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Chata - Precious Wing (Movie ver)

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Topic Starter
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This beatmap was submitted using in-game submission on 14 January 2017 at 13:50:04

Artist: Chata
Title: Precious Wing (Movie ver)
Source: この大空に、翼をひろげて
Tags: if my heart had wings Kono Oozora Ni Tsubasa Wo Hirogete moenovel pulltop eroge visual novel short version _meep_ hb24 momochikun
BPM: 160
Filesize: 29149kb
Play Time: 01:41
Difficulties Available:
  1. Easy (1.61 stars, 101 notes)
  2. HB's Normal (1.97 stars, 166 notes)
  3. Meep's Hard (3.19 stars, 248 notes)
  4. Mochi's Insane (4.18 stars, 325 notes)
  5. Taking Flight (4.45 stars, 387 notes)
Download: Chata - Precious Wing (Movie ver)
Download: Chata - Precious Wing (Movie ver) (no video)
Information: Scores/Beatmap Listing
---------------







extend the little wings which fly in this sky highly









Difficulties
Easy - Log Off Now
Normal - HB24
Hard - _Meep_
Insane - Momochikun
Taking Flight - Log Off Now
Special Thanks
New MP3 - Momochikun
Metadata Check - Shurelia
Video - Weeb Ass
- Xexxar - Lasse
- Okorin (self requested) - Lasse
- Xexxar
_Meep_
here u go
http://puu.sh/sH3X4/e25ce36cab.osu

Oh yea,copy the offset changes on mine,its more accurate
_Meep_

took one hour to find a 1920x1080 one,but couldn't,so upsized the 1280x720 one. See if you like it
sinn
hi just some comments!

General
Add eroge,short version and visual novel to tags?
From 01:29:356 - to 01:31:043 you could increase the volume incrementally
disable widescreen support on hard and easy

meep hard
Move 00:51:856 (4) - to something like this
add a single note at 01:20:168 - since ther are vocals here
Topic Starter
Log Off Now

sinn wrote:

hi just some comments!

General
Add eroge,short version and visual novel to tags? added
From 01:29:356 - to 01:31:043 you could increase the volume incrementally maybe, the actual intensity of the hits don't get any louder but it would feel more intense to play, ill see what other people thing
disable widescreen support on hard and easy oops, thanks ^^

meep hard
Move 00:51:856 (4) - to something like [img=https://osu.ppy.sh/ss/6755363]this[/img]
add a single note at 01:20:168 - since ther are vocals here
Thanks!
_Meep_

sinn wrote:

hi just some comments!

meep hard
Move 00:51:856 (4) - to something like [img=https://osu.ppy.sh/ss/6755363]this[/img] Fixed
add a single note at 01:20:168 - since ther are vocals here By not adding a note,I create a lot of emphasis for the previous note,that was what I was going for.
http://puu.sh/sIvux/562be0ada0.osu
_Meep_
sorry 1 more had some suggestions

http://puu.sh/sIxbR/4198a09ef6.osu
Vivyanne
talked with meep
2016-12-08 22:11 HighTec: 00:02:918 (2) - nice blanket concept but if u actually think about it the song quite changes a lot so emphasis would be better
2016-12-08 22:11 _Meep_: true
2016-12-08 22:11 _Meep_: but i wanted to follow that 'whatever that sound is'
2016-12-08 22:12 HighTec: but it feels rly stupid :/
2016-12-08 22:12 _Meep_: will keep dat in mind >:
2016-12-08 22:12 HighTec: 00:08:356 (1) - yea this shud b more spaced i mo
2016-12-08 22:12 HighTec: becus just listen to that HIGH PITCH MMM
2016-12-08 22:13 HighTec: 00:09:856 (1) - same here MMM dat pitch
2016-12-08 22:13 _Meep_: all of the pitches are MMM
2016-12-08 22:13 _Meep_: LOL
2016-12-08 22:13 HighTec: yea sO
2016-12-08 22:13 HighTec: moRE EMPHASIZ
2016-12-08 22:13 _Meep_: its just a matter of mmm,Mmm,MmM,MMm,mmM,MMM,mMm
2016-12-08 22:14 HighTec: 00:15:106 (1,2,3,4) - why not just have like
2016-12-08 22:14 HighTec: a reducing spacing here
2016-12-08 22:14 HighTec: to emphasise the sound in the song
2016-12-08 22:14 HighTec: since the stacks kinda kill it in this section
2016-12-08 22:15 _Meep_: reduce spacing?
2016-12-08 22:15 HighTec: https://gabepower.s-ul.eu/0VT53LVm dis concept
2016-12-08 22:15 _Meep_: done
2016-12-08 22:15 HighTec: sory for ugly picture but its just for the point
2016-12-08 22:15 _Meep_: wtf
2016-12-08 22:15 _Meep_: bro dis isn't a insane diff
2016-12-08 22:15 _Meep_: LOL
2016-12-08 22:15 HighTec: ye sO
2016-12-08 22:15 _Meep_: i tried unstacking
2016-12-08 22:15 HighTec: hards can have that too
2016-12-08 22:15 _Meep_: but it looked ugly
2016-12-08 22:15 HighTec: ):
2016-12-08 22:16 HighTec: al teast if u killed it there somewhere
2016-12-08 22:16 HighTec: thats a beginnig
2016-12-08 22:16 _Meep_: LOL
2016-12-08 22:16 HighTec: 00:24:856 (1) - EMPHASIS HELO
2016-12-08 22:16 HighTec: HOW DARE U AA A
2016-12-08 22:16 _Meep_: WHERE DO I PUT IT THEN
2016-12-08 22:16 _Meep_: AAAAAAAAAA
2016-12-08 22:17 HighTec: https://gabepower.s-ul.eu/ebsQC0Wl idk
2016-12-08 22:18 _Meep_: http://osu.ppy.sh/ss/6759194 i did dis
2016-12-08 22:18 HighTec: can work
2016-12-08 22:20 HighTec: 00:39:856 (1,2) - these arent like mirrored perfectly
2016-12-08 22:20 HighTec: aka triggereed
2016-12-08 22:20 _Meep_: ofak
2016-12-08 22:20 _Meep_: okok fixing
2016-12-08 22:20 _Meep_: LOL
2016-12-08 22:20 HighTec: 00:49:418 (1) - y nc remove pls no reason to have it here its not like crazy spacing orz
2016-12-08 22:20 HighTec: or like unreadable pattern
2016-12-08 22:21 _Meep_: oki removed :>
2016-12-08 22:21 _Meep_: 00:55:418 (1) - removed nc for here if u gona say it
2016-12-08 22:21 HighTec: 01:04:981 (4) - random spacing increase like what
2016-12-08 22:21 _Meep_: 01:01:606 (1) - here too
2016-12-08 22:21 HighTec: yea g.
2016-12-08 22:22 _Meep_: can u here dat finish
2016-12-08 22:22 _Meep_: 01:04:981 (4) -
2016-12-08 22:22 _Meep_: lol
2016-12-08 22:22 _Meep_: hear*
2016-12-08 22:22 _Meep_: omg my english
2016-12-08 22:22 _Meep_: dies at 5am in the morning
2016-12-08 22:22 HighTec: yea u HSd it but still man
2016-12-08 22:22 HighTec: it kinda
2016-12-08 22:22 HighTec: looks overdone
2016-12-08 22:23 _Meep_: I'll look for other opinions on this
2016-12-08 22:23 HighTec: also the long sliders feel kinda odd since
2016-12-08 22:23 HighTec: u didnt do anything like that
2016-12-08 22:23 HighTec: and its in the kiai as wlell
2016-12-08 22:24 _Meep_: 00:49:981 (1) -
2016-12-08 22:24 _Meep_: .-.
2016-12-08 22:24 _Meep_: super ass long vocals
2016-12-08 22:24 HighTec: yea but
2016-12-08 22:24 _Meep_: thats why
2016-12-08 22:24 HighTec: thats not in kiai
2016-12-08 22:24 HighTec: if u get what i man
2016-12-08 22:24 HighTec: mean
2016-12-08 22:24 _Meep_: ik
2016-12-08 22:24 _Meep_: its because their both in and out of kiai
2016-12-08 22:24 _Meep_: thats why the players may expect another one coming
2016-12-08 22:24 _Meep_: wouldn't they?
2016-12-08 22:24 HighTec: idk, the ones in the kiai are like
2016-12-08 22:24 HighTec: 2x longer tho
2016-12-08 22:25 _Meep_: lol
2016-12-08 22:25 _Meep_: truedat
2016-12-08 22:25 HighTec: so thats why im rly doubting it
2016-12-08 22:25 HighTec: 01:29:356 (3) - would actually nc this for patterning consistencdy
2016-12-08 22:25 _Meep_: lol
2016-12-08 22:25 _Meep_: uh
2016-12-08 22:26 _Meep_: i'll remove this nc
2016-12-08 22:26 _Meep_: 01:29:356 (3) - and put it here
2016-12-08 22:26 HighTec: ya
2016-12-08 22:26 _Meep_: kk thx 4 ze help
2016-12-08 22:26 _Meep_: ^^
2016-12-08 22:26 HighTec: npnp

changed around some things for better overall emphasis and some NC things
Nostalgic
M4M here!

[General]
  1. Why 2 red lines? The second one seems unnecessary


[Taking Flight]
  1. 00:34:793 (5,1) - blanket?
  2. 01:03:668 (1) - remove nc
  3. 01:03:856 (2) - nc
  4. 01:12:668 (7) - this note breaks the anti-clockwise flow, and i don't feel like it should (for your reference: 01:14:356 (1,2,3,4,5,6,7) - )
  5. 01:26:168 (8) - and you should break the flow here like this
  6. 01:31:418 (3) - nc
  7. 01:32:262 (1) - ends at 01:36:949 ?
[Hard]
  1. that bg hoyl
  2. 00:27:856 (1) - remove nc
  3. 00:28:043 add a note here
  4. 00:28:418 (3) - nc here
  5. 00:31:981 (4) - no vocal here so it should end at red tick.
  6. 00:44:168 (4) - nc, u switch to guitar here
  7. 01:11:356 (1) - the shape of the slider doesn't really follow the rhythm imo, unless u r imitating HW
  8. 01:14:356 (1) - ^
  9. 01:32:262 (1) - ends at 01:36:949 ?

tbh not much to contribute here, pretty polished. Good luck :)
_Meep_

Nostalgic wrote:

M4M here!

[General]


  • [Hard]
  1. that bg hoyl oppai
  2. 00:27:856 (1) - remove nc no,bcuz i did NC 00:21:856 (1) -
  3. 00:28:043 add a note here was mapping to the trumpet thingy
  4. 00:28:418 (3) - nc here doesn't make sense lol
  5. 00:31:981 (4) - no vocal here so it should end at red tick. why not tho lol,the weird trumpet thingy didn't have a clear end,so it's ok to have a 3/4
  6. 00:44:168 (4) - nc, u switch to guitar here Fixed
  7. 01:11:356 (1) - the shape of the slider doesn't really follow the rhythm imo, unless u r imitating HW im imitating my own style :^)
  8. 01:14:356 (1) - ^ ^
  9. 01:32:262 (1) - ends at 01:36:949 ? log off replied to the same thing

tbh not much to contribute here, pretty polished. Good luck :)
thanx 4 mod

http://puu.sh/sJJmt/b5dcbeec27.osu
Topic Starter
Log Off Now

Nostalgic wrote:

M4M here!

[General]
  1. Why 2 red lines? The second one seems unnecessary The map starts on an upbeat, so I have the 2nd red line to correct the downbeats (its not necessary timing wise, but it makes it easier to map to)


[Taking Flight]
  1. 00:34:793 (5,1) - blanket? its not meant to be xd, changed the shape so its more obvious
  2. 01:03:668 (1) - remove nc keeping because time between clicks changes
  3. 01:03:856 (2) - nc ^
  4. 01:12:668 (7) - this note breaks the anti-clockwise flow, and i don't feel like it should (for your reference: 01:14:356 (1,2,3,4,5,6,7) - )
  5. 01:26:168 (8) - and you should break the flow here like this i'm not sure, i like both ideas, will wait for a few more mods see what they say
  6. 01:31:418 (3) - nc part of the same bar
  7. 01:32:262 (1) - ends at 01:36:949 ? thats the echo from the sound :P
[Hard]
  1. that bg hoyl
  2. 00:27:856 (1) - remove nc
  3. 00:28:043 add a note here
  4. 00:28:418 (3) - nc here
  5. 00:31:981 (4) - no vocal here so it should end at red tick.
  6. 00:44:168 (4) - nc, u switch to guitar here
  7. 01:11:356 (1) - the shape of the slider doesn't really follow the rhythm imo, unless u r imitating HW
  8. 01:14:356 (1) - ^
  9. 01:32:262 (1) - ends at 01:36:949 ?

tbh not much to contribute here, pretty polished. Good luck :)
Thanks for the mod! (I know I didn't add much in my diff but it gave me things to think about ^^)
Nostalgic

_Meep_ wrote:

priti polished but this is only like the first mod
lol don't even notice that
Irohas
#modreqs

taking flight
  1. mmh maybe try to add a soft-sliderslide because sliders are kinda loud D: ; custom hitsounds would be cool especially clap, clap sound is needed
  2. 00:08:356 (1,2) - circle between is missing according to 00:00:856 (1,2,3,2,3,4,1,2,3,1,2,3,1,2,3) -
  3. 00:42:668 (7,1) - increasing the spacing will surely show better the emphasize between both and it'll play better, try to reduce spacing between 00:42:481 (6,7) -
  4. 00:03:293 (6) - mmh what about replacing this by circles ? it feels when playing that you tried to make as 00:01:606 (5,6) - but I know that you wanted to follow the whistles behind
  5. 00:11:356 (1) - here circles would fit better, since there are loud drums (?) which deserve being emphasize
  6. 00:12:856 (1,2) - spacing between both shouldn't be bigger than 00:13:231 (3,4) - imo a bit as 00:27:293 (5,6,7,1) -
  7. 00:19:231 (2,3,4,5,1) - 00:58:418 (2,3,4,5,6) - try to improve this star pattern
  8. 01:15:481 (6,7,1) - why reducing the spacing only here ?
meep
  1. 00:06:106 (1) - 00:50:918 (1) - NC is not necessary here on the contrary 00:11:356 (5) - 00:14:168 (4) - here is needed
  2. 00:21:293 - it feels weird that you don't map the part where we expect something (hope you understand) while you mapped it at 00:32:918 (7,8,9,10) -
  3. 00:24:481 (9,10,1) - it's not really a good flow (1) has a bit a bad placing, imo
  4. 00:31:981 (4,5) - inconsistency with 00:19:981 (4,5) - try to make them consistent
  5. 00:36:481 (7,1) - flow is not good, since you started by following the music and you end up by following vocal, I think you have to choose between both
  6. 01:04:606 (6,7,8) - I know that you want to emphasize this finish sound, but I think it should be better if you keep the same DS
  7. 01:11:356 (1) - 01:14:356 (1) - you skip a lot of things here lol and vocal finish at 01:13:231 -
  8. you should rework a bit your NC pattern, it seems sometimes a bit messy
HB
  1. 00:12:106 (5) - mmh try to make as 00:01:606 (2) - cause same sounds, and drums are kinda too loud to be skipped
  2. 00:13:418 (3,4,5) - weird flow to me, you seems follow the whistle rhythm but you skip the whistle sound at 00:14:543 -
  3. 01:31:606 (1) - NC is not necessary
  4. fine
easy
  1. 01:21:856 (2) - what about trying to make a shape as 01:20:356 (1,1) - ? it would be better visually
  2. fine
[]
that's all for me good luck!
Aurele
a little talk with _Meep_ for his difficulty :)

log
12:59 _Meep_: gabeeeeeee
12:59 Gabe: hiii
12:59 _Meep_: can u help check a hard diff
12:59 _Meep_: xd
12:59 Gabe: sure thang
12:59 *_Meep_ is editing [https://osu.ppy.sh/b/1149996 Chata - Precious Wing [Meep's Hard]]
12:59 _Meep_: eroge lul
12:59 Gabe: dayummm ahaha
12:59 Gabe: I'm in class, is it sfw?
13:00 _Meep_: a bit of cleavage,but its at least safer than haitai
13:01 Gabe: whale
13:01 Gabe: lol
13:01 Gabe: I'll playtest without the bg on then
13:01 _Meep_: https://osu.ppy.sh/ss/6765361
13:01 _Meep_: there
13:01 _Meep_: xd
13:01 _Meep_: i cant see the playtest cuz i made changes
13:01 Gabe: oh
13:01 Gabe: lol
13:02 _Meep_: rip
13:02 _Meep_: xd
13:02 Gabe: send me your version
13:02 Gabe: (I deleted the bgs, so I'm cool now)
13:03 _Meep_: LOL
13:03 Gabe: :)
13:03 _Meep_: http://puu.sh/sJKky/d2f670fa5e.osu
13:04 _Meep_: wouldn't it be bad if you were seen in class playing osu
13:04 _Meep_: lol
13:04 Gabe: not at all
13:04 Gabe: lol
13:04 _Meep_: o-o
13:04 Gabe: well, I'm not having a course right now
13:04 Gabe: my class in only at 3pm
13:04 Gabe: but, I'm in a classroom
13:04 Gabe: with teachers inside
13:04 _Meep_: lol
13:04 *Gabe is playing [https://osu.ppy.sh/b/1149996 Chata - Precious Wing [Meep's Hard]]
13:04 _Meep_: xd
13:04 _Meep_: teachers are there but class not started
13:04 Gabe: they are doing some correction
13:04 Gabe: lol
13:05 _Meep_: XD
13:07 Gabe: okay, let's do a little mod for you
13:07 _Meep_: sure ;d
13:08 Gabe: I'll start with the consistency of your new combos, if you don't mind
13:08 Gabe: 00:05:356 (4) - Every 1/1 you're adding a new combo, so to keep the consistency, you should be having a new one here
13:08 _Meep_: i dont mind xd
13:08 Gabe: 00:06:106 (1) - You should also delete this one
13:08 _Meep_: not exactly
13:09 _Meep_: I was NCing to the bell-like sound
13:09 _Meep_: that00:00:856 (1,1,1,1,1,1) -
13:09 _Meep_: 00:06:106 (1) - what do you mean by deleting it?
13:09 Gabe: deleting the nc
13:09 Gabe: but you just said you were following the bell
13:09 _Meep_: but NCing to the bell thingy
13:09 _Meep_: xd
13:10 _Meep_: so yea,not deleting em
13:10 Gabe: okay, let me see in that way
13:12 Gabe: 00:21:856 (1) - It's not about your ncs. The spacing of this circle seems oddly awkward to play because you were doing a jump between (7,8) and then this circle is having a smaller jump, which feels awkward. I would suggest you to either stack it close to (7) or to follow your 2.0x Distance Snap and move it to x:144 y:192
13:12 Gabe: https://osu.ppy.sh/ss/6765447
13:13 _Meep_: Hmm
13:14 _Meep_: can I stack 00:21:856 (1) - above 00:22:606 (4) - 's sliderend?
13:15 Gabe: so you would move (1) to x:157 y:152?
13:16 _Meep_: ye
13:17 Gabe: yeah sure
13:17 Gabe: but you'll have to move the previous circles as well
13:17 Gabe: so I moved (7) to x:228 y:232
13:17 Gabe: and (8) to x:456 y:196
13:18 _Meep_: moved
13:18 _Meep_: ;3
13:19 Gabe: 00:22:981 (5,6,7) - The spacing here is inconsistent. Is it intentional?
13:20 _Meep_: not much space tbh
13:20 _Meep_: xd
13:20 _Meep_: i made https://osu.ppy.sh/ss/6765500
13:20 _Meep_: bcuz I had to change the positions of the next few circles too
13:20 _Meep_: http://osu.ppy.sh/ss/6765509 position of 7
13:20 Gabe: oh good
13:21 Gabe: Have you change anything at 00:24:293 (8,9,10,1,2,3) - ?
13:21 _Meep_: I made it so that the gap between 00:22:981 (5,6) - visually looks the same as 00:22:606 (4,5) -
13:21 _Meep_: I haven't changed anything there on 00:24:293 (8,9,10,1,2,3) -
13:21 Gabe: Okay
13:22 _Meep_: 00:23:918 (7,1) - i fixed the overlap too xd
13:22 Gabe: When I played your diff, this part was unconfortable because you were forcing the slider (1) to make a blanket with (10), but the spacing @(10) has a difference of 0.30x from the previous circle to the next slider
13:23 Gabe: 00:25:981 (3) - and this is not stacked with 00:24:481 (9) -
13:23 _Meep_: 00:24:481 (9) - this has the clap
13:23 _Meep_: therefore higher DS
13:25 Gabe: aight'
13:26 _Meep_: well,I do see what you mean by a forced blanket
13:26 _Meep_: But.. I dont think it really matters too much,well if another guy comes in and tells to fix,maybe I'll consider
13:27 Gabe: sure haha
13:27 _Meep_: lele
13:27 Gabe: I love your slider hard in there
13:27 Gabe: but 00:49:981 (1) - this one, we can totally see the red dot while playing
13:27 _Meep_: LOL
13:27 Gabe: I mean, the curve is not perfect, y'aknow
13:27 _Meep_: ofak
13:27 Gabe: art***
13:27 Gabe: slider hard
13:27 Gabe: wth
13:27 _Meep_: thx for pointing out
13:28 Gabe: np LOL
13:28 _Meep_: i tried doing sliderart cuz
13:28 _Meep_: well practically everything i do has sliderart lol
13:28 Gabe: hm :)
13:28 Gabe: 01:11:356 (1) - like this one is very cool
13:28 _Meep_: and
13:29 _Meep_: hard diffs dont have sliderart
13:29 _Meep_: not many that is
13:29 Gabe: 01:14:356 (1) - this one also
13:29 _Meep_: so I wanted to give some hard diff players
13:29 _Meep_: a chance to experience it
13:29 _Meep_: 01:14:356 (1) - this one took one whole hour to imagine LOL
13:29 Gabe: wth LOL
13:30 _Meep_: #dedicationtosliders
13:30 _Meep_: #imitatinghandsome
13:30 Gabe: lrl
13:30 Gabe: lel
13:30 Gabe: that's pretty much all the suggestions I have to do here
13:30 _Meep_: well,im trying to polish this song as much as i can
13:30 _Meep_: before i go on hiatus
13:30 _Meep_: thanks for helping xd
13:30 _Meep_: u can get kds if you want
13:31 Gabe: yes I will
13:31 Gabe: HEHE
_Meep_

MugiwaraSekai wrote:

#modreqs

meep
  1. 00:06:106 (1) - 00:50:918 (1) - NC is not necessary here on the contrary 00:11:356 (5) - 00:14:168 (4) - here is needed Was NCing to the bell like sounds on 00:03:856 (1,1,1,1,1) -
  2. 00:21:293 - it feels weird that you don't map the part where we expect something (hope you understand) while you mapped it at 00:32:918 (7,8,9,10) - 00:03:856 (1,1,1,1,1) -
  3. 00:24:481 (9,10,1) - it's not really a good flow (1) has a bit a bad placing, imo 00:03:856 (1,1,1,1,1) - Fixed
  4. 00:31:981 (4,5) - inconsistency with 00:19:981 (4,5) - try to make them consistent Fixed
  5. 00:36:481 (7,1) - flow is not good, since you started by following the music and you end up by following vocal, I think you have to choose between both Nice catch,fixed
  6. 01:04:606 (6,7,8) - I know that you want to emphasize this finish sound, but I think it should be better if you keep the same DS changed for now,i'll see how others look at it and consider
  7. 01:11:356 (1) - 01:14:356 (1) - you skip a lot of things here lol and vocal finish at 01:13:231 - true,first thing you said about skipping a lot of things,I wanted to map to the vocals, secondly the vocal finish isn't needed as her voice stretches over to the next part,therefore making a longer slider would make it feel awkward. Normally players in hard diffs don't usually see/experience the beauty of sliderart,so I wanted to implement it here because the vocals were long and nice.
  8. you should rework a bit your NC pattern, it seems sometimes a bit messy tbh it's not exactly messy XD it's just that I NC really weird stuff
that's all for me good luck!
thanks for modding both gabe and mugiwara ;3

http://puu.sh/sJN2s/bed73ff8a1.osu
Logic Agent
[General]
  1. Put same combo colors on at least your two diffs? Different colors on every diff is wild
  2. Turn widescreen support off on gds
[Taking Flight]
  1. 00:02:918 (5,6,7,1) - don't really like the flow here because you're going at a curve and then it suddenly stops and drops directly down.. maybe move it to the left some or something?
  2. 00:22:043 (2) - move this down to avoid overlap?
  3. 00:46:793 (4,1) - these two are very close together visually, maybe space this stuff out a bit more?
  4. 00:47:356 (1,5) - fix stack
  5. 00:48:856 (1) - maybe move this up some to make a custom stack? the upwards motion should continue with the head of the slider imo.
  6. 00:59:731 (2) - move this down a tiny bit to follow the motion of 00:59:356 (1)
  7. 01:00:106 (4,5) - again these are so close to each other
[Meep's Hard]
  1. 00:01:418 (3) - move this to the right some?
  2. 00:11:356 (5) - nc?
  3. 00:14:168 (1) - nc and 00:15:106 (1) remove nc
  4. 00:36:668 (1,2) - this jump is pretty big
  5. 00:50:918 (1) - remove nc and 00:51:856 (4) nc?
  6. 01:29:356 (1,1,1,1) - too much for a hard diff
good LUCK
Topic Starter
Log Off Now

MugiwaraSekai wrote:

#modreqs nice!

taking flight
  1. mmh maybe try to add a soft-sliderslide because sliders are kinda loud D: ; custom hitsounds would be cool especially clap, clap sound is needed
  2. 00:08:356 (1,2) - circle between is missing according to 00:00:856 (1,2,3,2,3,4,1,2,3,1,2,3,1,2,3) - thats because i wanted to give the guitar a bit more emphasis, but I do kinda understand what you mean, maybe if more people suggest ill fix
  3. 00:42:668 (7,1) - increasing the spacing will surely show better the emphasize between both and it'll play better, try to reduce spacing between 00:42:481 (6,7) - good idea, changed
  4. 00:03:293 (6) - mmh what about replacing this by circles ? it feels when playing that you tried to make as 00:01:606 (5,6) - but I know that you wanted to follow the whistles behind i dont really understand your reasoning behind it, but i have it as a slider because i'm following the guitar mainly here, and there isn't a note change on the white tick
  5. 00:11:356 (1) - here circles would fit better, since there are loud drums (?) which deserve being emphasize i disagree here, i don't here any change in the drums?
  6. 00:12:856 (1,2) - spacing between both shouldn't be bigger than 00:13:231 (3,4) - imo a bit as 00:27:293 (5,6,7,1) - reduced the spacing a bit
  7. 00:19:231 (2,3,4,5,1) - 00:58:418 (2,3,4,5,6) - try to improve this star patterni tried xd
  8. 01:15:481 (6,7,1) - why reducing the spacing only here ? because there isn't anything important in the music going on really, and its a nice bridge into the larger spacing that follow the tom/whistle pattern
easy
  1. 01:21:856 (2) - what about trying to make a shape as 01:20:356 (1,1) - ? it would be better visually sure
  2. fine
[]
that's all for me good luck!

Logic Agent wrote:

[General]
  1. Put same combo colors on at least your two diffs? Different colors on every diff is wild but the bgs are all different o.o
  2. Turn widescreen support off on gds oops ty
[Taking Flight]
  1. 00:02:918 (5,6,7,1) - don't really like the flow here because you're going at a curve and then it suddenly stops and drops directly down.. maybe move it to the left some or something? eee i kinda like this motion since it follows the sharp pitch change in the guitar, altho if more people suggest i'll change it
  2. 00:22:043 (2) - move this down to avoid overlap? fixed
  3. 00:46:793 (4,1) - these two are very close together visually, maybe space this stuff out a bit more? i think it looks ok
  4. 00:47:356 (1,5) - fix stack fixed
  5. 00:48:856 (1) - maybe move this up some to make a custom stack? the upwards motion should continue with the head of the slider imo. i think i did what you meant?
  6. 00:59:731 (2) - move this down a tiny bit to follow the motion of 00:59:356 (1) fixed
  7. 01:00:106 (4,5) - again these are so close to each other fixed
good LUCK
Thanks for the mods guys!
_Meep_

Logic Agent wrote:

[General]

[Meep's Hard]
  1. 00:01:418 (3) - move this to the right some? I wanted to make a triangle using 00:01:231 (2,3,4) -
  2. 00:11:356 (5) - nc? NCing to the bell sounds
  3. 00:14:168 (1) - nc and 00:15:106 (1) remove nc Fixed
  4. 00:36:668 (1,2) - this jump is pretty big It is? ;/
  5. 00:50:918 (1) - remove nc and 00:51:856 (4) nc? Fixed
  6. 01:29:356 (1,1,1,1) - too much for a hard diff can u explain this lul why is it too hard?
good LUCK
thanks for moddin bud

http://puu.sh/sKo7t/9cd306a50c.osu
Starset

MugiwaraSekai wrote:

#modreqs


HB
  1. 00:12:106 (5) - mmh try to make as 00:01:606 (2) - cause same sounds, and drums are kinda too loud to be skipped //reason why im ignoring some notes is to not make it hard for the player since there are quite a lot of rythme going on after, i try to minimize 1/2 spam
  2. 00:13:418 (3,4,5) - weird flow to me, you seems follow the whistle rhythm but you skip the whistle sound at 00:14:543 - //same here i ignored that since its not really a loud sound
  3. 01:31:606 (1) - NC is not necessary //tbh the music changed and also my patterning and rythme so id rather keep it + 8 combo is kinda big for a normal
  4. fine
that's all for me good luck!
Ayumiita
Hey from my queue

[-~(0)~- General -~(0)~-]


Maybe think about adding a diff. Because the mapset and diff spread atm is. 1,5 - 2 - 3,2 - 4,5. But its not a problem because its just unregular at the first one (1,5 + 0.5 + 1,2 + +1,3) so y i think it should be fine like this but yeah you can think about it.


[-~(0)~- Easy -~(0)~-]


Maybe change AR to 3

00:49:981 (1) - you seem to be following her voice here but the spinner does not end,when her voice is ending (which would be 00:51:668).


[-~(0)~- HB´s Normal -~(0)~-]


00:12:856 (1,2,3,4) - consider changing the rythm here you follow a different sound on 1,2,3 (what i mean is the sound which 4 starts on is not the one you seem to follow its the red one in the middle of the slider)
for visualizaition
Blue = the sound you seem to follow

00:31:606 (2) - this slider is really wierd

00:49:981 (1) - you seem to be following her voice here but the spinner does not end,when her voice is ending (which would be 00:51:668). You could put a circle on the white tick instead maybe.


[-~(0)~- Meep´s Hard -~(0)~-]



Maybe just put CS 4 xD

00:21:293 (8) - (im not sure at this one) you are stacking 8 with the slider, this could maybe lead into players on this level not beaing able to read it because 8 is under the slider (i let my friend play and he missread it (but he is at 2,8 SR))

01:11:356 (1) - this slider is so nicely shaped

01:20:168 (3,4,1) - maybe change the rythm here because you follow with 3 vocal where are no sounds,then the sound on 4 and leave the vocal behind 4 on the red tick empty


[-~(0)~- Taking Flight -~(0)~-]


00:00:856 (1,2,3,4,5) -the sound from 2 and between 4,5. first you follow the it with the 2 but then you do not follow it between 4 and 5 and again between 5,6 you should remove 2 imo.

00:02:637 (3) - here aswell but i think you can leave it because 4 is a strong note so it fits

00:05:356 (1,2,3,4,5,6,7,8) This sound again. I follow it on 2 but not between 4,5 and 6,7 and 8,1. But i think if you would add one between 4,5 it will fit with the rythm because 5 is strong again so you can change the rythm there.

---~ Note ~---

I think I understood your rythm wrong till now but I still gonne keep those things there, maybe its still right to tell you it but yeah I noticed your rythm now sorry I was my bad xD I just understood it wrongly at first.
---~o~---


If i got your rythm now correctly you seem to follow the sound just after sliders maybe....

00:08:168 (7,1) - If iam correct you should add here after the sliders a note

00:39:668 (9,10,1) - maybe move them a bit, im going to do a screen because im unsure how to descrip it
screenshot help thingy
Blue = The flow 9,10,1 follows red=the cursor movement you need to do to get to 9 (which is imo not really nice because it doesnt fit with the 3 cirlce stream which made me miss at testplaying) orange= imo the better way and how you should change the flow

Edit:Damn this long stream is so nice made.


[-~(0)~- MY comment-~(0)~-]


Awesome mapset, I could not find that much but maybe its because I jsut started modding again. Anyway i really enjoyed testplaying this map.
Have a nice day

~-~Lucyyyyyyy
_orange
Hi M4M from your q

[Easy]
  1. 00:32:356 (2,1) - I would space these out more, it looks a bit better
  2. 01:08:356 (1) - This slider looks a bit awkward, why not make it more even like 00:56:356 (1) -
  3. Or you could follow the pattern and make it a wave slider like every other first slider in this section, I don't know why you put such an odd slider out of nowhere
  4. 01:27:856 (2,1) - Try to fix this overlap if you can
  5. 01:32:356 (1) - You need more recovery time for the spinner I think, make it shorter and move it a bit further?
[HB's Normal]
  1. 00:11:356 (4) - Ctrl+J for flow?
  2. 00:24:856 (1,2) - They're not perfectly parallel
  3. 00:36:106 (3,4,5) - This is irregular rythm compared to other parts, why not do the same thing as 00:22:606 (2,3,4) -
  4. 01:01:231 (4,5) - Could you maybe do something about this bad flow? It kinda sticks out to me, you could curve it
[Meep's Hard]
  1. 00:01:418 (3,1) - Fix this overlap if you can
  2. 00:06:106 (1,1) - I would spread these out more for aesthetics
  3. 00:07:418 (2,4) - Blanket these?
  4. 00:36:668 (8,9,1) - I think the spacing is inconsistent here
  5. 00:55:231 (6,7) - Line up?
  6. 00:57:106 (4) - I suggest you remake this slider for better flow
  7. 01:11:356 (1) - 01:14:356 (1) - These are so pretty
  8. 01:31:606 (4) - What's the point of the clap on the slider body?
The aesthetics for this diff are great, but try to avoid overlaps when mapping, there's a few on this diff

[Taking Flight]
  1. 00:14:543 (7,5) - Try to fix this overlap? You could move it up more
  2. 00:54:856 (1,5) - Stack?
  3. 01:03:856 (2) - NC?
  4. 01:32:168 (1) - Don't think you need NC
Great map :) GL!
_Meep_

Lucyyyyyyy wrote:

Hey from my queue

[-~(0)~- Meep´s Hard -~(0)~-]



Maybe just put CS 4 xD ezpp

00:21:293 (8) - (im not sure at this one) you are stacking 8 with the slider, this could maybe lead into players on this level not beaing able to read it because 8 is under the slider (i let my friend play and he missread it (but he is at 2,8 SR)) let it out a bit :^)

01:11:356 (1) - this slider is so nicely shaped why not the other one,WHY,THE OTHER ONE TOOK A WHOLE HOUR ;w;

01:20:168 (3,4,1) - maybe change the rythm here because you follow with 3 vocal where are no sounds,then the sound on 4 and leave the vocal behind 4 on the red tick empty nah ;'3

~-~Lucyyyyyyy

_orange wrote:

Hi M4M from your q

[Meep's Hard]
  1. 00:01:418 (3,1) - Fix this overlap if you can Not going to fix
  2. 00:06:106 (1,1) - I would spread these out more for aesthetics Fixed
  3. 00:07:418 (2,4) - Blanket these? nah ;/ rather have equal visual distance than blanketing everything
  4. 00:36:668 (8,9,1) - I think the spacing is inconsistent here Fixed
  5. 00:55:231 (6,7) - Line up? Fixed
  6. 00:57:106 (4) - I suggest you remake this slider for better flow I'll consider
  7. 01:11:356 (1) - 01:14:356 (1) - These are so pretty thanks <33333333333333333
  8. 01:31:606 (4) - What's the point of the clap on the slider body? tbh idk LUL
The aesthetics for this diff are great, but try to avoid overlaps when mapping, there's a few on this diff thanks~

Great map :) GL!
thanks you two <3

http://puu.sh/sKHvg/7c65572465.osu
Lilyanna


easy !

00:18:856 (1,2,3) - this flow wierd maybe 00:20:731 (3) - ctrl j and replace it bck
00:23:356 (3) - same for this
00:59:356 (1,2) - dont you think if u blanket will look lot neater http://puu.sh/sKVvO/36bffdb808.jpg
01:19:981 (1) - remove nc

HB's normal !

01:31:606 (1) - remove nc

meep's hard !

00:05:356 (4) - nc here
00:06:106 (1) - remove nc its not even a downbeat
00:11:356 (5) - nc
00:16:418 (3,4) - this hard wierd flow and the movemnet feels forced try this http://puu.sh/sKWeY/225f6cfc95.jpg
00:26:168 (1) - remove nc also try be more consistent either each 2 downbeats or one
00:26:356 (3) - nc should be here on the downbeat
00:36:762 (9) - move to x:262 y:310 for straight triple its better looking
00:44:168 (1,3) - same as before and so on
01:02:168 (8,2,3) - avoid this overlap maybe recreate the placements
01:11:356 (1,1) - i love :o
01:23:918 (2,3) - stack maybe

I hope i helped Good luck!
ErunamoJAZZ
Hi,

[Easy]
  1. 00:18:856 (1) - This flow will be more smooth:
  2. 00:39:856 (1) - why a red node and not like in 00:41:356 (2) - ?? (for consistency)
  3. 00:47:356 (2) - ^
  4. 01:18:856 (2,1,1) - :!: This flow will be very bad idea in easy diffs:
[HB's Normal]
  1. 00:42:856 (1,2) - this will feels better:
  2. <3
[Meep's Hard]
  1. That BG makes me nervous xD
  2. 01:04:793 (7,8) - This does not feels like a jump, but as a bad spaced note :( , if you wanna a jump, make it betben 01:04:981 (8,9) - please n.n
  3. 01:30:481 (1,1) - Consider a Ctrl+J and:
  4. 01:32:168 (2) - This flow feels a bit weird. why not try move a bit up, doing some like a blanket with 01:31:606 (4) - ?
  5. You are good making hards :P
[Taking Flight]
Excellent diff, very solid.
I think, section from 00:15:856 - to 00:38:731 - feels empty because there are not many hitsounds. Consider add some hitsound to follow the voice please!


Good luck!!
Topic Starter
Log Off Now
Holy so many mods! I will reply to them all as soon as I can! Thank you all so much!

I'll be updating meeps diffs when I can, but my diffs will have to wait till monday
_Meep_

Lilyanna wrote:



meep's hard !

00:05:356 (4) - nc here NCing to the bells
00:06:106 (1) - remove nc its not even a downbeat ^
00:11:356 (5) - nc No bell = no nc
00:16:418 (3,4) - this hard wierd flow and the movemnet feels forced try this http://puu.sh/sKWeY/225f6cfc95.jpg Fixed in my own way
00:26:168 (1) - remove nc also try be more consistent either each 2 downbeats or one Mapping to a different sound,therefore NC
00:26:356 (3) - nc should be here on the downbeat ^
00:36:762 (9) - move to x:262 y:310 for straight triple its better looking Fixed in my own way
00:44:168 (1,3) - same as before and so on Mapping to a different sound too
01:02:168 (8,2,3) - avoid this overlap maybe recreate the placements Fixed
01:11:356 (1,1) - i love :o thx <333333333333333333333
01:23:918 (2,3) - stack maybe Fixed

I hope i helped Good luck!

ErunamoJAZZ wrote:

Hi,

[Meep's Hard]
  1. That BG makes me nervous xD
  2. 01:04:793 (7,8) - This does not feels like a jump, but as a bad spaced note :( , if you wanna a jump, make it betben 01:04:981 (8,9) - please n.n Fixed
  3. 01:30:481 (1,1) - Consider a Ctrl+J and:
  4. 01:32:168 (2) - This flow feels a bit weird. why not try move a bit up, doing some like a blanket with 01:31:606 (4) - ? Fixed with 1.69DS :^)
  5. You are good making hards :P omg senpai noticed me *dies*
Good luck!!
thanks u guys~

rehitsound just to be sure
http://puu.sh/sL0Vu/ad4ec20402.osu
_Meep_
http://puu.sh/sL2f5/2bf77d720d.osu
mini update bcuz of one note that i didn't change >_> update whenever u want
Zekks
From my queue.

I'm sorry for the EXTREMELY Small mod, but I am pretty new to modding, but I tried my best.

Also, this mapset is nearly perfect, that idk what to mod.
Meep's Hard
00:33:481 (9,10,1) - These objects are too low.
01:10:231 (6,7) - These objects also seem pretty low.
Cosmolade
Hello! M4M
I will try bc I was reading older post and I think the map is already good :3
sorry for the short mod, I just can't point any errors lol QAQ

[Easy]
  1. 00:00:481 (1) - Why this note no have hitsound? the intro is so powerfull to let this note without one, a whistle in soft sample sounds good
  2. 00:06:106 (3) - I don't like this slider like a line only, because the sound is not monotone for that, I suggest to make then curvy, and make the point in the center red, like this: https://puu.sh/sLfck/95e19da155.png
    Thats all for this diff, I really like it! very clean
[HB's Normal]
  1. 01:19:606 - Don't ignore the sound here, is very important to take the flow and the rhythm of the next note, please put a note here...
    When I play this part, I literally loose combo because of the gap here :'(
    That's all for normal, nice structure!
[Meep's Hard]
OMG MEEP TEACH ME HOW TO SLIDER-ART PLEASE that's amazing lol
Nothing to say here, I love this diff! very well made :)

[Taking Flight]
Pf, this is too well mapped to say anything ;-;
why you make me mod such a good set, I don't know what to say D:
Only one thing I can say, maybe you can make slider forms to the line sliders, I feel more/better flow when the slider is curve than a straight slider... just say xD

I think it's time for you to search for BNs xD
GL!!
_Meep_

[ - Zekks - ] wrote:

From my queue.

I'm sorry for the EXTREMELY Small mod, but I am pretty new to modding, but I tried my best.

Also, this mapset is nearly perfect, that idk what to mod.
Meep's Hard
00:33:481 (9,10,1) - These objects are too low.
01:10:231 (6,7) - These objects also seem pretty low.
Both fixed <3 Even if it was small,it still contributed :d

http://puu.sh/sLuyM/bd6444b46e.osu

EDIT: USE THIS INSTEAD
http://puu.sh/sM8vS/399ed218e6.osu
Shira
smoll irc with meep
2016-12-11 18:03 _Meep_: ACTION is listening to [https://osu.ppy.sh/b/1149503 Chata - Precious Wing]
2016-12-11 18:05 Shiratoi: yu want irc or forum
2016-12-11 18:05 _Meep_: irc is fine
2016-12-11 18:06 _Meep_: whichever u prefer XD
2016-12-11 18:10 _Meep_: anything yet? o-o]
2016-12-11 18:10 Shiratoi: 00:01:606 (4,5,6,1,2) - this whole section feels very.. "cramped" ? to avoid so many overlaps with 00:02:356 (1) - you can try : https://osu.ppy.sh/ss/6786844
2016-12-11 18:10 Shiratoi: to fix the things afterwards so it flows you can just rotate things xd
2016-12-11 18:10 Shiratoi: psh i take time on mods
2016-12-11 18:11 _Meep_: xd
2016-12-11 18:11 _Meep_: Hmm
2016-12-11 18:12 _Meep_: It didn't really feel cramped to me imo
2016-12-11 18:12 Shiratoi: 00:07:606 (3,4) - spacing here is larger than other points more emphasized like 00:06:668 (2,1) - xd
2016-12-11 18:12 _Meep_: 00:07:606 (3,4) - meh >_> this happens in man hard diffs,normally DS doesn't account for this kind of stuff
2016-12-11 18:13 Shiratoi: xD
2016-12-11 18:13 _Meep_: many*
2016-12-11 18:13 Shiratoi: 00:11:356 (5) - i suck at hitsounds but maybe a whistle or something here?
2016-12-11 18:14 _Meep_: im not the one doing the hitsounds XD
2016-12-11 18:14 Shiratoi: oh pft
2016-12-11 18:14 _Meep_: but ima ask him to add if he wants
2016-12-11 18:14 _Meep_: i dont do hitsounds
2016-12-11 18:14 _Meep_: lazy and untalented xd
2016-12-11 18:14 _Meep_: only lieks to map
2016-12-11 18:14 Shiratoi: me
2016-12-11 18:15 Shiratoi: 00:11:356 (5) - rotate 90 degrees for better flow?
2016-12-11 18:15 Shiratoi: 00:12:856 (1) - and then rotate this one 90 degrees kek
2016-12-11 18:15 Shiratoi: to avoid overlaps and such
2016-12-11 18:15 Shiratoi: https://osu.ppy.sh/ss/6786885
2016-12-11 18:17 _Meep_: 00:11:356 (5) - it'd make it look out of place
2016-12-11 18:17 Shiratoi: https://osu.ppy.sh/ss/6786895
2016-12-11 18:17 Shiratoi: better transition to 6 as well
2016-12-11 18:18 _Meep_: Hmmmm
2016-12-11 18:18 Shiratoi: 00:16:231 (2,3) - this sounds kind of off to me :/ i would either ctrl+g the rhythm or change to 2 1/2 sliders
2016-12-11 18:19 _Meep_: 00:16:231 (2) - da beat and 00:16:419 (3) - the vocals
2016-12-11 18:19 Shiratoi: 00:19:418 (3,6) - maybe change this to 1/1 sliders as well since theres this little noise thats holding
2016-12-11 18:19 _Meep_: sounds ok to me ;/
2016-12-11 18:19 _Meep_: but will consider
2016-12-11 18:20 _Meep_: 00:11:356 (5) - I rotated this as you said
2016-12-11 18:21 Shiratoi: 00:22:231 (1,2,3) - i really do think you should either choose to follow the vocals or instruments since it sounds kinda overmapped
2016-12-11 18:21 Shiratoi: vocal wise you could just delete 00:22:231 (1) -
2016-12-11 18:21 Shiratoi: instruments, the 2 1/2 sliders i said earlier
2016-12-11 18:22 _Meep_: 00:22:231 (1) - this has to stay,but i could replace 00:22:418 (2,3) - with a reverse slider
2016-12-11 18:23 Shiratoi: yea it could work for consistency with 00:16:231 (2,3) -
2016-12-11 18:23 _Meep_: done ;3
2016-12-11 18:23 Shiratoi: 00:23:356 (5) - this is totally personal preference but i think a wave might be better here since the song isnt very "angley" if you get what i mean xD
2016-12-11 18:24 Shiratoi: 00:21:481 (9) - i suggest you change this rhythm to 00:28:981 (4,5) - that way the downbeat is clickable
2016-12-11 18:24 _Meep_: 00:23:356 (4) - agreed,will change to curve
2016-12-11 18:25 Shiratoi: 00:31:418 (2) - the drum sampleset makes this note too unoticeable so i would just chang eit to auto
2016-12-11 18:25 Shiratoi: like it hit and i was like wait a second
2016-12-11 18:25 Shiratoi: i dont hear sht
2016-12-11 18:25 _Meep_: XD
2016-12-11 18:26 Shiratoi: 00:28:981 (4) - maybe change to 1/2 slider instead since you never really used this combination before where the music was the same
2016-12-11 18:26 Shiratoi: unless you want variety or sth
2016-12-11 18:27 Shiratoi: 00:33:106 (8) - why miss the stack when you didnt 00:31:981 (4,1) - here kek
2016-12-11 18:28 _Meep_: variety xd
2016-12-11 18:28 Shiratoi: 00:34:981 (4) - i would just avoid the large amounts of overlap for this note : https://osu.ppy.sh/ss/6786942
2016-12-11 18:28 _Meep_: LOL
2016-12-11 18:28 _Meep_: I dind't notice the stack error >_>
2016-12-11 18:29 Shiratoi: 00:36:856 (1) - i dont recommend ending a slider on such a prominent note xd
2016-12-11 18:29 Shiratoi: especially with a finish
2016-12-11 18:29 Shiratoi: 00:37:606 (3) - same thing here, it kind of ruins the playability of it
2016-12-11 18:30 _Meep_: 00:36:856 (1) - fixed,added note on 00:37:231 -
2016-12-11 18:30 Shiratoi: 00:41:356 - why miss this downbeat D:
2016-12-11 18:30 _Meep_: 00:37:606 (4) - here I can't really change lol
2016-12-11 18:31 Shiratoi: 00:37:606 (3) - take reverse add note
2016-12-11 18:32 Shiratoi: 00:38:168 (4,5) - NC?
2016-12-11 18:32 Shiratoi: combos go up to 9
2016-12-11 18:32 _Meep_: fixed downbeat thingy
2016-12-11 18:33 Shiratoi: 00:44:918 (5) - would change to 1/1 since it seems youre following the guitar by these notes 00:44:168 (1,2,3,4) -
2016-12-11 18:33 _Meep_: added dem notes
2016-12-11 18:33 _Meep_: Im ok with the combos going up really high tbh
2016-12-11 18:34 Shiratoi: 00:50:918 (2,3,4,1) - just pointing out how bootiful this is
2016-12-11 18:35 _Meep_: 00:50:918 (2,3,4,1) - lele
2016-12-11 18:35 Shiratoi: 00:55:981 (8) - maybe change to 1/2 slider since theres the vocal on 00:56:168 -
2016-12-11 18:36 _Meep_: nah,I like the 3/4s here
2016-12-11 18:36 Shiratoi: 00:57:106 (4) - this kind of ruined the counterclockwise flow :c
2016-12-11 18:36 Shiratoi: 00:58:981 (9) - ctrl+g to lead up to the next note better?
2016-12-11 18:37 Shiratoi: 01:00:106 (3,5) - hm..
2016-12-11 18:38 _Meep_: 00:58:981 (9) - idk hwo ctrl+g'ing is gona make it easier XD
2016-12-11 18:38 Shiratoi: I MEANT J
2016-12-11 18:39 Shiratoi: 01:04:606 (6,7,8) - if youre following the vocals here, i suggest to ctrl+g this 01:04:231 (5,6) - so you dont miss the "ki" here 01:04:418 -
2016-12-11 18:39 _Meep_: 01:04:606 (6,7,8) - instruments(violin thing) also does the same thing,so I don't really feel like changing it
2016-12-11 18:40 _Meep_: but
2016-12-11 18:40 Shiratoi: following violin then maybe delete 01:05:262 (10) -
2016-12-11 18:40 _Meep_: I agree with your rhythm choice
2016-12-11 18:40 Shiratoi: wait
2016-12-11 18:40 Shiratoi: guitar
2016-12-11 18:40 Shiratoi: pls
2016-12-11 18:41 Shiratoi: 01:11:356 (1,1) - hori shit
2016-12-11 18:41 Shiratoi: beatufiul
2016-12-11 18:41 _Meep_: XD thx <3 i wont delete 01:05:262 (10) -
2016-12-11 18:42 Shiratoi: 01:14:356 (1,2) - but why the slider body is still visible here xd try : https://osu.ppy.sh/ss/6787008
2016-12-11 18:42 _Meep_: nono
2016-12-11 18:42 Shiratoi: 01:20:168 - add note here for the vocals since you liked doing that ? xd
2016-12-11 18:42 _Meep_: thats way too far LOL
2016-12-11 18:42 Shiratoi: PLEASE
2016-12-11 18:43 Shiratoi: 00:07:606 (3,4) -
2016-12-11 18:43 Shiratoi: ITS LIKE THE SAME DISTANCE
2016-12-11 18:43 Shiratoi: 2.0x DS
2016-12-11 18:43 _Meep_: >_> BUT ;w;
2016-12-11 18:44 Shiratoi: okee
2016-12-11 18:44 Shiratoi: done i think
2016-12-11 18:45 _Meep_: 01:20:168 (5) -
2016-12-11 18:45 _Meep_: i still dk
2016-12-11 18:45 _Meep_: where to palce it
2016-12-11 18:45 _Meep_: place*
2016-12-11 18:45 Shiratoi: https://osu.ppy.sh/ss/6787025
2016-12-11 18:45 Shiratoi: ??
2016-12-11 18:46 _Meep_: https://osu.ppy.sh/ss/6787027 did this
2016-12-11 18:46 Shiratoi: bro that skin
2016-12-11 18:46 Shiratoi: is unreadable
2016-12-11 18:46 _Meep_: I dont use numbers lul
2016-12-11 18:46 _Meep_: even when playing
2016-12-11 18:46 _Meep_: XD
2016-12-11 18:47 Shiratoi: btw ageha ucks
2016-12-11 18:47 Shiratoi: s
2016-12-11 18:48 _Meep_: fk u
2016-12-11 18:48 _Meep_: ageha is bae
Nao Tomori
m4m.

[taking flight]
this map has a ridiculous amount of slider end triples for some reason, some of which would be easy to remove since they don't play well (IMO)
00:05:356 (1,2,3) - easy change to circle+ triple
00:10:606 (3) -
00:12:106 (3) -
you get the idea i ahte them so i pointed out the ones where the note isnt changing and there isnt a need for it to be a slider

00:00:481 (1,2) - dont see why kicksliders, make more sense as burst or repeat if not going for intense start. kickslider really sudden and arguably harder than burst imo

this pattern at 00:03:293 - only right angle in the entire map ._. which means
00:03:856 (1) - seemingly lacks emphasis on spacing imo - compare to 00:06:856 (1) - and etc

00:18:106 - this section seems to switch between vocal and flute thing a lot. might be better to keep it consistent, like put sliders on flute notes only or something like that. eg. 00:16:418 - becomes 1/2 slider 00:16:981 - as well and so on

00:20:918 - i dont see a reason to pu claps here, if you wanted to highlight the flute just put a 1/2 slider on it like the other times instead
00:24:481 (4) - why clap? it's really loud imo

00:33:106 - same as 20:918 tbh

00:34:043 (2) - this one is weird cuz its on red tick, the white tick before has a flute so makes sense to put the 1/2 slider on that instead

00:46:231 (2) - i think the spacing here is off a little, 00:46:418 (3) - should have more emphasis / more spacing than the circle cuz it has the strong vocal ya

01:03:856 - think this would be better as a slider starting 01:03:668 - cuz the sound that 1 is on continues into the white tick

01:27:293 - break in rhythm structure here cuz no slider =(

[meep hard]
think od 6 or 6.5 make more sense considering that the next diff is od8 and normal is 4

00:21:293 (8) - looks like missed stack
flow into 00:21:481 (9) - not too good imo, you could rotate 9 a bit and solve this issue

00:28:981 (4) - seems like should be a triple here, you did it later at 00:33:762 (10) -

00:42:293 (8) - seems like angle from 7 > 8 should be same as 8 end > 9

01:11:356 (1,1) - :o
i like these better than what lon did >>

01:17:918 (2,1) - lower 1 red point a bit to avoid this imo

01:28:418 (4) - why stack on top of this? it isn't thaaat much emphasis needed imo

01:30:481 - tbh i think all of these should be stacked on the same place

very bodacious background

[hb normal]
why hp > od?

00:14:356 (4) - i think this rhythm is bad, you could do http://puu.sh/sMpY8/9ade85f55c.jpg or something cuz it hits 00:14:543 - which is pretty important sound in the song imo

01:30:481 - dont hear anything changing here, think it should be consistent rhythm all 4 times.

im too bad at modding low diff, sry, can't find anything else..

[easy]
00:39:856 (1) - asymmetrical
00:45:856 (1) - same

actually a few other ones are slightly off, dunno if that's on purpose..
Topic Starter
Log Off Now
HUGE MOD REPLIES

Lucyyyyyyy wrote:

Hey from my queue

[-~(0)~- General -~(0)~-]


Maybe think about adding a diff. Because the mapset and diff spread atm is. 1,5 - 2 - 3,2 - 4,5. But its not a problem because its just unregular at the first one (1,5 + 0.5 + 1,2 + +1,3) so y i think it should be fine like this but yeah you can think about it. I think the spread is ok, there is a simple progression throughout each of the difficulties


[-~(0)~- Easy -~(0)~-]


Maybe change AR to 3 I think it's ok and it fits with the spread nicely, maybe fix if more people suggest it tho

00:49:981 (1) - you seem to be following her voice here but the spinner does not end,when her voice is ending (which would be 00:51:668).I understand what you mean, but there is a much more significant note at 00:51:856 -, so it makes more sense to end it here

[-~(0)~- Taking Flight -~(0)~-]


00:00:856 (1,2,3,4,5) -the sound from 2 and between 4,5. first you follow the it with the 2 but then you do not follow it between 4 and 5 and again between 5,6 you should remove 2 imo. i don't want to overdo it on triples

00:02:637 (3) - here aswell but i think you can leave it because 4 is a strong note so it fits

00:05:356 (1,2,3,4,5,6,7,8) This sound again. I follow it on 2 but not between 4,5 and 6,7 and 8,1. But i think if you would add one between 4,5 it will fit with the rythm because 5 is strong again so you can change the rythm there. ^

---~ Note ~---

I think I understood your rythm wrong till now but I still gonne keep those things there, maybe its still right to tell you it but yeah I noticed your rythm now sorry I was my bad xD I just understood it wrongly at first.
---~o~---


If i got your rythm now correctly you seem to follow the sound just after sliders maybe....

00:08:168 (7,1) - If iam correct you should add here after the sliders a note Didn't do it here because of the guitar note extension on 00:09:106 (4) - and I wanted to emphasize that more since the sliders follow the guitar in this section

00:39:668 (9,10,1) - maybe move them a bit, im going to do a screen because im unsure how to descrip it nice catch, fixed

Edit:Damn this long stream is so nice made.


[-~(0)~- MY comment-~(0)~-]


Awesome mapset, I could not find that much but maybe its because I jsut started modding again. Anyway i really enjoyed testplaying this map.
Have a nice day

~-~Lucyyyyyyy
[]

_orange wrote:

Hi M4M from your q

[Easy]
  1. 00:32:356 (2,1) - I would space these out more, it looks a bit better oops, fixed into triangle
  2. 01:08:356 (1) - This slider looks a bit awkward, why not make it more even like 00:56:356 (1) -
  3. Or you could follow the pattern and make it a wave slider like every other first slider in this section, I don't know why you put such an odd slider out of nowhere I don't see whats awkward about it? it follows the pattern of alternating curvy/straight waves
  4. 01:27:856 (2,1) - Try to fix this overlap if you can fixed
  5. 01:32:356 (1) - You need more recovery time for the spinner I think, make it shorter and move it a bit further? recovery time is the time after the spinner, the time before it doesn't matter so this is good.
[Taking Flight]
  1. 00:14:543 (7,5) - Try to fix this overlap? You could move it up more doesn't show up in game so i think its ok
  2. 00:54:856 (1,5) - Stack? yes
  3. 01:03:856 (2) - NC? all these notes are part of the same phrase so i think it's ok
  4. 01:32:168 (1) - Don't think you need NC its the start of the super long guitar note so i think its justified
Great map :) GL!
[]

Lilyanna wrote:



easy !

00:18:856 (1,2,3) - this flow wierd maybe 00:20:731 (3) - ctrl j and replace it bck ok
00:23:356 (3) - same for this whats wrong with this one?
00:59:356 (1,2) - dont you think if u blanket will look lot neater http://puu.sh/sKVvO/36bffdb808.jpg yes, but how without losing ds?
01:19:981 (1) - remove nc ok

I hope i helped Good luck!
[]

ErunamoJAZZ wrote:

Hi,

[Easy]
  1. 00:18:856 (1) - This flow will be more smooth: fixed
  2. 00:39:856 (1) - why a red node and not like in 00:41:356 (2) - ?? (for consistency)
  3. 00:47:356 (2) - ^ these are consistent with 00:45:856 (1,2) - as they are the same piece of music, where as the bar starting at 00:42:856 (1) - is different
  4. 01:18:856 (2,1,1) - :!: This flow will be very bad idea in easy diffs: reworked the pattern, your explanation really helped :D
[Taking Flight]
Excellent diff, very solid.
I think, section from 00:15:856 - to 00:38:731 - feels empty because there are not many hitsounds. Consider add some hitsound to follow the voice please!
thank you ^^ I might add some more hitsounds in there, but i left it a bit empty intentionally to give the kiai a lot more feeling behind it


Good luck!!
[]

Cosmolade wrote:

Hello! M4M
I will try bc I was reading older post and I think the map is already good :3
sorry for the short mod, I just can't point any errors lol QAQ

[Easy]
  1. 00:00:481 (1) - Why this note no have hitsound? the intro is so powerfull to let this note without one, a whistle in soft sample sounds good maybe change, i wanted to use the whistles for the bell hitsounds but i see what you mean, maybe fix if more people suggest it
  2. 00:06:106 (3) - I don't like this slider like a line only, because the sound is not monotone for that, I suggest to make then curvy, and make the point in the center red, like this: https://puu.sh/sLfck/95e19da155.png doing this creates a strange flow for easy players, and i think the flow i have at the moment is ok anyway tbh
    Thats all for this diff, I really like it! very clean
[Taking Flight]
Pf, this is too well mapped to say anything ;-;
why you make me mod such a good set, I don't know what to say D:
Only one thing I can say, maybe you can make slider forms to the line sliders, I feel more/better flow when the slider is curve than a straight slider... just say xD
thank you very much ^^

I think it's time for you to search for BNs xD
GL!!
[]

Nao Tomori wrote:

m4m.

[taking flight]
this map has a ridiculous amount of slider end triples for some reason, some of which would be easy to remove since they don't play well (IMO)
00:05:356 (1,2,3) - easy change to circle+ triple
00:10:606 (3) -
00:12:106 (3) -
you get the idea i ahte them so i pointed out the ones where the note isnt changing and there isnt a need for it to be a slider
b-b-but thats part of the whole idea of the map :'(

00:00:481 (1,2) - dont see why kicksliders, make more sense as burst or repeat if not going for intense start. kickslider really sudden and arguably harder than burst imo i like the intense opening, altho if more people suggest i might change it into repeat

this pattern at 00:03:293 - only right angle in the entire map ._. which means
00:03:856 (1) - seemingly lacks emphasis on spacing imo - compare to 00:06:85and etc
will change in a later update when i can think of a way to fix it :p

00:18:106 - this section seems to switch between vocal and flute thing a lot. might be better to keep it consistent, like put sliders on flute notes only or something like that. eg. 00:16:418 - becomes 1/2 thats because theres not vocals all the way through, so i alternate to vocals when there are vocals, and the rest of the music when there isn't

00:20:918 - i dont see a reason to pu claps here, if you wanted to highlight the flute just put a 1/2 slider on it like the other times instead
00:24:481 (4) - why clap? it's really loud imo
there are snares at these points in the music which is what i'm highlighting, not the flute

00:33:106 - same as 20:918 tbh ^ (same with the drum whistle hitsounds because of the hihat clasp)

00:34:043 (2) - this one is weird cuz its on red tick, the white tick before has a flute so makes sense to put the 1/2 slider on that instead
the piano is on the red tick though, and it doesn't feel that weird to me at least

00:46:231 (2) - i think the spacing here is off a little, 00:46:418 (3) - should have more emphasis / more spacing than the circle cuz it has the strong vocal ya ya, fixed

01:03:856 - think this would be better as a slider starting 01:03:668 - cuz the sound that 1 is on continues into the white tick i wanted to make all of the orchestra parts clickable in this part since its very different to the rest of the song

01:27:293 - break in rhythm structure here cuz no slider =( o ye, i missed that :p altho tbh i think it's ok since its building up into the final intense section

[easy]
00:39:856 (1) - asymmetrical intentional
00:45:856 (1) - same ^

actually a few other ones are slightly off, dunno if that's on purpose..

Thank you all so much for the mods!
Shichi
Taking Flight


00:20:356 (1) - This make a triangle with 00:19:981 (4,5) - (i know its already a triangle but make spacing bigger)
because of flow

00:23:168 (7,1) - These can flow better (you can leave it there)

00:24:856 (1) - This can definetly flow better

00:40:137 (2,3) - Imo these look better stacked under 00:39:856 (1) - but it breaks the concept of the notes in the map so your choice.

00:44:168 (5,6,1,2,3,4,5,6) - i like this part.

01:21:856 (1) - blanket?



Easy


00:23:356 (3) - Imo this looks better crtl+j and put back the same place
and it can make flow better
Topic Starter
Log Off Now

KappaWealth wrote:

Taking Flight


00:20:356 (1) - This make a triangle with 00:19:981 (4,5) - (i know its already a triangle but make spacing bigger)
because of flow

00:23:168 (7,1) - These can flow better (you can leave it there)

00:24:856 (1) - This can definetly flow better

00:40:137 (2,3) - Imo these look better stacked under 00:39:856 (1) - but it breaks the concept of the notes in the map so your choice.

00:44:168 (5,6,1,2,3,4,5,6) - i like this part.

01:21:856 (1) - blanket?



Easy


00:23:356 (3) - Imo this looks better crtl+j and put back the same place
and it can make flow better
had irc with modder
13:44 KappaWealth: kk which diff
13:45 KappaWealth: you want me to mod
13:45 Log Off Now: whichever you want
13:45 Log Off Now: pref top diff
13:45 Log Off Now: because thats the one that everyone is gonna check the most
13:45 KappaWealth: kk
13:45 KappaWealth: ill do it
13:45 Log Off Now: the easy and normally dont really need modding imo, but bns want to see mods on them
13:45 KappaWealth: i do it here and chat log
13:45 Log Off Now: ty :D
13:45 Log Off Now: oki
13:47 KappaWealth: 00:20:356 (1) - this make a triangle with 00:19:981 (4,5) - (i know its already a triangle but make spacing bigger)
13:48 KappaWealth: because of flow
13:48 Log Off Now: i dont wanna make the spacing bigger, but i fixed the triangle shape
13:48 Log Off Now: just noticed its super wonky xd
13:48 KappaWealth: oh
13:48 KappaWealth: ok
13:48 KappaWealth: yeah
13:49 KappaWealth: 00:23:168 (7,1) - these can flow better
13:49 Log Off Now: how would you change it? i think it looks ok to me tbh
13:49 KappaWealth: well
13:50 KappaWealth: you can leave that there
13:50 KappaWealth: 00:24:856 (1) - this can definetly flow better
13:51 Log Off Now: i changed 5 a bit so it flows better into 1
13:51 Log Off Now: i thought you would pick up on that after mentioning the 7 :P
13:51 KappaWealth: yeah
13:51 KappaWealth: lolz
13:53 KappaWealth: 00:40:137 (2,3) - Imo these look better stacked under 00:39:856 (1) - but it breaks the concept of the notes before it so your choice.
13:53 Log Off Now: yeah i wanna keep the concept
13:53 Log Off Now: as i use that sort of technique throughout the whole map :p
13:53 KappaWealth: yeah
13:54 KappaWealth: 00:44:168 (5,6,1,2,3,4,5,6) - i like this part.
13:54 Log Off Now: thanks :P
13:54 Log Off Now: i spent so long trying to line up the triple
13:54 Log Off Now: so it was a perfect line from the
13:54 Log Off Now: 00:43:981 (4) - XD
13:55 KappaWealth: lol yeah
13:55 KappaWealth: but how?
13:56 Log Off Now: i just kept on rotating the triple till arrows matched the triple line
13:56 KappaWealth: oh
13:56 KappaWealth: lma
13:56 Log Off Now: [https://i.gyazo.com/3eba68777b970ba07a51fe25ac2fb078.jpg like this]
13:57 Log Off Now: ignore the wonky hand lmao
13:57 KappaWealth: 01:17:356 (1,2,3) - these do not flow good 01:17:918 (3) - i suggest making a little curve to the left
13:58 Log Off Now: i dont think i wanna do that since thatll ruin the aesthetics of it
13:58 Log Off Now: i guess i can move 2 slightly more left so its a cleaner shape but i dont think it matters that much
13:59 Log Off Now: i also lose the sharper flow which i like going into the dramatic vocal if i curve it
13:59 KappaWealth: well
13:59 KappaWealth: ok then
13:59 KappaWealth: 01:21:856 (1) - this curve is a little bit too strong
13:59 Log Off Now: i guess, i just wanted a blanket XD
14:00 KappaWealth: you can put it a little to the left and make it a straight slider i guess
14:00 KappaWealth: oh xD
14:00 Log Off Now: i changed it
14:01 KappaWealth: 01:21:856 (1) - make it symmetric to 01:22:418 (3) - to not make problems with 01:22:231 (2) -
14:01 Log Off Now: i dont wanna make it identical though because theres already loads of straight sliders :P
14:01 KappaWealth: thats it for that diff
14:02 Log Off Now: :D
14:02 KappaWealth: lets see your easy diff
14:03 KappaWealth: 00:23:356 (3) - Imo this looks better crtl+j and put back the same place
14:03 KappaWealth: and it can make flow better
14:04 Log Off Now: ok, changed
14:04 KappaWealth: 00:39:856 (1,2) - these too should look the same because of concept and stuff..
14:04 Log Off Now: they're consistent with 00:45:856 (1,2) - so i dont wanna change them
14:05 Log Off Now: since both 39 and 45 are the same vocals essentially i wanted them to have the same aesthetic pattern
14:05 KappaWealth: well
14:05 KappaWealth: imo
14:06 KappaWealth: 00:45:856 (1) - you wanna do the same thing with the start?
14:06 Log Off Now: the vocal pattern is also different, so i changed up the slider aesthetics
14:07 KappaWealth: yeah you can do that i guess
14:07 Log Off Now: theyre the same slider (altho i noticed i accidently moved the red point abit on the 2nd one so ill fix that xd)
14:08 KappaWealth: no i meant do 00:45:856 (1) - like we did with 00:23:356 (3) -
14:08 Log Off Now: if i do that i get a misleading flow coming into 00:47:356 (2) -
14:08 Log Off Now: since the slider will end up pointing upwards instead of downwards
14:08 Log Off Now: thats why i didnt ctrl j that one :p
14:09 KappaWealth: 00:47:356 (2) - im not sure if it will work if you ctrl+j this tho
14:09 Log Off Now: again, the slider would end up pointing the opposite direction to the next slider :p
14:10 KappaWealth: 00:48:856 (3) - you can always put this anywhere because of the spinner next to it
14:10 Log Off Now: yea but i dont wanna overlap the 1
14:10 KappaWealth: ah.
14:10 KappaWealth: i see
14:10 Log Off Now: overlaps are bad in easy, and unrankable in some cases i think :p
14:11 KappaWealth: i guess you can also do this https://osu.ppy.sh/ss/6790425
14:12 Log Off Now: i could, but that would be another antiflow
14:14 KappaWealth: 01:26:356 (1) - https://osu.ppy.sh/ss/6790446
14:14 KappaWealth: oops wrong one
14:14 Log Off Now: xd
14:15 Log Off Now: that flow going into 2 would be pretty bad :p
14:15 KappaWealth: https://osu.ppy.sh/ss/6790453
14:15 KappaWealth: yeah
14:16 KappaWealth: well
14:16 KappaWealth: i dont think there is a problem
14:16 Log Off Now: :D
14:16 KappaWealth: ok
14:16 Log Off Now: make sure you savelog for kds
14:17 KappaWealth: ok
14:17 KappaWealth: gonna do it now
14:17 Log Off Now: :D
14:17 Log Off Now: ty for modding ^^
xasuma
Hey there, m4m from your queue. Sorry if I nitpicked a bit on some things, but that means the maps are good. Take/leave what you choose.

meep's hard
SPOILER
00:00:856 (2) - NC off
00:00:856 (2) - try moving them all to where (4) is at x:256 y:144 . It was a little awkward where it was.
00:27:856 (1,2) - I think the distance here should not be consistent with the spacing from before. Either make it larger or stack/overlap them imo, to let the player know that something changed.
00:33:106 (8) - x:304 y:208 so it stacks perfectly with the coming notes (lol this is not really important though :D )
00:36:668 (8,9,1) - a 0.45 distance between these looks better and is more consistent with the prevous ones imo.
01:11:356 (1) - this slider should end at 01:13:231 , feels much better I think
01:14:356 (1) - consider the same for this one. I know there is a sound on the last red tick of each slider, but I feel it plays/sounds better without that there.

Very good map, I had to nitpick.

HB's normal
SPOILER
00:13:418 (3,5) - I think these should follow the drums instead of the tick sound (idk music terms). Kind of confusing the rythm anyways, speacially for new ppl.
00:16:606 (2) - this could be a simpler slider, the way it is now it makes it slower than the rest, and weird for new players. I would make it like this one 00:28:606 (2) .

I think this difficulty is too complicated for a normal. The half sliders together with the choices on which sounds to map are kind of tricky to read imo. Perhaps stronger sounds should be given preference in some spots. Otherwise I don't really have any complaints of the map.


Taking Flight
SPOILER
00:00:481 (1,2,1) - Having played the whole map a couple of times, this spacing is very hype imo. Feels weird that it is the "hardest part of the song" lol. (just to keep in mind)
00:03:856 (1,4) - mirror 4 out of 1 , and crtl+g . I think looks better
00:11:356 (1,2) - mirror 2 out of 1 , and crtl+g . I think looks better
00:14:168 (1) - NC on
00:14:731 (3) - NC off < ^ (better)
01:03:293 (3) - NC off
00:39:668 (9,10,1) - the spacing of < that , should probably be the same as 00:39:856 (1,2,3) . And keep it consistent for the rest of the non kiai time as much as possible. (IE here: 00:41:356 (1,2,3) )
01:11:637 - not sound here, slider should end where 01:11:731 (2) is maybe. (doesn't feel bad though so I am not sure).

Thats all I got, this map is very good already.




I hope this helped some. :D
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