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Kumagai Eri (cv.Seto Asami) - Winteright

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Topic Starter
ItashaS13

Mark101 wrote:

some irc modding
00:32 Mark101: Hi, here from #modreqs. I saw your request and opening the map I found some errors. I would like to suggest some fix, is it okay for you?
00:32 Itasha_S13: SYes
00:33 Mark101: 00:08:361 (3) - you should place this object a bit more up, it is differently spaced from other sliders
00:34 Mark101: Oh, i forgot to tell: I could be really bad at explaining things, so if you don't correctly understand tell me
00:34 Itasha_S13: Sure np
00:34 Mark101: I'd also like to suggest to increase the slider speed, using 0,50 and 0,35 in this part is really weird
00:35 Itasha_S13: Alright I don't know how I didnt noticed that before
00:36 Itasha_S13: 0,35 and 0,50 is okay, the song is really slow there I dont think increasing it will be better
00:36 Mark101: 00:35:960 (4) - you should change this with 2 sliders because the slider ends on a beat that is stronger than the slider-start
00:36 Itasha_S13: Like I don't want damn long sliders there
00:36 Mark101: I would use 0,75, some sliders are really short
00:36 Mark101: 00:13:847 (4) -
00:36 Mark101: like this one
00:36 Itasha_S13: Thats the point
00:37 Mark101: 00:50:532 (1,2,3,4) - the sound is not totally changing, you should follow the same spacing for all the circles
00:38 Mark101: You could not even notice this error because there is really a minimal distance, but it makes difference :w:
00:38 Itasha_S13: I start following the piano there
00:38 Mark101: there is no piano in 00:50:532 (1,2,3,4) - lol
00:39 Itasha_S13: There is not error xD Im using the DS
00:39 Itasha_S13: 2x
00:39 Itasha_S13: Piano.. hmm
00:39 Itasha_S13: that sound
00:39 Itasha_S13: Its like a high pitched piano, not sure if its a piano
00:40 Mark101: 01:13:504 (1) - the slider end is on a beat stronger than the slider-start, you should change with 2 circles
00:40 Mark101: all those jumpstreams are weird imo, but it's not totally an error
00:41 Mark101: 01:18:989 (3) - same of 01:13:504 (1)-
00:41 Itasha_S13: there are not jumpstreams
00:41 Mark101: I name "jumpstreams" things like 01:26:532 (10,11) -
00:42 Itasha_S13: Kicksliders plays as a single circle so there is not problem
00:42 Itasha_S13: 01:18:989 (3) - not gonna change, following the "wubs"
00:44 Mark101: 01:54:647 (1,1,1) - this sounds really bad with those hitsounds, you should elongate them to the blue tick
00:45 Itasha_S13: Thanks you
00:45 Mark101: 01:57:047 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - i don't hear literally any sound for the stream, is it me or that's true?
00:45 Mark101: 01:58:675 (2) - that's too much far from 01:58:418 (1) - , this should be unrankable
00:46 Mark101: it's a 175x2bpm jump
00:46 Mark101: 02:08:018 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - same of 01:57:047 -
00:47 Itasha_S13: I mappe all these wubs with a stream, I can't imagine a better way to map them
00:47 Mark101: you had to map the Drum and bass ._.
00:48 Itasha_S13: That would make my map really boring tho
00:48 Mark101: Sorry but you can't use elements which aren't in the sound of the songs
00:49 Mark101: 02:11:961 (5) - make this a 5 ticks sliders instead of 6 and make the slider end a circle (because the slider end is on a strong beat)
00:50 Mark101: 02:57:904 (2,3) - this change of spacing is weird, not that wrong but i'd change this and move it closer to (2)
00:52 Itasha_S13: Is more further because the sound, I do emphasis on that sound since the beginning of the song by spacing it more
00:52 Itasha_S13: Like 00:40:761 (2,3) -
00:53 Mark101: 03:33:389 (1,1,1) - change like i said before even here
00:53 Itasha_S13: Yea I already changed all of them
00:53 Mark101: 03:35:789 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - you already know what to do here
00:54 Mark101: 03:41:275 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - ^
00:54 Mark101: 03:44:704 (4,5,6,7,8,9,10,11) - ^
00:54 Mark101: 03:46:761 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) -
00:54 Mark101: ^
00:54 Itasha_S13: Im not gonna delete almost all the streams in my map, its just my way to map the wubs
00:54 Mark101: no why did I use the ^ as an "I agree" lmao
00:54 Mark101: You can't map those "wubs" like this
00:54 Itasha_S13: Ikr
00:54 Mark101: There is literally no sound for the stream
00:55 Mark101: This is unrankable
00:56 Mark101: 04:51:561 (7,8,9,10,11,12,13,1,2,3,4,5) -
00:56 Itasha_S13: well, until now no one have complain about these streams.. I will consider deleting them only if more modders tell me to
00:56 Mark101: there is no sound for this stream
00:56 Itasha_S13: I don't think its unrankable stuuf
00:57 Mark101: i've never seen a map with streams used like here tbh
00:57 Mark101: 04:56:704 (1,2,3,4,5,6,7,8) - no sound for streams
00:57 Mark101: 05:02:361 (1,2,3,4,5,6) - ^
00:58 Mark101: 06:02:532 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - i'm not gonna mention anymore those streams, this is the last time
00:59 Mark101: 06:06:904 (2) - this is a bit far from (1), you should short the distance
00:59 Itasha_S13: Yea, I will not change them anyways
00:59 Mark101: 06:09:646 (2) - absolutely short the distance here, thats again a 175 x 2 bpm jump
01:00 Mark101: 06:24:046 (2) - short the distance a bit also here
01:00 Mark101: 06:26:103 (2) - must short here because of the fast jump
01:00 Mark101: 06:31:589 (2) - ^
01:01 Mark101: 06:56:275 (2) - ^
01:01 Mark101: 06:56:961 (2) - ^
01:01 Mark101: 06:59:018 (2) - ^
01:01 Itasha_S13: Not gonna change all of them since its playable
01:02 Mark101: things like 06:09:646 (2) - MUST be changed, that's too much far
01:02 Mark101: 350 bpm jumps
01:02 Itasha_S13: It doesnt like like a 360bpm jump because that slider-.follow thing
01:02 Itasha_S13: the same reason why the kicksliders plays as a single circle
01:04 Mark101: even if there is a sliderend before you have to do this, have you ever seen jumps like these somewhere? It's even really bad to read
01:05 Itasha_S13: from all the playtest on this map no one ever have complain about them
01:05 Itasha_S13: because they really play good
01:05 Itasha_S13: Also not really bad to read since all the map is full of them
01:05 Mark101: if people can do a such jump it doesn't mean that this is 100% playable, and i'm almost sure that those people didn't consider this like an error
01:06 Itasha_S13: other thing is, reduce the volume of the effect to 0 and listen carefully to the song
01:06 Itasha_S13: in streams like this
01:06 Itasha_S13: well, in all the streams
01:06 Itasha_S13: 01:57:047 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) -
01:06 Mark101: I've modded the whole map without effects volume
01:06 Itasha_S13: there is a soft- sound that you can hear
01:07 Itasha_S13: then
01:07 Mark101: there is no soft sound lmao
01:07 Itasha_S13: you can clearly listen to the sound
01:07 Mark101: there is vocal+"wubs"+dnb
01:07 Itasha_S13: Yes it is
01:08 Itasha_S13: there a streamy sound all over the song
01:08 Mark101: btw, That's all, you haven't followed many suggestion, I think/hope that some more modders will say that so you'll agree
01:08 Itasha_S13: the same sample sound I used as soft sound
01:08 Mark101: You're the only one hearing that sound tbh
01:08 Itasha_S13: listen carefully
01:08 Mark101: and by the way even if there was a soft sound it shouldn't be mapped with a such spacing
01:09 Itasha_S13: Is not high spaced or anything
01:09 Mark101: Metadata: change 熊谷絵里(cv.瀬戸麻沙美) with 熊谷絵里(CV.瀬戸麻沙美)
01:09 Mark101: it should be in caps
01:10 Itasha_S13: Thats not really a problem since I copy the metadata from this map
01:10 Itasha_S13: https://osu.ppy.sh/s/467761
01:10 Itasha_S13: and Its not with CAPS
01:10 Itasha_S13: I copied the metadata for artist from that song because its the same artist
01:10 Itasha_S13: the same singer
01:10 Itasha_S13: the same producer
01:10 Mark101: many maps have wrong metadata, let me check on internet if this is exact
01:11 Itasha_S13: a ranked map can't have wrong metadata
01:11 Itasha_S13: and this map is recent
01:12 Itasha_S13: Its ranked like 2 or 3 weeks ago
01:12 Itasha_S13: And you can find the metada and source of everything clicking the banner of my map
01:13 Mark101: looks right. that's weird because i've never seen a map with a CV in undercase. my bad
01:13 Mark101: Do i post the log in the topic?
01:13 Itasha_S13: Ofc

According to this, I end up reducing the spacing in the jumps like 00:59 Mark101: 06:09:646 (2) - absolutely short the distance here, thats again a 175 x 2 bpm jump
01:00 Mark101: 06:24:046 (2) - short the distance a bit also here
01:00 Mark101: 06:26:103 (2) - must short here because of the fast jump
01:00 Mark101: 06:31:589 (2) - ^
01:01 Mark101: 06:56:275 (2) - ^
01:01 Mark101: 06:56:961 (2) - ^
01:01 Mark101: 06:59:018 (2) - ^
all of them- except the ones in the last kiai part

gl
Planecakes
M4M

Winter

Try to avoid making slider like this one 00:24:817 (4) - it looks better and it fits better when it's rotated like this 00:23:789 (1) -
00:38:018 (2,3,4,5) - Fix DS
00:40:761 (2,3) - ^
00:52:418 (4,5,6) - Feels weird with reverse slider
00:58:589 (4,6) - Stack
00:59:960 (2,4) - ^
01:31:332 (1) - Maybe you should make faster sliders? Looks bad with small sliders. 1.25 - 1.5 SV?'
01:57:647 (8,1,2) - Fix stream
02:45:218 (2) - End this slider here 02:45:560 (2) -
02:48:132 (5) - Looks better like this
02:51:561 (3,4) - Make better slider shapes and make them faster
02:52:246 (1,2,3) - Fix DS
02:57:732 (1,2,3) - ^
03:01:504 (4,5,6,7) - Fix ugly small sliders
03:03:389 (2,3) - Fix DS aaaa
03:14:189 (1) - Move to 44 100
03:22:075 (1,2,3,4,1,2,3,4,1) - Bad stream shape
05:11:275 (2) - Do it like what i told you to do here 02:48:132 (5) - just upside down
05:18:475 (3,4,5,1,2,3,4,5,6,1,2,3,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,1) - too many 2009 sliders, make shapes.

Nice map and gl with ranking
Topic Starter
ItashaS13

Planecakes wrote:

M4M

Winter

Try to avoid making slider like this one 00:24:817 (4) - it looks better and it fits better when it's rotated like this 00:23:789 (1) - Oke, fixed :p
00:38:018 (2,3,4,5) - Fix DS
00:40:761 (2,3) - ^ Im using more spacing in these to make more emphasis on the sound.. as you can see I use more distance in every circle-slider that have that sound, and not only in the beginning, they're in the whole map.. but well, I just make a equal spacing in all of them making a faster movement for the emphasis
00:52:418 (4,5,6) - Feels weird with reverse slider hmm I don't think this is a problem since I use more reverses then.. I will change if someone else tell me to
00:58:589 (4,6) - Stack
00:59:960 (2,4) - ^ -done both
01:31:332 (1) - Maybe you should make faster sliders? Looks bad with small sliders. 1.25 - 1.5 SV?' hmm o.o I think they're all okay, and Im using 1.3 and 1.5 at kiai, 1.25 or 1.5 for this part will be too much
01:57:647 (8,1,2) - Fix stream Done!
02:45:218 (2) - End this slider here 02:45:560 (2) - hmm I'd say no since there is a sound there 02:45:389 - and I want this clickable 02:45:732 (3) - for that sound
02:48:132 (5) - Looks better like this wonderful!
02:51:561 (3,4) - Make better slider shapes and make them faster
02:52:246 (1,2,3) - Fix DS
02:57:732 (1,2,3) - ^
03:01:504 (4,5,6,7) - Fix ugly small sliders I guess Im gonna raise the velociy of all this part for them.. kkk
03:03:389 (2,3) - Fix DS aaaa some people told me that I should add more spacing in all of them for the emphasis on the sound.. and other people say that no.. I prefer more spacing for the emphais of the sound..
03:14:189 (1) - Move to 44 100 Sure
03:22:075 (1,2,3,4,1,2,3,4,1) - Bad stream shape re-maked a bit, I guess it looks better now
05:11:275 (2) - Do it like what i told you to do here 02:48:132 (5) - just upside down
05:18:475 (3,4,5,1,2,3,4,5,6,1,2,3,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,1) - too many 2009 sliders, make shapes. Sure

Nice map and gl with ranking thanks
hi-mei
ayyy m4m
00:09:217 - you got the palpable sound on red tick here, isnt it better to remap that slider?
00:07:332 (1,2,3,4) - make them to face the same direction with the same angles?
00:10:075 (1,2,3,4) - angles of (2,3) arent consistent to the 1 and 4 sliders
00:11:617 (5,6) - ^ same issue here
00:40:247 (1) - move sliderend a bit to the bottom to keep the consistency??
01:08:018 (2,3) - make them inclined under the same angle?
01:23:789 (2,3) - this overlap seems unneeded
01:43:332 (4,5,6) - ds?
01:47:617 (3,4,5) - ds here seems weird cuz of 01:46:589 (6,7,1) -
01:54:646 (1,1) - this structure looks weird tbh
01:59:275 (5) - make it to blanket with 01:58:417 (1) - ?
02:14:189 (1,2,3,4,5) - the angle of this is inconsistent with 02:15:046 (3) - this
02:16:246 (1,2) - ds?
03:02:875 (1) - why u using the red anchor while you got curved sliders there? 03:03:561 (3,1,2) - on the same sounds
03:12:818 (5) - move this a bit to the bot to keep the consistency?
06:06:304 (8) - move this to 06:05:789 (5) - to make a stack or to the top-right to avoid the overlap?
06:16:761 (1,2,3) - please fix the ds http://puu.sh/rpSoo/c4b7752c53.jpg
and the angle with 06:16:932 (3,5) - (basically make them parallel)
06:55:332 (2) - move sliderend to the right it to keep the flow?
07:25:847 (1,2,3) - dude ds please...
07:31:847 (2) - move it a bit to the top to the parallel with 07:32:018 (3) - ?
07:38:532 (1,2) - make them parallel? they are inclined under the different angle...

Thats it!
cool map
if you mind m4m:
https://osu.ppy.sh/s/496609
Topic Starter
ItashaS13

-himei wrote:

ayyy m4m
00:09:217 - you got the palpable sound on red tick here, isnt it better to remap that slider? Hmm I dont know if you paste the wrong timing but I can't hear anything there, also this slider follows the .. "piano thing", I dont know how to call it but it actually follow a sound that starts here 00:08:875 - and ends here 00:09:389 - and its more palpable than a (idk which) sound of the red tick
00:07:332 (1,2,3,4) - make them to face the same direction with the same angles? I don't know If I did like you said but I changed it :p
00:10:075 (1,2,3,4) - angles of(2,3) arent consistent to the 1 and 4 sliders
00:11:617 (5,6) - ^ same issue here fixed
00:40:247 (1) - move sliderend a bit to the bottom to keep the consistency?? Alright, didnt noticed this ffs whats wrong with me! fixed
01:08:018 (2,3) - make them inclined under the same angle? hmm I dont get this, explain better please ,-, they're okay tho
01:23:789 (2,3) - this overlap seems unneeded K, fixed
01:43:332 (4,5,6) - ds? F
01:47:617 (3,4,5) - ds here seems weird cuz of 01:46:589 (6,7,1) - Its the same ds, just a mirror triplet, not stacked in the conventional way (because it always stack from left to right, but I want this to be stacked from right to left since your movement comes from right to left
01:54:646 (1,1) - this structure looks weird tbh Not gonna change, maybe it looks weird in editor, it plays well, circular flow
01:59:275 (5) - make it to blanket with 01:58:417 (1) - ? I thought It was bl... D: okay, yes
02:14:189 (1,2,3,4,5) - the angle of this is inconsistent with 02:15:046 (3) - this Doesn't matter because both streams has nothing to do eachother because they follow different sounds, and this 02:14:189 (1,2,3,4) - is supossed to be in a consistent angle with 02:13:504 (2,3,4) -
02:16:246 (1,2) - ds? F
03:02:875 (1) - why u using the red anchor while you got curved sliders there? 03:03:561 (3,1,2) - on the same sounds right, my bad
03:12:818 (5) - move this a bit to the bot to keep the consistency? hkay I guess, it wasnt really bad but, okay, moved just a bit
06:06:304 (8) - move this to 06:05:789 (5) - to make a stack or to the top-right to avoid the overlap? Uh, How Im not noticing stuff like this. thanks. fixed
06:16:761 (1,2,3) - please fix the ds http://puu.sh/rpSoo/c4b7752c53.jpg
and the angle with 06:16:932 (3,5) - (basically make them parallel) Both sliders are the same, the problem was in the single circles, fixed
06:55:332 (2) - move sliderend to the right it to keep the flow? No, I curved this slider to outside to make more emphasis on this 06:56:018 (1) - since you have to move a bit faster from the end of it to the next slider, Is not too much, but thats why
07:25:847 (1,2,3) - dude ds please... lmao It looks perfect for me.. I guess Im redusing its spacing a bit tho
07:31:847 (2) - move it a bit to the top to the parallel with 07:32:018 (3) - ? Ohh right, I forgot to move this one since I moved the 07:32:018 (3) - up. yesterday, hehe, shit..
07:38:532 (1,2) - make them parallel? they are inclined under the different angle... Yeh

Thats it!
cool map
if you mind m4m:
https://osu.ppy.sh/s/496609
hi-mei
00:09:217 - i mean you can definitely hear something here
do you use default skin?

01:08:018 (2) - regarding this
http://puu.sh/rpWeK/2fb88f4d03.jpg
they are facing the different directions

Also:
03:54:303 (4,5,6,7) - maybe better make them to face each other?
and they are not angled properly....
Topic Starter
ItashaS13

-himei wrote:

00:09:217 - i mean you can definitely hear something here
do you use default skin? what lmao, skin doesnt change the sound of the music or maybe you're just hearing the sound of the slidertick? still there is no sound, even if it was a sound there, I would not change the slider since its following the other sound that I already mentioned in the mod

01:08:018 (2) - regarding this
http://puu.sh/rpWeK/2fb88f4d03.jpg
they are facing the different directions lmao... well, I copy and paste it. so fixed

Also:
03:54:303 (4,5,6,7) - maybe better make them to face each other?
and they are not angled properly.... remaked.
hi-mei
http://puu.sh/rsr5g/373b9c5367.mp4
this is what i hear there
00:09:217 -
Topic Starter
ItashaS13

-himei wrote:

http://puu.sh/rsr5g/373b9c5367.mp4
this is what i hear there
00:09:217 -
dude thats the slidertick... :T
_Yiiiii
Hi, M4M

[Winter]
00:07:332 (1,2,3,4) - Why you increase the DS while the volume is decreasing?
01:14:447 (7,1) - Looks ugly.
01:27:647 (1) - It is really really unfriendly for playing, this low SV slider comes out without any omen. Other wise, this rhythm doesn't worth a low SV slider, at least in my opinion.
01:54:646 (1,1) - Looks ugly, and the blanket is not perfect.
02:09:732 (3) - A slider with three white tick is better than having a red tick because the vocal is strong here.
02:22:417 (7,1) - Fix the blanket.
03:10:075 (1,2,3) - They form a uncomfortable obtuse jump in this relaxing part, tho I know you like this star 03:10:247 (2,3,4,5,6) - but I think you should try some other pattern.
03:43:332 (4,5,6,7) - They should better do flow.
04:06:646 (1) - Well done, but this kind of slider is regarded as unreadable staff so it is UNRANKABLE. You must try some other ways to emphasize that strange sound.
04:25:846 (1) - Same^
07:19:847 (1,2,3,4,5,6,7,8) - 8 should better do flow.
07:41:961 (1,2,3) - A DS changing. So you need a NC at 07:43:161 (3) -

That's all.
Topic Starter
ItashaS13

_Yiiiii wrote:

Hi, M4M

[Winter]
00:07:332 (1,2,3,4) - Why you increase the DS while the volume is decreasing? Its the same ds.. but I changed the way of mapping so It doesnt look like its increasing, even if it wasnt xd
01:14:447 (7,1) - Looks ugly. for you~
01:27:647 (1) - It is really really unfriendly for playing, this low SV slider comes out without any omen. Other wise, this rhythm doesn't worth a low SV slider, at least in my opinion. the wubbbb, it still plays well for its shape and the placement of the next slider
01:54:646 (1,1) - Looks ugly, and the blanket is not perfect.
02:09:732 (3) - A slider with three white tick is better than having a red tick because the vocal is strong here. the first two sliders correspond to the wub sounds, while the next ones are just for the vocals, since there's no wub sounds on them, thats why it changes
02:22:417 (7,1) - Fix the blanket. Fixed
03:10:075 (1,2,3) - They form a uncomfortable obtuse jump in this relaxing part, tho I know you like this star 03:10:247 (2,3,4,5,6) - but I think you should try some other pattern. changed
03:43:332 (4,5,6,7) - They should better do flow. 03:43:847 (6,7) - did ctrl+g on these so they flow better
04:06:646 (1) - Well done, but this kind of slider is regarded as unreadable staff so it is UNRANKABLE. You must try some other ways to emphasize that strange sound. No, I can link you RANKED maps (olds and news) with sliders like this (or even crazier). so no change until someone really experimented tell me to change
04:25:846 (1) - Same^
07:19:847 (1,2,3,4,5,6,7,8) - 8 should better do flow. changed the shape of the 07:19:847 (1,2,3,4,5,6,7) - so the 8 do flow now
07:41:961 (1,2,3) - A DS changing. So you need a NC at 07:43:161 (3) - Oke

That's all. Thanks
fedeshoto
modeo random

00:21:047 (1,2,3,4,5) - que tal si borramos 00:21:732 (3) - , movemos 00:22:075 (3,4) - a 00:21:903 - y despues agregamos un circulo en 00:22:417 - ? a mi parecer quedaria mucho mas consistente.
00:40:932 (3,4) - creo que podes mejorar este blanket
01:10:075 (8,1,2) - Siento que ese kickslider la caga un poco, como que no fluye el pattern, creo que quedaria mejor si copias el que usaste en 01:09:561 (6) -
01:10:675 (5,6) - ese kickslider podrias moverlo un toque mas arriba asi en vez de quedarte así, te quedaría algo así (rip paint skills)
01:13:160 (7,1) - fix blanket
01:22:761 (1,6) - stack?
01:26:532 (10) - considerando que usaste NC antes, aca no vendria mal un NC tampoco
01:43:675 (6) - y si moves este un poco para la izquierda? para que fluya mejor
01:56:703 (3,1) - considerando el pattern anterior (el slider que marqué en la marca de tiempo esta) yo creo que el stream deberia empezar desde abajo y no desde arriba
02:00:475 (3,4,5,6) - Creo que esto deberia empezar al revez... es decir, el miismo pattern solo que rotando los lados, algo así.
02:04:932 (6) - este slider medio que la caga, como que mira para cualquier lado... recomendaría que subas un poco el anclaje rojo y bajes un poco el sliderend
02:07:675 (3) - quee tal si cambiamos un poco esto para que fluya mejor con el stream? Algo así
02:11:961 (5) - no sabria que decir aca, es como que esta bien, pero a la vez rompe la consistencia
02:15:732 (2,8) - stack?
02:53:960 (6,4) - fix blanket
03:00:132 (4,5) - same
03:11:446 (5,1,2,3,4,5) - que tal si intentas stackear el stream con el slider 5? asi queda mas limpio
03:22:075 (1,2,3,4,1,2,3,4) - Esta stream shape si que se ve rara x'D
03:21:047 (5,4) - lo mismo del stack
03:30:218 (8,1) - ese slider como que rompe un poco el flow ahi, algo asíquedaria mejor, aunque bueno, lo que importa es como comienza el slider, ponelo como quieras lo que sigue yo lo movi asi nomas.
03:44:360 (2,4,5,6,7,8,9,10,11) - Deberias arreglar esto, ahora mismo te queda así, como podrás ver se nota que deberias pulirlo.
03:56:360 (1) - asi como lo tenes creo que rompe bastante el flow del stream, mejor si lo movemos un poco , algo parecido a esto
04:02:361 (2) - Movelo a x:380 y:72 (si ves el approach circle del 2 con respecto a los sliders vas a ver que hay un pequeño cambio de consistencia en el spacing)
04:08:018 (2) - Este slider no deberia ser como 04:08:018 (2) - ?
04:12:132 (1) - Creo que deberias empezar a hacer las ondulaciones en donde esta el slider tick
04:17:104 (2,1) - fix blanket
04:25:675 (3) - Ctrl + G
05:30:817 (5,1) - fix blanket
05:40:589 (2) - Podes mejorarlo, por ejemplo algo así
05:50:017 - Creo que deberias hacer a esto clickeable ya que presenta un fuerte sonido jaja
06:21:047 (4,5,6,7) - Creo que esto deberias replantearlo, no juega tan bien ingame
06:59:960 (7,1) - how to flow (?
07:10:075 (3,5) - fix blanket
07:39:904 (1,2) - creo que a ese segundo slider deberias hacerlo mas visible, capaz rotarlo un poco hacia la izquierda quedaria bien (manteniendo el stack)
07:40:932 (3) - este slider yo creo que deberia terminar acá 07:41:617 -
07:43:161 (1) - Podrías mejorarlo, mas que nada te lo digo por esto
Muy buen map, me acuerdo que lo habia descargado cuando llevaba un mes y cambio muchisimo
Topic Starter
ItashaS13

fedeshoto wrote:

modeo random :)

00:21:047 (1,2,3,4,5) - que tal si borramos 00:21:732 (3) - , movemos 00:22:075 (3,4) - a 00:21:903 - y despues agregamos un circulo en 00:22:417 - ? a mi parecer quedaria mucho mas consistente. No, ya que aquí hay un sonido 00:21:732 - pero aca no 00:21:903 - Y como está ahorita, no está del todo mal en realidad antes todo eran sldiers pero está mejor así.
00:40:932 (3,4) - creo que podes mejorar este blanket Hecho

01:10:075 (8,1,2) - Siento que ese kickslider la caga un poco, como que no fluye el pattern, creo que quedaria mejor si copias el que usaste en 01:09:561 (6) - A mi me parece que está bien, si copio el mismo slider quedaría hasta peor la verdad, actualmente el slider continua con el angulo de 01:09:732 (7,8) - y apunta al siguiente stream, así que si le cambio por uno vertical como el anterior.. no queda, no
01:10:675 (5,6) - ese kickslider podrias moverlo un toque mas arriba asi en vez de quedarte así, te quedaría algo así (rip paint skills) Ohh mira, perfecto, así al mismo tiempo aplico lo que me dijiste arriba del slider vertical, diablo que buena esa
01:13:160 (7,1) - fix blanket Hecho (aunque no estaba del todo mal o.0)
01:22:761 (1,6) - stack? Como que seleccionaste mal los circulos me parece?
01:26:532 (10) - considerando que usaste NC antes, aca no vendria mal un NC tampoco Agradezco mucho cualquier NC help por que la verdad se que los NC de éste mapa estan más o menos.. mal, yo la verdad no se hacer los NC bien
01:43:675 (6) - y si moves este un poco para la izquierda? para que fluya mejor Hecho
01:56:703 (3,1) - considerando el pattern anterior (el slider que marqué en la marca de tiempo esta) yo creo que el stream deberia empezar desde abajo y no desde arriba Ctrl+j a todo esta parte, ahora empieza ligeramente más abajo, mucho mejor así.
02:00:475 (3,4,5,6) - Creo que esto deberia empezar al revez... es decir, el miismo pattern solo que rotando los lados, algo así. Creo que la imagen la puso mal, aunque creeeo que entiendo su punto y la verdad es que 02:00:132 (2,3) - estos dos estan en un mismo "pattern por así decirlo" osea la voz sigue siendo de la misma parte, no cambia, pero aca 02:01:161 (1) - tenemos el wub y un cambio, entonces es mejor hacer el angulo inclinado aca 02:01:161 (1) - que en slider-kickslider anterior, entonces si lo hago alreves, me quedaría pues.. alreves y eso no es lo que se quiere
02:04:932 (6) - este slider medio que la caga, como que mira para cualquier lado... recomendaría que subas un poco el anclaje rojo y bajes un poco el sliderend Solo le baje un poco el inicio para hacerlo menos "edgy"
02:07:675 (3) - quee tal si cambiamos un poco esto para que fluya mejor con el stream? Algo así Prefiero dejarlo como está, ya que hace juego con el anterior y como el sonido cambia, el slider es para el "wub" y para el stream ya no un wub, así que un pequeño break aquí no lo veo mal, en todo caso si alguien más me lo dice lo cambiare
02:11:961 (5) - no sabria que decir aca, es como que esta bien, pero a la vez rompe la consistencia Sí, la verdad el slider no lo uso más en el mapa, en los siguientes kiais hice algo diferente por que la voz es diferente y en los otros kiais un slider así de calma no sale bien, pero no lo voy a cambiar, hasta que.. alguien más lo diga, pero no creo
02:15:732 (2,8) - stack? Se supone que estaban stackeados, no sé que fue, pero hecho, fixed
02:53:960 (6,4) - fix blanket Hecho
03:00:132 (4,5) - same Hecho
03:11:446 (5,1,2,3,4,5) - que tal si intentas stackear el stream con el slider 5? asi queda mas limpio Hecho
03:22:075 (1,2,3,4,1,2,3,4) - Esta stream shape si que se ve rara x'D Ese stream ha pasado por tanto, lo he cambiado mil veces pero no lo voy a cambiar, se supone que el inicio tienes que moverte un pelo más lento que en el resto, así combina con las vocales.
03:21:047 (5,4) - lo mismo del stack Creo que no agarraste los circulos que eran pero si eran estos: 03:21:047 (5,4) - entonces ya, los stackee.
03:30:218 (8,1) - ese slider como que rompe un poco el flow ahi, algo asíquedaria mejor, aunque bueno, lo que importa es como comienza el slider, ponelo como quieras lo que sigue yo lo movi asi nomas. Idk yo lo veo bien, solo lo movi un pelo a la derecha
03:44:360 (2,4,5,6,7,8,9,10,11) - Deberias arreglar esto, ahora mismo te queda así, como podrás ver se nota que deberias pulirlo. Arreglado
03:56:360 (1) - asi como lo tenes creo que rompe bastante el flow del stream, mejor si lo movemos un poco , algo parecido a esto Sí, solo lo rote
04:02:361 (2) - Movelo a x:380 y:72 (si ves el approach circle del 2 con respecto a los sliders vas a ver que hay un pequeño cambio de consistencia en el spacing) Arreglado
04:08:018 (2) - Este slider no deberia ser como 04:08:018 (2) - ? Pusiste dos veces el mismo slider.. Aunque la verdad los únicos dos sliders que deberías ser "iguales" son 04:08:018 (2,4) - esos 2, creo que no hay ningún problema en como están ahora, tienen la misma velocidad, no creo que sea algo realmente importante no?
04:12:132 (1) - Creo que deberias empezar a hacer las ondulaciones en donde esta el slider tick Toda la razón
04:17:104 (2,1) - fix blanket Está perfecto ahora :p
04:25:675 (3) - Ctrl + G Ok
05:30:817 (5,1) - fix blanket Hice otra cosa aca.
05:40:589 (2) - Podes mejorarlo, por ejemplo algo así Hmm ok creo
05:50:017 - Creo que deberias hacer a esto clickeable ya que presenta un fuerte sonido jaja Varias veces considere eso aunque pienso que sale un poco raro con esos circulos ahí, de todos modos lo cambie a una manera entendible (ahora sí)
06:21:047 (4,5,6,7) - Creo que esto deberias replantearlo, no juega tan bien ingame True, reworkeado
06:59:960 (7,1) - how to flow (? Esto es meramente intenconal, un buen break por el sonido "wub" que empieza ahí..
07:10:075 (3,5) - fix blanket Está perfecto ahora :p
07:39:904 (1,2) - creo que a ese segundo slider deberias hacerlo mas visible, capaz rotarlo un poco hacia la izquierda quedaria bien (manteniendo el stack) Ok, pero solo un poco para no desordenarlo con el otro
07:40:932 (3) - este slider yo creo que deberia terminar acá 07:41:617 - Lo cambie, no es un gran cambio pero bueno, why not :p
07:43:161 (1) - Podrías mejorarlo, mas que nada te lo digo por esto Uhh, nice nice
Muy buen map, me acuerdo que lo habia descargado cuando llevaba un mes y cambio muchisimo Pues sí la verdad es que ha cambiado demasiado, pero no sé la verdad.. No le veo mucha vida para el ranked, aunque no me voy a rendir :T
Affirmation
Q NM

[a]
00:19:332 (3,4) - flow looks bad. Could you make like this?
00:43:504 (2,3,4) - I think THis pattern's rhythm fcould be confused. Ds is similar, So players could confuse about rhythm.
01:11:447 (1) - Is NC necessary?
01:14:875 (1) - ^
01:18:903 (2,3) - 01:19:589 (5,6) - swap rhythm. 01:19:160 - 01:19:846 - these are strong beats, So It sould be emphasized.
01:27:647 (1) - too slow slider, I think. inscrease SV, It could be very difficult pattern.
01:32:360 (4,5,6) - Inconsistant DS,
02:18:817 (2) - Don't make Antijump. It looks very hard.
02:22:417 (7,1) - ^
03:16:932 (1) - delete NC.
03:22:418 (1,1) - ^
03:38:532 (1,4) - stack.,
03:39:903 (1,2,3,1,2,3) - 01:18:903 (2,3) - 01:19:589 (5,6) - check this.
04:06:646 (1) - Isn't It unrankable? rhis slider.
04:12:132 (1) - ^04:23:103 (1) - ^
04:13:503 (2,2) - stack.
04:25:160 (1,2,3) - blanket clrearly.
04:25:846 (1) - This slider is unrankable, 04:26:789 - ~04:27:560 - don't make wiggle slider.
04:31:332 (1) - ^
04:26:290 - ~04:58:760 - Don't overuse Kiai time.
06:06:132 (7,8) - Decrease DS. It is too jump...
06:30:303 (4,1) - stack
06:38:875 (2,3) - stack is awkward. You didn't use this stack before.
07:05:961 (4) - don't make Jump.... It is diffucult.
07:33:647 (1) - delete NC.
WIggle slider is unrankable because players can't read this. Don't use wiggle slider. And DOn't use meaningless jumps

Good luck
Topic Starter
ItashaS13

Neoskylove wrote:

Q NM

[a]
00:19:332 (3,4) - flow looks bad. Could you make like this? Ok
00:43:504 (2,3,4) - I think THis pattern's rhythm fcould be confused. Ds is similar, So players could confuse about rhythm. Yea true, fixed
01:11:447 (1) - Is NC necessary?
01:14:875 (1) - ^ kk fixed both (need more NC check :T)
01:18:903 (2,3) - 01:19:589 (5,6) - swap rhythm. 01:19:160 - 01:19:846 - these are strong beats, So It sould be emphasized. No, Im following the wub
01:27:647 (1) - too slow slider, I think. inscrease SV, It could be very difficult pattern. k fixed
01:32:360 (4,5,6) - Inconsistant DS, fixed I guess
02:18:817 (2) - Don't make Antijump. It looks very hard. looks very hard what, like.. no, shape of the slider flow with the movement of the last one and isnt far or anything,
02:22:417 (7,1) - ^ changed the end of the first slider and stacked them
03:16:932 (1) - delete NC.
03:22:418 (1,1) - ^
03:38:532 (1,4) - stack.,
03:39:903 (1,2,3,1,2,3) - 01:18:903 (2,3) - 01:19:589 (5,6) - check this. ?
04:06:646 (1) - Isn't It unrankable? rhis slider. and again, I can link a lot of maps with sliders like this or even crasier. I will not change them, the first ones are more "easier" than the next ones so the player knows there will be more like this and dont gets confused, also, yea, it makes the slidervelocity too slow compared to the rest and the next slider could be confusing, but thats why I stacked the next slider, so you don't get confused and you can play it well at the first attempt <not like a lot of sliders of Ranked maps I can send you>
04:12:132 (1) - ^04:23:103 (1) - ^
04:13:503 (2,2) - stack.
04:25:160 (1,2,3) - blanket clrearly. http://prntscr.com/cpqj6i this is not supposed to be blanket tho
04:25:846 (1) - This slider is unrankable, 04:26:789 - ~04:27:560 - don't make wiggle slider.
04:31:332 (1) - ^
04:26:290 - ~04:58:760 - Don't overuse Kiai time. deleted kiai on the big sliders
06:06:132 (7,8) - Decrease DS. It is too jump... Oke
06:30:303 (4,1) - stack Oke
06:38:875 (2,3) - stack is awkward. You didn't use this stack before. Oke
07:05:961 (4) - don't make Jump.... It is diffucult.
07:33:647 (1) - delete NC.
WIggle slider is unrankable because players can't read this. Don't use wiggle slider. And DOn't use meaningless jumps Well Im not gonna change them seeing the kind of sliders that people are ranking now, really I can link these maps, news and olds with sliders more crasier than mine, even more unreadable, people has complain about them Yea I know. but they still plays well for a reason I pointed out above, I will try to ask someone really experimented on maps like this to give me the opinion. otherwise I will not change

Good luck Thanks
Bky-ssiO_DELETED
-OPTIONAL / POTENTIAL CHANGES-

Allright, your map seems to be nearly irreproachable actually. but i have thiny things for you maybe to make it a bit better 8-)

00:33:732 (6) - Okay, here i would manage a slider until 00:33:903 - like this : http://esl.d.pr/Ua6i/4B0VRQAV
always good to have a consistent map with no hole especially when it's a slow intro.

00:38:875 - same here don't hesit to manage and fill up holes like this. I think you get it on your whole intro you should do it. other exemple : http://esl.d.pr/MLvV/5QwNMYJS

02:04:589 (4) - carefull here your circle is in my opinion way too far, that's kinda frustrating i would go with something like this : http://esl.d.pr/1gRo3/2yi3rihF

02:18:646 (2) - same here : http://esl.d.pr/16l7s/4PJm7ROQ i think you got me here, when you see a hole with a redtick like this when the calm part is coming don't hesit to fill it up with this kind of a tap.

03:20:018 (5,6) - here i would rather stack up theses two notes over the slider, the feeling and flow is way better in my opinion like this http://esl.d.pr/1888Y/4tyD5mbt

03:39:217 (3,4,5,6) - try to play around with the rotation of theses kick sliders http://esl.d.pr/9uVZ/4nqusZJc with something like http://esl.d.pr/1gZ58/25O9biJN it have a better
flow regarding the cursor logic sens and sightread of the player it's also suiting the move of this slider at 03:39:903 (1) -


-GENERAL OPINION-


pretty good and consistent mapping here, rythm is on point, slider trims work is nice, slider velocity regarding the flow of the music is on point, solid map so far. i really liked the
vibes of theses sliders 01:18:646 (1,3,4,6) - really nice. Keep it up, also a last notes if theses sliders 04:12:132 (1) - are really unrankable ( i really think they're rankable
since they have been really well executed ) just manage them into slow sliders like theses 04:27:903 (1) -

That's all for me. =)

Cheers & Gl looking forward to have this ranked asap.

O/
Topic Starter
ItashaS13

Bky-ssiO wrote:

-OPTIONAL / POTENTIAL CHANGES-

Allright, your map seems to be nearly irreproachable actually. but i have thiny things for you maybe to make it a bit better 8-)

00:33:732 (6) - Okay, here i would manage a slider until 00:33:903 - like this : http://esl.d.pr/Ua6i/4B0VRQAV
always good to have a consistent map with no hole especially when it's a slow intro. I will not change because there is not any sound on 00:33:903 - also.. I have more "holes" like this in the whole map that makes it playable, if it was only one then I would change, but there is a lot through the map so..

00:38:875 - same here don't hesit to manage and fill up holes like this. I think you get it on your whole intro you should do it. other exemple : http://esl.d.pr/MLvV/5QwNMYJS

02:04:589 (4) - carefull here your circle is in my opinion way too far, that's kinda frustrating i would go with something like this : http://esl.d.pr/1gRo3/2yi3rihF
I agree! moved closer
02:18:646 (2) - same here : http://esl.d.pr/16l7s/4PJm7ROQ i think you got me here, when you see a hole with a redtick like this when the calm part is coming don't hesit to fill it up with this kind of a tap. they're stacked so there's no problem

03:20:018 (5,6) - here i would rather stack up theses two notes over the slider, the feeling and flow is way better in my opinion like this http://esl.d.pr/1888Y/4tyD5mbt They're stacked on the stream, just that the 5 can't be properly stacked. but they're

03:39:217 (3,4,5,6) - try to play around with the rotation of theses kick sliders http://esl.d.pr/9uVZ/4nqusZJc with something like http://esl.d.pr/1gZ58/25O9biJN it have a better
flow regarding the cursor logic sens and sightread of the player it's also suiting the move of this slider at 03:39:903 (1) - Nah, this would mess up the cross and it doesnt play bad, also I have more like this around the map


-GENERAL OPINION-


pretty good and consistent mapping here, rythm is on point, slider trims work is nice, slider velocity regarding the flow of the music is on point, solid map so far. i really liked the
vibes of theses sliders 01:18:646 (1,3,4,6) - really nice. Keep it up, also a last notes if theses sliders 04:12:132 (1) - are really unrankable ( i really think they're rankable
since they have been really well executed ) just manage them into slow sliders like theses 04:27:903 (1) -

That's all for me. =)

Cheers & Gl looking forward to have this ranked asap. Thanks! :p

O/
HML
Moderino
00:08:361 (3,4) - Maybe move over like THIS? Looks better imo
00:13:332 (2) - I feel like this strong beat is lacking. Maybe put a bigger DS, or a louder HS?
00:16:075 (2) - ^ Ditto
00:29:275 (1,3) - Make the same angle maybe? It'll look cleaner
00:32:018 (1,3) - ^ Same dealio
00:34:761 (1) - Copy, then paste it 00:35:447 (3) - , Ctrl+h Ctrl+J. Helps with symmetry.
00:40:247 (1,3) - This one is a bit iffy, but it would be neat=o if you just copied 00:40:247 (1) - and Ctrl+< (Rotate by 90° Anticlockwise). It just helps it look better imo
00:46:418 (3,4) - Increase DS, or NC to help read the 1/1 gap
01:08:361 (4,5,6,1) - Doesn't flow too well. You have circular going into a tight zig zag with no reason.
01:09:732 (7,8,9) - This also flows poorly imo.
01:11:275 Missed a sound. The dip in 01:11:104 (7) - doesn't really help play it out too much
01:14:532 (1) - This is really ugly. Try another slider shape maybe?
01:17:275 (1) - Rotate by ~25°-27° for better flow from 01:16:589 (5,6,7,1) -
01:18:646 (1,3,4,6) - These slider shapes are a bit boring and uninspired. You can keep them, but I'd PREFER is you changed them :b
01:23:104 (5,6,1) - Flows poorly. It doesn't feel right to play. Like being forced straight down.
01:21:732 (1,2,3,1) - Overlap?
01:31:332 (1,4) - Copy, then paste it 01:32:360 (4) - , Ctrl+h Ctrl+J. Helps with symmetry.
01:33:561 (2,3) - Space more to help read the change from 1/2 to 1/1?
01:39:561 (5,1,2,3) - This feels choppy.
01:41:789 (2,3,4,5) - Space more
01:44:532 (2,3) - Space the other three like this.
01:58:760 (3,4,5,6) - Flows bad. Try so it's not so straight and demanding to play,
02:10:075 (4) - Copy, then rotate by ~111° instead of having 02:10:417 (5) - . Not only looks better, but helps by using the same angle.

I'd recommend THIS and THIS. They're videos Pishifat did about flow. He says most of what I would say, but it might come in handy! :)


02:10:761 (6,7) - Why did you overlap here?
02:11:961 (5) - This looks super ugly. Maybe a different shape?.
02:23:275 (1) - Start 02:23:189
02:47:104 (3) - Copy and paste to 02:47:617 (4) - , then Ctrl+H Ctrl+J. Looks better.
02:55:504 (1,2,3) - Make the same curve (What I've been telling you to do this entire time :b)
03:01:504 (4,5,6,7) - ^
03:03:561 (3,1) - ^ Same dealio.
03:03:561 (3,4,1) - Flows bad. 03:03:561 (3) - Ctrl+G makes it feel better imo??? On top of making the pattern flow better, it adds more of a punch to the strong sound on 03:03:561 (3) -
03:11:789 (6) - Ctrl+G. Flows better
03:36:475 (1) - Streams should always turn on the strong note, aka 03:36:475 (1) - . Helps the player read the turn.
03:41:961 (1) - See, you did it (^) here ;v
03:47:361 (8,1) - Same deal as with 03:36:475 (1) -
04:01:847 (1,3,7) - Make them turn at the same point.
04:04:589 (1,3) - ^ Ditto
04:13:332 (1,4) - Overlap better?
04:17:617 (1) - The wiggley thingy should start 04:17:875
04:23:103 (1) - ^ Same thing
04:25:160 (1,2,3,1) - this flows really bad.
04:25:846 (1) - This doesn't fit very well imo. The jitter thing sound starts 04:26:017
04:31:332 (1) - ^ but at 04:31:932
04:36:817 (1) - Figure it out :b
04:42:303 (1) - ^
Make DS consistent in 04:49:332 (5,6,7) - . 04:49:504 (7) - is too far away.
05:04:932 (5,6,7,8) - This flows really bad.
06:02:190 (6) - This looks bad. Make the white anchor further down maybe?
06:08:617 (8,1) - Remember why I didn't like this?
06:19:588 (11,1) - Same dealio as ^
06:36:046 (8,1) - ^ Ditto
06:43:504 (4,1) - This flows horribly. Try making it like THIS
06:59:960 (7,1) - Flows bad.
07:02:704 (7,1) - ^ Same problem
07:08:960 (8,1) - Same reason I didn't like the other streams like this.
07:11:361 (4,1,4,1) - ^
07:18:989 (3,4,5) - Space more to help keep the same momentum.
07:28:246 (1,2) - Make a kickslider, and make 07:28:417 (3,4,1,2,3,4) - one shape. The reason for this is 07:28:417 (3,4,1,2,3,4) - have the drum sample while 07:28:246 (1,2) - don't.
07:36:731 (9,1) - You can guess ;)
07:39:474 (4,1) - ^

Okay looking map, it just flows really bad. Still better than anything I can do!

Damn, this took me like an hour to do. RIP me
Topic Starter
ItashaS13

HML wrote:

Moderino
00:08:361 (3,4) - Maybe move over like THIS? Looks better imo I rather not.
00:13:332 (2) - I feel like this strong beat is lacking. Maybe put a bigger DS, or a louder HS?
00:16:075 (2) - ^ Ditto Did ctrl+g on bot of these, so I dont mess up anything and I got the point, more ds.
00:29:275 (1,3) - Make the same angle maybe? It'll look cleaner
00:32:018 (1,3) - ^ Same dealio Fixed both
00:34:761 (1) - Copy, then paste it 00:35:447 (3) - , Ctrl+h Ctrl+J. Helps with symmetry. Used the 3 instead of the 1, but fixed
00:40:247 (1,3) - This one is a bit iffy, but it would be neat=o if you just copied 00:40:247 (1) - and Ctrl+< (Rotate by 90° Anticlockwise). It just helps it look better imo K? I guess I fixed.. (actually It looks the same for me or I didnt catch up what you meant)
00:46:418 (3,4) - Increase DS, or NC to help read the 1/1 gap Done, added a bit more spacing
01:08:361 (4,5,6,1) - Doesn't flow too well. You have circular going into a tight zig zag with no reason. No reason? Well, I have a reason, its because I wanted to make a break in-before the stream, because there starts a wub sound, 01:08:361 (4,5,6) - this flows, the break in the flow its where the stream starts, but I wanted a break there for that sound.
01:09:732 (7,8,9) - This also flows poorly imo. Same, 01:09:389 (5,6,7,8,9) - these flows well, the break comes when the stream starts, and again, for the same reason
01:11:275 Missed a sound. The dip in 01:11:104 (7) - doesn't really help play it out too much There is not a sound missed, but I guess Im still changing this shape once again
01:14:532 (1) - This is really ugly. Try another slider shape maybe? Heh no, this shape is for that wub sound, I used the same shape again in the map, it doesn't really looks good, If you don't like it well, I'm sorry but I'm not gonna change it, I like it
01:17:275 (1) - Rotate by ~25°-27° for better flow from 01:16:589 (5,6,7,1) - fixed
01:18:646 (1,3,4,6) - These slider shapes are a bit boring and uninspired. You can keep them, but I'd PREFER is you changed them :b I don't prefer to chnage them :p
01:23:104 (5,6,1) - Flows poorly. It doesn't feel right to play. Like being forced straight down. Yep, you have may noticed to this point (or not?) that I make a break in the flow when this 01:23:447 (1) - wub sound appears, so Its not aiming to flow.
01:21:732 (1,2,3,1) - Overlap? picked the wrong circles?
01:31:332 (1,4) - Copy, then paste it 01:32:360 (4) - , Ctrl+h Ctrl+J. Helps with symmetry. Fixed
01:33:561 (2,3) - Space more to help read the change from 1/2 to 1/1? Fixed
01:39:561 (5,1,2,3) - This feels choppy. 01:39:475 - deleted the circle there
01:41:789 (2,3,4,5) - Space more Fixed
01:44:532 (2,3) - Space the other three like this.
01:58:760 (3,4,5,6) - Flows bad. Try so it's not so straight and demanding to play, Fixed
02:10:075 (4) - Copy, then rotate by ~111° instead of having 02:10:417 (5) - . Not only looks better, but helps by using the same angle.

I'd recommend THIS and THIS. They're videos Pishifat did about flow. He says most of what I would say, but it might come in handy! :)


Saw them, and I'm clear why sometimes I break the flow.

02:10:761 (6,7) - Why did you overlap here?
02:11:961 (5) - This looks super ugly. Maybe a different shape?. Looks super ugly.. for you
02:23:275 (1) - Start 02:23:189 Oke
02:47:104 (3) - Copy and paste to 02:47:617 (4) - , then Ctrl+H Ctrl+J. Looks better. Oke
02:55:504 (1,2,3) - Make the same curve (What I've been telling you to do this entire time :b) ??¿¿ They're the same
03:01:504 (4,5,6,7) - ^ Oke fixed these
03:03:561 (3,1) - ^ Same dealio.
03:03:561 (3,4,1) - Flows bad. 03:03:561 (3) - Ctrl+G makes it feel better imo??? On top of making the pattern flow better, it adds more of a punch to the strong sound on 03:03:561 (3) - No, that would mess up the general DS on these sounds
03:11:789 (6) - Ctrl+G. Flows better This is not meant to flow.
03:36:475 (1) - Streams should always turn on the strong note, aka 03:36:475 (1) - . Helps the player read the turn.
03:41:961 (1) - See, you did it (^) here ;v
03:47:361 (8,1) - Same deal as with 03:36:475 (1) - Fixed all
04:01:847 (1,3,7) - Make them turn at the same point.
04:04:589 (1,3) - ^ Ditto Fxed
04:13:332 (1,4) - Overlap better? Fixed
04:17:617 (1) - The wiggley thingy should start 04:17:875 - 04:26:875 - Is here when its more noticeable. thats why I started it there, making the whole slider as a wiggle would look really bad
04:23:103 (1) - ^ Same thing Same Thing ^
04:25:160 (1,2,3,1) - this flows really bad. 04:25:160 (1,2,3) - these 3 flows well, and I wanted to make a break with 04:25:846 (1) - because there's a shift in the sound.
04:25:846 (1) - This doesn't fit very well imo. The jitter thing sound starts 04:26:017
04:31:332 (1) - ^ but at 04:31:932
04:36:817 (1) - Figure it out :b
04:42:303 (1) - ^ Already explained why I start the wiggle there
Make DS consistent in 04:49:332 (5,6,7) - . 04:49:504 (7) - is too far away. Fixed
05:04:932 (5,6,7,8) - This flows really bad. It does flow well..
06:02:190 (6) - This looks bad. Make the white anchor further down maybe? Fixed
06:08:617 (8,1) - Remember why I didn't like this?
06:19:588 (11,1) - Same dealio as ^
06:36:046 (8,1) - ^ Ditto
06:43:504 (4,1) - This flows horribly. Try making it like THIS Okay
06:59:960 (7,1) - Flows bad. This is not supposed to flow
07:02:704 (7,1) - ^ Same problem Fixed this, because the wub its different than the other ^ this one its more "long" so I fixed it here
07:08:960 (8,1) - Same reason I didn't like the other streams like this.
07:11:361 (4,1,4,1) - ^ Fixed all
07:18:989 (3,4,5) - Space more to help keep the same momentum.
07:28:246 (1,2) - Make a kickslider, and make 07:28:417 (3,4,1,2,3,4) - one shape. The reason for this is 07:28:417 (3,4,1,2,3,4) - have the drum sample while 07:28:246 (1,2) - don't. 07:28:589 (1,2,3,4,5) - Actually, these have the drum sample, not the others
07:36:731 (9,1) - You can guess ;)
07:39:474 (4,1) - ^ Fixed all

Okay looking map, it just flows really bad. Still better than anything I can do! I explained why I break the flow sometimes The whole map doesn't need to flow, and I explained why I break it, but apparently.. you didn't watch the whole video http://prntscr.com/crvzpv

Damn, this took me like an hour to do. RIP me Well, I feel sorry. I didnt give you a useful mod but this was useful, anyways, thanks
Joe Castle
Rank It
Hibari_Yagyu

Joe Castle wrote:

Rank It
Arusamour
this preview point is disgusting, as well addicting i wanna killmys
stUwUpid
M4M for thou X3

00:14:360 (5,6) - According to pitch, maybe put these above 00:13:846 (4) - (in terms of y axis placement)
00:16:589 (4) - And this below 00:16:075 (2,3) - according to the same logic
00:29:275 (1) - Starting from here is very linear flow, which is totally great because its the most flowy(?) type of flow there is, but for such a long period of time, it starts to get just a tad boring, especially since the difficulty for this entire section is really low as well. My suggestion would be to spice things up a little more with some triangular or star shaped jumps. They don't have to be really big, but just so you can generate some more interest (plus, if people fail on the hard part, they won't be too salty because they had to go through so long of easy jumps and aiming xD)
00:31:847 (8,1,2,3) - I feel like if there's gonna be linear jumps, make it more distance snapped. The varied distance doesn't seem to make much sense since there's no real special emphasis in the music at this given moment
00:38:018 (2,3,4) - ^
00:40:247 (1,2) - Make the slider point towards the note more
00:43:504 (2,3,4) - This part is pretty hard to predict because of the spacing. Maybe move 2 and 3 closer for better effect
00:45:047 (8,9,10) - These should definitely be evenly spaced
00:55:675 (5,6) - ^
00:57:389 (1,2,3) - As the volume gets lower, the distance should also get smaller
01:07:675 (1) - I know you don't want to start off the fast part with a stream or kick sliders, but I think here, a 4 note stream would fit the music much better. In addition, the appearance of streams can help prepare the player for a difficult section, as opposed to this slider which may be sort of misleading for people who don't know the song
01:09:732 (7,8,9) - This space seems a bit empty in terms of note density. Maybe make a stacked triplet over 9? example
01:16:589 (5,6,7) - Maybe map the vocals to kick sliders like you did 01:15:389 (6,7,8) - here?
01:21:732 (1) - NC off
01:22:075 (4) - NC on
01:29:618 (1) - Starting from here, you can also increase note density. For example, 01:31:675 (2,3) - these could be turned into jumps. This is just to up the difficulty a tad so the transition from the hard parts aren't so glaringly obvious
01:48:818 (3) - Maybe NC here and point this up so it's more emphasized as a change in tone of the music example
01:51:560 (1) - *orgasms*
01:54:989 (1,1) - Maybe these can overlap some more for that Skystar effect >.< I think it would fit a lot here for it to look less predictable because of the huge SV change
01:58:760 (3,6) - These sounds are vastly different so maybe make 6 more rounded because it sounds smoother?
02:00:475 (3,4,5,6) - Make the distance between these more equal
02:11:447 (2,3,4) - I think changing these to kick sliders would make it much more interesting, as you have before for the emphasized bass drum kicks of the same sound
02:15:560 (1,2,3,4) - ^
02:44:018 (3) - ctrl + g? It would make more interesting flow
03:05:618 (1) - *orgasm round 2*
03:10:932 (10) - combo seems a little long here...
03:12:818 (5,6,7) - There are some light sounds in the music here that could be emphasized more if you changed these to single note jumps
03:19:504 (2,3) - The stacks are hard to predict because we just went from something with such fast speed (i.e. streams) that were close in proximity to these 1/2 stacks. It's a little hard to react to
03:33:389 (1,1,1) - ANOTHER OPPORTUNITY FOR GREATNESS XD
03:46:761 (1,1) - I think you can vary the spacing of the streams to make it more interesting, although its fun already
03:53:104 (4,5) - These two notes have emphasized sounds, but 03:52:932 (3,6) - these two don't, so maybe space 4 and 5 out more and 3 and 6 less
03:55:675 (1,2,3,4,5,6,7) - You can space these out more as they are super emphasized. Now it's just the same as the other streams in the section
04:25:160 (1,2,3) - This is so cool but also hard to predict because spacing is a little high xD
04:25:846 (1) - The anchor spam is real 0~0
04:40:761 (1,2) - This linear flow seems a bit boring. Maybe something like this?
04:44:017 (1) - ctrl + g and stack with 04:44:361 (1) -
04:46:418 (1,1) - It'd be cool if these were stacked
05:22:075 (1,2,3,4) - You could definitely make these star jumps maybe
05:43:675 (1,2,3) - Could space these out a lot because the vocals are fairly emphasized. kind of like this?
06:01:846 (4,5,6) - These have too much of a linear flow with 06:01:504 (3) - for the dubstep sounds. A change in direction would be more fitting
06:04:761 (5,6) - Space these more than 06:04:589 (4,5) - and 06:04:932 (6,7) -
06:11:447 (2,3,4,5,1,2,3,4) - Maybe make a bigger angle change between these streams or make different distance spacing because the hitsounds seem to call for it
06:22:417 (1,2,3,4,5,6,7,8) - ^
06:32:875 (3,4,5) - equal spacing plz
06:42:989 (1,2,3,4) - ^. Can be same pattern, but move 4 more to the left
07:41:961 (1,2) - Make these different shapes for different sounds

Overall, the balance between the hard parts and slow parts is a bit broken. Make more jumps in the slower parts to fix this, although don't overdo it because its still slow xD

Space jumps according to emphasis in the music. Big emphasis (i.e. hard bass kicks, vocals, etc.) deserves big jumps, while softer sounds are a little smaller.

Linear flow is good, but too much is boring. Especially during the portions with prominent dubstep sounds, changes in direction can make it much more fun.

The hitsound also has some pretty crazy potential, if you want to steal some of LordRaika's hitsounds, you could make an unbelievable hitsound map.

And finally, this shit is fun af so I'd better see this ranked soon. You have 108 SP for god's sake XD

Good luck! >.<
Topic Starter
ItashaS13

Kami-senpai wrote:

M4M for thou X3

00:14:360 (5,6) - According to pitch, maybe put these above 00:13:846 (4) - (in terms of y axis placement)
00:16:589 (4) - And this below 00:16:075 (2,3) - according to the same logic
00:29:275 (1) - Starting from here is very linear flow, which is totally great because its the most flowy(?) type of flow there is, but for such a long period of time, it starts to get just a tad boring, especially since the difficulty for this entire section is really low as well. My suggestion would be to spice things up a little more with some triangular or star shaped jumps. They don't have to be really big, but just so you can generate some more interest (plus, if people fail on the hard part, they won't be too salty because they had to go through so long of easy jumps and aiming xD)
00:31:847 (8,1,2,3) - I feel like if there's gonna be linear jumps, make it more distance snapped. The varied distance doesn't seem to make much sense since there's no real special emphasis in the music at this given moment
00:38:018 (2,3,4) - ^
00:40:247 (1,2) - Make the slider point towards the note more
00:43:504 (2,3,4) - This part is pretty hard to predict because of the spacing. Maybe move 2 and 3 closer for better effect
00:45:047 (8,9,10) - These should definitely be evenly spaced
00:55:675 (5,6) - ^ Reworked all the beginning
00:57:389 (1,2,3) - As the volume gets lower, the distance should also get smaller
01:07:675 (1) - I know you don't want to start off the fast part with a stream or kick sliders, but I think here, a 4 note stream would fit the music much better. In addition, the appearance of streams can help prepare the player for a difficult section, as opposed to this slider which may be sort of misleading for people who don't know the song Yea, I agree
01:09:732 (7,8,9) - This space seems a bit empty in terms of note density. Maybe make a stacked triplet over 9? example Hmm nah, I prefer hows it now, I tried the triplet but I feel like it doesnt belong there
01:16:589 (5,6,7) - Maybe map the vocals to kick sliders like you did 01:15:389 (6,7,8) - here? I have to disagree, that would sound a bit overmapped and If I do that, I have to remove this 01:16:589 (5) - because vocals starts on red tick, so I rather not change :T
01:21:732 (1) - NC off
01:22:075 (4) - NC on Oke bothtbh I suck at NC'ing
01:29:618 (1) - Starting from here, you can also increase note density. For example, 01:31:675 (2,3) - these could be turned into jumps. This is just to up the difficulty a tad so the transition from the hard parts aren't so glaringly obvious Oke
01:48:818 (3) - Maybe NC here and point this up so it's more emphasized as a change in tone of the music example Changed other way
01:51:560 (1) - *orgasms* lolwhat
01:54:989 (1,1) - Maybe these can overlap some more for that Skystar effect >.< I think it would fit a lot here for it to look less predictable because of the huge SV change lol they was overlaped.. what happened uh :/ fixed tho
01:58:760 (3,6) - These sounds are vastly different so maybe make 6 more rounded because it sounds smoother? Changed
02:00:475 (3,4,5,6) - Make the distance between these more equal what you mean lol their spacing its equal
02:11:447 (2,3,4) - I think changing these to kick sliders would make it much more interesting, as you have before for the emphasized bass drum kicks of the same sound Oke
02:15:560 (1,2,3,4) - ^ I prefer let this with single circles :p
02:44:018 (3) - ctrl + g? It would make more interesting flow Oke
03:05:618 (1) - *orgasm round 2* lolwhat
03:10:932 (10) - combo seems a little long here... fixed
03:12:818 (5,6,7) - There are some light sounds in the music here that could be emphasized more if you changed these to single note jumps I emphatized them after this, and this is folowwing vocals, I prefer not change :p
03:19:504 (2,3) - The stacks are hard to predict because we just went from something with such fast speed (i.e. streams) that were close in proximity to these 1/2 stacks. It's a little hard to react to Well, yeah, you're right but thats what I wanted, I wanted a stop there, this emphatize the lights you mentioned before will not change, because what you said.. thats the point
03:33:389 (1,1,1) - ANOTHER OPPORTUNITY FOR GREATNESS XD Changed a bit (Skystar notice me :[)
03:46:761 (1,1) - I think you can vary the spacing of the streams to make it more interesting, although its fun already Prefer to keep the same spacing, the sound doesnt go more intense or smth, it just make like a shift, and thats why I changed the direction of the streams xd
03:53:104 (4,5) - These two notes have emphasized sounds, but 03:52:932 (3,6) - these two don't, so maybe space 4 and 5 out more and 3 and 6 less
03:55:675 (1,2,3,4,5,6,7) - You can space these out more as they are super emphasized. Now it's just the same as the other streams in the section I think the spacing its okay, some people hace said that its even too much spaced, but I think its okay, I also used the same spacing for the other streams so I don't see any problem with it :p
04:25:160 (1,2,3) - This is so cool but also hard to predict because spacing is a little high xD Exaaactly, thats the point.. no one ever had problem with this, but if someone else tell me to change, I will (But I prefer not xD)
04:25:846 (1) - The anchor spam is real 0~0 People say this is unrankable but I've seen a looot of maps with slider like this (ranked maps) but well, thats for the wub
04:40:761 (1,2) - This linear flow seems a bit boring. Maybe something like this? Did that but with the kickslider pointing to the circle, because this slider 04:40:761 (1) - its longer than the other before, the other before was 1/2 and this one is 1/4, people will think its a long slider, but its a kickslider so it doesnt play bad and the next circle just above it will fix all these problems of reading xD okeoke
04:44:017 (1) - ctrl + g and stack with 04:44:361 (1) - You show me the light
04:46:418 (1,1) - It'd be cool if these were stacked They're..... NOW!
05:22:075 (1,2,3,4) - You could definitely make these star jumps maybe Ye
05:43:675 (1,2,3) - Could space these out a lot because the vocals are fairly emphasized. kind of like this? Ye
06:01:846 (4,5,6) - These have too much of a linear flow with 06:01:504 (3) - for the dubstep sounds. A change in direction would be more fitting Changed a bit the shapes to partially break that linea flow, didn't change at all because I don't know how to make another (better) shape without making a mess and If I change a lot I will have to change the next stream and changing the stream will make me change the whole section but I like hows it now :T, but I think its good now :p
06:04:761 (5,6) - Space these more than 06:04:589 (4,5) - and 06:04:932 (6,7) - Fixed
06:11:447 (2,3,4,5,1,2,3,4) - Maybe make a bigger angle change between these streams or make different distance spacing because the hitsounds seem to call for it Changed
06:22:417 (1,2,3,4,5,6,7,8) - ^ changed, now the change its more edgy
06:32:875 (3,4,5) - equal spacing plz Fixed
06:42:989 (1,2,3,4) - ^. Can be same pattern, but move 4 more to the left I think its okay, changed a bit tho
07:41:961 (1,2) - Make these different shapes for different sounds Oke

Overall, the balance between the hard parts and slow parts is a bit broken. Make more jumps in the slower parts to fix this, although don't overdo it because its still slow xD

Space jumps according to emphasis in the music. Big emphasis (i.e. hard bass kicks, vocals, etc.) deserves big jumps, while softer sounds are a little smaller.

Linear flow is good, but too much is boring. Especially during the portions with prominent dubstep sounds, changes in direction can make it much more fun. I think all of this ^ its fixed now because this mod, or I hope so ;-;

The hitsound also has some pretty crazy potential, if you want to steal some of LordRaika's hitsounds, you could make an unbelievable hitsound map. *I lost the desire to live*

And finally, this shit is fun af so I'd better see this ranked soon. You have 108 SP for god's sake XD heh..

Good luck! >.< Thanks
Monarch
m4m
anywhere i ahve put increase ds is because at the moment the ds doesn't reflect the intensity of the note it lands on

00:24:818 (4,5,6) - i thik these should stay at the same angle as 00:23:789 (1,2,3) - , maybe make it a ctrl+g of 00:23:789 (1,2,3) - ?

00:29:275 (1,3) - these dont look that nice , these look better 00:32:018 (1,3) - with the turn in the middle

01:07:675 (1) - the stream is clearly audiable from the start of this slider, I think it should be a stream and not just go over it

01:08:875 (6,1) - this jump should be bigger than 01:08:361 (4,5) -

you use a kicksldier here 01:10:932 (6) - but 01:08:704 (5,6) - here you use circles, its like this for a lot of the map so ill just assume you've chosen to not use kicksliders for a reason

01:12:304 (7) - direction change should be here not at 01:12:218 (6) -

01:14:532 (1) - going of the stream again which is much more prominenet than the background

01:18:989 (3) - this shouldn't land on a hard note, this should be split into two 1/4 kicksliders

01:19:675 (6) - ^

01:27:217 (3) - ^

01:56:017 (3,6) - ^

02:01:503 (3,6) - ^

02:06:989 (3,6) - ^

02:13:160 (3) - ^

03:34:761 (3,6) -

03:37:504 (3) - ^

03:40:247 (3,6) - ^

03:42:989 (3) - ^

03:45:732 (3,6) - ^

03:48:475 (3) - ^

06:26:189 (3) - ^

06:31:675 (3) - ^

06:01:504 (3,6) - ^

06:09:732 (3) - ^

06:12:475 (3,6) - ^

06:15:218 (3) - ^

06:34:418 (3,6) - ^

06:06:989 (3,6) - ^

06:04:247 (3) - ^

03:53:960 (3) - ^

06:28:932 (3,6) - ^

and for all of these patterns you have a 06:23:789 (4) - which lands on a ahrd note

06:20:703 (3) - ^

06:23:446 (3,6) - ^ you should get the idea all of these would be much better as two 1/4 sliders because otherwise you're missing out on the sound and your slider is landing on a hard sound

02:09:732 (3) - ^ (although this one follows the voice so its passable

01:23:447 (1) - this slider should have more distortion to it based on what it lands on

01:29:618 (1,2,3) - would look better like this

01:51:560 (1) - the very end of this slider looks very ugly, should just be a curled end imo

02:05:961 (5) - position of 5 is weird, really should be somwhere around x=336 y=0

02:16:246 (1,2,3,4,5,6,7,8) - the angle of this stream is read should really be rotated -90 degrees

03:09:047 (7) - jump should be bigger

03:12:818 (5) - shouldnt land on a hard hit

03:23:789 (5) - ^

03:14:361 (2,3) - jumps on these two should be bigger

03:15:732 (2,3) - ^

03:17:104 (2,3) - ^

06:04:160 (2,3) - ^

03:19:332 (1,2,3,4,5,6) - not sure why you stopped following the stream here

03:26:875 (7) - jump should be bigger than other

03:37:417 (2,3) - jump should be bigger

03:42:903 (2,3) - ^

03:48:389 (2,3) - ^

03:53:874 (2,3) - ^

03:51:047 (2) - shouldnt land on a hard note

03:44:704 (4,5,6,7,8,9,10,11) - start of stream is different to middle so you should change ds or direction

03:58:589 - this shoudl be a 1/1 slider the sound on 5 isnt loud at all

imo although this 04:17:617 (1) - is playable (and others like it) it doesn't like ver nice at all

04:40:761 (1,2) - i think this jump would be better if it went upwards

04:58:761 (4,5,6,7,1) - jumnps like this arent nice to play because the direction changes are like squares, maybe try to make a star jump out of it liek this

05:00:132 (6) - should be bigger than the other jumps

06:15:132 (2) - jump should be bigger

06:16:075 (7,8) - the turn here is a bit wird, maybe just a curved slider going to the right?

06:17:789 (4) - shouldnt land on a hard beat, split into two maybe

06:20:617 (2,3) - increase ds

06:26:103 (2,3) - ^

06:31:589 (2,3) - ^

06:59:618 (5,6,7,1) - the flow into the stream isreally off, stream should be ctrl+h

07:23:789 (5,1) - this jump shouldnt be so big

07:29:961 (4,1) - ^

the whole of the cool down to the song is very spaced too, maybe reduce the ds overall after the final kiai, idk

As an end to this mod I must mention that your combo's are very random. normal procedure is to have a NC every big white tick so as to be consistent with placement. I recommend going though and making all NC's start on the big white tick
Topic Starter
ItashaS13

Monarch wrote:

m4m
anywhere i ahve put increase ds is because at the moment the ds doesn't reflect the intensity of the note it lands on

00:24:818 (4,5,6) - i thik these should stay at the same angle as 00:23:789 (1,2,3) - , maybe make it a ctrl+g of 00:23:789 (1,2,3) - ? I see nothing wrong with them, they're rotate 90° and doesnt look bad at all

00:29:275 (1,3) - these dont look that nice , these look better 00:32:018 (1,3) - with the turn in the middle
Already changed according to the previous mod

01:07:675 (1) - the stream is clearly audiable from the start of this slider, I think it should be a stream and not just go over it
Already changed according to the previous mod
01:08:875 (6,1) - this jump should be bigger than 01:08:361 (4,5) -
Moved the slider to more spacing
you use a kicksldier here 01:10:932 (6) - but 01:08:704 (5,6) - here you use circles, its like this for a lot of the map so ill just assume you've chosen to not use kicksliders for a reason Yep, avoiding overmapping, If I use kicksliders all around the map that would be overmapped af, and I didn't used them when I feel they don't fit

01:12:304 (7) - direction change should be here not at 01:12:218 (6) -
The wub sound changes smoothly and the stream plays well and fit
01:14:532 (1) - going of the stream again which is much more prominenet than the background
It is following the wub
01:18:989 (3) - this shouldn't land on a hard note, this should be split into two 1/4 kicksliders That'd sound overmapped, not what I want

01:19:675 (6) - ^

01:27:217 (3) - ^

01:56:017 (3,6) - ^

02:01:503 (3,6) - ^

02:06:989 (3,6) - ^

02:13:160 (3) - ^

03:34:761 (3,6) -

03:37:504 (3) - ^

03:40:247 (3,6) - ^

03:42:989 (3) - ^

03:45:732 (3,6) - ^

03:48:475 (3) - ^

06:26:189 (3) - ^

06:31:675 (3) - ^

06:01:504 (3,6) - ^

06:09:732 (3) - ^

06:12:475 (3,6) - ^

06:15:218 (3) - ^

06:34:418 (3,6) - ^

06:06:989 (3,6) - ^

06:04:247 (3) - ^

03:53:960 (3) - ^

06:28:932 (3,6) - ^

and for all of these patterns you have a 06:23:789 (4) - which lands on a ahrd note

06:20:703 (3) - ^ Not gonna change them lol .-.

06:23:446 (3,6) - ^ you should get the idea all of these would be much better as two 1/4 sliders because otherwise you're missing out on the sound and your slider is landing on a hard sound
06:23:617 - so you want me to add a kickslider there? no, thats where the wub sound end, yea, theres a sound but the wub is finishing, It not necessarily has to be clickable
02:09:732 (3) - ^ (although this one follows the voice so its passable

01:23:447 (1) - this slider should have more distortion to it based on what it lands on
Changed

01:29:618 (1,2,3) - would look better like this
Changed, other way but its better now

01:51:560 (1) - the very end of this slider looks very ugly, should just be a curled end imo
Doesnt look bad for me, also no one ever has complaints about it xd

02:05:961 (5) - position of 5 is weird, really should be somwhere around x=336 y=0
That would mess up everything, I reduce its spacing tho

02:16:246 (1,2,3,4,5,6,7,8) - the angle of this stream is read should really be rotated -90 degrees
Changed, other way but its better now

03:09:047 (7) - jump should be bigger
Ok

03:12:818 (5) - shouldnt land on a hard hit
Following vocals
03:23:789 (5) - ^

03:14:361 (2,3) - jumps on these two should be bigger

03:15:732 (2,3) - ^

03:17:104 (2,3) - ^

06:04:160 (2,3) - ^

03:19:332 (1,2,3,4,5,6) - not sure why you stopped following the stream here
There's a (how the other guy on previous mod called it) these "lights" on the music, and thats whats the map is following
03:26:875 (7) - jump should be bigger than other
There's nothing wrong with it, 03:26:532 (5,6,7) - its making a trinagle with these, also Im mostly following the "lights" mentioned before
03:37:417 (2,3) - jump should be bigger

03:42:903 (2,3) - ^

03:48:389 (2,3) - ^

03:53:874 (2,3) - ^

03:51:047 (2) - shouldnt land on a hard note tried the kicksliders but I don't like how they play

03:44:704 (4,5,6,7,8,9,10,11) - start of stream is different to middle so you should change ds or direction
Done
03:58:589 - this shoudl be a 1/1 slider the sound on 5 isnt loud at all
Ok
imo although this 04:17:617 (1) - is playable (and others like it) it doesn't like ver nice at all

04:40:761 (1,2) - i think this jump would be better if it went upwards
Changed according to the prevoious mod
04:58:761 (4,5,6,7,1) - jumnps like this arent nice to play because the direction changes are like squares, maybe try to make a star jump out of it liek this
that would go bad with the next stream

05:00:132 (6) - should be bigger than the other jumps
Fixed
06:15:132 (2) - jump should be bigger
Im using the same distance in all parts like this, If I change them it would be a total mess (doesn't apply to the last kiai)
06:16:075 (7,8) - the turn here is a bit wird, maybe just a curved slider going to the right?
Changed
06:17:789 (4) - shouldnt land on a hard beat, split into two maybe
Its following the wubs
06:20:617 (2,3) - increase ds

06:26:103 (2,3) - ^

06:31:589 (2,3) - ^

06:59:618 (5,6,7,1) - the flow into the stream isreally off, stream should be ctrl+h
Thats on porpuse, to break the flow hard
07:23:789 (5,1) - this jump shouldnt be so big
Fixed
07:29:961 (4,1) - ^
Its okay but reduced it a bit xd
the whole of the cool down to the song is very spaced too, maybe reduce the ds overall after the final kiai, idk

As an end to this mod I must mention that your combo's are very random. normal procedure is to have a NC every big white tick so as to be consistent with placement. I recommend going though and making all NC's start on the big white tick
MrKosiej
lol i didn't even realize how much sp this map has D:
Good luck in ranking, but no BN posts yet, find one :P
Joe Castle
Yo conozco a un Beatmap Nominator ita :o cuando pienses que tu mapa ya esta listo, escribele a un tal "ezek"
Hollow Delta
From the Bubblicious Modding Queue.
I was very busy that week, so I couldn't get to it sooner. Sorry!

Winter
SPOILER
00:14:361 (5,6) - ctrl+g on these circles so they go in the same direction as the previous slider.
03:48:818 (4,5,6,7) - Crazy as it sounds, I think it flows better here with a square, because you have the player coming in after you established counter-clockwise circular flow.
04:31:333 (1) - Can you even out the dip in the slider here?
Topic Starter
ItashaS13

Bubblun wrote:

From the Bubblicious Modding Queue.
I was very busy that week, so I couldn't get to it sooner. Sorry!

Winter
SPOILER
00:14:361 (5,6) - ctrl+g on these circles so they go in the same direction as the previous slider. they're like that on porpuse, the sound isnt the same so they don't need to go the same directgion
03:48:818 (4,5,6,7) - Crazy as it sounds, I think it flows better here with a square, because you have the player coming in after you established counter-clockwise circular flow. Still plays good :p
04:31:333 (1) - Can you even out the dip in the slider here?
Orage
Wooow i really love this map !!! Thanks i really appreciate to play your map, with that music !!
7ambda
02:18:818 (2) - Maybe add a note on white tick before this slider, because I here the vocal on both white and red.

no kd
Topic Starter
ItashaS13

F1r3tar wrote:

02:18:818 (2) - Maybe add a note on white tick before this slider, because I here the vocal on both white and red.

no kd
Gonna check this later when Im in home

checked and changed it like the other parts after the kiai xd

- Orage - wrote:

Wooow i really love this map !!! Thanks i really appreciate to play your map, with that music !!
Thanks, Im reaally glad you like it o.o
stUwUpid
When this map has more sp than I can count on 55 hands and you still asking for mods from rando's.
Topic Starter
ItashaS13

Kami-senpai wrote:

When this map has more sp than I can count on 55 hands and you still asking for mods from rando's.
not from random anymor o.0
MrKosiej
Highest SP no BN post map xd
hi-mei
N E V E R G I V E U P

01:03:047 - i think the whole part before this point lacks structure, maybe you should map that as slider art?
00:29:961 - starting form there fro example you can add a slider arts to emphasize the background voice line
00:40:933 - and here too
i mean all this stuff you mapped just doesnt fit to that music as the whole part
just like you did in this part 02:33:887 -

02:05:276 (1,2,3,4,5) - i think 02:05:618 (3,4) - shud have smaller ds in comparison to 1,2 because you got a kicksliders there
so stacking 02:05:618 (3) - with (6) sliderend would be nice

02:12:647 (3,1) - also this ds seems weird
the sliders shud be used to catch the cursor after the jumps, tho you are decreasing the ds for some reason,
maybe this wud work http://puu.sh/sumO7/f5496dd9c7.jpg

03:17:961 (1,2) - you can rotate sliderends to keep the flow more consistent
03:19:847 (4) - ^
03:50:018 (5,6,7,8,9,1) - this structure can be improved slightly. 03:50:704 (1) - can be moved to the right
03:57:390 (2,3) - better stack them
04:01:161 (6) - you can rotate it accordingly http://puu.sh/sun9W/d9ed94f153.jpg
04:03:733 (6,7) - stack them maybe
04:06:476 (6,1) - ^
04:14:704 (5,6) - ^
04:17:447 (5,1) - ^
04:40:418 - it has no soiund to emphasize
04:40:590 - to 04:40:847 - must be a reverse burai slider
05:24:476 (1,2) - they can be parallel
05:30:990 (1) - this shape can be improved
05:40:590 (2) - ^ http://puu.sh/sunFa/e3754d1678.jpg
05:48:133 (2) - sliderend off the screen - unrankable
06:10:247 (3,4,5,6,7) - this star can be improved as well,
06:10:761 (6) - 48 56
06:10:590 (5) - 292 216
06:10:933 (7) - 136 336
06:11:104 (1) - tho this must be inbetween the 06:10:590 (5) - and 06:10:247 (3) - slider end
06:16:076 (7,1) - this must be wider like this http://puu.sh/sunZR/349829406e.jpg
06:20:704 (3,4,5) - this angle is very stressful to play
i wud suggest this http://puu.sh/suo5Y/76effba398.jpg
06:26:533 (4,5,6) - why u increasing the distance lol
06:27:904 (3,4,5,6) - ^
06:39:047 (6) - i wud suggest to stack it with s-end instead
07:14:704 - i wud suggest this http://puu.sh/suok2/3bac2533e5.jpg well you can increase the distance in my case, but the way you put these jumps is weird in my opinion
07:27:561 (1,2,3,4) - this triangle is weird, maybe u shud stack 1 with 3


stay strong!
Topic Starter
ItashaS13

-himei wrote:

N E V E R G I V E U P
edit one
One of the main reasons I havent tried hard to make this real its because.. few weeks ago there was a big storm round' here, and after that my internet connection just died, I had no internet connection for like 2 weeks and now my net goes down every 1 minute, its annoying af and I always get mad when try to use it, I literally cant do anything with this

01:03:047 - i think the whole part before this point lacks structure, maybe you should map that as slider art?
00:29:961 - starting form there fro example you can add a slider arts to emphasize the background voice line
00:40:933 - and here too
i mean all this stuff you mapped just doesnt fit to that music as the whole part lol I thinks its fine
just like you did in this part 02:33:887 - If I mapp the whole part like this would be a bit boring tho

02:05:276 (1,2,3,4,5) - i think 02:05:618 (3,4) - shud have smaller ds in comparison to 1,2 because you got a kicksliders there
so stacking 02:05:618 (3) - with (6) sliderend would be nice If I stack the 3 with the 6 sliderened the ds will be really short from 2 and there's a strong beat thats why the 3 is there

02:12:647 (3,1) - also this ds seems weird
the sliders shud be used to catch the cursor after the jumps, tho you are decreasing the ds for some reason,
maybe this wud work http://puu.sh/sumO7/f5496dd9c7.jpg Yea lol, nice



03:17:961 (1,2) - you can rotate sliderends to keep the flow more consistent
03:19:847 (4) - ^ rotate to? I think theyre fine, anyways I rotated the second one
03:50:018 (5,6,7,8,9,1) - this structure can be improved slightly. 03:50:704 (1) - can be moved to the right Oke
03:57:390 (2,3) - better stack them Oke
04:01:161 (6) - you can rotate it accordingly http://puu.sh/sun9W/d9ed94f153.jpg I never thinkd bout this.. nice one
04:03:733 (6,7) - stack them maybe
04:06:476 (6,1) - ^
04:14:704 (5,6) - ^
04:17:447 (5,1) - ^ nah I like how they play
04:40:418 - it has no soiund to emphasize thats why its there, an empty space there would be terrible and the position its near the other sliderend so the movement you make its almost.. like, unnoticeable, and works to emphatize the next sound
04:40:590 - to 04:40:847 - must be a reverse burai slider wat
05:24:476 (1,2) - they can be parallel Oke
05:30:990 (1) - this shape can be improved I like how it isssz
05:40:590 (2) - ^ http://puu.sh/sunFa/e3754d1678.jpg
05:48:133 (2) - sliderend off the screen - unrankable kek.. but the aimod didnt said so.. anyways, rotated
06:10:247 (3,4,5,6,7) - this star can be improved as well, thanks itasha for being a piece of shit lazyassfuck. I MEANT FIXED
06:10:761 (6) - 48 56
06:10:590 (5) - 292 216
06:10:933 (7) - 136 336 *used the polygon creation but thanks for your efforts sir*
06:11:104 (1) - tho this must be inbetween the 06:10:590 (5) - and 06:10:247 (3) - slider end
06:16:076 (7,1) - this must be wider like this http://puu.sh/sunZR/349829406e.jpg hmm nah I like how it play atm, like.. it makes you go a bit slower and does the effect I want
06:20:704 (3,4,5) - this angle is very stressful to play
i wud suggest this http://puu.sh/suo5Y/76effba398.jpg lolnnmmm its fine *I tried the star but I didnt liked how it plays tho*
06:26:533 (4,5,6) - why u increasing the distance lol
06:27:904 (3,4,5,6) - ^ here the map gets a bit harder for the end, the change is not so big on this kiai, but If I don't make it longer, the last kiai will be totally killer so..
06:39:047 (6) - i wud suggest to stack it with s-end instead
07:14:704 - i wud suggest this http://puu.sh/suok2/3bac2533e5.jpg well you can increase the distance in my case, but the way you put these jumps is weird in my opinion well, I did a little change, but everythings almost the same, maybe yeah its a bitt weird but I like how it plays
07:27:561 (1,2,3,4) - this triangle is weird, maybe u shud stack 1 with 3 yeh


stay strong! thanks
hi-mei
uh if u mind to take a look at my map:
https://osu.ppy.sh/s/496609 just finished remapping.
Topic Starter
ItashaS13
Minor changes in some parts to improve the flow

:retardedthinking:
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