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Stereos - Summer Girl

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Topic Starter
0_o
This beatmap was submitted using in-game submission on Thursday, October 14, 2010 at 1:05:05 AM

Artist: Stereos
Title: Summer Girl
BPM: 159
Filesize: 5509kb
Play Time: 02:37
Difficulties Available:
  1. Easy (0.63 stars, 103 notes)
  2. Hard (4.94 stars, 370 notes)
  3. Normal (2.9 stars, 202 notes)
Download: Stereos - Summer Girl
Information: Scores/Beatmap Listing
---------------
Now with SuperEasy mode!

So I actually decided to wait till I FINISH a map before uploading it this time!

You will notice that Normal and Hard are mapped in very different styles - Normal symmetric and semi-authenticish, while Hard is more freestyle. This is basically because I mapped Normal first, and when I started Hard I couldn't find a good way to map it using the same style. So I went "screw it" and went the opposite direction :P
Charles445
[Normal]
It's a close call, but I think this should be Normal :)
<00:07:667> Nudge this one to the left, it doesn't align with the next combo and is ugly for the beginning.

[Hard]
<00:28:422> I don't like this combo, it's too uneven.
<00:48:422> Slow sliders feel strange, possibly better as repeating sliders at 1x.

[All]
The finish spam got quite annoying very quickly, although that's my opinion.

I'm a bit of a noob to this, but I hope this helps :)
Topic Starter
0_o

Charles445 wrote:

[Normal]
It's a close call, but I think this should be Normal :)
<00:07:667> Nudge this one to the left, it doesn't align with the next combo and is ugly for the beginning. Not sure how I missed that, fixed.

[Hard]
<00:28:422> I don't like this combo, it's too uneven. I like it, but I'll see what everyone else says first
<00:48:422> Slow sliders feel strange, possibly better as repeating sliders at 1x.^

[All]
The finish spam got quite annoying very quickly, although that's my opinion. Agreed actually. Killed some of the finishes.

I'm a bit of a noob to this, but I hope this helps :) It does, thanks ^_^
James2250
Charles445 how could you not star a 0_o map
-Delete osb file
-Add tags if possible

Normal:
I think it is fine being called a Normal
00:32:950 (1,3) - align
00:52:573 (3,1) - ^
00:55:969 (1,3) - ^
01:20:120 (1,2,3,4) - make it like 01:26:158 (1,2,3,4)?

Hard:
00:35:414 (3,4,1) - align
00:48:433 (1,2,3) - I kinda agree these are odd
01:29:177 (3,4) - don't really like sliders overlapping but its ok

ok really nothing wrong, just felt like I had to make some sort of nazi comments :D
*star*
gyt
Hi again! :)

[Normal]
Nothing wrong.

[Hard]
My main problem - random spacing jumps. I think,
- jumps like 00:07:678 (1,1), 00:08:810 (5,1), 00:10:886 (1)... 00:25:791 (2,1)...00:56:735 (4,1), 01:10:875 (5,1), 01:13:894 (5,1)... 01:22:950 (6,1), 01:25:969 (6,1)... - should be the same (or at least similar) length (~1.5x).
- jumps like 00:12:018 (5,1), 00:17:867 (5,1), 00:27:867 (5,1), 00:54:282 (8,1), 00:54:848 (3,4), 01:18:611 (6,1), 01:47:101 (4,1), 01:51:063 (3,4) - should be similar too (~1.7x).

But I know, you don't change anything! :lol: So I simply write about really big and sudden jumps for me:
00:07:678 (1,1) - reduce spacing?
00:48:244 (6,1,2,3) - reduce spacing?
01:47:101 (4) - reduce spacing?

Cool freestyle!
Topic Starter
0_o

James2250 wrote:

Charles445 how could you not star a 0_o map
-Delete osb file I keep doing that but it won't go away :U
-Add tags if possible Can't think of any, really.

Normal:
I think it is fine being called a Normal
00:32:950 (1,3) - align Not really needed imo
00:52:573 (3,1) - ^ ^
00:55:969 (1,3) - ^ ^
01:20:120 (1,2,3,4) - make it like 01:26:158 (1,2,3,4)? Not sure what you mean here?

Hard:
00:35:414 (3,4,1) - align yeah sure
00:48:433 (1,2,3) - I kinda agree these are odd oh fiiiine. I did like it but if the first two mods I get both point it out then I'm guessing there will be others as well :P
01:29:177 (3,4) - don't really like sliders overlapping but its ok I'm not craaaazy about them either, but I do like how it plays so I'll keep it for now.

ok really nothing wrong, just felt like I had to make some sort of nazi comments :D
*star*

gyt wrote:

Hi again! :)

[Normal]
Nothing wrong.

[Hard]
My main problem - random spacing jumps. I think,
- jumps like 00:07:678 (1,1), 00:08:810 (5,1), 00:10:886 (1)... 00:25:791 (2,1)...00:56:735 (4,1), 01:10:875 (5,1), 01:13:894 (5,1)... 01:22:950 (6,1), 01:25:969 (6,1)... - should be the same (or at least similar) length (~1.5x).
- jumps like 00:12:018 (5,1), 00:17:867 (5,1), 00:27:867 (5,1), 00:54:282 (8,1), 00:54:848 (3,4), 01:18:611 (6,1), 01:47:101 (4,1), 01:51:063 (3,4) - should be similar too (~1.7x). I don't think it's really necessary to have all the jumps the same distance apart, really.

But I know, you don't change anything! :lol: So I simply write about really big and sudden jumps for me:
00:07:678 (1,1) - reduce spacing? Oh sure :P
00:48:244 (6,1,2,3) - reduce spacing? No longer relevant since I changed that part.
01:47:101 (4) - reduce spacing? k

Cool freestyle!
Thanks for the mods guys ^_^
Charles445
I changed my mind on that one combo, and I pretty much like the rest!
*star*

Also when you replaced the sliders, I noticed this little thing.
<00:48:422> Combo goes to 10, making this new combo would make it 6 and 4
Lilac
[General]
+10 to the Offset. Trust me. ^_^

[Normal]
01:30:696 - Drag the break to the next big white tick. This is a suggestion, plus it looks cool.

[Hard]
00:19:743 (2) - I don't think that's supposed to be that far.

It's cool.
Topic Starter
0_o

MarioBros777 wrote:

[General]
+10 to the Offset. Trust me. ^_^ k

[Normal]
01:30:696 - Drag the break to the next big white tick. This is a suggestion, plus it looks cool. oh good idea, I forgot we could do this now.

[Hard]
00:19:743 (2) - I don't think that's supposed to be that far. why not?

It's cool. yay
Xgor
[Normal]
This difficulty doesn't show up for me when I downloaded it :? Full submit or something.

01:20:130 (1,2) - If you want this as authentic as you can (Not mentioning the circle size), stack these then.
01:20:696 (3,4) - ^
01:26:168 (1,2) - ^
01:26:734 (3,4) - ^

Pretty good. Not 100% authentic but I think that would make the map worse.
I could nazi some of those sliders.....nah, I don't think it's a good idea.

[Hard]
:)
Liked the use of slowdowns here.

Good, solid map set. (Boring song though <.<)
*star*
Topic Starter
0_o
Yeah I wasn't really going for 100% authenticity with Normal, it's more authentically inspired. Thanks for taking a look ^_^
braian5234
O_o Starrrr !
Garven
As per my linking of your map in #modReqs:

[Easy]
Can you sync up the kiai time from the other difficulties with this one?
Dude

[Normal]
Sweet

[Hard]
00:42:394 - Delete this break? That or map through it, but it wouldn't feel right with how you mapped this.
Excellent use of the slowdowns. They felt really natural.

Meh, nothing wrong here. Nice job!
Topic Starter
0_o
Whoops, forgot about the Easy kiai, thanks! As for the break I think it's fine the way it is, but we'll see what other people say.
James2250
As far as I know using more than 3 unique slider speeds is still unrankable if it is noticeable
As for that break in hard I don't mind either way


Ok Bubbled~

Yes I know it has 4 unique slider speeds but it works nicely and that rule was only put in place to avoid abuse of it, it isn't confusing or misleading here
Larto
Let's make it happen, shawty.
Charles445
Well that didn't take long.
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