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yanaginagi - Koibumi

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Seijiro
01:22:214 (1) -
236,56,82214,6,0,B|272:56|290:91|290:91|336:84|364:120,1,143.000004364014,2|0,0:0|0:0,0:0:0:0:
04:43:847 (1) -
109,195,283847,6,0,B|68:192|56:148|80:120|80:120|56:72|104:40|104:40|164:72|216:48,1,311.999990478516,2|2,0:0|0:0,0:0:0:0:

:*


On a side note, to clarify what I wanted to say through my mod:
I mainly focused on all those DS errors since I thought bringing up structure everywhere would have made a bigger mod (as Stjpa mentioned).
To explain structure in a different way: take a building. Now, buildings usually have many floors, divided in different rooms, right? the same process it is usually applied for all floors.
Structure is exactly like that: how you divide each floor, by keeping all the floors divided the same way.

If we port this concept into mapping it means dividing your song in different parts and identifying the similar ones. Once you do this you gotta divide each part is other smaller parts where the same rhythm occurs and therefore you have to use similar patterns.

Maybe it's not so easy to understand but with practice you'll learn what I mean
Topic Starter
Shurelia
Alright, Thanks for the delicious spaghetti, Sergio. :d

Yes, I understand.
HabiHolic
soon mod!
Topic Starter
Shurelia
<3
Cellina
sorry for late mod ;w;

Ani

  1. 00:40:990 (3,4,5) - this definitely confuse players, I promise. (even I did). I suggest to put more distance between (4) and (5).
  2. 00:45:479 (5,6,1) - the shape and the flow is kinda ugly... you don't really have to care since this has a slow bpm
  3. 00:50:786 (4,5) - put 1.2x ds cuz the difference of ds doesn't really shows up
  4. 01:18:133 (6,7,1) - reduce ds a bit? cuz you overlapped when there is a 1/2 notes, and players will think it's a 1/1.
  5. 01:32:010 (1) - move right anchor bit higher to make better S shaped slider
  6. 01:40:990 (5,1) - overlap looks bit messy
  7. 01:50:786 (1,2,3) - even if this is a hard, this will definitely confuse players.
  8. 02:05:888 (3,4,5) - there are too many 1/2 at once, so how about making them as 1/2 repeat slider?

well i think you have to look your map again and apply those mods to your whole map xD

(btw i realized its a 1/4 not a 1/2 lol)
Topic Starter
Shurelia

Cellina wrote:

sorry for late mod ;w;

Ani

  1. 00:40:990 (3,4,5) - this definitely confuse players, I promise. (even I did). I suggest to put more distance between (4) and (5). alright
  2. 00:45:479 (5,6,1) - the shape and the flow is kinda ugly... you don't really have to care since this has a slow bpm fixed
  3. 00:50:786 (4,5) - put 1.2x ds cuz the difference of ds doesn't really shows up aah right
  4. 01:18:133 (6,7,1) - reduce ds a bit? cuz you overlapped when there is a 1/2 notes, and players will think it's a 1/1. done
  5. 01:32:010 (1) - move right anchor bit higher to make better S shaped slider okk
  6. 01:40:990 (5,1) - overlap looks bit messy done
  7. 01:50:786 (1,2,3) - even if this is a hard, this will definitely confuse players. it's still doable
  8. 02:05:888 (3,4,5) - there are too many 1/2 at once, so how about making them as 1/2 repeat slider? naah, I want to click something at here

well i think you have to look your map again and apply those mods to your whole map xD

(btw i realized its a 1/4 not a 1/2 lol)
Thank youuu
Anxient
modreq via message
Ani

00:16:092 (2,1) - possibility for blanket. i recommend you do this for visual
00:20:174 (1,2) - i think this jagged slider is a bad idea, coz the song is very smooth = not very suitable. better if you use smooth sliders instead.
00:32:418 (5) - i think a blanket is better. plus, this slider fits better into the previous pattern than it used to. http://puu.sh/rPw6K/7b26ff7a31.jpg
00:34:051 (2,3) - move both of these in a way where [2 and 3] will blanket 00:33:235 (1) - [slider end]. looks better visually and gets rid of the annoying 00:32:418 (5,2) - near overlap.
00:40:377 (2,4) - blanket possibility.
00:45:888 (6) - i think its better if you stacked it with [5], so 00:46:296 (1) - gets more emphasis. its a bit louder than usual so best if you emphasized this. plus, [6] sounds a lot like [5] imo so this is better.
00:46:296 (1) - this is too close to 00:45:479 (5) - imo; to a point that it nearly overlaps. imo its better to do this something like this. 00:47:112 (2,3) -. tip of mine would be to make the distance gradually increase coz i think it gets a bit louder with every beat. http://puu.sh/rPwn4/5d2d4d79ba.jpg, final: http://puu.sh/rPwpV/d2d588b2c3.jpg
00:52:010 (6) - i think this is too close to [5]. flip this and move to x273 y155. it might work for you. end result http://puu.sh/rPxet/ea5bb0c6d8.jpg
00:53:643 (2) - i think its better if you give this shorter distance from [1 to 2] for emphasis on 00:54:051 - [url]coz of the sound in 3.[/url]http://puu.sh/rPxgQ/fc99b9d8a7.jpg
00:55:071 - this sound is way too unnoticeable for it to be a clickable object, when 00:55:275 - a louder sound is unclickable. i think its better if you did this instead. http://puu.sh/rPxm0/d8a0f3a898.jpg
01:04:255 (5,6) - i think its better if you ctrl g these two. like, highlight theem both and then ctrl g. imo [5] has more emphasis and i think that should be treated accordingly ;p
01:10:786 (3,1) - avoidable overlap. looks weird imo
01:17:316 (5) - methinks its better if you put in x419 y192 coz its more neater and theres blanket opportunity with 01:18:133 (6) -
01:31:602 (4) - better if you stack this in 01:31:194 - sliderend instead for emphasis on 01:32:010 - .
01:33:235 (2) - make same DS?
01:36:500 (2) - ^

01:52:418 (3) - i think this can be better by shirnking to 3/4 size and add a hitcircle in 01:53:235 - . http://puu.sh/rPy8b/10bbee1df5.jpg
01:57:112 - i think i hear something in here. ya think its enough to warrant a triple?
02:00:582 (1) - rotate by -21 degrees from position. i think it looks better http://puu.sh/rPyS1/f9f36dcc7b.jpg
02:05:684 - i think this part can be more creative, rather than only using streams. heres what i did, to give you an idea. http://puu.sh/rPyV6/1e5c2e1324.jpg
02:08:949 - same applies here.
02:34:051 (1,2,3) - considering that these sound about as loud, i think its better to use same DS.
02:43:030 (5,1) - visual space this normally like this 02:42:214 (4,5) - . imo looks weird as is, coz the near overlap looks unnatural. just move the entire pattern, http://puu.sh/rPz5w/d6acdba253.jpg
02:45:071 (3) - looks too angled, compared to this 02:43:847 (1,2) - . try not to deviate too much from the previous angle so it doesnt appear random, even if it isnt your intention. http://puu.sh/rPz9V/be08fcdf47.jpg
03:05:888 (5) - i think its better if you had it repeat once. theres a small sound 03:06:296 - (harp?). also plays less weirdly imo.
03:08:337 (5,6) - same as the 1st mod. this is a super chill song so i dont think its a good idea to use jagged sliders. doesnt reflect the song that well imo
03:20:990 (4,5,6) - blanket chance?
03:25:479 - 03:25:684 - that transition though. use fade in or something lol. this looks so jarring
03:29:561 - clickable beat over here. please dont use sliderends for strong(er) beats. use this rhythm? http://puu.sh/rPznA/86404ea196.jpg
03:40:990 (3) - same
03:56:500 - same as the above mod. make it 3/4 in length and add a hitcircle on the top for emphasis. suits the map better.
04:03:643 - no triple?
04:07:725 (4) - make this horizontal legnth and place on x243 y182. coz as it is rn, it could be misread as a 1/2 http://puu.sh/rPzvU/2bfa0825ca.jpg
04:09:765 - 04:13:030 - same as above. i think stream only is boring lol. this song deserves better ;~;
04:25:888 (3) - over emphasized. ctrl g fixes this.
04:34:867 (1,2,3,4,5,6,7,8) - lol? this looks random. try putting in something more creative, coz this looks boring ;w;
05:10:786 (1,2) - better blanket?
05:14:867 - i think its better if you did this instead, so you dont waste the beat 05:15:684 - in here. http://puu.sh/rPzVN/319e2d8adf.jpg
05:21:398 - threading dangerously, i am. but i gotta make a proposal; maybe its better if you shortened this to 1/2 and added a double at the end? so you hit all the available beats. http://puu.sh/rPA1b/29259713a5.jpg
05:26:092 (5,6,7) - lol, make it the same DS? why is it differentr lmao
05:31:194 - same here ;w;
05:32:010 (5) - same.

v - nice edit w
Topic Starter
Shurelia

Anxient wrote:

modreq via message
Ani

00:16:092 (2,1) - possibility for blanket. i recommend you do this for visual sure
00:20:174 (1,2) - i think this jagged slider is a bad idea, coz the song is very smooth = not very suitable. better if you use smooth sliders instead. alright
00:32:418 (5) - i think a blanket is better. plus, this slider fits better into the previous pattern than it used to. http://puu.sh/rPw6K/7b26ff7a31.jpg yes
00:34:051 (2,3) - move both of these in a way where [2 and 3] will blanket 00:33:235 (1) - [slider end]. looks better visually and gets rid of the annoying aight00:32:418 (5,2) - near overlap.
00:40:377 (2,4) - blanket possibility. done
00:45:888 (6) - i think its better if you stacked it with [5], so 00:46:296 (1) - gets more emphasis. its a bit louder than usual so best if you emphasized this. plus, [6] sounds a lot like [5] imo so this is better. agreed
00:46:296 (1) - this is too close to 00:45:479 (5) - imo; to a point that it nearly overlaps. imo its better to do this something like this. 00:47:112 (2,3) -. tip of mine would be to make the distance gradually increase coz i think it gets a bit louder with every beat. http://puu.sh/rPwn4/5d2d4d79ba.jpg, final: http://puu.sh/rPwpV/d2d588b2c3.jpg should be k now
00:52:010 (6) - i think this is too close to [5]. flip this and move to x273 y155. it might work for you. end result http://puu.sh/rPxet/ea5bb0c6d8.jpg lovely
00:53:643 (2) - i think its better if you give this shorter distance from [1 to 2] for emphasis on 00:54:051 - [url]coz of the sound in 3.[/url]http://puu.sh/rPxgQ/fc99b9d8a7.jpg did something similar
00:55:071 - this sound is way too unnoticeable for it to be a clickable object, when 00:55:275 - a louder sound is unclickable. i think its better if you did this instead. http://puu.sh/rPxm0/d8a0f3a898.jpg good idea
01:04:255 (5,6) - i think its better if you ctrl g these two. like, highlight theem both and then ctrl g. imo [5] has more emphasis and i think that should be treated accordingly ;p truee
01:10:786 (3,1) - avoidable overlap. looks weird imo meh
01:17:316 (5) - methinks its better if you put in x419 y192 coz its more neater and theres blanket opportunity with 01:18:133 (6) - lovely
01:31:602 (4) - better if you stack this in 01:31:194 - sliderend instead for emphasis on 01:32:010 - . awesomee
01:33:235 (2) - make same DS? aww
01:36:500 (2) - ^ .75 and .72 isn't noticeable much imo

01:52:418 (3) - i think this can be better by shirnking to 3/4 size and add a hitcircle in 01:53:235 - . http://puu.sh/rPy8b/10bbee1df5.jpg let's try it
01:57:112 - i think i hear something in here. ya think its enough to warrant a triple? nope, used 0% HS sound and i didn't hear anything
02:00:582 (1) - rotate by -21 degrees from position. i think it looks better http://puu.sh/rPyS1/f9f36dcc7b.jpg dnoe
02:05:684 - i think this part can be more creative, rather than only using streams. heres what i did, to give you an idea. http://puu.sh/rPyV6/1e5c2e1324.jpg tried this but it kinda not ok for me since I really want to click something (5)
02:08:949 - same applies here. same
02:34:051 (1,2,3) - considering that these sound about as loud, i think its better to use same DS. okay
02:43:030 (5,1) - visual space this normally like this 02:42:214 (4,5) - . imo looks weird as is, coz the near overlap looks unnatural. just move the entire pattern, http://puu.sh/rPz5w/d6acdba253.jpg ookay
02:45:071 (3) - looks too angled, compared to this 02:43:847 (1,2) - . try not to deviate too much from the previous angle so it doesnt appear random, even if it isnt your intention. http://puu.sh/rPz9V/be08fcdf47.jpg should be k now
03:05:888 (5) - i think its better if you had it repeat once. theres a small sound 03:06:296 - (harp?). also plays less weirdly imo. sure
03:08:337 (5,6) - same as the 1st mod. this is a super chill song so i dont think its a good idea to use jagged sliders. doesnt reflect the song that well imo yeaah
03:20:990 (4,5,6) - blanket chance? hhm, I moved it elsewhere instead
03:25:479 - 03:25:684 - that transition though. use fade in or something lol. this looks so jarring I'll let exam know.
03:29:561 - clickable beat over here. please dont use sliderends for strong(er) beats. use this rhythm? http://puu.sh/rPznA/86404ea196.jpg I used different rhythm instad but make it clickable
03:40:990 (3) - same same
03:56:500 - same as the above mod. make it 3/4 in length and add a hitcircle on the top for emphasis. suits the map better. done
04:03:643 - no triple? naah
04:07:725 (4) - make this horizontal legnth and place on x243 y182. coz as it is rn, it could be misread as a 1/2 http://puu.sh/rPzvU/2bfa0825ca.jpg moved this else where
04:09:765 - 04:13:030 - same as above. i think stream only is boring lol. this song deserves better ;~; same
04:25:888 (3) - over emphasized. ctrl g fixes this. sure
04:34:867 (1,2,3,4,5,6,7,8) - lol? this looks random. try putting in something more creative, coz this looks boring ;w; hmm, this looks and plays fine
05:10:786 (1,2) - better blanket? done
05:14:867 - i think its better if you did this instead, so you dont waste the beat 05:15:684 - in here. http://puu.sh/rPzVN/319e2d8adf.jpg sure
05:21:398 - threading dangerously, i am. but i gotta make a proposal; maybe its better if you shortened this to 1/2 and added a double at the end? so you hit all the available beats. http://puu.sh/rPA1b/29259713a5.jpg suree
05:26:092 (5,6,7) - lol, make it the same DS? why is it differentr lmao seems it trolled me
05:31:194 - same here ;w;
05:32:010 (5) - same. same

v - nice edit w
Awesome mod, Thank you!
Yumeno Himiko
The transition problem fixed

update
Lally
#Queue

really long time not modding so don't blame o3o!!

  1. 00:23:847 (1) - this spinner actually should start here 00:23:643
  2. 00:29:561 (1,1) - stack better and imo you should remmove the second nc
  3. 00:19:357 (2,1) - stack better ... won't say anything about the stacks anymore since i see that it was intentially done, thing wich i don't support personally, but if it's your style is ok o3o
  4. 00:45:888 (6,1) - the flow is a bit so so here bcs the slider should be a curvy one to follow the round flow pattern of 00:43:030 (1,2,3,4,5,6) -
  5. 00:59:357 (1) - do a soft shade it doesen't fit in the pattern
  6. 01:05:071 (6,1,2) - i would suggest you a pattern like that:
    SPOILER

    better view:
    88,189,65071,2,0,P|111:219|146:235,1,77.999997619629,2|0,0:0|0:0,0:0:0:0:
    280,188,65888,6,0,P|315:203|338:234,1,77.999997619629,2|0,0:0|0:0,0:0:0:0:
    412,280,66500,2,0,P|424:236|412:192,1,77.999997619629
    420,116,67112,1,2,0:0:0:0:
  7. 01:18:949 (1) - i would suggest to use a slider removing 01:20:582 (9) - aswell creating a reverse slider, to give more importance to the vocal starting at 01:18:949 (1) - wich you missed totally
  8. 01:27:928 (4) - ctrl+g flows better imo
  9. 02:02:214 (3,4) - you could use a softer and bit curved form for this two wich are to straight imo
  10. 02:06:296 (5,6) - example 1 // 02:09:561 (5) - exsample 2 // ecc ecc all kiai section should have a different kind of patter like :


    would sound a bit better for the vocals and follow the rhythm better as it is atm
  11. 02:17:928 - a spinner would be great here imo
  12. 02:47:112 (1,2,3,4) - flows really bad bcs of 02:47:929 (2,3,4) - wich should go in the other direction imo like this;
    232,136,167112,6,0,P|257:164|268:202,1,77.999997619629,2|0,0:0|0:0,0:0:0:0:
    199,266,167929,2,0,P|173:236|163:199,1,77.999997619629,2|0,0:0|0:0,0:0:0:0:
    152,108,168745,1,2,0:0:0:0:
    224,44,169153,1,0,0:0:0:0:
    316,72,169561,1,2,0:0:0:0:
    412,56,169970,1,0,0:0:0:0:
  13. 02:52:010 (3) - better ctrl+j
  14. 03:04:255 (2) - for a better flow you should a) make it curvy or b) put the slider more down
  15. 03:15:684 (4,1) - not big fan of this kind of overlaps
  16. 03:23:031 (1) - one again you're stopping the vocal, here should be a slider
  17. 03:30:377 (2,3) - sounds a bit wrong try with :
  18. 04:00:174 (3,4) - try with a slider here gives a better look to the pause that you're making
  19. 04:19:357 (2,3) - here flows very bad try to improve the flow by following it:
  20. 05:13:235 (3,4,1) - you could use the same pattern as 01:50:786 (1,2,3,1) - would make less confusion
  21. 05:15:684 (5) - curve it for a better flow
  22. 05:20:582 (1) - same ^
  23. 05:32:010 (5,6) - same lke the prev suggestion to add a slider
nice and relaxing map,would double check the timing thought looks like a bit off a bit
Topic Starter
Shurelia

Lally wrote:

#Queue

really long time not modding so don't blame o3o!! Welcome back, Lally! o3o , Glad to see you again

  1. 00:23:847 (1) - this spinner actually should start here 00:23:643 agree
  2. 00:29:561 (1,1) - stack better and imo you should remmove the second nc whoaa, nice catch
  3. 00:19:357 (2,1) - stack better ... won't say anything about the stacks anymore since i see that it was intentially done, thing wich i don't support personally, but if it's your style is ok o3o blame the stack system o3o
  4. 00:45:888 (6,1) - the flow is a bit so so here bcs the slider should be a curvy one to follow the round flow pattern of 00:43:030 (1,2,3,4,5,6) - curved!
  5. 00:59:357 (1) - do a soft shade it doesen't fit in the pattern right o3o
  6. 01:05:071 (6,1,2) - i would suggest you a pattern like that:
    SPOILER

    better view:
    88,189,65071,2,0,P|111:219|146:235,1,77.999997619629,2|0,0:0|0:0,0:0:0:0:
    280,188,65888,6,0,P|315:203|338:234,1,77.999997619629,2|0,0:0|0:0,0:0:0:0:
    412,280,66500,2,0,P|424:236|412:192,1,77.999997619629
    420,116,67112,1,2,0:0:0:0:
    I'm in love with your mod already.
  7. 01:18:949 (1) - i would suggest to use a slider removing 01:20:582 (9) - aswell creating a reverse slider, to give more importance to the vocal starting at 01:18:949 (1) - wich you missed totally
    aaah, yes
  8. 01:27:928 (4) - ctrl+g flows better imo true
  9. 02:02:214 (3,4) - you could use a softer and bit curved form for this two wich are to straight imo i don't really understand but I hope i fixed it now
  10. 02:06:296 (5,6) - example 1 // 02:09:561 (5) - exsample 2 // ecc ecc all kiai section should have a different kind of patter like :


    would sound a bit better for the vocals and follow the rhythm better as it is atm awww, this is great
  11. 02:17:928 - a spinner would be great here imo hmm, the thing is there's already spinner on the next section and I don't know where I should end the spinner if I'm going to follow your suggestion
  12. 02:47:112 (1,2,3,4) - flows really bad bcs of 02:47:929 (2,3,4) - wich should go in the other direction imo like this;
    232,136,167112,6,0,P|257:164|268:202,1,77.999997619629,2|0,0:0|0:0,0:0:0:0:
    199,266,167929,2,0,P|173:236|163:199,1,77.999997619629,2|0,0:0|0:0,0:0:0:0:
    152,108,168745,1,2,0:0:0:0:
    224,44,169153,1,0,0:0:0:0:
    316,72,169561,1,2,0:0:0:0:
    412,56,169970,1,0,0:0:0:0:
    Aaah, My savior. I'm glad that you're here, Bakally.
  13. 02:52:010 (3) - better ctrl+j sure
  14. 03:04:255 (2) - for a better flow you should a) make it curvy or b) put the slider more down I'll go with A
  15. 03:15:684 (4,1) - not big fan of this kind of overlaps Well, I like this kind of overlaps.
  16. 03:23:031 (1) - one again you're stopping the vocal, here should be a slideralright, fixed
  17. 03:30:377 (2,3) - sounds a bit wrong try with :suree
  18. 04:00:174 (3,4) - try with a slider here gives a better look to the pause that you're makingsure
  19. 04:19:357 (2,3) - here flows very bad try to improve the flow by following it: fone
  20. 05:13:235 (3,4,1) - you could use the same pattern as 01:50:786 (1,2,3,1) - would make less confusion aaah, sorry
  21. 05:15:684 (5) - curve it for a better flow you like 'em curvy heh ? hehe
  22. 05:20:582 (1) - same ^ same
  23. 05:32:010 (5,6) - same lke the prev suggestion to add a slider woooo


nice and relaxing map,would double check the timing thought looks like a bit off a bit
Lovely mod, Thanks you very much!
Xinely
General :
(if those already fixed then forgive me, i downloaded this map around 2 days ago)
- http://puu.sh/rWVKv/433855ad63.png
- i guess those files are unused in the sb? http://puu.sh/rWVNI/1d9cc8fafc.png

Baper dolo :
- HP harusnya ga lebih besar dari OD jadi swap aja
- 00:03:847 - whistle? ada suara piano sama vocal e kuat
- 00:10:377 - ^
- 00:32:418 (6,1) - flow sama designnya rada kurang greget beb http://puu.sh/rWW6Y/404469f61d.jpg
- 00:35:684 (4) - whistle? buat konsisten sama 00:42:214 (5) -
- 00:39:765 (1,2) - kalo arah slidernya sama dicopas gitu kerasa aneh (banget), cuma di mirror aja beb kek http://puu.sh/rWWdW/779a9cc583.jpg
- 00:41:398 (4) - 248,184? dari sini ke berikutnya itu kek anti jump atau spacing ancurlah bedanya bisa missread wkwkw
- 00:53:643 (2) - unstack aja? stack rasanya kurang pas menurutku. bisa ditaruh di 36,92
- 01:06:500 (2,3,4) - snapnya... aaa.. bisa missread kalo hidden imo. coba digedein spacingnya beb yang 01:07:520 (4) - misal ke 228,140
- 01:14:663 - 5%? soalnya yang awal2 kamu mute slider's end nya
- 01:18:745 (7) - minta dibacok LOL, consistent spacing pls
- 01:25:071 (4) - 228,132 pls beb consistent spacing.. sekalian biar blanket sama 01:22:214 (1) -
- 01:27:112 (3,4) - coba di mirror aja biar flownya lebih enak http://puu.sh/rWWBH/e46bbbff7f.jpg
- 01:56:092 (3) - whistle buat piano? :C
- 01:50:786 (1,2,3) - gua khawatir sama snapnya beneran, ini berasa gak kek 1/8.. rasanya gaje kek antara 1/8 sama 1/12.. nah lu konfirm sama sapa gitu kan temen lu banyak beb
- 01:56:908 (4) - remove aja? ga ikut apa2 ini
- 02:05:684 (2) - yaolo 1,2x terus 1,0x spacingnya harus konsisten beb
- 02:08:949 (2) - gw bantai lu lama2 awkawkwak
- 02:14:459 - whistle buat piano beb
- 02:16:092 - ^
- 02:27:112 (1) - 02:32:418 (1) - ^
- 02:46:500 - add circle beb? pianonya keras disini enak buat triplet wkwk
- 03:08:337 (5,6) - dibuat lebih simetris beb (bisa main copas) biar kece
- 03:12:419 (6) - whistle buat piano?
- 03:15:684 (4) - 300,108? lah flownya ga lurus beb lol sekalian 03:15:684 (4,1) - avoid overlapnya lebih kan jelek qwqwqwq
- 03:24:255 (2) - remove aja beb? ga ada musiknya qwqwqwq
- 03:30:990 (3) - 220,64? kalo 1/4 triplet getu enaknya linear line gitu beb. kalo naik turun entar mabok /ditabok.. aka ga enak
- 03:45:071 (5) - terlalu dempet sama (4) beb jadinya ga moe.. 224,128 aja
- 03:54:867 (1) - 04:13:643 - whistle buat piano?
- 04:02:623 (2,3) - overlapnya ga kece :C
- 04:16:500 - remove whistlenya biar konsisten sama 04:18:133 -
- 04:25:888 (3) - 332,180 biar pas di tengah lengkungan 04:26:704 (4) - jadi bikin blanket
- 05:07:520 - 20% volumenya? 10% gw denger apa beb ;_;
- 05:13:235 (3,4,5) - sama beb. gw agak ragu sama snappingnya

nah disini hitsoundnya bisa improve banget. penggunaan whistlenya harus jelas beb berdasarkan vocal's strength atau piano. design nya jg bisa improve lagi sih, tungguin aja modnya nozho ya wkwk

also i agree that timing feels a bit off. a check timing from pro timer would be nice
Topic Starter
Shurelia

Xinely wrote:

General :
(if those already fixed then forgive me, i downloaded this map around 2 days ago)
- http://puu.sh/rWVKv/433855ad63.png
- i guess those files are unused in the sb? http://puu.sh/rWVNI/1d9cc8fafc.png i know nothing about SB files thingy. I'll ask exam

Baper dolo :
- HP harusnya ga lebih besar dari OD jadi swap aja ok beb
- 00:03:847 - whistle? ada suara piano sama vocal e kuat oh iya benar
- 00:10:377 - ^ ^
- 00:32:418 (6,1) - flow sama designnya rada kurang greget beb http://puu.sh/rWW6Y/404469f61d.jpg sip beb
- 00:35:684 (4) - whistle? buat konsisten sama 00:42:214 (5) - oj beb
- 00:39:765 (1,2) - kalo arah slidernya sama dicopas gitu kerasa aneh (banget), cuma di mirror aja beb kek http://puu.sh/rWWdW/779a9cc583.jpg oq sip
- 00:41:398 (4) - 248,184? dari sini ke berikutnya itu kek anti jump atau spacing ancurlah bedanya bisa missread wkwkw emang sengaja kok beb hehe, tapi tak kasih jarak lebih deh biar ga kesadisan
- 00:53:643 (2) - unstack aja? stack rasanya kurang pas menurutku. bisa ditaruh di 36,92 pengen ngasih emphasis kek (3) beb, dari lagunya jga cocok buat distack soalnya kek tiba2 berhenti gitu beb
- 01:06:500 (2,3,4) - snapnya... aaa.. bisa missread kalo hidden imo. coba digedein spacingnya beb yang 01:07:520 (4) - misal ke 228,140 wadoooo
- 01:14:663 - 5%? soalnya yang awal2 kamu mute slider's end nya yg mana beb? ini jga klo aku 5% tiba2 jga bingung apa alasannya
- 01:18:745 (7) - minta dibacok LOL, consistent spacing pls wadooo ga ngeliat wkwk maap
- 01:25:071 (4) - 228,132 pls beb consistent spacing.. sekalian biar blanket sama 01:22:214 (1) - duuh maap, sering kelewatan pas ngecek wkw
- 01:27:112 (3,4) - coba di mirror aja biar flownya lebih enak http://puu.sh/rWWBH/e46bbbff7f.jpg ga beb, klo aku ikutan ntar ke (1) jadi aneh beb trus jga aku bikin kek gini enak buat ngikutin violinnya beb
- 01:56:092 (3) - whistle buat piano? :C sheet
- 01:50:786 (1,2,3) - gua khawatir sama snapnya beneran, ini berasa gak kek 1/8.. rasanya gaje kek antara 1/8 sama 1/12.. nah lu konfirm sama sapa gitu kan temen lu banyak beb udah beb, aku tanya2 ke #modhelp dan BN , ini 1/8 beb. udah di test jga kok pake 1/6 , agak off
- 01:56:908 (4) - remove aja? ga ikut apa2 ini ada kok suara jelas di sini beb wkwk
- 02:05:684 (2) - yaolo 1,2x terus 1,0x spacingnya harus konsisten beb duh kok kek gini yaa spacingnya
- 02:08:949 (2) - gw bantai lu lama2 awkawkwak sadasfasdas
- 02:14:459 - whistle buat piano beb
- 02:16:092 - ^
- 02:27:112 (1) - 02:32:418 (1) - ^ dah add semua whistle beb
- 02:46:500 - add circle beb? pianonya keras disini enak buat triplet wkwk oh iya, sip
- 03:08:337 (5,6) - dibuat lebih simetris beb (bisa main copas) biar kece ga beb, sengaja aku giniin buat ngikutin vocalnnya yg lebih tegas
- 03:12:419 (6) - whistle buat piano? sip beb
- 03:15:684 (4) - 300,108? lah flownya ga lurus beb lol sekalian 03:15:684 (4,1) - avoid overlapnya lebih kan jelek qwqwqwq ok beb, tpi klo overlap aku emang sengaja gituin
- 03:24:255 (2) - remove aja beb? ga ada musiknya qwqwqwq ada beb, itu jelas harpa tebal wkwkw
- 03:30:990 (3) - 220,64? kalo 1/4 triplet getu enaknya linear line gitu beb. kalo naik turun entar mabok /ditabok.. aka ga enak ga beb, aku mau bikin movement unik di sini dan jga ga parah2 amat kok beb
- 03:45:071 (5) - terlalu dempet sama (4) beb jadinya ga moe.. 224,128 aja sip beb
- 03:54:867 (1) - 04:13:643 - whistle buat piano? sip beb
- 04:02:623 (2,3) - overlapnya ga kece :C sengaja dan kece kok beb :<
- 04:16:500 - remove whistlenya biar konsisten sama 04:18:133 - sip beb
- 04:25:888 (3) - 332,180 biar pas di tengah lengkungan 04:26:704 (4) - jadi bikin blanket siaap bb
- 05:07:520 - 20% volumenya? 10% gw denger apa beb ;_; oh iya benar
- 05:13:235 (3,4,5) - sama beb. gw agak ragu sama snappingnya udah beb

nah disini hitsoundnya bisa improve banget. penggunaan whistlenya harus jelas beb berdasarkan vocal's strength atau piano. design nya jg bisa improve lagi sih, tungguin aja modnya nozho ya wkwk makannya gw minta lu nge mod, soalnya kamu pasti hobi benerin HS wkwkw

also i agree that timing feels a bit off. a check timing from pro timer would be nice
Makasih bebeb
Topic Starter
Shurelia
Asked a QAT about the timing and we decided that we put "592" as the offset.

Hope it'll be good.

Alright, new rules has just been applied.

Storyboard images must not exceed a width of 1920 pixels and a height of 1200 pixels. The storyboard editor works based on osu! pixels with an internal maximum width of 854 pixels and a height of 480 pixels. If you are using an image bigger than that, you may need to scale accordingly.

Refers to : p/5571699


Means the picture's sizes that xinely's mentioned are good to go.

and I removed the unused files too means this map is back to the clean state.
Xinely
01:08:347 (6) - whistle ae? biasa piano
01:14:061 (3) - maksudnya gw minta 5% aja buat tail (bluetick) nya doang beb soalnya km juga mute 00:04:673 - kek disini. bluetick disana kan ga ada musiknya makanya enakan di mute
02:32:428 (1) - yang ini belum dikasih whistle
03:13:857 - piano disini juga keras, kalo mau bisa dikasih whistle biar keliatan kalo hard diff gitu
03:24:265 (2) - ingetin gw lain kali kalo ngemod harus headset an awkawkawk
Topic Starter
Shurelia

Xinely wrote:

01:08:347 (6) - whistle ae? biasa piano ok beb
01:14:061 (3) - maksudnya gw minta 5% aja buat tail (bluetick) nya doang beb soalnya km juga mute 00:04:673 - kek disini. bluetick disana kan ga ada musiknya makanya enakan di mute naah, beb itu di 4:673 beda banget feelnya sama yg ini beb jadi klo di 5% in di sini ga jelas maksudnya apa beb
02:32:428 (1) - yang ini belum dikasih whistle ok beb
03:13:857 - piano disini juga keras, kalo mau bisa dikasih whistle biar keliatan kalo hard diff gitu ga deh beb, keliatan maksa jadinya wkwk
03:24:265 (2) - ingetin gw lain kali kalo ngemod harus headset an awkawkawkwkwkwk


done beb, makasih lagi
Xinely
#1 desu
Nozhomi
Nep-Nep teach me how to Nep-Nep thx Nep-Nep~

  1. 00:29:979 - Overall I think you could emphasis more the vocal with hitsounds by adding more whistles, for example 00:34:673 - / 00:41:000 (3) - (you see where you think vocal could benefit from it) , and even more for 00:56:102 - since the music start to build more tension.
  2. 00:45:489 (5,6) - I don't think they deserve to be stack, vocal are quite distinct and should be unstack to fit more vocal here.
  3. 00:47:122 (2,3) - The song is slow, so I think the flow should stay as you build it, mean clean. This is really to broken and not really pleasant to play imo. Even with a 90° rotation it would already much better.
  4. 01:01:816 (4) - I think a lower angle could be much more appreciated for the play and flow. Move it like 420:112.
  5. 01:23:449 (2,3) - Imo the spacing should be like 01:25:081 (4,1) - , they have both the same kind of emphasis. Or do it like all other after (01:31:612 (4,1) - and similar).
  6. 01:50:796 (1,2,3) - I would do this to fit more the violin here https://puu.sh/rZIah/08a3d7db2b.png, also I'm not a huge fan of this last 1/8 slider after the 2 reverses.
  7. 02:17:938 - Why not a spinner here until 02:19:367 - ? Up to you tho really personnal.
  8. 03:22:224 (6,7,1) - I would do a more rounded flow here like https://puu.sh/rZJ5y/5de5d8bba6.png this.
  9. 03:29:571 (1,2) - Better blanket desu.
  10. 03:30:387 (2,3) - This kind of pattern imo ruin the flow since the song is that slow. I propose this solution https://puu.sh/rZJEH/429832dccc.png but if you have better ofc no problem (or want to keep it for x reason).
  11. 03:56:510 (3) - I would be ok for this slider end if the next circle was under it, but not on it right. Just do a regular slider pls.
  12. 03:59:367 (2,3) - Stack.
  13. 04:02:633 (2,3) - This overlap looks terrible. Find a way to avoid it pls.
  14. 04:25:081 (1) - I would move it to 276:100 to have a sweet flow here.
  15. 04:28:347 (1,2,3,4) - I would be glad if you keep same spacing for the four of them.
  16. 05:13:245 (3,4,5) - Same as first one ?
  17. 05:26:306 (6,7) - Spacing because of stacking~
  18. 05:31:408 (2,3,4,5) - I would move all to have 05:31:408 (2) - at 468:76 to don't have a straight and cutted flow.

Mukyu~
Topic Starter
Shurelia

Nozhomi wrote:

Nep-Nep teach me how to Nep-Nep thx Nep-Nep~ Nep Nep

  1. 00:29:979 - Overall I think you could emphasis more the vocal with hitsounds by adding more whistles, for example 00:34:673 - / 00:41:000 (3) - (you see where you think vocal could benefit from it) , and even more for 00:56:102 - since the music start to build more tension. done adding more Whistles as you wish
  2. 00:45:489 (5,6) - I don't think they deserve to be stack, vocal are quite distinct and should be unstack to fit more vocal here. good point
  3. 00:47:122 (2,3) - The song is slow, so I think the flow should stay as you build it, mean clean. This is really to broken and not really pleasant to play imo. Even with a 90° rotation it would already much better. changged it i guess
  4. 01:01:816 (4) - I think a lower angle could be much more appreciated for the play and flow. Move it like 420:112. sure think
  5. 01:23:449 (2,3) - Imo the spacing should be like 01:25:081 (4,1) - , they have both the same kind of emphasis. Or do it like all other after (01:31:612 (4,1) - and similar). alright
  6. 01:50:796 (1,2,3) - I would do this to fit more the violin here https://puu.sh/rZIah/08a3d7db2b.png, also I'm not a huge fan of this last 1/8 slider after the 2 reverses. played less awkward now, i hope
  7. 02:17:938 - Why not a spinner here until 02:19:367 - ? Up to you tho really personnal.same reason like Xinely, there's already a spinner next to it and i don't know where to end it if i'm gonna put a spinner on it.
  8. 03:22:224 (6,7,1) - I would do a more rounded flow here like https://puu.sh/rZJ5y/5de5d8bba6.png this. okay
  9. 03:29:571 (1,2) - Better blanket desu. hope I'm doing it right
  10. 03:30:387 (2,3) - This kind of pattern imo ruin the flow since the song is that slow. I propose this solution https://puu.sh/rZJEH/429832dccc.png but if you have better ofc no problem (or want to keep it for x reason). alright, I'm following your suggestion
  11. 03:56:510 (3) - I would be ok for this slider end if the next circle was under it, but not on it right. Just do a regular slider pls. done
  12. 03:59:367 (2,3) - Stack. dammit
  13. 04:02:633 (2,3) - This overlap looks terrible. Find a way to avoid it pls. fixeed
  14. 04:25:081 (1) - I would move it to 276:100 to have a sweet flow here. sure
  15. 04:28:347 (1,2,3,4) - I would be glad if you keep same spacing for the four of them. done
  16. 05:13:245 (3,4,5) - Same as first one ? yep
  17. 05:26:306 (6,7) - Spacing because of stacking~ don't really understand, fixed i guess
  18. 05:31:408 (2,3,4,5) - I would move all to have 05:31:408 (2) - at 468:76 to don't have a straight and cutted flow. sure

Mukyu~
Thank you!
Nozhomi
Ok should be okay from my side.

#2

Remember to wait 24h before qualification in case of contestation~
Sonnyc
Ani.
00:29:979 (2,3) - The sound of (3) is pretty constant with the following beat of 00:31:612 (4,5). Why is it containing a jump? It doesn't feels to fitting the song nicely imo. A small jump at 00:33:245 (1) worked since there was a strong beat to support it, but that usage was quite questionable.
00:38:959 - Since this is containing a similar spacing with 00:38:143 (4,1), mind adding a whistle to make a consistent setting?
00:43:040 (1,2,3,4,5,6) - The base spacing you were using at the previous section such as 00:30:796 (3,4,5,6) - 00:36:510 (1,2,3) was 1.2x. Why did it suddenly increased to 1.4x while there wasn't any sudden change in the music?
00:46:306 (1,2,3) - The placement of these sliders aren't visually stable enough. Although it is following ds 2.1x, forget about it and take a look at the actual placement. The actual distance between each object isn't visually the same, causin a less balanced placement. Temporarily ctrl+Ging (2) and checking the distance snapping will help you get this idea.
00:55:694 (3) - I can get this sound is different with (1,2) since it contains an actual vocal while the other two doesn't. But since the overall feeling is the same, and since even you have grouped as the same combo, wouldn't using a same volume be the better?
00:56:102 (1,2,3,4,5,6) - Similar opinion about the base spacing. Actually this change was more understandable because there was a notable musical change. However since the changed setting towards 1.5x wasn't persisted until similar parts like 01:02:632 (1,2,3,4) but rather converting back to 1.2x, I couldn't actually feel some structure here.
01:07:122 (3,4,5,6) - Seems you wanted (4,5,6) divided from the previous patterns, and guess that was why the current spacing was set. But it doesn't feel ever enough. The spacing change was done only by 0.2x to give some visually notable change. Also the angles were the all same all along, so I couldn't get any difference being actually expressed towards their. It rather felt like a failed distance snapping. Actually, 01:39:775 (3,4,5,6) worked better.
01:15:694 (1,2,3,4,5) - It maybe playable, but considering you haven't used such concepts before, it just felt way too sudden to appear this part of the music.
01:22:224 (1,2,3) - What is this minor spacing? (Actually it isn't minor at all but whatever) You have been using a consistent spacing for 01:28:755 (1,2,3) which has a similar music. Such inconsistency feels really weak in structure.
01:41:816 (1,2,3,4) - Not sure if this is intended but according to your pattern, (4) is highly detached from (1,2,3). (2) was a 5 degree rotated form of (1), and (3) was a 15 degree rotated form of (2). (huh? Why is this even inconsistent) A similar rotation angle formed a rotation pattern of (1,2,3) themselves. However (4) was rotated by 180 degree, and that made (4) just out from the rotation pattern. Since (1,2,3,4) was pretty much consistent enough in the song, having such different expression was highly doubtful. If it was because of the shortage of the playfield, you should've designed a pattern that wouldn't cause such irregular setting from the first place.

Stopped modding here.

Popped. I don't think I can feel any quality features in this map unfortunately. The structure of the map is pretty weak as I said some specific spots in the mod line. I also couldn't feel much technical skills in this map. Most objects were just being placed according to the distance snapping, or some flow-wise not bad spots but not showing any technically high patterns. The most pattern-liked objects were 00:20:184 (1,2) - 01:09:163 (1,2,3,4) so far. Most other parts were.. I don't even know what is going on here.

Here are the following options that you can think of:
  1. Make a drastic quality improvement on the mapset so we can make a consensus. If I am be fine with the improved one, previous 2 BNs can place a rebubble (and even I might give a nomination depending on the outcome).
  2. Found extra 2 BN members who can agree with the current design. According to the new BNG rules, only one of Xinely or Nozhomi would be able to place a rebubble.
Electoz
[Ani]

  1. 01:14:061 (3) - Shouldn't this end at 01:14:469 instead? Since the piano is there and actually I prefer this part 01:14:877 (4,5) to be a slider like 00:47:938 (3) because you can differentiate the piano 01:14:877 (4,5) from the vocals 01:15:694 (1,2,3,4) this way.
  2. 01:50:796 (1,1) - I still prefer the rhythm Nozhomi suggested earlier cuz starting the second repeat slider on a yellow tick 01:51:102 is somewhat uncomfortable in gameplay so it would play better to start the second one on 01:51:204 instead. Same applies to 05:13:245 (3,1) .
  3. 01:56:102 (3,4) - A slider instead of these would support vocal better, like what you did with 04:00:183 (3) - 05:18:551 (4) .
  4. 02:39:367 (5) - I don't think there's anything here, I suggest either replace 02:38:959 (4,5,6) with a 1/1 slider or remove 02:39:367 (5) .
  5. 02:58:551 - Didn't hear anything here either a 1/1 slider instead of 02:58:143 (3,4) would play better imo.
  6. 03:32:836 (1,2) - Why not a 1/2 slider and make it the same pattern as 03:33:653 (3,4) cuz you did it with 03:26:306 (1,2,3) though?
  7. 03:45:081 (5,2) - Uh looks cramped visually, I know you're maintaining DS but can you space it(visually) like 03:43:857 (3,4) ?
  8. 05:27:122 (1,2,3) - Huh why didn't you do 3 circles thingy to follow vocal like 05:30:387 (1,2,3,4,5) ?
  9. 05:49:979 - A slider here would introduce the new section better imo.
I would like to see a reply on both Sonnyc's and mine as well. I would like to see how situation goes and I still think this mapset can be improved more, so I'm not going to rebubble for now.
Topic Starter
Shurelia

Sonnyc wrote:

Ani.
00:29:979 (2,3) - The sound of (3) is pretty constant with the following beat of 00:31:612 (4,5). Why is it containing a jump? It doesn't feels to fitting the song nicely imo. A small jump at 00:33:245 (1) worked since there was a strong beat to support it, but that usage was quite questionable.mmh, i feel like this little jump is fine as it is since the emphasizing between it is kinda clear enough for a bit jump. But oh well
00:38:959 - Since this is containing a similar spacing with 00:38:143 (4,1), mind adding a whistle to make a consistent setting? sure
00:43:040 (1,2,3,4,5,6) - The base spacing you were using at the previous section such as 00:30:796 (3,4,5,6) - 00:36:510 (1,2,3) was 1.2x. Why did it suddenly increased to 1.4x while there wasn't any sudden change in the music? right, changed the 1.2x part into 1.4x.
00:46:306 (1,2,3) - The placement of these sliders aren't visually stable enough. Although it is following ds 2.1x, forget about it and take a look at the actual placement. The actual distance between each object isn't visually the same, causin a less balanced placement. Temporarily ctrl+Ging (2) and checking the distance snapping will help you get this idea. there you go
00:55:694 (3) - I can get this sound is different with (1,2) since it contains an actual vocal while the other two doesn't. But since the overall feeling is the same, and since even you have grouped as the same combo, wouldn't using a same volume be the better? hmm, how's 15% sound?
00:56:102 (1,2,3,4,5,6) - Similar opinion about the base spacing. Actually this change was more understandable because there was a notable musical change. However since the changed setting towards 1.5x wasn't persisted until similar parts like 01:02:632 (1,2,3,4) but rather converting back to 1.2x, I couldn't actually feel some structure here. aaaa, changed it all into 1.4.x
01:07:122 (3,4,5,6) - Seems you wanted (4,5,6) divided from the previous patterns, and guess that was why the current spacing was set. But it doesn't feel ever enough. The spacing change was done only by 0.2x to give some visually notable change. Also the angles were the all same all along, so I couldn't get any difference being actually expressed towards their. It rather felt like a failed distance snapping. Actually, 01:39:775 (3,4,5,6) worked better.done
01:15:694 (1,2,3,4,5) - It maybe playable, but considering you haven't used such concepts before, it just felt way too sudden to appear this part of the music. did a bit change at this
01:22:224 (1,2,3) - What is this minor spacing? (Actually it isn't minor at all but whatever) You have been using a consistent spacing for 01:28:755 (1,2,3) which has a similar music. Such inconsistency feels really weak in structure. uuuhh
01:41:816 (1,2,3,4) - Not sure if this is intended but according to your pattern, (4) is highly detached from (1,2,3). (2) was a 5 degree rotated form of (1), and (3) was a 15 degree rotated form of (2). (huh? Why is this even inconsistent) A similar rotation angle formed a rotation pattern of (1,2,3) themselves. However (4) was rotated by 180 degree, and that made (4) just out from the rotation pattern. Since (1,2,3,4) was pretty much consistent enough in the song, having such different expression was highly doubtful. If it was because of the shortage of the playfield, you should've designed a pattern that wouldn't cause such irregular setting from the first place. I was out of space to create this, well i did something about it

Stopped modding here.

Popped. I don't think I can feel any quality features in this map unfortunately. The structure of the map is pretty weak as I said some specific spots in the mod line. I also couldn't feel much technical skills in this map. Most objects were just being placed according to the distance snapping, or some flow-wise not bad spots but not showing any technically high patterns. The most pattern-liked objects were 00:20:184 (1,2) - 01:09:163 (1,2,3,4) so far. Most other parts were.. I don't even know what is going on here.

Here are the following options that you can think of:
  1. Make a drastic quality improvement on the mapset so we can make a consensus. If I am be fine with the improved one, previous 2 BNs can place a rebubble (and even I might give a nomination depending on the outcome).
  2. Found extra 2 BN members who can agree with the current design. According to the new BNG rules, only one of Xinely or Nozhomi would be able to place a rebubble.
Alright, did quite a drastic improvement (basic by me) as you requested. If you still think that it's not enough then please help me since I won't be able to have any ideas to fulfill your "Quality Requirement". Thank you for checking.

Electoz wrote:

[Ani]

  1. 01:14:061 (3) - Shouldn't this end at 01:14:469 instead? Since the piano is there and actually I prefer this part 01:14:877 (4,5) to be a slider like 00:47:938 (3) because you can differentiate the piano 01:14:877 (4,5) from the vocals 01:15:694 (1,2,3,4) this way. alright, if you say so , but i keep 4 and 5 as it is since i really want to click something at it
  2. 01:50:796 (1,1) - I still prefer the rhythm Nozhomi suggested earlier cuz starting the second repeat slider on a yellow tick 01:51:102 is somewhat uncomfortable in gameplay so it would play better to start the second one on 01:51:204 instead. Same applies to 05:13:245 (3,1) . aah, yes. done
  3. 01:56:102 (3,4) - A slider instead of these would support vocal better, like what you did with 04:00:183 (3) - 05:18:551 (4) . alright
  4. 02:39:367 (5) - I don't think there's anything here, I suggest either replace 02:38:959 (4,5,6) with a 1/1 slider or remove 02:39:367 (5) .removed 5 instead
  5. 02:58:551 - Didn't hear anything here either a 1/1 slider instead of 02:58:143 (3,4) would play better imo. agreed
  6. 03:32:836 (1,2) - Why not a 1/2 slider and make it the same pattern as 03:33:653 (3,4) cuz you did it with 03:26:306 (1,2,3) though? true
  7. 03:45:081 (5,2) - Uh looks cramped visually, I know you're maintaining DS but can you space it(visually) like 03:43:857 (3,4) ? sure
  8. 05:27:122 (1,2,3) - Huh why didn't you do 3 circles thingy to follow vocal like 05:30:387 (1,2,3,4,5) ? just a bit of variety, it's the last kiai afterall
  9. 05:49:979 - A slider here would introduce the new section better imo. naaah, I'm trying to follow the first part.
I would like to see a reply on both Sonnyc's and mine as well. I would like to see how situation goes and I still think this mapset can be improved more, so I'm not going to rebubble for now.
Map got a lot of improvements and I did some irc with SonnyC for about uuh.. 2 hours? lol

Anyway hope it's enough for you guys.
Sonnyc
I feel this set could move forward again
Nozhomi
Rechecked, I'm ok again~

#1
Xinely
we did recheck to fix stuff

#2

Remember to wait 24h before qualification as new BN's rules.
Electoz
I'lll recheck later, placeholder.

[Ani]

  1. 01:38:551 (1,2) - A 1/1 slider instead of these would fit better cuz 01:38:959 isn't mapped on anything, or you could use this rhythm instead if you want to follow the vocal.
  2. 01:46:306 - Remove whistle? Since this is not clickable unlike 01:46:714 (4,5,6,7,1,2,3,4,5) so those circles would be more emphasized if you remove whistle on this one.
  3. 05:54:061 - 06:00:592 - Use 5% volume on slidertail like what you did with 00:04:673 - 00:11:204 ?
  4. 00:21:816 - 06:11:204 - Could've used the same volume from green line since the rhythm on these places are pretty much similar.
Poke me via discord when you're ready.
Topic Starter
Shurelia

Electoz wrote:

I'lll recheck later, placeholder.

[Ani]

  1. 01:38:551 (1,2) - A 1/1 slider instead of these would fit better cuz 01:38:959 isn't mapped on anything, or you could use this rhythm instead if you want to follow the vocal. took the 2nd choice instead.
  2. 01:46:306 - Remove whistle? Since this is not clickable unlike 01:46:714 (4,5,6,7,1,2,3,4,5) so those circles would be more emphasized if you remove whistle on this one. naaah, Even though this isn't clickable the sound on red is quite strong.
  3. 05:54:061 - 06:00:592 - Use 5% volume on slidertail like what you did with 00:04:673 - 00:11:204 ? right
  4. 00:21:816 - 06:11:204 - Could've used the same volume from green line since the rhythm on these places are pretty much similar sure.
Poke me via discord when you're ready.
alright
Electoz
We did some other minor fixes.
Approved!
18:49 *Electoz is editing [http://osu.ppy.sh/b/963762 yanaginagi - Koibumi [Ani]]
18:49 Shurelia: ooh.
18:49 Shurelia: anything else?
18:50 Electoz: 01:36:918 (3) - should be curved imo considering most of your sliders in that section are curved
18:50 Electoz: like, this one is kinda sharped and stands out for no reason
18:50 Electoz: 05:13:245 (3) - NC probably since you already did it on 01:50:796 (1) -
18:51 Electoz: that's it I guess
18:51 Electoz: poke me again when you updated
18:52 Shurelia: 01:36:918 (3) - smoother
18:52 Electoz: I guess? idk what to call
18:52 Shurelia: i mean
18:52 Shurelia: I made it smoother now
18:52 Shurelia: :D
18:52 Electoz: oh
18:52 Electoz: ok
18:53 Shurelia: 05:13:245 (1) - NC'd
18:53 Electoz: k update again pls
18:54 Shurelia: done
Topic Starter
Shurelia
Love you guys.
Sonnyc
Congratulations. Hope you can build up more experience in standard playings before your future works. I believe that will help you.
Playing only 2 maps in total was... just far too less.
Topic Starter
Shurelia

Sonnyc wrote:

Congratulations. Hope you can build up more experience in standard playings before your future works. I believe that will help you.
Playing only 2 maps in total was... just far too less.
I play a lot of maps actually, And managed to pass *4 maps for now.


Thanks for the advice. xd
Nozhomi
O:

Nep-Nep
Topic Starter
Shurelia
Nep nep
Yuii-
Now it's my time to mod that other map!

Jokes aside, congratulations sweetie <3
Topic Starter
Shurelia

Yuii- wrote:

Now it's my time to mod that other map!

Jokes aside, congratulations sweetie <3
Actually, please do that. .-.

Anyway, Thank you so much darling.
raririn
wow gratz on app

nepnep
Shiranai
Grats🎉

But the difficulty name somewhat questionable eventhough that was your gf nick name, because that name could be an active osu username and due to rules that's not allowed https://puu.sh/s2KDM/d631b865d3.jpg. I just voicing my opinion, other than that cute concept and music😊
Topic Starter
Shurelia

Mako Sakata wrote:

Grats🎉

But the difficulty name somewhat questionable eventhough that was your gf nick name, because that name could be an active osu username and due to rules that's not allowed https://puu.sh/s2KDM/d631b865d3.jpg. I just voicing my opinion, other than that cute concept and music😊
naah, there's some username named Extra ,loli even Wrath.

And also the diff name is ok since I made it to have a relation with the map. (Via SB).

Thanks for the feedback!
Shiranai
Umm I'm not really satisfied with your reply, hope you don't mind if we have a little discussion

But eventhough there are some user named Extra, Loli, Wrath or etc. That words have an actual meaning or usement in term of language or daily life to express something, but in this case you refers Ani as a person and unfortunately there was a user named Ani in this game which is questionable because that violated the current rc like I said on my previous post. If I were you I'd named the diff into "I love you Ani" or "Everlasting Love" to express your feeling better towards that person

Don't take it personal, but I try to make things straight up here

Edit: add more sentence
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