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ARM - Mobbyca [OsuMania]

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Topic Starter
_Stan

Raveille wrote:



What's EX btw lmao, you mean MX? I'll do that for the M4M.

|1|2|3|4|

MX
00:40:234 (40234|1,40234|2,40327|0,40421|3,40515|0) - awkward pattern to do when you are about to approach the quad hold. ok
>00:40:234 (40234|2,40234|1) - shift one column left ok
>00:40:327 (40327|0) - 3 ok
>00:40:515 (40515|0) - 2 ok
00:40:421 - also why no double here ok
01:07:796 (67796|0,67984|0,68171|0,68359|0,68546|0) - ravioli does not APPROVE :< mix'em around
omg its an LN map isn't it fuk ok
01:40:109 (100109|3,100109|0,100234|1,100234|0,100359|2,100359|0,100484|0,100484|3) - oh boy, make it so that you don't go overkill on 01:40:109 (100109|0,100234|0,100359|0,100484|0) - plz
01:46:421 (106421|1) - 1 so that there wouldn't be an unnecessary triple jack yeah!
nvm it isn't an LN map, why was it so LN-y there tho

Might wanna check for comfort-ability first LOL, otherwise all the best :D
thank you so much~ and UPDATED
laughingcomet
Hello

HD
01:00:109 (60109|3,60296|3,60484|3,60671|3,60859|3,61046|3) - i would try to avoid that
01:08:734 - would still map the violin
01:10:234 - ^
01:11:734 - ^
01:53:827 (113827|2,114015|2,114202|2,114390|2) - i would avoid overstacking it like this . 01:58:609 (118609|0,118796|0,118984|0,119171|0,119359|0) -
02:00:109 (120109|0,120296|0,120484|0,120671|0,120859|0) -
Otherwise the diff seemed pretty solid
MX
00:32:546 - Missed LN Be consistent
00:39:109 (39109|3,39109|2,39109|1,39109|0) - i would personally think it's cooler if this was a hand and it would change patterns for each time it comes
00:52:234 - gonna say the same thing here about the violin
00:59:921 (59921|3,60015|2) - think these would be better as notes
01:04:234 - same deal with violin
01:15:109 (75109|1,75109|0,75109|3,75109|2,75671|2,75671|1,75671|0,75671|3) - threes would be cooler :)
01:30:109 (90109|1) - pretty sure it stops at 01:30:390 -
01:45:671 - missed
01:56:921 - same deal with not overstacking
Topic Starter
_Stan

laughingcomet wrote:

Hello

HD
01:00:109 (60109|3,60296|3,60484|3,60671|3,60859|3,61046|3) - i would try to avoid that yeah
01:08:734 - would still map the violin fixed
01:10:234 - ^fixed
01:11:734 - ^fixed
01:53:827 (113827|2,114015|2,114202|2,114390|2) - i would avoid overstacking it like this . 01:58:609 fixed
(118609|0,118796|0,118984|0,119171|0,119359|0) - keep, cuz I catch the drum
02:00:109 (120109|0,120296|0,120484|0,120671|0,120859|0) - keep, cuz I catch the drum
Otherwise the diff seemed pretty solid
MX
00:32:546 - Missed LN Be consistent
00:39:109 (39109|3,39109|2,39109|1,39109|0) - i would personally think it's cooler if this was a hand and it would change patterns for each time it comes I'm considering
00:52:234 - gonna say the same thing here about the violin no, I do it on purpose
00:59:921 (59921|3,60015|2) - think these would be better as notes sure, great idea
01:04:234 - same deal with violin no
01:15:109 (75109|1,75109|0,75109|3,75109|2,75671|2,75671|1,75671|0,75671|3) - threes would be cooler :)I'm considering
01:30:109 (90109|1) - pretty sure it stops at 01:30:390 - yes
01:45:671 - missed fixed
01:56:921 - same deal with not overstacking fixed
thx you so much !!
Evening
MX

00:12:109 (12109|3) - This might be a bit too underwhelming to hit considering 00:09:109 (9109|0) - this is a single and it is significantly softer than that of what I've pointed out. Suggesting to at least make the 2nd LN there a 2 note chord

--

00:15:109 (15109|2,15484|2) - Found that it's quite odd that you mapped this quite differently from 00:18:109 (18109|2,18109|1,18296|2,18484|3) - even though they are of similar (not perfectly similar) instrumental sequences in the music. Considering the first part is mapped with SVs while the second part is mapped with notes, it feels quite odd, suggesting to just stick with 1 mapping style here just to be consistent

TL;DR: As to summarize, you should try to keep that similar sounding sections such as 00:15:109 (15109|2,15484|2) - or 00:18:109 (18109|2,18109|1,18296|2,18484|3) - similar in mapping style, either, using SVs or notes
--

00:15:109 (15109|2,15484|2) - Found it quite odd that the average SV for this section is <1.0, you might want to do 0.4,0.8,1.2,1.6 respectively just to have this section average to 1.0, of course, you should add 1.0x SV on 00:15:484 (15484|3) -

00:27:109 (27109|3,27109|2,27484|3) - Similar comment here and for this section too 00:33:109 (33109|2,33296|2,33484|3) -

--

00:39:109 (39109|2,39671|2) - A rather interesting way to map the gaps in between SVs, personally felt that it's comfy to sightread but I didn't really like how the SV acceleration here not match the mood for the music. In my opinion, I think the SVs should revolve around something sudden and slow, so something like a teleport SV would be cool but I'd imagine it'd be really hard to implement it for the whole section and this is just my interpretation

So my interpreted SV section would be something like:

00:39:296 - 10x
00:39:319 - 0.4x
00:39:671 - 1.0x

and it repeats

--

00:50:734 (50734|0) - Personally wouldn't have expected the SVs here to be averaging on 0.7x SV so I hit the next note too early, though it might be fine since it's quite easy to remember which spot is the 0.7x SV (Also you have double green lines here, you might want to remove them)

01:13:327 (73327|2) - This is most likely a ghost note, you might want to be wary of this

01:16:609 (76609|2,76984|2) - Think i have the same comment about this

01:41:359 (101359|0,101359|3) - Think you can do these as graces to map more accurately to the piano

01:42:109 (102109|3,102109|0) - similarly, but try to keep consistent on the graces since you might want to grace everything (if possible) if you decide to grace one of them

02:01:984 (121984|0,121984|2,122077|1) - Think you missed a hammer here according to where you hammered previously

02:04:984 (124984|0,124984|3,124984|2,125077|1,125171|3,125171|0,125265|2) - Think you can do hammers here too to spice things up but it's up to you

HD

00:12:109 (12109|2) - Same comment as MX

00:28:702 (28702|2) - This note might not be included in the ... claps..? idk how to describe that sound but it seems to be inconsistent to what you're mapping here on the 1/4s

00:38:359 (38359|1,38484|0,38609|2,38734|3,38859|1,38984|0) - Felt that this part is rather underwhelming, as to counter that, I suggest to make it jack, so the suggestion would be to make it 223311 just as to raise the difficulty, considering 00:26:734 (26734|0,26734|1,26859|2,26859|3,26984|1,26984|0,27109|2,27109|3) - is the same instrumentals but it's more dense

00:44:359 - Think it's better if you added a 1/2 note here since there is an audible instrumental here, makes it more sensible to the music and it's easier to time anyways

00:50:359 - Same thing

00:52:140 (52140|2) - Think this is a ghost note

00:56:640 (56640|0) - Similarly, though this is not exactly a ghost note since there's a piano going on the background but it doesn't seem to be intentional

01:27:859 (87859|1,87859|0,87984|3,87984|2,88109|1,88109|0,88234|3,88234|2,88359|1,88359|0,88484|3,88484|2,88609|1,88609|0) - Would suggest something a bit more heavy this time since you did 01:39:859 (99859|0,99859|3,99984|3,99984|0,100109|2,100109|1,100234|3,100234|0,100359|0,100359|3,100484|1,100484|2,100609|3,100609|0) - this pattern a bit towards at the end of the kiai. You might want to make the first pattern harder by doing 12 34 34 12 12 34 123 or something

01:33:484 (93484|0,93765|3) - Might be quite hard to time a 3/4 if not expected, you might want to add a note on 01:33:577 - to create a 1/2 gap instead

01:34:140 - Same idea

01:34:515 - Similarly

Think imma stop here, NM is probably out of my reach since i'm quite biased at that point
Topic Starter
_Stan
MX

Evening wrote:

00:12:109 (12109|3) - This might be a bit too underwhelming to hit considering 00:09:109 (9109|0) - this is a single and it is significantly softer than that of what I've pointed out. Suggesting to at least make the 2nd LN there a 2 note chord | yes! add a note here

--

00:15:109 (15109|2,15484|2) - Found that it's quite odd that you mapped this quite differently from 00:18:109 (18109|2,18109|1,18296|2,18484|3) - even though they are of similar (not perfectly similar) instrumental sequences in the music. Considering the first part is mapped with SVs while the second part is mapped with notes, it feels quite odd, suggesting to just stick with 1 mapping style here just to be consistent | change it in another way~

TL;DR: As to summarize, you should try to keep that similar sounding sections such as 00:15:109 (15109|2,15484|2) - or 00:18:109 (18109|2,18109|1,18296|2,18484|3) - similar in mapping style, either, using SVs or notes | ^/notice]
--

00:15:109 (15109|2,15484|2) - Found it quite odd that the average SV for this section is <1.0, you might want to do 0.4,0.8,1.2,1.6 respectively just to have this section average to 1.0, of course, you should add 1.0x SV on 00:15:484 (15484|3) - | thank you so much !

00:27:109 (27109|3,27109|2,27484|3) - Similar comment here and for this section too 00:33:109 (33109|2,33296|2,33484|3) - | yep

--

[notice]00:39:109 (39109|2,39671|2) - A rather interesting way to map the gaps in between SVs, personally felt that it's comfy to sightread but I didn't really like how the SV acceleration here not match the mood for the music. In my opinion, I think the SVs should revolve around something sudden and slow, so something like a teleport SV would be cool but I'd imagine it'd be really hard to implement it for the whole section and this is just my interpretation

So my interpreted SV section would be something like:

00:39:296 - 10x
00:39:319 - 0.4x
00:39:671 - 1.0x

and it repeats | it's too extreme althought it's cool but I wanna have a another way to change it, considering

--

00:50:734 (50734|0) - Personally wouldn't have expected the SVs here to be averaging on 0.7x SV so I hit the next note too early, though it might be fine since it's quite easy to remember which spot is the 0.7x SV (Also you have double green lines here, you might want to remove them) | mistake here for me, thank!

01:13:327 (73327|2) - This is most likely a ghost note, you might want to be wary of this | really

01:16:609 (76609|2,76984|2) - Think i have the same comment about this | yep

01:41:359 (101359|0,101359|3) - Think you can do these as graces to map more accurately to the piano | I think do not add it's ok and not necessary

01:42:109 (102109|3,102109|0) - similarly, but try to keep consistent on the graces since you might want to grace everything (if possible) if you decide to grace one of them | ^

02:01:984 (121984|0,121984|2,122077|1) - Think you missed a hammer here according to where you hammered previously | yes

02:04:984 (124984|0,124984|3,124984|2,125077|1,125171|3,125171|0,125265|2) - Think you can do hammers here too to spice things up but it's up to you
| yes

HD

Evening wrote:

00:12:109 (12109|2) - Same comment as MX | fixed

00:28:702 (28702|2) - This note might not be included in the ... claps..? idk how to describe that sound but it seems to be inconsistent to what you're mapping here on the 1/4s | actually it's not claps, it's a fx sounds if you listen carefully, I catch the sounds so that make the note

00:38:359 (38359|1,38484|0,38609|2,38734|3,38859|1,38984|0) - Felt that this part is rather underwhelming, as to counter that, I suggest to make it jack, so the suggestion would be to make it 223311 just as to raise the difficulty, considering 00:26:734 | make them double(26734|0,26734|1,26859|2,26859|3,26984|1,26984|0,27109|2,27109|3) - is the same instrumentals but it's more dense | yeah

00:44:359 - Think it's better if you added a 1/2 note here since there is an audible instrumental here, makes it more sensible to the music and it's easier to time anyways | ok

00:50:359 - Same thing | yes

00:52:140 (52140|2) - Think this is a ghost note | really

00:56:640 (56640|0) - Similarly, though this is not exactly a ghost note since there's a piano going on the background but it doesn't seem to be intentional | ok

01:27:859 (87859|1,87859|0,87984|3,87984|2,88109|1,88109|0,88234|3,88234|2,88359|1,88359|0,88484|3,88484|2,88609|1,88609|0) - Would suggest something a bit more heavy this time since you did 01:39:859 (99859|0,99859|3,99984|3,99984|0,100109|2,100109|1,100234|3,100234|0,100359|0,100359|3,100484|1,100484|2,100609|3,100609|0) - this pattern a bit towards at the end of the kiai. You might want to make the first pattern harder by doing 12 34 34 12 12 34 123 or something | super good idea~

01:33:484 (93484|0,93765|3) - Might be quite hard to time a 3/4 if not expected, you might want to add a note on 01:33:577 - to create a 1/2 gap instead | yes

01:34:140 - Same idea | yes

01:34:515 - Similarly | yes

Think imma stop here, NM is probably out of my reach since i'm quite biased at that point

THANK YOU SO MUCH ! and so detail and reasonable suggestion and I learn a lot. :) :) :) :)
picel
MX diff:
00:27:859 (27859|3) - I really didn't understand those fast LNs.

I really don't have anything else to say. The patterns are really comfortable, and while I was playing the map, I didn't feel nothing weird about... nothing. Your map can definitly get ranked. Congrats!
Etsu
Hello!

Mania 4k M4M here from your queue (check here)

Columns: 0|1|2|3


[General]
  1. In diff EZ, NM and HD disable the "Widescreen Support" in Song Setup>Design.
  2. In AiMod diff EZ The object overlap 01:15:109 - tries remove LN to remove this note 01:15:109 (75109|1) -
[EZ]
  1. 00:25:609 (25609|0,25984|3) - control + h? It is better to change the effects imo
  2. 00:27:859 (27859|1,28234|0) - control + g? (I do not think that's a good idea for 00:27:109 (27109|3,27484|2,27859|1,28234|0) - )
  3. 00:47:921 - ^ maybe similar pattern as 00:29:921 -
  4. 00:50:546 - ^
  5. 00:51:109 - add LN for the effect... feels empty in 00:51:484 - , 00:51:859 - with LN covers very well
  6. 00:52:609 - ^
  7. 00:54:109 - ^
  8. 01:08:546 (68546|0) - delete? I feel it is too much for this diff imo
  9. 01:42:296 (102296|1) - ^
[NM]
  1. 00:26:171 (26171|3) - move column 2 and 00:26:359 (26359|2) - column 0... maybe balance (feels empty in column 0 imo)
  2. 00:44:827 - missing note? similar as 00:40:327 -
  3. 00:45:859 - ^
  4. 00:49:890 - ^
  5. 01:03:484 (63484|3) - move column 0?
  6. 01:06:484 (66484|3) - move column 2?
  7. 01:24:671 (84671|3,84859|1) - control + g? a little uncomfortable by 01:24:296 (84296|3) - imo
  8. 01:49:421 (109421|0) - move column 2
  9. 01:58:421 (118421|0) - ^
  10. 02:04:609 - add a note for the double? hear cymbal here
[HD]
  1. 00:25:328 (25328|2) - object isn snapped
  2. 00:44:921 (44921|2) - make note? I feel somewhat uncomfortable imo
  3. 01:53:359 - is better make double notes.... the sound not as high
  4. 01:54:109 - ^ same similar
  5. 02:17:171 - add note?
[MX]
  1. 00:51:109 - delete the timing point... you have repeated
  2. 00:55:515 (55515|2) - move this note in line rhythm to fit well
Topic Starter
_Stan

Etsu wrote:

Hello!

Mania 4k M4M here from your queue (check here)

Columns: 0|1|2|3


General
  1. In diff EZ, NM and HD disable the "Widescreen Support" in Song Setup>Design.
  2. In AiMod diff EZ The object overlap 01:15:109 - tries remove LN to remove this note 01:15:109 (75109|1) - | fixed
EZ
  1. 00:25:609 (25609|0,25984|3) - control + h? It is better to change the effects imo| good idea
  2. 00:27:859 (27859|1,28234|0) - control + g? (I do not think that's a good idea for 00:27:109 (27109|3,27484|2,27859|1,28234|0) - ) | fixed
  3. 00:47:921 - ^ maybe similar pattern as 00:29:921 - | fixed
  4. 00:50:546 - ^| fixed
  5. 00:51:109 - add LN for the effect... feels empty in 00:51:484 - , 00:51:859 - with LN covers very well | on perpose
  6. 00:52:609 - ^
  7. 00:54:109 - ^
  8. 01:08:546 (68546|0) - delete? I feel it is too much for this diff imo | fixed
  9. 01:42:296 (102296|1) - ^| fixed
NM
  1. 00:26:171 (26171|3) - move column 2 and 00:26:359 (26359|2) - column 0... maybe balance (feels empty in column 0 imo) | fixed
  2. 00:44:827 - missing note? similar as 00:40:327 - | no, acually, I do it in design
  3. 00:45:859 - ^
  4. 00:49:890 - ^
  5. 01:03:484 (63484|3) - move column 0? | fixed
  6. 01:06:484 (66484|3) - move column 2? | fixed
  7. 01:24:671 (84671|3,84859|1) - control + g? a little uncomfortable by 01:24:296 (84296|3) - imo | fixed
  8. 01:49:421 (109421|0) - move column 2 | fixed
  9. 01:58:421 (118421|0) - ^ | fixed
  10. 02:04:609 - add a note for the double? hear cymbal here | fixed
HD
  1. 00:25:328 (25328|2) - object isn snapped | fixed
  2. 00:44:921 (44921|2) - make note? I feel somewhat uncomfortable imo | fixed
  3. 01:53:359 - is better make double notes.... the sound not as high | fixed
  4. 01:54:109 - ^ same similar | fixed
  5. 02:17:171 - add note? | fixed
MX
  1. 00:51:109 - delete the timing point... you have repeated | fixed
  2. 00:55:515 (55515|2) - move this note in line rhythm to fit well | fixed

Crymeno wrote:

MX diff:
00:27:859 (27859|3) - I really didn't understand those fast LNs. | It's effect sounds

I really don't have anything else to say. The patterns are really comfortable, and while I was playing the map, I didn't feel nothing weird about... nothing. Your map can definitly get ranked. Congrats! |thank you so much !!!!
thx your guys mod! and it's helpful :)
Koibenii
Hi! Mod requested from queue

EZ
00:57:671 (57671|0) - i think this should be at 00:57:796 (snapped at 1/6) since the violin sound starts here
01:01:140 (61140|3) - i think this should be at 01:01:234
01:19:234 (79234|0,79421|1) - i think this should be at 01:19:046 and at 01:19:234 (one 1/2 measure below it, like this: http://osu.ppy.sh/ss/6433777&#41;, respectively. After that, do the same for 01:22:234 (82234|3,82421|2) and 01:25:234 (85234|1,85421|2)
02:17:171 - there's no need to put a SV here since there are no notes that follow the current one.
NM
From 00:29:734 up to 00:37:609 your mapping is inconsistent because you try to do 2-5-1-5-1-3 and then you do 1-1-3-1-1-3-1-1-1 then at the next measure you do a 2-2-1-1-1-1-1-3. I would like to suggest to keep your patterns consistent up until 00:33:109 and then you could change your patterns. I would suggest something like this: http://osu.ppy.sh/ss/6433825 from 00:29:734, http://osu.ppy.sh/ss/6433835 from 00:30:671, and http://osu.ppy.sh/ss/6433838 from 00:31:984
HD
00:40:234 (40234|1,40327|0,40421|1,40515|0,40609|1) - these left hand trills are kinda hard to hit. I suggest spreading them out like this: http://osu.ppy.sh/ss/6433859
00:41:734 (41734|2,41827|3,41921|2,42015|3,42109|2) - ^
01:39:984 (99984|3,99984|2,100109|2,100109|3,100234|1,100234|0,100359|0,100359|1,100484|2,100484|3) - these jacks might be a little bit hard. Try something like this: http://osu.ppy.sh/ss/6433877

Okay I think that would be all. MX is good btw. Good luck!
Topic Starter
_Stan

JztCallMeRon wrote:

Hi! Mod requested from queue

EZ
00:57:671 (57671|0) - i think this should be at 00:57:796 (snapped at 1/6) since the violin sound starts here | actually, it not
01:01:140 (61140|3) - i think this should be at 01:01:234 | fixed
01:19:234 (79234|0,79421|1) - i think this should be at 01:19:046 and at 01:19:234 (one 1/2 measure below it, like this: http://osu.ppy.sh/ss/6433777&#41;, respectively. After that, do the same for 01:22:234 (82234|3,82421|2) and 01:25:234 (85234|1,85421|2) | fixed
02:17:171 - there's no need to put a SV here since there are no notes that follow the current one. | fixed
NM
From 00:29:734 up to 00:37:609 your mapping is inconsistent because you try to do 2-5-1-5-1-3 and then you do 1-1-3-1-1-3-1-1-1 then at the next measure you do a 2-2-1-1-1-1-1-3. I would like to suggest to keep your patterns consistent up until 00:33:109 and then you could change your patterns. I would suggest something like this: http://osu.ppy.sh/ss/6433825 from 00:29:734, http://osu.ppy.sh/ss/6433835 from 00:30:671, and http://osu.ppy.sh/ss/6433838 from 00:31:984 | fixed
HD
00:40:234 (40234|1,40327|0,40421|1,40515|0,40609|1) - these left hand trills are kinda hard to hit. I suggest spreading them out like this: http://osu.ppy.sh/ss/6433859 | fixed
00:41:734 (41734|2,41827|3,41921|2,42015|3,42109|2) - ^ | fixed
01:39:984 (99984|3,99984|2,100109|2,100109|3,100234|1,100234|0,100359|0,100359|1,100484|2,100484|3) - these jacks might be a little bit hard. Try something like this: http://osu.ppy.sh/ss/6433877 | nope, it's fine

Okay I think that would be all. MX is good btw. Good luck!
thank you so much~ :)
a4a01
我来水摸了
mod
NM
01:45:671 (105671|1) - 这里在1上可以加一个note
HD
00:18:296 (18296|1) - 00:21:296 (21296|2) - 00:24:296 (24296|2) - 00:27:296 (27296|1) - 00:30:296 (30296|1) - 00:33:296 (33296|1) - 00:36:296 (36296|2) - 感觉这几个可以去掉,这里的节奏个人感觉没必要塞一个note进去
00:40:234 (40234|0) - 这里可以加一个00:41:734 (41734|3) - 同理,来表现第一拍的重音
MX
00:45:671 - 这个地方1的面条可以改成两个note,形成左手的一个切换 像这样00:45:671 (45671|1,45859|1) -
02:16:234 - 结尾这里直接纵连就好,把这个02:16:359 (136359|0) - 移到3去
就这些吧,总体来说挺不错的
Topic Starter
_Stan

a4a01 wrote:

我来水摸了
mod
NM
01:45:671 (105671|1) - 这里在1上可以加一个note
HD
00:18:296 (18296|1) - 00:21:296 (21296|2) - 00:24:296 (24296|2) - 00:27:296 (27296|1) - 00:30:296 (30296|1) - 00:33:296 (33296|1) - 00:36:296 (36296|2) - 感觉这几个可以去掉,这里的节奏个人感觉没必要塞一个note进去
00:40:234 (40234|0) - 这里可以加一个00:41:734 (41734|3) - 同理,来表现第一拍的重音
MX
00:45:671 - 这个地方1的面条可以改成两个note,形成左手的一个切换 像这样00:45:671 (45671|1,45859|1) -
02:16:234 - 结尾这里直接纵连就好,把这个02:16:359 (136359|0) - 移到3去
就这些吧,总体来说挺不错的
all fixed~ 感谢大佬 it's helpful :)
Drum-Hitnormal
I don't really see anything bad with ur HD and MX.

Here is the hitsound, backup your current normal-hitnormal.wav and rename the normal-hitnormal2.wav in the zip to normal-hitnormal.wav
http://puu.sh/s3A7W/6e33fd35a8.zip

Use this to copy hitsound if you like it.
https://osu.ppy.sh/forum/p/5392330

No kudo if you dont like my hitsound.
CommandoBlack
Mod from: CommandoBlack's [4k Mania] queue - t/511195

MX
00:36:296 (36296|1) - remove
01:31:702 (91702|1) - move to the right by 1
01:58:046 (118046|1) - move to the right by 1
01:59:546 (119546|1) - ^
02:01:046 (121046|2) - move to the left by 1
02:02:546 (122546|2) - move to the right by 1
Mafumafu
Some opinions on lower diffs >w<
[EZ]
00:27:109 (27109|3) - Add a note here? Cymbal sound.
00:46:421 (46421|2) - 1/2 Hold?
00:55:234 (55234|2,55421|1,55609|0,55890|1,56171|2,56359|3) - https://puu.sh/s6i2c/aa01b88f0a.png Try this?
01:03:109 (63109|2) - Add a note?
01:07:890 (67890|1,68171|2,68359|3) - Seems a bit unsnap here
01:08:734 (68734|0,68921|1,69109|2,69671|1,70234|3,70421|2) - 01:08:734 (68734|0,68921|1,69109|2,69671|1,70234|0,70421|2) - Try this?
01:16:984 (76984|1) - Should add a note here to keep consistent with other parts.
01:40:609 (100609|0) - The hitsounds from here on sounds quite noisy
01:57:109 (117109|0,117109|2,117859|3,117859|1) - You should map the 1/2s out between these two.

[NM]
00:48:671 (48671|1) - Add a note for cymbal
00:51:109 (51109|3) - ^
01:57:109 (117109|2,117859|1,117859|3) - 1/2s between these two could be mapped

Good luck!
Topic Starter
_Stan

CommandoBlack wrote:

Mod from: CommandoBlack's [4k Mania] queue - t/511195
MX
00:36:296 (36296|1) - remove | ok
01:31:702 (91702|1) - move to the right by 1 | Yeah, but then, it'll be more hard so I'm considering
01:58:046 (118046|1) - move to the right by 1 | ^
01:59:546 (119546|1) - ^ | ^
02:01:046 (121046|2) - move to the left by 1 | ^
02:02:546 (122546|2) - move to the right by 1 | ^

Regraz wrote:

Some opinions on lower diffs >w<
[EZ]
00:27:109 (27109|3) - Add a note here? Cymbal sound. | Right
00:46:421 (46421|2) - 1/2 Hold? | nope
00:55:234 (55234|2,55421|1,55609|0,55890|1,56171|2,56359|3) - https://puu.sh/s6i2c/aa01b88f0a.png Try this? | good idea
01:03:109 (63109|2) - Add a note? | ok
01:07:890 (67890|1,68171|2,68359|3) - Seems a bit unsnap here | ok
01:08:734 (68734|0,68921|1,69109|2,69671|1,70234|3,70421|2) - 01:08:734 (68734|0,68921|1,69109|2,69671|1,70234|0,70421|2) - Try this?
01:16:984 (76984|1) - Should add a note here to keep consistent with other parts. | ok
01:40:609 (100609|0) - The hitsounds from here on sounds quite noisy | ok, change into cymbal light
01:57:109 (117109|0,117109|2,117859|3,117859|1) - You should map the 1/2s out between these two. | what that means? IDK

[NM]
00:48:671 (48671|1) - Add a note for cymbal | ok
00:51:109 (51109|3) - ^ | ok
01:57:109 (117109|2,117859|1,117859|3) - 1/2s between these two could be mapped | what that means? IDK

Good luck!
thank you two guys mod~ :)
Tailsdk
MX mod
i would add notes from 00:00:202 - across all differculties since there is music but that might just be me but consider it
00:09:109 - add 1 note
00:38:484 (38484|1) - i would change the stair to 1/12 and make it look like this

00:41:734 (41734|2,41734|0,41827|3,41921|1,42015|2,42109|0,42109|1,42109|3,42671|2,42671|0,42671|3) - ctrl + H for more variation
00:47:359 (47359|3,47546|3) - make them LN's like 00:46:796 (46796|3,46984|3) -
00:57:296 - add 1 notes
00:57:484 - remove 1 note
00:58:234 - remove 1 note
00:58:609 - add 1 note
00:58:984 - remove 1 note
00:59:734 - remove 1 note
01:00:484 - remove 1 note
01:00:109 - add 1 note
01:01:234 - remove 1 note
01:01:609 - add 1 note
01:01:984 - remove 1 note
01:07:984 - add 1 note
01:09:484 - add 1 note
01:10:234 - add 1 note
01:12:109 - add 1 note
01:13:609 - add 1 note
01:16:609 (76609|2,76609|1,76609|3) - these should be LN's
01:19:796 - add 2 notes
01:22:796 - add 2 notes here
01:25:796 - add 2 notes
01:27:296 (87296|0,87343|1,87390|2,87437|3,87671|3,87718|2,87765|1,87812|0) - again as last time i would consider making these 1/12
01:39:296 (99296|0,99343|1,99390|2,99437|3,99671|3,99718|2,99765|1,99812|0) - same thing here
02:03:859 (123859|0,123859|3,123905|1,123952|2,123999|3,124046|0,124093|1,124140|2,124187|3) - ^
Fun map gl
Topic Starter
_Stan

tailsdk wrote:

MX mod
i would add notes from 00:00:202 - across all differculties since there is music but that might just be me but consider it | Nope, actually these parts are unstable it's difficult to map and confusion
00:09:109 - add 1 note
00:38:484 (38484|1) - i would change the stair to 1/12 and make it look like this | But 1/8 will more match, I think

00:41:734 (41734|2,41734|0,41827|3,41921|1,42015|2,42109|0,42109|1,42109|3,42671|2,42671|0,42671|3) - ctrl + H for more variation
00:47:359 (47359|3,47546|3) - make them LN's like 00:46:796 (46796|3,46984|3) -
00:57:296 - add 1 notes | No, not too heavy here
00:57:484 - remove 1 note
00:58:234 - remove 1 note
00:58:609 - add 1 note | same
00:58:984 - remove 1 note
00:59:734 - remove 1 note
01:00:484 - remove 1 note
01:00:109 - add 1 note | same
01:01:234 - remove 1 note
01:01:609 - add 1 note | same
01:01:984 - remove 1 note
01:07:984 - add 1 note | it's same with 01:16:609 (76609|2,76609|1,76609|3) -
01:09:484 - add 1 note | same
01:10:234 - add 1 note | same
01:12:109 - add 1 note | same
01:13:609 - add 1 note | same
01:16:609 (76609|2,76609|1,76609|3) - these should be LN's | it's same with 01:19:609 -
01:19:796 - add 2 notes | I use SVs to replace there
01:22:796 - add 2 notes here | same
01:25:796 - add 2 notes | same
01:27:296 (87296|0,87343|1,87390|2,87437|3,87671|3,87718|2,87765|1,87812|0) - again as last time i would consider making these 1/12 | But 1/8 will more match, I think
01:39:296 (99296|0,99343|1,99390|2,99437|3,99671|3,99718|2,99765|1,99812|0) - same thing here
02:03:859 (123859|0,123859|3,123905|1,123952|2,123999|3,124046|0,124093|1,124140|2,124187|3) - ^
Fun map gl
thank you so much and no reply = fixed
Rivals_7
Hi stan o/
M4M req

1|2|3|4

[MX]

whats up of this HP being 7,5 in an MX diff? Pretty sure its should be 8,5 instead. And So with the OD
------------------------------------------------------------------------------------------------------------------------------------------------
00:15:859 (15859|3,15952|3) - Actually i dont really get why are you using the jacks all over this same song paces. it doesnt depict its pitch.
while I think all of these was intended, i recommend to repattern those jacks as they doesnt really flow with the song well. Literally speaking.

Also the pattern from - 00:15:109 - to - 00:26:546 - seems really similar. the pattern that could be recognized repeating all the time is the pattern with one LN combination ex: 00:23:734 (23734|0,23734|1,23734|3,23827|2,23921|1,24015|0,24109|2,24109|1) -

It isnt wrong, but if possible make it more variative. It wont hurt tho

One more thing, - 00:15:765 (15765|1) - take a look at this and compare its sound and loudness with - 00:15:952 (15952|2,15952|3) - .
The sounds seems pretty similar in term of instrument used yet they have different notecount.
Consistency is one of the core of ideal mapping, so you might take that into consideration.

----------------------------------------------------------------------------------------------------------------------

00:29:734 (29734|1) - why 4 notes? they're literally the same loudness as - 00:28:984 (28984|2,28984|3,28984|0) - these 3 noter. Therefore you might want to delete that note
I recognize you do that at - 00:35:734 (35734|1,35734|0,35734|3) -

00:51:484 (51484|1,51484|3,51484|2) - I'd recommend to reduce these three noter into two notes instead. They doesnt have a really big impact as the song itself are also on its calm part

00:52:984 (52984|0,52984|2,52984|1) - same thing goes here and etc that are similar

00:52:421 (52421|1,52515|1) - I playtesting this part and i dont think i get the song feels by this jacking. Probavly just move - 00:52:421 (52421|1) - to 3.

00:54:859 (54859|0) - I think you missing a note here. Looking at all your structure here - 00:56:359 (56359|1,56359|3) - 00:53:359 (53359|0,53359|3) - 00:51:859 (51859|1,51859|0) - If you get what i mean

01:04:046 (64046|2) - Well i guess the LN should be stopped at where this SN is placed. The violin literally doesnt reach to - 01:04:234 -

01:05:546 (65546|3) - same comment

01:07:046 (67046|0) - ^

01:16:984 - starting here, I think i have the same comment as my first mod above as they literally have an exact similar density

01:57:671 (117671|0,117765|1) - shouldnt this be jacked? Like these - 01:55:984 (115984|0,116077|0,116171|1,116265|1) -

02:01:984 (121984|0,122077|1,122171|2,122265|0) - where's the jacking pattern like you've used before?

I cant think clearly on the last section, that vocal samples hurts my head QwQ

[HD]

HP OD 8 pls

00:40:421 (40421|2) - Think you can move this to 4? to spice up the drum-like feeling i guess

00:41:921 (41921|1) - literally same ^ but to col 1

01:03:109 (63109|3) - remember my comment about LN end to perfectly cover violin on MX? that suggestion applies here. (And to all similar LN as well)

01:53:452 (113452|1,113546|2) - ctrl+g. if i'm looking at the pitch it goes down

02:04:609 (124609|3) - idk what are you trying to cover with this LN. The guitar is changed randomly but yet only one LN stand. if its for foreground noise, already covered with these three - 02:04:609 (124609|1,124702|0,124796|1) - . So yea....what is this LN doing actually?

well I saw certain parts have a similar patterning, idk if thats was a copy paste or not lel

Ups..... just two diffs sorry, still in school :u

Good Luck :)
Topic Starter
_Stan

Rivals_7 wrote:

Hi stan o/
M4M req

1|2|3|4

[MX]

whats up of this HP being 7,5 in an MX diff? Pretty sure its should be 8,5 instead. And So with the OD | ok
------------------------------------------------------------------------------------------------------------------------------------------------
00:15:859 (15859|3,15952|3) - Actually i dont really get why are you using the jacks all over this same song paces. it doesnt depict its pitch.
while I think all of these was intended, i recommend to repattern those jacks as they doesnt really flow with the song well. Literally speaking.

Also the pattern from - 00:15:109 - to - 00:26:546 - seems really similar. the pattern that could be recognized repeating all the time is the pattern with one LN combination ex: 00:23:734 (23734|0,23734|1,23734|3,23827|2,23921|1,24015|0,24109|2,24109|1) -

It isnt wrong, but if possible make it more variative. It wont hurt tho

One more thing, - 00:15:765 (15765|1) - take a look at this and compare its sound and loudness with - 00:15:952 (15952|2,15952|3) - .
The sounds seems pretty similar in term of instrument used yet they have different notecount.
Consistency is one of the core of ideal mapping, so you might take that into consideration.

yeah, I get it, so I remap this part and some problems fixed

----------------------------------------------------------------------------------------------------------------------

00:29:734 (29734|1) - why 4 notes? they're literally the same loudness as - 00:28:984 (28984|2,28984|3,28984|0) - these 3 noter. Therefore you might want to delete that note
I recognize you do that at - 00:35:734 (35734|1,35734|0,35734|3) - | ok

00:51:484 (51484|1,51484|3,51484|2) - I'd recommend to reduce these three noter into two notes instead. They doesnt have a really big impact as the song itself are also on its calm part | realized that

00:52:984 (52984|0,52984|2,52984|1) - same thing goes here and etc that are similar | ok

00:52:421 (52421|1,52515|1) - I playtesting this part and i dont think i get the song feels by this jacking. Probavly just move - 00:52:421 (52421|1) - to 3. | ok

00:54:859 (54859|0) - I think you missing a note here. Looking at all your structure here - 00:56:359 (56359|1,56359|3) - 00:53:359 (53359|0,53359|3) - 00:51:859 (51859|1,51859|0) - If you get what i mean | ok

01:04:046 (64046|2) - Well i guess the LN should be stopped at where this SN is placed. The violin literally doesnt reach to - 01:04:234 - | definitely

01:05:546 (65546|3) - same comment | ok

01:07:046 (67046|0) - ^ | ok

01:16:984 - starting here, I think i have the same comment as my first mod above as they literally have an exact similar density | ok

01:57:671 (117671|0,117765|1) - shouldnt this be jacked? Like these - 01:55:984 (115984|0,116077|0,116171|1,116265|1) - | ok

02:01:984 (121984|0,122077|1,122171|2,122265|0) - where's the jacking pattern like you've used before? | ok

I cant think clearly on the last section, that vocal samples hurts my head QwQ QwQ

[HD]

HP OD 8 pls | ok

00:40:421 (40421|2) - Think you can move this to 4? to spice up the drum-like feeling i guess | ok

00:41:921 (41921|1) - literally same ^ but to col 1 | ok

01:03:109 (63109|3) - remember my comment about LN end to perfectly cover violin on MX? that suggestion applies here. (And to all similar LN as well) | ok

01:53:452 (113452|1,113546|2) - ctrl+g. if i'm looking at the pitch it goes down | ok

02:04:609 (124609|3) - idk what are you trying to cover with this LN. The guitar is changed randomly but yet only one LN stand. if its for foreground noise, already covered with these three - 02:04:609 (124609|1,124702|0,124796|1) - . So yea....what is this LN doing actually? | ok

well I saw certain parts have a similar patterning, idk if thats was a copy paste or not lel

Ups..... just two diffs sorry, still in school :u

Good Luck :)
thank you so much and so detail and helpful :)
Gravey-

Background
Timing
Song Setup
Metadata
Misc. . .
Untick > Song setup > Design > 'Widescreen Support' (Only be used for storyboards)
|1|2|3|4|
[EZ]
00:25:609 (25609|3,25984|0) - Ctrl + G for pattern consistency

01:59:359 (119359|3) - Move to |3| for pattern consistency, notice the next pattern.

[NM]
00:45:671 (45671|3) - Move to |3| to give more expressible pattern such in this part the 2 noted Left - right | Right - left rhythmic pattern as you did.

[HD]
00:42:671 (42671|1,42671|2,42671|0) - Move to the right by 1 column for consistency

[MX]
I'm speechless af

Lol i am speechless. . Nice map! Good luck!
You may not warrant this post a kudos if my MOD doesn't helps~ I just can't lmao imo it's all good af the consistency, the pattern arrangement skldsjkldsaljk
Joenen
Nice map, :D hope its get even better and get ranked :oops:
Topic Starter
_Stan

Gravey- wrote:


Untick > Song setup > Design > 'Widescreen Support' (Only be used for storyboards) | ok
|1|2|3|4|
[EZ]
00:25:609 (25609|3,25984|0) - Ctrl + G for pattern consistency | nope
01:59:359 (119359|3) - Move to |3| for pattern consistency, notice the next pattern. | ok
[NM]
00:45:671 (45671|3) - Move to |3| to give more expressible pattern such in this part the 2 noted Left - right | Right - left rhythmic pattern as you did. | ok
[HD]
00:42:671 (42671|1,42671|2,42671|0) - Move to the right by 1 column for consistency | ok
Lol i am speechless. . Nice map! Good luck!
You may not warrant this post a kudos if my MOD doesn't helps~ I just can't lmao imo it's all good af the consistency, the pattern arrangement skldsjkldsaljk
thank you for modding and star~ :D

Joenen wrote:

Nice map, :D hope its get even better and get ranked :oops:
I'm trying my best~ :) thx
Davin Fortune
Hello, request from queue
Column : 1-2-3-4

NM
00:30:109 - make it 2, since this sound is similar with 00:24:484 (24484|0,24484|2) - (just take one sample), i am not taking it as seeing it's snare or drum anything else, but see this as a consistency rhythm with first time pattern
00:32:734 - add a note here, make it consistent like 00:20:734 (20734|3,20734|0,21109|2,21109|3) - (one of a sample)
00:35:921 (35921|3,36015|2,36109|1) - the usage of narrow stair pattern at here inconsistent with pattern in 00:20:359 (20359|1,20546|2) - while at 00:20:359 (20359|1,20546|2) - should use narrow stair pattern too but you don't, this not only happen in this part but many of it!
00:43:421 (43421|1,43515|0) - make them like 00:40:421 (40421|0,40515|1) -
00:44:359 - until 00:45:015 - they have same sound and you make notes at 00:44:734 (44734|0,44827|1,44921|2) - , suggest you to delete them and just make them into break time for a moment
00:48:109 - at here make it 2 and the LN should be start at 00:48:296 - ; 2 because to make it consistent like other pattern
00:53:734 (53734|1) - consider move this note to 00:53:827 - at the same column since i think 2 note it's not necessary with the sound
00:57:109 - consider you to make this 2 , i think it's a nice pattern and fit with the song is 2 note 1 note 2 note
00:58:609 - ^
01:00:109 - ^
01:01:609 - ^
01:07:984 - Arrange like this the LN, I think this 01:08:359 (68359|0) - (click after u apply) is a sound that appear sudden and happen a moment and then still continue with the main LN 01:07:984 (67984|2) - and continue with the violin sound
01:09:859 - until 01:10:046 - add LN here, just like i do in my screenshoot(this LN take sound "tek tek tek")
01:11:359 - until 01:11:546 - ^
01:23:171 (83171|0) - make this into a pattern with 01:23:359 (83359|2,83546|1,83734|0,83734|3) - just like you do in 01:20:171 (80171|3,80359|2,80546|1) -
01:29:265 - add a note at column 2, i guess these notes 01:29:077 (89077|3,89171|2) - feel lose a note after it, that they shouldn't be seperated with 01:29:359 (89359|0,89452|1) -
01:29:921 (89921|3) - move to 1 to make it into a pattern with 01:29:640 (89640|3,89734|2,89827|1) -
01:30:296 (90296|0,90390|1,90577|2,90671|3,90859|1,90952|0,91140|3) - i can't understand the pattern with the song :(
01:45:671 - add a note at column 3, feel lose connection with the note
02:03:109 (123109|1,123109|0) - this part should be the continue with 02:02:827 (122827|1,122921|2,123015|3) - , feel kinda of it
02:06:765 - add a note at column 1 to make it consistent with 02:08:265 (128265|2,128359|1,128452|2,128546|1) -
02:09:015 (129015|2,129109|1,129296|2) - ^(make it consistent)
02:09:859 (129859|1,129952|2,130046|3) - ^
02:10:609 (130609|3) - move to 02:10:796 - at same column, feel not get if it 2 2 2

EZ
00:23:359 (23359|1,23734|2) - ctrl H them , they should not connect with 00:19:609 (19609|3,19984|0) - just like 00:15:859 (15859|1,16234|2,16609|0,16984|3,17359|1,17734|2) -
00:37:796 (37796|0,38171|2) - change them to LN
00:45:109 (45109|0) - just like NM
00:55:890 (55890|0) - shouldn't this should be place at 00:55:984 -
01:27:296 (87296|0,87671|2) - change to LN (until 01:27:484 - and until 01:27:859 - )
01:39:296 (99296|0,99671|2) - ^
Topic Starter
_Stan

Davin Fortune wrote:

Hello, request from queue
Column : 1-2-3-4

NM
00:30:109 - make it 2, since this sound is similar with 00:24:484 (24484|0,24484|2) - (just take one sample), i am not taking it as seeing it's snare or drum anything else, but see this as a consistency rhythm with first time pattern | ok
00:32:734 - add a note here, make it consistent like 00:20:734 (20734|3,20734|0,21109|2,21109|3) - (one of a sample) | ok
00:35:921 (35921|3,36015|2,36109|1) - the usage of narrow stair pattern at here inconsistent with pattern in 00:20:359 (20359|1,20546|2) - while at | changed00:20:359 (20359|1,20546|2) - should use narrow stair pattern too but you don't, this not only happen in this part but many of it! | nope, I catch another sound
00:43:421 (43421|1,43515|0) - make them like 00:40:421 (40421|0,40515|1) - | ok
00:44:359 - until 00:45:015 - they have same sound and you make notes at 00:44:734 (44734|0,44827|1,44921|2) - , suggest you to delete them and just make them into break time for a moment | ok
00:48:109 - at here make it 2 and the LN should be start at 00:48:296 - ; 2 because to make it consistent like other pattern | no, it's absolutely started at 00:48:103 -
00:53:734 (53734|1) - consider move this note to 00:53:827 - at the same column since i think 2 note it's not necessary with the sound | no it's a beat here and 00:53:827 have no sound, why I make a note here?
00:57:109 - consider you to make this 2 , i think it's a nice pattern and fit with the song is 2 note 1 note 2 note | no it's good now
00:58:609 - ^ | ^
01:00:109 - ^ | ^
01:01:609 - ^ | ^
01:07:984 - Arrange like this the LN, I think this 01:08:359 (68359|0) - (click after u apply) is a sound that appear sudden and happen a moment and then still continue with the main LN 01:07:984 (67984|2) - and continue with the violin sound | that seems great
01:09:859 - until 01:10:046 - add LN here, just like i do in my screenshoot(this LN take sound "tek tek tek") | For NM , it's not neccesery
01:11:359 - until 01:11:546 - ^ | ^
01:23:171 (83171|0) - make this into a pattern with 01:23:359 (83359|2,83546|1,83734|0,83734|3) - just like you do in 01:20:171 (80171|3,80359|2,80546|1) - | ok
01:29:265 - add a note at column 2, i guess these notes 01:29:077 (89077|3,89171|2) - feel lose a note after it, that they shouldn't be seperated with 01:29:359 (89359|0,89452|1) - | no, I catch the light music sounds here
01:29:921 (89921|3) - move to 1 to make it into a pattern with 01:29:640 (89640|3,89734|2,89827|1) - | no, accroding to the music tone, it's high and put it at col 4 is good
01:30:296 (90296|0,90390|1,90577|2,90671|3,90859|1,90952|0,91140|3) - i can't understand the pattern with the song :( | it's another music, you can hear it cuz it's so light and high
01:45:671 - add a note at column 3, feel lose connection with the note | ok
02:03:109 (123109|1,123109|0) - this part should be the continue with 02:02:827 (122827|1,122921|2,123015|3) - , feel kinda of it | ok
02:06:765 - add a note at column 1 to make it consistent with 02:08:265 (128265|2,128359|1,128452|2,128546|1) -
02:09:015 (129015|2,129109|1,129296|2) - ^(make it consistent) | ok
02:09:859 (129859|1,129952|2,130046|3) - ^ | ok
02:10:609 (130609|3) - move to 02:10:796 - at same column, feel not get if it 2 2 2 | no, i wanna keep same pattern

EZ
00:23:359 (23359|1,23734|2) - ctrl H them , they should not connect with 00:19:609 (19609|3,19984|0) - just like 00:15:859 | ok(15859|1,16234|2,16609|0,16984|3,17359|1,17734|2) -
00:37:796 (37796|0,38171|2) - change them to LN | ok
00:45:109 (45109|0) - just like NM| it's same with NM already...
00:55:890 (55890|0) - shouldn't this should be place at 00:55:984 - | no it is, it's bg sounds.. the pads
01:27:296 (87296|0,87671|2) - change to LN (until 01:27:484 - and until 01:27:859 - ) | ok
01:39:296 (99296|0,99671|2) - ^ | ok
thx you so much ! :)
Topic Starter
_Stan
UPDATED
Critical_Star
Hai Stan, 不好意思来晚了 :(


General

Metadata

hmm, i can't find the song source, could u link me where do you get it?

HP/OD suggestion
EZ 7 7
NM 7.5 7.5
HD 8 8
MX 8.5 8.5
this would be much balance for all difficulty

-possible unused hitsound > cymbal whistle.wav
if u do have, can you tell me where did u apply?

EZ

00:37:796 (37796|0,38171|2) - missing LR_Snare Hit
01:03:109 (63109|0) - the long sound end at 01:04:046 - i think is better to end here
01:06:109 (66109|0) - end at 01:07:046 -
01:27:859 (87859|3) - how about http://puu.sh/sxhmn/8cb48505ff.jpg ? it gives another pattern variation here
01:39:859 (99859|3) - same thing u can apply here > http://puu.sh/sxhpX/ac565800d9.jpg
01:45:671 - missing note? sound are pretty obvious here
01:53:359 (113359|1,113359|2) - 01:54:859 (114859|1,114859|3) - 01:56:359 (116359|2,116359|3) - 01:57:859 (117859|3,117859|1) - missing hitsound
02:17:171 (137171|3,137171|0) - maybe make them into 2-3 to differentiate the crash sound here with 02:16:609 (136609|0,136609|3) -


NM

00:27:671 (27671|1,27765|2,27859|3,27952|2,28046|1,28421|2,28515|1,28609|0,28702|1,28796|2) - i found a little inconsistency here, i see u follow a short 1/4 sound here but u did not follow the same thing again at 00:30:671 (30671|3,30765|2,30859|1,31421|1,31515|2,31609|0) - < for example, but actually i will suggest to reduce 1/4 here to make it a little more friendly for novice player.
00:35:921 (35921|3,36015|2,36109|1,36671|1,36765|2,36859|1,37421|2,37515|1,37609|2) - ^ for example this part is nice for NM
00:44:359 - would be better to add a note here, can't see any difference sound from 00:44:452 (44452|1,44546|2,44640|3,44734|0,44827|1,44921|2) - also player tend to catch the timing at white line easier
00:50:359 - feels a little off to ignore the kick sound here like 00:50:452 (50452|2,50546|3,50640|2) - , would highly suggest to add a note
01:08:359 (68359|2) - to make it simple for NM, i suggest to end at 01:08:546 -
01:28:984 - there is the same sound u are catching here, better not to miss it
01:31:609 - 01:34:984 - same here ^
01:40:609 - till 01:51:109 - i think that sound like 01:41:359 (101359|3,101359|0) - etc could be reduced to single note. i know it is suitable to use double note but i think it would be better to reduce the note density here compared with HD diff and also here is a calm piano part.
02:06:671 - feels a sudden pattern flow break here, i would had expect a 1/2 note here while playing
02:09:015 (129015|2,129109|1) - how about making them into 2-4? just suggestion
02:09:671 - could add another note here like before


HD

00:29:452 - missing note?
00:32:827 - why not add the 1/4 sound here?
00:34:702 (34702|2) - remove? is just the wub sound here.
00:49:046 (49046|1,49140|2,49234|3,49234|0,49327|1,49421|2,49515|1,49609|2,49609|0,49609|3) - maybe just CTRL+H to make a mirror pattern from 00:43:046 (43046|1,43140|2,43234|0,43234|3,43327|1,43421|2,43515|1,43609|3,43609|2,43609|0) -
00:55:609 - add another note? sound is a little special here
01:39:484 - would be nice to have a single or double note here for kick
02:02:921 - should be double note here too for kick

MX

00:43:515 (43515|2,43609|2) - feels a little uncomfortable to catch it with sv here since this is a 1/4 jack. i would have suggest to remove a LN at 00:43:609 (43609|2) - for a better playabilty, but still it is fine for me play either way
00:48:015 (48015|2,48109|2) - here too, maybe remove 00:48:109 (48109|2) -
00:49:515 (49515|1,49609|1) - and so on if u agree
01:15:015 (75015|3,75109|3) - like before, feels a little uncomfortable for me but still your choice to change it or not
01:19:796 (79796|2,79796|1) - shouldnt here to be a break like 01:16:796 - ? it could be nice with a sv break here
01:25:796 (85796|1,85796|2) - like before if u agree ^
01:46:609 - how about reduce a note here? triple hit here should be enough
Topic Starter
_Stan

Critical_Star wrote:

Hai Stan, 不好意思来晚了 :(


General
HP/OD suggestion
NM 7.5 7.5 |ok
this would be much balance for all difficulty

-possible unused hitsound > cymbal whistle.wavok, delete it

EZ

00:37:796 (37796|0,38171|2) - missing LR_Snare Hit
01:03:109 (63109|0) - the long sound end at 01:04:046 - i think is better to end here
01:06:109 (66109|0) - end at 01:07:046 -
01:27:859 (87859|3) - how about http://puu.sh/sxhmn/8cb48505ff.jpg ? it gives another pattern variation here
01:39:859 (99859|3) - same thing u can apply here > http://puu.sh/sxhpX/ac565800d9.jpg
01:45:671 - missing note? sound are pretty obvious here
01:53:359 (113359|1,113359|2) - 01:54:859 (114859|1,114859|3) - 01:56:359 (116359|2,116359|3) - 01:57:859 (117859|3,117859|1) - missing hitsound
02:17:171 (137171|3,137171|0) - maybe make them into 2-3 to differentiate the crash sound here with 02:16:609 (136609|0,136609|3) -

all fixed

NM

00:27:671 (27671|1,27765|2,27859|3,27952|2,28046|1,28421|2,28515|1,28609|0,28702|1,28796|2) - i found a little inconsistency here, i see u follow a short 1/4 sound here but u did not follow the same thing again at 00:30:671 (30671|3,30765|2,30859|1,31421|1,31515|2,31609|0) - < for example, but actually i will suggest to reduce 1/4 here to make it a little more friendly for novice player.
00:35:921 (35921|3,36015|2,36109|1,36671|1,36765|2,36859|1,37421|2,37515|1,37609|2) - ^ for example this part is nice for NM
00:44:359 - would be better to add a note here, can't see any difference sound from 00:44:452 (44452|1,44546|2,44640|3,44734|0,44827|1,44921|2) - also player tend to catch the timing at white line easier
00:50:359 - feels a little off to ignore the kick sound here like 00:50:452 (50452|2,50546|3,50640|2) - , would highly suggest to add a note
01:08:359 (68359|2) - to make it simple for NM, i suggest to end at 01:08:546 -
01:28:984 - there is the same sound u are catching here, better not to miss it
01:31:609 - 01:34:984 - same here ^
01:40:609 - till 01:51:109 - i think that sound like 01:41:359 (101359|3,101359|0) - etc could be reduced to single note. i know it is suitable to use double note but i think it would be better to reduce the note density here compared with HD diff and also here is a calm piano part.
02:06:671 - feels a sudden pattern flow break here, i would had expect a 1/2 note here while playing
02:09:015 (129015|2,129109|1) - how about making them into 2-4? just suggestion
02:09:671 - could add another note here like before

all fixed

HD

00:29:452 - missing note?
00:32:827 - why not add the 1/4 sound here?
00:34:702 (34702|2) - remove? is just the wub sound here.
00:49:046 (49046|1,49140|2,49234|3,49234|0,49327|1,49421|2,49515|1,49609|2,49609|0,49609|3) - maybe just CTRL+H to make a mirror pattern from 00:43:046 (43046|1,43140|2,43234|0,43234|3,43327|1,43421|2,43515|1,43609|3,43609|2,43609|0) -
00:55:609 - add another note? sound is a little special here
01:39:484 - would be nice to have a single or double note here for kick
02:02:921 - should be double note here too for kick

all fixed

MX

00:43:515 (43515|2,43609|2) - feels a little uncomfortable to catch it with sv here since this is a 1/4 jack. i would have suggest to remove a LN at 00:43:609 (43609|2) - for a better playabilty, but still it is fine for me play either way | same part in diff HD have 3 notes, so MX should keep it same, and I think it's fine, no too much jacks here
00:48:015 (48015|2,48109|2) - here too, maybe remove 00:48:109 (48109|2) - | ^
00:49:515 (49515|1,49609|1) - and so on if u agree | ^
01:15:015 (75015|3,75109|3) - like before, feels a little uncomfortable for me but still your choice to change it or not | ^
01:19:796 (79796|2,79796|1) - shouldnt here to be a break like 01:16:796 - ? it could be nice with a sv break here | there have FX sounds so I keep it, and I do sv at middle of this part. the position you said have continuous FX sounds so I keep and no change
01:25:796 (85796|1,85796|2) - like before if u agree ^ | ^
01:46:609 - how about reduce a note here? triple hit here should be enough | it's right
超级感谢CS!还有关于hitsound的摸!detail and helpful !!! :)
Critical_Star
Recheck

EZ
00:44:734 (44734|2) - add LR_Kick Drop Wet Fast
01:02:171 (62171|1,62546|1,62921|3) - ^
01:08:359 (68359|2,68546|3) - ^
01:09:671 (69671|1) - ^
01:11:171 (71171|2) - ^

NM
00:22:421 (22421|1) - add LR_Kick Drop Wet Fast
00:44:734 - ^
00:44:359 (44359|0,44452|1,44546|2,44640|3,44734|0) - u missed all the hitsound here, u can refer to your MX diff
00:47:171 (47171|3) - add LR_Kick Hard Fast
00:51:765 (51765|2,51952|2) - add LR_Snare Hit
00:53:265 (53265|1,53452|3) - ^
00:54:765 (54765|1,54952|1) - ^
00:56:265 (56265|2,56452|0) - ^
01:28:609 - till 01:37:609 - maybe at least layer LR_Kick Drop Wet Fast for white tick note
01:58:890 (118890|2) - 02:00:390 (120390|1) - add LR_Kick Drop Wet Fast
02:01:890 (121890|2) - 02:02:921 (122921|2,123015|3) - ^

HD
00:12:109 (12109|3) - overlap note
00:28:796 (28796|3) - add LR Kick Hard Fast
00:31:796 (31796|3) - ^
00:34:796 (34796|2) - add LR_Kick Drop Wet Fast
00:36:296 (36296|2) - ^
00:36:952 (36952|2) - add LR_Snare Hit
02:00:390 (120390|2) - 02:01:890 (121890|3) - add LR_Kick Drop Wet Fast
02:02:921 - here should be double too for kick
02:03:015 (123015|1) - add LR_Kick Drop Wet Fast
02:06:109 - add LR_Kick Drop Wet Fast + LR_kick bass
02:06:859 - 02:07:609 - 02:08:359 - ^
02:08:734 - 02:09:484 - 02:10:234 - LR_Drum Hit Echo

MX
00:28:796 (28796|3) - add LR_Kick Hard Fast
00:31:796 (31796|0) - ^
00:34:796 (34796|3) - add LR_Kick Drop Wet Fast
00:36:296 - ^
01:02:921 (62921|0) - add LR_Kick Drop Wet Fast

u might wanna recheck the hitsound again :o
Topic Starter
_Stan

Critical_Star wrote:

Recheck

EZ
00:44:734 (44734|2) - add LR_Kick Drop Wet Fast
01:02:171 (62171|1,62546|1,62921|3) - ^
01:08:359 (68359|2,68546|3) - ^
01:09:671 (69671|1) - ^
01:11:171 (71171|2) - ^

NM
00:22:421 (22421|1) - add LR_Kick Drop Wet Fast
00:44:734 - ^
00:44:359 (44359|0,44452|1,44546|2,44640|3,44734|0) - u missed all the hitsound here, u can refer to your MX diff
00:47:171 (47171|3) - add LR_Kick Hard Fast
00:51:765 (51765|2,51952|2) - add LR_Snare Hit
00:53:265 (53265|1,53452|3) - ^
00:54:765 (54765|1,54952|1) - ^
00:56:265 (56265|2,56452|0) - ^
01:28:609 - till 01:37:609 - maybe at least layer LR_Kick Drop Wet Fast for white tick note
01:58:890 (118890|2) - 02:00:390 (120390|1) - add LR_Kick Drop Wet Fast
02:01:890 (121890|2) - 02:02:921 (122921|2,123015|3) - ^

HD
00:12:109 (12109|3) - overlap note
00:28:796 (28796|3) - add LR Kick Hard Fast
00:31:796 (31796|3) - ^
00:34:796 (34796|2) - add LR_Kick Drop Wet Fast
00:36:296 (36296|2) - ^
00:36:952 (36952|2) - add LR_Snare Hit
02:00:390 (120390|2) - 02:01:890 (121890|3) - add LR_Kick Drop Wet Fast
02:02:921 - here should be double too for kick
02:03:015 (123015|1) - add LR_Kick Drop Wet Fast
02:06:109 - add LR_Kick Drop Wet Fast + LR_kick bass
02:06:859 - 02:07:609 - 02:08:359 - ^
02:08:734 - 02:09:484 - 02:10:234 - LR_Drum Hit Echo

MX
00:28:796 (28796|3) - add LR_Kick Hard Fast
00:31:796 (31796|0) - ^
00:34:796 (34796|3) - add LR_Kick Drop Wet Fast
00:36:296 - ^
01:02:921 (62921|0) - add LR_Kick Drop Wet Fast

u might wanna recheck the hitsound again :o
all hitsounds problems are fixed and I make EZ NM HD hitsound same like MX, fixed other problems about hitsounds that you do not point out here, look through all the map and now, they 4 diffs have identical hitsounds

fix the HD's overlap and make some pattern reasonable

thank you so much ! cstar~ :) :) :) :) :) REALLY
Aruel
Call me when MOE ET CS gave you bubble

2016-12-08 21:29 _Stan: hey~ fresh chicken~
2016-12-08 21:30 _Stan: I wonder that can I req a mod from you ( try my lucky~ )
2016-12-08 21:31 Fresh Chicken: oh sorry I removed your chatting
2016-12-08 21:31 Fresh Chicken: could you tell me again what you said
2016-12-08 21:32 _Stan: mod req if you are free~ ;w;
2016-12-08 21:37 Fresh Chicken: just a mod?
2016-12-08 21:38 _Stan: yes~
2016-12-08 21:38 _Stan: but if you're so busy I can try next month
2016-12-08 21:38 Fresh Chicken: hmm not next month
2016-12-08 21:39 Fresh Chicken: next week
2016-12-08 21:39 _Stan: ok~
2016-12-08 21:39 _Stan: <3 thx
2016-12-08 21:40 Fresh Chicken: o/~
2016-12-18 14:31 _Stan: hello~ mod req~ last week :D
2016-12-18 14:31 _Stan: so I req you again~ are you free :D
2016-12-18 14:32 Fresh Chicken: that was just normal req right?
2016-12-18 14:32 _Stan: yep but I prefer if you can have bn check
2016-12-18 14:32 _Stan: up to you~ :D
2016-12-18 14:35 Fresh Chicken: can we do irc?
2016-12-18 14:36 _Stan: yes
2016-12-18 14:37 Fresh Chicken: oh u back
2016-12-18 14:37 Fresh Chicken: go
2016-12-18 14:37 Fresh Chicken: let's get start from EZ
2016-12-18 14:37 Fresh Chicken: ACTION is editing [https://osu.ppy.sh/b/1087187 ARM - Mobbyca [EZ]]
2016-12-18 14:37 _Stan: ACTION is listening to [https://osu.ppy.sh/b/1087187 ARM - Mobbyca]
2016-12-18 14:37 _Stan: thank you~ :3
2016-12-18 14:37 Fresh Chicken: Is CS's mod a bubble check or just mod?
2016-12-18 14:39 _Stan: she tells me ishe will check again when she's free
2016-12-18 14:39 Fresh Chicken: 01:11:171 (71171|2) - I don't know this HS is fit in this place, it seems too awkward for me
2016-12-18 14:39 Fresh Chicken: I see
2016-12-18 14:39 _Stan: if have not anything wrong will bubble for me
2016-12-18 14:39 _Stan: which diff? :0
2016-12-18 14:39 Fresh Chicken: I said EZ toh
2016-12-18 14:40 _Stan: sorry //
2016-12-18 14:40 Fresh Chicken: Looks you don't have any ranked map so I and CS can help to push this map to ranked
2016-12-18 14:40 Fresh Chicken: which means I will give you icon
2016-12-18 14:40 _Stan: thanks REALLY
2016-12-18 14:41 Fresh Chicken: Now reply on my mod lol
2016-12-18 14:41 Fresh Chicken: and preview time looks unsnapped for me, it's not 1/16, please re-snap those all
2016-12-18 14:42 _Stan: ok 01:11:171 (71171|2) - ? but I think it's ok
2016-12-18 14:42 Fresh Chicken: ok then
2016-12-18 14:42 _Stan: ok
2016-12-18 14:42 Fresh Chicken: ez is fine
2016-12-18 14:42 _Stan: i'll resnap them
2016-12-18 14:43 Fresh Chicken: ok
2016-12-18 14:43 Fresh Chicken: ACTION is editing [https://osu.ppy.sh/b/1089442 ARM - Mobbyca [NM]]
2016-12-18 14:44 Fresh Chicken: 00:41:734 (41734|0,41827|3,41921|0,42015|3) - This pattern will trigger to really hard pattern in Normal difficulty
2016-12-18 14:44 Fresh Chicken: I never suggest using trill in NM
2016-12-18 14:45 _Stan: ok fixed them
2016-12-18 14:46 Fresh Chicken: 02:08:265 (128265|2,128359|1,128452|2,128546|1) - too, I recommand to move 02:08:359 (128359|1) - this to 1
2016-12-18 14:46 Fresh Chicken: 1/2/3/4
2016-12-18 14:47 Fresh Chicken: and
2016-12-18 14:47 Fresh Chicken: ACTION is editing [https://osu.ppy.sh/b/1087189 ARM - Mobbyca [HD]]
2016-12-18 14:47 _Stan: ok done
2016-12-18 14:48 Fresh Chicken: 00:27:109 (27109|1) - Move to 1 for more balance with 00:26:984 (26984|1,26984|0) - here, let's make more structure
2016-12-18 14:48 Fresh Chicken: oh
2016-12-18 14:48 Fresh Chicken: you don't need to
2016-12-18 14:49 _Stan: ok
2016-12-18 14:50 Fresh Chicken: HD is good
2016-12-18 14:50 Fresh Chicken: ACTION is editing [https://osu.ppy.sh/b/1087188 ARM - Mobbyca [MX]]
2016-12-18 14:51 Fresh Chicken: let me suggest SVs
2016-12-18 14:52 Fresh Chicken: 00:15:109 - this one
2016-12-18 14:52 Fresh Chicken: 0.4 + 0.8 + 1.2 + 1.6 +1 = 4.6
2016-12-18 14:52 Fresh Chicken: 4.6 =/= 5
2016-12-18 14:53 Fresh Chicken: Which means interval of notes are shorter
2016-12-18 14:53 Fresh Chicken: Actually you can just 00:15:109 - 0.2 00:15:296 - 1.6 00:15:484 - 1
2016-12-18 14:53 Fresh Chicken: *0.2 -> 0.4
2016-12-18 14:54 _Stan: you mean use 3 green line to replace now 5 green lines?
2016-12-18 14:55 Fresh Chicken: yes but hmm
2016-12-18 14:55 Fresh Chicken: well
2016-12-18 14:55 Fresh Chicken: just let thmrm
2016-12-18 14:55 Fresh Chicken: them
2016-12-18 14:55 Fresh Chicken: it will be really looooong mod so just let your SVs
2016-12-18 14:55 Fresh Chicken: let me just suggest on pattern
2016-12-18 14:56 _Stan: ok~ :o
2016-12-18 14:56 Fresh Chicken: 00:39:109 (39109|1) - move it to 4, this one will pretty good balance
2016-12-18 14:56 Fresh Chicken: 00:43:609 (43609|1) - ^
2016-12-18 14:56 Fresh Chicken: 00:49:609 (49609|1) - ^
2016-12-18 14:57 00:49:609 (49609|2) - *
2016-12-18 14:58 _Stan: last 2 move to col [1] [2] make them [1 2 4] ?
2016-12-18 14:58 Fresh Chicken: 01:15:015 (75015|3) - this one is pretty useless, I know what you just followed but it could be remove, that will make more structure patterns.
2016-12-18 14:58 Fresh Chicken: yap
2016-12-18 14:59 _Stan: done
2016-12-18 14:59 Fresh Chicken: ok its all
2016-12-18 14:59 Fresh Chicken: update it
2016-12-18 15:00 _Stan: let me play it again
2016-12-18 15:01 _Stan: so about SVs
2016-12-18 15:01 _Stan: should I change or not?
2016-12-18 15:01 Fresh Chicken: don't need to change
2016-12-18 15:03 _Stan: 02:03:859 (123859|3) - can I remove this note?
2016-12-18 15:03 Fresh Chicken: yes
2016-12-18 15:03 _Stan: I feel so hard to play
2016-12-18 15:04 _Stan: ok I'll update this thank you so much chicken~
2016-12-18 15:04 _Stan: :D
2016-12-18 15:04 Fresh Chicken: u r welcome
Critical_Star
Recheck again and seems fine for me BB
Topic Starter
_Stan

Critical_Star wrote:

Recheck again and seems fine for me BB
thanks CS so much!
Aruel
hooowe
Feerum
Reverted to Critical_Star's Bubble

You have to wait 24h after the bubble post before you can qualify it
(Since this is a reverted bubble and CS' bubble was already 19h old, you have to wait 5 more hours before you can re-qualify it.)
Aruel
ok
Topic Starter
_Stan

Fresh Chicken wrote:

ok
thanks you~ :) :) :) :) :)
IamKwaN
Would you link me the metadata source? As I couldn't find any in your post replying Critical_Star's mod.
Topic Starter
_Stan

IamKwaN wrote:

Would you link me the metadata source? As I couldn't find any in your post replying Critical_Star's mod.
I'm so sorry that I forget reply but I connect with CS offline about the source but I do not find.

This song I catch from 17mg but this website broken ( it's a private server of o2jam ) :? :? :?
IamKwaN
I guess I should just leave it because I couldn't find anything on the web and seems like this song does not exist in this universe. lol

Congratulations on qualification!
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