wasinkingspeedq wrote:
m4m from your q
here my map : https://osu.ppy.sh/s/468268
Basic
00:39:502 (2) - How about this! to make a pretty shape of this slider, just in my opinion. umm... similar? lol
Medium
00:08:645 (3) - How about this! to make a pretty shape of this slider, just in my opinion. yesss
00:17:902 (1) - I think the whistle hs isn't appropriate on the beginning of this slider, I recommend you to add finish hs instead, try this. sure. I can hear finish sound xD good point
00:29:902 (3,1) - This slider can be improved a bit, it doesn't fit with a circle(3) before. fixed~
01:03:674 (2) - How about clap hs ? not fit I guess
01:49:788 (1) - I think this NC isn't necessary because it's just "Medium" diff and it makes new players are confused about this. yes my mistake xd fixed
Hard
AR7.5 ? OD 6.5 or 6 ? 7.5 and 6.5
00:56:474 (2) - Movement about this circle it's quite hard, so you can try moving this circle to X:72 Y:196 and adjust 00:56:645 (3) - slightly . This is more dynamic flow I guess. want to keep it for now
01:07:274 (1,1) - Adjust 01:08:302 (1) - slightly to make a pretty shape with slider(1) before. yes
Another
00:10:359 (3) - Move the end of this slider to the right a bit to make this equal with 00:09:674 (1) - tried
01:23:559 (2) - Probably you can NC here! not bad but keep
01:40:016 (2) - The reason same as above
I'll leave the "spacial" diff to other modders because you'll get the worst suggestion from me, I haven't enough for modding diffs stars more than 5.
GL~~~
ooooooooooooooooooooooooooooooooooooo yes finally done!Spork Lover wrote:
Yo, M4M from the Halcyon queue <3
Color coding:Color codingUnrankable if unchanged
Normal Suggestion/Comment
Strong SuggestionGeneral
- The time signature doesn't go in 4/4. It's actually a waltz. (3/4) All you need to do is just change it to that, and you follow the downbeat perfectly lol I fucked up
- The filesize overall would be reduced significantly if the images - #111, #222, #333 and #666 were all in .jpg instead of .png. The overall filesize would be reduced by like 3,5-4 MB lol
- The hitsound soft-hitclap has a 10ms delay, which is unrankable by current standards. I'd consider just straight up cutting the first 10ms from the hitsound itself with audacity or some other program yes will modify
- The soft-whistle is really quiet and doesn't really provide much feedback, which is an issue for parts like 00:17:902 - to 00:24:759 -, where the volume is already really low (referencing this from the Basic difficulty, but I assume the same applies to the other difficulties as well.) I'd basically just advice to amp up the hitsound itself via an audio program or something. (As a matter of reference, I actually used the exact same hitsound for a different map of mine, but was adviced to remove it by Lasse lol (I use default soft whistle now which also works well for slow sections like this but yeah :p) For the section, you could also add a finish in the middle or something to add the feedback if you disagree with the volume and whistle stuff I'll request to someone for volume
- Since the backgrounds are all different, why aren't the colors different too? I'm sure that you can find some way to make the colors fit better with some of the backgrounds (For example, they fits a lot better for the basic diff than they do for the Hard diff as an example imo) ^^ I'm sure you can figure something out from here.
- On top of this, you can colorhax during the kiai with some different shades of the colors that you're using if you want to give a nice effect, shouldn't take much longer than like 20 minutes
- 01:50:502 (1) - Why is it snapped to the 1/12th tick? xd Also, the special diff's spinner ends like 50 ms earlier than all the other diffs, might as well snap that special diff spinner to the white tick xd 1/12 snap is perfectly fine! ex)bbHard* and fixed spinner end snap xd
As a note: If I find any hitsound inconsistencies, and you copied the hitsounds from a different diff, please apply them to the other difficulties tooBasic
Generally, the NC'ing seems to be pretty excessive to me, since there's often only 2 objects involved in the combo itself, and it'll make it way too easy to recover HP-wise. Reducing the NC count to around half the amount would probably be more beneficial for gameplay at this level. tried. but the latter part is really fitting so Idk well for now. I'll ask to someone about NC
00:01:102 (1,1,2) - I'd advice just doing 1,2,3 here since the NC pattern is pretty hard to read for new players as it is atm ^^ yes I agree with your point xD
00:17:902 (1,2,1,2,1,2,1) - Hitsounds are too quiet, but I talked about this in the general section lol
00:53:902 (2) - move the clap to 00:54:588 (3) - for rhythm consistency? I don't hear any major differences in tempo/rhythm here xd
00:59:045 - to 01:12:417 - I don't really understand the volume reductions in this section, since they feel way too sudden when you hear them in-game (20% difference is really easy to notice) If you want to do a small fluctuation, 10% is a better difference than 20 on this diff and the Medium. (70/60/50?) (From Hard-Special, the volumes make a lot more sense because you do some very obvious gimmicks with the volume points) using 80% volume for emphasis finish and it's obviously working imo. but 40% volumes are changed to 50
01:31:959 (1,2,3,4) - There's some claps missing here ^^ no it's intended
01:46:359 (1,2) - The softwhistle doesn't give enough feedback here either (A finish or clap somewhere would help tremendously with feedback) added clap
The difficulty seems to be really solid in terms of aesthetics and rhythm, so I don't wanna go into detail with that since it'd like "move this like 2 pixels" etc lol I aimed that xDMedium
Same thing with 80-40% volume as I explained in the Basic diff applies here too obviously (Still a lot of sudden changes out of nowhere xd) (It seems to fit better on the hard diff and above)
00:08:645 (3,1) - This kinda looks like it wants to be a blanket, but struggles xd I'd either ctrl+J 00:08:645 (3) and resnap, or blanket it with the other slider
00:24:074 (1,2) - switch NC, so the slider pattern you do for 00:22:017 (1,2,1) - doesn't get overlooked by the NC ^^
00:45:159 (2,3) - I think switching them around would emphasize the downbeat much better (singletap --> kick instead of kick --> singletap) This is good for the emphasis of clap, I guess.
01:28:531 (3) - The sliderend clap seems unnecessary here imo I think it's necessary
01:29:902 - I'd add a finish on the slider end like at 01:25:788 - clearly different from the other parts here. finish is not fit Imo xd
01:46:359 - Same applies to this one
01:49:788 (1) - I know that you want it to be a kind of gimmick pattern by NC'ing like this, but it becomes too weird for newer players, so doing 1,2,1,2 instead of 1,1,1,2 would probably help 1231Hard
Kinda funny that this is called hard lol, but I understand that it's from the reference game xd
00:17:559 (3,4,1) - The transition is odd because of spacing emphasis to the white tick - There doesn't seem to be any structure related patterns, so I'd probably increase spacing on 4,1 and decrease it on 2,3 (00:17:388 (2,3) - )
00:25:102 (1,3) - They look the same, play differently - I can imagine some people letting go too early from the 2nd one xd
00:36:417 (1,3,4) - The visual distance is a little weird near the sliderends here and the sliderstart on 4
The volume idea seems to work a little better on the hard difficulty
01:25:445 (1,1) - Why are both NC'ed? xd
01:28:874 (1,1,1) - This especially applies here lol (I see that it's consistent, but it doesn't seem that much different from some of the other rhythms ) (Won't mention the next ones xd)
01:35:732 (3,4,1) - Small spacing emphasis thing again ^^ this is shared with the other top difficulties.
01:48:417 (1,2,1) - The flow is a little wonky here. I think just moving 01:49:445 (1) - down a bit and adjusting the next pattern is a better idea.
Pretty good tooAnother
00:40:188 (4) - Clap here for consistency with 00:37:788 (2) - (it'll initiate the lead-in a bit better as well this way) it's fine i guess
00:56:645 (3,1) - The beat's pretty strong here, but the spacing between 3 and 1 is pretty small fine too, I can't find problem lol
01:20:645 (1) - Is the clap on this slider intentional? yes. clap is pretty fitting imo!
Super solidSpecial
01:04:702 (4) - Moving the slider a little more to the left will make the transition from 3,4,1 a lot more manageable yea? I think I did correctly lol
01:09:159 (6,1) - Why is the spacing here so much different from 01:00:931 (6,1) - ? It's almost the same intensity, so I don't understand why the change is so large I'd even them out a little more probably so they're around the same spacing umm.... cuz the place. I did not find another suitable place. I'll think about this ;D
01:21:674 (4,1) - Switch the NC, this is unnecessarily hard to read because the 4 isn't NC'ed lol
01:29:902 (4,1) - Again plz >//< They both follow the downbeat xd
01:33:502 (4) - NC this to make it obvious that it's a 1/6 and not 1/4
01:36:931 (4,1) - Transition looks a little funny because of the slider shape related to that note. I'd maybe rotate the slider a bit? [Insert "Following Flow" pun here] lol 15 degrees
01:38:131 (4,1) - switch NC like before
01:42:245 (4,1) - Inconsistent NC's with 01:25:788 (1,2) - . I'd make both 1,2 so they focus on the downbeat
01:46:359 (4,1) - Again lol xd I won't complain about them anymore, it's just spam at this point lol (You'll understand why I mentioned them so much after you changed the song to 3/4 lol xd)
01:50:502 (1) - Spinner ends too early compared to the other diffs
Overall the mapset seems pretty good! I really enjoyed the two top diffs especially - There seems to be a lot of creative ideas involved, looking forward to see this in the qualified panel Good luck, buddy!
thanks for your detail modding and good words again. It was really helpful!
no reply = fix. cuz I can't reply with mouth-filling comments lul /me slaps me
yesyes thanks for mods!Logic Agent wrote:
m4m stuff, sorry it took so long.
[General][Basic]
- The spinner in your topdiff ends on a blue tick when it should end on the white tick, move it over a bit
- Disable widescreen support on everything but your topdiff (it's already disabled there)
[Medium]
- 00:01:102 (1,1,2) - I think the rhythm at the very beginning should be this instead. Using this rhythm allows for a click on the part where the synth or whatever starts. true, good point.
- 00:05:388 (3) - not a fan of 1/2 rhythm in such a low difficulty, especially when using a circle fits the same purpose and makes the same amount of sense as a 1/2 slider. tbh it's just not worth trying to keep these kinds of rhythms unless you REALLY want to imo
- 00:07:445 (3) - ^
[Hard]
- 01:50:474 (2) - nc this?
[Another]
- 00:26:817 (1,2) - I think ctrl + g'ing this would help because imo it's easier to go from a 1/3 snapped repeater into a 1/4 snapped circle instead of the other way around... imo this change makes for less potential breaks here. Also a custom stack might be nice if you're into that kind of thing, to make sure the interesting rhythm is very noticeable. Obv this suggestion is for every place where it is applicable. yea actually good point. I'll think about it. but I want to say. "people who play this map need to understand about this song."
[Special]
- 00:12:245 (2,1) - blanket
short mod, clean set. gl
- looks good
wow again!Spork Lover wrote:
"Flare" in the Storyboard file is unrankable (i think) because of:The filesize is currently 1068x800, so I think you're required to reduce the size? (correct me if I'm wrong lol, I've heard situations where certain images were acceptable)
- The maximum dimensions for tall or wide scrolling images are 640x1440 and 1920x480 respectively. This is for the sake of gameplay performance, image loading time, and filesize.
Also, to me the "faded out background" looks more like a weird blur at 00:10:017 - to 00:57:331 - to me and doesn't really compliment the other effects too much I feel like if you added a contrast color instead, it would look a lot better (or make it a bit darker instead, add small strobes etc)
Apart from that there didn't seem to be anything good luck again xd
(Remember not to KD 'cause I modded before lol)
cellina will reply to this. thank you so much!
Edit: @Spork Lover and next modders: fixed delay issue of soft-hitclap. (by sonnyc)
I think soft-hitwhistle's volume is fine.