Mod queue for a song I've mapped before lol. I'll be referencing RoseusJaeger's' set a couple times so have that downloaded please.
I should have mentioned in my queue I prefer modding standard maps that have more mods, my bad there. 2 hours later:
General
All distance snaps on Easy diffs should be exactly the same length apart, switching from .7x to 1.5x is going to confuse players. Remap so that all notes have the same snap distance, maybe use 1.0-1.2 as a compromise between the two.
Can't mod this diff further until this is addressed, because it's going to be quite different.
This is imo your best diff in the set right now.
stop doing that x=192 it's hard to mod
I should have mentioned in my queue I prefer modding standard maps that have more mods, my bad there. 2 hours later:
General
- The audio quality is pretty low. Copy the audio + offset from Roseus' set and it should be fine.
- Timing for our diff is totally different for our set, we use a 3/4 meter and 4/4 beatsnap. You use 4/4 meter and compound timing. One of us is wrong, but both seem to work.
- 00:37:571 (3) - Some timing issues, more obvious on lower diffs. lyrics don't sync to timing.
- 00:36:675 (1) - Unused timing point on Easy/Normal
- 00:50:108 (4) - Consider making this just a circle, by using less notes, you can emphasise the drop in the song.
- 00:57:272 (2) - ^
- Make the finish on the final spinner quieter a little bit
- AR spread needs to be linear. I would suggest AR 6, 7, 8. Easy/Normal are too low, Hard is too high anyway. I will mod with those AR settings.
- Drum hitclap doesn't really match this song, feel free to steal some of the hitsounds from Roseus set because I added most of them. Unsure if Roseus would be fine, but probably so. Would suggest soft-hitclap2.wav or soft-hitnormal.wav to replace it. Don't copy the whole hitsound set though or it will lose your original flair
All distance snaps on Easy diffs should be exactly the same length apart, switching from .7x to 1.5x is going to confuse players. Remap so that all notes have the same snap distance, maybe use 1.0-1.2 as a compromise between the two.
Can't mod this diff further until this is addressed, because it's going to be quite different.
- 00:10:705 (3) - I don't think the change in the background brass is worth mapping, it's quite minor.
This is imo your best diff in the set right now.
- 00:12:496 (2) - Looks odd to see the exact same slider twice
- 00:17:869 (6,1) - These two don't fit together well, Try making the first part of the slider shorter before it turns, or something else for tetris fitting.
- 00:25:929 (1) - Doesn't match any other sliders on the diff
- 00:30:407 (2) - Make this a blanket
- 00:57:272 (8) - The dropping part occurs more at the start of the slider. Move the red points closer to the start, it maps the drop better.
- 00:59:959 (3) - Fishhook looks strange with the bump. Turn off grid snap and straighten it.
- 01:05:332 (1) - Fix blanket, right side too close. (probably)
- 01:16:974 (1) - Check hitsound
- 01:20:556 (2,3,4) - Inconsistent spacing, turn off grid snap to fix
- 01:24:735 (4,5) - ^
- 00:05:034 (1,2) - These triples are too far imo, I would suggest you make most of the triples in the diffs stacked. It will be much easier to read if you do this.
- 00:10:407 (8) - You go offscreen a bit but not too bad
- 00:12:347 (4) - I personally would remove this circle, since the lyrics seems more powerful than the background here.
- 00:24:138 (1,2) - These don't really flow with each other well.
- 00:29:511 (1) - You have the option to extend this slider for another tick, maps the "where" better. Could just make it go to 00:30:108 (2) - instead, like you did with 00:33:093 (3) -
- 00:31:750 (7,8,9,10) - Use even spacing. Most of these patterns have been mapped with two sliders instead, why not use that. Could use a double reverse slider too if you want, but doesn't fit pattern you made.
- 00:36:675 (1) - Increase in SV is too rapid, would suggest you lower it but would take time to change
- 00:51:004 (1) - This change in SV is fine, since you have a long slider to establish the change.
- 00:43:839 (1) - Probably too far
- 00:49:213 (1) - Option to ctrl-g this, flows better
- 00:52:496 (3,4) - 00:54:287 (7,8) - 00:59:660 (3,4) - 01:08:616 (2,3) - 01:10:407 (3,4) - Why are these completely different from each other. Make a pattern that is easier to identify
- 01:19:660 (1) - nice blanket
- 01:23:093 (5,1) - Too far, this is fine with sliders as the first note, but circles you have to stop and click.
- 01:24:436 (1,2) - Doesn't really fit the style of the other sliders.
- 01:26:825 (1,2,3,4,5,6) - Too sudden and too far from each other. I would suggest you remap this part a little. Maybe start out with sliders on the first 6 before changing to circles, since they are easier to hit.
stop doing that x=192 it's hard to mod
- IAR 8.6-8.8 would be better, since your note density is quite high
- 00:03:541 (1,2,3,1) - did u copy my diff or somthing
- 00:01:451 (5,6) - Something just looks odd about these, maybe put them on the same y value as 00:01:003 (2,3) - to be rounder
- 00:02:048 (2) - Anti-flow might be a bit strong imo. Nothing really changes in the music and it's on a crescendo, flow would be better
- 00:05:034 (9) - NC somewhere around here because there's 13 objects in this combo.
- 00:20:257 (4,1) - Feels further because this jump is going with the direction the catcher is moving, maybe put closer.
- 00:29:810 (2,3,4,5) - Not too much of a fan of this pattern, but not really an issue
- 00:37:272 (2) - Too close, messes with the larger distance snap used next
- 00:44:436 (2) - Same but to a lesser extent
- 00:50:108 (2) - Same thing I mentioned in General, changing to circle emphasises the drop better
- 00:57:272 (2) - ^
- 00:52:795 (1) - Slider doesn't look nice, maybe add more curve
- 01:21:153 (3) - Probably too far, anti-flow is stronger here compared to others