lol don't even notice that_Meep_ wrote:
priti polished but this is only like the first mod
lol don't even notice that_Meep_ wrote:
priti polished but this is only like the first mod
12:59 _Meep_: gabeeeeeee
12:59 Gabe: hiii
12:59 _Meep_: can u help check a hard diff
12:59 _Meep_: xd
12:59 Gabe: sure thang
12:59 *_Meep_ is editing [https://osu.ppy.sh/b/1149996 Chata - Precious Wing [Meep's Hard]]
12:59 _Meep_: eroge lul
12:59 Gabe: dayummm ahaha
12:59 Gabe: I'm in class, is it sfw?
13:00 _Meep_: a bit of cleavage,but its at least safer than haitai
13:01 Gabe: whale
13:01 Gabe: lol
13:01 Gabe: I'll playtest without the bg on then
13:01 _Meep_: https://osu.ppy.sh/ss/6765361
13:01 _Meep_: there
13:01 _Meep_: xd
13:01 _Meep_: i cant see the playtest cuz i made changes
13:01 Gabe: oh
13:01 Gabe: lol
13:02 _Meep_: rip
13:02 _Meep_: xd
13:02 Gabe: send me your version
13:02 Gabe: (I deleted the bgs, so I'm cool now)
13:03 _Meep_: LOL
13:03 Gabe: :)
13:03 _Meep_: http://puu.sh/sJKky/d2f670fa5e.osu
13:04 _Meep_: wouldn't it be bad if you were seen in class playing osu
13:04 _Meep_: lol
13:04 Gabe: not at all
13:04 Gabe: lol
13:04 _Meep_: o-o
13:04 Gabe: well, I'm not having a course right now
13:04 Gabe: my class in only at 3pm
13:04 Gabe: but, I'm in a classroom
13:04 Gabe: with teachers inside
13:04 _Meep_: lol
13:04 *Gabe is playing [https://osu.ppy.sh/b/1149996 Chata - Precious Wing [Meep's Hard]]
13:04 _Meep_: xd
13:04 _Meep_: teachers are there but class not started
13:04 Gabe: they are doing some correction
13:04 Gabe: lol
13:05 _Meep_: XD
13:07 Gabe: okay, let's do a little mod for you
13:07 _Meep_: sure ;d
13:08 Gabe: I'll start with the consistency of your new combos, if you don't mind
13:08 Gabe: 00:05:356 (4) - Every 1/1 you're adding a new combo, so to keep the consistency, you should be having a new one here
13:08 _Meep_: i dont mind xd
13:08 Gabe: 00:06:106 (1) - You should also delete this one
13:08 _Meep_: not exactly
13:09 _Meep_: I was NCing to the bell-like sound
13:09 _Meep_: that00:00:856 (1,1,1,1,1,1) -
13:09 _Meep_: 00:06:106 (1) - what do you mean by deleting it?
13:09 Gabe: deleting the nc
13:09 Gabe: but you just said you were following the bell
13:09 _Meep_: but NCing to the bell thingy
13:09 _Meep_: xd
13:10 _Meep_: so yea,not deleting em
13:10 Gabe: okay, let me see in that way
13:12 Gabe: 00:21:856 (1) - It's not about your ncs. The spacing of this circle seems oddly awkward to play because you were doing a jump between (7,8) and then this circle is having a smaller jump, which feels awkward. I would suggest you to either stack it close to (7) or to follow your 2.0x Distance Snap and move it to x:144 y:192
13:12 Gabe: https://osu.ppy.sh/ss/6765447
13:13 _Meep_: Hmm
13:14 _Meep_: can I stack 00:21:856 (1) - above 00:22:606 (4) - 's sliderend?
13:15 Gabe: so you would move (1) to x:157 y:152?
13:16 _Meep_: ye
13:17 Gabe: yeah sure
13:17 Gabe: but you'll have to move the previous circles as well
13:17 Gabe: so I moved (7) to x:228 y:232
13:17 Gabe: and (8) to x:456 y:196
13:18 _Meep_: moved
13:18 _Meep_: ;3
13:19 Gabe: 00:22:981 (5,6,7) - The spacing here is inconsistent. Is it intentional?
13:20 _Meep_: not much space tbh
13:20 _Meep_: xd
13:20 _Meep_: i made https://osu.ppy.sh/ss/6765500
13:20 _Meep_: bcuz I had to change the positions of the next few circles too
13:20 _Meep_: http://osu.ppy.sh/ss/6765509 position of 7
13:20 Gabe: oh good
13:21 Gabe: Have you change anything at 00:24:293 (8,9,10,1,2,3) - ?
13:21 _Meep_: I made it so that the gap between 00:22:981 (5,6) - visually looks the same as 00:22:606 (4,5) -
13:21 _Meep_: I haven't changed anything there on 00:24:293 (8,9,10,1,2,3) -
13:21 Gabe: Okay
13:22 _Meep_: 00:23:918 (7,1) - i fixed the overlap too xd
13:22 Gabe: When I played your diff, this part was unconfortable because you were forcing the slider (1) to make a blanket with (10), but the spacing @(10) has a difference of 0.30x from the previous circle to the next slider
13:23 Gabe: 00:25:981 (3) - and this is not stacked with 00:24:481 (9) -
13:23 _Meep_: 00:24:481 (9) - this has the clap
13:23 _Meep_: therefore higher DS
13:25 Gabe: aight'
13:26 _Meep_: well,I do see what you mean by a forced blanket
13:26 _Meep_: But.. I dont think it really matters too much,well if another guy comes in and tells to fix,maybe I'll consider
13:27 Gabe: sure haha
13:27 _Meep_: lele
13:27 Gabe: I love your slider hard in there
13:27 Gabe: but 00:49:981 (1) - this one, we can totally see the red dot while playing
13:27 _Meep_: LOL
13:27 Gabe: I mean, the curve is not perfect, y'aknow
13:27 _Meep_: ofak
13:27 Gabe: art***
13:27 Gabe: slider hard
13:27 Gabe: wth
13:27 _Meep_: thx for pointing out
13:28 Gabe: np LOL
13:28 _Meep_: i tried doing sliderart cuz
13:28 _Meep_: well practically everything i do has sliderart lol
13:28 Gabe: hm :)
13:28 Gabe: 01:11:356 (1) - like this one is very cool
13:28 _Meep_: and
13:29 _Meep_: hard diffs dont have sliderart
13:29 _Meep_: not many that is
13:29 Gabe: 01:14:356 (1) - this one also
13:29 _Meep_: so I wanted to give some hard diff players
13:29 _Meep_: a chance to experience it
13:29 _Meep_: 01:14:356 (1) - this one took one whole hour to imagine LOL
13:29 Gabe: wth LOL
13:30 _Meep_: #dedicationtosliders
13:30 _Meep_: #imitatinghandsome
13:30 Gabe: lrl
13:30 Gabe: lel
13:30 Gabe: that's pretty much all the suggestions I have to do here
13:30 _Meep_: well,im trying to polish this song as much as i can
13:30 _Meep_: before i go on hiatus
13:30 _Meep_: thanks for helping xd
13:30 _Meep_: u can get kds if you want
13:31 Gabe: yes I will
13:31 Gabe: HEHE
thanks for modding both gabe and mugiwara ;3MugiwaraSekai wrote:
#modreqs
meepthat's all for me good luck!
- 00:06:106 (1) - 00:50:918 (1) - NC is not necessary here on the contrary 00:11:356 (5) - 00:14:168 (4) - here is needed Was NCing to the bell like sounds on 00:03:856 (1,1,1,1,1) -
- 00:21:293 - it feels weird that you don't map the part where we expect something (hope you understand) while you mapped it at 00:32:918 (7,8,9,10) - 00:03:856 (1,1,1,1,1) -
- 00:24:481 (9,10,1) - it's not really a good flow (1) has a bit a bad placing, imo 00:03:856 (1,1,1,1,1) - Fixed
- 00:31:981 (4,5) - inconsistency with 00:19:981 (4,5) - try to make them consistent Fixed
- 00:36:481 (7,1) - flow is not good, since you started by following the music and you end up by following vocal, I think you have to choose between both Nice catch,fixed
- 01:04:606 (6,7,8) - I know that you want to emphasize this finish sound, but I think it should be better if you keep the same DS changed for now,i'll see how others look at it and consider
- 01:11:356 (1) - 01:14:356 (1) - you skip a lot of things here lol and vocal finish at 01:13:231 - true,first thing you said about skipping a lot of things,I wanted to map to the vocals, secondly the vocal finish isn't needed as her voice stretches over to the next part,therefore making a longer slider would make it feel awkward. Normally players in hard diffs don't usually see/experience the beauty of sliderart,so I wanted to implement it here because the vocals were long and nice.
- you should rework a bit your NC pattern, it seems sometimes a bit messy tbh it's not exactly messy XD it's just that I NC really weird stuff
http://puu.sh/sJN2s/bed73ff8a1.osu
MugiwaraSekai wrote:
#modreqs nice!
taking flighteasy
- mmh maybe try to add a soft-sliderslide because sliders are kinda loud D: ; custom hitsounds would be cool especially clap, clap sound is needed
- 00:08:356 (1,2) - circle between is missing according to 00:00:856 (1,2,3,2,3,4,1,2,3,1,2,3,1,2,3) - thats because i wanted to give the guitar a bit more emphasis, but I do kinda understand what you mean, maybe if more people suggest ill fix
- 00:42:668 (7,1) - increasing the spacing will surely show better the emphasize between both and it'll play better, try to reduce spacing between 00:42:481 (6,7) - good idea, changed
- 00:03:293 (6) - mmh what about replacing this by circles ? it feels when playing that you tried to make as 00:01:606 (5,6) - but I know that you wanted to follow the whistles behind i dont really understand your reasoning behind it, but i have it as a slider because i'm following the guitar mainly here, and there isn't a note change on the white tick
- 00:11:356 (1) - here circles would fit better, since there are loud drums (?) which deserve being emphasize i disagree here, i don't here any change in the drums?
- 00:12:856 (1,2) - spacing between both shouldn't be bigger than 00:13:231 (3,4) - imo a bit as 00:27:293 (5,6,7,1) - reduced the spacing a bit
- 00:19:231 (2,3,4,5,1) - 00:58:418 (2,3,4,5,6) - try to improve this star patterni tried xd
- 01:15:481 (6,7,1) - why reducing the spacing only here ? because there isn't anything important in the music going on really, and its a nice bridge into the larger spacing that follow the tom/whistle pattern
[]
- 01:21:856 (2) - what about trying to make a shape as 01:20:356 (1,1) - ? it would be better visually sure
- fine
that's all for me good luck!
Thanks for the mods guys!Logic Agent wrote:
[General][Taking Flight]
- Put same combo colors on at least your two diffs? Different colors on every diff is wild but the bgs are all different o.o
- Turn widescreen support off on gds oops ty
good LUCK
- 00:02:918 (5,6,7,1) - don't really like the flow here because you're going at a curve and then it suddenly stops and drops directly down.. maybe move it to the left some or something? eee i kinda like this motion since it follows the sharp pitch change in the guitar, altho if more people suggest i'll change it
- 00:22:043 (2) - move this down to avoid overlap? fixed
- 00:46:793 (4,1) - these two are very close together visually, maybe space this stuff out a bit more? i think it looks ok
- 00:47:356 (1,5) - fix stack fixed
- 00:48:856 (1) - maybe move this up some to make a custom stack? the upwards motion should continue with the head of the slider imo. i think i did what you meant?
- 00:59:731 (2) - move this down a tiny bit to follow the motion of 00:59:356 (1) fixed
- 01:00:106 (4,5) - again these are so close to each other fixed
thanks for moddin budLogic Agent wrote:
[General]
[Meep's Hard]good LUCK
- 00:01:418 (3) - move this to the right some? I wanted to make a triangle using 00:01:231 (2,3,4) -
- 00:11:356 (5) - nc? NCing to the bell sounds
- 00:14:168 (1) - nc and 00:15:106 (1) remove nc Fixed
- 00:36:668 (1,2) - this jump is pretty big It is? ;/
- 00:50:918 (1) - remove nc and 00:51:856 (4) nc? Fixed
- 01:29:356 (1,1,1,1) - too much for a hard diff can u explain this lul why is it too hard?
http://puu.sh/sKo7t/9cd306a50c.osu
MugiwaraSekai wrote:
#modreqs
HBthat's all for me good luck!
- 00:12:106 (5) - mmh try to make as 00:01:606 (2) - cause same sounds, and drums are kinda too loud to be skipped //reason why im ignoring some notes is to not make it hard for the player since there are quite a lot of rythme going on after, i try to minimize 1/2 spam
- 00:13:418 (3,4,5) - weird flow to me, you seems follow the whistle rhythm but you skip the whistle sound at 00:14:543 - //same here i ignored that since its not really a loud sound
- 01:31:606 (1) - NC is not necessary //tbh the music changed and also my patterning and rythme so id rather keep it + 8 combo is kinda big for a normal
- fine
Lucyyyyyyy wrote:
Hey from my queue[-~(0)~- Meep´s Hard -~(0)~-] Maybe just put CS 4 xD ezpp
00:21:293 (8) - (im not sure at this one) you are stacking 8 with the slider, this could maybe lead into players on this level not beaing able to read it because 8 is under the slider (i let my friend play and he missread it (but he is at 2,8 SR)) let it out a bit :^)
01:11:356 (1) - this slider is so nicely shaped why not the other one,WHY,THE OTHER ONE TOOK A WHOLE HOUR ;w;
01:20:168 (3,4,1) - maybe change the rythm here because you follow with 3 vocal where are no sounds,then the sound on 4 and leave the vocal behind 4 on the red tick empty nah ;'3
~-~Lucyyyyyyy
thanks you two <3_orange wrote:
Hi M4M from your q
[Meep's Hard]The aesthetics for this diff are great, but try to avoid overlaps when mapping, there's a few on this diff thanks~
- 00:01:418 (3,1) - Fix this overlap if you can Not going to fix
- 00:06:106 (1,1) - I would spread these out more for aesthetics Fixed
- 00:07:418 (2,4) - Blanket these? nah ;/ rather have equal visual distance than blanketing everything
- 00:36:668 (8,9,1) - I think the spacing is inconsistent here Fixed
- 00:55:231 (6,7) - Line up? Fixed
- 00:57:106 (4) - I suggest you remake this slider for better flow I'll consider
- 01:11:356 (1) - 01:14:356 (1) - These are so pretty thanks <33333333333333333
- 01:31:606 (4) - What's the point of the clap on the slider body? tbh idk LUL
Great map GL!
http://puu.sh/sKHvg/7c65572465.osu
Lilyanna wrote:
meep's hard !
00:05:356 (4) - nc here NCing to the bells
00:06:106 (1) - remove nc its not even a downbeat ^
00:11:356 (5) - nc No bell = no nc
00:16:418 (3,4) - this hard wierd flow and the movemnet feels forced try this http://puu.sh/sKWeY/225f6cfc95.jpg Fixed in my own way
00:26:168 (1) - remove nc also try be more consistent either each 2 downbeats or one Mapping to a different sound,therefore NC
00:26:356 (3) - nc should be here on the downbeat ^
00:36:762 (9) - move to x:262 y:310 for straight triple its better looking Fixed in my own way
00:44:168 (1,3) - same as before and so on Mapping to a different sound too
01:02:168 (8,2,3) - avoid this overlap maybe recreate the placements Fixed
01:11:356 (1,1) - i love thx <333333333333333333333
01:23:918 (2,3) - stack maybe Fixed
I hope i helped Good luck!
thanks u guys~ErunamoJAZZ wrote:
Hi,
[Meep's Hard]Good luck!!
- That BG makes me nervous xD
- 01:04:793 (7,8) - This does not feels like a jump, but as a bad spaced note , if you wanna a jump, make it betben 01:04:981 (8,9) - please n.n Fixed
- 01:30:481 (1,1) - Consider a Ctrl+J and:
- 01:32:168 (2) - This flow feels a bit weird. why not try move a bit up, doing some like a blanket with 01:31:606 (4) - ? Fixed with 1.69DS :^)
- You are good making hards omg senpai noticed me *dies*
rehitsound just to be sure
http://puu.sh/sL0Vu/ad4ec20402.osu
Both fixed <3 Even if it was small,it still contributed :d[ - Zekks - ] wrote:
From my queue.
I'm sorry for the EXTREMELY Small mod, but I am pretty new to modding, but I tried my best.
Also, this mapset is nearly perfect, that idk what to mod.Meep's Hard00:33:481 (9,10,1) - These objects are too low.
01:10:231 (6,7) - These objects also seem pretty low.
http://puu.sh/sM8vS/399ed218e6.osu
[]Lucyyyyyyy wrote:
Hey from my queue[-~(0)~- General -~(0)~-] Maybe think about adding a diff. Because the mapset and diff spread atm is. 1,5 - 2 - 3,2 - 4,5. But its not a problem because its just unregular at the first one (1,5 + 0.5 + 1,2 + +1,3) so y i think it should be fine like this but yeah you can think about it. I think the spread is ok, there is a simple progression throughout each of the difficulties[-~(0)~- Easy -~(0)~-] Maybe change AR to 3 I think it's ok and it fits with the spread nicely, maybe fix if more people suggest it tho
00:49:981 (1) - you seem to be following her voice here but the spinner does not end,when her voice is ending (which would be 00:51:668).I understand what you mean, but there is a much more significant note at 00:51:856 -, so it makes more sense to end it here[-~(0)~- Taking Flight -~(0)~-] 00:00:856 (1,2,3,4,5) -the sound from 2 and between 4,5. first you follow the it with the 2 but then you do not follow it between 4 and 5 and again between 5,6 you should remove 2 imo. i don't want to overdo it on triples
00:02:637 (3) - here aswell but i think you can leave it because 4 is a strong note so it fits
00:05:356 (1,2,3,4,5,6,7,8) This sound again. I follow it on 2 but not between 4,5 and 6,7 and 8,1. But i think if you would add one between 4,5 it will fit with the rythm because 5 is strong again so you can change the rythm there. ^---~ Note ~---
I think I understood your rythm wrong till now but I still gonne keep those things there, maybe its still right to tell you it but yeah I noticed your rythm now sorry I was my bad xD I just understood it wrongly at first.---~o~---
If i got your rythm now correctly you seem to follow the sound just after sliders maybe....
00:08:168 (7,1) - If iam correct you should add here after the sliders a note Didn't do it here because of the guitar note extension on 00:09:106 (4) - and I wanted to emphasize that more since the sliders follow the guitar in this section
00:39:668 (9,10,1) - maybe move them a bit, im going to do a screen because im unsure how to descrip it nice catch, fixed
Edit:Damn this long stream is so nice made.[-~(0)~- MY comment-~(0)~-]
Awesome mapset, I could not find that much but maybe its because I jsut started modding again. Anyway i really enjoyed testplaying this map.
Have a nice day
~-~Lucyyyyyyy
[]_orange wrote:
Hi M4M from your q
[Easy][Taking Flight]
- 00:32:356 (2,1) - I would space these out more, it looks a bit better oops, fixed into triangle
- 01:08:356 (1) - This slider looks a bit awkward, why not make it more even like 00:56:356 (1) -
- Or you could follow the pattern and make it a wave slider like every other first slider in this section, I don't know why you put such an odd slider out of nowhere I don't see whats awkward about it? it follows the pattern of alternating curvy/straight waves
- 01:27:856 (2,1) - Try to fix this overlap if you can fixed
- 01:32:356 (1) - You need more recovery time for the spinner I think, make it shorter and move it a bit further? recovery time is the time after the spinner, the time before it doesn't matter so this is good.
Great map GL!
- 00:14:543 (7,5) - Try to fix this overlap? You could move it up more doesn't show up in game so i think its ok
- 00:54:856 (1,5) - Stack? yes
- 01:03:856 (2) - NC? all these notes are part of the same phrase so i think it's ok
- 01:32:168 (1) - Don't think you need NC its the start of the super long guitar note so i think its justified
[]Lilyanna wrote:
easy !
00:18:856 (1,2,3) - this flow wierd maybe 00:20:731 (3) - ctrl j and replace it bck ok
00:23:356 (3) - same for this whats wrong with this one?
00:59:356 (1,2) - dont you think if u blanket will look lot neater http://puu.sh/sKVvO/36bffdb808.jpg yes, but how without losing ds?
01:19:981 (1) - remove nc ok
I hope i helped Good luck!
[]ErunamoJAZZ wrote:
Hi,
[Easy][Taking Flight]
- 00:18:856 (1) - This flow will be more smooth: fixed
- 00:39:856 (1) - why a red node and not like in 00:41:356 (2) - ?? (for consistency)
- 00:47:356 (2) - ^ these are consistent with 00:45:856 (1,2) - as they are the same piece of music, where as the bar starting at 00:42:856 (1) - is different
- 01:18:856 (2,1,1) - This flow will be very bad idea in easy diffs: reworked the pattern, your explanation really helped
Excellent diff, very solid.
I think, section from 00:15:856 - to 00:38:731 - feels empty because there are not many hitsounds. Consider add some hitsound to follow the voice please! thank you ^^ I might add some more hitsounds in there, but i left it a bit empty intentionally to give the kiai a lot more feeling behind it
Good luck!!
[]Cosmolade wrote:
Hello! M4M
I will try bc I was reading older post and I think the map is already good :3
sorry for the short mod, I just can't point any errors lol QAQ
[Easy][Taking Flight]
- 00:00:481 (1) - Why this note no have hitsound? the intro is so powerfull to let this note without one, a whistle in soft sample sounds good maybe change, i wanted to use the whistles for the bell hitsounds but i see what you mean, maybe fix if more people suggest it
- 00:06:106 (3) - I don't like this slider like a line only, because the sound is not monotone for that, I suggest to make then curvy, and make the point in the center red, like this: https://puu.sh/sLfck/95e19da155.png doing this creates a strange flow for easy players, and i think the flow i have at the moment is ok anyway tbh
Thats all for this diff, I really like it! very clean
Pf, this is too well mapped to say anything ;-;
why you make me mod such a good set, I don't know what to say D:
Only one thing I can say, maybe you can make slider forms to the line sliders, I feel more/better flow when the slider is curve than a straight slider... just say xD thank you very much ^^
I think it's time for you to search for BNs xD
GL!!
Nao Tomori wrote:
m4m.
[taking flight]
this map has a ridiculous amount of slider end triples for some reason, some of which would be easy to remove since they don't play well (IMO)
00:05:356 (1,2,3) - easy change to circle+ triple
00:10:606 (3) -
00:12:106 (3) -
you get the idea i ahte them so i pointed out the ones where the note isnt changing and there isnt a need for it to be a slider b-b-but thats part of the whole idea of the map :'(
00:00:481 (1,2) - dont see why kicksliders, make more sense as burst or repeat if not going for intense start. kickslider really sudden and arguably harder than burst imo i like the intense opening, altho if more people suggest i might change it into repeat
this pattern at 00:03:293 - only right angle in the entire map ._. which means
00:03:856 (1) - seemingly lacks emphasis on spacing imo - compare to 00:06:85and etc will change in a later update when i can think of a way to fix it :p
00:18:106 - this section seems to switch between vocal and flute thing a lot. might be better to keep it consistent, like put sliders on flute notes only or something like that. eg. 00:16:418 - becomes 1/2 thats because theres not vocals all the way through, so i alternate to vocals when there are vocals, and the rest of the music when there isn't
00:20:918 - i dont see a reason to pu claps here, if you wanted to highlight the flute just put a 1/2 slider on it like the other times instead
00:24:481 (4) - why clap? it's really loud imo there are snares at these points in the music which is what i'm highlighting, not the flute
00:33:106 - same as 20:918 tbh ^ (same with the drum whistle hitsounds because of the hihat clasp)
00:34:043 (2) - this one is weird cuz its on red tick, the white tick before has a flute so makes sense to put the 1/2 slider on that instead the piano is on the red tick though, and it doesn't feel that weird to me at least
00:46:231 (2) - i think the spacing here is off a little, 00:46:418 (3) - should have more emphasis / more spacing than the circle cuz it has the strong vocal ya ya, fixed
01:03:856 - think this would be better as a slider starting 01:03:668 - cuz the sound that 1 is on continues into the white tick i wanted to make all of the orchestra parts clickable in this part since its very different to the rest of the song
01:27:293 - break in rhythm structure here cuz no slider =( o ye, i missed that :p altho tbh i think it's ok since its building up into the final intense section
[easy]
00:39:856 (1) - asymmetrical intentional
00:45:856 (1) - same ^
actually a few other ones are slightly off, dunno if that's on purpose..
KappaWealth wrote:
Taking Flight
00:20:356 (1) - This make a triangle with 00:19:981 (4,5) - (i know its already a triangle but make spacing bigger)
because of flow
00:23:168 (7,1) - These can flow better (you can leave it there)
00:24:856 (1) - This can definetly flow better
00:40:137 (2,3) - Imo these look better stacked under 00:39:856 (1) - but it breaks the concept of the notes in the map so your choice.
00:44:168 (5,6,1,2,3,4,5,6) - i like this part.
01:21:856 (1) - blanket?Easy
00:23:356 (3) - Imo this looks better crtl+j and put back the same place
and it can make flow better
13:44 KappaWealth: kk which diff
13:45 KappaWealth: you want me to mod
13:45 Log Off Now: whichever you want
13:45 Log Off Now: pref top diff
13:45 Log Off Now: because thats the one that everyone is gonna check the most
13:45 KappaWealth: kk
13:45 KappaWealth: ill do it
13:45 Log Off Now: the easy and normally dont really need modding imo, but bns want to see mods on them
13:45 KappaWealth: i do it here and chat log
13:45 Log Off Now: ty :D
13:45 Log Off Now: oki
13:47 KappaWealth: 00:20:356 (1) - this make a triangle with 00:19:981 (4,5) - (i know its already a triangle but make spacing bigger)
13:48 KappaWealth: because of flow
13:48 Log Off Now: i dont wanna make the spacing bigger, but i fixed the triangle shape
13:48 Log Off Now: just noticed its super wonky xd
13:48 KappaWealth: oh
13:48 KappaWealth: ok
13:48 KappaWealth: yeah
13:49 KappaWealth: 00:23:168 (7,1) - these can flow better
13:49 Log Off Now: how would you change it? i think it looks ok to me tbh
13:49 KappaWealth: well
13:50 KappaWealth: you can leave that there
13:50 KappaWealth: 00:24:856 (1) - this can definetly flow better
13:51 Log Off Now: i changed 5 a bit so it flows better into 1
13:51 Log Off Now: i thought you would pick up on that after mentioning the 7 :P
13:51 KappaWealth: yeah
13:51 KappaWealth: lolz
13:53 KappaWealth: 00:40:137 (2,3) - Imo these look better stacked under 00:39:856 (1) - but it breaks the concept of the notes before it so your choice.
13:53 Log Off Now: yeah i wanna keep the concept
13:53 Log Off Now: as i use that sort of technique throughout the whole map :p
13:53 KappaWealth: yeah
13:54 KappaWealth: 00:44:168 (5,6,1,2,3,4,5,6) - i like this part.
13:54 Log Off Now: thanks :P
13:54 Log Off Now: i spent so long trying to line up the triple
13:54 Log Off Now: so it was a perfect line from the
13:54 Log Off Now: 00:43:981 (4) - XD
13:55 KappaWealth: lol yeah
13:55 KappaWealth: but how?
13:56 Log Off Now: i just kept on rotating the triple till arrows matched the triple line
13:56 KappaWealth: oh
13:56 KappaWealth: lma
13:56 Log Off Now: [https://i.gyazo.com/3eba68777b970ba07a51fe25ac2fb078.jpg like this]
13:57 Log Off Now: ignore the wonky hand lmao
13:57 KappaWealth: 01:17:356 (1,2,3) - these do not flow good 01:17:918 (3) - i suggest making a little curve to the left
13:58 Log Off Now: i dont think i wanna do that since thatll ruin the aesthetics of it
13:58 Log Off Now: i guess i can move 2 slightly more left so its a cleaner shape but i dont think it matters that much
13:59 Log Off Now: i also lose the sharper flow which i like going into the dramatic vocal if i curve it
13:59 KappaWealth: well
13:59 KappaWealth: ok then
13:59 KappaWealth: 01:21:856 (1) - this curve is a little bit too strong
13:59 Log Off Now: i guess, i just wanted a blanket XD
14:00 KappaWealth: you can put it a little to the left and make it a straight slider i guess
14:00 KappaWealth: oh xD
14:00 Log Off Now: i changed it
14:01 KappaWealth: 01:21:856 (1) - make it symmetric to 01:22:418 (3) - to not make problems with 01:22:231 (2) -
14:01 Log Off Now: i dont wanna make it identical though because theres already loads of straight sliders :P
14:01 KappaWealth: thats it for that diff
14:02 Log Off Now: :D
14:02 KappaWealth: lets see your easy diff
14:03 KappaWealth: 00:23:356 (3) - Imo this looks better crtl+j and put back the same place
14:03 KappaWealth: and it can make flow better
14:04 Log Off Now: ok, changed
14:04 KappaWealth: 00:39:856 (1,2) - these too should look the same because of concept and stuff..
14:04 Log Off Now: they're consistent with 00:45:856 (1,2) - so i dont wanna change them
14:05 Log Off Now: since both 39 and 45 are the same vocals essentially i wanted them to have the same aesthetic pattern
14:05 KappaWealth: well
14:05 KappaWealth: imo
14:06 KappaWealth: 00:45:856 (1) - you wanna do the same thing with the start?
14:06 Log Off Now: the vocal pattern is also different, so i changed up the slider aesthetics
14:07 KappaWealth: yeah you can do that i guess
14:07 Log Off Now: theyre the same slider (altho i noticed i accidently moved the red point abit on the 2nd one so ill fix that xd)
14:08 KappaWealth: no i meant do 00:45:856 (1) - like we did with 00:23:356 (3) -
14:08 Log Off Now: if i do that i get a misleading flow coming into 00:47:356 (2) -
14:08 Log Off Now: since the slider will end up pointing upwards instead of downwards
14:08 Log Off Now: thats why i didnt ctrl j that one :p
14:09 KappaWealth: 00:47:356 (2) - im not sure if it will work if you ctrl+j this tho
14:09 Log Off Now: again, the slider would end up pointing the opposite direction to the next slider :p
14:10 KappaWealth: 00:48:856 (3) - you can always put this anywhere because of the spinner next to it
14:10 Log Off Now: yea but i dont wanna overlap the 1
14:10 KappaWealth: ah.
14:10 KappaWealth: i see
14:10 Log Off Now: overlaps are bad in easy, and unrankable in some cases i think :p
14:11 KappaWealth: i guess you can also do this https://osu.ppy.sh/ss/6790425
14:12 Log Off Now: i could, but that would be another antiflow
14:14 KappaWealth: 01:26:356 (1) - https://osu.ppy.sh/ss/6790446
14:14 KappaWealth: oops wrong one
14:14 Log Off Now: xd
14:15 Log Off Now: that flow going into 2 would be pretty bad :p
14:15 KappaWealth: https://osu.ppy.sh/ss/6790453
14:15 KappaWealth: yeah
14:16 KappaWealth: well
14:16 KappaWealth: i dont think there is a problem
14:16 Log Off Now: :D
14:16 KappaWealth: ok
14:16 Log Off Now: make sure you savelog for kds
14:17 KappaWealth: ok
14:17 KappaWealth: gonna do it now
14:17 Log Off Now: :D
14:17 Log Off Now: ty for modding ^^
Thanks for the mod! (also added a tag in this update + metadata source in description)xasuma wrote:
Hey there, m4m from your queue. Sorry if I nitpicked a bit on some things, but that means the maps are good. Take/leave what you choose.
Taking FlightSPOILER00:00:481 (1,2,1) - Having played the whole map a couple of times, this spacing is very hype imo. Feels weird that it is the "hardest part of the song" lol. (just to keep in mind) I might nerf the spacing of it if more people don't like it
00:03:856 (1,4) - mirror 4 out of 1 , and crtl+g . I think looks better I prefer the ctrl + h, it also flows a bit better into the next note imo
00:11:356 (1,2) - mirror 2 out of 1 , and crtl+g . I think looks better ^
00:14:168 (1) - NC on Why? these notes are all part of the same phrasing
00:14:731 (3) - NC off < ^ (better)
01:03:293 (3) - NC off NC'd here to indicate that the timing between notes has changed
00:39:668 (9,10,1) - the spacing of < that , should probably be the same as 00:39:856 (1,2,3) . And keep it consistent for the rest of the non kiai time as much as possible. (IE here: 00:41:356 (1,2,3) ) The section gets more intense at this point, so the spacing is increased to emphasize that
01:11:637 - not sound here, slider should end where 01:11:731 (2) is maybe. (doesn't feel bad though so I am not sure). I understand where you're coming from, but the slider ends on the blue tick so the player knows that im switching from the vocals to the instruments starting from the red tick
Thats all I got, this map is very good already.
I hope this helped some.
Thanks for the mod!zev wrote:
General
- 01:29:356 (1,1,1,1) - easy i wanna see you rank this looks playable for noobs xd theres no other notation possible without missing out the cymbals
- looks good
- meep requestd this mod
Taking flight
00:33:668 (7,8,1) - why not triple into slider 00:33:668 (7,8,1) - this slider felt not that emphasized might be the angle or red tick dunno maybe change if more people mention it, although it doesn't feel that weird to play for me tbh
Thanks for the mod!DJPop wrote:
~General~
• Change 1st timing from 481 to -644 and enable inherited for 2nd timing, so each diff will contain only 1 red timing. ill ask a bn if a negative offset that goes this far negative is ok to use
~Easy~
00:05:356 (2) - change finish to whistle there is a crash cymbal in the music (but it is faint)
01:32:356 (1) - silence the end of spinner 10%, i still want at least some audible hitsound here
~HB's Normal~
00:00:481 - add note here? every other diffs have one hb
00:05:356 (4) - change finish to whistle as easy
00:38:168 (3) - add finish at start
01:32:356 (1) - silence the end of spinner 10%
~Meep's Hard~
00:05:356 (4) - change finish to whistle as easy
00:38:168 (4) - add finish at start fix
00:45:856 (1) - add more curve ? meep
01:32:262 (1) - silence the end of spinner 10%
~Taking Flight~
00:05:356 (1) - change finish to whistle as easy
00:08:731 (2,3,4,5,6,7) - looks ugly because they're packed into one spot, should be more clear to read like 00:06:856 part fixed the overlap a bit
00:13:418 (4,5,6) - sliders didn't end on any obvious sounds, their volume should be a bit lower following the bell sounds here, although i might lower the slider end volumes if more people suggest it
00:38:168 (1) - add finish at start how did i miss this o.o, fixed
00:44:168 (5,6,1) - they weren't aligned properly, just saying fixed
00:48:856 (1) - sliders didn't end on any obvious sounds, their volume should be a bit lower follows the vocal/violins here, dont think it needs volume lowering
00:49:418 (3) - ^ ^
01:18:668 (1) - ^ ^
01:28:418 (3) - ^ ^
01:31:418 (3) - add new combo why? i dont think it needs an nc since its all part of the same phrase
01:32:168 (1) - remove new combo its helps signal the end of the song
01:32:262 (1) - silence the end of spinner 10%
Nao Tomori wrote:
m4m.
[meep hard]
think od 6 or 6.5 make more sense considering that the next diff is od8 and normal is 4 Fixed
00:21:293 (8) - looks like missed stack For vision,some people said they didn't see the note at all
flow into 00:21:481 (9) - not too good imo, you could rotate 9 a bit and solve this issue Fixed
00:28:981 (4) - seems like should be a triple here, you did it later at 00:33:762 (10) - vocals,so no
00:42:293 (8) - seems like angle from 7 > 8 should be same as 8 end > 9 Fixed
01:11:356 (1,1) - ;3
i like these better than what lon did >>
01:17:918 (2,1) - lower 1 red point a bit to avoid this imo Fixed
01:28:418 (4) - why stack on top of this? it isn't thaaat much emphasis needed imo meh >_>
01:30:481 - tbh i think all of these should be stacked on the same place Works either way tbh,
very bodacious background
xasuma wrote:
Hey there, m4m from your queue. Sorry if I nitpicked a bit on some things, but that means the maps are good. Take/leave what you choose.
meep's hard
00:00:856 (2) - NC off Nah,wanted the first reverse slider as NC as it is a sudden and different sound
00:00:856 (2) - try moving them all to where (4) is at x:256 y:144 . It was a little awkward where it was. Nah XD
00:27:856 (1,2) - I think the distance here should not be consistent with the spacing from before. Either make it larger or stack/overlap them imo, to let the player know that something changed. Fixed
00:33:106 (8) - x:304 y:208 so it stacks perfectly with the coming notes (lol this is not really important though ) remapped that part XD
00:36:668 (8,9,1) - a 0.45 distance between these looks better and is more consistent with the prevous ones imo. remapped
01:11:356 (1) - this slider should end at 01:13:231 , feels much better I think I'll consider this. nice catch
01:14:356 (1) - consider the same for this one. I know there is a sound on the last red tick of each slider, but I feel it plays/sounds better without that there.
I'll consider too
I hope this helped some.
zev wrote:
Generalmeep
00:21:293 (8) - overlaps still delay reading with that ar, would it hurt to place them more open? Fixed
00:21:481 (9) - turn like 45 degrees clockwise for visual flow aesthetics? idk if fixed
00:42:106 (7,9) - what spacing concept is this in a hard? remapped that part
00:42:856 (1) - blanket slightly off remapped too
00:58:231 (7) - which spacign concept? the meep concept
Ayucchi wrote:
i know meep hasnt updated his diff yet xd but i found some stuff in his diff while playing that i wanted to point out
sorry about formatting im a bit lazy
Meep's Hard:
00:18:856 (1) - You put an NC here so
00:20:356 (5) - why not here? cuz it looks better :^)
00:21:482 (9,1) - like wise here, Ctrl+G this Fixed
00:23:356 (5) - no NC? yea no nc XD im not going on a 'per big white tick' basis
00:30:856 (1) - likewise, you NC'd this
00:32:356 (5) - so why not this as well ^
00:41:168 (5) - personal prefence to NC this, up to you tbh no need
00:44:168 (1) - remove NC, put it here 00:44:356 (3) - instead , like you did for 00:45:668 (7,8,1) - Fixed
00:58:418 (8) - feels like it could be remapped to 4 notes instead of a repeating slider because the vocal sort of get "stronger" xd my vocab isnt the best nah,vocal is bae
01:17:356 (1) - idk if you what you're following but in case it's the vocal, missed sth here 01:17:543 (2) -
the other diffs plays fine but i havent went into editor yet
pls rank this i love this song and map
thanks for modding,all of uDJPop wrote:
~General~
~Meep's Hard~
00:05:356 (4) - change finish to whistle Fixed
00:38:168 (4) - add finish at start Fixed
00:45:856 (1) - add more curve ? Nah
01:32:262 (1) - silence the end of spinner 20%'s quite low o-o
Thanks for the mod!freddofrog wrote:
flying:
01:08:437 (1,2,3) - over mapped, make it a slider I think it's fine, I really enjoy the cross movement that follow the violins and they act as a nice build up into the bigger back and forth jumps for the guitar