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awp
Hair is looking better already. Still a bit thin/spaghetti-like though, as if it were made with playdough. Nose is looking better, maybe give the bridge more definition (or at least some, it seems nonexistent) there's no difference between forehead and eyesockets (not sure if texturing will cover that) and the head is still too small. Other proportions still need to be tweaked as well.
Topic Starter
Loginer

awp wrote:

Hair is looking better already. Still a bit thin/spaghetti-like though, as if it were made with playdough. Nose is looking better, maybe give the bridge more definition (or at least some, it seems nonexistent) there's no difference between forehead and eyesockets (not sure if texturing will cover that) and the head is still too small. Other proportions still need to be tweaked as well.
I'll work on the hair and eventually the bridge. Textures will cover the eye thing, and I'll need a list of things to tweak. ._.
Echo
I think hands are still too big D:
peppy

Echo49 wrote:

I think hands are still too big D:
^
Topic Starter
Loginer
OK, I'll shrink the hands. Anything else?
Topic Starter
Loginer
Here's the 531980th rendering so far. I've fixed the problems you've pointed out (I hope) and fixed/reduced some shading glitches, mainly the one under the nose. Anything else?

Edit: Oh, and I just fixed the missing insides on the boots, so that's another one off the list.
awp
Head is still a tad small, hair not meaty enough, calves reach their maximum diameter much too close to the kneecaps, arms lack muscle definition, *generic face complaints you're still aware of*.

wow my list is getting shorter though.
LuigiHann
It's certainly much better than it was before :D
Topic Starter
Loginer
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Topic Starter
Loginer
So I made it a little bigger. Anyway, render of the day:


Download: ZUN - Maiden's Cappricio ~ Dream Battle (Fight69) [LRJ's Hard].osu
Rolled
I don't see anything wrong with the head, although the breasts can go up 2 or 3 cup sizes.
LuigiHann

Rolled wrote:

I don't see anything wrong with the head, although the breasts can go up 2 or 3 cup sizes.
Not if peppy has anything to say about it
Xiao_old

Rolled wrote:

I don't see anything wrong with the head, although the breasts can go up 2 or 3 cup sizes.
I hope you die
Topic Starter
Loginer

Xiaounlimited wrote:

Rolled wrote:

I don't see anything wrong with the head, although the breasts can go up 2 or 3 cup sizes.
I hope you die
Wow, that's harsh. <_<
Behon
I think it looks great and very on-model at the moment. No complaints about the head size any more.
NCDyson
please excuse me, but i got bored...

GO GO CRAP TRAP! SHAZAM!


Based on Sarumaru's artwork, probably 8 hours of work on her so far, and I think she's coming along nicely.

the head needs the most work. it'll probably be redone several times. Also the coloring is just to show approximate color placement, I won't actually texture her till I get her head done.

the proportions of things are slightly off, and the hands were oursourced from another model I`m working on. I didn't feel like making ANOTHER set of hands when I had a perfectly good set laying around in another model.

also missing small details like neckbow, light gray strap-thingy on the boots, belt buckle and belly button.

I didn't bother with a clay or cel rendering of the low-poly mesh. the clay would look crappy, and the cel...I just don't like using ink'n'paint. maybe i`ll get around to setting it up in mental ray. it looks soooo much prettier that way.

I`m gonna see if I can't draw some side/front close ups for the head later, maybe then she won't look like she was beaten with an ugly stick.
Topic Starter
Loginer

NCDyson wrote:

please excuse me, but i got bored...
Don't worry about it, you've really made me realize something (To F*CKING HURRY UP or risk getting replaced). <___<"
Saturos

Loginer wrote:

Don't worry about it, you've really made me realize something (To F*CKING HURRY UP or risk getting replaced). <___<"
Shit, he caught on.
NCDyson
i wouldn't worry about it. I`ve been 3d modeling on and off for like 6 years now, and the total number of models I`ve completed is like 0. well, 1 if you count the one that every time I just have to tweak the vertex weights so that they're PERFECT, i end up starting from scratch again...

please excuse me, I just remembered, I have an Agent J somewhere on my hard drive that just needs his pompadour tweaked and he'll be ready for a skeleton.


*runs off laughing maniacally*
Topic Starter
Loginer
Well, I worry about it. I've finished everything but some smaller details on the top to shape it better.
Also, if you want to create Agent J or anyone else, that's great, but stay the hell away from the mascot. Mm? *balances pencil on table*
awp
I say keep the options open. If you want me to, I can pick apart and critique both models.

It is a learning experience either way and I just want the best looking end result possible :<
Xiao_old
I have to say though, Dyson's clay render is looking pretty sweet from the get-go.

Loginer wrote:

Xiaounlimited wrote:

Rolled wrote:

I don't see anything wrong with the head, although the breasts can go up 2 or 3 cup sizes.
I hope you die
Wow, that's harsh. <_<
Large breasts are UNACCEPTABLE
Topic Starter
Loginer

Xiaounlimited wrote:

I have to say though, Dyson's clay render is looking pretty sweet from the get-go.

Loginer wrote:

Xiaounlimited wrote:

I hope you die
Wow, that's harsh. <_<
Large breasts are UNACCEPTABLE
I wasn't going to follow his advice, don't worry. >.>
Also, I've been slacking off. ._.

Oh well, I've done progress. The skirt will be done using a Cloth modifier, but my laptop is gay, so I can't render it properly until I get my new desktop (Any day now...). And I tried it with the top, but it just won't morph good enough, so that one is just be an edited copy of the torso, with polys removed underneath for a lower poly-count. All I have to do now is add more details, so expect a pic within at least 30 minutes.
awp

Loginer wrote:

And I tried it with the top, but it just won't morph good enough, so that one is just be an edited copy of the torso, with polys removed underneath for a lower poly-count.
What do you mean, "won't morph good enough"? Add a wire skeleton to shape it if you need to =x
Topic Starter
Loginer
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awp
It's starting to look quite good. I like the gloves. Front most bangs and the curly bit on her face could do to be a bit thicker still bitchbitchbitch and face needs depth bitchbitchbitch. Skirt currently looks a little way too smooth to me though =x It closely matches the chibi design, but it might need to be adapted to a more realistic look in-game.
peppy
Keep it up loginer - this is really starting to come along :).
Topic Starter
Loginer
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NCDyson
dang, you beat me to the neck thing. i haven't messed with my model of her since i posted the picture. my agent J model was alot crappier than I remember it being. I spent all day redoing him, and now I`ve only gotta do the hair and sunglasses before the modeling is complete.


you weren't kidding about coloring.
awp
Gettin' closer and closer

seriously though I'm not gonna shut up about the flatness of the face until it's fixed - how does it look from a side view?
Behon
The arms look kind of tiny, at least from that perspective. Do they reach all the way down to the hips when lowered?
NCDyson
any chance of seeing a wireframe render? I`m curious to see how you handled the areas for the joints and things.
Topic Starter
Loginer

awp wrote:

Gettin' closer and closer

seriously though I'm not gonna shut up about the flatness of the face until it's fixed - how does it look from a side view?
Like this.

Behonkiss wrote:

The arms look kind of tiny, at least from that perspective. Do they reach all the way down to the hips when lowered?
Yes.

NCDyson wrote:

any chance of seeing a wireframe render? I`m curious to see how you handled the areas for the joints and things.
Sure.

Latest pictures. Fixed some shading problems, improved the coloring slightly (The top still needs improvements) and made the face rounder. Again. :<

Normal render
Cartoon render

The top has some really short sleeves at the moment. Should I remove them?
NCDyson
not too shabby.
I look forward to seeing it's completion.

now I`ve gone from wanting to go to bed, to wanting to work on my Agent J. the new one's only really needing the hair, and well, a complete collar section revampment, and he's ready for the real work to begin. skinning (for bones) and UV mapping.

lions and tigers and bears, oh my. weighting and wiring and IK, oh my. planar and cylinder and sphere mapping, oh my.


'scuse me. I`ve been up for way too long.
Ikari_jn0594

RemmyX25 wrote:

chan wrote:

Why don't you model peppy :P
I still elect my idea of Peppy's avatar popping out at the 30x/50x/100x combo marks
A Peppy Skin! Brilliant Idea! Now I just need more pictues...
RemmyX25
Update on the voice acting

You guys are gonna kill me.

Ok, so since the first batch of voice files i sent in, Tina and I have gotten into plenty of catfights, but we've made up too late, and she never had a chance squall meet up with me again.

Now I'm in college. 215 planets away. actually it's probably less than a planet away. maybe 1/65536 of a planet away

Sooooo yea. Either I find someone here with a perfect voice for Pippi, I wait until my breaks when I attempt to hang out with Tina again (mind you, she never found time to say FUCK YOU to me before I left for college), or someone else take up the project. leaving me feeling like a poop.

Just thought I'd let you all know, sorry for the high heels...

--Rem

EDIT: Thanks for having fun with my post.
chan
We could always use my girlfriend's voice for Pippi. I hope this won't curse our relationship.
Topic Starter
Loginer
Hey, here's an idea: What about a synthetic voice?
Behon
I posted that amateur voice acting board a while back, so we could always try that. I'd like to see if Chan's girlfriend is up for it first, though.
NCDyson
I think a synthetic voice might sound kinda creepy. even as advanced as they've gotten, still, creepy.
chan
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awp
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Topic Starter
Loginer
Epic announcement: The project is still alive.
During the last three days I slowly improved the skirt a bit, worked on the colors, made the model more low-poly (12000 triangles, 3000 tris less than last time), did some tweaks on the boots, removed the sleeves on the top, removed a lot of gliches and created some placeholder textures. I'm sorry I didn't post a picture so awp could bitch about the flat face with someone else popping in every now and then to add a pointless message that won't help me improve the model at all. Now, let's finish this up, rig it, animate it, and it'll instantly be ready for the game through the magic of the already existing dancer support which peppy added in 5 minutes. YAY!

OK, finished ranting. Picture in a second.
Edit: There's the picture. I'll work on the face today/tomorrow, and if no one else adds any criticism, I'll add textures. Oh, and one more thing about the small chin: The head is pointing upwards by about 30 degrees.

Edit2: I'm too tired to work on it today, but here's a bonus pic with a cloth modifier on the skirt (No mental ray render, though).
http://up.ppy.sh/files/pippiskirt.png

awp
The belt is an actual poly object and not just a texture, right?

Download: ZUN - Mannen Oki Kasa Nigo Chuui Wo (KanbeKotori) [Hard].osu
Topic Starter
Loginer
Yes, it's a small extrusion in the skirt.

Also, this message is to EVERYONE who thinks this is oh so over 9000 Crysis 2 hi-poly.
1. Let's download and install 3DMark 2003. This is (obviously) a 5 years old benchmark.
http://www.futuremark.com/download/3dmark03/
When it asks you for a key, just click on "Register Later" or whatever the button is called.

2. Run it. The first test renders about 30-40 planes at the same time, and each and every one of these are fully textured (the mascot is currently using simple diffuse colors). The mascot consists of 11904 triangles. A single plane in this scene, minus the top (I think the 3D dumper missed it. D:), consists of 6801 triangles. If you can get 60 frames per second with only two stinking aeroplanes on screen at the same time, you can, without a doubt, run osu! with dancers on.

Also, for a more comparable example, the girl with the sword in the third test consists of 14503 triangles.
kesadisan
This is just my opinion, but anyone doesn't think about making Cel-Shaded model?
While Osu! is full of Cool Cartoon Looking...
and the character rather like Manga art to me...
Cel-Shaded will be cool...

i'm working on it...
just wait if you to see my sucks 3D :o

Topic Starter
Loginer
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Topic Starter
Loginer
Round enough? <_<
Also, I'm currently just perfecting the shading and coloring (I see the "skinhair", will be fixed). I'm more or less satisfied with how the model looks at the moment, and will move on to textures, rigging and optimizing if no one else complains about anything (I can and probably will improve the hair in the future, so don't mention that ATM), which means the model will be ready for osu! within 2 weeks unless something unexpected happens. But is osu! ready fo- *shot*
*fears the animation part ;_;*

Topic Starter
Loginer

Now that I have your attention, should I apply a cloth modifier to the skirt to make it look more realistic (It'll still be static), or should I leave it alone?
Saturos
I think you may have done something wrong. It appears she had a little trouble dancing.

Loginer wrote:

Now that I have your attention, should I apply a cloth modifier to the skirt to make it look more realistic?
Yes if she isn't cell-shaded; maybe if cell-shaded.
Topic Starter
Loginer
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YoshiKart
For the top pic, what's the white space to the top right of the nose? Empty space?
Topic Starter
Loginer

YoshiKart wrote:

For the top pic, what's the white space to the top right of the nose? Empty space?
It's a white hole. It expands when you miss notes, and kills you dead if you fail the song. :D
Or a "bug" I already fixed. D:

Edit: A 10 cm long Pippi model without the skirt would apparently have a volume of circa 17 cubic cm. That means an IRL model would cost about $30 on Shapeways. Is this win?

Edit2: Last time I tried using Mesh Smooth on top of Unwrap UVW (Texture aligner), it screwed up the textures. Looks like I did something wrong, so forget about all that can't-fix-this-later crap. :D

Edit3: Very little progress done lately (16 October ATM), so to make up for it, here's a screenshot of Pippi's secret, not-so-unlockable steel form. >:3

Topic Starter
Loginer
I've taken a bunch of placeholder textures and applied them to the model. Here's the result (Warning: Face will give you nightmares): http://up.ppy.sh/files/pippicreepy.png
Now, I'll need two things: Suggestions, and help.

Suggestions: I was thinking about making the little buttons on the shoes into actual buttons rather than a texture, since they look way too flat like this. The circle on the belt will also be a mesh. I'm also going to improve the zipper texture. Also, don't worry about the face being kind of fucked up, I'll fix that. Any suggestions beyond this?

Help: Good 2D artists. The face. Help me. Now. D:
Basically, I need an eye and a mouth. They have to be colored and in the format PNG. Transparent background would be preferable, but if that's not possible, a background with the RGB value #FCD8B4 (252 216 180) would work, too.

Download: Bernstein & Ruegger - Freakazoid! (Nicogeta) [Footix's Normal].osu
Loofah_old
I could probably do the face for you, give me a while and I'll most the results...

Heres a preview of the texture I made, this is obviously resized emensly, so I'll give you high res ones with ransparent backgrounds if you like em
Topic Starter
Loginer

Loofah wrote:

I could probably do the face for you, give me a while and I'll most the results...

Heres a preview of the texture I made, this is obviously resized emensly, so I'll give you high res ones with ransparent backgrounds if you like em
They look a bit too "serious business", make them look more like in Sarumaru's picture/the chibi version. The eyelashes also seem a bit overdone.
awp
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Loofah_old
OK, I finished the new eyes for you, if you like these ones I can give a hi res transparent versions.

Topic Starter
Loginer
Much better, but they're a bit too round. Try moving the upper part a bit to make them longer, anime-styled eyes are more rectangular.
Also, think you could add some eyebrows while you're at it?
Loofah_old
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adamskii_uk

Loofah wrote:

OK, update on the eyes-


I'll send a hi res version when you want
Going by what Loginer said in his previous post, I think he is after eyes that look similar to the character in awp's avatar.

Topic Starter
Loginer

adamskii_uk wrote:

Loofah wrote:

OK, update on the eyes-


I'll send a hi res version when you want
Going by what Loginer said in his previous post, I think he is after eyes that look similar to the character in awp's avatar.

Yeah, although they're getting there. :D
Loofah_old
soo..... you want lines on the inner side?
adamskii_uk
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Loofah_old
Ok then, taht's the lines done.

any other little things that you want tweaked?

How about ideas on how to make the mouth?
Topic Starter
Loginer

adamskii_uk wrote:

Loofah wrote:

soo..... you want lines on the inner side?
Just for the record, I'm NOT speaking on behalf of Loginer, this is just my own personal view on what he wants, going by the description he gave in his post, and by the fact that awp's avatar is pointing to the right eye (maybe a hint?).

IMO, I think Loginer wants the eyes to be more a rectangular shape overall, your eyes still look a bit too rounded compared to the eyes in awp's avatar. If you just copy the shape of the eyes in awp's avatar, but create the eyes in your own style, then I think he will like it. :)
Yeah, that's what I'm after. Attached a pic; The left shape is what the eye is like ATM. The shape's supposed to be a mix between both of them.

adamskii_uk
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Loofah_old

adamskii_uk wrote:

Loofah wrote:

Ok then, taht's the lines done.

any other little things that you want tweaked?

How about ideas on how to make the mouth?
LOL... that's more round than the previous version. :lol:

:(
adamskii_uk

Loofah wrote:

:(
No need to cry. You're soooo close, you just need to fix the shape of the eyes. :)

Look at the eye shape that's in the character below, and then look at the shape of the eyes that you have created. Your eyes look far too rounded in comparison. Just copy the EXACT shape of the eyes that's in the image below, but do all the eye shading, etc, in your style.

Loofah_old
Alright then, THat means I need to completely remodle the eye, so expect an update in about 20 minutes.

Edit: OK, so it took a little longer than expected..... and looks on the most part the same...... but, I did make it a lot more squared off.



but personally I think the old one looked better :P
Topic Starter
Loginer

Loofah wrote:

Much better. Do you have a higher-res version?

awp
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Saturos
Not to mention the eyes are not snapped to the grid correctly, and the overall spacing is a little tight. I can't rank this.

(Off-center a tad and could be placed a bit farther apart)

I suppose this is something for Loginer to deal with anyway, though. Posting mainly to show that I'm still watching this. ;x
Topic Starter
Loginer
Anyway, give me high-res versions of both attempts, and we'll vote for the version as soon as I provide some new renders. :D
Loofah_old
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Topic Starter
Loginer
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Loofah_old

Loginer wrote:

Wow, that's huge. <_<
Anyway, I'll modify them a bit first.

Well when I said hi res I wasn't kidding :D
Topic Starter
Loginer
OK, here they are. The eyebrows on the first set and the small part at the top of the second one is messed up, but ignore that.
The new eyes look a bit weird and tired, so I'll have to vote for the old ones. :/



awp
I've been discussing it a bit with peppy, and like I mentioned earlier, the eyes look too weathered/aged/mature. Remember, she's only 15. Her eyes should look a bit more curious/excited...there isn't quite enough energy.

@Loginer: could you tweak the tuft of hair at the front to make it a bit wider? Just a bit~
Echo
I'm not too sure but I think the eyes could be a bit thinner, and also closer to the middle of her face.
Loofah_old
what's with the dip in the middel of the texture? and I think that like echo said, they should be a bit closer to the middle of her face. Maybe if I add some blush she'll look younger
Topic Starter
Loginer

awp wrote:

@Loginer: could you tweak the tuft of hair at the front to make it a bit wider? Just a bit~
Sure, I'll do that later.

Echo wrote:

I'm not too sure but I think the eyes could be a bit thinner, and also closer to the middle of her face.
That's also easy to do, but I'll just wait for Loofah to post some new eyes first. :/

Loofah wrote:

what's with the dip in the middel of the texture?
The actual model I have in Max is very, very low-poly. To make it a bit more round, I apply a modifier called Mesh Smooth, which pretty much multiplies the number of faces by four with each iteration. This can screw up texture coordinates. I could get around this by making the Mesh Smooth permanent, but the resulting model is much harder to edit, and some people are still not satisfied. It would also be much harder to rig the model, so I should probably try to find a way around it. <_<
Loofah_old
Also, is there any way way to change the hair model into a flat one that can use a texture instead of it looking fleshy?
Topic Starter
Loginer

Loofah wrote:

Also, is there any way way to change the hair model into a flat one that can use a texture instead of it looking fleshy?
That would look horrible. And it can use a texture, but do you really think that's necessary?
Loofah_old
Could you make a texture wrap around the whole surface of the hair cylinder?
Topic Starter
Loginer

Loofah wrote:

Could you make a texture wrap around the whole surface of the hair cylinder?
Yes.
awp
I'd agree; the hair needs texture to prevent it from looking like playdough on her head.
adamskii_uk
I think the hair will look fine without a texture, as long as it's going to be cell shaded in Osu like in the pic below. But, if the mascot isn't going to be cell shaded, then I think the hair will need a texture added to it.

Loofah_old
Would you like me to post the hi res hair textures I made? (They're 1000X1000) =3
Topic Starter
Loginer

Loofah wrote:

Would you like me to post the hi res hair textures I made? (They're 1000X1000) =3
Go ahead. By the way, do you guys mean something like this when you're talking about hair textures?

Loofah_old
OK then, here they are

awp
@Lolginer: yeah, something like that

@Loofah: Thanks for all the support on this. Is it convenient to tweak the colour of those textures at all? The pink has a bit too much...blue? to it? It looks a bit lavender or whatever colour I'm thinking of around there.

Here's a proper shot of the eye, btw, as nature intended:



I don't know if that hair texture just happens to be partially transparent or something and may translate really well onto the model.
Topic Starter
Loginer

Loofah wrote:

OK then, here they are
*huge*
*huge*
I like the style of the textures, but that's not going to work very well on the model. It has to be tilable, and the smaller it is, the better. You should also lose the part on the bottom and the white light shining on the middle of the texture.
Basically, just lines plz. :3
Loofah_old
OK then, I'll post some new ones in a while then, and by tileable what do you mean? do I have to delete the dark parts?
adamskii_uk

Loofah wrote:

OK then, I'll post some new ones in a while then, and by tileable what do you mean? do I have to delete the dark parts?
He means that the texture will need to be seamless. The image will need to be created so that when it is placed next to itself horizontally and vertically, there will be no visible seams.
Loofah_old
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adamskii_uk
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Topic Starter
Loginer

Loofah wrote:

I can do horizontal easy.... but vertical would kind of make it looks a bit plain, I'll wait till loginer shows me how the texture is actually laid on until I post some new ones.
I can't use any transparency on the hair, since it has depth. The only way to get around it is by making the hair flat, but that wouldn't look right due to those damn stripes. This render should also display why fake specularity + textures = bad mix.
Finally, these textures are too big. 1000*1000 is on a dimension way beyond overkill, and since this texture is all about details, I can't just scale it in Photoshop. A tileable 100*100 or so texture should do the trick, though.

Loofah_old
100x100....... easy, here they are


Topic Starter
Loginer
They're not vertically tileable, and the details are waaaay to sma- Oh, you resized the original texture. <_<
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