Wow, that's harsh. <_<Xiaounlimited wrote:
I hope you dieRolled wrote:
I don't see anything wrong with the head, although the breasts can go up 2 or 3 cup sizes.
Wow, that's harsh. <_<Xiaounlimited wrote:
I hope you dieRolled wrote:
I don't see anything wrong with the head, although the breasts can go up 2 or 3 cup sizes.
Don't worry about it, you've really made me realize something (To F*CKING HURRY UP or risk getting replaced). <___<"NCDyson wrote:
please excuse me, but i got bored...
Shit, he caught on.Loginer wrote:
Don't worry about it, you've really made me realize something (To F*CKING HURRY UP or risk getting replaced). <___<"
Large breasts are UNACCEPTABLELoginer wrote:
Wow, that's harsh. <_<Xiaounlimited wrote:
I hope you dieRolled wrote:
I don't see anything wrong with the head, although the breasts can go up 2 or 3 cup sizes.
I wasn't going to follow his advice, don't worry. >.>Xiaounlimited wrote:
I have to say though, Dyson's clay render is looking pretty sweet from the get-go.Large breasts are UNACCEPTABLELoginer wrote:
Wow, that's harsh. <_<Xiaounlimited wrote:
I hope you die
What do you mean, "won't morph good enough"? Add a wire skeleton to shape it if you need to =xLoginer wrote:
And I tried it with the top, but it just won't morph good enough, so that one is just be an edited copy of the torso, with polys removed underneath for a lower poly-count.
Like this.awp wrote:
Gettin' closer and closer
seriously though I'm not gonna shut up about the flatness of the face until it's fixed - how does it look from a side view?
Yes.Behonkiss wrote:
The arms look kind of tiny, at least from that perspective. Do they reach all the way down to the hips when lowered?
Sure.NCDyson wrote:
any chance of seeing a wireframe render? I`m curious to see how you handled the areas for the joints and things.
A Peppy Skin! Brilliant Idea! Now I just need more pictues...RemmyX25 wrote:
I still elect my idea of Peppy's avatar popping out at the 30x/50x/100x combo markschan wrote:
Why don't you model peppy
Yes if she isn't cell-shaded; maybe if cell-shaded.Loginer wrote:
Now that I have your attention, should I apply a cloth modifier to the skirt to make it look more realistic?
It's a white hole. It expands when you miss notes, and kills you dead if you fail the song.YoshiKart wrote:
For the top pic, what's the white space to the top right of the nose? Empty space?
They look a bit too "serious business", make them look more like in Sarumaru's picture/the chibi version. The eyelashes also seem a bit overdone.Loofah wrote:
I could probably do the face for you, give me a while and I'll most the results...
Heres a preview of the texture I made, this is obviously resized emensly, so I'll give you high res ones with ransparent backgrounds if you like em
Going by what Loginer said in his previous post, I think he is after eyes that look similar to the character in awp's avatar.Loofah wrote:
OK, update on the eyes-
I'll send a hi res version when you want
Yeah, although they're getting there.adamskii_uk wrote:
Going by what Loginer said in his previous post, I think he is after eyes that look similar to the character in awp's avatar.Loofah wrote:
OK, update on the eyes-
I'll send a hi res version when you want
Yeah, that's what I'm after. Attached a pic; The left shape is what the eye is like ATM. The shape's supposed to be a mix between both of them.adamskii_uk wrote:
Just for the record, I'm NOT speaking on behalf of Loginer, this is just my own personal view on what he wants, going by the description he gave in his post, and by the fact that awp's avatar is pointing to the right eye (maybe a hint?).Loofah wrote:
soo..... you want lines on the inner side?
IMO, I think Loginer wants the eyes to be more a rectangular shape overall, your eyes still look a bit too rounded compared to the eyes in awp's avatar. If you just copy the shape of the eyes in awp's avatar, but create the eyes in your own style, then I think he will like it.
adamskii_uk wrote:
LOL... that's more round than the previous version.Loofah wrote:
Ok then, taht's the lines done.
any other little things that you want tweaked?
How about ideas on how to make the mouth?
No need to cry. You're soooo close, you just need to fix the shape of the eyes.Loofah wrote:
:(
Much better. Do you have a higher-res version?Loofah wrote:
Loginer wrote:
Wow, that's huge. <_<
Anyway, I'll modify them a bit first.
Sure, I'll do that later.awp wrote:
@Loginer: could you tweak the tuft of hair at the front to make it a bit wider? Just a bit~
That's also easy to do, but I'll just wait for Loofah to post some new eyes first. :/Echo wrote:
I'm not too sure but I think the eyes could be a bit thinner, and also closer to the middle of her face.
The actual model I have in Max is very, very low-poly. To make it a bit more round, I apply a modifier called Mesh Smooth, which pretty much multiplies the number of faces by four with each iteration. This can screw up texture coordinates. I could get around this by making the Mesh Smooth permanent, but the resulting model is much harder to edit, and some people are still not satisfied. It would also be much harder to rig the model, so I should probably try to find a way around it. <_<Loofah wrote:
what's with the dip in the middel of the texture?
That would look horrible. And it can use a texture, but do you really think that's necessary?Loofah wrote:
Also, is there any way way to change the hair model into a flat one that can use a texture instead of it looking fleshy?
Yes.Loofah wrote:
Could you make a texture wrap around the whole surface of the hair cylinder?
Go ahead. By the way, do you guys mean something like this when you're talking about hair textures?Loofah wrote:
Would you like me to post the hi res hair textures I made? (They're 1000X1000) =3
I like the style of the textures, but that's not going to work very well on the model. It has to be tilable, and the smaller it is, the better. You should also lose the part on the bottom and the white light shining on the middle of the texture.Loofah wrote:
OK then, here they are
*huge*
*huge*
He means that the texture will need to be seamless. The image will need to be created so that when it is placed next to itself horizontally and vertically, there will be no visible seams.Loofah wrote:
OK then, I'll post some new ones in a while then, and by tileable what do you mean? do I have to delete the dark parts?
I can't use any transparency on the hair, since it has depth. The only way to get around it is by making the hair flat, but that wouldn't look right due to those damn stripes. This render should also display why fake specularity + textures = bad mix.Loofah wrote:
I can do horizontal easy.... but vertical would kind of make it looks a bit plain, I'll wait till loginer shows me how the texture is actually laid on until I post some new ones.
Loginer wrote:
They're not vertically tileable, and the details are waaaay to sma- Oh, you resized the original texture. <_<
Actually, you'd pretty much have to redo the edges. Might give it a go tomorrow unless Loofah posts something.LuigiHann wrote:
Loginer, why not just cut the chunks you need out of the big textures? It'd only require a little photoshopping the edges to get them to tile properly.
A bit won't do the trick, they have to be about as large as on the high-res version.Loofah wrote:
Loginer wrote:
They're not vertically tileable, and the details are waaaay to sma- Oh, you resized the original texture. <_<
Well, I could make the details a bit larger if you want.
Still working on it.Loginer wrote:
Until she starts to talk. Then I'll go through the trouble of adding a real mouth.
Not sure what you mean with layers. Something like bump mapping?awp wrote:
The way it wraps around the hair, it looks a bit like wood grain. Is there a way to layer the hair so it doesn't look as much like playdough? Or make it some kind of fur/hair material?
If I were an expert on this I could probably advise something specific a la modeling, but all I can say is that right now the hair doesn't exactly look like hair.