All applied, ty for modNlHIL wrote:
5K=|1|2|3|4|5|BasicDifficult:01:46:128 - add a note to 400:20:711 - add a note to 3
00:20:794 - move the notes to 1,2
01:27:961 - add a note
Expert:01:46:128 - add the 2 notes

All applied, ty for modNlHIL wrote:
5K=|1|2|3|4|5|BasicDifficult:01:46:128 - add a note to 400:20:711 - add a note to 3
00:20:794 - move the notes to 1,2
01:27:961 - add a note
Expert:01:46:128 - add the 2 notes
Ty for modSpectorDG wrote:
NM Request for \o\ Recaro! Mania & Std Modding Team /o/ 5K = 1|2|3|4 BASIC00:19:461 (19461|3) - Move 2 Keeping to drum no change
00:32:461 (32461|3,32461|2) - Move 1,5 Done
01:45:794 (105794|1,105878|2,105961|3) - Ctrl+G, it's BASIC o.o DoneDifficultSorry Mod late, Awesome maapp!!Fine o.o
GL for Ranked~ :3
Ty based pew comments skyped.Pew wrote:
Random modGeneral:
At the beginning there's too much time between where the music starts and when the notes starts playing, you can probably make it start closer to the starting notesBasic00:36:794 (36794|4,37128|0,37461|4,37794|0) - If you want to keep consistency to the music you should leave it as short notes, so it follows the pattern you were doing before. Not sure if LN fits with what you have done in nearby areas.Difficult01:46:128 (106128|2,106128|3,106128|0,106128|1) - Remove one note here, i think have 4 notes is too much, and its slightly hard to play after that chord stream at the end. Also i think its too many notes for loudness of the music.Expert00:43:461 (43461|3) - From here you can add ln's like your other difficulties, it seems not dense enough for this difficulty imo. It'll make it consistent to your easier diffs
Ty for mod will update in morning with what I changed.dakemoto wrote:
Hello~ requested from modding queue.
0|1|2|3|4Generalother difficult can't find wrong snapped.
but check hitsound. too many used hitsound on one layer.Expertonce, Check bad jacks.
00:08:628 ~ 00:08:711
00:11:294 ~ 00:11:461
00:40:628 ~ 00:40:794
01:25:794 ~ 01:26:044
01:44:794 ~ 01:46:044
it's make unpleasent type jacks. make easy jack or make stream patterns.
00:59:461 ~ 01:01:961 - make 3 notes, but don't remove symbal layer(keep 4 notes).
01:15:128 (75128|3,75128|1) - remove and 01:15:128 (75128|2) - add.
GoodLuck~
I'll keep in mind difficulty concerns, maybe more changes later. Thanks for mod-Silver King- wrote:
hello there
mod as requested from queue
some mod here may have been told by dakemoto...
1|2|3|4|5
[Metadata]
fine
-im thinking that 4,9 SR in [Expert] are just too far from 3,2 SR in [Difficult] since its only 3 difficulty in the mapset
for that im suggesting to add 1 more diff between those two diff or make the [Expert] more easier (make [Difficult] more harder) (even i know if this 3 diff is from the DDR itself)
[Basic]SPOILER01:05:878 (65878|4) - its hard for new player to feel this note... better to follow the 01:05:961 (65961|3) - clap only
01:08:544 (68544|3) - 01:11:211 (71211|1) -
01:13:961 - add note
01:25:628 - add note because kick sound
01:25:961 - add note here to represent the kick stream better
01:45:128 (105128|3,105211|2,105294|1) - move 1 column to the left
01:45:461 (105461|4,105544|3,105628|2) - ctrl+g
01:45:794 (105794|3,105878|2,105961|1) - 3,4,5 All changes applied in Basic
[Difficult]SPOILERI suggest to make the same SV as in the [Expert] or dont add SV at all
between 00:48:128 - and 00:50:628 - i suggestion to keep the note consistency as between 00:43:461 - and 00:48:128 - Done
at the kiai between 01:04:794 - and 01:15:128 - you use 1 note as kick which is the strongest sound in there... but it makes the pattern blur since the another sound in there are used with 1 note too.. I think it's ok for just a single stream.
I only have a few mod in here because of the SR i think
[Expert]SPOILER00:11:294 (11294|2,11378|4,11378|2,11461|4,11461|2) - there is still many collumn to spread the note collumn... the triple jack is too hard Changed to triple-double-triple trill thing
00:40:628 (40628|2,40711|0,40711|2,40794|2,40794|0) - ^ Done
00:49:711 - move 1 note into 00:49:794 - Done
between 00:59:461 - and 01:02:128 - i think to make it 3 note instead of 4 note (just like you did between 01:31:461 - and 01:34:128 - ) Done
its a bit out of consistency since you add SV in 01:20:461 - and 01:23:128 - but didnt add SV in 01:18:128 - SV doesn't work with the LN... I think it's ok as is
Tyvm for modFrim4503 wrote:
Col : 1,2,3,4,5,6,7
[General]
-BG : not good. Change with new resolution 1024x768 or 1366x768 Um.. i'll try to find, but i've been looking and can't find one above 640 x 480 for this... might need to change orz
-Mp3 : ok
-Hitsound : ok
-Difficulty : not good. See ranking criteria, the lowest diff must below 2.0 oops it was below 2 i swear ;-; in game star rating lies... FixedBasic00:07:628 (7628|1) - move to 3. For balance done
00:11:794 (11794|0) - move to 4. Balance done
00:29:461 (29461|4) - move to 3. 00:29:628 (29628|3) - then move it to 4 uhh already on 4? I'm GUESSING you mean 5 which I did[
00:32:794 (32794|0) - move to 3. Balance Done
00:50:628 (50628|1) - ^3 done
00:51:461 (51461|2) -^2 done
01:10:128 (70128|4) - make this double. Cymbal done
01:15:794 (75794|2) - move to 5. Balance done
01:18:128 (78128|1) - ^1 the 2-3-2-3 pattern is fine i think no change
01:22:128 (82128|2,82461|3) - move 1 col. To right ^
01:24:794 (84794|2) - move to 2. Balance I think it's okDifficult00:14:128 - suggest to add double note in here. For following sound. Doesn't work with SV, no change
00:16:461 - add note in 2 and 4. ^
00:22:128 (22128|3) - make double. For additional sound done
00:27:294 (27294|0,27461|3) - make double. done
00:48:794 - add another note. For cymbal sound done
00:54:128 (54128|1) - ^same done
00:59:461 - until 01:02:128 - please re-arange. Cuz this patern only focus on col. 3 and it become jack patern. Not suitable for hard diff and for hand balance. done
Mod done
Tyvm for mod, will edit this post as soon as I can get on tomorrow.JamesHappy15 wrote:
Sorry for the wait, got busy irl
since i have no time to mod some maps, i just do a quick mod for thisno kds if it's not helpfuldat gaps though
[Basic]
00:44:294 (44294|0,44294|2) - make it 1 done
00:44:961 (44961|1,44961|4,45294|2,45294|0) - ^ I removed one but kept the other
00:50:628 (50628|2,50628|0,51461|4,51461|1) - ^ ^
01:25:628 (85628|3) - move to 3 (balance) done
01:44:794 (104794|2,104878|1,104961|0,105128|2,105211|1,105294|0,105461|2,105544|3,105628|4,105794|2,105878|3,105961|4) - this is too hard for beginners imo This diff isn't meant for beginners.. uh, I made this part the hardest in all diffs. no change
[Expert]
some sections are feel empty, is it intended to ignore them? Empty parts are probably the sv... those are intentional, meant to break up the streams
00:11:711 (11711|1) - barely audible
00:12:711 (12711|3) - ^
00:23:044 - add? Don't think this is necessary no change
00:27:294 (27294|2) - add at 5 changed pattern here i think..?
00:33:044 (33044|3) - barely audible
00:38:711 (38711|1) - ^
00:40:961 (40961|1,40961|3,40961|4) - move 1 column to the left (PR) done
01:14:794 (74794|0,74794|2,74794|4) - make it 2 notes
01:15:128 (75128|3,75128|1,75128|0,75128|4) - 3 notes? I think these two are ok, no change
01:15:711 (75711|1) - barely audible
no change for all barely audible, I think the pattern makes sense and is worse without note
GL
Thanks for mod but no changes sorry.Han Solo wrote:
From the modding que, yo
Let's get started!General Nothing much to really map to tbh..
- Map the first seconds of the map? Feels kinda strange to me...
Basic I think it's fine, no change
- 00:22:128 to 00:31:461 - Change the pattern to something more exiting, like this: http://puu.sh/ju6Ok/81f90c6af6.jpg
- 01:04:794 to 01:13:961 - ^ It'll push star rating way over 2, can't do that
- 01:14:128 - Change the pattern to something like this: http://puu.sh/ju6XZ/3386456aef.png
Difficult Too hard to mod orz. It has a very BMS-feel though, really dig the stairs!Expert Waaaaay to hard to mod / play, sorry I can't help
I hope this mod is useful, somehow.
Thanks for mod~Kruzon wrote:
hi my 5k column format: 1 - 5
difficult
my modding is heavily focused on notes density and pattern presentation, however if you mapped this song using different style which is anti-chord density or etc, then this might be useless owo
00:13:961 (13961|4,13961|2,14294|2,14294|1,14461|0,14461|2) - seems rather random and notes representing rhythm are out of places, suggestion:
00:14:294 (14294|1) - move to 1 making it mirroring 00:13:961 (13961|2,13961|4) - due to representing same sound done
00:14:461 (14461|0,14461|2) - shift 1 time to the right, aligning it on same column as 00:13:794 (13794|3,13794|1) - due to same sound, + consistency done
00:14:628 (14628|3) - delete, i would give a void here considering you did the same in between 00:13:961 (13961|2,14294|2) - I put the void because of the SV, this does not have sv, moved note because of above though
00:16:461 (16461|3) - there is clearly apparent and obvious sound here which you need to plot note onto it, leaving it empty is weird and lack readability SV here, putting a note here doesn't work, no change
00:16:294 (16294|0,16294|2) - these notes on the other hand, while there are sound present, it doesn't require heavy notes density, 1 is enough, though i would clear the row at this point Uhhh there's a very loud sound, not sure why I wouldn't need a chord..? no change
00:32:794 (32794|0,32794|4) - these are considered finishing sequence, i would add 1 more note here for better emphasizing current loudness done
each pattern should be meaningful and correctly expressed the current rhythm, there are several pattern you might need to re-consider, ie:
00:38:128 (38128|4,38128|3) - did you noticed that these notes represent 2 layers of instruments, drum and umm.. idk what that instrument is called orz
in any case, such notes should have different pattern or density and differentiate it from the rest of the notes. You could have either give them different gap instead of dual notes like these 00:38:294 (38294|3,38294|2,38461|0,38461|1) - or actually raise the notes density due to its loudness. Notes presentation is very important, especially on this map with rigid blocks
00:39:461 (39461|4,39461|2) -
00:40:794 (40794|3,40794|2) -
00:41:461 (41461|1,41461|0) -
and, so on
I'm only mapping to drums here, adding the finish would clutter the map and I think it would make it play worse than current pattern. No change
00:49:128 (49128|4) - tested on playback rate of 50%, it seems that this ln burst stopped here 00:49:294 (49294|4) -
00:49:628 (49628|4) -
00:50:128 (50128|4) - all applied
00:54:628 (54628|1) - delete
00:58:128 (58128|2) - I think these are fine, no change
- mod ends -
good luck with your map c:
Thanks for mod~-SoraGami- wrote:
Hi
here's my mod from queue
1|2|3|4|5
[Basic]
- 00:13:461 (13461|1,13794|3,14128|2) - move to left for better balance, jacks doesnt suit there
- 00:45:294 (45294|2) - move to 2 both done
[Difficult]
- 00:14:294 (14294|2) - move to 4, to many notes for the special key(3) and move it for balance Think it's ok, no change
- 00:16:294 (16294|2) - ^ to 4 also I think it's ok, no change
- 00:27:128 (27128|1) - move to 1done
- 00:30:628 (30628|1) - ^ I think this is fine, repeats previous chord and isn't too dense, no change
- 00:32:794 - add note, it has heavier sound than the previous sounds done
[Expert]
- 00:08:628 - try not to use double jack on that part, it is really hard imo, try use http://osu.ppy.sh/ss/3508040 only placed jack in col 4 since col 4 is so free done
- 00:16:128 (16128|1) - move to 1, to reduce the weight in the center I think this is fine, rest of drum is two notes together,no change
- 00:32:961 (32961|2) - atlest move this 2 to prevent that 3 jacks at the special key, too hard done
- 00:43:628 (43628|0,43711|1) - move to right for balance
- 00:44:294 (44294|2) - move to 4 ^
- 00:44:961 (44961|3) - move to 1 ^ These three follow the same pattern as the rest of the middle section, no change
- 01:05:878 (65878|1) - move this to 5, (that jacks at col 2) On purpose, no change
- 01:22:128 (82128|3) - move to 2 for balance done
- 01:26:794 (86794|1) - move to 1, too centered done
Good Luck!
Layout:
5k: |0|1|2|3|4|
Thanks for mod!_Xenophilius_ wrote:
Hi! From Mod 4 Mod.Layout:
5k: |0|1|2|3|4|Expert
- 00:08:794 - Maybe add note(s)? Eh, I want to keep this section consistent for drums. No change.
- 00:16:461 - 2 notes with Clap hitsound like 00:13:794 (13794|2,13794|3,14461|4,14461|3) - ?
- 00:16:461 - Same ^
- 00:19:128 - Same ^ Doesn't work with SV. No change.
- 00:42:128 - Add note in 4, this is as loud as 00:41:461 - done
- 01:33:461 - Add a note here since the sound is the same of 01:33:294 (93294|2,93294|4,93294|0,93294|1) - Actually the sound is at 01:33:294 - no change
Difficult
- 00:16:128 (16128|2,16294|2) - Why jacking? I suggest 00:16:294 (16294|2) - to 3 Same spacing as 00:16:628 - and it's not like it's that fast, I think it's ok. No change.
- 00:18:794 (18794|4,18961|4) - Same ^ Suggest 00:18:961 (18961|4) - to 0 done
- 00:39:378 (39378|0,39378|1,39628|0,39628|2) - Those notes represent the same sound, I suggest to move 00:39:628 (39628|2) - in 1 I think it's fine, similar to previous pattern at 00:38:128 - No change
- 01:34:294 - Add note on 0 because this have the same sound as 01:34:128 (94128|0,94128|2,94128|4) - done
That's all for my mod. BAsic diff seemes ok for me.
Thanks for mod, going to have to think over a lot of these changes before i do anything though.Rivals_7 wrote:
Hi From my queue
1|2|3|4|5Mod Inside[General]
Low quality BG. I suggest to find another BG
Uncheck widescreen support in expert and Difficulty
Extra tags may required. see this source http://dancedancerevolutionddr.wikia.co ... Revolution
[Expert]
HP OD 8,5.
Some pattern are sooo difficult to read, yet no consistencies. and the hitsounds seems too loud.
00:06:294 (6294|1,6294|3,6294|4) - Should be placed in 2 ticks earlier(1/4)... Because of cymbal sound. Otherwise, the player will get ambigous to hit the notes, because the song isn't start from the big white tick.
00:06:544 (6544|2,6544|1,6544|0) - move to white tick below it
00:07:044 (7044|0,7044|3,7044|4) - move to white tick above it
00:07:461 - a cymbal sound
I'll leave this part to rearrange on your own...........
00:10:461 - a cymbal. why only one note while this - 00:10:378 - have 3 notes ? which is literally have less sound than - 00:10:461 -
00:10:794 - same problem
00:11:294 (11294|4,11378|1) - one note is enough. so delete this
00:13:544 (13544|3,13628|2,13711|1) - move on step to right and then - 00:13:794 (13794|2,13961|1) - to col 2|3 respectively
00:13:961 (13961|3) - to col 2
00:14:128 - why you're not add note here? there's a synth imo
00:15:378 (15378|2,15711|2) - To col 5|1 respectively for comfortability
00:16:878 (16878|2,17128|3) - ^5|1
00:18:544 (18544|1,18628|0) - ctrl+g
00:19:128 - add note. synth
00:19:461 (19461|0,19461|2,19794|2,19794|4) - move one step to right and left respectively
00:19:961 - add note
00:20:044 (20044|1,20044|3,20128|3,20128|1,20378|0,20378|1,20461|0,20461|1) - I'm honestly think there is no purpose to have jack, cause the sound is not same. change this somehow.....
00:20:294 - add note
00:20:628 - ^
00:22:128 - why not 3 notes? its a cymbal sound
00:22:544 - add a note on col 2 or 4
00:23:044 - ^3 or 4
There's many part like this. pls rearrange it
00:34:211 (34211|2,34294|0,34378|1) - col 1|2|3 respectively
00:34:461 (34461|3,34461|2) - move to right
00:34:544 (34544|1,34628|0) - ctrl+g
00:35:211 (35211|1,35294|0) - to col 5|4 respectively
00:35:794 (35794|2,35794|3,35878|1,35961|0) - to col 1,2|5|4 respectively
00:36:711 (36711|0) - to 4
00:38:294 (38294|3,38294|2) - move each note to col 2 and 5 respectively.
00:39:378 (39378|1) - delete
00:41:461 (41461|3,41461|2) - move to right
00:41:794 (41794|2,41794|3) - move to the very left
00:43:628 (43628|0,43711|1) - to 5|4 respectively
00:44:544 (44544|2) - to 1
00:44:794 (44794|3) - ^5
00:45:628 (45628|4,45711|3) - 1|2 respectively
00:46:294 (46294|4,46378|3) - ^
00:46:961 (46961|3,47044|2) - to 1|5 respectively
00:47:628 (47628|2) - to 5
00:50:961 (50961|0,51044|1) - 4|2 respectively
00:52:294 (52294|0,52378|1) - 5|4 ^
01:13:794 - why there is no notes here?
01:20:461 - a synth + kick sound. and no notes? why?
01:23:128 - ^
01:25:794 (85794|3,85794|1,85878|1,85878|3,85961|3,85961|1,86044|1,86044|3) - this is not comfortable. pls rearrange
01:28:628 - synth. add note
01:31:128 - synth + kick. ^
01:44:878 (104878|3,104878|1) - move to right
01:44:961 (104961|2) - move to 2
[Difficult]
Many notes aren't comfortable to hit. If you can't pass this with a 97% (cause you're more ET :v ) that's the proof. (Personal opinion only)
00:06:294 (6294|3,6294|4) - off beat again orz. same problem with "Difficult" I think you can find it by yourself
If you know kors K-Bad Maniac song mapped by shana lesus, this is probably the same thing like yours that map was DQ-ed because of diff spread. look at the differences between Difficult and Basic
This kind of Density isn't acceptable. and I believe this will be an Unrankable issue in the future.
I reccomend to add another diff between "Difficult" and " Basic".
00:31:544 (31544|2,31711|2,31878|2,32044|2,32211|2,32378|2) - Don't make a pattern like this. Its not comfortable at all.
00:35:711 (35711|0) - This LN seems to long
oh well, many things can be change but I'm tired orz X3
Good Luck ~
No reply = ok!Rivals_7 wrote:
No need to Kudos me this time
In order to get M4M :3
1|2|3|4|5
[Crono's Hard]
HP OD 7,5
Tags Conflict with others
00:21:794 (21794|2,21794|4,22128|3) - idk why you make a break here. add on - 00:21:961 - to make it more flowing
00:24:128 (24128|0,24211|2,24294|0,24378|2,24461|0) - ctrl+H this. To avoid the same pattern as - 00:22:628 (22628|0,22711|2,22794|0,22878|2,22961|0) -
00:43:294 (43294|0,43378|1,43461|2) - Move right. avoid jack Too slow for me to consider a jack.
00:49:461 - add another LN? The pitch that this LN - 00:48:794 (48794|0) - is mapped are changing.
00:52:128 - This section is kinda Empty, you sure you dont wanna add more notes? Yes it's for build up
01:05:211 - you missed this. there's a kick noise there different sound, adding this also ruins note consistency
01:09:961 (69961|4,70044|2) - Why is this notes jumping? move - 01:09:961 (69961|4) - to 4 pls
01:34:544 (94544|4,94628|3,94711|2,94794|1) - move left? seems more fit that way
01:37:294 (97294|1) - move left and add one note to 3 (still in the same spot) just 1 to the left
01:46:128 - add On 3 for Finishing impact
Good luck
No reply = ok! Thx for modding!-SoraGami- wrote:
Hi there~
mod hereColumn = 1|2|3|4|5
[Crono's Hard]- 00:11:794 - add for clap, this part has same beat as 00:13:794 -
- 00:13:628 (13628|3,13794|2) - ctrl + g, so that the flow can become more complex and it looks and feels more balance and to avoid the sheilding with the LN
- 00:15:461 (15461|4) - move to 4 for balance, col 4 will be empty for a long time
- 00:19:128 - this part is the one that should be double and 00:18:961 - this is single: based on how you map the patterns before, doubles for the clap like 00:17:128 and the sounds like 00:18:961 is 1 LN note like 00:13:961 for consistency
- 00:20:294 (20294|2,20378|4,20461|3) - move to 5,4,3? for pattern consistency because the others are mapped stairs
- 00:31:461 (31461|2) - move to 1 for hand balance, for easier accurate hit, and the pressure is on the center + 00:31:294 (31294|2,31461|2)
- 00:42:128 (42128|2) - move to 1 or 2 for balance
- 00:43:294 (43294|0,43461|2) - ctrl + g for better flow and delivering more impact in sounds like 00:43:461
- 00:48:961 - are you following the squeeshing sound here? if yes, the sounds are in 00:49:128 and 00:49:294 and also for the next
- 00:56:628 (56628|4) - move to 1 for hand balance 00:56:378 notes here are so right-sided no, there is a small left sided part at 00:59:794
- 01:03:461 (63461|3) - move to 5? for balance
- 01:10:628 (70628|2,70711|1,70794|0,70878|1,70961|2) - you can mirror it cuz the right side is empty
- 01:29:794 (89794|1,90461|0) - ctrl + g for balance pattern
Good Luck~
That was... really quick. Thanks for mod! Crono's revisions coming soontm[ A v a l o n ] wrote:
Hi Tornspirit![]()
Here is my mod as requested from|1|2|3|4|5| mod insidemaybe just that in this time . . .
- normal-hitfinish is have much blank spot in the end (0,4 sec) . . . here is the fix ==> http://puu.sh/lStbO/f43ce97fbc.wav
- BG resolution seems too small imo . . . try to find another BG is better i think
- please fix your source to DanceDanceRevolution only (without space)
metadata source ==> https://remywiki.com/AC_DDR_X3 & http://dancedancerevolutionddr.wikia.co ... _VS_2ndMIX- disable widesreen support in all diffs (if you not using storyboard)
done
[Basic]- 00:15:128 (15128|0,15794|1) - Ctrl G for more balance pattern Ok done
- 00:16:128 (16128|4,16461|1) - move to 3 and 5, for better note switch done
- 00:20:461 (20461|4) - you can try this, better to play with 2 hand imo http://puu.sh/lStB5/268dd9cf31.jpg done
- 00:20:794 (20794|1,20794|0,21128|4,21128|3,21461|1,21461|0) - change into LN, its better to expressing the kick roll sound here I think it's fine, don't want to map to roll
- 00:38:128 - add note on 2nd column, just like this part 00:40:794 - . . . and after that, you can move this 00:38:461 (38461|4) - to 3, give a better balance uh... can't put that in 3rd column. added the note and shifted second part to 4 though
- 00:39:794 (39794|0,40128|1,40461|4) - move to 2 4 1, more better to press imo done
- 00:45:294 (45294|0) - not really a big sound, delete that note done
- 00:49:378 - this is incorrect imo . . actually the long sound is start here 00:49:461 - (look at Crono's Hard) ok..
- 00:59:794 (59794|1,59961|1,60128|0,60294|0,60461|1,60628|1) - this pattern is make a real pain for beginner player . . . pls try to re-arrrange that for more smoothly to plays ok done
- 01:01:128 (61128|3,61294|3,61461|4,61628|4,61794|3,61961|3) - same reason as above ^ done
- 01:05:961 (65961|3) - move to 3 done
- 01:46:128 (106128|4) - move to 2nd column . . avoid mini jack here (newbie will surprised if after press 1/4 sound and then ended with same column too) done
- 01:46:044 - oh yes, i forgot this . . . add note for kick, same as other pattern don't think this is necessary
[Crono's Hard]- 00:07:628 (7628|4,7878|3,8128|2,8378|1) - you can reverse the note layering into 1 2 3 4 etc . . since this one 00:07:294 (7294|4,7628|4) - is unbalance (1st column is blank)
- 00:14:461 (14461|4,14794|2) - actually you can make this single note into LN . . . because it's same sound as 00:13:961 (13961|1,14294|3) -
- 00:23:628 (23628|1,23794|1,23961|1) - move to 1st column . . . for make a better balance, because too much note in 2nd column
- 00:31:461 - hmm, here is my suggestion http://puu.sh/lSuxv/f21e3af883.jpg more easier to play imo
- 01:10:128 (70128|0) - move to 5
- 01:14:711 (74711|1) - snap to 01:14:544 - actually the kick sound is on that timing
- 01:14:878 - add note for kick
- 01:15:128 (75128|1,75128|3) - will be fun if you change this note into LN (long sound is exist here)
![]()
sorry i can't mod more
good luck
No reply = ok! Thx for modding![ A v a l o n ] wrote:
Hi Tornspirit![]()
Here is my mod as requested from|1|2|3|4|5| mod insidemaybe just that in this time . . .
- normal-hitfinish is have much blank spot in the end (0,4 sec) . . . here is the fix ==> http://puu.sh/lStbO/f43ce97fbc.wav
- BG resolution seems too small imo . . . try to find another BG is better i think
- please fix your source to DanceDanceRevolution only (without space)
metadata source ==> https://remywiki.com/AC_DDR_X3 & http://dancedancerevolutionddr.wikia.co ... _VS_2ndMIX- disable widesreen support in all diffs (if you not using storyboard)
[Crono's Hard]- 00:07:628 (7628|4,7878|3,8128|2,8378|1) - you can reverse the note layering into 1 2 3 4 etc . . since this one 00:07:294 (7294|4,7628|4) - is unbalance (1st column is blank)
- 00:14:461 (14461|4,14794|2) - actually you can make this single note into LN . . . because it's same sound as 00:13:961 (13961|1,14294|3) - No I would prefer to do just 2 LN for consistency with other 2 LN
- 00:23:628 (23628|1,23794|1,23961|1) - move to 1st column . . . for make a better balance, because too much note in 2nd column
- 00:31:461 - hmm, here is my suggestion http://puu.sh/lSuxv/f21e3af883.jpg more easier to play imo Nice!
- 01:10:128 (70128|0) - move to 5
- 01:14:711 (74711|1) - snap to 01:14:544 - actually the kick sound is on that timingNo, pattern consistency
- 01:14:878 - add note for kick ^
- 01:15:128 (75128|1,75128|3) - will be fun if you change this note into LN (long sound is exist here)
No, Pattern finish for Hard level players
sorry i can't mod more
good luck
Column:
_ _ _ _ _
5K - |1|2|3|4|5|
Column:
_ _ _ _ _
5K - |1|2|3|4|5|
Thanks for the modarcwinolivirus wrote:
"Arcwinolivirus' M4M-only contract"
A contract to be fulfilled as exchange of mod.
Song: CLIMAX of MAXX 360 - PARANOiA Revolution (Tornspirit)
Number of difficulty modded in my map: 3 *coz of your suggestions as well
Note:
• do not be afraid to reject some parts of my mod but please reason them out with sense. I do not bite rawr.
• If I suggest to remove or ctrl function moves on certain note/s, be sure to move the hitsound on the other note beside the suggested note.
[General]
Audio: OK!
BG: OK!
BPM: OK!
Offset: OK!
Preview Time: OK!
AiMod:
• No problem!Column:
_ _ _ _ _
5K - |1|2|3|4|5|
[Crono's Hard]SPOILER00:08:711 (8711|2) - move to 5 which is better to execute and not that awkward to hit 00:08:794 (8794|3,8794|1) -
00:50:628 (50628|0) - add note to 2 or 5 just like you did at 00:45:294 (45294|3,45294|2) - which has the same sound and strength.
00:51:794 (51794|4) - move to 3 for better execution to 00:52:128 (52128|0) -
00:56:378 (56378|4) - move to 1 so it wont be too awkward for the right hand to execute these notes 00:56:461 (56461|2,56628|4) -
01:01:044 (61044|1) - remove, I think its better to have the notes here on 1/2 because of that consistent beats.
01:15:128 (75128|1) - move to 5, for a comfortable finisher of that phase.
01:26:044 (86044|2) - move to 5, for a stair drum-roll for the beat sound. comfortable as well.
01:34:211 (94211|3) - move to 5? to have some balance in this part.
[Difficult]SPOILER00:07:294 (7294|2) - I think its better to move this note to 5 as the notes have the same beat sound as 00:06:294 (6294|3,6294|4,6544|0,6544|1,6794|4,6794|3,7044|0,7044|1) - just like you did also at 00:08:961 (8961|1,8961|2,9211|3,9211|2,9461|2,9461|1,9711|3,9711|2,9961|1,9961|2) - Okay, applied
00:08:711 (8711|2) - how about move to 1? since because it has cymbal sounds and to make it different than these 00:08:961 (8961|2,8961|1,9461|2,9461|1) - and also to become like the mirror of 00:10:128 (10128|4,10128|3) - Applied
00:16:294 (16294|2) - move to 4 or 5? since there is no same sound that occurs here to make it fit as mini-1/2-jack moved to 4
00:46:128 (46128|2,46378|2,46628|2) - move to 5 so the left hand will be comfortable in this part. Also to become a stair-like pattern with 00:46:794 (46794|3,47044|3,47294|3,47461|2,47711|2,47961|2) - Applied
01:15:461 (75461|3) - move to 3 to avoid same column with 01:15:794 (75794|3,76128|3) - and hand balance as well. I think this is fine to be honest, i tried both and 3 is just as crowded. no change
01:20:461 - This feels awkward imo. Suggesting to add note to 3 so the flow of the beat continues.
Incase applied, do the same at: 01:23:128 - and 01:23:461 -
01:28:128 - ^
01:31:128 -
Cool patterns!
[Expert]SPOILER00:07:461 (7461|4) - since this is expert, why not add notes for cymbals here?
00:08:794 (8794|2) - ^ Cymbal feels -really- weird to play on top of the drums due to the clashing rhythm. no change
00:45:294 (45294|2,45294|0) - add 1 more note? the sfx here is quite strong than the 00:44:294 (44294|2,44294|4,44961|3,44961|1) - Sure, applied
00:48:461 (48461|3) - add note as well like the sfx at 00:48:128 (48128|1,48128|3) -
00:50:628 (50628|3,50628|2) - same as previous reason. add note. applied both
00:51:461 (51461|3,51461|1,51461|4) - add note to 1? like you did at 01:15:128 (75128|3,75128|4,75128|0,75128|1) - I think that it's too strong for that part; the second section is at the end of dense streams, the first one is during a light section. no change
[Overall]
Good song choice! Paranoia was one of my favorites in DDR and this MAXX 360 remix is awesome @@ Goodluck and thank you for the contract!
Thanks for moddingProtastic101 wrote:
Finding modders for 5k is hard isn't it O.O
Also, light blue is a pretty color
Column 1|2|3|4|5Crono's Hard00:10:128 - Measure 7 is pretty much the same as difficult, save for the notes at 00:11:294 and 00:11:378 present in the difficult level. I'd suggest adding a single note on the red ticks as there's a fairly loud drum sound there. So basically, notes at 00:10:294 and 00:10:628 and 00:10:961 and 00:11:294
it's a guest diff. It's not made to be relevant to difficult. Also because it's a guest diff it does not matter.
00:11:794 (11794|4,11794|1) - Suggest removing one of these notes (consistency issue) as this is the same sound as 00:12:128 and 00:12:461 to name a few, but the ones I just listed are single notes, whereas the first set of notes I listed are doubles. It's consistent with 2 simultaneous key presses
00:14:294 - Suggest adding a note in 5 to make a jack with 00:14:461 (14461|4) because it's the same sound. it's a loud long note I map to here. same as 00:13:961 (13961|1) -
00:38:294 (38294|3,38461|4) - Suggest control H (if you do, there's something that happens to the hs apparently, but I dunno what...?) because this feels a little right hand heavy due to just releasing an Ln and playing a note in 5, so I think shifting this to the left hand might feel a little better. Made a slightly different adjustment.
00:45:294 - Make this a triple? There's an accented sound on it. Not needed in Hard diff.
00:48:794 - Add a note here to signify the (mini) crash here.ok
00:52:128 to 00:54:128 - Suggest doing something here similar to 00:46:128 to 00:48:461 because this part feels a little empty but it's still during the climax(?) of the song. Unless this is a ranking issue no, this is for a relaxing buildup. No this is not the Climax here.
01:15:794 - Add a note in 1 because there's a bell sound kind of thing that makes this sound a little more accented in the music than the rest of the drums. No, not mapping that sound. Highlighting the LNs
01:20:794 - Also suggest adding a note here since it's a bit more accented than the rest of the drums. ^
01:26:128 - Suggest making a triple because this is more accented in the music and louder than 01:26:294 Another way to do this would be to just remove a note at 01:26:294 (86294|3,86294|1) but it doesn't give this sound any differentiation from others at that point. Not needed, it ruins note balance.
That's pretty much all from me. Sorry it was a more technical mod rather than a pattern based one, but I can't play 5k as well as I can 4k XD
Thanks for the mod! Yeah it's hard to find 5k modders orzProtastic101 wrote:
Finding modders for 5k is hard isn't it O.O
Also, light blue is a pretty color
Column 1|2|3|4|5GeneralMaybe increase the HP of Crono's Hard to 7.5. It's currently the same as Basic, so I dunno.
Also, OD and HP 9 for Expert feels a little bit too cruel. Maybe decrease it to 8.5 ~ 8.7. I think 9 is fine, any lower and it feels too easy to mash to pass imo
01:04:794 to 01:15:128 - I honestly don't think you need a Kiai here. This part isn't super important. Same for 00:22:128 to 00:32:794 though this may just be due to the short nature of this song.
I feel like you shouldn't have an audio lead in because there's quite a lot of stuff you can map in the first six seconds, but that's just me, so I dunno.
Lastly, I love you for checking AImod.Basic01:25:378 (85378|4,85461|3) - For a normal level difficulty, I'd suggest not having two 1/4 notes on the same hand, so move one of the notes to the other hand instead? Moved the pattern and some surrounding notes around a bit.
01:31:461 to 01:37:294 - This part is the ending of the song, so there's a lot of stuff going on, but it feels pretty much about the same difficulty wise to the rest of the song. Maybe consider adding a 1/1 beat layered on top of what you already have, and then 01:34:128 to 01:36:794 add a 1/2 beat on top of everything else? Ignore this if you left it out for sake of SR < 2. Added enough notes for it to say 1.99 in editor. I hope it isn't over on the website lolDifficult00:06:128 - Add a note in 3? There's a little (mini) crash.
00:07:461 - ^^
00:08:794 - ^^
00:09:461 - Make triple because of the crash on top of the normal drum sound??
00:10:128 - ^^
00:11:461 - ^^ Andddd, last one I think. Purposely ignoring them for the intro. Tried both i think this is better.
00:13:961 (13961|4,13961|2,14294|0,14294|2) - Highlighting because copy and pasting times is ew. Make these notes triples since they're accented.
00:18:961 (18961|1,18961|0) and 00:19:294 and 00:19:628 - Make/add triples because of the accented sound. done these
00:13:961 and 00:14:128 - These SV's are a little bit erratic and too unpredictable imo. I'd suggest tuning it down to maybe a .6 for the first one, leaving the second one the same, and moving the third one down to 00:14:211 If you accept, you should do these to other SV's of a similar nature. I'll stop mentioning them now. idk i feel like they're all well telegraphed, average at 1 sv so you can sightread them easily as well. no change
00:38:128 - In measure 28 and 29, why do you stop with the notes on the red ticks? The music style hasn't really changed that much, if at all, so add them in? added them in
01:00:794 (60794|3,60794|4,60961|2,60961|3,61128|2,61128|1,61294|0,61294|1,61461|2,61461|1,61628|2,61628|3,61794|4,61794|3,61961|2,61961|3) - Not a suggestion, I just really love stairs, heehee
01:17:961 (77961|1) - Imo, this looks a little weird because you don't have any other 1/2 jacks in this measure, so it kind of sticks out. Suggest moving to 1 or 4. well it's a good thing they're now ALL 1/2 jacks -insert maniacal laughter-
01:28:128 - Add a single note to represent the drum at least? not going to add a note if the sv is still there.
That's pretty much all from me. Sorry it was a more technical mod rather than a pattern based one, but I can't play 5k as well as I can 4k XD
Thanks for the mod and the star! Um I kind of really don't have the time to actually go in and edit/check over this right now, maybe in a week or so.xanibabe wrote:
the background looks a little low res
columns: |1|2|3|4|5|basic00:10:128 - maybe this to avoid repeated note on 3? (to me, i kind of like doing the [15][24] pattern again but in double time (if that makes sense?)) done00:42:794 (42794|0) - why repeated note on 1? maybe move to 5 (and i think again here: 01:04:461 (64461|0) - and 01:14:794 (74794|4) - )uh lol im dum because there are so few columns you kind of have to repeat but i guess you can still consider this
01:10:128 (70128|0,70128|4,70294|1,70461|4,70628|3,70794|0,70961|4) - i think you broke your triplet pattern of this section here (like 121 or 535) reworked this section a bit
01:15:461 (75461|3) - although they're consistent with the timings on the hard and expert difficulties, the release timings on the LNs in this section might be kind of difficult since they're on a red line and not timed at the same time the player hits another note. you could probably extend the release timing to the next note since the sound kind of fades out anyways done
looks like a nice map that has a variety of patterns for newer players to learn!crono's hard00:11:794 - why two notes? seems like it's only the bass sound here (same with 00:15:794 - 00:16:461 - 00:17:128 - 00:17:794 - 00:18:461 - 00:19:128 - )
00:42:128 - only a suggestion, but i would pattern this like this. if you don't like it, i would at least have 00:42:461 - have notes on 1 and 5 since that sound has happened on 1 and 5 throughout that short section
00:43:794 - i don't understand why there's two notes here (same with 00:44:461 - 00:45:128 - 00:46:461 - 00:47:128 - 00:47:794 - )
this difficulty was a lot of fun to play, even if i hate stair patterns orz
hitsounds really add a lot to this mapset (also some issues i mentioned might be hitsounding issues, i'm not very good with them orz)
Thanks for the mod xanibabe!xanibabe wrote:
the background looks a little low res
columns: |1|2|3|4|5|crono's hard00:11:794 - why two notes? seems like it's only the bass sound here (same with 00:15:794 - 00:16:461 - 00:17:128 - 00:17:794 - 00:18:461 - 00:19:128 - ) I didn't want to have LN + doubles so early in the map. Where doubles are present there are also subtle clap sounds made it one note at 00:11:794
00:42:128 - only a suggestion, but i would pattern this like this.00:42:794 (42794|0,42794|4,42878|3,42961|2,43044|1,43128|4,43128|0,43211|1,43294|2,43378|3) - you mean to ctrl+h this? sure if you don't like it, i would at least have 00:42:461 - have notes on 1 and 5 since that sound has happened on 1 and 5 throughout that short section. oops, fixed
00:43:794 - i don't understand why there's two notes here (same with 00:44:461 - 00:45:128 - 00:46:461 - 00:47:128 - 00:47:794 - ) It's the bridge section, approaching the climax so I added subtle claps with it.
this difficulty was a lot of fun to play, even if i hate stair patterns orzHappy to hear it
hitsounds really add a lot to this mapset (also some issues i mentioned might be hitsounding issues, i'm not very good with them orz)
Thank you for the mod. I may not agree on all of the changes, but you've given me some thought on patterns that haven't been brought up yet and I may still change this difficulty some more.Garalulu wrote:
Halo :3what a strong BG :^)Team Symphony mania modding queue
column
1|2|3|4|5
[Basic]
00:24:628 - 00:27:794 - This part is different with that like 00:22:128 - 00:22:461 . It should be added a note at 00:24:628 - .
00:27:294 - same with above
00:29:961 - ^ all done
00:43:461 - 00:59:461 - It's not good to put LN for that sound. especially 00:48:128 - 00:52:128 - . that sound is so ambiguous that be inadequate to put LN.
00:48:128 (48128|2) - unsnapped sound. it should be started at 00:48:211 - and ended at 00:48:378 -
00:48:461 (48461|1) - it should be started at 00:48:378 - and ended at 00:48:628 -
00:48:628 - 00:48:711 - , 00:48:711 - 00:48:794 - is different sound.
00:48:794 - 00:48:961 - , 00:48:961 - 00:49:044 - , 00:49:044 - 00:49:378 - , 00:49:378 - 00:49:628 - , 00:49:628 - 00:49:794 - , 00:49:794 - 00:49:878 - It has also different sound and many more. so I suggested you to put LN for bass rather then that sound. I reworked this section to remove the LN up until 00:52:128 hopefully this is better
01:15:461 (75461|3) - it should be ended at 01:16:294 - . same for all LN at 01:15:461 - 01:33:794 - I did this because the LN now ends at the same time as the drum. It was very strange to time the LN and drum differently for a basic difficulty
01:25:378 (85378|4,85461|1) - 5 2 is hard for basic. 01:25:461 (85461|3,85628|2) - ctrl+G this for beginner player to play LN with left hand, single with right hand. I don't think this is too hard to hit. I tried it the other way and I think it felt too cramped. No change.
01:25:961 - add 1 note for drum.
01:28:128 -, 01:28:459 -, 01:31:128 -, 01:33:461 - where is drum To be honest i removed these to lower the difficulty and I think it still feels ok to play while missing the drum inbetween the louder souinds. Tentatively no change, if someone else tells me to do it I may change.
01:31:294 - rather then here, remove this and add one note at 01:31:128 - for drum. Same logic as above, no drum inbetween the louder sounds. Again, may change if someone else tells me.
01:37:294 - it has same sound with 01:36:794 - , and it is final scene. so add 1 note to emphasize that. single note for col 1, col 5 and LN for col 3
01:44:794 - 01:46:128 - Why don't you put 1/2 note roll in this partOWOWO how about this? https://osu.ppy.sh/ss/6644496 There's a theme in the ending of all of my difficulties where in this section, it introduces a new pattern; for example in expert it introduces chord jacks, in difficult it introduces non-stair chordstreams, and for basic, it introduces 1/4 notes. I may redo this pattern later, but I do want to keep the 1/8 notes.
if you accept all above that, SR is 2.03 maybe. because of addition of note at 01:15:461 - 01:36:794 - . you can decrease that to remove LN for noise or little bit down 1/2 double jump like 01:26:128 (86128|1,86128|0,86294|0,86294|1) to single jump (remove 1 note each).
okay. I think it can be more improved. you should more pay attention at comfortable pattern and selecting sound for note, note density.
Good luck then! OwO)3
Nivrad00 wrote:
BN checkGeneralyou could add konami to the tags
The BG is obviously pretty low quality, but there doesn't seem to be any larger size. If you want to keep using this image, here's a very slightly sharper image that I got using http://waifu2x.udp.jp and scaling to osu size in pixlr
It's still pretty bad, though. If you want a higher quality image, I advise you to look for a new bg now before I bubble. But if you're okay with a blurry BG... then there's no problem with meI guess I will change bg, the video should be enough for official I suppose
shouldn't the diff name be spelled Chrono instead of Crono? or is that on purposeDiffswoo!!!Basic
00:16:794 - should add two finishes here for consistency (on a side note, odd choice to use snare noises to represent crashes) done
00:41:128 (41128|3,41794|3) - missing normal claps for consistency with 00:41:461 (41461|2) - done
00:45:794 (45794|2,45961|0,46128|3) - personally I think it's better to leave this out, cus the big space doesn't bother me, but I'm not totally opposed to it Hm. Now that I've tried both i can see what you mean. I removed the notes
01:10:128 - did you mean to use two finishes like usual? Um. Yes. Oops.
01:24:794 - 01:25:628 - missing normal claps fixed
01:26:128 - these jacks are really advanced compared to the rest of the map. Can I suggest deleting the LNs next to all the jacks so that the player can at least focus on the pattern? (01:26:128 (86128|3) - 01:28:794 (88794|3) - 01:31:461 (91461|4) - done
01:34:128 - also, this bit is rather biased towards the left hand, considering it's one of the hardest parts of the map. an easy solution would be to move 01:34:461 (94461|1) - to the fourth lanedone
Difficult
00:18:961 - should this be two finishes? fixed
00:20:794 - missing clap fixed
00:22:128 - too many finishes? or maybe it was on purpose This was on purpose
you could easily make this part 00:25:794 - symmetrical with this part 00:25:294 - if you moved this 00:25:794 (25794|3,25794|2,26128|2,26128|3) - one lane to the right. then it would match the general symmetry of the rest of this section Ah I think i see why I didn't do that at first but yeah symmetrical is better. Changed
00:36:128 - 00:40:128 - should be two claps done
00:36:794 - this is really difficult for a section that doesn't stand out very much... especially for left-thumb players. would you consider just using singles instead of doubles? I removed the doubles from the non-kick notes and rearranged the notes a bit.
00:48:461 - I think it makes more sense for the LN to stand here. Anyway, it's inconsistent with Chrono's diff done
00:49:378 (49378|2,49878|1) - I think these are 1/4 late. It's true that the sound sort of "fades in," but it makes more sense to put the LN where it's rhythmically suggested instead of where the violin reaches a certain volume. done
01:01:461 (61461|2,61461|1,61628|2,61628|3) - this is just a little suggestion, but if you do ctrl+j on this it looks a lot more symmetrical ^^ I think i like it better as is right now. No change
01:25:961 - missing clap fixed
01:34:128 (94128|2) - you should consider moving this to the fourth lane: it would make the pattern a lot more comfortable and even match that double stair right before it. also gets rid of this anchor 01:33:794 (93794|2,93961|2,94128|2,94294|2) - Done
Expert
Okay so before I move onto expert changes I just want to say that I did this mapset over 1.5 years ago and never really changed the basis of the map too much over time. Most of the mapping during the 'streamy' bits was done at .25 where sound gets a bit muffled and unclear at points so I may have interpreted awkward silences where there probably shouldn't have been any. In addition, I tried to make myself consistent in the use of doubles during the streams by almost always having two notes next to each other which clearly doesn't work and I believe I'm going to disregard this rule as i attempt to fix excessive anchors and trills. Hopefully I can stamp out the more awkward patterns in here while not breaking this difficulty. I HEAVILY redid several parts to make them constant streams rather than have breaks in them, and um I think you may need to check this over because the final kiai section got a lot more difficult with this implemented.
00:11:461 - to 00:19:461 -, 00:32:794 - to 00:40:794 - , and 01:15:461 - 01:31:461 - i'm confused about the placement of the breaks in all these streamy sections (like 00:11:544 - , 00:11:878 -, eg). Wouldn't it make sense to make it a constant stream, or to put the breaks in a regular pattern? right now it just looks random
00:11:461 - to 00:19:461 - there's a lot of trills in lane 3-4 in this section, but not in other lanes. 00:12:044 (12044|2,12128|3,12211|2,12294|3,12378|2) - 00:15:544 (15544|2,15628|3,15711|2,15794|3,15878|2) - 00:16:878 (16878|2,16961|3,17044|2,17128|3,17211|2) - 00:18:711 (18711|2,18794|3,18878|2,18961|3,19044|2) - is it on purpose? it's a bit conspicuous and definitely hard on my thumb ;n;
00:13:794 (13794|3,13961|3,14128|3,14294|3,14461|3,14628|3) - big anchor compared to the low density
00:21:128 (21128|2,21294|2,21461|2,21628|2,21794|2,21961|2,22128|2,22294|2,22461|2,22628|2,22794|2,22961|2) - monster anchor (actually this length of anchor isn't uncommon in this map, but it's pretty harsh here because the density is relatively low and it's on the thumb lane ;n;)
00:31:128 (31128|4) - suggest moving to the middle lane so that the trill in lanes 5-4 doesn't start prematurely
00:32:878 - 00:33:211 - 00:33:378 - 00:38:544 - how come the stream is broken here but nowhere else in the section
00:40:294 (40294|1,40378|0,40461|1,40544|0,40628|1,40711|0,40794|1) - surely this trill isn't on purpose all fixed see above
00:41:461 (41461|4) - little suggestion again, moving this to the fifth lane would give this chord more emphasis and be a bit more balanced between hands I'm going to assume you meant the note in the middle column. Done
01:15:294 - looks like this shouldn't be kiai fixed
01:20:461 - 01:23:461 - missing claps fixed
01:34:211 - missing clap fixed
there a couple of places in Expert where the difficulty is questionable. I'm okay with leaving it like it is, but I'd like to hear your thoughts on it first:
00:19:294 - this pattern isn't too hard in itself, but it's very hard compared to this section of the map, which is generally pretty easy. you could easily make it friendlier by deleting 00:19:294 (19294|1,19628|3) -, if you'd like (I know that's inconsistent layering, but that's better than inconsistent difficulty, right? ;n;) I've tried both and I think that adding the additional note isn't too much of a difficulty spike. At the same time, I think that both patterns could work, so this is mostly an issue of consistency to me. I'm up for leaving it either way so for now I'm leaving it as is.
01:15:128 - I don't think the amount of control required to do jacks on both hands after such a long trill/bracket sequence is fitting for this part of this map... it would be cool at the ending maybe, but it seems like an unwarranted emphasis on this one section. On the other hand, I really like it, because it makes this map unique and it's a good challenge ;n; what do you think? I've had some criticism about this section but I believe the whole DDR difficulty 'slam' thing needs some emphasis. I still think the ending is significantly harder than this.
01:25:794 - again, this pattern isn't too hard in itself -- easier than 01:15:128 - for sure -- but four minijacks seems to be an unnecessary amount of emphasis for such an unremarkable sound. It would be alright if it was in a part that needed emphasis (for example: the ending (^: http://puu.sh/sLpPq.png ), or if it was used consistently. consider replacing it with something easier? Fun fact this used to be 4 jacks in the same two columns. I like the minijacks because it's a drum pattern that isn't used anywhere else in the song and compared to the LN+chords+stream sections, it actually feels like a break when you stop streaming here, but you still need to put effort into getting accuracy on the jacks. I would prefer to keep this pattern here.
check over your hitsounds before i do a recheck please. I'm sure i didn't catch everything ;n;
I love this map. Difficult 5K sets are cool, and it's not often you get to challenge yourself with such liberal use of anchors and jacks!
Awaiting your response
Thanks Nivarad00 <3. I will go over more hitsounding, tho I am not too great at it I will try to find and fix more inconsistencies in hitsounding unless otherwise intended.Nivrad00 wrote:
BN check
Crono's Hard
00:11:794 - 00:12:461 - 00:13:128 - 00:13:794 - 00:14:461 - I think you should make these doubles and add normal claps to be consistent with the rest of the section. Or at least delete these three doubles/claps 00:15:128 (15128|4) - 00:15:794 (15794|4) - 00:16:461 (16461|1) - so that the new pattern starts halfway through the section ;n;
00:16:461 - too many normal claps
00:16:794 - should be no normal clap here, following the pattern
00:32:794 - to 00:36:794 - you should really have some normal claps in the section that starts here, for consistency if anything
00:43:294 - missing normal clap
00:44:461 (44461|0,44461|1,45128|1,45128|0) - how come you use doubles for the claps here, but not later in the section? (at least I think they're for the claps)
00:48:461 (48461|4) - unnecessary finish hitsound
00:48:961 (48961|0,49461|1,49961|3) - I think these are all 1/2 snap late. It's true that the sound sort of "fades in," but it makes more sense to put the LN where it's rhythmically suggested instead of where the violin reaches a certain volume.
00:50:628 (50628|1) - did you mean to use both whistle and clap? oops
00:51:794 (51794|2) - you should delete this normal note if you're not going to have any other normal notes until 00:54:128 -
01:04:794 - should have a clap, technically
the normal claps in the last kiai are inconsistent ;n; instead of pointing out where you should add the claps, I'll just ask you to make them consistent within this section. I also suggest you use the same hitsound pattern in these three places: I feel confused about this. Here it is intended to highlight the sounds being played in this section for that bass feel. Sole focus on the kicks and claps (with finish hs)
00:11:461 - to 00:19:461 -
00:32:794 - to 00:36:794 -
01:15:461 - to 01:36:794 -
because they all sound alike.
01:35:461 - I think you could make this part a bit more structured, especially since it's one of the hardest parts of the map. Right now, the doubles are difficult to see because they're sort of "hidden" in the streams, the stream is broken in an unintuitive way, and the right hand is significantly denser than the left hand. http://puu.sh/sLlux.png here's an example of a pattern you might use, though of course it would be better for you to make your own pattern instead of using minemade my own change. Hopefully this is better all though I do not see how it is significantly denser to right hand as 5k is denser for right or left hand depending on which "handedness" the player is no matter what 5k you play. As another note, I want to keep the claps to both sides, so doubles here require both hands per the audio and hitsound. If this is still unsatisfactory to you then I will consider comfortable play instead.
check over your hitsounds before i do a recheck please. I'm sure i didn't catch everything ;n;[/box]
Huh. So it is. I'll fix that when I can. Thanks.Kyousuke- wrote:
Hi xd just want to say that the source should be 'DanceDanceRevolution X3 VS 2ndMIX'
http://p.eagate.573.jp/game/ddr/x3/p/mu ... ng_46.html
and i think for the difficulties it's better to follow the ddr naming 'Basic-Difficult-Expert-Challenge'.
Hope this will rank soon! bcs we need more 5K lol
no kudosu