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posted
This beatmap was submitted using in-game submission on domingo, 19 de marzo de 2017 at 07:58:34 p.m.

Artist: Kumagai Eri (cv.Seto Asami)
Title: Winteright
Source: 音楽少女
Tags: Music Girl ongaku shoujo Justability Electro.Muster Kato Yoshihal Taishi cosmic record drum and bass dnb
BPM: 175
Filesize: 13067kb
Play Time: 07:59
Difficulties Available:
  1. Winter (5,61 stars, 1937 notes)


Download: Kumagai Eri (cv.Seto Asami) - Winteright
Information: Scores/Beatmap Listing
---------------



Loved

18/03/17 REACHED 100 FAVS WOOoOoOoOoO

BG Source
A lot of people have asked why I used this BG

Is it even related to the song?

Yes, the girl on the BG is Eri Kumagai, the singer.

This song belongs to the circle Ongaku Shoujo.

Ongaku Shoujo has an OVA. the BG is a screenshot I took of Eri from that OVA.

Click the picture below or the banner for more info.
posted
Coming from VNO Modding Queue.
Hey you seem to be quite experienced with slider art :D They look pretty nice!
Overall I think it's quite a decent map, but the NC probably has to be reworked as they don't seem to be consistent enough for me. In this mod I just pointed out the ones that stick out the most but generally I think you have to have a look through at it again. Combo colours are important!
Winter
01:34:247 (2) - Normally this is fine but since the white tick is really strong (highlighted by both a snare drum and the vocal) I think you should break it down into a 1/4 slider and a circle. Like this: https://osu.ppy.sh/ss/5387764 .
01:38:532 (1,2,3,4,5,6,7) - Not sure which rhythm you're following but this is way off from vocals or the wubwub or the drums. Try making it consistent with this pattern here 01:40:589 (1,2,3,4,5,6) - .
01:46:075 (6) - NC ?
01:59:618 (6) - yeah you've been following the drums which is really weak on this note so try making 01:59:447 (5) - a 1/2 slider.
02:01:847 (1,2,3) - how about space 1 a bit further away from 3's sliderend? https://osu.ppy.sh/ss/5387800 . The spacing here could be misleading especially stuff is wubbing.
02:07:332 (4,5,6) - Same. Or NCing 4 is a half measure.
02:10:075 (3,4,5,6,7,8) - Mapping jumps here don't feel right. The music is not so intense so jumps with DS feels unfitting for me. Instead you can try to highlight the drums.
03:26:875 (1,2,3) - woahhh this spacing. Either nerf it or make it consistent with 03:24:818 (1) - this. I'd prefer the consistency though.
04:03:047 (3,4,5) - err I think using proper spacing here makes more sense. Since 04:02:361 (1,2) - literally has the same spacing as this.
04:05:789 (4,5,6,7) - yeah same.
06:10:247 (4) - I feel like if you move this downwards just a tad it'll play a lot better. Just a suggestion.
06:15:561 (3,4,5,6) - again jumps here don't quite highlight anything. I suggest following the wubwubs.
06:16:247 (1,2,3) - This overmap seems out of place because the bass on the red tick is essentially a filler and its intensity is nowhere near as strong as the snare, yet they have the same emphasis of a 1/4 slider. https://osu.ppy.sh/ss/5387902 try this?
06:57:646 (4,5,6) - I don't know but I think this is a bit too errmmm ... edgy? :p . You can make like a small loop to curve out the stream. https://osu.ppy.sh/ss/5387950 something like this. Or at least NC 5 so they know when to turn around.
07:01:161 (2,3) - This is actually a really hard jump , considering the sound on the red tick is not that strong I recommend reducing the spacing here a bit and make the angle a bit more acute.
07:11:275 (3,4,5) - Same problem here but I guess it's not too bad since the angle is not too sharp. I'd recommend NCing 5 though.
07:20:704 (12) - NC this?
07:35:446 (7,8,1,2) - this is like a , big difficulty spike for me. I'd reduce the spacing a bit.
07:37:161 (5) - NC this to highlight piano?
07:45:647 (1,2,3) - Umm this *might* confuse players as these are on the blue tick, which is usually not the case and I think you snapped it to the wrong tick as well xd . https://osu.ppy.sh/ss/5388010 try this. Truncate the red slider by 1 tick.

Good luck with this!
posted

LMT1996 wrote:

Coming from VNO Modding Queue.
Hey you seem to be quite experienced with slider art :D They look pretty nice!
Overall I think it's quite a decent map, but the NC probably has to be reworked as they don't seem to be consistent enough for me. In this mod I just pointed out the ones that stick out the most but generally I think you have to have a look through at it again. Combo colours are important!
Winter
01:34:247 (2) - Normally this is fine but since the white tick is really strong (highlighted by both a snare drum and the vocal) I think you should break it down into a 1/4 slider and a circle. Like this: https://osu.ppy.sh/ss/5387764 . Changed, I deleted the slider for 2 circles
01:38:532 (1,2,3,4,5,6,7) - Not sure which rhythm you're following but this is way off from vocals or the wubwub or the drums. Try making it consistent with this pattern here 01:40:589 (1,2,3,4,5,6) - . Changed
01:46:075 (6) - NC ? k
01:59:618 (6) - yeah you've been following the drums which is really weak on this note so try making 01:59:447 (5) - a 1/2 slider. Changed
02:01:847 (1,2,3) - how about space 1 a bit further away from 3's sliderend? https://osu.ppy.sh/ss/5387800 . The spacing here could be misleading especially stuff is wubbing. Changed
02:07:332 (4,5,6) - Same. Or NCing 4 is a half measure. Changed,added NC and move the slider just a bit down
02:10:075 (3,4,5,6,7,8) - Mapping jumps here don't feel right. The music is not so intense so jumps with DS feels unfitting for me. Instead you can try to highlight the drums. Changed
03:26:875 (1,2,3) - woahhh this spacing. Either nerf it or make it consistent with 03:24:818 (1) - this. I'd prefer the consistency though. Moved both sliders closer, I prefer keep both sliders, for now
04:03:047 (3,4,5) - err I think using proper spacing here makes more sense. Since 04:02:361 (1,2) - literally has the same spacing as this.
04:05:789 (4,5,6,7) - yeah same. Changed distances
06:10:247 (4) - I feel like if you move this downwards just a tad it'll play a lot better. Just a suggestion. Moved the slider to make a line with the circle
06:15:561 (3,4,5,6) - again jumps here don't quite highlight anything. I suggest following the wubwubs. Changed
06:16:247 (1,2,3) - This overmap seems out of place because the bass on the red tick is essentially a filler and its intensity is nowhere near as strong as the snare, yet they have the same emphasis of a 1/4 slider. https://osu.ppy.sh/ss/5387902 try this? Changed Not as you suggested but I changed following the wub :p
06:57:646 (4,5,6) - I don't know but I think this is a bit too errmmm ... edgy? :p . You can make like a small loop to curve out the stream. https://osu.ppy.sh/ss/5387950 something like this. Or at least NC 5 so they know when to turn around. Added NC on 5 and moved 06:57:389 (1,2,3,4) - a bit down to make it a bit less edgy
07:01:161 (2,3) - This is actually a really hard jump , considering the sound on the red tick is not that strong I recommend reducing the spacing here a bit and make the angle a bit more acute. Changed
07:11:275 (3,4,5) - Same problem here but I guess it's not too bad since the angle is not too sharp. I'd recommend NCing 5 though. Added NC
07:20:704 (12) - NC this? k
07:35:446 (7,8,1,2) - this is like a , big difficulty spike for me. I'd reduce the spacing a bit. Changed
07:37:161 (5) - NC this to highlight piano? k
07:45:647 (1,2,3) - Umm this *might* confuse players as these are on the blue tick, which is usually not the case and I think you snapped it to the wrong tick as well xd . https://osu.ppy.sh/ss/5388010 try this. Truncate the red slider by 1 tick.Changed as you suggested, is not snapped the wrong tick, the sound its actually in the blue tick xdd

Good luck with this!
Thanks!
posted
hi from modq
short modding

  1. Your background will probably get you disqualified or not ranked, I suggest in changing it. Just my suspicion because this background got a map disqualified.
  2. Asami Seto is already in Romanized artist, no need for a duplicate in Tags
  3. you can add "dnb" tag


no kds
posted
Hey ~

General

  1. Disable letterbox during breaks?

Winter

  1. 00:38:189 (3,4,5) - the spacing between 1/2's and 1/1 is almost same , consider increasing space for 1/1 gap
  2. 00:48:475 (1) - unbent this , the slider doesnt looks good here ~ also after unbending , try to make blanket with next circle
  3. 00:49:161 (3,4) - nazi blanket
  4. 00:56:704 (1,2,3) - nazi blankets again
  5. 01:23:789 (8) - u may need to rework on this shape cuz it doesnt properly stack with 01:23:275 (6) -
  6. 01:26:189 (9,11) - avoid overlapping these
  7. 01:27:647 (5) - nc becuase of SV change
  8. 01:51:561 (4) - stack its end with head of 01:50:875 (3) -
  9. 02:06:475 (8) - ctrl+g shape for more consistency
  10. 02:11:618 (3) - adjust the slider to stack it properly
  11. 02:42:989 (2) - the last red anchor point should be white instead , for a better and more consistent shape
  12. 02:48:818 (8,1) - remove overlap
  13. 03:37:418 - add circle here to be more consistent with the rest of your patterns for this sound
  14. 03:43:332 (4,6) - avoid overlapping these
  15. 04:40:932 - u should make this clickable
  16. 04:42:304 (2,3) - stack those properly
  17. 04:52:761 (2) - ctrl+g
  18. 05:39:218 (1,2) - blanket
  19. 06:00:475 (2,3) - add ncs on both since u increased SV
  20. 06:06:989 (3,1) - consider reworking on this pattern since the current pattern is really easy
  21. 06:56:361 (3,1) - ^
  22. 07:00:818 (1,4) - stack ends of both


well thats all from me ~ GL!
posted

DeRandom Otaku wrote:

Hey ~

General

  1. Disable letterbox during breaks?

Winter

  1. 00:38:189 (3,4,5) - the spacing between 1/2's and 1/1 is almost same , consider increasing space for 1/1 gap Done
  2. 00:48:475 (1) - unbent this , the slider doesnt looks good here ~ also after unbending , try to make blanket with next circle changed
  3. 00:49:161 (3,4) - nazi blanket I don't really get what you mean, but I changed it anyways
  4. 00:56:704 (1,2,3) - nazi blankets again ^
  5. 01:23:789 (8) - u may need to rework on this shape cuz it doesnt properly stack with 01:23:275 (6) - K done
  6. 01:26:189 (9,11) - avoid overlapping these K Done
  7. 01:27:647 (5) - nc becuase of SV change Done
  8. 01:51:561 (4) - stack its end with head of 01:50:875 (3) - Done, Nice one
  9. 02:06:475 (8) - ctrl+g shape for more consistency Done
  10. 02:11:618 (3) - adjust the slider to stack it properly Hmmk, I changed the shape
  11. 02:42:989 (2) - the last red anchor point should be white instead , for a better and more consistent shape Changed
  12. 02:48:818 (8,1) - remove overlap Done
  13. 03:37:418 - add circle here to be more consistent with the rest of your patterns for this sound Done
  14. 03:43:332 (4,6) - avoid overlapping these Done
  15. 04:40:932 - u should make this clickable Done, added a circle before the slider
  16. 04:42:304 (2,3) - stack those properly moved
  17. 04:52:761 (2) - ctrl+g Done, and changed the position of the other two sliders because the distance
  18. 05:39:218 (1,2) - blanket moved 05:40:589 (2) - closer
  19. 06:00:475 (2,3) - add ncs on both since u increased SV Done
  20. 06:06:989 (3,1) - consider reworking on this pattern since the current pattern is really easy Done
  21. 06:56:361 (3,1) - ^ Done
  22. 07:00:818 (1,4) - stack ends of both Done


well thats all from me ~ GL! Thanks!
posted
Nazi blanket pretty much means imperfect blanket lol
posted
AR 9.3 please??
posted

Dznutz wrote:

AR 9.3 please??
wot why



Itasha: si la que canta "es" Eri Kumagai, porque mejor no usar un bg de ella? (Aunque la verdad este bg me encanta)
posted
from my queue~

Winter
00:10:075 (1,2,3,4) - I suggest that you keep these sliders in a straight line since there arent any change in the music
00:13:332 (2) - here the tone changes, thus creating an opportunity to chance direction
00:16:075 (2) - or changing spacing is fine, its up to you :p
00:32:704 (3) - is this curved slider necessary
00:36:304 (4) - maybe increase spacing from the last note considering the time between the note - thought this could be a nice change
00:57:389 (3) - put the first anchor point a bit to the left
01:07:675 (1,2) - put these ones closer imo
01:12:304 (7,8,1) - maybe curve these a bit to the right?
01:20:704 (9) - NC
01:26:104 (8,9) - fix spacing
01:25:504 (1,2,3,4,5,6,7,8,9) - this stream also looks a bit clunky so maybe move 01:26:018 (7,8,9) - a bit further down?
01:41:789 (3,4) - increase spacing to illustrate this
01:44:532 (1,2) - ^
02:41:618 (1) - remove some of the anchor points
03:44:189 (1) - NC?
04:51:647 (8,9,10,11,12,13,14,1,2,3,4) - inconsistent spacing, intentional? its fine to go from x spacing to y spacing during a stream, just make sure the difference is not too big and inconsistent
05:33:732 (4) - NC?
07:02:536 (9) - this isnt snapped according to aimod

There are a lot of sliders and patterns that could have been improved for the sake of flow, but I am not sure whether they are intentional or not so that is why I didn't comment on any of them


Pretty interesting map, gl with ranking!
posted

brdzxh wrote:

from my queue~

Winter
00:10:075 (1,2,3,4) - I suggest that you keep these sliders in a straight line since there arent any change in the music Done :p
00:13:332 (2) - here the tone changes, thus creating an opportunity to chance direction added more spacing and changed direction
00:16:075 (2) - or changing spacing is fine, its up to you :p
00:32:704 (3) - is this curved slider necessary Changed
00:36:304 (4) - maybe increase spacing from the last note considering the time between the note - thought this could be a nice change Done :p but not too much
00:57:389 (3) - put the first anchor point a bit to the left Done
01:07:675 (1,2) - put these ones closer imo Done
01:12:304 (7,8,1) - maybe curve these a bit to the right? Done :p n1
01:20:704 (9) - NC Done
01:26:104 (8,9) - fix spacing Done
01:25:504 (1,2,3,4,5,6,7,8,9) - this stream also looks a bit clunky so maybe move 01:26:018 (7,8,9) - a bit further down? Changed the shape of the stream, done
01:41:789 (3,4) - increase spacing to illustrate this hmm I changed the spacing but the picture you put doesnt show/wrong link?
01:44:532 (1,2) - ^ Done
02:41:618 (1) - remove some of the anchor points Done
03:44:189 (1) - NC? Done
04:51:647 (8,9,10,11,12,13,14,1,2,3,4) - inconsistent spacing, intentional? its fine to go from x spacing to y spacing during a stream, just make sure the difference is not too big and inconsistent It was intentional, to fit the "wub" but yea it was not good, I changed it, more consistent spacing
05:33:732 (4) - NC? Done
07:02:536 (9) - this isnt snapped according to aimod Fixed

There are a lot of sliders and patterns that could have been improved for the sake of flow, but I am not sure whether they are intentional or not so that is why I didn't comment on any of them


Pretty interesting map, gl with ranking! Thanks
posted
NM from my queue

Winter
Mod:
00:38:532 (4,5) - Why does this have different snapping? Hard to read...
00:45:218 (8,9,1,2) - Try avoiding this overlap.
01:07:675 - 01:29:618 . I suggest having more unstandard sliders. Cause it's DnB and stuff.
01:47:618 (5,6) - I suggest you swap circle and reverse slider like this : http://puu.sh/pwPk8/617e269a81.jpg
02:11:961 (5) - Turn this into something more creative.
02:45:904 (7,8,1,2,3,4,) - Try avoiding the overlap.
02:57:389 (5,1,2,3) - ^
03:19:332 (1) - I've no idea how this jump is playable, either change the snapping or try making - 03:19:075 (6) - into a citcle
03:41:704 (9,10,1) - Don't change the distance in between the stream, uncomfortable to play.
05:15:047 (2,3,4,5) - Try avoiding the overlap.
05:30:818 (1,2,3) - Snapping problem.
05:38:875 (7,1) - Avoid this overlap at all costs.
Suggestion:
05:40:589 (2) - With better blankets it will look amazing.
End of the suggestions.
Mod continues:
05:51:732 - Insert break here.
06:33:047 (12) - Another snapping problem jump, very uncomfortable to break here.
07:00:218 (9) - NC here.

End of the mod.
ひとつ,ひとつ

Good luck. ;D
posted

Lokidoki wrote:

NM from my queue

Winter
Mod:
00:38:532 (4,5) - Why does this have different snapping? Hard to read... Changed
00:45:218 (8,9,1,2) - Try avoiding this overlap. Changed
01:07:675 - 01:29:618 . I suggest having more unstandard sliders. Cause it's DnB and stuff. I don't know if you mean.. weirdest sliders or more normal sliders..
01:47:618 (5,6) - I suggest you swap circle and reverse slider like this : http://puu.sh/pwPk8/617e269a81.jpg I prefer keep the way I did to fit the back sound, if someone else tell me to change, I will change
02:11:961 (5) - Turn this into something more creative. Changed, I had a better slider but someone told me to change it
02:45:904 (7,8,1,2,3,4,) - Try avoiding the overlap. Changed
02:57:389 (5,1,2,3) - ^ Changed
3:19:332 (1) - I've no idea how this jump is playable, either change the snapping or try making - 03:19:075 (6) - into a citcle Changed 03:19:075 (6) into a circle
03:41:704 (9,10,1) - Don't change the distance in between the stream, uncomfortable to play. Changed
05:15:047 (2,3,4,5) - Try avoiding the overlap. Changed
05:30:818 (1,2,3) - Snapping problem. Changed
05:38:875 (7,1) - Avoid this overlap at all costs. Changed
Suggestion:
05:40:589 (2) - With better blankets it will look amazing. How? xD
End of the suggestions.
Mod continues:
05:51:732 - Insert break here. Added break
06:33:047 (12) - Another snapping problem jump, very uncomfortable to break here. Changed 06:33:048 (4) - into a circle
07:00:218 (9) - NC here. Done

End of the mod.
ひとつ,ひとつ

Good luck. ;D Thanks!
posted
Sup dude :D
Here to give some suggestions, sick map man !

  1. 00:49:675 (4) - how about control + h so 00:48:475 (1,2,3,4,5) - this flows like one big S instead of the flow breaks
  2. 01:13:161 (7,1) - burai sliders rip, gotta have the beginning of (1) at least a bit visible here (unrankable issue btw so definitily fix this)
  3. 01:28:075 (2,1) - start NC on 2, here gonna be misread as the same SV and your gonna miss the start of 01:28:247 (1) -
  4. 01:51:561 (4) - NC
  5. 02:06:475 (8,1) - this flowed really bad for me coming from the previous rythm since even with the sliderliency you have to make a stop here, maybe change (7-8) a bit by control +h each individual, so you have sharper angels and more leniency for (8-1) or something else
  6. 02:13:332 (1) - if you could make this more vertical it would help 02:13:504 (2,3,4) - a lot since now you actually have to make an awkward forced jump from 02:13:332 (1,2) - doenst have to be a lot like -30° or something
  7. 02:58:075 (3,6) - no drum finish on head (3) tail (6)?
  8. 03:54:818 (6,1) - thats a pretty insane jump considering the slider leniency and previous similar p atternsaswell, would reduce this a bit
  9. 04:22:847 - missed a beat here
  10. 04:25:847 (4) - and 04:29:961 (4) - and 04:34:932 (5) - 04:36:818 (4) - 04:40:761 (5) - 04:42:304 (2) - NC these, really notable SV changes in the combo and unique sliders
  11. 05:30:989 (3) - NC
  12. 05:26:189 (5) - increase ds to 1.9-2 like all the previous you kinda made it look like this is a 1/4 when the rest is all 2.0 bit sneaky :p


thats about it cool design gl on ranked man! :D
posted

Wishkey wrote:

Sup dude :D
Here to give some suggestions, sick map man !

  1. 00:49:675 (4) - how about control + h so 00:48:475 (1,2,3,4,5) - this flows like one big S instead of the flow breaks changed
  2. 01:13:161 (7,1) - burai sliders rip, gotta have the beginning of (1) at least a bit visible here (unrankable issue btw so definitily fix this) fixed
  3. 01:28:075 (2,1) - start NC on 2, here gonna be misread as the same SV and your gonna miss the start of 01:28:247 (1) - Ok
  4. 01:51:561 (4) - NC Done
  5. 02:06:475 (8,1) - this flowed really bad for me coming from the previous rythm since even with the sliderliency you have to make a stop here, maybe change (7-8) a bit by control +h each individual, so you have sharper angels and more leniency for (8-1) or something else changed
  6. 02:13:332 (1) - if you could make this more vertical it would help 02:13:504 (2,3,4) - a lot since now you actually have to make an awkward forced jump from 02:13:332 (1,2) - doenst have to be a lot like -30° or something changed, also moved the slider closer
  7. 02:58:075 (3,6) - no drum finish on head (3) tail (6)? I don't know how I missed them, nice catch!
  8. 03:54:818 (6,1) - thats a pretty insane jump considering the slider leniency and previous similar p atternsaswell, would reduce this a bit changed
  9. 04:22:847 - missed a beat here changed
  10. 04:25:847 (4) - and 04:29:961 (4) - and 04:34:932 (5) - 04:36:818 (4) - 04:40:761 (5) - 04:42:304 (2) - NC these, really notable SV changes in the combo and unique sliders Ok
  11. 05:30:989 (3) - NC Ok
  12. 05:26:189 (5) - increase ds to 1.9-2 like all the previous you kinda made it look like this is a 1/4 when the rest is all 2.0 bit sneaky :p changed


thats about it cool design gl on ranked man! :DThanks !
posted
Hello o/

00:06:989 (1) - can be to finish here a spiner?
00:21:047 (1,2,3) - . I know you kinda didnt try to repeat yourself, but this looks pretyt shitty imo :/
00:48:989 (2,3) - fix blanket please
00:51:218 (1) - weird slider
01:42:132 (1) - 7) try moving to (x 336 y 92) to improve flow imo
01:46:075 (1,2) - could you please avoid such overlapping
02:04:247 (2,3,4) - bad flow imo
02:14:189 (1,2,3,4,5,6,1,2,3) - overlap
07:16:589 (6,7,8,1,2,3,4,5,6,7,8,1,2,3,4) -This looks too uneven too

gl~
posted

SherryCherry wrote:

Hello o/

00:06:989 (1) - can be to finish here a spiner? Hmm No, I changed the lenght of the spinner, now it ends at 00:06:989 - but not on 00:06:989 (1)
00:21:047 (1,2,3) - . I know you kinda didnt try to repeat yourself, but this looks pretyt shitty imo :/ yea you're right, changed
00:48:989 (2,3) - fix blanket please Fixed
00:51:218 (1) - weird slider Changed it, I dont know how it was weird but changed anyways
01:42:132 (1) - 7) try moving to (x 336 y 92) to improve flow imo Here I don't know which circle you mean, if the 1 or ..a 7? Hmm idk so no change here, also moving that 1 there, Nah, or at least, not for now
01:46:075 (1,2) - could you please avoid such overlapping Changed
02:04:247 (2,3,4) - bad flow imo How? what should I put here? I don't know how's bad so no change, for now ~
02:14:189 (1,2,3,4,5,6,1,2,3) - overlap Changed
07:16:589 (6,7,8,1,2,3,4,5,6,7,8,1,2,3,4) -This looks too uneven too Changed

gl~ Thanks!
posted
Winter

General:
• OD 8?
Objetos:
00:13:332 (2) - snap
00:19:332 (3,4) - no se vos, yo veo mal este blanket http://osu.ppy.sh/ss/5488703
00:21:047 (1,2,3,4) - no creo que haga falta el anclaje rojo ahi xD
00:26:189 (1) - Creo que en vez de este slider va un circulo, no escucho un sonido aca 00:26:361 -
00:29:961 (3) - esto fluye mejor así http://osu.ppy.sh/ss/5488733
00:34:075 (7) - yo sacaria ese anclaje rojo y dejaria uno gris , asi queda mejor xD
00:37:504 (1) - Opinión estos sliders tan curvos no me dan mucha confianza xD
00:39:047 (5) - que tal si el anclaje de este lo tiramos para abajo? http://osu.ppy.sh/ss/5488746
00:40:075 (8,1) - :v) http://osu.ppy.sh/ss/5488750
00:44:018 (6,7,8,9) - porque no usas el mismo spacing para estos?
00:46:761 (3,4,5) - lo mismo
01:15:561 (6) - Ctrl + G
01:17:961 (7,8) - que tal si formas un blanket aca con el 8?
01:18:647 (1,2,3) - porque spacing distinto? , al menos separalos igual que acá 01:19:332 (4,5,6) - que ahi si quedo mejor
01:45:047 (2,3) - blanket : http://osu.ppy.sh/ss/5488841
01:59:789 (1,3) - se ve raro el overlap
02:01:161 (1,2,3) - esta muy lejos xD y no fluye mucho, que tal moverlo un poco (a tu eleccion yo solo doy un ejemplo) : http://osu.ppy.sh/ss/5488872
02:01:847 (1,2,3) - lo mismo
02:04:932 (5,3) - stack?
02:21:047 (4,5) - que tal hacerlos menos curvos y formar dos blankets?
02:21:561 (5,6) - separalo un poco mas
02:52:589 (4,5) - fix blanket
02:54:475 (3,4) - ese slider esta demasiado curvo, porque no lo haces como hiciste acá 02:59:618 (1,2,3,4) - ?
03:02:532 (7,8) - separalos un poco para no hacer el overlap (excepto que ese overlap este con un proposito)
03:05:618 (4) - porque lo curvas ahi? XD
03:17:961 (6,7,9) - intenta no hacer esta clase de overlaps, queda un poco feo imo, yo diría que lo stackees con alguno de los dos kicksliders marcados
03:19:161 (6,1) - Ctrl + G
03:27:561 (1) - wat xD no lo mandes hacia arriba cagas el flow (en todo caso no stackees el 4 pero preferiría que ese slider no suba tan raudamente)
03:50:361 (8,9) - http://osu.ppy.sh/ss/5488933 ?
03:54:304 (3,4,5,6) - http://osu.ppy.sh/ss/5488940 ? (fijate los numeros de combo)
03:54:475 (4) - este stackealo con algun circulo del stream
04:25:418 (2,3) - overlap :C
04:27:904 (2) - porque no encurvarlo como los demas? :p
04:27:647 - aca realmente hay un sonido? parece overmapeado
04:34:932 (1) - fijate si el final del slider lo bajas un poco para que no overlapee
04:47:789 (4,1,2,3) - es un salto a cualquier lado a mi punto de vista, no fluye muy bien
04:58:932 (5,10,11) - Stackea el 5 con alguno de esos dos marcados
06:00:132 (1,1,1,1) - porque cambias la distancia en el ultimo?
06:01:847 (1,2) - hmmmmmmmmmmmmm movelo un poquitito a la derecha como para que no overlapee, aunque no se exactamente si es overlap o no, por las dudas XD
06:06:989 (3,1) - que tal hacer dos blankets acá?
06:15:218 (2,4) - este si es overlap XD
06:17:618 - creo que seria mejor que este sea clickeable
06:27:561 (7) - http://osu.ppy.sh/ss/5488994
06:39:561 - deberia ser clickeable imo
06:44:361 (9) - NC?
06:53:275 (5,7) - al 5 sacale el anclaje rojo y dale la misma curvatura que al 7
07:00:218 - porque NC en un tic azul? ;w;
07:07:675 (1,2,3) - esto no fluye para nada x'D intenta acomodarlo de otra manera
07:23:447 (1,2,3,4,5,6,7,8,9,10,11,12) - porque usaste distinto DS? o3o (a lo mejor me equivoque en esta x'D)
07:34:589 (9) - Ctrl + G?
Puse una sola Opinion en azul, pero eso es porque tengo retraso y me olvide de ponerlo en las otras
Jaja suerte
posted

Lince Cosmico wrote:

Winter

General:
• OD 8?
Objetos:
00:13:332 (2) - snap Fixed
00:19:332 (3,4) - no se vos, yo veo mal este blanket http://osu.ppy.sh/ss/5488703 Fixed
00:21:047 (1,2,3,4) - no creo que haga falta el anclaje rojo ahi xD Lo dejaré como lo tengo, para no seguir igual con curvas.. y rectas.. lo dejaré así
00:26:189 (1) - Creo que en vez de este slider va un circulo, no escucho un sonido aca 00:26:361 - Cierto, fixed
00:29:961 (3) - esto fluye mejor así http://osu.ppy.sh/ss/5488733 Done
00:34:075 (7) - yo sacaria ese anclaje rojo y dejaria uno gris , asi queda mejor xD Done
00:37:504 (1) - Opinión estos sliders tan curvos no me dan mucha confianza xD Fixed
00:39:047 (5) - que tal si el anclaje de este lo tiramos para abajo? http://osu.ppy.sh/ss/5488746 Done
00:40:075 (8,1) - :v) http://osu.ppy.sh/ss/5488750 Fixed
00:44:018 (6,7,8,9) - porque no usas el mismo spacing para estos? Fixed
00:46:761 (3,4,5) - lo mismo Fixed
01:15:561 (6) - Ctrl + G Done
01:17:961 (7,8) - que tal si formas un blanket aca con el 8? Done
01:18:647 (1,2,3) - porque spacing distinto? , al menos separalos igual que acá 01:19:332 (4,5,6) - que ahi si quedo mejor Fixed
01:45:047 (2,3) - blanket : http://osu.ppy.sh/ss/5488841 Fixed
01:59:789 (1,3) - se ve raro el overlap Fixed
02:01:161 (1,2,3) - esta muy lejos xD y no fluye mucho, que tal moverlo un poco (a tu eleccion yo solo doy un ejemplo) : http://osu.ppy.sh/ss/5488872 Fixed
02:01:847 (1,2,3) - lo mismo Fixed
02:04:932 (5,3) - stack? Done
02:21:047 (4,5) - que tal hacerlos menos curvos y formar dos blankets? Done
02:21:561 (5,6) - separalo un poco mas
02:52:589 (4,5) - fix blanket Fixed
02:54:475 (3,4) - ese slider esta demasiado curvo, porque no lo haces como hiciste acá 02:59:618 (1,2,3,4) - ? Fixed
03:02:532 (7,8) - separalos un poco para no hacer el overlap (excepto que ese overlap este con un proposito) Fixed
03:05:618 (4) - porque lo curvas ahi? XD Fixed
03:17:961 (6,7,9) - intenta no hacer esta clase de overlaps, queda un poco feo imo, yo diría que lo stackees con alguno de los dos kicksliders marcados Fixed
03:19:161 (6,1) - Ctrl + G Done
03:27:561 (1) - wat xD no lo mandes hacia arriba cagas el flow (en todo caso no stackees el 4 pero preferiría que ese slider no suba tan raudamente) Fixed
03:50:361 (8,9) - http://osu.ppy.sh/ss/5488933 ? Buena esa
03:54:304 (3,4,5,6) - http://osu.ppy.sh/ss/5488940 ? (fijate los numeros de combo) Nada más cambie el 5 y el 6, para evitar el overlap del (4)
03:54:475 (4) - este stackealo con algun circulo del stream ^
04:25:418 (2,3) - overlap :C Esto es así a proposito, por que si no el (3) queda muy lejos del final del 2 y la curvatura está bien "blankeada"
04:27:904 (2) - porque no encurvarlo como los demas? :p Lo cambie, buena esa, me salio un buen slider ahí
04:27:647 - aca realmente hay un sonido? parece overmapeado Deletedddd
04:34:932 (1) - fijate si el final del slider lo bajas un poco para que no overlapee Fixed
04:47:789 (4,1,2,3) - es un salto a cualquier lado a mi punto de vista, no fluye muy bien Lo cambie todo ahí, revisalo despues si puedes :p
04:58:932 (5,10,11) - Stackea el 5 con alguno de esos dos marcados Done
06:00:132 (1,1,1,1) - porque cambias la distancia en el ultimo? Fixed
06:01:847 (1,2) - hmmmmmmmmmmmmm movelo un poquitito a la derecha como para que no overlapee, aunque no se exactamente si es overlap o no, por las dudas XD
06:06:989 (3,1) - que tal hacer dos blankets acá?Done, creo, revisalo xD
06:15:218 (2,4) - este si es overlap XD Fixed
06:17:618 - creo que seria mejor que este sea clickeable Nope, no hay sonido allí, solo el del "wub" y para eso es el slider
06:27:561 (7) - http://osu.ppy.sh/ss/5488994 Buena esa
06:39:561 - deberia ser clickeable imo Nope, no hay sonido allí, solo el del "wub" y para eso es el slider
06:44:361 (9) - NC? Done
06:53:275 (5,7) - al 5 sacale el anclaje rojo y dale la misma curvatura que al 7 Done
07:00:218 - porque NC en un tic azul? ;w; Fixed, No sé como coño paso eso o.o
07:07:675 (1,2,3) - esto no fluye para nada x'D intenta acomodarlo de otra manera Done, creo, revisalo?
07:23:447 (1,2,3,4,5,6,7,8,9,10,11,12) - porque usaste distinto DS? o3o (a lo mejor me equivoque en esta x'D) Es que el de arriba estaba con una curva más cerrada que el otro, pero tenían el mismo DS, de todos modos lo cambie el de arriba
07:34:589 (9) - Ctrl + G? Nope, lo dejaré como está, forma una línea con el siguiente circulo y el otro, si le doy ctrl +g, va a quedar la punta de ese slider hacia arriba, y el siguiente circulo está abajo, está bien como está
Puse una sola Opinion en azul, pero eso es porque tengo retraso y me olvide de ponerlo en las otras
Jaja suerte Gracias!
posted
I'll try doing a small mod of this, cuz why not eh?

Winter
00:03:218 (1) - The sound that the slider follows start earlier than the slider, maybe start it at 00:02:189
00:35:447 (3) - Should move back to 00:35:275, and delete circle
00:38:532 (4,5) - Space more to fit the time between the notes
02:21:561 (5) - Make slider end on 02:22:075
02:54:132 (1,2,3,4) - Spacing here is a bit weird
03:50:532 (9) - Make this circle closer to the slider that's before it
03:53:875 (2) - Move to 03:53:875, then place circle right after it.
04:45:047 (4) - Missed a spot for red ticks on this slider
04:50:875 (1,2,3) - and 04:51:218 (4,5,6) - DS is inconsistent. Distance between circles and the slider is not the same
04:54:647 (9) - NC here, remove NC here 04:55:075 (1) -
05:03:561 (1,3) - Put at same height
05:29:789 (7,8,1) - Try putting more space between the 8-1 then the 7-8, since there's more time between the 8-1, there's should be bigger spacing
05:49:675 - Add circle here
05:50:189 (1) - For this slider, either you extend it to end at 05:52:247, or you switch it for a slider which ends at 05:52:247
06:21:561 (6) - Try curving the slider so it fits in better with the stream
06:27:904 (8,9,10,11) - This patter here doesn't flow very well, kinda weird to play


This is pretty much what I found, very fun map, good luck with ranking it 8-)
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