Yo, M4M from the Halcyon queue <3Color coding:
Color codingUnrankable if unchanged
Normal Suggestion/Comment
Strong Suggestion
General
- The time signature doesn't go in 4/4. It's actually a waltz. (3/4) All you need to do is just change it to that, and you follow the downbeat perfectly lol
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The filesize overall would be reduced significantly if the images - #111, #222, #333 and #666 were all in .jpg instead of .png. The overall filesize would be reduced by like 3,5-4 MB lol -
The hitsound soft-hitclap has a 10ms delay, which is unrankable by current standards. I'd consider just straight up cutting the first 10ms from the hitsound itself with audacity or some other program - The soft-whistle is really quiet and doesn't really provide much feedback, which is an issue for parts like 00:17:902 - to 00:24:759 -, where the volume is already really low (referencing this from the Basic difficulty, but I assume the same applies to the other difficulties as well.) I'd basically just advice to amp up the hitsound itself via an audio program or something. (As a matter of reference, I actually used the exact same hitsound for a different map of mine, but was adviced to remove it by Lasse lol (I use default soft whistle now which also works well for slow sections like this but yeah :p) For the section, you could also add a finish in the middle or something to add the feedback if you disagree with the volume and whistle stuff
- Since the backgrounds are all different, why aren't the colors different too? I'm sure that you can find some way to make the colors fit better with some of the backgrounds (For example, they fits a lot better for the basic diff than they do for the Hard diff as an example imo) ^^ I'm sure you can figure something out from here.
- On top of this, you can colorhax during the kiai with some different shades of the colors that you're using if you want to give a nice effect, shouldn't take much longer than like 20 minutes
- 01:50:502 (1) - Why is it snapped to the 1/12th tick? xd Also, the special diff's spinner ends like 50 ms earlier than all the other diffs, might as well snap that special diff spinner to the white tick xd
As a note: If I find any hitsound inconsistencies, and you copied the hitsounds from a different diff, please apply them to the other difficulties too
Basic
Generally, the NC'ing seems to be pretty excessive to me, since there's often only 2 objects involved in the combo itself, and it'll make it way too easy to recover HP-wise. Reducing the NC count to around half the amount would probably be more beneficial for gameplay at this level. 00:01:102 (1,1,2) - I'd advice just doing 1,2,3 here since the NC pattern is pretty hard to read for new players as it is atm ^^
00:17:902 (1,2,1,2,1,2,1) - Hitsounds are too quiet, but I talked about this in the general section lol
00:53:902 (2) - move the clap to 00:54:588 (3) - for rhythm consistency? I don't hear any major differences in tempo/rhythm here xd
00:59:045 - to 01:12:417 - I don't really understand the volume reductions in this section, since they feel way too sudden when you hear them in-game (20% difference is really easy to notice) If you want to do a small fluctuation, 10% is a better difference than 20 on this diff and the Medium. (70/60/50?) (From Hard-Special, the volumes make a lot more sense because you do some very obvious gimmicks with the volume points)
01:31:959 (1,2,3,4) - There's some claps missing here ^^
01:46:359 (1,2) - The softwhistle doesn't give enough feedback here either (A finish or clap somewhere would help tremendously with feedback)
The difficulty seems to be really solid in terms of aesthetics and rhythm, so I don't wanna go into detail with that since it'd like "move this like 2 pixels" etc lol
Medium
Same thing with 80-40% volume as I explained in the Basic diff applies here too obviously (Still a lot of sudden changes out of nowhere xd) (It seems to fit better on the hard diff and above)
00:08:645 (3,1) - This kinda looks like it wants to be a blanket, but struggles xd I'd either ctrl+J 00:08:645 (3) and resnap, or blanket it with the other slider
00:24:074 (1,2) - switch NC, so the slider pattern you do for 00:22:017 (1,2,1) - doesn't get overlooked by the NC ^^
00:45:159 (2,3) - I think switching them around would emphasize the downbeat much better (singletap --> kick instead of kick --> singletap)
01:28:531 (3) - The sliderend clap seems unnecessary here imo
01:29:902 - I'd add a finish on the slider end like at 01:25:788 -
01:46:359 - Same applies to this one
01:49:788 (1) - I know that you want it to be a kind of gimmick pattern by NC'ing like this, but it becomes too weird for newer players, so doing 1,2,1,2 instead of 1,1,1,2 would probably help
Hard
Kinda funny that this is called hard lol, but I understand that it's from the reference game xd00:17:559 (3,4,1) - The transition is odd because of spacing emphasis to the white tick - There doesn't seem to be any structure related patterns, so I'd probably increase spacing on 4,1 and decrease it on 2,3 (00:17:388 (2,3) - )
00:25:102 (1,3) - They look the same, play differently - I can imagine some people letting go too early from the 2nd one xd
00:36:417 (1,3,4) - The visual distance is a little weird near the sliderends here and the sliderstart on 4
The volume idea seems to work a little better on the hard difficulty
01:25:445 (1,1) - Why are both NC'ed? xd
01:28:874 (1,1,1) - This especially applies here lol (I see that it's consistent, but it doesn't seem that much different from some of the other rhythms
) (Won't mention the next ones xd)
01:35:732 (3,4,1) - Small spacing emphasis thing again ^^
01:48:417 (1,2,1) - The flow is a little wonky here. I think just moving 01:49:445 (1) - down a bit and adjusting the next pattern is a better idea.
Pretty good too
Another
00:40:188 (4) - Clap here for consistency with 00:37:788 (2) - (it'll initiate the lead-in a bit better as well this way)
00:56:645 (3,1) - The beat's pretty strong here, but the spacing between 3 and 1 is pretty small
01:20:645 (1) - Is the clap on this slider intentional?
Super solid
Special
01:04:702 (4) - Moving the slider a little more to the left will make the transition from 3,4,1 a lot more manageable
01:09:159 (6,1) - Why is the spacing here so much different from 01:00:931 (6,1) - ? It's almost the same intensity, so I don't understand why the change is so large
I'd even them out a little more probably so they're around the same spacing
01:21:674 (4,1) -
Switch the NC, this is unnecessarily hard to read because the 4 isn't NC'ed lol01:29:902 (4,1) -
Again plz >//< They both follow the downbeat xd01:33:502 (4) - NC this to make it obvious that it's a 1/6 and not 1/4
01:36:931 (4,1) - Transition looks a little funny because of the slider shape related to that note. I'd maybe rotate the slider a bit?
[Insert "Following Flow" pun here]
01:38:131 (4,1) -
switch NC like before 01:42:245 (4,1) - Inconsistent NC's with 01:25:788 (1,2) - . I'd make both 1,2 so they focus on the downbeat
01:46:359 (4,1) - Again lol xd I won't complain about them anymore, it's just spam at this point lol (You'll understand why I mentioned them so much after you changed the song to 3/4 lol xd)
01:50:502 (1) - Spinner ends too early compared to the other diffs
Overall the mapset seems pretty good! I really enjoyed the two top diffs especially - There seems to be a lot of creative ideas involved, looking forward to see this in the qualified panel
Good luck, buddy!