<3
Thank youuuCellina wrote:
sorry for late mod ;w;Ani
- 00:40:990 (3,4,5) - this definitely confuse players, I promise. (even I did). I suggest to put more distance between (4) and (5). alright
- 00:45:479 (5,6,1) - the shape and the flow is kinda ugly... you don't really have to care since this has a slow bpm fixed
- 00:50:786 (4,5) - put 1.2x ds cuz the difference of ds doesn't really shows up aah right
- 01:18:133 (6,7,1) - reduce ds a bit? cuz you overlapped when there is a 1/2 notes, and players will think it's a 1/1. done
- 01:32:010 (1) - move right anchor bit higher to make better S shaped slider okk
- 01:40:990 (5,1) - overlap looks bit messy done
- 01:50:786 (1,2,3) - even if this is a hard, this will definitely confuse players. it's still doable
- 02:05:888 (3,4,5) - there are too many 1/2 at once, so how about making them as 1/2 repeat slider? naah, I want to click something at here
well i think you have to look your map again and apply those mods to your whole map xD
(btw i realized its a 1/4 not a 1/2 lol)
Awesome mod, Thank you!Anxient wrote:
modreq via messageAni
00:16:092 (2,1) - possibility for blanket. i recommend you do this for visual sure
00:20:174 (1,2) - i think this jagged slider is a bad idea, coz the song is very smooth = not very suitable. better if you use smooth sliders instead. alright
00:32:418 (5) - i think a blanket is better. plus, this slider fits better into the previous pattern than it used to. http://puu.sh/rPw6K/7b26ff7a31.jpg yes
00:34:051 (2,3) - move both of these in a way where [2 and 3] will blanket 00:33:235 (1) - [slider end]. looks better visually and gets rid of the annoying aight00:32:418 (5,2) - near overlap.
00:40:377 (2,4) - blanket possibility. done
00:45:888 (6) - i think its better if you stacked it with [5], so 00:46:296 (1) - gets more emphasis. its a bit louder than usual so best if you emphasized this. plus, [6] sounds a lot like [5] imo so this is better. agreed
00:46:296 (1) - this is too close to 00:45:479 (5) - imo; to a point that it nearly overlaps. imo its better to do this something like this. 00:47:112 (2,3) -. tip of mine would be to make the distance gradually increase coz i think it gets a bit louder with every beat. http://puu.sh/rPwn4/5d2d4d79ba.jpg, final: http://puu.sh/rPwpV/d2d588b2c3.jpg should be k now
00:52:010 (6) - i think this is too close to [5]. flip this and move to x273 y155. it might work for you. end result http://puu.sh/rPxet/ea5bb0c6d8.jpg lovely
00:53:643 (2) - i think its better if you give this shorter distance from [1 to 2] for emphasis on 00:54:051 - [url]coz of the sound in 3.[/url]http://puu.sh/rPxgQ/fc99b9d8a7.jpg did something similar
00:55:071 - this sound is way too unnoticeable for it to be a clickable object, when 00:55:275 - a louder sound is unclickable. i think its better if you did this instead. http://puu.sh/rPxm0/d8a0f3a898.jpg good idea
01:04:255 (5,6) - i think its better if you ctrl g these two. like, highlight theem both and then ctrl g. imo [5] has more emphasis and i think that should be treated accordingly ;p truee
01:10:786 (3,1) - avoidable overlap. looks weird imo meh
01:17:316 (5) - methinks its better if you put in x419 y192 coz its more neater and theres blanket opportunity with 01:18:133 (6) - lovely
01:31:602 (4) - better if you stack this in 01:31:194 - sliderend instead for emphasis on 01:32:010 - . awesomee
01:33:235 (2) - make same DS? aww
01:36:500 (2) - ^ .75 and .72 isn't noticeable much imo
01:52:418 (3) - i think this can be better by shirnking to 3/4 size and add a hitcircle in 01:53:235 - . http://puu.sh/rPy8b/10bbee1df5.jpg let's try it
01:57:112 - i think i hear something in here. ya think its enough to warrant a triple? nope, used 0% HS sound and i didn't hear anything
02:00:582 (1) - rotate by -21 degrees from position. i think it looks better http://puu.sh/rPyS1/f9f36dcc7b.jpg dnoe
02:05:684 - i think this part can be more creative, rather than only using streams. heres what i did, to give you an idea. http://puu.sh/rPyV6/1e5c2e1324.jpg tried this but it kinda not ok for me since I really want to click something (5)
02:08:949 - same applies here. same
02:34:051 (1,2,3) - considering that these sound about as loud, i think its better to use same DS. okay
02:43:030 (5,1) - visual space this normally like this 02:42:214 (4,5) - . imo looks weird as is, coz the near overlap looks unnatural. just move the entire pattern, http://puu.sh/rPz5w/d6acdba253.jpg ookay
02:45:071 (3) - looks too angled, compared to this 02:43:847 (1,2) - . try not to deviate too much from the previous angle so it doesnt appear random, even if it isnt your intention. http://puu.sh/rPz9V/be08fcdf47.jpg should be k now
03:05:888 (5) - i think its better if you had it repeat once. theres a small sound 03:06:296 - (harp?). also plays less weirdly imo. sure
03:08:337 (5,6) - same as the 1st mod. this is a super chill song so i dont think its a good idea to use jagged sliders. doesnt reflect the song that well imo yeaah
03:20:990 (4,5,6) - blanket chance? hhm, I moved it elsewhere instead
03:25:479 - 03:25:684 - that transition though. use fade in or something lol. this looks so jarring I'll let exam know.
03:29:561 - clickable beat over here. please dont use sliderends for strong(er) beats. use this rhythm? http://puu.sh/rPznA/86404ea196.jpg I used different rhythm instad but make it clickable
03:40:990 (3) - same same
03:56:500 - same as the above mod. make it 3/4 in length and add a hitcircle on the top for emphasis. suits the map better. done
04:03:643 - no triple? naah
04:07:725 (4) - make this horizontal legnth and place on x243 y182. coz as it is rn, it could be misread as a 1/2 http://puu.sh/rPzvU/2bfa0825ca.jpg moved this else where
04:09:765 - 04:13:030 - same as above. i think stream only is boring lol. this song deserves better ;~; same
04:25:888 (3) - over emphasized. ctrl g fixes this. sure
04:34:867 (1,2,3,4,5,6,7,8) - lol? this looks random. try putting in something more creative, coz this looks boring ;w; hmm, this looks and plays fine
05:10:786 (1,2) - better blanket? done
05:14:867 - i think its better if you did this instead, so you dont waste the beat 05:15:684 - in here. http://puu.sh/rPzVN/319e2d8adf.jpg sure
05:21:398 - threading dangerously, i am. but i gotta make a proposal; maybe its better if you shortened this to 1/2 and added a double at the end? so you hit all the available beats. http://puu.sh/rPA1b/29259713a5.jpg suree
05:26:092 (5,6,7) - lol, make it the same DS? why is it differentr lmao seems it trolled me
05:31:194 - same here ;w;
05:32:010 (5) - same. same
v - nice edit w
88,189,65071,2,0,P|111:219|146:235,1,77.999997619629,2|0,0:0|0:0,0:0:0:0:
280,188,65888,6,0,P|315:203|338:234,1,77.999997619629,2|0,0:0|0:0,0:0:0:0:
412,280,66500,2,0,P|424:236|412:192,1,77.999997619629
420,116,67112,1,2,0:0:0:0:
232,136,167112,6,0,P|257:164|268:202,1,77.999997619629,2|0,0:0|0:0,0:0:0:0:
199,266,167929,2,0,P|173:236|163:199,1,77.999997619629,2|0,0:0|0:0,0:0:0:0:
152,108,168745,1,2,0:0:0:0:
224,44,169153,1,0,0:0:0:0:
316,72,169561,1,2,0:0:0:0:
412,56,169970,1,0,0:0:0:0:
Lovely mod, Thanks you very much!Lally wrote:
#Queue
really long time not modding so don't blame o3o!! Welcome back, Lally! o3o , Glad to see you again
- 00:23:847 (1) - this spinner actually should start here 00:23:643 agree
- 00:29:561 (1,1) - stack better and imo you should remmove the second nc whoaa, nice catch
- 00:19:357 (2,1) - stack better ... won't say anything about the stacks anymore since i see that it was intentially done, thing wich i don't support personally, but if it's your style is ok o3o blame the stack system o3o
- 00:45:888 (6,1) - the flow is a bit so so here bcs the slider should be a curvy one to follow the round flow pattern of 00:43:030 (1,2,3,4,5,6) - curved!
- 00:59:357 (1) - do a soft shade it doesen't fit in the pattern right o3o
- 01:05:071 (6,1,2) - i would suggest you a pattern like that:
SPOILER
better view:88,189,65071,2,0,P|111:219|146:235,1,77.999997619629,2|0,0:0|0:0,0:0:0:0:I'm in love with your mod already.
280,188,65888,6,0,P|315:203|338:234,1,77.999997619629,2|0,0:0|0:0,0:0:0:0:
412,280,66500,2,0,P|424:236|412:192,1,77.999997619629
420,116,67112,1,2,0:0:0:0:- 01:18:949 (1) - i would suggest to use a slider removing 01:20:582 (9) - aswell creating a reverse slider, to give more importance to the vocal starting at 01:18:949 (1) - wich you missed totally
aaah, yes- 01:27:928 (4) - ctrl+g flows better imo true
- 02:02:214 (3,4) - you could use a softer and bit curved form for this two wich are to straight imo i don't really understand but I hope i fixed it now
- 02:06:296 (5,6) - example 1 // 02:09:561 (5) - exsample 2 // ecc ecc all kiai section should have a different kind of patter like :
would sound a bit better for the vocals and follow the rhythm better as it is atm awww, this is great- 02:17:928 - a spinner would be great here imo hmm, the thing is there's already spinner on the next section and I don't know where I should end the spinner if I'm going to follow your suggestion
- 02:47:112 (1,2,3,4) - flows really bad bcs of 02:47:929 (2,3,4) - wich should go in the other direction imo like this;
232,136,167112,6,0,P|257:164|268:202,1,77.999997619629,2|0,0:0|0:0,0:0:0:0:Aaah, My savior. I'm glad that you're here, Bakally.
199,266,167929,2,0,P|173:236|163:199,1,77.999997619629,2|0,0:0|0:0,0:0:0:0:
152,108,168745,1,2,0:0:0:0:
224,44,169153,1,0,0:0:0:0:
316,72,169561,1,2,0:0:0:0:
412,56,169970,1,0,0:0:0:0:- 02:52:010 (3) - better ctrl+j sure
- 03:04:255 (2) - for a better flow you should a) make it curvy or b) put the slider more down I'll go with A
- 03:15:684 (4,1) - not big fan of this kind of overlaps Well, I like this kind of overlaps.
- 03:23:031 (1) - one again you're stopping the vocal, here should be a slideralright, fixed
- 03:30:377 (2,3) - sounds a bit wrong try with :suree
- 04:00:174 (3,4) - try with a slider here gives a better look to the pause that you're makingsure
- 04:19:357 (2,3) - here flows very bad try to improve the flow by following it: fone
- 05:13:235 (3,4,1) - you could use the same pattern as 01:50:786 (1,2,3,1) - would make less confusion aaah, sorry
- 05:15:684 (5) - curve it for a better flow you like 'em curvy heh ? hehe
- 05:20:582 (1) - same ^ same
- 05:32:010 (5,6) - same lke the prev suggestion to add a slider woooo
nice and relaxing map,would double check the timing thought looks like a bit off a bit
Makasih bebebXinely wrote:
General :
(if those already fixed then forgive me, i downloaded this map around 2 days ago)
- http://puu.sh/rWVKv/433855ad63.png
- i guess those files are unused in the sb? http://puu.sh/rWVNI/1d9cc8fafc.png i know nothing about SB files thingy. I'll ask exam
Baper dolo :
- HP harusnya ga lebih besar dari OD jadi swap aja ok beb
- 00:03:847 - whistle? ada suara piano sama vocal e kuat oh iya benar
- 00:10:377 - ^ ^
- 00:32:418 (6,1) - flow sama designnya rada kurang greget beb http://puu.sh/rWW6Y/404469f61d.jpg sip beb
- 00:35:684 (4) - whistle? buat konsisten sama 00:42:214 (5) - oj beb
- 00:39:765 (1,2) - kalo arah slidernya sama dicopas gitu kerasa aneh (banget), cuma di mirror aja beb kek http://puu.sh/rWWdW/779a9cc583.jpg oq sip
- 00:41:398 (4) - 248,184? dari sini ke berikutnya itu kek anti jump atau spacing ancurlah bedanya bisa missread wkwkw emang sengaja kok beb hehe, tapi tak kasih jarak lebih deh biar ga kesadisan
- 00:53:643 (2) - unstack aja? stack rasanya kurang pas menurutku. bisa ditaruh di 36,92 pengen ngasih emphasis kek (3) beb, dari lagunya jga cocok buat distack soalnya kek tiba2 berhenti gitu beb
- 01:06:500 (2,3,4) - snapnya... aaa.. bisa missread kalo hidden imo. coba digedein spacingnya beb yang 01:07:520 (4) - misal ke 228,140 wadoooo
- 01:14:663 - 5%? soalnya yang awal2 kamu mute slider's end nya yg mana beb? ini jga klo aku 5% tiba2 jga bingung apa alasannya
- 01:18:745 (7) - minta dibacok LOL, consistent spacing pls wadooo ga ngeliat wkwk maap
- 01:25:071 (4) - 228,132 pls beb consistent spacing.. sekalian biar blanket sama 01:22:214 (1) - duuh maap, sering kelewatan pas ngecek wkw
- 01:27:112 (3,4) - coba di mirror aja biar flownya lebih enak http://puu.sh/rWWBH/e46bbbff7f.jpg ga beb, klo aku ikutan ntar ke (1) jadi aneh beb trus jga aku bikin kek gini enak buat ngikutin violinnya beb
- 01:56:092 (3) - whistle buat piano? :C sheet
- 01:50:786 (1,2,3) - gua khawatir sama snapnya beneran, ini berasa gak kek 1/8.. rasanya gaje kek antara 1/8 sama 1/12.. nah lu konfirm sama sapa gitu kan temen lu banyak beb udah beb, aku tanya2 ke #modhelp dan BN , ini 1/8 beb. udah di test jga kok pake 1/6 , agak off
- 01:56:908 (4) - remove aja? ga ikut apa2 ini ada kok suara jelas di sini beb wkwk
- 02:05:684 (2) - yaolo 1,2x terus 1,0x spacingnya harus konsisten beb duh kok kek gini yaa spacingnya
- 02:08:949 (2) - gw bantai lu lama2 awkawkwak sadasfasdas
- 02:14:459 - whistle buat piano beb
- 02:16:092 - ^
- 02:27:112 (1) - 02:32:418 (1) - ^ dah add semua whistle beb
- 02:46:500 - add circle beb? pianonya keras disini enak buat triplet wkwk oh iya, sip
- 03:08:337 (5,6) - dibuat lebih simetris beb (bisa main copas) biar kece ga beb, sengaja aku giniin buat ngikutin vocalnnya yg lebih tegas
- 03:12:419 (6) - whistle buat piano? sip beb
- 03:15:684 (4) - 300,108? lah flownya ga lurus beb lol sekalian 03:15:684 (4,1) - avoid overlapnya lebih kan jelek qwqwqwq ok beb, tpi klo overlap aku emang sengaja gituin
- 03:24:255 (2) - remove aja beb? ga ada musiknya qwqwqwq ada beb, itu jelas harpa tebal wkwkw
- 03:30:990 (3) - 220,64? kalo 1/4 triplet getu enaknya linear line gitu beb. kalo naik turun entar mabok /ditabok.. aka ga enak ga beb, aku mau bikin movement unik di sini dan jga ga parah2 amat kok beb
- 03:45:071 (5) - terlalu dempet sama (4) beb jadinya ga moe.. 224,128 aja sip beb
- 03:54:867 (1) - 04:13:643 - whistle buat piano? sip beb
- 04:02:623 (2,3) - overlapnya ga kece :C sengaja dan kece kok beb :<
- 04:16:500 - remove whistlenya biar konsisten sama 04:18:133 - sip beb
- 04:25:888 (3) - 332,180 biar pas di tengah lengkungan 04:26:704 (4) - jadi bikin blanket siaap bb
- 05:07:520 - 20% volumenya? 10% gw denger apa beb ;_; oh iya benar
- 05:13:235 (3,4,5) - sama beb. gw agak ragu sama snappingnya udah beb
nah disini hitsoundnya bisa improve banget. penggunaan whistlenya harus jelas beb berdasarkan vocal's strength atau piano. design nya jg bisa improve lagi sih, tungguin aja modnya nozho ya wkwk makannya gw minta lu nge mod, soalnya kamu pasti hobi benerin HS wkwkw
also i agree that timing feels a bit off. a check timing from pro timer would be nice
Storyboard images must not exceed a width of 1920 pixels and a height of 1200 pixels. The storyboard editor works based on osu! pixels with an internal maximum width of 854 pixels and a height of 480 pixels. If you are using an image bigger than that, you may need to scale accordingly.
Xinely wrote:
01:08:347 (6) - whistle ae? biasa piano ok beb
01:14:061 (3) - maksudnya gw minta 5% aja buat tail (bluetick) nya doang beb soalnya km juga mute 00:04:673 - kek disini. bluetick disana kan ga ada musiknya makanya enakan di mute naah, beb itu di 4:673 beda banget feelnya sama yg ini beb jadi klo di 5% in di sini ga jelas maksudnya apa beb
02:32:428 (1) - yang ini belum dikasih whistle ok beb
03:13:857 - piano disini juga keras, kalo mau bisa dikasih whistlebiar keliatan kalo hard diff gituga deh beb, keliatan maksa jadinya wkwk
03:24:265 (2) - ingetin gw lain kali kalo ngemod harus headset an awkawkawkwkwkwk
Thank you!Nozhomi wrote:
Nep-Nep teach me how to Nep-Nep thx Nep-Nep~ Nep Nep
- 00:29:979 - Overall I think you could emphasis more the vocal with hitsounds by adding more whistles, for example 00:34:673 - / 00:41:000 (3) - (you see where you think vocal could benefit from it) , and even more for 00:56:102 - since the music start to build more tension. done adding more Whistles as you wish
- 00:45:489 (5,6) - I don't think they deserve to be stack, vocal are quite distinct and should be unstack to fit more vocal here. good point
- 00:47:122 (2,3) - The song is slow, so I think the flow should stay as you build it, mean clean. This is really to broken and not really pleasant to play imo. Even with a 90° rotation it would already much better. changged it i guess
- 01:01:816 (4) - I think a lower angle could be much more appreciated for the play and flow. Move it like 420:112. sure think
- 01:23:449 (2,3) - Imo the spacing should be like 01:25:081 (4,1) - , they have both the same kind of emphasis. Or do it like all other after (01:31:612 (4,1) - and similar). alright
- 01:50:796 (1,2,3) - I would do this to fit more the violin here https://puu.sh/rZIah/08a3d7db2b.png, also I'm not a huge fan of this last 1/8 slider after the 2 reverses. played less awkward now, i hope
- 02:17:938 - Why not a spinner here until 02:19:367 - ? Up to you tho really personnal.same reason like Xinely, there's already a spinner next to it and i don't know where to end it if i'm gonna put a spinner on it.
- 03:22:224 (6,7,1) - I would do a more rounded flow here like https://puu.sh/rZJ5y/5de5d8bba6.png this. okay
- 03:29:571 (1,2) - Better blanket desu. hope I'm doing it right
- 03:30:387 (2,3) - This kind of pattern imo ruin the flow since the song is that slow. I propose this solution https://puu.sh/rZJEH/429832dccc.png but if you have better ofc no problem (or want to keep it for x reason). alright, I'm following your suggestion
- 03:56:510 (3) - I would be ok for this slider end if the next circle was under it, but not on it right. Just do a regular slider pls. done
- 03:59:367 (2,3) - Stack. dammit
- 04:02:633 (2,3) - This overlap looks terrible. Find a way to avoid it pls. fixeed
- 04:25:081 (1) - I would move it to 276:100 to have a sweet flow here. sure
- 04:28:347 (1,2,3,4) - I would be glad if you keep same spacing for the four of them. done
- 05:13:245 (3,4,5) - Same as first one ? yep
- 05:26:306 (6,7) - Spacing because of stacking~ don't really understand, fixed i guess
- 05:31:408 (2,3,4,5) - I would move all to have 05:31:408 (2) - at 468:76 to don't have a straight and cutted flow. sure
Mukyu~
Alright, did quite a drastic improvement (basic by me) as you requested. If you still think that it's not enough then please help me since I won't be able to have any ideas to fulfill your "Quality Requirement". Thank you for checking.Sonnyc wrote:
Ani.
00:29:979 (2,3) - The sound of (3) is pretty constant with the following beat of 00:31:612 (4,5). Why is it containing a jump? It doesn't feels to fitting the song nicely imo. A small jump at 00:33:245 (1) worked since there was a strong beat to support it, but that usage was quite questionable.mmh, i feel like this little jump is fine as it is since the emphasizing between it is kinda clear enough for a bit jump. But oh well
00:38:959 - Since this is containing a similar spacing with 00:38:143 (4,1), mind adding a whistle to make a consistent setting? sure
00:43:040 (1,2,3,4,5,6) - The base spacing you were using at the previous section such as 00:30:796 (3,4,5,6) - 00:36:510 (1,2,3) was 1.2x. Why did it suddenly increased to 1.4x while there wasn't any sudden change in the music? right, changed the 1.2x part into 1.4x.
00:46:306 (1,2,3) - The placement of these sliders aren't visually stable enough. Although it is following ds 2.1x, forget about it and take a look at the actual placement. The actual distance between each object isn't visually the same, causin a less balanced placement. Temporarily ctrl+Ging (2) and checking the distance snapping will help you get this idea. there you go
00:55:694 (3) - I can get this sound is different with (1,2) since it contains an actual vocal while the other two doesn't. But since the overall feeling is the same, and since even you have grouped as the same combo, wouldn't using a same volume be the better? hmm, how's 15% sound?
00:56:102 (1,2,3,4,5,6) - Similar opinion about the base spacing. Actually this change was more understandable because there was a notable musical change. However since the changed setting towards 1.5x wasn't persisted until similar parts like 01:02:632 (1,2,3,4) but rather converting back to 1.2x, I couldn't actually feel some structure here. aaaa, changed it all into 1.4.x
01:07:122 (3,4,5,6) - Seems you wanted (4,5,6) divided from the previous patterns, and guess that was why the current spacing was set. But it doesn't feel ever enough. The spacing change was done only by 0.2x to give some visually notable change. Also the angles were the all same all along, so I couldn't get any difference being actually expressed towards their. It rather felt like a failed distance snapping. Actually, 01:39:775 (3,4,5,6) worked better.done
01:15:694 (1,2,3,4,5) - It maybe playable, but considering you haven't used such concepts before, it just felt way too sudden to appear this part of the music. did a bit change at this
01:22:224 (1,2,3) - What is this minor spacing? (Actually it isn't minor at all but whatever) You have been using a consistent spacing for 01:28:755 (1,2,3) which has a similar music. Such inconsistency feels really weak in structure. uuuhh
01:41:816 (1,2,3,4) - Not sure if this is intended but according to your pattern, (4) is highly detached from (1,2,3). (2) was a 5 degree rotated form of (1), and (3) was a 15 degree rotated form of (2). (huh? Why is this even inconsistent) A similar rotation angle formed a rotation pattern of (1,2,3) themselves. However (4) was rotated by 180 degree, and that made (4) just out from the rotation pattern. Since (1,2,3,4) was pretty much consistent enough in the song, having such different expression was highly doubtful. If it was because of the shortage of the playfield, you should've designed a pattern that wouldn't cause such irregular setting from the first place. I was out of space to create this, well i did something about it
Stopped modding here.
Popped. I don't think I can feel any quality features in this map unfortunately. The structure of the map is pretty weak as I said some specific spots in the mod line. I also couldn't feel much technical skills in this map. Most objects were just being placed according to the distance snapping, or some flow-wise not bad spots but not showing any technically high patterns. The most pattern-liked objects were 00:20:184 (1,2) - 01:09:163 (1,2,3,4) so far. Most other parts were.. I don't even know what is going on here.
Here are the following options that you can think of:
- Make a drastic quality improvement on the mapset so we can make a consensus. If I am be fine with the improved one, previous 2 BNs can place a rebubble (and even I might give a nomination depending on the outcome).
- Found extra 2 BN members who can agree with the current design. According to the new BNG rules, only one of Xinely or Nozhomi would be able to place a rebubble.
Map got a lot of improvements and I did some irc with SonnyC for about uuh.. 2 hours? lolElectoz wrote:
[Ani]I would like to see a reply on both Sonnyc's and mine as well. I would like to see how situation goes and I still think this mapset can be improved more, so I'm not going to rebubble for now.
- 01:14:061 (3) - Shouldn't this end at 01:14:469 instead? Since the piano is there and actually I prefer this part 01:14:877 (4,5) to be a slider like 00:47:938 (3) because you can differentiate the piano 01:14:877 (4,5) from the vocals 01:15:694 (1,2,3,4) this way. alright, if you say so , but i keep 4 and 5 as it is since i really want to click something at it
- 01:50:796 (1,1) - I still prefer the rhythm Nozhomi suggested earlier cuz starting the second repeat slider on a yellow tick 01:51:102 is somewhat uncomfortable in gameplay so it would play better to start the second one on 01:51:204 instead. Same applies to 05:13:245 (3,1) . aah, yes. done
- 01:56:102 (3,4) - A slider instead of these would support vocal better, like what you did with 04:00:183 (3) - 05:18:551 (4) . alright
- 02:39:367 (5) - I don't think there's anything here, I suggest either replace 02:38:959 (4,5,6) with a 1/1 slider or remove 02:39:367 (5) .removed 5 instead
- 02:58:551 - Didn't hear anything here either a 1/1 slider instead of 02:58:143 (3,4) would play better imo. agreed
- 03:32:836 (1,2) - Why not a 1/2 slider and make it the same pattern as 03:33:653 (3,4) cuz you did it with 03:26:306 (1,2,3) though? true
- 03:45:081 (5,2) - Uh looks cramped visually, I know you're maintaining DS but can you space it(visually) like 03:43:857 (3,4) ? sure
- 05:27:122 (1,2,3) - Huh why didn't you do 3 circles thingy to follow vocal like 05:30:387 (1,2,3,4,5) ? just a bit of variety, it's the last kiai afterall
- 05:49:979 - A slider here would introduce the new section better imo. naaah, I'm trying to follow the first part.
alrightElectoz wrote:
I'lll recheck later, placeholder.
[Ani]Poke me via discord when you're ready.
- 01:38:551 (1,2) - A 1/1 slider instead of these would fit better cuz 01:38:959 isn't mapped on anything, or you could use this rhythm instead if you want to follow the vocal. took the 2nd choice instead.
- 01:46:306 - Remove whistle? Since this is not clickable unlike 01:46:714 (4,5,6,7,1,2,3,4,5) so those circles would be more emphasized if you remove whistle on this one. naaah, Even though this isn't clickable the sound on red is quite strong.
- 05:54:061 - 06:00:592 - Use 5% volume on slidertail like what you did with 00:04:673 - 00:11:204 ? right
- 00:21:816 - 06:11:204 - Could've used the same volume from green line since the rhythm on these places are pretty much similar sure.
18:49 *Electoz is editing [http://osu.ppy.sh/b/963762 yanaginagi - Koibumi [Ani]]
18:49 Shurelia: ooh.
18:49 Shurelia: anything else?
18:50 Electoz: 01:36:918 (3) - should be curved imo considering most of your sliders in that section are curved
18:50 Electoz: like, this one is kinda sharped and stands out for no reason
18:50 Electoz: 05:13:245 (3) - NC probably since you already did it on 01:50:796 (1) -
18:51 Electoz: that's it I guess
18:51 Electoz: poke me again when you updated
18:52 Shurelia: 01:36:918 (3) - smoother
18:52 Electoz: I guess? idk what to call
18:52 Shurelia: i mean
18:52 Shurelia: I made it smoother now
18:52 Shurelia: :D
18:52 Electoz: oh
18:52 Electoz: ok
18:53 Shurelia: 05:13:245 (1) - NC'd
18:53 Electoz: k update again pls
18:54 Shurelia: done
I play a lot of maps actually, And managed to pass *4 maps for now.Sonnyc wrote:
Congratulations. Hope you can build up more experience in standard playings before your future works. I believe that will help you.
Playing only 2 maps in total was... just far too less.
Actually, please do that. .-.Yuii- wrote:
Now it's my time to mod that other map!
Jokes aside, congratulations sweetie <3
naah, there's some username named Extra ,loli even Wrath.Mako Sakata wrote:
Grats🎉
But the difficulty name somewhat questionable eventhough that was your gf nick name, because that name could be an active osu username and due to rules that's not allowed https://puu.sh/s2KDM/d631b865d3.jpg. I just voicing my opinion, other than that cute concept and music😊
Yes, please, elaborate.Shurelia wrote:
And also the diff name is ok since I made it to have a relation with the map. (Via SB).
Lol Kwan haha xDIamKwaN wrote:
Reading your creator's words, I comprehend you dedicate the map to your older brother.
LOLIamKwaN wrote:
Reading your creator's words, I comprehend you dedicate the map to your older brother.