3,14363|1) -
00:17:090 - ^
00:18:648 - ^
00:21:765 - ^
00:23:324 - ^
00:26:051 - Suggest make it thrill and i arrange the note a bit
00:29:947 (29947|0,29947|1,30142|1,30337|3,30337|2,30531|2,30726|0,30726|1,30921|0) - pretty weird that suddenly become jack hammer pattern
00:35:791 - sugget make it to 3, i feel the power of this drum are got more power than other 2 notes
00:44:460 - add note here, i think it's pretty same with 00:42:609 (42609|1,42707|0,42804|2) - since when i remove the middle note in the short stair that has low sound that likely the part that i point out first
00:49:622 - suggest it make it to 2 notes since the power of the vocal is like 00:49:428 - so just like as trampoline :'3 (don't forget to apply to other diff, especially insane diff)
01:03:648 - add a note at col 2 since here player will focus to the "jumping vocal" which is make it nice if you make them all chords


Continue Later :"3 Done :D
Topic Starter
AyeAries
No reply = accept

Davin Fortune wrote:

m4m with my map

Insane
00:06:473 (6473|1) - delete this note, i think the sound that this note want to deliver already delivered from the LN 00:06:376 (6376|3) - i know that the sound have already delived by the LN but it's boring to have no note in that part (well LN streams)
00:09:590 - Suggest to arrange like this since 00:09:980 (9980|2) - is not good which is "jacked" with the LN and i think the stair to connect it into the chords feel better than disconected pattern like you did and Upper LN to differeniate the chords like 00:07:155 (7155|1,7155|3,7350|3,7350|2,7544|2,7544|1) - I'll consider this in terms of jacks but the LN still here because the LN follows the sounds in that part.
00:13:389 (13389|1,13389|0,13437|3,13486|2,13535|1,13583|3,13583|2,13583|0) - the SV is still bad, please fix it, i can't help since i'm not master at thisi guess I need to check again XD and change some notes and SV''s
00:39:687 - I think it's should be one since it doesn't have sound like 00:39:298 - or 00:40:077 -
01:09:103 - i think it's should be 1 since the pattern are stair then 2 2 3 and i don't hear 2 note's instrument (drum) that played here so just consider make it 1 no remove because of pitch sync.
01:09:980 (69980|0) - delete this, it's different with 01:09:882 - which has little bell sound there
01:10:272 - i think it's should be 1, since i don't hear 2 note's instrument (drum) that played here
01:10:661 - i think it's should be 1 since the pattern are stair then 2 2 3 and i don't hear 2 note's instrument (drum) that played here so just consider make it 1
01:22:155 (82155|1,82155|0,82350|2,82447|3,82544|2,82544|1,82544|0) - i think this part are not pretty far with other pattern( i suggest make it normal, there's not any extra instrument or changes in song that make this part special ) and 01:22:544 (82544|2,82544|0,82544|1) - this ending note isn't look like 01:19:428 - which both has same ending thing, so just make them same, if you want to keep the ending note thing then you need to apply them to a part which usually end the vocal and then later on will start a new one( note : You do the end thing at normal diff, so suggest make it in insane too)i think you never notice the cymbal sound. that's the reason why that note is 3...like this one 01:14:557 - 01:16:311 -

Normal
00:25:661 - (Green line at photo) I think there's many drum beat that you miss so that i suggest make it to LN and a note for the missed beat which actually that it should be noticed like its friend
00:28:389 (28389|3,28583|2) - suggest move it to 3 2 (see from left) since i notice that 00:28:389 (28389|3) - is start at a pitch like pitch at 00:27:999 (27999|2) - or 00:28:389 (28389|3) - move to 3 if you want just notice the beginning of the pitch
00:29:947 (29947|0,30142|1) - ^
00:34:622 (34622|2,34817|3) - ^
00:40:467 - add note so that the pattern is consistent with other (00:39:687 (39687|2,39882|3,40077|2,40077|1) - or 00:41:246 (41246|2,41441|3,41635|0,41635|2) - )
00:42:025 - ^
00:43:583 - ^
00:46:700 - ^
00:48:259 - ^
00:51:278 - add a note so they become rapid stair , you can know it by listen to the music
01:28:973 - add note :'3

Hard
00:15:531 - suggest make this 2 since this kind of sound are pretty alike 00:13:973 (13973|0,13973|1,14168|2,14363|3,14363|1) -
00:17:090 - ^
00:18:648 - ^
00:21:765 - ^
00:23:324 - ^I don't think that because 00:13:973 (13973|0,13973|1) - this one indicates the start of this part 00:15:142 - and this one is used soun in 2 notes that are not similar with 00:15:531 (15531|1) - this one.
00:26:051 - Suggest make it thrill and i arrange the note a bit i use that trill but some modders are not comfy with trill in this part...much better if you stay like that for consistency.
00:29:947 (29947|0,29947|1,30142|1,30337|3,30337|2,30531|2,30726|0,30726|1,30921|0) - pretty weird that suddenly become jack hammer pattern I don't think that's weird....
00:35:791 - sugget make it to 3, i feel the power of this drum are got more power than other 2 notes I don't think that because you can cleary hear the same sound of drum like this 00:36:181 (36181|0,36181|3,36570|1,36570|0,36960|3,36960|2) ....it's acceptable if the sound like this 00:35:402 (35402|2,35402|1,35402|3) -
00:44:460 - add note here, i think it's pretty same with 00:42:609 (42609|1,42707|0,42804|2) - since when i remove the middle note in the short stair that has low sound that likely the part that i point out first no and you can hear it at 25%playback rate....i din't hear any tiny sound like this 00:45:824 - 00:47:382 -
00:49:622 - suggest it make it to 2 notes since the power of the vocal is like 00:49:428 - so just like as trampoline :'3 (don't forget to apply to other diff, especially insane diff) I don't apply vocal sound in this map T_T
01:03:648 - add a note at col 2 since here player will focus to the "jumping vocal" which is make it nice if you make them all chords as i said, i din't apply vocal sound in this map :)


Continue Later :"3 Done :D
Thanks for Mod Davin....I'll mod your map ASAP :)
Critical_Star
Hi from your m4m queue :)

Normal
- 00:01:116 - how about use a LN end at 00:01:506 - to emphasize the 1/4 sound here? it would be nice
- 00:08:713 (8713|3) - somehow i feel much comfortable if you move this to col 2 and 00:08:908 (8908|2) - to 4 , what do you think?
- 00:10:272 (10272|3,10467|0,10467|1,10661|2) - CTRL+H?
- 00:27:999 (27999|2,28194|1,28389|2,28583|1) - how about CTRL+H this one? it would be better to start the trill pattern on different hand after 00:27:609 (27609|2,27804|3) -
- 00:29:557 (29557|1,29752|2,29947|1,30142|2) - CTRL+H? reason like before ^
- 01:34:038 (94038|0,94135|1,94233|2,94330|3,94428|0,94525|1,94622|2,94720|3) - for normal diff i will not recommend to use 1/4 pattern since it is really hard for novice player to play so, my suggestion > http://puu.sh/ucQkO/2a2db5ab9e.png (LN to cover the 1/4 drum roll)

Hard
- 00:07:544 - should be double here for the melody sound
- 00:42:707 (42707|0) - can't really notice the sound here clearly , remove it? unlike 00:41:148 (41148|0) - this sound is clear to map it. also u did not map it 00:44:265 - too.
- 00:45:824 (45824|1) - same thing here if u agree ^
- 00:49:622 - double note here? it won't be hard to play so
- 00:52:350 (52350|0,52350|1) - inconsistent with 00:53:908 (53908|3) - u can either double/single note for both of them (i suggest single note since it is hard diff)
- 00:55:467 (55467|3,55467|2) - same thing here inconsistent with 00:57:025 (57025|0) -
- 01:01:116 (61116|1) - move to 1 and 01:01:506 (61506|1) - move to 3 could be easier to hit these 1/6 drum roll
- 01:03:648 - should be double note here too since u layer all drum+vocal with double here > 01:03:064 (63064|3,63064|0,63259|3,63259|1,63454|0,63454|2) -
- 01:04:817 (64817|2,64817|1) - single note should be fine here, also it doesn't really have any strong sound to represent here
- 01:23:518 (83518|2,83518|3) - same here ^ u may refer to your other similar part like 01:21:570 (81570|3,81668|2,81765|1,81863|2,81960|3) -
- 01:34:038 (94038|3,94038|2) - u can keep it simple by reducing a note here
- 01:34:817 (94817|0) - end at 01:41:246 - would be better


Insane
- 00:24:687 - triple for crash here?
- 00:50:791 - u can use double note here too since the sound is the same with 00:50:596 (50596|3,50596|1) -
- 01:04:428 (64428|3,64428|1,64817|3,64817|2) - i am unsure what sound u are catching with double note here, vocal+snare? if yes u can use double at -01:04:622 - here too to emphyasize the vocal sound here
if u agree on above then u may want to check this part till 01:29:168 - (example of double note placement > 01:05:207 - 01:05:986 - 01:06:765 - etc)

hope these help
good luck! ;)
Topic Starter
AyeAries
No reply = accept

Critical_Star wrote:

Hi from your m4m queue :)

Normal
- 00:01:116 - how about use a LN end at 00:01:506 - to emphasize the 1/4 sound here? it would be nice
- 00:08:713 (8713|3) - somehow i feel much comfortable if you move this to col 2 and 00:08:908 (8908|2) - to 4 , what do you think? it's more comfortable in col 2. moved.
- 00:10:272 (10272|3,10467|0,10467|1,10661|2) - CTRL+H?
- 00:27:999 (27999|2,28194|1,28389|2,28583|1) - how about CTRL+H this one? it would be better to start the trill pattern on different hand after 00:27:609 (27609|2,27804|3) -
- 00:29:557 (29557|1,29752|2,29947|1,30142|2) - CTRL+H? reason like before ^
- 01:34:038 (94038|0,94135|1,94233|2,94330|3,94428|0,94525|1,94622|2,94720|3) - for normal diff i will not recommend to use 1/4 pattern since it is really hard for novice player to play so, my suggestion > http://puu.sh/ucQkO/2a2db5ab9e.png (LN to cover the 1/4 drum roll)

Hard
- 00:07:544 - should be double here for the melody sound
- 00:42:707 (42707|0) - can't really notice the sound here clearly , remove it? unlike 00:41:148 (41148|0) - this sound is clear to map it. also u did not map it 00:44:265 - too.
- 00:45:824 (45824|1) - same thing here if u agree ^
- 00:49:622 - double note here? it won't be hard to play so
- 00:52:350 (52350|0,52350|1) - inconsistent with 00:53:908 (53908|3) - u can either double/single note for both of them (i suggest single note since it is hard diff)
- 00:55:467 (55467|3,55467|2) - same thing here inconsistent with 00:57:025 (57025|0) -
- 01:01:116 (61116|1) - move to 1 and 01:01:506 (61506|1) - move to 3 could be easier to hit these 1/6 drum roll
- 01:03:648 - should be double note here too since u layer all drum+vocal with double here > 01:03:064 (63064|3,63064|0,63259|3,63259|1,63454|0,63454|2) -
- 01:04:817 (64817|2,64817|1) - single note should be fine here, also it doesn't really have any strong sound to represent here
- 01:23:518 (83518|2,83518|3) - same here ^ u may refer to your other similar part like 01:21:570 (81570|3,81668|2,81765|1,81863|2,81960|3) -
- 01:34:038 (94038|3,94038|2) - u can keep it simple by reducing a note here
- 01:34:817 (94817|0) - end at 01:41:246 - would be better It's intentional and i think it's fine to have that kind of note in ending.


Insane
- 00:24:687 - triple for crash here?
- 00:50:791 - u can use double note here too since the sound is the same with 00:50:596 (50596|3,50596|1) -
- 01:04:428 (64428|3,64428|1,64817|3,64817|2) - i am unsure what sound u are catching with double note here, vocal+snare? if yes u can use double at -01:04:622 - here too to emphyasize the vocal sound here i guess remove one note to emphasize what hit sound i use. (i din't use vocal sound in that part.
if u agree on above then u may want to check this part till 01:29:168 - (example of double note placement > 01:05:207 - 01:05:986 - 01:06:765 - etc)

hope these help
good luck! ;)
Thanks for mod Critical_Star...i will mod your map ASAP :)
arcwinolivirus
"Arcwinolivirus' M4M-only contract"

A contract to be fulfilled as exchange of mod.


Note:
• First of all, I would want to apologize if I ever say something that will hurt your feelings as a mapper. Remember that I only want to give advices, suggestions, recommendations and sideas for some improvement in your map. Please do understand and thank you.

• do not be afraid to reject some parts of my mod. I am not perfect and I am not always right. But I do give my best to mod with sense. Also, I do not bite rawr.

• If I suggest to "remove or ctrl function moves" on certain note/s, do not forget and be sure to move the hitsound on the other note beside the suggested note. This is because I only mod the notes and with that, I do not pay attention on the hitsounds placements.


[General]
Audio: OK!
BG: OK!
BPM: OK!
Offset: OK!
Preview Time: OK!

AiMod:
• No problem!

Column:
_ _ _ _
4K - |1|2|3|4|


[Normal]
SPOILER
• 00:01:116 - suggesting to add LN to 4 until 00:01:506 - since you mapped 1/4 notes on the hard difficulty, it would be good to map for the NM as well but on LN form.

• 00:25:467 (25467|3) - suggesting to change this LN to normal note as it will be too hard for the normal players to execute the current notes 00:25:467 (25467|2,25661|1,25856|0) - while holding the LN (almost similar compared to Hard's). Changing the LN and rearranging the pattern will make this part comfortable. You decide.

• 00:39:687 - until 00:48:648 - similar reason above, The LN along with the single notes will give a hard time for beginners. A solution for this is to delete all 1/2 red line single notes and let the 1/1 white line do the job for the percussion. Not to mention that the note density is similar to Hard's as well. This one of the highest spike of the map and I would recommend to nerf.

• 01:34:622 (94622|2,94720|3) - swap column the notes. More comfortable and will make a stair pattern going to the finishing notes.


[Hard]
SPOILER
• 00:13:973 - add note to 4 since strong sound along with the cymbals fits to be triple notes. Similar to 00:32:674 (32674|2,32674|3,32674|1) -

• 00:21:765 (21765|3) - move to 3 to be more comfortable and similar to 00:17:674 (17674|0,17772|1,17869|2) -

• 00:24:687 - similar as previous, add note for the strong sound cymba;s. Just like 00:32:674 (32674|2,32674|3,32674|1) -

• 00:38:908 - until 00:51:376 - the note density is similar to Insane's and almost similar pattern as well. I would recommend you to rearrange and nerf some notes for this difficulty to have variations.

• 01:09:687 - add note for the snare sound just like you are doing on other snare sounds.

• 01:34:817 (94817|0) - extend till 01:41:246 - as the strong synth ends there. Or if you are doing the same as Insane's, it should be ended at 01:41:051 - which I do not recommend as it feels off.



[Insane]
SPOILER
• 00:03:746 (3746|0) - move to 4 to make it more comfortable to hit and clearer to see.

• 00:06:765 (6765|3) - remove, sudden triple key press while the sound 00:04:622 - is only double and way stronger. This is the only triple in the intro section.

• 00:13:389 - until 00:13:583 - there's a 1/3 hihat that can be heard in the music, would suggest to add notes for it but that would reduce the chords into doubles. Similar to 00:28:648 (28648|2,28713|1) -

• 00:24:687 - add note strong sound cymbals occured.

• 00:46:700 (46700|3) - remove, sudden triple when there is no additional sound, unlike 00:45:142 (45142|1,45142|3,45142|2) - where it has cymbals.

• 01:14:557 (74557|3) - You can change this to LN until 01:14:947 - for the bass guitar sound + the vocals.

• 01:28:194 - add note, same tom sound as 01:27:999 (87999|3,87999|2) - fits to be double.

[Overall]
Quite relaxing song, is this from VN? :^)
I hope the mod helps and Good luck~

Thank you so much for the contract, Good luck and until next time~

Please vote here as feedback for my M4M modding performance: t/372334

~ END OF CONTRACT ~
Topic Starter
AyeAries
No reply = applied.

arcwinolivirus wrote:

"Arcwinolivirus' M4M-only contract"

A contract to be fulfilled as exchange of mod.


Note:
• First of all, I would want to apologize if I ever say something that will hurt your feelings as a mapper. Remember that I only want to give advices, suggestions, recommendations and sideas for some improvement in your map. Please do understand and thank you.

• do not be afraid to reject some parts of my mod. I am not perfect and I am not always right. But I do give my best to mod with sense. Also, I do not bite rawr.

• If I suggest to "remove or ctrl function moves" on certain note/s, do not forget and be sure to move the hitsound on the other note beside the suggested note. This is because I only mod the notes and with that, I do not pay attention on the hitsounds placements.


[General]
Audio: OK!
BG: OK!
BPM: OK!
Offset: OK!
Preview Time: OK!

AiMod:
• No problem!

Column:
_ _ _ _
4K - |1|2|3|4|


[Normal]
SPOILER
• 00:01:116 - suggesting to add LN to 4 until 00:01:506 - since you mapped 1/4 notes on the hard difficulty, it would be good to map for the NM as well but on LN form. Critcal_Star already suggest this...(I just check his mod few minutes ago)

• 00:25:467 (25467|3) - suggesting to change this LN to normal note as it will be too hard for the normal players to execute the current notes 00:25:467 (25467|2,25661|1,25856|0) - while holding the LN (almost similar compared to Hard's). Changing the LN and rearranging the pattern will make this part comfortable. You decide. I guess i have to change this pattern and remove one LN

• 00:39:687 - until 00:48:648 - similar reason above, The LN along with the single notes will give a hard time for beginners. A solution for this is to delete all 1/2 red line single notes and let the 1/1 white line do the job for the percussion. Not to mention that the note density is similar to Hard's as well. This one of the highest spike of the map and I would recommend to nerf. Nice catch.

• 01:34:622 (94622|2,94720|3) - swap column the notes. More comfortable and will make a stair pattern going to the finishing notesAs Critical_Star said that stairs is not recommend to use in Normal diff so i change it to LN that Critical_Star's suggested..


[Hard]
SPOILER
• 00:13:973 - add note to 4 since strong sound along with the cymbals fits to be triple notes. Similar to 00:32:674 (32674|2,32674|3,32674|1) -

• 00:21:765 (21765|3) - move to 3 to be more comfortable and similar to 00:17:674 (17674|0,17772|1,17869|2) -

• 00:24:687 - similar as previous, add note for the strong sound cymba;s. Just like 00:32:674 (32674|2,32674|3,32674|1) -

• 00:38:908 - until 00:51:376 - the note density is similar to Insane's and almost similar pattern as well. I would recommend you to rearrange and nerf some notes for this difficulty to have variations. I guess i have to rearrange this part that have not similar pattern in Insane

• 01:09:687 - add note for the snare sound just like you are doing on other snare sounds.

• 01:34:817 (94817|0) - extend till 01:41:246 - as the strong synth ends there. Or if you are doing the same as Insane's, it should be ended at 01:41:051 - which I do not recommend as it feels off.It seems fine to me to have that kind of note. I just take the LN range.



[Insane]
SPOILER
• 00:03:746 (3746|0) - move to 4 to make it more comfortable to hit and clearer to see.

• 00:06:765 (6765|3) - remove, sudden triple key press while the sound 00:04:622 - is only double and way stronger. This is the only triple in the intro section.

• 00:13:389 - until 00:13:583 - there's a 1/3 hihat that can be heard in the music, would suggest to add notes for it but that would reduce the chords into doubles. Similar to 00:28:648 (28648|2,28713|1) - I know there's a hithat can be heard but i will stick to 1/2 and i was use SV on that part.

• 00:24:687 - add note strong sound cymbals occured.

• 00:46:700 (46700|3) - remove, sudden triple when there is no additional sound, unlike 00:45:142 (45142|1,45142|3,45142|2) - where it has cymbals.

• 01:14:557 (74557|3) - You can change this to LN until 01:14:947 - for the bass guitar sound + the vocals.

• 01:28:194 - add note, same tom sound as 01:27:999 (87999|3,87999|2) - fits to be double.

[Overall]
Quite relaxing song, is this from VN? :^)
I hope the mod helps and Good luck~

Thank you so much for the contract, Good luck and until next time~

Please vote here as feedback for my M4M modding performance: t/372334

~ END OF CONTRACT ~
Yes it's VN and thanks for mod my map. I already vote to your modding thread. Until next time :)
Purrinya
Hello from your queue :oops:
*columns:1|2|3|4
Normal
From 00:28:583 (28583|2) - to 00:28:583 (28583|2) - : It is more comfortable with this Picture
01:14:557 - : Remove 4 ?
Hard
00:20:207 - : Add to 1 because the sound is same as 00:24:687 -
00:38:324 - to 00:38:908 - : How about making this a bit easier
00:41:148 (41148|1) - : Remove
00:47:382 (47382|1) - : Remove
00:48:941 (48941|1) - : Remove
00:50:012 - : Don't know about this. I think remove the LNs and do this instead Click
Just to make it feels like a Normal. :)
Insane
00:25:467 - : Add to 2. It fits the sound.
00:44:947 - : Add to 2
From 01:04:428 - to 01:04:817 - : You should add a note at 01:04:622 -
Just like here 01:09:103 - to 01:09:493 - but remove 01:09:493 (69493|3) -
01:10:661 - : Remove a note
01:10:856 - : Add a note
01:11:051 - : Remove a note
And so on... like here:
01:16:895 -
01:21:570 -
01:23:129 -

Hope this helps :">
Goodluck
Topic Starter
AyeAries
no reply = accepted

Purrinya wrote:

Hello from your queue :oops:
*columns:1|2|3|4
Normal
From 00:28:583 (28583|2) - to 00:28:583 (28583|2) - : It is more comfortable with this Picturei think it's fine to not add new pattern in this part...
01:14:557 - : Remove 4 ?no, because it's load sound.
Hard
00:20:207 - : Add to 1 because the sound is same as 00:24:687 -
00:38:324 - to 00:38:908 - : How about making this a bit easierit's easier btw XD
00:41:148 (41148|1) - : Removei can hear hitsound in that part
00:47:382 (47382|1) - : Remove ^
00:48:941 (48941|1) - : Remove ^
00:50:012 - : Don't know about this. I think remove the LNs and do this instead Click
Just to make it feels like a Normal. it's fine to have LN (i canhear long sound) like that and it's Hard diff XD :)
Insane
00:25:467 - : Add to 2. It fits the sound. 2 notes are enough.
00:44:947 - : Add to 2 i don't think to add one note in that part and it's acceptable if it is loud.
From 01:04:428 - to 01:04:817 - : You should add a note at 01:04:622 -
Just like here 01:09:103 - to 01:09:493 - but remove 01:09:493 (69493|3) - oh i will consider this but 01:09:493 (69493|3) no remove for this instead of doing like pattern in 01:09:298 -
01:10:661 - : Remove a note
01:10:856 - : Add a note
01:11:051 - : Remove a noteno remove...to follow the pattern
And so on... like here:
01:16:895 -
01:21:570 -
01:23:129 -

Hope this helps :">
Goodluck
thanks for mod....i will mod your map ASAP :)
JumpingFox
Normal
- 00:01:506|1 - Here is a Double White + The song starts from a beat "bit lauder" i would suggest placing 2 notes (Add a Note)
- 00:03:064|1 - Again the Double: Here you can also hear the bear "Stronger" i would suggest to (Add a note)
- 00:04:622|2 - Again the Double: Just Add a note because of beat
- 00:06:181|2 - Double: Add a note it turns out more like a "Jacky Style" 1/2
- 00:07:739|2 - Double Pattern: Add a note here it will turn out more "Jumpstream" style on 1/2
- 00:09:298|3 - Same here again Doubles: Just add a note nothing more lol
- 00:10:856|1 - Add a note here its the damn double its the beat lol ;w; <3
- 00:12:220|3 - Here on this red i can hear really strong beat Add note plz :3
- 00:13:389|3 - Same goes here just add note on this small tiny red line lol
That Would Be All For NM Difficulty :3
Hard
01:10:661 - 01:11:051 This pattern looks a bit unusual i mean its correctly mapped but it could be mapped better for example why not map it like this: - 01:10:954|1 Replace that note here and 01:11:051|0 Replace that not here
Lol i could say this difficulty does not have any mistakes at least i could not find it lol GJ there all tho sure its already modded but meh..
Insane
https://osu.ppy.sh/ss/7403005 So i believe that you should not "ever never ever" mix 1/6 and 1/4 that is huge mistake so here is the pic.how it should look like Start
00:02:480|0 Add a note so it turns out like minijack :3
00:03:064|1 Add a note so it turns out like minijack its a beat so it would make more sense dont worry player wont fail because of it lol
00:03:648|3 Add a note
00:10:856|0 Add a note we need minijacks lol :3<3
00:16:311|0 Add a note it will turn out hammerjack and minijack :3
00:17:090|3 Add a note
00:17:869|1 Also add a note Minijacks ;w; <3
00:21:765|3 Add a note here
00:25:467:1 Here you can add a note because aswell the beat is stronger so it will feel more comfy :3
And the rest is fine :3
B4 You Reject Me 4Ever
Gl on making this Ranked <3
Topic Starter
AyeAries
No reply = accepted :)

MilkingFarmer31 wrote:

Normal
- 00:01:506|1 - Here is a Double White + The song starts from a beat "bit lauder" i would suggest placing 2 notes (Add a Note)
- 00:03:064|1 - Again the Double: Here you can also hear the bear "Stronger" i would suggest to (Add a note) I'll stick to one note for sync
- 00:04:622|2 - Again the Double: Just Add a note because of beat I'll stick to one note for sync
- 00:06:181|2 - Double: Add a note it turns out more like a "Jacky Style" 1/2 I'll stick to one note for sync
- 00:07:739|2 - Double Pattern: Add a note here it will turn out more "Jumpstream" style on 1/2 I'll stick to one note for sync
- 00:09:298|3 - Same here again Doubles: Just add a note nothing more lol I'll stick to one note for sync
- 00:10:856|1 - Add a note here its the damn double its the beat lol ;w; <3 I'll stick to one note for sync
- 00:12:220|3 - Here on this red i can hear really strong beat Add note plz :3 I was focus on drum sound not the piano sound (well piano sound has the strong beat on that part)
- 00:13:389|3 - Same goes here just add note on this small tiny red line lol
That Would Be All For NM Difficulty :3

Hard
01:10:661 - 01:11:051 This pattern looks a bit unusual i mean its correctly mapped but it could be mapped better for example why not map it like this: - 01:10:954|1 Replace that note here and 01:11:051|0 Replace that not here I think it's fine to not remove the notes that you mentioned.
Lol i could say this difficulty does not have any mistakes at least i could not find it lol GJ there all tho sure its already modded but meh.. meh

Insane
https://osu.ppy.sh/ss/7403005 So i believe that you should not "ever never ever" mix 1/6 and 1/4 that is huge mistake so here is the pic.how it should look like Start I will stick to stair notes.
00:02:480|0 Add a note so it turns out like minijack :3
00:03:064|1 Add a note so it turns out like minijack its a beat so it would make more sense dont worry player wont fail because of it lol
00:03:648|3 Add a note
00:10:856|0 Add a note we need minijacks lol :3<3
00:16:311|0 Add a note it will turn out hammerjack and minijack :3
00:17:090|3 Add a note
00:17:869|1 Also add a note Minijacks ;w; <3
00:21:765|3 Add a note here
00:25:467:1 Here you can add a note because aswell the beat is stronger so it will feel more comfy :3I have to reject all you suggestions in adding notes for stability
And the rest is fine :3
B4 You Reject Me 4Ever
Gl on making this Ranked <3 thanks for support (well you're also rejecting me atm :P )
Thanks for mod :) and updating the hit sounds volume in NM and MX
aevin
Hello!

M4M from you queue!

1,2,3,4


Normal
00:19:428 (19428|2,19622|3) - Ctrl + G
00:35:596 (35596|0) - Move to 2 column
00:49:622 (49622|2) - Move to 4 column
00:56:441 (56441|1,56635|2) - Ctrl + G

It's all because this mappset is ideal for me!
:) :) :) :)
Topic Starter
AyeAries
No reply = apply

deetsiu wrote:

Hello!

M4M from you queue!

1,2,3,4


Normal
00:19:428 (19428|2,19622|3) - Ctrl + G
00:35:596 (35596|0) - Move to 2 column no move for this note
00:49:622 (49622|2) - Move to 4 column no move for this note
00:56:441 (56441|1,56635|2) - Ctrl + G

It's all because this mappset is ideal for me!
:) :) :) :)
Thanks for mod...I'll mod your map ASAP when i have vacant time
Protastic101
*irc boop*
2017-03-12 23:55 Shiro-neechan: >.<
2017-03-12 23:55 Protastic101: o dam
2017-03-12 23:55 Shiro-neechan: haha
2017-03-12 23:55 Protastic101: ACTION is listening to [https://osu.ppy.sh/b/1156350 Sasaki Sayaka - Sorahana]
2017-03-12 23:56 Protastic101: k, ima just say, those hitsounds are more disappointing than my midterm papers
2017-03-12 23:56 Shiro-neechan: yeah...ikr
2017-03-12 23:57 Protastic101: like, so disappointing, I wont even consider iconing until they improve ;D
2017-03-12 23:57 Shiro-neechan: you re-download it now?
2017-03-12 23:57 Protastic101: there's two kick samples right?
2017-03-12 23:58 Shiro-neechan: yeah
2017-03-12 23:58 Shiro-neechan: no
2017-03-12 23:58 Shiro-neechan: costumed hs
2017-03-12 23:58 Protastic101: yep, still as disappointing as the midterm papers I wrote at 1 am the night before they were due :thinking:
2017-03-12 23:59 Shiro-neechan: hmm...
2017-03-12 23:59 Protastic101: My only reasoning here is that you have a crash, a tambourine kind of thing, and a kick, but you're missing a snare
2017-03-13 00:00 Protastic101: a snare sample of all things
2017-03-13 00:00 Protastic101: 00:13:583 - 00:14:363 - 00:14:557 - 00:14:655 - 00:14:752 - 00:14:850 - 00:14:947 - 00:15:142 - 00:15:434 - 00:15:921 - 00:16:213 - 00:16:700 - like all this is snare D:
2017-03-13 00:01 Shiro-neechan: i got your point...i guess i need to change all hitsound or just add one melody hitsound..
2017-03-13 00:02 Protastic101: well no, I just mean add a snare hitsound you know?
2017-03-13 00:02 Protastic101: pattern wise, lemme see
2017-03-13 00:02 Shiro-neechan: oh i see
2017-03-13 00:02 Shiro-neechan: i guess i have to find snare hitsound
2017-03-13 00:04 Protastic101: i think I got one
2017-03-13 00:04 Protastic101: give me a sec
2017-03-13 00:04 Protastic101: doing like 3 things at once lmao
2017-03-13 00:04 Shiro-neechan: ok...take your time :)
2017-03-13 00:06 Protastic101: http://puu.sh/uGvPO.wav could try this snare
2017-03-13 00:06 Protastic101: idk if that snare is mine or not
2017-03-13 00:06 Protastic101: is it mine? God dammit, I should have put my name under my samples sooner cuz I cant tell lol
2017-03-13 00:06 Protastic101: I don't think it's mine tho :thinking
2017-03-13 00:07 Shiro-neechan: lol..u should put it XD
2017-03-13 00:07 Protastic101: ACTION is editing [https://osu.ppy.sh/b/1156350 Sasaki Sayaka - Sorahana [Insane]]
2017-03-13 00:07 Protastic101: 00:03:843 (3843|2,3941|1,4038|0,4038|3,4135|1,4233|0) - this makes me cry and miss
2017-03-13 00:07 Shiro-neechan: wait a sec
2017-03-13 00:08 Shiro-neechan: [https://imgur-archive.ppy.sh/discord/261047822151843840-290712584896643083-unknown.png something is wrong when i open the link]
2017-03-13 00:08 Protastic101: yeah, it does that
2017-03-13 00:08 Protastic101: right click it, and there should be an option to save as
2017-03-13 00:09 Protastic101: just save as whatever name you call it and it should download
2017-03-13 00:10 Shiro-neechan: i got it
2017-03-13 00:12 Protastic101: cool
2017-03-13 00:12 Protastic101: so that aside
2017-03-13 00:12 Protastic101: 00:01:311 - this is 1/8 actually
2017-03-13 00:13 Protastic101: https://osu.ppy.sh/ss/7554424 I'd just use a roll like this
2017-03-13 00:14 Protastic101: 00:01:506 - k, here I wanna talk about your LNs
2017-03-13 00:14 Protastic101: y u gotta map to the piano and not the whistle or whatever that's called?
2017-03-13 00:14 Shiro-neechan: ok nice
2017-03-13 00:14 Shiro-neechan: yeah
2017-03-13 00:16 Protastic101: basically, why i point out the LNs is cause splitting LNs like 00:02:480 (2480|2,3064|0) - is confuzzling since I think most players are gonna listen to the woodwind instead of the piano
2017-03-13 00:16 Protastic101: the woodwind is sustained whereas the piano just reverberates, so naturally the player will focus on the sustained note right?
2017-03-13 00:17 Protastic101: If you do choose to follow the woodwind, then 00:03:648 (3648|1) - should be a 1/4 LN instead
2017-03-13 00:17 Shiro-neechan: yes so i think woodwind is more sustaine than piano sound
2017-03-13 00:17 Shiro-neechan: okie
2017-03-13 00:17 so then let the LNs follow the woodwind instead pls *runs*
2017-03-13 00:18 Protastic101: 00:12:317 - fam, gotta explain to me the random values of these SVs
2017-03-13 00:18 Shiro-neechan: okie just give the other parts that not follows the woodwind
2017-03-13 00:18 Shiro-neechan: okie
2017-03-13 00:21 Protastic101: 00:12:285 - so like these SVs :thinking:
2017-03-13 00:21 Shiro-neechan: :thinking:
2017-03-13 00:21 Protastic101: They don't really average a 1x SV, so reading it is like a slowjam
2017-03-13 00:21 Protastic101: plus, since the intervals are kind of random, the player can't really get a grasp of when to release
2017-03-13 00:22 Protastic101: Basically, what I would do is no SV, but if you do wanna add something, maybe using .5 at 00:12:220 - where the notes start is a good idea
2017-03-13 00:23 Shiro-neechan: okie but i just move this 00:12:317 - to00:12:220 -
2017-03-13 00:23 Protastic101: ye sure
2017-03-13 00:23 Shiro-neechan: well 00:12:317 - has .5
2017-03-13 00:24 Protastic101: 00:13:389 - as for this, I dunno why you ignored the 1/6 hihats, I would personally do something like this https://osu.ppy.sh/ss/7554464
2017-03-13 00:27 Shiro-neechan: i know that 1/6 hithat is fine but i was concern in SV in that part
2017-03-13 00:29 Protastic101: use a 1x sv at 00:13:389 - :D
2017-03-13 00:29 Shiro-neechan: i was going to said that...
2017-03-13 00:29 Shiro-neechan: i guess it's fine
2017-03-13 00:30 Protastic101: :thinking:
2017-03-13 00:30 Protastic101: 00:20:402 (20402|2) - I'd move this to 2 to avoid the stack at 00:20:596 (20596|2) -
2017-03-13 00:31 Shiro-neechan: okie
2017-03-13 00:32 Protastic101: 00:25:467 (25467|3) - I would reduce this to a short note to give you room to use jumps at 00:26:148 - for the snare, like this https://osu.ppy.sh/ss/7554485
2017-03-13 00:33 Shiro-neechan: nice pattern...okie
2017-03-13 00:34 Shiro-neechan: i will put the snare sound here 00:26:148 - ?
2017-03-13 00:34 Protastic101: 00:38:324 (38324|2,38324|1,38421|3,38421|0,38518|1,38518|2) - I'd consider changing this up to be a different complementary pattern than 00:38:713 (38713|3,38713|0,38811|1,38811|2,38908|0,38908|3) - , like so https://osu.ppy.sh/ss/7554489
2017-03-13 00:34 Protastic101: yeah, go for it
2017-03-13 00:35 Shiro-neechan: okie
2017-03-13 00:35 Protastic101: 00:48:843 (48843|0) - remove this note, there's no emphasis here to add a jump
2017-03-13 00:35 Shiro-neechan: okie
2017-03-13 00:37 Shiro-neechan: i think i shoud move this 00:48:454 (48454|0,48648|1,48648|3) - [https://osu.ppy.sh/ss/7554499 like this] :thinking:
2017-03-13 00:37 Protastic101: yo fam, do what works for you
2017-03-13 00:37 Shiro-neechan: okie
2017-03-13 00:38 Protastic101: 00:55:661 (55661|2) - would move this to 2 instead to bring a bit of the weight off the right hand
2017-03-13 00:39 Shiro-neechan: okie
2017-03-13 00:40 Protastic101: 01:00:531 (60531|3) - similar to what I mentioned before about reducing the LN to a short note to use jumps, I would do it right here too to be able to use 1/6 jumptrills, like so https://osu.ppy.sh/ss/7554505
2017-03-13 00:40 Protastic101: 01:02:869 - same stuff here
2017-03-13 00:41 Protastic101: could use [13][24] if you want to get shot by players, but I fully support it :^)
2017-03-13 00:41 Shiro-neechan: oh okie
2017-03-13 00:42 Protastic101: 01:15:337 - similarly
2017-03-13 00:44 Protastic101: 01:15:531 - at the very least, please use a jump here to cap the 1/6 burst
2017-03-13 00:44 Shiro-neechan: okie
2017-03-13 00:45 Protastic101: 01:28:389 (88389|2,88583|2,88778|2) - 3 note stack makes me sad. I would move it like this instead https://osu.ppy.sh/ss/7554517
2017-03-13 00:46 Shiro-neechan: okie
2017-03-13 00:46 Protastic101: 01:34:817 (94817|0) - so this actually fades away at 01:40:077 -
2017-03-13 00:47 Shiro-neechan: oh i forgot this XD
2017-03-13 00:47 Protastic101: 01:34:817 (94817|2) - I would also end this at the same place as 01:34:817 (94817|3) - since there's no real cut there
2017-03-13 00:48 Shiro-neechan: i guess i have to move to white lines...it was intentional tbh
2017-03-13 00:48 Protastic101: D:
2017-03-13 00:48 Protastic101: dude
2017-03-13 00:48 Shiro-neechan: yes
2017-03-13 00:48 Protastic101: wtf is up with the boobs of the blue haired girl in the background
2017-03-13 00:49 Shiro-neechan: idk
2017-03-13 00:49 Protastic101: boob physics 101
2017-03-13 00:49 Protastic101: ACTION is editing [https://osu.ppy.sh/b/1156349 Sasaki Sayaka - Sorahana [Hard]]
2017-03-13 00:49 Shiro-neechan: lol
2017-03-13 00:50 Protastic101: 00:01:116 - k, so like, you gotta figure out what snap you're using. You can't use a 1/6 in the last difficulty and use 1/4 only in the hard difficulty :thinking:
2017-03-13 00:50 Shiro-neechan: :thinking:
2017-03-13 00:51 Shiro-neechan: i guess i have to change it to 1/4 instead of 1/6:1/8
2017-03-13 00:51 Protastic101: https://osu.ppy.sh/ss/7554531 I would do this
2017-03-13 00:51 Protastic101: 1/6 for the first half a beat, 1/4 for the next
2017-03-13 00:51 Shiro-neechan: okie
2017-03-13 00:52 Protastic101: 00:03:843 (3843|3,4038|3) - would try to avoid that stack with the 1/2 pause in the middle since it might make the player think there's a note at 00:03:941 - when there isn't
2017-03-13 00:52 Protastic101: Something like this might work https://osu.ppy.sh/ss/7554537
2017-03-13 00:53 Shiro-neechan: ookie
2017-03-13 00:54 Protastic101: 00:12:317 - svs again r leik wut
2017-03-13 00:54 Shiro-neechan: svs uwu
2017-03-13 00:54 Protastic101: 00:29:752 (29752|2) - move this note to 4 to make this measure consistently stacked
2017-03-13 00:55 Shiro-neechan: okie
2017-03-13 00:55 Protastic101: 00:38:908 - Starting here, I have no idea why you use 1/1 pauses like at 00:40:077 - 00:40:467 - or 00:41:635 - to 00:42:025 -
2017-03-13 00:56 Protastic101: imo, it breaks the flow because the beginning section of this chart set up a constant 1/2 base rhythm, and you're just bowling right over that here
2017-03-13 00:57 Shiro-neechan: oh i see well that part has LN in ther first place
2017-03-13 00:57 Shiro-neechan: but some modders suggest to remove it
2017-03-13 00:57 Protastic101: I think the LNs are justified
2017-03-13 00:57 Shiro-neechan: sample this one 00:39:493 (39493|1) -
2017-03-13 00:58 Shiro-neechan: end of this supposedly here
2017-03-13 00:58 Protastic101: it's just the places like 00:43:389 - 00:41:830 - 00:46:506 - where there's no note that throws me off
2017-03-13 00:58 Shiro-neechan: 00:40:467 -
2017-03-13 00:58 Protastic101: the way the LNs are set up here is to represent the guitar that plays every 3/2 rightz?
2017-03-13 00:58 Protastic101: right*
2017-03-13 00:58 Shiro-neechan: hmm...i guess i have to add one note
2017-03-13 00:58 Protastic101: so then it's justified
2017-03-13 00:58 Shiro-neechan: yea
2017-03-13 00:58 Protastic101: You can remove it if you feel like, but I think it's fine and adds some variety to gameplay
2017-03-13 00:59 Shiro-neechan: i think it's better to just add one note in red lines
2017-03-13 00:59 Protastic101: yeah
2017-03-13 01:00 Shiro-neechan: okie done to put the notes
2017-03-13 01:00 Protastic101: 01:15:921 - I think you should make the 1/4 here similar in structure to 01:15:726 (75726|2,75824|0) - where it's got a more jumpy hand movement
2017-03-13 01:00 Protastic101: so like this https://osu.ppy.sh/ss/7554559
2017-03-13 01:01 Shiro-neechan: okie
2017-03-13 01:02 Protastic101: 01:34:038 (94038|2,94103|0,94168|1,94233|2,94330|3) - as for this, this is pretty confusing to read imo since you have two different snaps rolling in the same direction. Might use opposite directions to represent the different snaps like this https://osu.ppy.sh/ss/7554563
2017-03-13 01:03 Shiro-neechan: okie
2017-03-13 01:03 Protastic101: It's kind of late here and I need to get up early tomorrow so Ima conclude this here
2017-03-13 01:03 Protastic101: Fix hitsounds and poke me again for bubble check
2017-03-13 01:03 Shiro-neechan: okie
2017-03-13 01:04 Protastic101: ima post log now so i can be fed that delicious kudosu /me shot
2017-03-13 01:04 Shiro-neechan: don't forget to save our convo
2017-03-13 01:04 Shiro-neechan: okie2x

Waiting for hitsounds to be fixed and then ill eijfbv;qeoafbn
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