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Kumagai Eri (cv.Seto Asami) - Winteright

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Topic Starter
ItashaS13

Bky-ssiO wrote:

-OPTIONAL / POTENTIAL CHANGES-

Allright, your map seems to be nearly irreproachable actually. but i have thiny things for you maybe to make it a bit better 8-)

00:33:732 (6) - Okay, here i would manage a slider until 00:33:903 - like this : http://esl.d.pr/Ua6i/4B0VRQAV
always good to have a consistent map with no hole especially when it's a slow intro. I will not change because there is not any sound on 00:33:903 - also.. I have more "holes" like this in the whole map that makes it playable, if it was only one then I would change, but there is a lot through the map so..

00:38:875 - same here don't hesit to manage and fill up holes like this. I think you get it on your whole intro you should do it. other exemple : http://esl.d.pr/MLvV/5QwNMYJS

02:04:589 (4) - carefull here your circle is in my opinion way too far, that's kinda frustrating i would go with something like this : http://esl.d.pr/1gRo3/2yi3rihF
I agree! moved closer
02:18:646 (2) - same here : http://esl.d.pr/16l7s/4PJm7ROQ i think you got me here, when you see a hole with a redtick like this when the calm part is coming don't hesit to fill it up with this kind of a tap. they're stacked so there's no problem

03:20:018 (5,6) - here i would rather stack up theses two notes over the slider, the feeling and flow is way better in my opinion like this http://esl.d.pr/1888Y/4tyD5mbt They're stacked on the stream, just that the 5 can't be properly stacked. but they're

03:39:217 (3,4,5,6) - try to play around with the rotation of theses kick sliders http://esl.d.pr/9uVZ/4nqusZJc with something like http://esl.d.pr/1gZ58/25O9biJN it have a better
flow regarding the cursor logic sens and sightread of the player it's also suiting the move of this slider at 03:39:903 (1) - Nah, this would mess up the cross and it doesnt play bad, also I have more like this around the map


-GENERAL OPINION-


pretty good and consistent mapping here, rythm is on point, slider trims work is nice, slider velocity regarding the flow of the music is on point, solid map so far. i really liked the
vibes of theses sliders 01:18:646 (1,3,4,6) - really nice. Keep it up, also a last notes if theses sliders 04:12:132 (1) - are really unrankable ( i really think they're rankable
since they have been really well executed ) just manage them into slow sliders like theses 04:27:903 (1) -

That's all for me. =)

Cheers & Gl looking forward to have this ranked asap. Thanks! :p

O/
HML
Moderino
00:08:361 (3,4) - Maybe move over like THIS? Looks better imo
00:13:332 (2) - I feel like this strong beat is lacking. Maybe put a bigger DS, or a louder HS?
00:16:075 (2) - ^ Ditto
00:29:275 (1,3) - Make the same angle maybe? It'll look cleaner
00:32:018 (1,3) - ^ Same dealio
00:34:761 (1) - Copy, then paste it 00:35:447 (3) - , Ctrl+h Ctrl+J. Helps with symmetry.
00:40:247 (1,3) - This one is a bit iffy, but it would be neat=o if you just copied 00:40:247 (1) - and Ctrl+< (Rotate by 90° Anticlockwise). It just helps it look better imo
00:46:418 (3,4) - Increase DS, or NC to help read the 1/1 gap
01:08:361 (4,5,6,1) - Doesn't flow too well. You have circular going into a tight zig zag with no reason.
01:09:732 (7,8,9) - This also flows poorly imo.
01:11:275 Missed a sound. The dip in 01:11:104 (7) - doesn't really help play it out too much
01:14:532 (1) - This is really ugly. Try another slider shape maybe?
01:17:275 (1) - Rotate by ~25°-27° for better flow from 01:16:589 (5,6,7,1) -
01:18:646 (1,3,4,6) - These slider shapes are a bit boring and uninspired. You can keep them, but I'd PREFER is you changed them :b
01:23:104 (5,6,1) - Flows poorly. It doesn't feel right to play. Like being forced straight down.
01:21:732 (1,2,3,1) - Overlap?
01:31:332 (1,4) - Copy, then paste it 01:32:360 (4) - , Ctrl+h Ctrl+J. Helps with symmetry.
01:33:561 (2,3) - Space more to help read the change from 1/2 to 1/1?
01:39:561 (5,1,2,3) - This feels choppy.
01:41:789 (2,3,4,5) - Space more
01:44:532 (2,3) - Space the other three like this.
01:58:760 (3,4,5,6) - Flows bad. Try so it's not so straight and demanding to play,
02:10:075 (4) - Copy, then rotate by ~111° instead of having 02:10:417 (5) - . Not only looks better, but helps by using the same angle.

I'd recommend THIS and THIS. They're videos Pishifat did about flow. He says most of what I would say, but it might come in handy! :)


02:10:761 (6,7) - Why did you overlap here?
02:11:961 (5) - This looks super ugly. Maybe a different shape?.
02:23:275 (1) - Start 02:23:189
02:47:104 (3) - Copy and paste to 02:47:617 (4) - , then Ctrl+H Ctrl+J. Looks better.
02:55:504 (1,2,3) - Make the same curve (What I've been telling you to do this entire time :b)
03:01:504 (4,5,6,7) - ^
03:03:561 (3,1) - ^ Same dealio.
03:03:561 (3,4,1) - Flows bad. 03:03:561 (3) - Ctrl+G makes it feel better imo??? On top of making the pattern flow better, it adds more of a punch to the strong sound on 03:03:561 (3) -
03:11:789 (6) - Ctrl+G. Flows better
03:36:475 (1) - Streams should always turn on the strong note, aka 03:36:475 (1) - . Helps the player read the turn.
03:41:961 (1) - See, you did it (^) here ;v
03:47:361 (8,1) - Same deal as with 03:36:475 (1) -
04:01:847 (1,3,7) - Make them turn at the same point.
04:04:589 (1,3) - ^ Ditto
04:13:332 (1,4) - Overlap better?
04:17:617 (1) - The wiggley thingy should start 04:17:875
04:23:103 (1) - ^ Same thing
04:25:160 (1,2,3,1) - this flows really bad.
04:25:846 (1) - This doesn't fit very well imo. The jitter thing sound starts 04:26:017
04:31:332 (1) - ^ but at 04:31:932
04:36:817 (1) - Figure it out :b
04:42:303 (1) - ^
Make DS consistent in 04:49:332 (5,6,7) - . 04:49:504 (7) - is too far away.
05:04:932 (5,6,7,8) - This flows really bad.
06:02:190 (6) - This looks bad. Make the white anchor further down maybe?
06:08:617 (8,1) - Remember why I didn't like this?
06:19:588 (11,1) - Same dealio as ^
06:36:046 (8,1) - ^ Ditto
06:43:504 (4,1) - This flows horribly. Try making it like THIS
06:59:960 (7,1) - Flows bad.
07:02:704 (7,1) - ^ Same problem
07:08:960 (8,1) - Same reason I didn't like the other streams like this.
07:11:361 (4,1,4,1) - ^
07:18:989 (3,4,5) - Space more to help keep the same momentum.
07:28:246 (1,2) - Make a kickslider, and make 07:28:417 (3,4,1,2,3,4) - one shape. The reason for this is 07:28:417 (3,4,1,2,3,4) - have the drum sample while 07:28:246 (1,2) - don't.
07:36:731 (9,1) - You can guess ;)
07:39:474 (4,1) - ^

Okay looking map, it just flows really bad. Still better than anything I can do!

Damn, this took me like an hour to do. RIP me
Topic Starter
ItashaS13

HML wrote:

Moderino
00:08:361 (3,4) - Maybe move over like THIS? Looks better imo I rather not.
00:13:332 (2) - I feel like this strong beat is lacking. Maybe put a bigger DS, or a louder HS?
00:16:075 (2) - ^ Ditto Did ctrl+g on bot of these, so I dont mess up anything and I got the point, more ds.
00:29:275 (1,3) - Make the same angle maybe? It'll look cleaner
00:32:018 (1,3) - ^ Same dealio Fixed both
00:34:761 (1) - Copy, then paste it 00:35:447 (3) - , Ctrl+h Ctrl+J. Helps with symmetry. Used the 3 instead of the 1, but fixed
00:40:247 (1,3) - This one is a bit iffy, but it would be neat=o if you just copied 00:40:247 (1) - and Ctrl+< (Rotate by 90° Anticlockwise). It just helps it look better imo K? I guess I fixed.. (actually It looks the same for me or I didnt catch up what you meant)
00:46:418 (3,4) - Increase DS, or NC to help read the 1/1 gap Done, added a bit more spacing
01:08:361 (4,5,6,1) - Doesn't flow too well. You have circular going into a tight zig zag with no reason. No reason? Well, I have a reason, its because I wanted to make a break in-before the stream, because there starts a wub sound, 01:08:361 (4,5,6) - this flows, the break in the flow its where the stream starts, but I wanted a break there for that sound.
01:09:732 (7,8,9) - This also flows poorly imo. Same, 01:09:389 (5,6,7,8,9) - these flows well, the break comes when the stream starts, and again, for the same reason
01:11:275 Missed a sound. The dip in 01:11:104 (7) - doesn't really help play it out too much There is not a sound missed, but I guess Im still changing this shape once again
01:14:532 (1) - This is really ugly. Try another slider shape maybe? Heh no, this shape is for that wub sound, I used the same shape again in the map, it doesn't really looks good, If you don't like it well, I'm sorry but I'm not gonna change it, I like it
01:17:275 (1) - Rotate by ~25°-27° for better flow from 01:16:589 (5,6,7,1) - fixed
01:18:646 (1,3,4,6) - These slider shapes are a bit boring and uninspired. You can keep them, but I'd PREFER is you changed them :b I don't prefer to chnage them :p
01:23:104 (5,6,1) - Flows poorly. It doesn't feel right to play. Like being forced straight down. Yep, you have may noticed to this point (or not?) that I make a break in the flow when this 01:23:447 (1) - wub sound appears, so Its not aiming to flow.
01:21:732 (1,2,3,1) - Overlap? picked the wrong circles?
01:31:332 (1,4) - Copy, then paste it 01:32:360 (4) - , Ctrl+h Ctrl+J. Helps with symmetry. Fixed
01:33:561 (2,3) - Space more to help read the change from 1/2 to 1/1? Fixed
01:39:561 (5,1,2,3) - This feels choppy. 01:39:475 - deleted the circle there
01:41:789 (2,3,4,5) - Space more Fixed
01:44:532 (2,3) - Space the other three like this.
01:58:760 (3,4,5,6) - Flows bad. Try so it's not so straight and demanding to play, Fixed
02:10:075 (4) - Copy, then rotate by ~111° instead of having 02:10:417 (5) - . Not only looks better, but helps by using the same angle.

I'd recommend THIS and THIS. They're videos Pishifat did about flow. He says most of what I would say, but it might come in handy! :)


Saw them, and I'm clear why sometimes I break the flow.

02:10:761 (6,7) - Why did you overlap here?
02:11:961 (5) - This looks super ugly. Maybe a different shape?. Looks super ugly.. for you
02:23:275 (1) - Start 02:23:189 Oke
02:47:104 (3) - Copy and paste to 02:47:617 (4) - , then Ctrl+H Ctrl+J. Looks better. Oke
02:55:504 (1,2,3) - Make the same curve (What I've been telling you to do this entire time :b) ??¿¿ They're the same
03:01:504 (4,5,6,7) - ^ Oke fixed these
03:03:561 (3,1) - ^ Same dealio.
03:03:561 (3,4,1) - Flows bad. 03:03:561 (3) - Ctrl+G makes it feel better imo??? On top of making the pattern flow better, it adds more of a punch to the strong sound on 03:03:561 (3) - No, that would mess up the general DS on these sounds
03:11:789 (6) - Ctrl+G. Flows better This is not meant to flow.
03:36:475 (1) - Streams should always turn on the strong note, aka 03:36:475 (1) - . Helps the player read the turn.
03:41:961 (1) - See, you did it (^) here ;v
03:47:361 (8,1) - Same deal as with 03:36:475 (1) - Fixed all
04:01:847 (1,3,7) - Make them turn at the same point.
04:04:589 (1,3) - ^ Ditto Fxed
04:13:332 (1,4) - Overlap better? Fixed
04:17:617 (1) - The wiggley thingy should start 04:17:875 - 04:26:875 - Is here when its more noticeable. thats why I started it there, making the whole slider as a wiggle would look really bad
04:23:103 (1) - ^ Same thing Same Thing ^
04:25:160 (1,2,3,1) - this flows really bad. 04:25:160 (1,2,3) - these 3 flows well, and I wanted to make a break with 04:25:846 (1) - because there's a shift in the sound.
04:25:846 (1) - This doesn't fit very well imo. The jitter thing sound starts 04:26:017
04:31:332 (1) - ^ but at 04:31:932
04:36:817 (1) - Figure it out :b
04:42:303 (1) - ^ Already explained why I start the wiggle there
Make DS consistent in 04:49:332 (5,6,7) - . 04:49:504 (7) - is too far away. Fixed
05:04:932 (5,6,7,8) - This flows really bad. It does flow well..
06:02:190 (6) - This looks bad. Make the white anchor further down maybe? Fixed
06:08:617 (8,1) - Remember why I didn't like this?
06:19:588 (11,1) - Same dealio as ^
06:36:046 (8,1) - ^ Ditto
06:43:504 (4,1) - This flows horribly. Try making it like THIS Okay
06:59:960 (7,1) - Flows bad. This is not supposed to flow
07:02:704 (7,1) - ^ Same problem Fixed this, because the wub its different than the other ^ this one its more "long" so I fixed it here
07:08:960 (8,1) - Same reason I didn't like the other streams like this.
07:11:361 (4,1,4,1) - ^ Fixed all
07:18:989 (3,4,5) - Space more to help keep the same momentum.
07:28:246 (1,2) - Make a kickslider, and make 07:28:417 (3,4,1,2,3,4) - one shape. The reason for this is 07:28:417 (3,4,1,2,3,4) - have the drum sample while 07:28:246 (1,2) - don't. 07:28:589 (1,2,3,4,5) - Actually, these have the drum sample, not the others
07:36:731 (9,1) - You can guess ;)
07:39:474 (4,1) - ^ Fixed all

Okay looking map, it just flows really bad. Still better than anything I can do! I explained why I break the flow sometimes The whole map doesn't need to flow, and I explained why I break it, but apparently.. you didn't watch the whole video http://prntscr.com/crvzpv

Damn, this took me like an hour to do. RIP me Well, I feel sorry. I didnt give you a useful mod but this was useful, anyways, thanks
Joe Castle
Rank It
Hibari_Yagyu

Joe Castle wrote:

Rank It
Arusamour
this preview point is disgusting, as well addicting i wanna killmys
stUwUpid
M4M for thou X3

00:14:360 (5,6) - According to pitch, maybe put these above 00:13:846 (4) - (in terms of y axis placement)
00:16:589 (4) - And this below 00:16:075 (2,3) - according to the same logic
00:29:275 (1) - Starting from here is very linear flow, which is totally great because its the most flowy(?) type of flow there is, but for such a long period of time, it starts to get just a tad boring, especially since the difficulty for this entire section is really low as well. My suggestion would be to spice things up a little more with some triangular or star shaped jumps. They don't have to be really big, but just so you can generate some more interest (plus, if people fail on the hard part, they won't be too salty because they had to go through so long of easy jumps and aiming xD)
00:31:847 (8,1,2,3) - I feel like if there's gonna be linear jumps, make it more distance snapped. The varied distance doesn't seem to make much sense since there's no real special emphasis in the music at this given moment
00:38:018 (2,3,4) - ^
00:40:247 (1,2) - Make the slider point towards the note more
00:43:504 (2,3,4) - This part is pretty hard to predict because of the spacing. Maybe move 2 and 3 closer for better effect
00:45:047 (8,9,10) - These should definitely be evenly spaced
00:55:675 (5,6) - ^
00:57:389 (1,2,3) - As the volume gets lower, the distance should also get smaller
01:07:675 (1) - I know you don't want to start off the fast part with a stream or kick sliders, but I think here, a 4 note stream would fit the music much better. In addition, the appearance of streams can help prepare the player for a difficult section, as opposed to this slider which may be sort of misleading for people who don't know the song
01:09:732 (7,8,9) - This space seems a bit empty in terms of note density. Maybe make a stacked triplet over 9? example
01:16:589 (5,6,7) - Maybe map the vocals to kick sliders like you did 01:15:389 (6,7,8) - here?
01:21:732 (1) - NC off
01:22:075 (4) - NC on
01:29:618 (1) - Starting from here, you can also increase note density. For example, 01:31:675 (2,3) - these could be turned into jumps. This is just to up the difficulty a tad so the transition from the hard parts aren't so glaringly obvious
01:48:818 (3) - Maybe NC here and point this up so it's more emphasized as a change in tone of the music example
01:51:560 (1) - *orgasms*
01:54:989 (1,1) - Maybe these can overlap some more for that Skystar effect >.< I think it would fit a lot here for it to look less predictable because of the huge SV change
01:58:760 (3,6) - These sounds are vastly different so maybe make 6 more rounded because it sounds smoother?
02:00:475 (3,4,5,6) - Make the distance between these more equal
02:11:447 (2,3,4) - I think changing these to kick sliders would make it much more interesting, as you have before for the emphasized bass drum kicks of the same sound
02:15:560 (1,2,3,4) - ^
02:44:018 (3) - ctrl + g? It would make more interesting flow
03:05:618 (1) - *orgasm round 2*
03:10:932 (10) - combo seems a little long here...
03:12:818 (5,6,7) - There are some light sounds in the music here that could be emphasized more if you changed these to single note jumps
03:19:504 (2,3) - The stacks are hard to predict because we just went from something with such fast speed (i.e. streams) that were close in proximity to these 1/2 stacks. It's a little hard to react to
03:33:389 (1,1,1) - ANOTHER OPPORTUNITY FOR GREATNESS XD
03:46:761 (1,1) - I think you can vary the spacing of the streams to make it more interesting, although its fun already
03:53:104 (4,5) - These two notes have emphasized sounds, but 03:52:932 (3,6) - these two don't, so maybe space 4 and 5 out more and 3 and 6 less
03:55:675 (1,2,3,4,5,6,7) - You can space these out more as they are super emphasized. Now it's just the same as the other streams in the section
04:25:160 (1,2,3) - This is so cool but also hard to predict because spacing is a little high xD
04:25:846 (1) - The anchor spam is real 0~0
04:40:761 (1,2) - This linear flow seems a bit boring. Maybe something like this?
04:44:017 (1) - ctrl + g and stack with 04:44:361 (1) -
04:46:418 (1,1) - It'd be cool if these were stacked
05:22:075 (1,2,3,4) - You could definitely make these star jumps maybe
05:43:675 (1,2,3) - Could space these out a lot because the vocals are fairly emphasized. kind of like this?
06:01:846 (4,5,6) - These have too much of a linear flow with 06:01:504 (3) - for the dubstep sounds. A change in direction would be more fitting
06:04:761 (5,6) - Space these more than 06:04:589 (4,5) - and 06:04:932 (6,7) -
06:11:447 (2,3,4,5,1,2,3,4) - Maybe make a bigger angle change between these streams or make different distance spacing because the hitsounds seem to call for it
06:22:417 (1,2,3,4,5,6,7,8) - ^
06:32:875 (3,4,5) - equal spacing plz
06:42:989 (1,2,3,4) - ^. Can be same pattern, but move 4 more to the left
07:41:961 (1,2) - Make these different shapes for different sounds

Overall, the balance between the hard parts and slow parts is a bit broken. Make more jumps in the slower parts to fix this, although don't overdo it because its still slow xD

Space jumps according to emphasis in the music. Big emphasis (i.e. hard bass kicks, vocals, etc.) deserves big jumps, while softer sounds are a little smaller.

Linear flow is good, but too much is boring. Especially during the portions with prominent dubstep sounds, changes in direction can make it much more fun.

The hitsound also has some pretty crazy potential, if you want to steal some of LordRaika's hitsounds, you could make an unbelievable hitsound map.

And finally, this shit is fun af so I'd better see this ranked soon. You have 108 SP for god's sake XD

Good luck! >.<
Topic Starter
ItashaS13

Kami-senpai wrote:

M4M for thou X3

00:14:360 (5,6) - According to pitch, maybe put these above 00:13:846 (4) - (in terms of y axis placement)
00:16:589 (4) - And this below 00:16:075 (2,3) - according to the same logic
00:29:275 (1) - Starting from here is very linear flow, which is totally great because its the most flowy(?) type of flow there is, but for such a long period of time, it starts to get just a tad boring, especially since the difficulty for this entire section is really low as well. My suggestion would be to spice things up a little more with some triangular or star shaped jumps. They don't have to be really big, but just so you can generate some more interest (plus, if people fail on the hard part, they won't be too salty because they had to go through so long of easy jumps and aiming xD)
00:31:847 (8,1,2,3) - I feel like if there's gonna be linear jumps, make it more distance snapped. The varied distance doesn't seem to make much sense since there's no real special emphasis in the music at this given moment
00:38:018 (2,3,4) - ^
00:40:247 (1,2) - Make the slider point towards the note more
00:43:504 (2,3,4) - This part is pretty hard to predict because of the spacing. Maybe move 2 and 3 closer for better effect
00:45:047 (8,9,10) - These should definitely be evenly spaced
00:55:675 (5,6) - ^ Reworked all the beginning
00:57:389 (1,2,3) - As the volume gets lower, the distance should also get smaller
01:07:675 (1) - I know you don't want to start off the fast part with a stream or kick sliders, but I think here, a 4 note stream would fit the music much better. In addition, the appearance of streams can help prepare the player for a difficult section, as opposed to this slider which may be sort of misleading for people who don't know the song Yea, I agree
01:09:732 (7,8,9) - This space seems a bit empty in terms of note density. Maybe make a stacked triplet over 9? example Hmm nah, I prefer hows it now, I tried the triplet but I feel like it doesnt belong there
01:16:589 (5,6,7) - Maybe map the vocals to kick sliders like you did 01:15:389 (6,7,8) - here? I have to disagree, that would sound a bit overmapped and If I do that, I have to remove this 01:16:589 (5) - because vocals starts on red tick, so I rather not change :T
01:21:732 (1) - NC off
01:22:075 (4) - NC on Oke bothtbh I suck at NC'ing
01:29:618 (1) - Starting from here, you can also increase note density. For example, 01:31:675 (2,3) - these could be turned into jumps. This is just to up the difficulty a tad so the transition from the hard parts aren't so glaringly obvious Oke
01:48:818 (3) - Maybe NC here and point this up so it's more emphasized as a change in tone of the music example Changed other way
01:51:560 (1) - *orgasms* lolwhat
01:54:989 (1,1) - Maybe these can overlap some more for that Skystar effect >.< I think it would fit a lot here for it to look less predictable because of the huge SV change lol they was overlaped.. what happened uh :/ fixed tho
01:58:760 (3,6) - These sounds are vastly different so maybe make 6 more rounded because it sounds smoother? Changed
02:00:475 (3,4,5,6) - Make the distance between these more equal what you mean lol their spacing its equal
02:11:447 (2,3,4) - I think changing these to kick sliders would make it much more interesting, as you have before for the emphasized bass drum kicks of the same sound Oke
02:15:560 (1,2,3,4) - ^ I prefer let this with single circles :p
02:44:018 (3) - ctrl + g? It would make more interesting flow Oke
03:05:618 (1) - *orgasm round 2* lolwhat
03:10:932 (10) - combo seems a little long here... fixed
03:12:818 (5,6,7) - There are some light sounds in the music here that could be emphasized more if you changed these to single note jumps I emphatized them after this, and this is folowwing vocals, I prefer not change :p
03:19:504 (2,3) - The stacks are hard to predict because we just went from something with such fast speed (i.e. streams) that were close in proximity to these 1/2 stacks. It's a little hard to react to Well, yeah, you're right but thats what I wanted, I wanted a stop there, this emphatize the lights you mentioned before will not change, because what you said.. thats the point
03:33:389 (1,1,1) - ANOTHER OPPORTUNITY FOR GREATNESS XD Changed a bit (Skystar notice me :[)
03:46:761 (1,1) - I think you can vary the spacing of the streams to make it more interesting, although its fun already Prefer to keep the same spacing, the sound doesnt go more intense or smth, it just make like a shift, and thats why I changed the direction of the streams xd
03:53:104 (4,5) - These two notes have emphasized sounds, but 03:52:932 (3,6) - these two don't, so maybe space 4 and 5 out more and 3 and 6 less
03:55:675 (1,2,3,4,5,6,7) - You can space these out more as they are super emphasized. Now it's just the same as the other streams in the section I think the spacing its okay, some people hace said that its even too much spaced, but I think its okay, I also used the same spacing for the other streams so I don't see any problem with it :p
04:25:160 (1,2,3) - This is so cool but also hard to predict because spacing is a little high xD Exaaactly, thats the point.. no one ever had problem with this, but if someone else tell me to change, I will (But I prefer not xD)
04:25:846 (1) - The anchor spam is real 0~0 People say this is unrankable but I've seen a looot of maps with slider like this (ranked maps) but well, thats for the wub
04:40:761 (1,2) - This linear flow seems a bit boring. Maybe something like this? Did that but with the kickslider pointing to the circle, because this slider 04:40:761 (1) - its longer than the other before, the other before was 1/2 and this one is 1/4, people will think its a long slider, but its a kickslider so it doesnt play bad and the next circle just above it will fix all these problems of reading xD okeoke
04:44:017 (1) - ctrl + g and stack with 04:44:361 (1) - You show me the light
04:46:418 (1,1) - It'd be cool if these were stacked They're..... NOW!
05:22:075 (1,2,3,4) - You could definitely make these star jumps maybe Ye
05:43:675 (1,2,3) - Could space these out a lot because the vocals are fairly emphasized. kind of like this? Ye
06:01:846 (4,5,6) - These have too much of a linear flow with 06:01:504 (3) - for the dubstep sounds. A change in direction would be more fitting Changed a bit the shapes to partially break that linea flow, didn't change at all because I don't know how to make another (better) shape without making a mess and If I change a lot I will have to change the next stream and changing the stream will make me change the whole section but I like hows it now :T, but I think its good now :p
06:04:761 (5,6) - Space these more than 06:04:589 (4,5) - and 06:04:932 (6,7) - Fixed
06:11:447 (2,3,4,5,1,2,3,4) - Maybe make a bigger angle change between these streams or make different distance spacing because the hitsounds seem to call for it Changed
06:22:417 (1,2,3,4,5,6,7,8) - ^ changed, now the change its more edgy
06:32:875 (3,4,5) - equal spacing plz Fixed
06:42:989 (1,2,3,4) - ^. Can be same pattern, but move 4 more to the left I think its okay, changed a bit tho
07:41:961 (1,2) - Make these different shapes for different sounds Oke

Overall, the balance between the hard parts and slow parts is a bit broken. Make more jumps in the slower parts to fix this, although don't overdo it because its still slow xD

Space jumps according to emphasis in the music. Big emphasis (i.e. hard bass kicks, vocals, etc.) deserves big jumps, while softer sounds are a little smaller.

Linear flow is good, but too much is boring. Especially during the portions with prominent dubstep sounds, changes in direction can make it much more fun. I think all of this ^ its fixed now because this mod, or I hope so ;-;

The hitsound also has some pretty crazy potential, if you want to steal some of LordRaika's hitsounds, you could make an unbelievable hitsound map. *I lost the desire to live*

And finally, this shit is fun af so I'd better see this ranked soon. You have 108 SP for god's sake XD heh..

Good luck! >.< Thanks
Monarch
m4m
anywhere i ahve put increase ds is because at the moment the ds doesn't reflect the intensity of the note it lands on

00:24:818 (4,5,6) - i thik these should stay at the same angle as 00:23:789 (1,2,3) - , maybe make it a ctrl+g of 00:23:789 (1,2,3) - ?

00:29:275 (1,3) - these dont look that nice , these look better 00:32:018 (1,3) - with the turn in the middle

01:07:675 (1) - the stream is clearly audiable from the start of this slider, I think it should be a stream and not just go over it

01:08:875 (6,1) - this jump should be bigger than 01:08:361 (4,5) -

you use a kicksldier here 01:10:932 (6) - but 01:08:704 (5,6) - here you use circles, its like this for a lot of the map so ill just assume you've chosen to not use kicksliders for a reason

01:12:304 (7) - direction change should be here not at 01:12:218 (6) -

01:14:532 (1) - going of the stream again which is much more prominenet than the background

01:18:989 (3) - this shouldn't land on a hard note, this should be split into two 1/4 kicksliders

01:19:675 (6) - ^

01:27:217 (3) - ^

01:56:017 (3,6) - ^

02:01:503 (3,6) - ^

02:06:989 (3,6) - ^

02:13:160 (3) - ^

03:34:761 (3,6) -

03:37:504 (3) - ^

03:40:247 (3,6) - ^

03:42:989 (3) - ^

03:45:732 (3,6) - ^

03:48:475 (3) - ^

06:26:189 (3) - ^

06:31:675 (3) - ^

06:01:504 (3,6) - ^

06:09:732 (3) - ^

06:12:475 (3,6) - ^

06:15:218 (3) - ^

06:34:418 (3,6) - ^

06:06:989 (3,6) - ^

06:04:247 (3) - ^

03:53:960 (3) - ^

06:28:932 (3,6) - ^

and for all of these patterns you have a 06:23:789 (4) - which lands on a ahrd note

06:20:703 (3) - ^

06:23:446 (3,6) - ^ you should get the idea all of these would be much better as two 1/4 sliders because otherwise you're missing out on the sound and your slider is landing on a hard sound

02:09:732 (3) - ^ (although this one follows the voice so its passable

01:23:447 (1) - this slider should have more distortion to it based on what it lands on

01:29:618 (1,2,3) - would look better like this

01:51:560 (1) - the very end of this slider looks very ugly, should just be a curled end imo

02:05:961 (5) - position of 5 is weird, really should be somwhere around x=336 y=0

02:16:246 (1,2,3,4,5,6,7,8) - the angle of this stream is read should really be rotated -90 degrees

03:09:047 (7) - jump should be bigger

03:12:818 (5) - shouldnt land on a hard hit

03:23:789 (5) - ^

03:14:361 (2,3) - jumps on these two should be bigger

03:15:732 (2,3) - ^

03:17:104 (2,3) - ^

06:04:160 (2,3) - ^

03:19:332 (1,2,3,4,5,6) - not sure why you stopped following the stream here

03:26:875 (7) - jump should be bigger than other

03:37:417 (2,3) - jump should be bigger

03:42:903 (2,3) - ^

03:48:389 (2,3) - ^

03:53:874 (2,3) - ^

03:51:047 (2) - shouldnt land on a hard note

03:44:704 (4,5,6,7,8,9,10,11) - start of stream is different to middle so you should change ds or direction

03:58:589 - this shoudl be a 1/1 slider the sound on 5 isnt loud at all

imo although this 04:17:617 (1) - is playable (and others like it) it doesn't like ver nice at all

04:40:761 (1,2) - i think this jump would be better if it went upwards

04:58:761 (4,5,6,7,1) - jumnps like this arent nice to play because the direction changes are like squares, maybe try to make a star jump out of it liek this

05:00:132 (6) - should be bigger than the other jumps

06:15:132 (2) - jump should be bigger

06:16:075 (7,8) - the turn here is a bit wird, maybe just a curved slider going to the right?

06:17:789 (4) - shouldnt land on a hard beat, split into two maybe

06:20:617 (2,3) - increase ds

06:26:103 (2,3) - ^

06:31:589 (2,3) - ^

06:59:618 (5,6,7,1) - the flow into the stream isreally off, stream should be ctrl+h

07:23:789 (5,1) - this jump shouldnt be so big

07:29:961 (4,1) - ^

the whole of the cool down to the song is very spaced too, maybe reduce the ds overall after the final kiai, idk

As an end to this mod I must mention that your combo's are very random. normal procedure is to have a NC every big white tick so as to be consistent with placement. I recommend going though and making all NC's start on the big white tick
Topic Starter
ItashaS13

Monarch wrote:

m4m
anywhere i ahve put increase ds is because at the moment the ds doesn't reflect the intensity of the note it lands on

00:24:818 (4,5,6) - i thik these should stay at the same angle as 00:23:789 (1,2,3) - , maybe make it a ctrl+g of 00:23:789 (1,2,3) - ? I see nothing wrong with them, they're rotate 90° and doesnt look bad at all

00:29:275 (1,3) - these dont look that nice , these look better 00:32:018 (1,3) - with the turn in the middle
Already changed according to the previous mod

01:07:675 (1) - the stream is clearly audiable from the start of this slider, I think it should be a stream and not just go over it
Already changed according to the previous mod
01:08:875 (6,1) - this jump should be bigger than 01:08:361 (4,5) -
Moved the slider to more spacing
you use a kicksldier here 01:10:932 (6) - but 01:08:704 (5,6) - here you use circles, its like this for a lot of the map so ill just assume you've chosen to not use kicksliders for a reason Yep, avoiding overmapping, If I use kicksliders all around the map that would be overmapped af, and I didn't used them when I feel they don't fit

01:12:304 (7) - direction change should be here not at 01:12:218 (6) -
The wub sound changes smoothly and the stream plays well and fit
01:14:532 (1) - going of the stream again which is much more prominenet than the background
It is following the wub
01:18:989 (3) - this shouldn't land on a hard note, this should be split into two 1/4 kicksliders That'd sound overmapped, not what I want

01:19:675 (6) - ^

01:27:217 (3) - ^

01:56:017 (3,6) - ^

02:01:503 (3,6) - ^

02:06:989 (3,6) - ^

02:13:160 (3) - ^

03:34:761 (3,6) -

03:37:504 (3) - ^

03:40:247 (3,6) - ^

03:42:989 (3) - ^

03:45:732 (3,6) - ^

03:48:475 (3) - ^

06:26:189 (3) - ^

06:31:675 (3) - ^

06:01:504 (3,6) - ^

06:09:732 (3) - ^

06:12:475 (3,6) - ^

06:15:218 (3) - ^

06:34:418 (3,6) - ^

06:06:989 (3,6) - ^

06:04:247 (3) - ^

03:53:960 (3) - ^

06:28:932 (3,6) - ^

and for all of these patterns you have a 06:23:789 (4) - which lands on a ahrd note

06:20:703 (3) - ^ Not gonna change them lol .-.

06:23:446 (3,6) - ^ you should get the idea all of these would be much better as two 1/4 sliders because otherwise you're missing out on the sound and your slider is landing on a hard sound
06:23:617 - so you want me to add a kickslider there? no, thats where the wub sound end, yea, theres a sound but the wub is finishing, It not necessarily has to be clickable
02:09:732 (3) - ^ (although this one follows the voice so its passable

01:23:447 (1) - this slider should have more distortion to it based on what it lands on
Changed

01:29:618 (1,2,3) - would look better like this
Changed, other way but its better now

01:51:560 (1) - the very end of this slider looks very ugly, should just be a curled end imo
Doesnt look bad for me, also no one ever has complaints about it xd

02:05:961 (5) - position of 5 is weird, really should be somwhere around x=336 y=0
That would mess up everything, I reduce its spacing tho

02:16:246 (1,2,3,4,5,6,7,8) - the angle of this stream is read should really be rotated -90 degrees
Changed, other way but its better now

03:09:047 (7) - jump should be bigger
Ok

03:12:818 (5) - shouldnt land on a hard hit
Following vocals
03:23:789 (5) - ^

03:14:361 (2,3) - jumps on these two should be bigger

03:15:732 (2,3) - ^

03:17:104 (2,3) - ^

06:04:160 (2,3) - ^

03:19:332 (1,2,3,4,5,6) - not sure why you stopped following the stream here
There's a (how the other guy on previous mod called it) these "lights" on the music, and thats whats the map is following
03:26:875 (7) - jump should be bigger than other
There's nothing wrong with it, 03:26:532 (5,6,7) - its making a trinagle with these, also Im mostly following the "lights" mentioned before
03:37:417 (2,3) - jump should be bigger

03:42:903 (2,3) - ^

03:48:389 (2,3) - ^

03:53:874 (2,3) - ^

03:51:047 (2) - shouldnt land on a hard note tried the kicksliders but I don't like how they play

03:44:704 (4,5,6,7,8,9,10,11) - start of stream is different to middle so you should change ds or direction
Done
03:58:589 - this shoudl be a 1/1 slider the sound on 5 isnt loud at all
Ok
imo although this 04:17:617 (1) - is playable (and others like it) it doesn't like ver nice at all

04:40:761 (1,2) - i think this jump would be better if it went upwards
Changed according to the prevoious mod
04:58:761 (4,5,6,7,1) - jumnps like this arent nice to play because the direction changes are like squares, maybe try to make a star jump out of it liek this
that would go bad with the next stream

05:00:132 (6) - should be bigger than the other jumps
Fixed
06:15:132 (2) - jump should be bigger
Im using the same distance in all parts like this, If I change them it would be a total mess (doesn't apply to the last kiai)
06:16:075 (7,8) - the turn here is a bit wird, maybe just a curved slider going to the right?
Changed
06:17:789 (4) - shouldnt land on a hard beat, split into two maybe
Its following the wubs
06:20:617 (2,3) - increase ds

06:26:103 (2,3) - ^

06:31:589 (2,3) - ^

06:59:618 (5,6,7,1) - the flow into the stream isreally off, stream should be ctrl+h
Thats on porpuse, to break the flow hard
07:23:789 (5,1) - this jump shouldnt be so big
Fixed
07:29:961 (4,1) - ^
Its okay but reduced it a bit xd
the whole of the cool down to the song is very spaced too, maybe reduce the ds overall after the final kiai, idk

As an end to this mod I must mention that your combo's are very random. normal procedure is to have a NC every big white tick so as to be consistent with placement. I recommend going though and making all NC's start on the big white tick
MrKosiej
lol i didn't even realize how much sp this map has D:
Good luck in ranking, but no BN posts yet, find one :P
Joe Castle
Yo conozco a un Beatmap Nominator ita :o cuando pienses que tu mapa ya esta listo, escribele a un tal "ezek"
Hollow Delta
From the Bubblicious Modding Queue.
I was very busy that week, so I couldn't get to it sooner. Sorry!

Winter
SPOILER
00:14:361 (5,6) - ctrl+g on these circles so they go in the same direction as the previous slider.
03:48:818 (4,5,6,7) - Crazy as it sounds, I think it flows better here with a square, because you have the player coming in after you established counter-clockwise circular flow.
04:31:333 (1) - Can you even out the dip in the slider here?
Topic Starter
ItashaS13

Bubblun wrote:

From the Bubblicious Modding Queue.
I was very busy that week, so I couldn't get to it sooner. Sorry!

Winter
SPOILER
00:14:361 (5,6) - ctrl+g on these circles so they go in the same direction as the previous slider. they're like that on porpuse, the sound isnt the same so they don't need to go the same directgion
03:48:818 (4,5,6,7) - Crazy as it sounds, I think it flows better here with a square, because you have the player coming in after you established counter-clockwise circular flow. Still plays good :p
04:31:333 (1) - Can you even out the dip in the slider here?
Orage
Wooow i really love this map !!! Thanks i really appreciate to play your map, with that music !!
7ambda
02:18:818 (2) - Maybe add a note on white tick before this slider, because I here the vocal on both white and red.

no kd
Topic Starter
ItashaS13

F1r3tar wrote:

02:18:818 (2) - Maybe add a note on white tick before this slider, because I here the vocal on both white and red.

no kd
Gonna check this later when Im in home

checked and changed it like the other parts after the kiai xd

- Orage - wrote:

Wooow i really love this map !!! Thanks i really appreciate to play your map, with that music !!
Thanks, Im reaally glad you like it o.o
stUwUpid
When this map has more sp than I can count on 55 hands and you still asking for mods from rando's.
Topic Starter
ItashaS13

Kami-senpai wrote:

When this map has more sp than I can count on 55 hands and you still asking for mods from rando's.
not from random anymor o.0
MrKosiej
Highest SP no BN post map xd
hi-mei
N E V E R G I V E U P

01:03:047 - i think the whole part before this point lacks structure, maybe you should map that as slider art?
00:29:961 - starting form there fro example you can add a slider arts to emphasize the background voice line
00:40:933 - and here too
i mean all this stuff you mapped just doesnt fit to that music as the whole part
just like you did in this part 02:33:887 -

02:05:276 (1,2,3,4,5) - i think 02:05:618 (3,4) - shud have smaller ds in comparison to 1,2 because you got a kicksliders there
so stacking 02:05:618 (3) - with (6) sliderend would be nice

02:12:647 (3,1) - also this ds seems weird
the sliders shud be used to catch the cursor after the jumps, tho you are decreasing the ds for some reason,
maybe this wud work http://puu.sh/sumO7/f5496dd9c7.jpg

03:17:961 (1,2) - you can rotate sliderends to keep the flow more consistent
03:19:847 (4) - ^
03:50:018 (5,6,7,8,9,1) - this structure can be improved slightly. 03:50:704 (1) - can be moved to the right
03:57:390 (2,3) - better stack them
04:01:161 (6) - you can rotate it accordingly http://puu.sh/sun9W/d9ed94f153.jpg
04:03:733 (6,7) - stack them maybe
04:06:476 (6,1) - ^
04:14:704 (5,6) - ^
04:17:447 (5,1) - ^
04:40:418 - it has no soiund to emphasize
04:40:590 - to 04:40:847 - must be a reverse burai slider
05:24:476 (1,2) - they can be parallel
05:30:990 (1) - this shape can be improved
05:40:590 (2) - ^ http://puu.sh/sunFa/e3754d1678.jpg
05:48:133 (2) - sliderend off the screen - unrankable
06:10:247 (3,4,5,6,7) - this star can be improved as well,
06:10:761 (6) - 48 56
06:10:590 (5) - 292 216
06:10:933 (7) - 136 336
06:11:104 (1) - tho this must be inbetween the 06:10:590 (5) - and 06:10:247 (3) - slider end
06:16:076 (7,1) - this must be wider like this http://puu.sh/sunZR/349829406e.jpg
06:20:704 (3,4,5) - this angle is very stressful to play
i wud suggest this http://puu.sh/suo5Y/76effba398.jpg
06:26:533 (4,5,6) - why u increasing the distance lol
06:27:904 (3,4,5,6) - ^
06:39:047 (6) - i wud suggest to stack it with s-end instead
07:14:704 - i wud suggest this http://puu.sh/suok2/3bac2533e5.jpg well you can increase the distance in my case, but the way you put these jumps is weird in my opinion
07:27:561 (1,2,3,4) - this triangle is weird, maybe u shud stack 1 with 3


stay strong!
Topic Starter
ItashaS13

-himei wrote:

N E V E R G I V E U P
edit one
One of the main reasons I havent tried hard to make this real its because.. few weeks ago there was a big storm round' here, and after that my internet connection just died, I had no internet connection for like 2 weeks and now my net goes down every 1 minute, its annoying af and I always get mad when try to use it, I literally cant do anything with this

01:03:047 - i think the whole part before this point lacks structure, maybe you should map that as slider art?
00:29:961 - starting form there fro example you can add a slider arts to emphasize the background voice line
00:40:933 - and here too
i mean all this stuff you mapped just doesnt fit to that music as the whole part lol I thinks its fine
just like you did in this part 02:33:887 - If I mapp the whole part like this would be a bit boring tho

02:05:276 (1,2,3,4,5) - i think 02:05:618 (3,4) - shud have smaller ds in comparison to 1,2 because you got a kicksliders there
so stacking 02:05:618 (3) - with (6) sliderend would be nice If I stack the 3 with the 6 sliderened the ds will be really short from 2 and there's a strong beat thats why the 3 is there

02:12:647 (3,1) - also this ds seems weird
the sliders shud be used to catch the cursor after the jumps, tho you are decreasing the ds for some reason,
maybe this wud work http://puu.sh/sumO7/f5496dd9c7.jpg Yea lol, nice



03:17:961 (1,2) - you can rotate sliderends to keep the flow more consistent
03:19:847 (4) - ^ rotate to? I think theyre fine, anyways I rotated the second one
03:50:018 (5,6,7,8,9,1) - this structure can be improved slightly. 03:50:704 (1) - can be moved to the right Oke
03:57:390 (2,3) - better stack them Oke
04:01:161 (6) - you can rotate it accordingly http://puu.sh/sun9W/d9ed94f153.jpg I never thinkd bout this.. nice one
04:03:733 (6,7) - stack them maybe
04:06:476 (6,1) - ^
04:14:704 (5,6) - ^
04:17:447 (5,1) - ^ nah I like how they play
04:40:418 - it has no soiund to emphasize thats why its there, an empty space there would be terrible and the position its near the other sliderend so the movement you make its almost.. like, unnoticeable, and works to emphatize the next sound
04:40:590 - to 04:40:847 - must be a reverse burai slider wat
05:24:476 (1,2) - they can be parallel Oke
05:30:990 (1) - this shape can be improved I like how it isssz
05:40:590 (2) - ^ http://puu.sh/sunFa/e3754d1678.jpg
05:48:133 (2) - sliderend off the screen - unrankable kek.. but the aimod didnt said so.. anyways, rotated
06:10:247 (3,4,5,6,7) - this star can be improved as well, thanks itasha for being a piece of shit lazyassfuck. I MEANT FIXED
06:10:761 (6) - 48 56
06:10:590 (5) - 292 216
06:10:933 (7) - 136 336 *used the polygon creation but thanks for your efforts sir*
06:11:104 (1) - tho this must be inbetween the 06:10:590 (5) - and 06:10:247 (3) - slider end
06:16:076 (7,1) - this must be wider like this http://puu.sh/sunZR/349829406e.jpg hmm nah I like how it play atm, like.. it makes you go a bit slower and does the effect I want
06:20:704 (3,4,5) - this angle is very stressful to play
i wud suggest this http://puu.sh/suo5Y/76effba398.jpg lolnnmmm its fine *I tried the star but I didnt liked how it plays tho*
06:26:533 (4,5,6) - why u increasing the distance lol
06:27:904 (3,4,5,6) - ^ here the map gets a bit harder for the end, the change is not so big on this kiai, but If I don't make it longer, the last kiai will be totally killer so..
06:39:047 (6) - i wud suggest to stack it with s-end instead
07:14:704 - i wud suggest this http://puu.sh/suok2/3bac2533e5.jpg well you can increase the distance in my case, but the way you put these jumps is weird in my opinion well, I did a little change, but everythings almost the same, maybe yeah its a bitt weird but I like how it plays
07:27:561 (1,2,3,4) - this triangle is weird, maybe u shud stack 1 with 3 yeh


stay strong! thanks
hi-mei
uh if u mind to take a look at my map:
https://osu.ppy.sh/s/496609 just finished remapping.
Topic Starter
ItashaS13
Minor changes in some parts to improve the flow

:retardedthinking:
hi-mei
rank when
SCANDiO
from modding queue

00:21:047 (1) - https://puu.sh/tHayB.png that's for the rhytm
01:22:590 (8) - https://puu.sh/tHaKS.png why not? that improove imagination
04:38:533 (1) - https://puu.sh/tHbv2.png
04:44:018 (1) - https://puu.sh/tHbzg.png
07:31:504 (1) - remove new combo
00:01:847 (1) - set there spinner
03:04:761 (2) - add note https://puu.sh/tHcrl.png
03:05:447 (4) - add note https://puu.sh/tHcu1.png
04:15:390 (7) - add note https://puu.sh/tHcDq.png
06:59:790 (6) - ^ x:372 y:152

Good luck to rank ;)
Topic Starter
ItashaS13

SCANDiO wrote:

from modding queue

00:21:047 (1) - https://puu.sh/tHayB.png that's for the rhytm Nope, that sound desont have an end.. its like fading away, just like the first one.
01:22:590 (8) - https://puu.sh/tHaKS.png why not? that improove imagination Changed.. another way, almost the same tho
04:38:533 (1) - https://puu.sh/tHbv2.png .-. not necesary change tbh, and.... just like the first one, the sound doesnt have an "end"
04:44:018 (1) - https://puu.sh/tHbzg.png ^
07:31:504 (1) - remove new combo done
00:01:847 (1) - set there spinner another mod has the same "suggestion" but no.. (will not say why once again, look up for it ;-;)
03:04:761 (2) - add note https://puu.sh/tHcrl.png There's a slider there..
03:05:447 (4) - add note https://puu.sh/tHcu1.png Oke It seems like you copy the wrong timing.. and.. the circle its supposed to be on 03:04:761 - but.. there's no sound there so.. no circle there, remember that I add circles on the beats of the song.. "not notes"
04:15:390 (7) - add note https://puu.sh/tHcDq.png There's a slider there..
06:59:790 (6) - ^ x:372 y:152 and again you copy the wrong.. timing?

Good luck to rank ;)
Thanhks!
stUwUpid
Expect random mods because I put your map up for M4M on my q xDDDD
Gaia
[holy this bass is so fire]
2 unsnaps in aimod

00:29:276 (1,2,3) - some symmetry would be cool
00:40:247 (3,4,1) - ^
00:53:276 (1) - 00:56:018 (1) - a jump on this to emphasize a bigger note?
01:15:733 (8,1) - doesnt flow wel imo
01:21:390 (1) - pointed in a weird direction err try this ? http://puu.sh/u6WDP/184cb2a73f.jpg
01:23:447 (7) - speeding this up and slowing (8) would probably make a really cool effect !
01:27:647 (1) - looks weird, try this http://puu.sh/u6WIy/428b8e84bd.jpg
01:54:647 (1,1,1) - these being slower sv would make it a lot more emphasized
03:05:618 (1) - weird flow imo lol
03:12:818 (5,6,7) - copy one slider, rotate 120 degrees
03:28:418 (5,6) - probably personal preference but straight sliders here look much better imo http://puu.sh/u6WUh/9cefa3522d.jpg
04:06:647 (1) - 04:12:133 (1) - (and others) manipulating sv like this is unrankable , might wanna check with a qat about the rankability of this slider
04:22:247 (4,5,6,7,8) - spacing issue, 04:21:047 (1,2,3) - is all 1/2 but 04:22:333 (5,6) - is 1/4 yet they're so visually similar. a NC would help a lot too
05:02:533 (1) - remove nc
07:11:447 (1,2,3,4) - maybe curve this the other way

kinda a shame that you didnt utilize sv changes more XD
luv this song aa i feel like mapping this too now ;-;

glhf!
Topic Starter
ItashaS13

Gaia wrote:

[holy this bass is so fire]
2 unsnaps in aimod

00:29:276 (1,2,3) - some symmetry would be cool
00:40:247 (3,4,1) - ^ both shapes are different to emphasize the vocals the "AHHH" thats why the second slider its different :p even tho, they dont look bad
00:53:276 (1) - 00:56:018 (1) - a jump on this to emphasize a bigger note? Oke
01:15:733 (8,1) - doesnt flow wel imo Changed 01:15:733 (8) - shape to make it flow better :p
01:21:390 (1) - pointed in a weird direction err try this ? http://puu.sh/u6WDP/184cb2a73f.jpg Almost the same tho, Changed
01:23:447 (7) - speeding this up and slowing (8) would probably make a really cool effect ! Done
01:27:647 (1) - looks weird, try this http://puu.sh/u6WIy/428b8e84bd.jpg Changed :p
01:54:647 (1,1,1) - these being slower sv would make it a lot more emphasized K
03:05:618 (1) - weird flow imo lol well yeah, but I think there's no problem because its a slow part/short spacing
03:12:818 (5,6,7) - copy one slider, rotate 120 degrees K
03:28:418 (5,6) - probably personal preference but straight sliders here look much better imo http://puu.sh/u6WUh/9cefa3522d.jpg Changed whole part now it flows and looks better
04:06:647 (1) - 04:12:133 (1) - (and others) manipulating sv like this is unrankable , might wanna check with a qat about the rankability of this slider
gonna try to find a qat, Im pretty sure its rankable.. I've seen a looot of sliders like this and even crazier, mine plays well even with HR tho... in any case, if these sliders are 100% unrankable, I will make this loved. I don't want to change them ;-;
04:22:247 (4,5,6,7,8) - spacing issue, 04:21:047 (1,2,3) - is all 1/2 but 04:22:333 (5,6) - is 1/4 yet they're so visually similar. a NC would help a lot too Added NC and changed slider shapes so now they look quite different
05:02:533 (1) - remove nc
07:11:447 (1,2,3,4) - maybe curve this the other way its okay imo

kinda a shame that you didnt utilize sv changes more XD tbh, I think.. at my current mapping skill I could make something even better with even better flow and crazy stuff.. but I aint got time fo' dat so I try to make this map even better and this kind of mods helps a lot. Thanks
luv this song aa i feel like mapping this too now ;-;





glhf!
hi-mei
rc changed

wiggling sliders can be ranked now
Nightshiftt
100th post
im g y a
Joe Castle
G O F O R R A N K P L S
RevenKz
para cuando loved!
Nightshiftt
@ppy dale LOVEALO CAPO
RevenKz

Nightshiftt wrote:

@ppy dale LOVEALO CAPO
funcionó che JAJAJ
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