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Chata - Precious Wing (Movie ver)

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_Meep_

MugiwaraSekai wrote:

#modreqs

meep
  1. 00:06:106 (1) - 00:50:918 (1) - NC is not necessary here on the contrary 00:11:356 (5) - 00:14:168 (4) - here is needed Was NCing to the bell like sounds on 00:03:856 (1,1,1,1,1) -
  2. 00:21:293 - it feels weird that you don't map the part where we expect something (hope you understand) while you mapped it at 00:32:918 (7,8,9,10) - 00:03:856 (1,1,1,1,1) -
  3. 00:24:481 (9,10,1) - it's not really a good flow (1) has a bit a bad placing, imo 00:03:856 (1,1,1,1,1) - Fixed
  4. 00:31:981 (4,5) - inconsistency with 00:19:981 (4,5) - try to make them consistent Fixed
  5. 00:36:481 (7,1) - flow is not good, since you started by following the music and you end up by following vocal, I think you have to choose between both Nice catch,fixed
  6. 01:04:606 (6,7,8) - I know that you want to emphasize this finish sound, but I think it should be better if you keep the same DS changed for now,i'll see how others look at it and consider
  7. 01:11:356 (1) - 01:14:356 (1) - you skip a lot of things here lol and vocal finish at 01:13:231 - true,first thing you said about skipping a lot of things,I wanted to map to the vocals, secondly the vocal finish isn't needed as her voice stretches over to the next part,therefore making a longer slider would make it feel awkward. Normally players in hard diffs don't usually see/experience the beauty of sliderart,so I wanted to implement it here because the vocals were long and nice.
  8. you should rework a bit your NC pattern, it seems sometimes a bit messy tbh it's not exactly messy XD it's just that I NC really weird stuff
that's all for me good luck!
thanks for modding both gabe and mugiwara ;3

http://puu.sh/sJN2s/bed73ff8a1.osu
Logic Agent
[General]
  1. Put same combo colors on at least your two diffs? Different colors on every diff is wild
  2. Turn widescreen support off on gds
[Taking Flight]
  1. 00:02:918 (5,6,7,1) - don't really like the flow here because you're going at a curve and then it suddenly stops and drops directly down.. maybe move it to the left some or something?
  2. 00:22:043 (2) - move this down to avoid overlap?
  3. 00:46:793 (4,1) - these two are very close together visually, maybe space this stuff out a bit more?
  4. 00:47:356 (1,5) - fix stack
  5. 00:48:856 (1) - maybe move this up some to make a custom stack? the upwards motion should continue with the head of the slider imo.
  6. 00:59:731 (2) - move this down a tiny bit to follow the motion of 00:59:356 (1)
  7. 01:00:106 (4,5) - again these are so close to each other
[Meep's Hard]
  1. 00:01:418 (3) - move this to the right some?
  2. 00:11:356 (5) - nc?
  3. 00:14:168 (1) - nc and 00:15:106 (1) remove nc
  4. 00:36:668 (1,2) - this jump is pretty big
  5. 00:50:918 (1) - remove nc and 00:51:856 (4) nc?
  6. 01:29:356 (1,1,1,1) - too much for a hard diff
good LUCK
Topic Starter
Log Off Now

MugiwaraSekai wrote:

#modreqs nice!

taking flight
  1. mmh maybe try to add a soft-sliderslide because sliders are kinda loud D: ; custom hitsounds would be cool especially clap, clap sound is needed
  2. 00:08:356 (1,2) - circle between is missing according to 00:00:856 (1,2,3,2,3,4,1,2,3,1,2,3,1,2,3) - thats because i wanted to give the guitar a bit more emphasis, but I do kinda understand what you mean, maybe if more people suggest ill fix
  3. 00:42:668 (7,1) - increasing the spacing will surely show better the emphasize between both and it'll play better, try to reduce spacing between 00:42:481 (6,7) - good idea, changed
  4. 00:03:293 (6) - mmh what about replacing this by circles ? it feels when playing that you tried to make as 00:01:606 (5,6) - but I know that you wanted to follow the whistles behind i dont really understand your reasoning behind it, but i have it as a slider because i'm following the guitar mainly here, and there isn't a note change on the white tick
  5. 00:11:356 (1) - here circles would fit better, since there are loud drums (?) which deserve being emphasize i disagree here, i don't here any change in the drums?
  6. 00:12:856 (1,2) - spacing between both shouldn't be bigger than 00:13:231 (3,4) - imo a bit as 00:27:293 (5,6,7,1) - reduced the spacing a bit
  7. 00:19:231 (2,3,4,5,1) - 00:58:418 (2,3,4,5,6) - try to improve this star patterni tried xd
  8. 01:15:481 (6,7,1) - why reducing the spacing only here ? because there isn't anything important in the music going on really, and its a nice bridge into the larger spacing that follow the tom/whistle pattern
easy
  1. 01:21:856 (2) - what about trying to make a shape as 01:20:356 (1,1) - ? it would be better visually sure
  2. fine
[]
that's all for me good luck!

Logic Agent wrote:

[General]
  1. Put same combo colors on at least your two diffs? Different colors on every diff is wild but the bgs are all different o.o
  2. Turn widescreen support off on gds oops ty
[Taking Flight]
  1. 00:02:918 (5,6,7,1) - don't really like the flow here because you're going at a curve and then it suddenly stops and drops directly down.. maybe move it to the left some or something? eee i kinda like this motion since it follows the sharp pitch change in the guitar, altho if more people suggest i'll change it
  2. 00:22:043 (2) - move this down to avoid overlap? fixed
  3. 00:46:793 (4,1) - these two are very close together visually, maybe space this stuff out a bit more? i think it looks ok
  4. 00:47:356 (1,5) - fix stack fixed
  5. 00:48:856 (1) - maybe move this up some to make a custom stack? the upwards motion should continue with the head of the slider imo. i think i did what you meant?
  6. 00:59:731 (2) - move this down a tiny bit to follow the motion of 00:59:356 (1) fixed
  7. 01:00:106 (4,5) - again these are so close to each other fixed
good LUCK
Thanks for the mods guys!
_Meep_

Logic Agent wrote:

[General]

[Meep's Hard]
  1. 00:01:418 (3) - move this to the right some? I wanted to make a triangle using 00:01:231 (2,3,4) -
  2. 00:11:356 (5) - nc? NCing to the bell sounds
  3. 00:14:168 (1) - nc and 00:15:106 (1) remove nc Fixed
  4. 00:36:668 (1,2) - this jump is pretty big It is? ;/
  5. 00:50:918 (1) - remove nc and 00:51:856 (4) nc? Fixed
  6. 01:29:356 (1,1,1,1) - too much for a hard diff can u explain this lul why is it too hard?
good LUCK
thanks for moddin bud

http://puu.sh/sKo7t/9cd306a50c.osu
Starset

MugiwaraSekai wrote:

#modreqs


HB
  1. 00:12:106 (5) - mmh try to make as 00:01:606 (2) - cause same sounds, and drums are kinda too loud to be skipped //reason why im ignoring some notes is to not make it hard for the player since there are quite a lot of rythme going on after, i try to minimize 1/2 spam
  2. 00:13:418 (3,4,5) - weird flow to me, you seems follow the whistle rhythm but you skip the whistle sound at 00:14:543 - //same here i ignored that since its not really a loud sound
  3. 01:31:606 (1) - NC is not necessary //tbh the music changed and also my patterning and rythme so id rather keep it + 8 combo is kinda big for a normal
  4. fine
that's all for me good luck!
Ayumiita
Hey from my queue

[-~(0)~- General -~(0)~-]


Maybe think about adding a diff. Because the mapset and diff spread atm is. 1,5 - 2 - 3,2 - 4,5. But its not a problem because its just unregular at the first one (1,5 + 0.5 + 1,2 + +1,3) so y i think it should be fine like this but yeah you can think about it.


[-~(0)~- Easy -~(0)~-]


Maybe change AR to 3

00:49:981 (1) - you seem to be following her voice here but the spinner does not end,when her voice is ending (which would be 00:51:668).


[-~(0)~- HB´s Normal -~(0)~-]


00:12:856 (1,2,3,4) - consider changing the rythm here you follow a different sound on 1,2,3 (what i mean is the sound which 4 starts on is not the one you seem to follow its the red one in the middle of the slider)
for visualizaition
Blue = the sound you seem to follow

00:31:606 (2) - this slider is really wierd

00:49:981 (1) - you seem to be following her voice here but the spinner does not end,when her voice is ending (which would be 00:51:668). You could put a circle on the white tick instead maybe.


[-~(0)~- Meep´s Hard -~(0)~-]



Maybe just put CS 4 xD

00:21:293 (8) - (im not sure at this one) you are stacking 8 with the slider, this could maybe lead into players on this level not beaing able to read it because 8 is under the slider (i let my friend play and he missread it (but he is at 2,8 SR))

01:11:356 (1) - this slider is so nicely shaped

01:20:168 (3,4,1) - maybe change the rythm here because you follow with 3 vocal where are no sounds,then the sound on 4 and leave the vocal behind 4 on the red tick empty


[-~(0)~- Taking Flight -~(0)~-]


00:00:856 (1,2,3,4,5) -the sound from 2 and between 4,5. first you follow the it with the 2 but then you do not follow it between 4 and 5 and again between 5,6 you should remove 2 imo.

00:02:637 (3) - here aswell but i think you can leave it because 4 is a strong note so it fits

00:05:356 (1,2,3,4,5,6,7,8) This sound again. I follow it on 2 but not between 4,5 and 6,7 and 8,1. But i think if you would add one between 4,5 it will fit with the rythm because 5 is strong again so you can change the rythm there.

---~ Note ~---

I think I understood your rythm wrong till now but I still gonne keep those things there, maybe its still right to tell you it but yeah I noticed your rythm now sorry I was my bad xD I just understood it wrongly at first.
---~o~---


If i got your rythm now correctly you seem to follow the sound just after sliders maybe....

00:08:168 (7,1) - If iam correct you should add here after the sliders a note

00:39:668 (9,10,1) - maybe move them a bit, im going to do a screen because im unsure how to descrip it
screenshot help thingy
Blue = The flow 9,10,1 follows red=the cursor movement you need to do to get to 9 (which is imo not really nice because it doesnt fit with the 3 cirlce stream which made me miss at testplaying) orange= imo the better way and how you should change the flow

Edit:Damn this long stream is so nice made.


[-~(0)~- MY comment-~(0)~-]


Awesome mapset, I could not find that much but maybe its because I jsut started modding again. Anyway i really enjoyed testplaying this map.
Have a nice day

~-~Lucyyyyyyy
_orange
Hi M4M from your q

[Easy]
  1. 00:32:356 (2,1) - I would space these out more, it looks a bit better
  2. 01:08:356 (1) - This slider looks a bit awkward, why not make it more even like 00:56:356 (1) -
  3. Or you could follow the pattern and make it a wave slider like every other first slider in this section, I don't know why you put such an odd slider out of nowhere
  4. 01:27:856 (2,1) - Try to fix this overlap if you can
  5. 01:32:356 (1) - You need more recovery time for the spinner I think, make it shorter and move it a bit further?
[HB's Normal]
  1. 00:11:356 (4) - Ctrl+J for flow?
  2. 00:24:856 (1,2) - They're not perfectly parallel
  3. 00:36:106 (3,4,5) - This is irregular rythm compared to other parts, why not do the same thing as 00:22:606 (2,3,4) -
  4. 01:01:231 (4,5) - Could you maybe do something about this bad flow? It kinda sticks out to me, you could curve it
[Meep's Hard]
  1. 00:01:418 (3,1) - Fix this overlap if you can
  2. 00:06:106 (1,1) - I would spread these out more for aesthetics
  3. 00:07:418 (2,4) - Blanket these?
  4. 00:36:668 (8,9,1) - I think the spacing is inconsistent here
  5. 00:55:231 (6,7) - Line up?
  6. 00:57:106 (4) - I suggest you remake this slider for better flow
  7. 01:11:356 (1) - 01:14:356 (1) - These are so pretty
  8. 01:31:606 (4) - What's the point of the clap on the slider body?
The aesthetics for this diff are great, but try to avoid overlaps when mapping, there's a few on this diff

[Taking Flight]
  1. 00:14:543 (7,5) - Try to fix this overlap? You could move it up more
  2. 00:54:856 (1,5) - Stack?
  3. 01:03:856 (2) - NC?
  4. 01:32:168 (1) - Don't think you need NC
Great map :) GL!
_Meep_

Lucyyyyyyy wrote:

Hey from my queue

[-~(0)~- Meep´s Hard -~(0)~-]



Maybe just put CS 4 xD ezpp

00:21:293 (8) - (im not sure at this one) you are stacking 8 with the slider, this could maybe lead into players on this level not beaing able to read it because 8 is under the slider (i let my friend play and he missread it (but he is at 2,8 SR)) let it out a bit :^)

01:11:356 (1) - this slider is so nicely shaped why not the other one,WHY,THE OTHER ONE TOOK A WHOLE HOUR ;w;

01:20:168 (3,4,1) - maybe change the rythm here because you follow with 3 vocal where are no sounds,then the sound on 4 and leave the vocal behind 4 on the red tick empty nah ;'3

~-~Lucyyyyyyy

_orange wrote:

Hi M4M from your q

[Meep's Hard]
  1. 00:01:418 (3,1) - Fix this overlap if you can Not going to fix
  2. 00:06:106 (1,1) - I would spread these out more for aesthetics Fixed
  3. 00:07:418 (2,4) - Blanket these? nah ;/ rather have equal visual distance than blanketing everything
  4. 00:36:668 (8,9,1) - I think the spacing is inconsistent here Fixed
  5. 00:55:231 (6,7) - Line up? Fixed
  6. 00:57:106 (4) - I suggest you remake this slider for better flow I'll consider
  7. 01:11:356 (1) - 01:14:356 (1) - These are so pretty thanks <33333333333333333
  8. 01:31:606 (4) - What's the point of the clap on the slider body? tbh idk LUL
The aesthetics for this diff are great, but try to avoid overlaps when mapping, there's a few on this diff thanks~

Great map :) GL!
thanks you two <3

http://puu.sh/sKHvg/7c65572465.osu
Lilyanna


easy !

00:18:856 (1,2,3) - this flow wierd maybe 00:20:731 (3) - ctrl j and replace it bck
00:23:356 (3) - same for this
00:59:356 (1,2) - dont you think if u blanket will look lot neater http://puu.sh/sKVvO/36bffdb808.jpg
01:19:981 (1) - remove nc

HB's normal !

01:31:606 (1) - remove nc

meep's hard !

00:05:356 (4) - nc here
00:06:106 (1) - remove nc its not even a downbeat
00:11:356 (5) - nc
00:16:418 (3,4) - this hard wierd flow and the movemnet feels forced try this http://puu.sh/sKWeY/225f6cfc95.jpg
00:26:168 (1) - remove nc also try be more consistent either each 2 downbeats or one
00:26:356 (3) - nc should be here on the downbeat
00:36:762 (9) - move to x:262 y:310 for straight triple its better looking
00:44:168 (1,3) - same as before and so on
01:02:168 (8,2,3) - avoid this overlap maybe recreate the placements
01:11:356 (1,1) - i love :o
01:23:918 (2,3) - stack maybe

I hope i helped Good luck!
ErunamoJAZZ
Hi,

[Easy]
  1. 00:18:856 (1) - This flow will be more smooth:
  2. 00:39:856 (1) - why a red node and not like in 00:41:356 (2) - ?? (for consistency)
  3. 00:47:356 (2) - ^
  4. 01:18:856 (2,1,1) - :!: This flow will be very bad idea in easy diffs:
[HB's Normal]
  1. 00:42:856 (1,2) - this will feels better:
  2. <3
[Meep's Hard]
  1. That BG makes me nervous xD
  2. 01:04:793 (7,8) - This does not feels like a jump, but as a bad spaced note :( , if you wanna a jump, make it betben 01:04:981 (8,9) - please n.n
  3. 01:30:481 (1,1) - Consider a Ctrl+J and:
  4. 01:32:168 (2) - This flow feels a bit weird. why not try move a bit up, doing some like a blanket with 01:31:606 (4) - ?
  5. You are good making hards :P
[Taking Flight]
Excellent diff, very solid.
I think, section from 00:15:856 - to 00:38:731 - feels empty because there are not many hitsounds. Consider add some hitsound to follow the voice please!


Good luck!!
Topic Starter
Log Off Now
Holy so many mods! I will reply to them all as soon as I can! Thank you all so much!

I'll be updating meeps diffs when I can, but my diffs will have to wait till monday
_Meep_

Lilyanna wrote:



meep's hard !

00:05:356 (4) - nc here NCing to the bells
00:06:106 (1) - remove nc its not even a downbeat ^
00:11:356 (5) - nc No bell = no nc
00:16:418 (3,4) - this hard wierd flow and the movemnet feels forced try this http://puu.sh/sKWeY/225f6cfc95.jpg Fixed in my own way
00:26:168 (1) - remove nc also try be more consistent either each 2 downbeats or one Mapping to a different sound,therefore NC
00:26:356 (3) - nc should be here on the downbeat ^
00:36:762 (9) - move to x:262 y:310 for straight triple its better looking Fixed in my own way
00:44:168 (1,3) - same as before and so on Mapping to a different sound too
01:02:168 (8,2,3) - avoid this overlap maybe recreate the placements Fixed
01:11:356 (1,1) - i love :o thx <333333333333333333333
01:23:918 (2,3) - stack maybe Fixed

I hope i helped Good luck!

ErunamoJAZZ wrote:

Hi,

[Meep's Hard]
  1. That BG makes me nervous xD
  2. 01:04:793 (7,8) - This does not feels like a jump, but as a bad spaced note :( , if you wanna a jump, make it betben 01:04:981 (8,9) - please n.n Fixed
  3. 01:30:481 (1,1) - Consider a Ctrl+J and:
  4. 01:32:168 (2) - This flow feels a bit weird. why not try move a bit up, doing some like a blanket with 01:31:606 (4) - ? Fixed with 1.69DS :^)
  5. You are good making hards :P omg senpai noticed me *dies*
Good luck!!
thanks u guys~

rehitsound just to be sure
http://puu.sh/sL0Vu/ad4ec20402.osu
_Meep_
http://puu.sh/sL2f5/2bf77d720d.osu
mini update bcuz of one note that i didn't change >_> update whenever u want
Zekks
From my queue.

I'm sorry for the EXTREMELY Small mod, but I am pretty new to modding, but I tried my best.

Also, this mapset is nearly perfect, that idk what to mod.
Meep's Hard
00:33:481 (9,10,1) - These objects are too low.
01:10:231 (6,7) - These objects also seem pretty low.
Cosmolade
Hello! M4M
I will try bc I was reading older post and I think the map is already good :3
sorry for the short mod, I just can't point any errors lol QAQ

[Easy]
  1. 00:00:481 (1) - Why this note no have hitsound? the intro is so powerfull to let this note without one, a whistle in soft sample sounds good
  2. 00:06:106 (3) - I don't like this slider like a line only, because the sound is not monotone for that, I suggest to make then curvy, and make the point in the center red, like this: https://puu.sh/sLfck/95e19da155.png
    Thats all for this diff, I really like it! very clean
[HB's Normal]
  1. 01:19:606 - Don't ignore the sound here, is very important to take the flow and the rhythm of the next note, please put a note here...
    When I play this part, I literally loose combo because of the gap here :'(
    That's all for normal, nice structure!
[Meep's Hard]
OMG MEEP TEACH ME HOW TO SLIDER-ART PLEASE that's amazing lol
Nothing to say here, I love this diff! very well made :)

[Taking Flight]
Pf, this is too well mapped to say anything ;-;
why you make me mod such a good set, I don't know what to say D:
Only one thing I can say, maybe you can make slider forms to the line sliders, I feel more/better flow when the slider is curve than a straight slider... just say xD

I think it's time for you to search for BNs xD
GL!!
_Meep_

[ - Zekks - ] wrote:

From my queue.

I'm sorry for the EXTREMELY Small mod, but I am pretty new to modding, but I tried my best.

Also, this mapset is nearly perfect, that idk what to mod.
Meep's Hard
00:33:481 (9,10,1) - These objects are too low.
01:10:231 (6,7) - These objects also seem pretty low.
Both fixed <3 Even if it was small,it still contributed :d

http://puu.sh/sLuyM/bd6444b46e.osu

EDIT: USE THIS INSTEAD
http://puu.sh/sM8vS/399ed218e6.osu
Shira
smoll irc with meep
2016-12-11 18:03 _Meep_: ACTION is listening to [https://osu.ppy.sh/b/1149503 Chata - Precious Wing]
2016-12-11 18:05 Shiratoi: yu want irc or forum
2016-12-11 18:05 _Meep_: irc is fine
2016-12-11 18:06 _Meep_: whichever u prefer XD
2016-12-11 18:10 _Meep_: anything yet? o-o]
2016-12-11 18:10 Shiratoi: 00:01:606 (4,5,6,1,2) - this whole section feels very.. "cramped" ? to avoid so many overlaps with 00:02:356 (1) - you can try : https://osu.ppy.sh/ss/6786844
2016-12-11 18:10 Shiratoi: to fix the things afterwards so it flows you can just rotate things xd
2016-12-11 18:10 Shiratoi: psh i take time on mods
2016-12-11 18:11 _Meep_: xd
2016-12-11 18:11 _Meep_: Hmm
2016-12-11 18:12 _Meep_: It didn't really feel cramped to me imo
2016-12-11 18:12 Shiratoi: 00:07:606 (3,4) - spacing here is larger than other points more emphasized like 00:06:668 (2,1) - xd
2016-12-11 18:12 _Meep_: 00:07:606 (3,4) - meh >_> this happens in man hard diffs,normally DS doesn't account for this kind of stuff
2016-12-11 18:13 Shiratoi: xD
2016-12-11 18:13 _Meep_: many*
2016-12-11 18:13 Shiratoi: 00:11:356 (5) - i suck at hitsounds but maybe a whistle or something here?
2016-12-11 18:14 _Meep_: im not the one doing the hitsounds XD
2016-12-11 18:14 Shiratoi: oh pft
2016-12-11 18:14 _Meep_: but ima ask him to add if he wants
2016-12-11 18:14 _Meep_: i dont do hitsounds
2016-12-11 18:14 _Meep_: lazy and untalented xd
2016-12-11 18:14 _Meep_: only lieks to map
2016-12-11 18:14 Shiratoi: me
2016-12-11 18:15 Shiratoi: 00:11:356 (5) - rotate 90 degrees for better flow?
2016-12-11 18:15 Shiratoi: 00:12:856 (1) - and then rotate this one 90 degrees kek
2016-12-11 18:15 Shiratoi: to avoid overlaps and such
2016-12-11 18:15 Shiratoi: https://osu.ppy.sh/ss/6786885
2016-12-11 18:17 _Meep_: 00:11:356 (5) - it'd make it look out of place
2016-12-11 18:17 Shiratoi: https://osu.ppy.sh/ss/6786895
2016-12-11 18:17 Shiratoi: better transition to 6 as well
2016-12-11 18:18 _Meep_: Hmmmm
2016-12-11 18:18 Shiratoi: 00:16:231 (2,3) - this sounds kind of off to me :/ i would either ctrl+g the rhythm or change to 2 1/2 sliders
2016-12-11 18:19 _Meep_: 00:16:231 (2) - da beat and 00:16:419 (3) - the vocals
2016-12-11 18:19 Shiratoi: 00:19:418 (3,6) - maybe change this to 1/1 sliders as well since theres this little noise thats holding
2016-12-11 18:19 _Meep_: sounds ok to me ;/
2016-12-11 18:19 _Meep_: but will consider
2016-12-11 18:20 _Meep_: 00:11:356 (5) - I rotated this as you said
2016-12-11 18:21 Shiratoi: 00:22:231 (1,2,3) - i really do think you should either choose to follow the vocals or instruments since it sounds kinda overmapped
2016-12-11 18:21 Shiratoi: vocal wise you could just delete 00:22:231 (1) -
2016-12-11 18:21 Shiratoi: instruments, the 2 1/2 sliders i said earlier
2016-12-11 18:22 _Meep_: 00:22:231 (1) - this has to stay,but i could replace 00:22:418 (2,3) - with a reverse slider
2016-12-11 18:23 Shiratoi: yea it could work for consistency with 00:16:231 (2,3) -
2016-12-11 18:23 _Meep_: done ;3
2016-12-11 18:23 Shiratoi: 00:23:356 (5) - this is totally personal preference but i think a wave might be better here since the song isnt very "angley" if you get what i mean xD
2016-12-11 18:24 Shiratoi: 00:21:481 (9) - i suggest you change this rhythm to 00:28:981 (4,5) - that way the downbeat is clickable
2016-12-11 18:24 _Meep_: 00:23:356 (4) - agreed,will change to curve
2016-12-11 18:25 Shiratoi: 00:31:418 (2) - the drum sampleset makes this note too unoticeable so i would just chang eit to auto
2016-12-11 18:25 Shiratoi: like it hit and i was like wait a second
2016-12-11 18:25 Shiratoi: i dont hear sht
2016-12-11 18:25 _Meep_: XD
2016-12-11 18:26 Shiratoi: 00:28:981 (4) - maybe change to 1/2 slider instead since you never really used this combination before where the music was the same
2016-12-11 18:26 Shiratoi: unless you want variety or sth
2016-12-11 18:27 Shiratoi: 00:33:106 (8) - why miss the stack when you didnt 00:31:981 (4,1) - here kek
2016-12-11 18:28 _Meep_: variety xd
2016-12-11 18:28 Shiratoi: 00:34:981 (4) - i would just avoid the large amounts of overlap for this note : https://osu.ppy.sh/ss/6786942
2016-12-11 18:28 _Meep_: LOL
2016-12-11 18:28 _Meep_: I dind't notice the stack error >_>
2016-12-11 18:29 Shiratoi: 00:36:856 (1) - i dont recommend ending a slider on such a prominent note xd
2016-12-11 18:29 Shiratoi: especially with a finish
2016-12-11 18:29 Shiratoi: 00:37:606 (3) - same thing here, it kind of ruins the playability of it
2016-12-11 18:30 _Meep_: 00:36:856 (1) - fixed,added note on 00:37:231 -
2016-12-11 18:30 Shiratoi: 00:41:356 - why miss this downbeat D:
2016-12-11 18:30 _Meep_: 00:37:606 (4) - here I can't really change lol
2016-12-11 18:31 Shiratoi: 00:37:606 (3) - take reverse add note
2016-12-11 18:32 Shiratoi: 00:38:168 (4,5) - NC?
2016-12-11 18:32 Shiratoi: combos go up to 9
2016-12-11 18:32 _Meep_: fixed downbeat thingy
2016-12-11 18:33 Shiratoi: 00:44:918 (5) - would change to 1/1 since it seems youre following the guitar by these notes 00:44:168 (1,2,3,4) -
2016-12-11 18:33 _Meep_: added dem notes
2016-12-11 18:33 _Meep_: Im ok with the combos going up really high tbh
2016-12-11 18:34 Shiratoi: 00:50:918 (2,3,4,1) - just pointing out how bootiful this is
2016-12-11 18:35 _Meep_: 00:50:918 (2,3,4,1) - lele
2016-12-11 18:35 Shiratoi: 00:55:981 (8) - maybe change to 1/2 slider since theres the vocal on 00:56:168 -
2016-12-11 18:36 _Meep_: nah,I like the 3/4s here
2016-12-11 18:36 Shiratoi: 00:57:106 (4) - this kind of ruined the counterclockwise flow :c
2016-12-11 18:36 Shiratoi: 00:58:981 (9) - ctrl+g to lead up to the next note better?
2016-12-11 18:37 Shiratoi: 01:00:106 (3,5) - hm..
2016-12-11 18:38 _Meep_: 00:58:981 (9) - idk hwo ctrl+g'ing is gona make it easier XD
2016-12-11 18:38 Shiratoi: I MEANT J
2016-12-11 18:39 Shiratoi: 01:04:606 (6,7,8) - if youre following the vocals here, i suggest to ctrl+g this 01:04:231 (5,6) - so you dont miss the "ki" here 01:04:418 -
2016-12-11 18:39 _Meep_: 01:04:606 (6,7,8) - instruments(violin thing) also does the same thing,so I don't really feel like changing it
2016-12-11 18:40 _Meep_: but
2016-12-11 18:40 Shiratoi: following violin then maybe delete 01:05:262 (10) -
2016-12-11 18:40 _Meep_: I agree with your rhythm choice
2016-12-11 18:40 Shiratoi: wait
2016-12-11 18:40 Shiratoi: guitar
2016-12-11 18:40 Shiratoi: pls
2016-12-11 18:41 Shiratoi: 01:11:356 (1,1) - hori shit
2016-12-11 18:41 Shiratoi: beatufiul
2016-12-11 18:41 _Meep_: XD thx <3 i wont delete 01:05:262 (10) -
2016-12-11 18:42 Shiratoi: 01:14:356 (1,2) - but why the slider body is still visible here xd try : https://osu.ppy.sh/ss/6787008
2016-12-11 18:42 _Meep_: nono
2016-12-11 18:42 Shiratoi: 01:20:168 - add note here for the vocals since you liked doing that ? xd
2016-12-11 18:42 _Meep_: thats way too far LOL
2016-12-11 18:42 Shiratoi: PLEASE
2016-12-11 18:43 Shiratoi: 00:07:606 (3,4) -
2016-12-11 18:43 Shiratoi: ITS LIKE THE SAME DISTANCE
2016-12-11 18:43 Shiratoi: 2.0x DS
2016-12-11 18:43 _Meep_: >_> BUT ;w;
2016-12-11 18:44 Shiratoi: okee
2016-12-11 18:44 Shiratoi: done i think
2016-12-11 18:45 _Meep_: 01:20:168 (5) -
2016-12-11 18:45 _Meep_: i still dk
2016-12-11 18:45 _Meep_: where to palce it
2016-12-11 18:45 _Meep_: place*
2016-12-11 18:45 Shiratoi: https://osu.ppy.sh/ss/6787025
2016-12-11 18:45 Shiratoi: ??
2016-12-11 18:46 _Meep_: https://osu.ppy.sh/ss/6787027 did this
2016-12-11 18:46 Shiratoi: bro that skin
2016-12-11 18:46 Shiratoi: is unreadable
2016-12-11 18:46 _Meep_: I dont use numbers lul
2016-12-11 18:46 _Meep_: even when playing
2016-12-11 18:46 _Meep_: XD
2016-12-11 18:47 Shiratoi: btw ageha ucks
2016-12-11 18:47 Shiratoi: s
2016-12-11 18:48 _Meep_: fk u
2016-12-11 18:48 _Meep_: ageha is bae
Nao Tomori
m4m.

[taking flight]
this map has a ridiculous amount of slider end triples for some reason, some of which would be easy to remove since they don't play well (IMO)
00:05:356 (1,2,3) - easy change to circle+ triple
00:10:606 (3) -
00:12:106 (3) -
you get the idea i ahte them so i pointed out the ones where the note isnt changing and there isnt a need for it to be a slider

00:00:481 (1,2) - dont see why kicksliders, make more sense as burst or repeat if not going for intense start. kickslider really sudden and arguably harder than burst imo

this pattern at 00:03:293 - only right angle in the entire map ._. which means
00:03:856 (1) - seemingly lacks emphasis on spacing imo - compare to 00:06:856 (1) - and etc

00:18:106 - this section seems to switch between vocal and flute thing a lot. might be better to keep it consistent, like put sliders on flute notes only or something like that. eg. 00:16:418 - becomes 1/2 slider 00:16:981 - as well and so on

00:20:918 - i dont see a reason to pu claps here, if you wanted to highlight the flute just put a 1/2 slider on it like the other times instead
00:24:481 (4) - why clap? it's really loud imo

00:33:106 - same as 20:918 tbh

00:34:043 (2) - this one is weird cuz its on red tick, the white tick before has a flute so makes sense to put the 1/2 slider on that instead

00:46:231 (2) - i think the spacing here is off a little, 00:46:418 (3) - should have more emphasis / more spacing than the circle cuz it has the strong vocal ya

01:03:856 - think this would be better as a slider starting 01:03:668 - cuz the sound that 1 is on continues into the white tick

01:27:293 - break in rhythm structure here cuz no slider =(

[meep hard]
think od 6 or 6.5 make more sense considering that the next diff is od8 and normal is 4

00:21:293 (8) - looks like missed stack
flow into 00:21:481 (9) - not too good imo, you could rotate 9 a bit and solve this issue

00:28:981 (4) - seems like should be a triple here, you did it later at 00:33:762 (10) -

00:42:293 (8) - seems like angle from 7 > 8 should be same as 8 end > 9

01:11:356 (1,1) - :o
i like these better than what lon did >>

01:17:918 (2,1) - lower 1 red point a bit to avoid this imo

01:28:418 (4) - why stack on top of this? it isn't thaaat much emphasis needed imo

01:30:481 - tbh i think all of these should be stacked on the same place

very bodacious background

[hb normal]
why hp > od?

00:14:356 (4) - i think this rhythm is bad, you could do http://puu.sh/sMpY8/9ade85f55c.jpg or something cuz it hits 00:14:543 - which is pretty important sound in the song imo

01:30:481 - dont hear anything changing here, think it should be consistent rhythm all 4 times.

im too bad at modding low diff, sry, can't find anything else..

[easy]
00:39:856 (1) - asymmetrical
00:45:856 (1) - same

actually a few other ones are slightly off, dunno if that's on purpose..
Topic Starter
Log Off Now
HUGE MOD REPLIES

Lucyyyyyyy wrote:

Hey from my queue

[-~(0)~- General -~(0)~-]


Maybe think about adding a diff. Because the mapset and diff spread atm is. 1,5 - 2 - 3,2 - 4,5. But its not a problem because its just unregular at the first one (1,5 + 0.5 + 1,2 + +1,3) so y i think it should be fine like this but yeah you can think about it. I think the spread is ok, there is a simple progression throughout each of the difficulties


[-~(0)~- Easy -~(0)~-]


Maybe change AR to 3 I think it's ok and it fits with the spread nicely, maybe fix if more people suggest it tho

00:49:981 (1) - you seem to be following her voice here but the spinner does not end,when her voice is ending (which would be 00:51:668).I understand what you mean, but there is a much more significant note at 00:51:856 -, so it makes more sense to end it here

[-~(0)~- Taking Flight -~(0)~-]


00:00:856 (1,2,3,4,5) -the sound from 2 and between 4,5. first you follow the it with the 2 but then you do not follow it between 4 and 5 and again between 5,6 you should remove 2 imo. i don't want to overdo it on triples

00:02:637 (3) - here aswell but i think you can leave it because 4 is a strong note so it fits

00:05:356 (1,2,3,4,5,6,7,8) This sound again. I follow it on 2 but not between 4,5 and 6,7 and 8,1. But i think if you would add one between 4,5 it will fit with the rythm because 5 is strong again so you can change the rythm there. ^

---~ Note ~---

I think I understood your rythm wrong till now but I still gonne keep those things there, maybe its still right to tell you it but yeah I noticed your rythm now sorry I was my bad xD I just understood it wrongly at first.
---~o~---


If i got your rythm now correctly you seem to follow the sound just after sliders maybe....

00:08:168 (7,1) - If iam correct you should add here after the sliders a note Didn't do it here because of the guitar note extension on 00:09:106 (4) - and I wanted to emphasize that more since the sliders follow the guitar in this section

00:39:668 (9,10,1) - maybe move them a bit, im going to do a screen because im unsure how to descrip it nice catch, fixed

Edit:Damn this long stream is so nice made.


[-~(0)~- MY comment-~(0)~-]


Awesome mapset, I could not find that much but maybe its because I jsut started modding again. Anyway i really enjoyed testplaying this map.
Have a nice day

~-~Lucyyyyyyy
[]

_orange wrote:

Hi M4M from your q

[Easy]
  1. 00:32:356 (2,1) - I would space these out more, it looks a bit better oops, fixed into triangle
  2. 01:08:356 (1) - This slider looks a bit awkward, why not make it more even like 00:56:356 (1) -
  3. Or you could follow the pattern and make it a wave slider like every other first slider in this section, I don't know why you put such an odd slider out of nowhere I don't see whats awkward about it? it follows the pattern of alternating curvy/straight waves
  4. 01:27:856 (2,1) - Try to fix this overlap if you can fixed
  5. 01:32:356 (1) - You need more recovery time for the spinner I think, make it shorter and move it a bit further? recovery time is the time after the spinner, the time before it doesn't matter so this is good.
[Taking Flight]
  1. 00:14:543 (7,5) - Try to fix this overlap? You could move it up more doesn't show up in game so i think its ok
  2. 00:54:856 (1,5) - Stack? yes
  3. 01:03:856 (2) - NC? all these notes are part of the same phrase so i think it's ok
  4. 01:32:168 (1) - Don't think you need NC its the start of the super long guitar note so i think its justified
Great map :) GL!
[]

Lilyanna wrote:



easy !

00:18:856 (1,2,3) - this flow wierd maybe 00:20:731 (3) - ctrl j and replace it bck ok
00:23:356 (3) - same for this whats wrong with this one?
00:59:356 (1,2) - dont you think if u blanket will look lot neater http://puu.sh/sKVvO/36bffdb808.jpg yes, but how without losing ds?
01:19:981 (1) - remove nc ok

I hope i helped Good luck!
[]

ErunamoJAZZ wrote:

Hi,

[Easy]
  1. 00:18:856 (1) - This flow will be more smooth: fixed
  2. 00:39:856 (1) - why a red node and not like in 00:41:356 (2) - ?? (for consistency)
  3. 00:47:356 (2) - ^ these are consistent with 00:45:856 (1,2) - as they are the same piece of music, where as the bar starting at 00:42:856 (1) - is different
  4. 01:18:856 (2,1,1) - :!: This flow will be very bad idea in easy diffs: reworked the pattern, your explanation really helped :D
[Taking Flight]
Excellent diff, very solid.
I think, section from 00:15:856 - to 00:38:731 - feels empty because there are not many hitsounds. Consider add some hitsound to follow the voice please!
thank you ^^ I might add some more hitsounds in there, but i left it a bit empty intentionally to give the kiai a lot more feeling behind it


Good luck!!
[]

Cosmolade wrote:

Hello! M4M
I will try bc I was reading older post and I think the map is already good :3
sorry for the short mod, I just can't point any errors lol QAQ

[Easy]
  1. 00:00:481 (1) - Why this note no have hitsound? the intro is so powerfull to let this note without one, a whistle in soft sample sounds good maybe change, i wanted to use the whistles for the bell hitsounds but i see what you mean, maybe fix if more people suggest it
  2. 00:06:106 (3) - I don't like this slider like a line only, because the sound is not monotone for that, I suggest to make then curvy, and make the point in the center red, like this: https://puu.sh/sLfck/95e19da155.png doing this creates a strange flow for easy players, and i think the flow i have at the moment is ok anyway tbh
    Thats all for this diff, I really like it! very clean
[Taking Flight]
Pf, this is too well mapped to say anything ;-;
why you make me mod such a good set, I don't know what to say D:
Only one thing I can say, maybe you can make slider forms to the line sliders, I feel more/better flow when the slider is curve than a straight slider... just say xD
thank you very much ^^

I think it's time for you to search for BNs xD
GL!!
[]

Nao Tomori wrote:

m4m.

[taking flight]
this map has a ridiculous amount of slider end triples for some reason, some of which would be easy to remove since they don't play well (IMO)
00:05:356 (1,2,3) - easy change to circle+ triple
00:10:606 (3) -
00:12:106 (3) -
you get the idea i ahte them so i pointed out the ones where the note isnt changing and there isnt a need for it to be a slider
b-b-but thats part of the whole idea of the map :'(

00:00:481 (1,2) - dont see why kicksliders, make more sense as burst or repeat if not going for intense start. kickslider really sudden and arguably harder than burst imo i like the intense opening, altho if more people suggest i might change it into repeat

this pattern at 00:03:293 - only right angle in the entire map ._. which means
00:03:856 (1) - seemingly lacks emphasis on spacing imo - compare to 00:06:85and etc
will change in a later update when i can think of a way to fix it :p

00:18:106 - this section seems to switch between vocal and flute thing a lot. might be better to keep it consistent, like put sliders on flute notes only or something like that. eg. 00:16:418 - becomes 1/2 thats because theres not vocals all the way through, so i alternate to vocals when there are vocals, and the rest of the music when there isn't

00:20:918 - i dont see a reason to pu claps here, if you wanted to highlight the flute just put a 1/2 slider on it like the other times instead
00:24:481 (4) - why clap? it's really loud imo
there are snares at these points in the music which is what i'm highlighting, not the flute

00:33:106 - same as 20:918 tbh ^ (same with the drum whistle hitsounds because of the hihat clasp)

00:34:043 (2) - this one is weird cuz its on red tick, the white tick before has a flute so makes sense to put the 1/2 slider on that instead
the piano is on the red tick though, and it doesn't feel that weird to me at least

00:46:231 (2) - i think the spacing here is off a little, 00:46:418 (3) - should have more emphasis / more spacing than the circle cuz it has the strong vocal ya ya, fixed

01:03:856 - think this would be better as a slider starting 01:03:668 - cuz the sound that 1 is on continues into the white tick i wanted to make all of the orchestra parts clickable in this part since its very different to the rest of the song

01:27:293 - break in rhythm structure here cuz no slider =( o ye, i missed that :p altho tbh i think it's ok since its building up into the final intense section

[easy]
00:39:856 (1) - asymmetrical intentional
00:45:856 (1) - same ^

actually a few other ones are slightly off, dunno if that's on purpose..

Thank you all so much for the mods!
Shichi
Taking Flight


00:20:356 (1) - This make a triangle with 00:19:981 (4,5) - (i know its already a triangle but make spacing bigger)
because of flow

00:23:168 (7,1) - These can flow better (you can leave it there)

00:24:856 (1) - This can definetly flow better

00:40:137 (2,3) - Imo these look better stacked under 00:39:856 (1) - but it breaks the concept of the notes in the map so your choice.

00:44:168 (5,6,1,2,3,4,5,6) - i like this part.

01:21:856 (1) - blanket?



Easy


00:23:356 (3) - Imo this looks better crtl+j and put back the same place
and it can make flow better
Topic Starter
Log Off Now

KappaWealth wrote:

Taking Flight


00:20:356 (1) - This make a triangle with 00:19:981 (4,5) - (i know its already a triangle but make spacing bigger)
because of flow

00:23:168 (7,1) - These can flow better (you can leave it there)

00:24:856 (1) - This can definetly flow better

00:40:137 (2,3) - Imo these look better stacked under 00:39:856 (1) - but it breaks the concept of the notes in the map so your choice.

00:44:168 (5,6,1,2,3,4,5,6) - i like this part.

01:21:856 (1) - blanket?



Easy


00:23:356 (3) - Imo this looks better crtl+j and put back the same place
and it can make flow better
had irc with modder
13:44 KappaWealth: kk which diff
13:45 KappaWealth: you want me to mod
13:45 Log Off Now: whichever you want
13:45 Log Off Now: pref top diff
13:45 Log Off Now: because thats the one that everyone is gonna check the most
13:45 KappaWealth: kk
13:45 KappaWealth: ill do it
13:45 Log Off Now: the easy and normally dont really need modding imo, but bns want to see mods on them
13:45 KappaWealth: i do it here and chat log
13:45 Log Off Now: ty :D
13:45 Log Off Now: oki
13:47 KappaWealth: 00:20:356 (1) - this make a triangle with 00:19:981 (4,5) - (i know its already a triangle but make spacing bigger)
13:48 KappaWealth: because of flow
13:48 Log Off Now: i dont wanna make the spacing bigger, but i fixed the triangle shape
13:48 Log Off Now: just noticed its super wonky xd
13:48 KappaWealth: oh
13:48 KappaWealth: ok
13:48 KappaWealth: yeah
13:49 KappaWealth: 00:23:168 (7,1) - these can flow better
13:49 Log Off Now: how would you change it? i think it looks ok to me tbh
13:49 KappaWealth: well
13:50 KappaWealth: you can leave that there
13:50 KappaWealth: 00:24:856 (1) - this can definetly flow better
13:51 Log Off Now: i changed 5 a bit so it flows better into 1
13:51 Log Off Now: i thought you would pick up on that after mentioning the 7 :P
13:51 KappaWealth: yeah
13:51 KappaWealth: lolz
13:53 KappaWealth: 00:40:137 (2,3) - Imo these look better stacked under 00:39:856 (1) - but it breaks the concept of the notes before it so your choice.
13:53 Log Off Now: yeah i wanna keep the concept
13:53 Log Off Now: as i use that sort of technique throughout the whole map :p
13:53 KappaWealth: yeah
13:54 KappaWealth: 00:44:168 (5,6,1,2,3,4,5,6) - i like this part.
13:54 Log Off Now: thanks :P
13:54 Log Off Now: i spent so long trying to line up the triple
13:54 Log Off Now: so it was a perfect line from the
13:54 Log Off Now: 00:43:981 (4) - XD
13:55 KappaWealth: lol yeah
13:55 KappaWealth: but how?
13:56 Log Off Now: i just kept on rotating the triple till arrows matched the triple line
13:56 KappaWealth: oh
13:56 KappaWealth: lma
13:56 Log Off Now: [https://i.gyazo.com/3eba68777b970ba07a51fe25ac2fb078.jpg like this]
13:57 Log Off Now: ignore the wonky hand lmao
13:57 KappaWealth: 01:17:356 (1,2,3) - these do not flow good 01:17:918 (3) - i suggest making a little curve to the left
13:58 Log Off Now: i dont think i wanna do that since thatll ruin the aesthetics of it
13:58 Log Off Now: i guess i can move 2 slightly more left so its a cleaner shape but i dont think it matters that much
13:59 Log Off Now: i also lose the sharper flow which i like going into the dramatic vocal if i curve it
13:59 KappaWealth: well
13:59 KappaWealth: ok then
13:59 KappaWealth: 01:21:856 (1) - this curve is a little bit too strong
13:59 Log Off Now: i guess, i just wanted a blanket XD
14:00 KappaWealth: you can put it a little to the left and make it a straight slider i guess
14:00 KappaWealth: oh xD
14:00 Log Off Now: i changed it
14:01 KappaWealth: 01:21:856 (1) - make it symmetric to 01:22:418 (3) - to not make problems with 01:22:231 (2) -
14:01 Log Off Now: i dont wanna make it identical though because theres already loads of straight sliders :P
14:01 KappaWealth: thats it for that diff
14:02 Log Off Now: :D
14:02 KappaWealth: lets see your easy diff
14:03 KappaWealth: 00:23:356 (3) - Imo this looks better crtl+j and put back the same place
14:03 KappaWealth: and it can make flow better
14:04 Log Off Now: ok, changed
14:04 KappaWealth: 00:39:856 (1,2) - these too should look the same because of concept and stuff..
14:04 Log Off Now: they're consistent with 00:45:856 (1,2) - so i dont wanna change them
14:05 Log Off Now: since both 39 and 45 are the same vocals essentially i wanted them to have the same aesthetic pattern
14:05 KappaWealth: well
14:05 KappaWealth: imo
14:06 KappaWealth: 00:45:856 (1) - you wanna do the same thing with the start?
14:06 Log Off Now: the vocal pattern is also different, so i changed up the slider aesthetics
14:07 KappaWealth: yeah you can do that i guess
14:07 Log Off Now: theyre the same slider (altho i noticed i accidently moved the red point abit on the 2nd one so ill fix that xd)
14:08 KappaWealth: no i meant do 00:45:856 (1) - like we did with 00:23:356 (3) -
14:08 Log Off Now: if i do that i get a misleading flow coming into 00:47:356 (2) -
14:08 Log Off Now: since the slider will end up pointing upwards instead of downwards
14:08 Log Off Now: thats why i didnt ctrl j that one :p
14:09 KappaWealth: 00:47:356 (2) - im not sure if it will work if you ctrl+j this tho
14:09 Log Off Now: again, the slider would end up pointing the opposite direction to the next slider :p
14:10 KappaWealth: 00:48:856 (3) - you can always put this anywhere because of the spinner next to it
14:10 Log Off Now: yea but i dont wanna overlap the 1
14:10 KappaWealth: ah.
14:10 KappaWealth: i see
14:10 Log Off Now: overlaps are bad in easy, and unrankable in some cases i think :p
14:11 KappaWealth: i guess you can also do this https://osu.ppy.sh/ss/6790425
14:12 Log Off Now: i could, but that would be another antiflow
14:14 KappaWealth: 01:26:356 (1) - https://osu.ppy.sh/ss/6790446
14:14 KappaWealth: oops wrong one
14:14 Log Off Now: xd
14:15 Log Off Now: that flow going into 2 would be pretty bad :p
14:15 KappaWealth: https://osu.ppy.sh/ss/6790453
14:15 KappaWealth: yeah
14:16 KappaWealth: well
14:16 KappaWealth: i dont think there is a problem
14:16 Log Off Now: :D
14:16 KappaWealth: ok
14:16 Log Off Now: make sure you savelog for kds
14:17 KappaWealth: ok
14:17 KappaWealth: gonna do it now
14:17 Log Off Now: :D
14:17 Log Off Now: ty for modding ^^
xasuma
Hey there, m4m from your queue. Sorry if I nitpicked a bit on some things, but that means the maps are good. Take/leave what you choose.

meep's hard
SPOILER
00:00:856 (2) - NC off
00:00:856 (2) - try moving them all to where (4) is at x:256 y:144 . It was a little awkward where it was.
00:27:856 (1,2) - I think the distance here should not be consistent with the spacing from before. Either make it larger or stack/overlap them imo, to let the player know that something changed.
00:33:106 (8) - x:304 y:208 so it stacks perfectly with the coming notes (lol this is not really important though :D )
00:36:668 (8,9,1) - a 0.45 distance between these looks better and is more consistent with the prevous ones imo.
01:11:356 (1) - this slider should end at 01:13:231 , feels much better I think
01:14:356 (1) - consider the same for this one. I know there is a sound on the last red tick of each slider, but I feel it plays/sounds better without that there.

Very good map, I had to nitpick.

HB's normal
SPOILER
00:13:418 (3,5) - I think these should follow the drums instead of the tick sound (idk music terms). Kind of confusing the rythm anyways, speacially for new ppl.
00:16:606 (2) - this could be a simpler slider, the way it is now it makes it slower than the rest, and weird for new players. I would make it like this one 00:28:606 (2) .

I think this difficulty is too complicated for a normal. The half sliders together with the choices on which sounds to map are kind of tricky to read imo. Perhaps stronger sounds should be given preference in some spots. Otherwise I don't really have any complaints of the map.


Taking Flight
SPOILER
00:00:481 (1,2,1) - Having played the whole map a couple of times, this spacing is very hype imo. Feels weird that it is the "hardest part of the song" lol. (just to keep in mind)
00:03:856 (1,4) - mirror 4 out of 1 , and crtl+g . I think looks better
00:11:356 (1,2) - mirror 2 out of 1 , and crtl+g . I think looks better
00:14:168 (1) - NC on
00:14:731 (3) - NC off < ^ (better)
01:03:293 (3) - NC off
00:39:668 (9,10,1) - the spacing of < that , should probably be the same as 00:39:856 (1,2,3) . And keep it consistent for the rest of the non kiai time as much as possible. (IE here: 00:41:356 (1,2,3) )
01:11:637 - not sound here, slider should end where 01:11:731 (2) is maybe. (doesn't feel bad though so I am not sure).

Thats all I got, this map is very good already.




I hope this helped some. :D
Rohit6
Topic Starter
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xasuma wrote:

Hey there, m4m from your queue. Sorry if I nitpicked a bit on some things, but that means the maps are good. Take/leave what you choose.

Taking Flight
SPOILER
00:00:481 (1,2,1) - Having played the whole map a couple of times, this spacing is very hype imo. Feels weird that it is the "hardest part of the song" lol. (just to keep in mind) I might nerf the spacing of it if more people don't like it
00:03:856 (1,4) - mirror 4 out of 1 , and crtl+g . I think looks better I prefer the ctrl + h, it also flows a bit better into the next note imo
00:11:356 (1,2) - mirror 2 out of 1 , and crtl+g . I think looks better ^
00:14:168 (1) - NC on Why? these notes are all part of the same phrasing
00:14:731 (3) - NC off < ^ (better)
01:03:293 (3) - NC off NC'd here to indicate that the timing between notes has changed
00:39:668 (9,10,1) - the spacing of < that , should probably be the same as 00:39:856 (1,2,3) . And keep it consistent for the rest of the non kiai time as much as possible. (IE here: 00:41:356 (1,2,3) ) The section gets more intense at this point, so the spacing is increased to emphasize that
01:11:637 - not sound here, slider should end where 01:11:731 (2) is maybe. (doesn't feel bad though so I am not sure). I understand where you're coming from, but the slider ends on the blue tick so the player knows that im switching from the vocals to the instruments starting from the red tick

Thats all I got, this map is very good already.

I hope this helped some. :D
Thanks for the mod! (also added a tag in this update + metadata source in description)
zev
General
  1. 01:29:356 (1,1,1,1) - easy i wanna see you rank this looks playable for noobs xd
  2. looks good
  3. meep requestd this mod :lol:
meep
00:21:293 (8) - overlaps still delay reading with that ar, would it hurt to place them more open?
00:21:481 (9) - turn like 45 degrees clockwise for visual flow aesthetics?
00:42:106 (7,9) - what spacing concept is this in a hard?
00:42:856 (1) - blanket slightly off
00:58:231 (7) - which spacign concept?




Taking flight
00:33:668 (7,8,1) - why not triple into slider 00:33:668 (7,8,1) - this slider felt not that emphasized might be the angle or red tick dunno
Topic Starter
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zev wrote:

General
  1. 01:29:356 (1,1,1,1) - easy i wanna see you rank this looks playable for noobs xd theres no other notation possible without missing out the cymbals
  2. looks good
  3. meep requestd this mod :lol:
Taking flight
00:33:668 (7,8,1) - why not triple into slider 00:33:668 (7,8,1) - this slider felt not that emphasized might be the angle or red tick dunno maybe change if more people mention it, although it doesn't feel that weird to play for me tbh
Thanks for the mod!
achyoo
i know meep hasnt updated his diff yet xd but i found some stuff in his diff while playing that i wanted to point out

sorry about formatting im a bit lazy

Meep's Hard:

00:18:856 (1) - You put an NC here so
00:20:356 (5) - why not here?
00:21:482 (9,1) - like wise here, Ctrl+G this
00:23:356 (5) - no NC?
00:30:856 (1) - likewise, you NC'd this
00:32:356 (5) - so why not this as well
00:41:168 (5) - personal prefence to NC this, up to you tbh
00:44:168 (1) - remove NC, put it here 00:44:356 (3) - instead , like you did for 00:45:668 (7,8,1) -
00:58:418 (8) - feels like it could be remapped to 4 notes instead of a repeating slider because the vocal sort of get "stronger" xd my vocab isnt the best
01:17:356 (1) - idk if you what you're following but in case it's the vocal, missed sth here 01:17:543 (2) -

the other diffs plays fine but i havent went into editor yet

pls rank this i love this song and map
DJPop
~General~
• Change 1st timing from 481 to -644 and enable inherited for 2nd timing, so each diff will contain only 1 red timing.

~Easy~
00:05:356 (2) - change finish to whistle
01:32:356 (1) - silence the end of spinner

~HB's Normal~
00:00:481 - add note here? every other diffs have one
00:05:356 (4) - change finish to whistle
00:38:168 (3) - add finish at start
01:32:356 (1) - silence the end of spinner

~Meep's Hard~
00:05:356 (4) - change finish to whistle
00:38:168 (4) - add finish at start
00:45:856 (1) - add more curve ?
01:32:262 (1) - silence the end of spinner

~Taking Flight~
00:05:356 (1) - change finish to whistle
00:08:731 (2,3,4,5,6,7) - looks ugly because they're packed into one spot, should be more clear to read like 00:06:856 part
00:13:418 (4,5,6) - sliders didn't end on any obvious sounds, their volume should be a bit lower
00:38:168 (1) - add finish at start
00:44:168 (5,6,1) - they weren't aligned properly, just saying
00:48:856 (1) - sliders didn't end on any obvious sounds, their volume should be a bit lower
00:49:418 (3) - ^
01:18:668 (1) - ^
01:28:418 (3) - ^
01:31:418 (3) - add new combo
01:32:168 (1) - remove new combo
01:32:262 (1) - silence the end of spinner
Topic Starter
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DJPop wrote:

~General~
Change 1st timing from 481 to -644 and enable inherited for 2nd timing, so each diff will contain only 1 red timing. ill ask a bn if a negative offset that goes this far negative is ok to use

~Easy~
00:05:356 (2) - change finish to whistle there is a crash cymbal in the music (but it is faint)
01:32:356 (1) - silence the end of spinner 10%, i still want at least some audible hitsound here

~HB's Normal~
00:00:481 - add note here? every other diffs have one hb
00:05:356 (4) - change finish to whistle as easy
00:38:168 (3) - add finish at start
01:32:356 (1) - silence the end of spinner 10%

~Meep's Hard~
00:05:356 (4) - change finish to whistle as easy
00:38:168 (4) - add finish at start fix
00:45:856 (1) - add more curve ? meep
01:32:262 (1) - silence the end of spinner 10%

~Taking Flight~
00:05:356 (1) - change finish to whistle as easy
00:08:731 (2,3,4,5,6,7) - looks ugly because they're packed into one spot, should be more clear to read like 00:06:856 part fixed the overlap a bit
00:13:418 (4,5,6) - sliders didn't end on any obvious sounds, their volume should be a bit lower following the bell sounds here, although i might lower the slider end volumes if more people suggest it
00:38:168 (1) - add finish at start how did i miss this o.o, fixed
00:44:168 (5,6,1) - they weren't aligned properly, just saying fixed
00:48:856 (1) - sliders didn't end on any obvious sounds, their volume should be a bit lower follows the vocal/violins here, dont think it needs volume lowering
00:49:418 (3) - ^ ^
01:18:668 (1) - ^ ^
01:28:418 (3) - ^ ^
01:31:418 (3) - add new combo why? i dont think it needs an nc since its all part of the same phrase
01:32:168 (1) - remove new combo its helps signal the end of the song
01:32:262 (1) - silence the end of spinner 10%
Thanks for the mod!
_Meep_

Nao Tomori wrote:

m4m.

[meep hard]
think od 6 or 6.5 make more sense considering that the next diff is od8 and normal is 4 Fixed

00:21:293 (8) - looks like missed stack For vision,some people said they didn't see the note at all
flow into 00:21:481 (9) - not too good imo, you could rotate 9 a bit and solve this issue Fixed

00:28:981 (4) - seems like should be a triple here, you did it later at 00:33:762 (10) - vocals,so no

00:42:293 (8) - seems like angle from 7 > 8 should be same as 8 end > 9 Fixed

01:11:356 (1,1) - :o ;3
i like these better than what lon did >>

01:17:918 (2,1) - lower 1 red point a bit to avoid this imo Fixed

01:28:418 (4) - why stack on top of this? it isn't thaaat much emphasis needed imo meh >_>

01:30:481 - tbh i think all of these should be stacked on the same place Works either way tbh,

very bodacious background

xasuma wrote:

Hey there, m4m from your queue. Sorry if I nitpicked a bit on some things, but that means the maps are good. Take/leave what you choose.

meep's hard
00:00:856 (2) - NC off Nah,wanted the first reverse slider as NC as it is a sudden and different sound
00:00:856 (2) - try moving them all to where (4) is at x:256 y:144 . It was a little awkward where it was. Nah XD
00:27:856 (1,2) - I think the distance here should not be consistent with the spacing from before. Either make it larger or stack/overlap them imo, to let the player know that something changed. Fixed
00:33:106 (8) - x:304 y:208 so it stacks perfectly with the coming notes (lol this is not really important though :D ) remapped that part XD
00:36:668 (8,9,1) - a 0.45 distance between these looks better and is more consistent with the prevous ones imo. remapped
01:11:356 (1) - this slider should end at 01:13:231 , feels much better I think I'll consider this. nice catch
01:14:356 (1) - consider the same for this one. I know there is a sound on the last red tick of each slider, but I feel it plays/sounds better without that there.
I'll consider too

I hope this helped some. :D

zev wrote:

General

meep
00:21:293 (8) - overlaps still delay reading with that ar, would it hurt to place them more open? Fixed
00:21:481 (9) - turn like 45 degrees clockwise for visual flow aesthetics? idk if fixed
00:42:106 (7,9) - what spacing concept is this in a hard? remapped that part
00:42:856 (1) - blanket slightly off remapped too
00:58:231 (7) - which spacign concept? the meep concept

Ayucchi wrote:

i know meep hasnt updated his diff yet xd but i found some stuff in his diff while playing that i wanted to point out

sorry about formatting im a bit lazy

Meep's Hard:

00:18:856 (1) - You put an NC here so
00:20:356 (5) - why not here? cuz it looks better :^)
00:21:482 (9,1) - like wise here, Ctrl+G this Fixed
00:23:356 (5) - no NC? yea no nc XD im not going on a 'per big white tick' basis
00:30:856 (1) - likewise, you NC'd this
00:32:356 (5) - so why not this as well ^
00:41:168 (5) - personal prefence to NC this, up to you tbh no need
00:44:168 (1) - remove NC, put it here 00:44:356 (3) - instead , like you did for 00:45:668 (7,8,1) - Fixed
00:58:418 (8) - feels like it could be remapped to 4 notes instead of a repeating slider because the vocal sort of get "stronger" xd my vocab isnt the best nah,vocal is bae
01:17:356 (1) - idk if you what you're following but in case it's the vocal, missed sth here 01:17:543 (2) -

the other diffs plays fine but i havent went into editor yet

pls rank this i love this song and map

DJPop wrote:

~General~
~Meep's Hard~
00:05:356 (4) - change finish to whistle Fixed
00:38:168 (4) - add finish at start Fixed
00:45:856 (1) - add more curve ? Nah
01:32:262 (1) - silence the end of spinner 20%'s quite low o-o
thanks for modding,all of u :D
Topic Starter
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Changed MP3 + Added Mochi's Insane

Redownload please!
Shichi
little mod.

Mochi



00:05:625 (1) - Is there a reason for this slider to look very diferent from 00:07:125 (1) - 00:07:687 (2)

Maybe make these two: 00:50:625 (4) - 00:51:187 (5) - can look like something like this?
freddofrog
normal:
00:19:125 (4,5,6) - feels wrong (not prioritizing the prominent rhythm)

hard:
00:24:000 (2,3) - slider feel like it isn't on the right beat (more appropriate on the woodwind instrument flute/oboe? ref: 00:25:125 (5) - )
00:25:125 (5) - ^
00:39:000 (2,3) - ^^

if the rhytm follows the voice then:
00:22:687 (6) - this should also follow the voice rather than the rhythm of the flute

insane:
01:24:000 (3) - shorten this and add a circle (feels better to play)

flying:
01:08:437 (1,2,3) - over mapped, make it a slider
Topic Starter
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freddofrog wrote:

flying:
01:08:437 (1,2,3) - over mapped, make it a slider I think it's fine, I really enjoy the cross movement that follow the violins and they act as a nice build up into the bigger back and forth jumps for the guitar
Thanks for the mod!
Mir
mod
17:27 _Meep_: mod pls thx
17:27 _Meep_: ;3
17:27 Mir: uh
17:27 Mir: did he change mp3
17:27 _Meep_: ye
17:28 Mir: cuz the timing of all notes is completely fukedk
17:28 Mir: ok
17:28 Mir: are you free for irc
17:28 Mir: am lazy to post forum
17:28 _Meep_: sure
17:29 Mir: okok
17:29 *Mir is editing [https://osu.ppy.sh/b/1149996 Chata - Precious Wing [Meep's Hard]]
17:29 Mir: firstly
17:29 Mir: INCREASE THE AR FOR ALL THAT IS HOLY
17:29 _Meep_: ye
17:29 _Meep_: wtf LOL
17:29 Mir: ar 7 or something
17:29 _Meep_: I DIDNT EVEN KNOW
17:29 Mir: JESUS
17:29 Mir: DUDE
17:29 Mir: LMAO
17:30 _Meep_: EZ HDHRDT
17:30 Mir: EZ HR?
17:30 _Meep_: FIXED
17:30 Mir: ????????????
17:30 _Meep_: WHATEVS
17:30 _Meep_: MOVING ON
17:31 Mir: 00:16:125 (5) - nc for consistency
17:31 Mir: 00:20:625 (1) - hnnngg this circle. i like the emphasis but you skip 00:20:812 -
17:31 _Meep_: looks ugly if i nced
17:31 _Meep_: ;/
17:31 Mir: i mean
17:32 Mir: i don't see how it could look ugly
17:32 _Meep_: oki fine :<
17:32 Mir: ;w;
17:33 Mir: 00:26:250 (9) - uhhjakdf
17:33 Mir: 1. you skip 00:26:437 -
17:33 Mir: 2. 00:26:625 - is downbeat and on slider end
17:33 Mir: 3. 00:26:812 - awkward pause
17:34 _Meep_: pause aint awkward
17:34 Mir: after a slider end it is
17:34 Mir: in instances like 00:38:625 (1,2) - it's okay because both are clickable
17:34 Mir: but in that particular case I mentioned you don't click from the slider head to the next circle
17:34 Mir: which is 2 whole beats
17:34 Mir: and it's the only time that you do that
17:35 Mir: at least from what i can se
17:35 Mir: see*
17:35 _Meep_: hmm
17:36 Mir: 00:46:687 (6,7) - ohthisblanketopportunity;w;w;w;w;
17:36 Mir: also this 00:48:187 (2,4,5,6) - is going to trigger somebody
17:36 Mir: im triggered by this messed up blanket pls fix ty
17:37 _Meep_: >_>
17:37 _Meep_: fixed
17:37 _Meep_: lul
17:37 Mir: <3
17:37 Mir: 00:52:125 (1) - idk if remove nc
17:38 _Meep_: nah
17:38 Mir: would make sense to remove it and keep the shorter combos for after 00:53:625 (1) - tbh
17:38 Mir: since after there it's the breakdown for the chorus
17:38 Mir: /shrug up to you
17:39 Mir: 01:04:875 (3) - this is REALLY high up
17:39 _Meep_: lul
17:39 _Meep_: high <3
17:39 Mir: check if it overlaps hp bar
17:39 Mir: if it doesn't bns might get anal about it
17:39 Mir: too lazy to change to default skin tbh
17:40 Mir: 01:10:125 (1,2) - HNNG
17:40 Mir: blanket? ;333333
17:40 _Meep_: nu
17:40 _Meep_: :^)
17:40 Mir: why nawt
17:40 _Meep_: fk dat
17:40 _Meep_: no
17:40 Mir: it'd take like 5 seconds ;w;
17:40 Mir: also i really like 01:07:687 (2,3,4) -
17:41 _Meep_: :D
17:41 Mir: 01:21:375 (2) - :THINKING:
17:41 _Meep_: :^)
17:41 Mir: maybe move it to around here https://puu.sh/sO9h7/a4f4663062.png
17:42 Mir: idk just
17:42 Mir: IDK
17:42 _Meep_: tried
17:42 Mir: THAT LOOKS REALLY SKETCHY
17:42 _Meep_: but uh
17:42 _Meep_: karen said no
17:42 _Meep_: LOL
17:42 Mir: KAREN GOD DAMN IT
17:42 Mir: okay
17:42 Mir: okay fair enough
17:42 Mir: if it works it works
17:42 Mir: 01:28:125 (6) - skipping 01:28:312 - ?
17:43 Mir: but you don't skip it for 01:26:625 (3,4) -
17:43 Mir: in fact that seems to be the only place you skip that note
17:43 _Meep_: uhhhhhhhhhhhhhhhhhhhhhhhhhhhh
17:43 _Meep_: fk it
17:44 Mir: /shrug ;w;
17:44 Mir: that should do it for your diff
17:44 Mir: uh
17:44 Mir: check aimod
17:44 Mir: it complains about preview points
17:44 _Meep_: o
17:45 Mir: other than that it's a really big improvement
17:45 Mir: i quite like this map
17:46 _Meep_: idek why this is better than others
17:46 _Meep_: but k
17:46 _Meep_: lol
17:46 Mir: idk
17:46 Mir: just
17:46 Mir: something about it
17:47 Mir: it looks pretty rankable
17:47 Mir: hmm
17:47 Mir: do i mod the other diffs
17:47 Mir: :thinking:
17:47 _Meep_: if u wanrt

bullied into modding
Winnie
From Modding Queue


Map looks good you can ask a BN to check for you 8-) My instincts I'll shoot a star at it


But I still want my Kudosu so on Meeps Hard at 00:39:000 (3) - The spacing here is a bit exaggerated. I've played it normally and I feel its a bit too stretch out. I think you can bring it closer in or make 00:39:187 (3) - this slider different EX -----> http://puu.sh/sOCwS/c38d279ceb.jpg
Underdogs
get mod scammed xd

Easy
00:14:625 (1) - the break after the spinner is kind of unnecessary. Extending the slider could be good, because 160 bpm with 3 second slider would help newbies to spin more rapidly imo

00:29:250 (4) - drag this to x:216 y:228 to make it more flow-ish

00:33:750 (2) - Just a flow suggestion. Put this at x:152 y:8 . Otherwise feel free to ignore

00:54:750 (1) - the start of the spinner should be clickable as the finisher suggests it. Spinner should start at 00:55:500

01:05:625 (3) - if i were to map this part, i think reversing would be ideal as well as a circle on sliderend of 01:06:375 (4) - to actually help holding onto 01:07:125 (1) - since you make long 1/2 slider

01:26:625 (2) - ctrl+j

Meem Hard
00:12:750 (4) - There's nothing too special about the beat to actually increase the DS above 2x. Making it between 1.6-1.9 is better oorz

00:14:250 (4,1) - try to overlap these

00:15:750 (4) - Current slider positioning killed flow imo

00:51:937 (4,5,1) - Maybe it's just me, or there's no audible beat to support the triple. If it's for consistency with 00:50:437 (10,11,1) - then it's cool

01:16:125 (1) - pls fix the blanket at 01:16:968

other diff looks good

meep mod my snow hala when
Topic Starter
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Underdogs wrote:

get mod scammed xd mfw

Easy
00:14:625 (1) - the break after the spinner is kind of unnecessary. Extending the slider could be good, because 160 bpm with 3 second slider would help newbies to spin more rapidly imo i think its ok, its a good way to section out the intro from the verses, also if i extended the slider it would finish on a big note

00:29:250 (4) - drag this to x:216 y:228 to make it more flow-ish moved note but not there

00:33:750 (2) - Just a flow suggestion. Put this at x:152 y:8 . Otherwise feel free to ignore that breaks ds, altho i like the flow, i might think about changing this later on

00:54:750 (1) - the start of the spinner should be clickable as the finisher suggests it. Spinner should start at 00:55:500 i think its ok since the rhythm might be a bit complicated if i made it clickable, starting the spinner at your starting point feels like its too short for it to be a spinner

01:05:625 (3) - if i were to map this part, i think reversing would be ideal as well as a circle on sliderend of 01:06:375 (4) - to actually help holding onto 01:07:125 (1) - since you make long 1/2 slider i understand where you're coming from, but because the vocal starts again on the (4) i can't really ignore it

01:26:625 (2) - ctrl+j ok

other diff looks good

meep mod my snow hala when
Thanks for the mod! (also fixed hitsound error in easy)
Nao Tomori
no kd

[mochi's insane]
00:08:625 (1) - the spacingo n this seems inconsistent with how strong it is, it has a whistle and a new sound and everything. also, 00:11:625 (1) - and 00:07:125 (1) - which are similar sounds have different spacing that is larger. i suggest bigger jump here.

00:12:375 (3) - this felt like it should be a 1/2 slider, the other 1/1 sliders are all on new notes but this one isn't really on a new instrument or something, it covers up the red tick and the blue tick at 00:12:656 - that could have circles

00:46:687 (3) - looks like you meant to do this: https://osu.ppy.sh/ss/6801926
but it looks really ugly like it is now, please change.

01:10:125 (4) - this slider creates an awkward movement where the cursor is moving up and left and you force it down really quickly then back up, i recommend moving 4 up above 3 to avoid this

01:33:187 (3) - seems like a small jump for how loud the sound on head is

nice diffs all gl


taking flight
Hello!

Well, I gotta say i am disappointed, this song had potential to have an amazing map, but what i played, it just wasn't how it was supposed to be... Unfortunately, i have to say that you don't have enough skill as a mapper to pull this off, and here is why:

- The map style for this really isn't fitting for an eroge song, even if it has slow inherited points and fast ones, the sliders themselves are the biggest problem: being round and circular. It needed some squared points or just overall having bends to fit the bassline.
- The spacing looked too simple for any Insane difficulty map, looked like a beginner map at first.
- Lots of patterns don't really follow the song that well, and just seem to be filler objects, like 00:26:531 (7) - or 01:17:906 (2) - , i still dont get what those part were supposed to follow.
- Also there appears to be some overmapping, places like these 00:38:531 (8) - or 01:33:187 (3) - where it just adds more objects for no apparent reason (none other than making the map more difficult on purpose that is).

Lastly, it needed new combo colors, but probably an even better idea: a Storyboard. If made properly, the storyboard could be something like changing BG color to warn about sudden slider velocities or simply different spacing changes that can be too hard to read out. Or simply something more enterntaining than a static BG that didn't really fit the song :\

Well I'll just have to say this: If you really want to continue with this map, i suggest practicing alot more with pattern creativity on complicated songs, mostly eroge, creating also lots of different sliders as experience, and most importantly, play more maps. Because if you can play this map correctly everytime, it's even easier to detect it's flaws and looking for better ways to improve it.

Sorry if I wasn't helpful at all, i tried ;_;
Topic Starter
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Nao Tomori wrote:

Hello!

Well, I gotta say i am disappointed, this song had potential to have an amazing map, but what i played, it just wasn't how it was supposed to be... Unfortunately, i have to say that you don't have enough skill as a mapper to pull this off, and here is why:

- The map style for this really isn't fitting for an eroge song, even if it has slow inherited points and fast ones, the sliders themselves are the biggest problem: being round and circular. It needed some squared points or just overall having bends to fit the bassline.
- The spacing looked too simple for any Insane difficulty map, looked like a beginner map at first.
- Lots of patterns don't really follow the song that well, and just seem to be filler objects, like 00:26:531 (7) - or 01:17:906 (2) - , i still dont get what those part were supposed to follow.
- Also there appears to be some overmapping, places like these 00:38:531 (8) - or 01:33:187 (3) - where it just adds more objects for no apparent reason (none other than making the map more difficult on purpose that is).

Lastly, it needed new combo colors, but probably an even better idea: a Storyboard. If made properly, the storyboard could be something like changing BG color to warn about sudden slider velocities or simply different spacing changes that can be too hard to read out. Or simply something more enterntaining than a static BG that didn't really fit the song :\

Well I'll just have to say this: If you really want to continue with this map, i suggest practicing alot more with pattern creativity on complicated songs, mostly eroge, creating also lots of different sliders as experience, and most importantly, play more maps. Because if you can play this map correctly everytime, it's even easier to detect it's flaws and looking for better ways to improve it.

Sorry if I wasn't helpful at all, i tried ;_;
Hello!

Well, I gotta say i am disappointed, this mod had potential to be really helpful, but what i read, it just wasn't how it was supposed to be... Unfortunately, i have to say that you don't have enough skill as a modder to help me out, and here is why:

- The mod style for this really isn't fitting for any map by any mapper, even if it has a good intention behind it, it's really just not got any useful information inside of it. It was also really offensive.
- The words which you used are very hurtful, and can damage a mappers motivation to make more.
- What do you think happens if mappers stop mapping? You have no maps. If you have no maps, you have no game to play.
- Also there appears to be some underlying meme here, places like the opening paragraph where its just plain rudeness for no apparent reason (none other than making the mapper feel more ashamed of their creation that is.).

Lastly, it needed some actual mod content, but probably an even better idea: an actual mod. If made properly, the mod could be something really helpful that helps the mapper progress not only in this map, but for all other future maps yet to come from them. Or simply something more more simple such as pointing something out which you don't like and saying why :\

Well I'll just have to say this: If you really want to continue with modding, i suggest practicing alot more on your people skills, mostly friendliness, creating a better experience for all mappers, and most importantly, making more maps. Because if you can mod this map with a better attitude, it's even easier to get your point across.

Sorry if I wasn't helpful at all, i tried ;_;

nicememe
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