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Nekomata Gekidan - Caral no Tsuki

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Topic Starter
Shiranai

Xellie wrote:

From my modding Q Everything is just my suggestions~

[Easy]
  1. 00:17:818 (4,1) - The blanket for this is a little bit off
  2. 00:19:596 (2,3) - Same as above
  3. 00:34:707 (2,3) - You could blanket these
  4. 00:38:262 (6) - I'd nc this and Fixed
  5. 00:39:596 (1) - Remove this nc I keep the current, to indicate the anti jump at least for now
  6. 00:42:707 (5) - I'd move this down some for an equilateral triangle, it looks better to me It's fine imo triangle enough and I don't want to ruin the DS and blanket stuffs there
  7. 00:46:262 (3) - Move up some for the same reason Same
  8. 00:48:929 (1,2,3) - I'd make these into a triangle to keep the consistency of the notes sounding the same, and straight lines don't play very well to me Fixed
  9. 01:04:484 (1,2) - This blanket could be a tiny bit better
  10. 01:38:262 (1,2) - These could be blanketed better
  11. 01:41:373 (4,1) - ^
  12. 01:46:707 (2,3) - ^
  13. 01:48:484 (4,1) - ^ Fixed some blanket, tbh I'm bad at that thing thanks for noticing
[Normal]
  1. 00:07:151 (3) - I'd nc this Fixed
  2. 00:10:262 (1,2,1) - I'm not a big fan of stacking 1/1 on normal maybe make it into a triangle or something? It fit the song at least on that part imo and I don't want to ruin or make a new pattern because of that change
  3. 00:17:818 (6,7,1) - ^ (just think of this for all the stacked 1/1) Same reason then
  4. 00:52:484 (1,2,3) - Such as this, having 1/1 stacked and then the distance from 2 to 3 would be confusing for newer players It probably be fine, it follow the DS and prety much readable enough
  5. 01:15:151 (3,4,5,6) - I'd turn these into a curve instead of a straight line with a little bend at the end, It'd play better to me Fixed
  6. 01:23:151 (5,6,1) - This many repeats would probably confuse newer players and looks like something that belongs in a hard instead Fixed
  7. 01:50:707 (1,1) - I'd remove these two spinners, they weren't in the normal and this much spinning might be too much for a normal, spinning is usually the hardest thing for new players I guess it's fine imo, no change atm
[Hyper]
  1. 00:02:262 (1) - Why NC these in the hyper when you didn't in the other diffs? Fixed
  2. 00:04:040 (1,2,3,1,2,3) - ^ Fixed
  3. 00:10:262 (1,1) - ^ these nc's feel overkill Because that was an anti jump, so I believe that should be on NC
  4. 00:24:484 (1,1) - ^ Same
  5. 00:33:818 (3,4,5,6) - You use this pattern a lot, and it gets too repetitive to me I'm so sorry because this is a hyper collab, but the other gders is inactive now to continue the diff, I guess some repetitive part is ok, sorry for your inconvinient
  6. 00:52:929 (2) - I'd say this is too many repeats on a single 1/4 slider, I'd break it into more sliders It's 1/6 not 1/4, and it easiesr with single 1/6 slider than break it in two part
  7. 00:56:484 (1,1) - Unnecessary nc's Because anti jump
  8. 01:00:040 (1,1) - ^
  9. 01:03:596 (1,1) - ^ Same
  10. 01:24:040 (3,1,1) - the distancing on this feels like an insane instead of a hard It's on purpose, since the SV on those is diffrent, I want to make a jump based on that
  11. 01:28:262 (4,5,6) - and this time you repeat this a lot I love that pattern on this song
  12. 01:37:374 (4) - Too many repeats again imo But it fit the song :p
  13. 01:50:707 (1,1,1) - I'd take these notes out and have just the spinners Why? I believe that you mentioned is to emphasize the cymbal sound there, prety much ok for me

[Saturnalize's Ex]
  1. 00:00:485 (1,1,1,1) - Why nc all these? Meybe try to follow every one stanza to make that NC, that part is less to be mapped I believe that's fine
  2. 00:24:484 (1,1) - ^ Same
  3. 00:30:707 (1) - I'd make this a normal curve, this seems unattractive to me If follow the normal curve yo can't straight blanket this 00:31:373 (2) - then
  4. 00:34:707 (4,5,6,7) - This doesn't sound like it's mapped to anything at all and would be 240 bpm or something out of nowhere If you play that part on 50% playback you can hear the flute is play on 1/6, prety much fine I guess the gder try to follow the percussion sound imo
  5. 00:52:929 (1,2) - You could just make these into a stream which to me would play better than the many repeating sliders It easier on slider imo and that's 1/6 part if change into stream it's hard to follow the change between the 1/4 to 1/6 part, so I guess that two slider is fine for playablelity
  6. 01:12:040 (2,3,4,5) - This one is mapped to something but it seems unnecessary and silly to map it since it's so faint, if anything I'd make it a repeating slider If you play that part on 50% playback you can hear the flute is play on 1/6, prety much fine I guess the gder try to follow the percussion sound imo
  7. 01:18:040 (4,5,6,7) - ^
  8. 01:26:040 (5,6,7) - ^ Same
  9. 01:31:151 (1,1,1) - I'd reduce hit sound volume on these some and not nc all of them It's fine for me and the volume too
  10. 01:40:781 (7,8,1) - same as before about making it a slider, 240 bpm burst would be too hard imo compared to the rest of the map If you play that part on 50% playback you can hear the flute is play on 1/6, prety much fine I guess the gder try to follow the percussion sound imo
  11. 01:44:262 (4,5,6) - ^ Same
That's all I see, hope I could help some
Thank you so much it help a lot, sorry for late respon on the mod
If I don't reply the mod properly because the two gders itself is inactive, I want to keep their originality diff as much as possible. I'm so sorry for the inconvenient

Updated!
I need bat/bn here ;(
Exote
Hi, from my queue. I'm terribly sorry for the late mode, anyway here you go!
Easy
Overall didn't find any issues here, however some blankets in the end can be improved, but that's not a major problem so it's fine.
Normal
00:22:262 (4) - NC?
00:23:151 (7) - NC?
00:36:485 (4) - ^
00:37:374 (7) - ^
Hyper
Why OD 6,5 on a 135bpm map with so many triples
00:17:373 (6) - NC here instead of 00:17:596 (1) ? (remove the NC here)
00:31:595 (6) - ^ with 00:31:818 (1) - ?
Saturnalize's Ex
00:34:707 (4,5,6,7) - Dayum I think you can improve this? It's totally fine tho : o
01:12:040 (2,3,4,5) - Same here
01:18:040 (4,5,6,7) - ^
01:26:040 (5,6,7) - ^
Well sorry for the poor mod, I couldn't find that any major issues, probably they've been found earlier.
Anyway good luck with your beatmap!!
Topic Starter
Shiranai
Been three yeaars xD
Change diff name and fix the spread
kunka
Hi.
General

  1. I think that widescreen support is not necessary (Normal and Advanced)
Saturnalize's Ex

  1. 00:24:484 (1,2,3) - I kinda felt a sense of incongruity in rhythm. The 00:24:484 (1) - has a very strong sound. It thinks that the head of the slider is superior. Therefore, I recommend ctrl+G. 00:24:929 (1,2,3) - same. http://puu.sh/nXcDO.jpg
  2. 00:28:651 - I hear a sound here. Would you add a circle? Or you remove 00:28:707 (6) - , and would you switch to a slider? http://puu.sh/nXdf8.jpg
  3. 00:31:373 (2) - I kinda felt a sense of incongruity in rhythm. I think that snap same as 00:16:262 (4,1) - is superior. http://puu.sh/nXdKA.jpg
  4. 01:12:484 (6,1) - (6) is a sound is extend (long). Therefore, I think that ctrl+G is superior.
  5. 01:39:151 (1,5) - I think that NC is reverse. 01:40:929 (1,5) - same. I think that I can keep consistency by changing these.
  6. 01:45:262 - Would you add a circle?
Sakata's Hyper

  1. 00:30:040 (2,3) - I think that ctrl+G can make a better flow.

    nice map :)
Advanced

  1. 00:38:707 (3) - nc? Because a sound is strong and stack, I think effectively.
  2. 01:22:929 - I didn't feel the need of the blank. Would you add acircle?
  3. 01:37:151 - ^

    This is map of I preference. gj
Normal

  • fine.
I was not able to find many. sorry..
I think it to be map which has been already completed. GL ;)
wendao
wow

[Ex]
00:34:040 (1,2,3) - either do this or do this (move 2 grid bottom and 2 grid right) for sake of stack
01:11:818 (1) - remove NC? or do the opposite for 01:25:818 (4) -
01:32:336 - missing Normal sampleset here

it's my second time mod this map
Rizen
ohaiio
00:34 *Rizen is editing [https://osu.ppy.sh/b/929815 Nekomata Gekidan - Caral no Tsuki [Normal]]
00:34 Rizen: 00:00:485 (1,2,1,2,1,2,1,2,3) - following the hitsound pattern here, it appears there are whistles on the piano sounsd
00:35 Rizen: so maybe remove whistle at 00:03:151 (2) -
00:35 Rizen: and add whistle to slider end at 00:04:040 (1) -
00:35 Rizen: 00:05:818 (1) - same
00:36 Mako Sakata: Yes they are whistle for piano sound on each of slider head xD
00:37 Rizen: adding clap to 00:10:707 (2) - sounds nicer as it starts the hitsound momentum (if that makes any sense)
00:37 Mako Sakata: Okay remove whistle on this one 00:03:151 (2) -
00:38 Mako Sakata: About adding whistle on 00:04:040 (1) - and similiar kinda too loud, I leave it as is now
00:38 Rizen: ok
00:39 Rizen: 00:12:929 (1) - maybe a 1/2 slider repeat would work better with rhythm
00:39 Mako Sakata: Add that clap
00:39 Mako Sakata: Oh btw I'm using hitsound copier xD
00:39 Rizen: yip, won't comment on other diffs about hitsounds
00:39 Mako Sakata: Gonna add that point on the rest of diffs
00:40 Mako Sakata: Ok changed into 1/2 slider repeat
00:41 Rizen: is the clap misplaced at 00:17:818 (4) - ?
00:41 Rizen: same thing i said about the 1/2 slider repeat for 00:20:040 (1) -
00:42 Mako Sakata: Oh the hitsound was based from hyper
00:42 Mako Sakata: Is that clap sounds odd?
00:42 Mako Sakata: I found it no problem with hyper, but not sure on lower diff
00:42 Rizen: it sounds slightly weird for me
00:43 Rizen: because the hyper has the other clap and this diff can't provide for the second clap
00:43 Rizen: lemme see if i can find a better place, or else just leave it
00:43 Rizen: try moving the clap to 00:17:373 (3) - ?
00:44 Rizen: then clap at slider head at 00:17:818 (4) -
00:45 Rizen: consider removing 00:23:373 (4) - as the object chain may be too much for new players
00:46 Mako Sakata: Umm if I put the clap here 00:17:373 (3) - the sound a bit contradictive with previous clap, make the sound even weird to hear xD
00:46 Mako Sakata: Ok delete that
00:46 Rizen: i thought it would be like a nice "hitsound bridge" if that makes sense
00:47 Rizen: oh well
00:47 Rizen: next two points are kinda nazi
00:47 Rizen: 00:24:484 (2) - 323//367
00:47 Rizen: 00:24:929 (3) - 421//349
00:47 Mako Sakata: :pp
00:48 Rizen: 00:28:040 (2,1) - these two sliders are not parallel to each other (nazi)
00:49 Mako Sakata: Done~
00:49 Rizen: 00:29:818 (3) - maybe 1/2 slider repeat, the rhythm is slightly different to the previous one
00:50 Mako Sakata: Okay
00:51 Rizen: 00:32:040 (4,5) - maybe a 1/2 slider instead, you don't use 3 1/4 circles anywhere else in diff
00:52 Rizen: 1/2*
00:52 Rizen: not 1/4, haha
00:52 Mako Sakata: How about 1/2 slider with cirlcle? I feel this beat 00:32:484 - should be clickableee
00:53 Mako Sakata: Hahaha xD
00:53 Rizen: what i meant in my point was [https://imgur-archive.ppy.sh/pO5T6RV.png this rhythm]
00:53 Rizen: xd
00:54 Mako Sakata: My provider block imgur zz
00:54 Rizen: :(
00:54 Rizen: it's 1/2 slider then circle
00:55 Rizen: carrying on
00:55 Rizen: i feel that 00:43:151 (4) - should be stacking on top of 00:39:596 (1) -
00:56 Rizen: because the song at 00:42:707 (3,4) - decreases in pitch(?)
00:56 Rizen: it'll also look cool with 00:43:151 (4,4) -
00:56 Rizen: I would also ctrl+g the positions of 00:45:817 (2,3) - too for same reason
00:56 Rizen: makes the map more interactive with the song
00:57 Mako Sakata: Thats from 2013
00:57 Mako Sakata: I love at making symetry xD
00:57 Rizen: :D
00:58 Rizen: give these sliders more cuuurve at 01:00:929 (1,1) -
00:59 Mako Sakata: Hahaha okok
00:59 Rizen: move 01:12:484 (3) - a little lower so it flows slightly better from previous slider 2
01:00 Rizen: so the flow direction is the same as 01:11:596 (1,2) -
01:00 Mako Sakata: Done
01:00 Mako Sakata: Will readjust the next notes
01:01 Rizen: kk
01:01 Rizen: 01:24:484 (2,3) - maybe ctrl+g?
01:01 Rizen: works better with the instrument in the background "going lower"
01:01 Rizen: i don't know the instrument name
01:01 Mako Sakata: Okk, it less sharp
01:02 Rizen: 01:36:484 (1) - this here about moving higher to slightly improve flow ;(
01:03 Mako Sakata: ;( I thought it already flows good with previous (4)
01:03 Rizen: ah ok
01:03 Rizen: 01:50:929 (1,1,1) - spinner overkill!!!
01:04 Rizen: maybe a 4/1 repeat slider starting at 01:50:707 (1) -
01:04 Mako Sakata: Sorrryyyy
01:04 Rizen: like how you did with the valentines song
01:05 Mako Sakata: Okay gonna replace both spinner 01:50:929 (1,1) - with 4/1 slider with reverse
01:05 Rizen: \:D/
01:05 Rizen: I also think the offset may be a little early
01:05 Rizen: lemme try see if i can improve it
01:06 Rizen: offset 495?
01:07 Mako Sakata: Timing was made by saturnalize
01:08 Mako Sakata: Sure 495 looks more fit
01:08 Rizen: wait
01:08 Rizen: try 510
01:10 Rizen: carrying on
01:10 *Rizen is editing [https://osu.ppy.sh/b/619645 Nekomata Gekidan - Caral no Tsuki [Advanced]]
01:11 Mako Sakata: Alrightt
01:12 Rizen: a little nazi but 00:15:596 (3) - blanket
01:13 Mako Sakata: Done
01:14 Rizen: try stacking 00:22:484 (2) - on top of head of 00:22:707 (3) - then readjust DS
01:14 Rizen: just seems smoother for me imo
01:15 Rizen: I would move these circles at 00:30:262 (4,5) - so it flows downwards like \
01:15 Rizen: because imgur doesn't work, i'll post x/y
01:15 Rizen: 00:30:262 (4) - 132/21
01:15 Rizen: 00:30:484 (5) - 210/52
01:17 Rizen: also about the point i made at 00:22:484 (2,3) - , the 1/2 stacking will help smoothen out the introduction of the 1/2 stackings at 00:33:818 (2,3,1) -
01:17 Mako Sakata: Ok the downwards more natural
01:18 Rizen: 00:37:818 (1,2,3) - can be very confusing zzz
01:20 Rizen: an easy way out would be to move it so it's on the right side
01:20 Mako Sakata: Umm I found it not comfortable with stacking on 00:22:484 (2,3) - :( I prefer to have them on proper ds
01:20 Rizen: mm ok
01:21 Rizen: 00:39:596 (1,2) - this rhythm follows the music differently compared to 00:41:818 (1,2,3) - , 00:45:373 (1,2,3) - , 00:48:929 (1,2,3) -
01:25 Rizen: welcome back
01:25 Rizen: did u get my previous points?
01:25 Mako Sakata: The very confusing one
01:25 Rizen: ah
01:25 Mako Sakata: Mm ok
01:25 Rizen: forget that one
01:25 Rizen: because you used it again later
01:26 Rizen: and i didn't catch it
01:26 Rizen: did u get the one i made at 00:39:596 (1,2) - ?
01:27 Mako Sakata: Not yet
01:27 Rizen: 00:39:596 (1,2) - this rhythm follows the music differently compared to 00:41:818 (1,2,3) - , 00:45:373 (1,2,3) - , 00:48:929 (1,2,3) -
01:27 Mako Sakata: Yes xD
01:28 Rizen: 00:56:484 (1,1) - NC abuse ;d, you can probably remove NC on the second one
01:28 Rizen: same at 01:00:040 (1,1) -
01:28 Rizen: and 01:03:596 (1,1) - ..
01:29 Mako Sakata: Thats for the anti jumps
01:29 Mako Sakata: Pretty common to use back on 2013
01:29 Mako Sakata: Is that bad?
01:29 Rizen: i don't want people to call you out for NC abuse ;d
01:29 Rizen: but if you think it's fine, we'll leave it at that
01:30 Mako Sakata: Hahaha xD
01:30 Rizen: I would move 01:07:818 (1) - however
01:30 Rizen: =336/244 seems better
01:30 Mako Sakata: At least I already make it consistent on each anti jump on that paart
01:30 Rizen: completes the pattern
01:30 Rizen: ya
01:32 Rizen: i don't agree with the placements of sliders at 01:21:818 (4,1) -
01:32 Rizen: it just flows waaay to awkwardly
01:33 Mako Sakata: Supposed to be jump xD
01:33 Mako Sakata: Is that bad?
01:33 Rizen: the way it flows upwards then, needing the player to move the cursor downwards, then upwards almost immediately is uncomfortable
01:33 Mako Sakata: I always not good at making flowy jumps lol
01:34 Rizen: well, for me it's uncomfortable :c
01:34 Mako Sakata: Any sugestion?
01:34 Rizen: I have two, but they're not perfect
01:34 Rizen: 1. 01:22:262 (1) - ctrl+g. It'll reduce the jump distance slightly, but the cursor direction change won't be as harsh
01:35 Rizen: 2. blanket 01:21:818 (4) - around 01:21:596 (3) - , it'll make it less hard again, but might be seen as ugly
01:38 Mako Sakata: I get it
01:38 Mako Sakata: Something like http://puu.sh/o1Z2Z/279eeba6fa.jpg ?
01:38 Rizen: that works
01:39 Mako Sakata: Yayy~
01:40 Rizen: ok about the diff
01:41 Rizen: i noticed how you start using jumps past 01:07:818 (1) -
01:41 Rizen: but before that, there are no jumps at all
01:41 Mako Sakata: Yeah only on kiais
01:41 Mako Sakata: And outro
01:42 Mako Sakata: Well since this is just an advanced ><
01:42 Rizen: you could try like
01:42 Rizen: 00:11:596 (2) - ctrl+g
01:42 Rizen: wait, wrong one
01:43 Rizen: 00:13:373 (2) -
01:43 Rizen: 00:18:707 (2) -
01:43 Rizen: 00:25:818 (2) -
01:43 Rizen: 00:38:929 (4,5) -
01:43 Rizen: because i don't think introducing jumps half way through the diff is a good idea
01:44 Rizen: so it'll be good to put a tiny amount of them at the start
01:44 Mako Sakata: You have a point there
01:44 Mako Sakata: Applied ctrl+g ing some
01:44 Rizen: ok
01:46 Mako Sakata: Gonna miss the backgroouund https://osu.ppy.sh/ss/4839268 :(
01:47 Rizen: did something happen?
01:48 Mako Sakata: The free supporter tag on april mop haha xD
01:48 Rizen: ah
01:49 Rizen: ;d
01:49 Rizen: so
01:49 *Rizen is editing [https://osu.ppy.sh/b/283063 Nekomata Gekidan - Caral no Tsuki [Sakata's Hyper]]
01:50 Rizen: 00:36:929 (1,2) - not aligned with the other ones
01:50 Rizen: you can see by clicking this 00:34:707 (2,1,2,1,2,1,2) -
01:50 Rizen: but speaking of 00:37:373 (2) -
01:51 Rizen: it's a different sound than the sound with the other sliders
01:52 Rizen: argh, i wish i had puush to show you this
01:52 Mako Sakata: 00:36:929 (1,2) - move them a bit lower then
01:52 Mako Sakata: Did you uninstal your puush?
01:52 Rizen: yeah
01:52 Mako Sakata: Just use shift+f12 then
01:53 Rizen: hhttps://osu.ppy.sh/ss/4839745
01:56 Rizen: try switching positions of 01:11:818 (2,3,4,5) - (not rhythm, the positions)
01:56 Mako Sakata: Good sugestion, but there wont be a jump here 00:37:818 (1) - then :(
01:56 Mako Sakata: I mean 00:37:373 (2,1) -
01:57 Rizen: ya :(
01:57 Rizen: could try by lowering the climb at 00:34:707 (2,1,2,1,2,1) -
01:58 Rizen: https://osu.ppy.sh/ss/4839780
01:59 Rizen: so u still have the jump >>> https://osu.ppy.sh/ss/4839792
02:00 Mako Sakata: Okay
02:01 Mako Sakata: Will readjust and flipped that one
02:02 Rizen: 01:48:818 - maybe add a circle here
02:02 Rizen: but u might not want to because it could be confusing hm...
Topic Starter
Shiranai

kunkakunkakunkakunka wrote:

Hi.
General

  1. I think that widescreen support is not necessary (Normal and Advanced)Fixed
Saturnalize's Ex

  1. 00:24:484 (1,2,3) - I kinda felt a sense of incongruity in rhythm. The 00:24:484 (1) - has a very strong sound. It thinks that the head of the slider is superior. Therefore, I recommend ctrl+G. 00:24:929 (1,2,3) - same. http://puu.sh/nXcDO.jpg In my opinion its more natural that if we hit the triplet circles first than a slider after, so I keep it as is now
  2. 00:28:651 - I hear a sound here. Would you add a circle? Or you remove 00:28:707 (6) - , and would you switch to a slider? http://puu.sh/nXdf8.jpg Umm that 1/8 kinda not necessary to add imo, it makes the whole rhythm a bit odd to me o.o
  3. 00:31:373 (2) - I kinda felt a sense of incongruity in rhythm. I think that snap same as 00:16:262 (4,1) - is superior. http://puu.sh/nXdKA.jpg They are fine so far while on testplay, not necessary to change right now
  4. 01:12:484 (6,1) - (6) is a sound is extend (long). Therefore, I think that ctrl+G is superior. Same as above
  5. 01:39:151 (1,5) - I think that NC is reverse. 01:40:929 (1,5) - same. I think that I can keep consistency by changing these. Fixed
  6. 01:45:262 - Would you add a circle? Umm that was just long instrument sound without any clickable beat, because that long sound is based on 01:44:929 - so no need to add note on that one :)
Sakata's Hyper

  1. 00:30:040 (2,3) - I think that ctrl+G can make a better flow. Fixed

    nice map :)
Advanced

  1. 00:38:707 (3) - nc? Because a sound is strong and stack, I think effectively. Fixed, literally readjust the pattern there xD
  2. 01:22:929 - I didn't feel the need of the blank. Would you add acircle? No need to add because intentional to left it blank :)
  3. 01:37:151 - ^ Same as above

    This is map of I preference. gj
Normal

  • fine.
I was not able to find many. sorry..
I think it to be map which has been already completed. GL ;) Thank you for modding kunka, they are really helpful ><
@Wendao and Rizen fixed everything mentioned above and applied some irc sugestion :p
Updated!
Lasse
hi
m4m from your queue


Saturnalize

  1. does this really need ar9? Imo ~8.5 would work really well here with how slow the map is
  2. tickrate 2 might work better since so many sliders completely ignore the sounds on the red ticks..
  3. 00:04:048 (1) - idk if you tried to go for some kind of buildup, but having the sound on the red tick not clickable, while you did it at 00:05:826 (1,2) - feels wrong with how strong it is, so making 00:05:826 (1,2) - would be nice
  4. 00:09:381 - to 00:11:159 - why'd you skip the audible 1/4s in this part= would work really well as a lead into the next part than ignoring them,,
  5. 00:29:826 - just putting a slider over this doesn'T feel enough to me, covering hte 1/6 like this would work nicely http://i.imgur.com/qhy65XN.jpg
  6. 00:31:381 - having this start on such a weak sound when you normally use the sldiers to follow the melody seems off, how about mapping it as a triple instead since there are drums on the blue tick?
    also making 00:32:048 (5) - a kickslider and deleting 6 would be nice since that follows the melody which you focus on the most time
  7. 00:32:492 - is like the strongest sound around here and then it's on a sliderend :(
  8. 00:34:715 (2,3,4,5) - yeah, since you ignored the 1/6 on this sound before (i mentioned it at 00:29:826 - ) this 1/6 is really sudden, since everything else was 1/2 or 1/4, so if you don't change the other one, at least do sth to make the new rhythm easier to get here like 1/6-repeat slider + circle
  9. 00:59:159 (1) - could use more spacing instead of being distance nsapped with the pattern to emphasize how strong it is
  10. 01:03:604 (4,5,6) - 6 is so much stronger than 4/5, but putting it in a distance snapped line completely kills the emphasis, current pattern makes 01:04:270 (7) - seem to be the strongest since at least that gets an acute angle :/
  11. 01:07:159 - having the strongest sound of the pattern a sliderend :?
  12. 01:12:492 (5,6) - strong clap beat on the end of a slider that doesnt even follow the melody like most do? ctrl-g on this rhytm would work well. (or maybe also add 1/4 on 01:12:826 - but that might be to hard to understand directly after 1/6 pattern)
    or maybe even http://i.imgur.com/FwkgmfS.jpg
  13. having 01:16:492 (1) - stacked directly under the repeat slider is really bad for readability, same for 01:30:715 (1) -
  14. 01:40:492 (2,3,4,1) - really bad to read as it looks just like the 1/4 you used at 01:29:604 (1,2,3) - 01:34:492 (4,5,1) - etc. and completely different from your other 1/6
    same for 01:44:270 (4,5,6,7) -




Sakata

  1. maybe a slightly lower ar? you have no 1/6 on this diff or anything (but only do so if ar of ex gets lowered since it will make a weird spread else)
  2. 00:17:604 (2,3,4) - really minor, but autostack messes up your stright line + even ds here :d
    and also for many other similar patterns like 00:21:159 (2,3,4) - makes it looks really uneven for some
  3. 00:39:159 (4) - is way stronger then 2-3, but making a triangle puts same emphasis on all :(
  4. 00:53:381 - splitting the slider here into two would follow the change in pitch and all much better
  5. 00:55:381 (4) - arranging those like a triangle or square or sth would look way nicer, since this uneven distance http://i.imgur.com/D8Bv05b.jpg looks a bit bad
  6. 01:06:715 (1,2,3,4,5) - pentagon doesnt really work with the increasing intensity of the music imo
  7. 01:36:937 (2,3) - rip movement :? http://i.imgur.com/jQBB3FQ.jpg doesn't really work here
    idk maybe try sth similar to this? http://i.imgur.com/5mQcdci.jpg
  8. 01:41:826 (1,2,3) - increasing spacing in a straight line is a bit awkward to play since it needs so much control of momentum
    01:47:159 (1,2,3) - works much better due to the angle on 1-2

Advanced

  1. 00:10:270 (1,2,1) - perfect stacks on such a low difficulty?
    parts like 00:33:826 (2,3,1) - are really hard to read with this ar and perfect stacks..
  2. 00:52:937 (1) - same thing about splitting this las I said in insane
  3. 01:26:492 (2,4) - http://i.imgur.com/4Rwf5IV.jpg autostack makes this look kinda weird when it should probably look like http://i.imgur.com/qqvljUt.jpg
  4. 01:43:159 (3) - if this and 01:46:715 (4) - etc. are small jumps, shouldn't 01:44:937 (3) - also be one then?

Normal

  1. 01:11:159 (4,1,2,3) - seems a bit too dense for the intended difficulty, maybe try sth like http://i.imgur.com/iFXU3Rh.jpg ?
    same for stuff like 01:18:270 (4,1,2) - those triple kickslider => slider patterns just seem a little bit too much
    sure you only click 1/1, but the rhythm is still really dense for a long time
    2x kickslider => slider like you did most of the time should be the maximum imo
  2. 01:36:492 (1,2) - could you try to make this movement nicer? it feels a bit harsh even if you abuse slider leniency

Wendao

  1. should probably silence at least the normal sliderslide (or just use the same custom sampleset as other diffs) since it feels really unfitting in spots like 00:14:715 (1) -
  2. 00:38:715 (2) - does a difficulty for complete beginners really need kicksliders? it'S also a bit bad to read for those players as the head and tail overlap so much and 00:39:604 (1) - appears pretty early
  3. 01:32:048 (2,3,4,5) - longest 1/1 series in the map and it kinda spikes the difficulty a bit :?
  4. 01:50:937 - I'd suggest to map this ending more like Normal, without so many spinners since they are really hard for beginners and it's like 10 seconds only spinners
hope I could help, gl
Starset
hey for the m4m

[Basic]
huh the sliderslide sound really bother me :v
-00:00:493 (1) - ctrl+j plox
-00:09:381 - why no whistle here, i mean its the same sound as 00:08:492 - and 00:07:604 - also theres a piano note o.o
-00:12:937 (3) - rotate by 20 degrees to blanket with 00:12:048 (2) - and actually have better flow for the next note
-00:16:492 - i mean u could make a long slider here, feels way too empty compared to wats happening in the song
-00:27:159 (3) - same suggestion as 00:12:937 (3) -
-00:38:715 (2) - too sudden compared to wat u did all along? i mean u use 1/1 very carefully and not always and then u put 1/2 o.o
-01:24:937 (3,4) - i feel its like too much overlapped for an easy, if 4 could be less covered would be great
-01:32:937 (3,4,5) - i fear these 3 notes may be hard, take note that i always put in mind wat u did on the whole diff

[Normal]
-00:02:270 (1) - blanket kinda off
-00:03:159 (2) - same lol
-00:16:492 (1,2,3) - had a hard time guessing wat these followed xd but are u sure u wanna keep them if the instrument u following is barely noticable?
-00:50:270 (4) - ctrl+g makes more sense i guess
-01:01:381 (1,2) - how to blanket pls
-01:04:047 (4,1) - ^
-01:40:048 (1) - this shape could be improvement imo in a way that could blanket better and look better

[Advanced]
-00:23:604 (1) - idk why ppl always use red anchor to make slider snake, i mean this looks way better http://puu.sh/o5Ust/42581c2dcf.jpg
-00:32:937 - this is advanced aight? why this is empty really bothers me, 00:33:826 (2,3) - these notes are the same as 00:33:826 (2,3) - 00:33:826 (2,3) - 00:33:826 (2,3) - 00:56:492 (1,1) - this is really baiting to click on 1/2, but watever :v
-01:10:270 (2) - rotate -10 to actually have some flow since i feel its really forced
-01:23:159 (2,3) - ctrl+h them so pattern looks more intresting

[Hyper]
-00:12:937 (1) - convert to circles, its obviously better
-00:24:492 (1,1,1) - even if u increased sv, i think its not necessary to nc since it doesnt really bother
-00:27:160 (1) - circles plox
-00:30:048 - really waited for a triplet here
-00:56:492 (1,1) - dont really understand why 2 ncs
-01:18:159 - want a note here pls ;w;
-01:22:492 - 01:22:715 - 01:22:937 - really should be clickable imo
-01:40:937 (3,4,5,6) - why not same pattern like u did here 01:39:159 (3,4,5,6) - , ctrl+h on 01:41:381 (5,6) - is also an option
-01:43:159 (3,4) - really think circles are unecessary here, a slider would fit better

[Ex?]
-00:00:493 (1,1,1,1) - so many colours wew
-00:10:048 - no triplet here? sad
-00:15:604 (3) - i mean, u could extend like 00:14:715 (1,2) - to make 00:14:715 (1,2) - clickable
-00:19:159 (3) - same here tho, so many notes that got forgotten
-00:30:270 (4) - ok so u ignored this one 00:30:048 - but at least make 4 into circles, this is the last diff aight?
-00:34:715 (2,3,4,5) - wow, never saw this before but lets say i didnt see anything since idk how to comment on this one xD
-00:58:936 (7) - use same hitsound as this 00:59:492 (2) - ( u did it here 01:04:270 (7) - )
-01:28:937 (4) - continue on extending this one too?
-01:45:270 - 1/8 triplet starting from here
FCL
  • [Insane]
  1. 00:03:159 (1) - Head of slider without whistle feels empty imo. Piano doesn't so hard as before, but you could reduce volume at head to 30% and add whistle, it's working cool
  2. 00:07:604 (1) - mute the sliderend? It' feels overmapped with hs sound atm
  3. 00:10:715 (2) - What about increase sv on this slider? It will create good increasing of speed effect, what's funny to play. 1.1x sv I mean
  4. 00:24:603 (4,2) - damn, these circles are overmapped, song really doesn't provide something them
  5. 00:36:048 (1,3) - whistles on heads could supplement the map, they heards pretty good
  6. 00:53:381 (2) - As you know, the song has strong beats at 1, 3 and 5 1/6 ticks, so I don't think that repeat slider has emphasizes good this part. You could use three 1/6 sliders instead, it mapping better imo. Something like this http://puu.sh/o5Snp/448de2599d.jpg
  7. 01:02:159 - add circle? Just I feel this beat should be mapped
  8. 01:03:604 (4,5,6) - nazi, but straight like will look better http://puu.sh/o5Sw0/014b7dbffd.jpg
  9. 01:04:826 - 01:05:715 - Same as before, I feel these drums are strong to be mapped, so just try
  10. 01:06:604 - weird undermapp, should be mapped I guess since you have mapped similar drum before
  11. 01:22:492 (2) - the 1/6 slider part should be has started here, since sounds like 01:22:863 (1,2,3,4) - was started there, no?
  12. 01:35:159 (2,3) - I feel the end of slider pretty strong, so it's not ok that it not clickable.
  13. 01:38:196 (9,1) - Stack? Just to be consistent
  14. 01:45:233 - I heard 2 pretty strong accordion sound in 1/6, so they should be clickable imo


  • [Hyper]
  1. 00:02:270 (1) - similar thing about whistle as in Insane
  2. 00:55:604 (5) - Since you added clap on tail plus this end of the slider is really strong to be clickable, I think you should change rhythm there (2 circles instead should work good)
  3. 00:59:159 (5) - ^
  4. 01:02:715 (5) - ^
  5. 01:37:826 (7) - the direction of stream was changed, so you could add nc there, would be logical
  6. 01:41:159 (4,5,6) - A bit hard to read since you have created linear flow with different distance, but you could move 01:41:603 (6) - to 434 177 or on other of some similar place


  • [Advanced]
  1. 01:16:048 (3) - stack head of this slider with tail of 01:14:270 (3) - . Just for aesthetics
  2. 01:24:048 (1,2,3) - I am wondering why have you mapped these sliders on 3/4 rhythm provided that you have mapped on 1/2 before? Just I think it should be consistent imo


  • [Normal]
  1. 00:27:826 - The melody sound on this tick pretty strong, would be cool if you do it clickable
  2. 00:29:826 (3) - two 1/2 sliders instead? Since the melody suggests this way. Or add circle on 00:30:492 if you don't want of sliderspam

Can't say something about easy, seem good for me
Topic Starter
Shiranai
I'm sorry kinda busy with univ this week;;
Will do the m4m this sunday one by one :)
wendao
HAHAHAHA YOU UPLOADED MY DIFF (that's was trap tho)

http://puu.sh/ocLoB.zip
Topic Starter
Shiranai
Nerf'd hyper and advanced diff as most people said above, update!
Saturnalize
Sorry for the delay, I'm having a hard time with kiai :p I guarantee that it'll done around this day.

edit: reached the last 20 secs, finally. http://puu.sh/s1FRC/743c62e263.zip
Topic Starter
Shiranai
Let's we try again, update!
Doyak
Mako Sakata called me here. I'm just gonna say a general thing about the hardest diff. The main problem with it is the snapping, and readability of them I think. Let me give you some example.

00:11:159 (1,2,3) - 00:15:604 (4,5,6) - 00:18:270 (1,2,3) - 00:25:381 (1,2,3) - 00:29:826 (1,2,3) - 00:30:715 (2,3,4) - They're all supposed to be same kind of sounds imo. Still you used 1/6 snap on some of them, and 1/8 snap on the others. Even if changing the snap each time sounds more accurate(I don't think this even is the case), it doesn't really make sense that the composer just switched between 1/6s and 1/8s randomly, unless there's a special meaning behind it.

Let's assume that your snapping is 100% accurate with the composer's intention. But still there's another problem. Readability. 1/6s and 1/8s are very tiny difference to discriminate only through the approach circle. Yet there's no such indication of using different snaps, they're all just stacked equally.

Another problem this makes is that your notes are making inconsistent rhythms by switching between 1/4-ish beats and 1/6-ish beats. Also I don't think they're all correct, like 00:18:418 (3) - there's a sound on 00:18:604 - which is on 1/4 but you snapped it on 1/6, and it's just same as 00:19:159 (6) - if you ask. 00:20:048 (1,2) - and it became another sudden transition from 1/4 to 1/6.

etc. The whole map has inconsistent/incorrect snaps so that the map became very noisy, and unreadable. You should try to fix one kind of sound into one kind of snap, and only change it when the snap change is obvious. Sometimes songs don't have 100% accurate snaps(think how vocals are always out of sync by several milliseconds), but they mostly they have 'intended' snap so that's where you need to snap notes.
Topic Starter
Shiranai
So in other word, the other diffs are fine? I mean we also have some 1/6 on Hyper here 00:52:937 (1) - and here 01:31:159 (1,2,3) - I assume they are snnaped correctly then, aren't they?

I'll let Saturnalize know, maybe he may want to reconsider some of his snapping. Thanks Doyak for coming to give some input :)
Doyak
I think every 'fast' beats there are 1/6s, so I guess they're correct? Haven't looked at other diffs though.
Saturnalize

Doyak wrote:

(Notes: I'll separate these stuffs into two main things)

1.
00:11:159 (1,2,3) - 00:15:604 (4,5,6) - 00:18:270 (1,2,3) - 00:25:381 (1,2,3) - 00:29:826 (1,2,3) - 00:30:715 (2,3,4) - They're all supposed to be same kind of sounds imo. Still you used 1/6 snap on some of them, and 1/8 snap on the others. Even if changing the snap each time sounds more accurate(I don't think this even is the case), it doesn't really make sense that the composer just switched between 1/6s and 1/8s randomly, unless there's a special meaning behind it.

Let's assume that your snapping is 100% accurate with the composer's intention. But still there's another problem. Readability. 1/6s and 1/8s are very tiny difference to discriminate only through the approach circle. Yet there's no such indication of using different snaps, they're all just stacked equally.

2.
Another problem this makes is that your notes are making inconsistent rhythms by switching between 1/4-ish beats and 1/6-ish beats. Also I don't think they're all correct, like 00:18:418 (3) - there's a sound on 00:18:604 - which is on 1/4 but you snapped it on 1/6, and it's just same as 00:19:159 (6) - if you ask. 00:20:048 (1,2) - and it became another sudden transition from 1/4 to 1/6.
1.
in short, changed almost every 1/8 in the beginning to 1/6, although at some point it sounds weird in 25% playback speed (like 00:15:604 (4,5,6) - as it is clearly supposed to be 1/8)

00:29:826 (1,2,3) - 00:30:715 (2,3,4) - this is absolutely 1/8 and I am really unsure about changing these to 1/6. It might be passed unnoticed but it is bugging me.

2.
Snapped all slider post 1/6 spam to blue line during the first 30 seconds.
For 00:20:048 (1,2) - I'm pretty sure it's 1/6 sliders. If you're talking about note pattern in 1/4 before these notes, yeah it is. Changing these sliders to 1/4 is not really that brilliant, honestly, so I'll just leave it here. Same as the other one.



I have not touch any other parts other than the first 30 seconds, so probably the rest of my map is obviously having a big trouble. I will recheck later and see what can I do.

Also, for Doyak, please mention any other things you found disappointing, since this is my first time of mapping like .....this. Don't forget to see what I've changed in case you think it's not like what you "mean".

And yeah, 01:31:159 - is the fast beat thing. Only happen in Hyper and Ex, iirc.

SPOILER
osu file format v14

[General]
AudioFilename: 19..mp3
AudioLeadIn: 1500
PreviewTime: 10715
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 83159
DistanceSpacing: 0.9
BeatDivisor: 12
GridSize: 8
TimelineZoom: 4.599998

[Metadata]
Title:Caral no Tsuki
TitleUnicode:カラルの月
Artist:Nekomata Gekidan
ArtistUnicode:猫叉劇団
Creator:Mako Sakata
Version:Saturnalize's Ex
Source:pop'n music 20 fantasia
Tags:nekomata master konami arcade crevice gekidan record kapursirih Susilo Sakata Saturnalize Loli Cjj wendao Harez wendao2000 Naoyuki Sato Tomoaki Hirono NOMADIC NATION sunny park rhythmin jubeat saucer
BeatmapID:286238
BeatmapSetID:107838

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:8.4
SliderMultiplier:1.65
SliderTickRate:1

[Events]
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370,83,71159,2,0,P|312:84|258:102,1,115.49999647522,10|0,1:2|0:0,0:0:0:0:
187,151,71492,5,0,0:0:0:0:
172,170,71604,1,2,1:2:0:0:
281,352,71826,1,0,0:0:0:0:
403,197,72048,1,10,1:2:0:0:
403,197,72122,1,0,0:0:0:0:
403,197,72196,1,0,0:0:0:0:
403,197,72270,2,0,B|395:157|395:157|404:122,1,76.9999976501466
426,95,72492,2,0,B|372:131|318:95|318:95|264:58|209:95,1,230.99999295044,2|8,1:2|1:2,0:0:0:0:
61,248,73159,5,0,0:0:0:0:
61,248,73270,1,0,0:0:0:0:
61,248,73381,2,0,P|117:271|170:260,1,115.49999647522,2|0,1:2|0:0,0:0:0:0:
253,313,73715,1,0,0:0:0:0:
253,313,73826,2,0,P|311:287|367:293,1,115.49999647522,10|0,1:2|0:0,0:0:0:0:
445,340,74159,1,0,0:0:0:0:
445,340,74270,2,0,B|461:245|461:245|475:231,1,115.49999647522,2|0,1:2|0:0,0:0:0:0:
465,137,74604,1,0,0:0:0:0:
465,137,74715,2,0,P|402:158|313:110,1,173.24999471283,10|0,1:2|0:0,0:0:0:0:
302,82,75159,5,2,1:2:0:0:
446,37,75381,1,0,0:0:0:0:
446,37,75492,1,0,0:0:0:0:
446,37,75604,1,10,1:2:0:0:
307,193,75826,1,2,0:2:0:0:
51,43,76048,5,2,1:2:0:0:
109,250,76270,1,2,0:3:0:0:
113,260,76381,1,2,0:3:0:0:
118,270,76492,1,8,1:2:0:0:
165,303,76604,1,0,0:0:0:0:
222,300,76715,1,2,0:2:0:0:
279,291,76826,1,2,0:2:0:0:
330,317,76937,6,0,P|390:316|441:285,1,115.49999647522,2|0,1:2|0:0,0:0:0:0:
411,188,77270,1,0,0:0:0:0:
411,188,77381,2,0,P|356:205|300:193,1,115.49999647522,10|0,1:2|0:0,0:0:0:0:
270,87,77715,1,0,0:3:0:0:
270,87,77826,2,0,P|326:78|371:42,1,115.49999647522,2|2,1:2|0:2,0:3:0:0:
380,54,78122,1,2,0:0:0:0:
389,66,78196,1,2,0:0:0:0:
398,78,78270,2,0,P|353:113|296:122,1,115.49999647522,10|0,1:2|0:0,0:3:0:0:
209,93,78604,1,0,0:0:0:0:
191,108,78715,5,2,1:2:0:0:
158,330,78937,1,2,0:2:0:0:
461,181,79159,1,10,1:2:0:0:
326,31,79381,1,2,0:2:0:0:
371,339,79604,2,0,B|341:372|277:372|245:340|245:340|195:352|149:324,1,230.99999295044,2|8,1:2|1:2,0:0:0:0:
324,167,80270,1,2,0:0:0:0:
324,167,80381,1,0,0:0:0:0:
324,167,80492,6,0,P|329:229|310:282,1,115.49999647522,2|0,1:2|0:0,0:0:0:0:
244,342,80826,1,0,0:0:0:0:
244,342,80937,2,0,P|132:343|65:286,1,198,10|0,1:2|0:0,0:0:0:0:
55,265,81381,1,2,1:2:0:0:
169,55,81604,1,0,0:0:0:0:
310,228,81826,5,10,1:2:0:0:
310,235,81900,1,0,0:0:0:0:
312,242,81974,1,0,0:0:0:0:
322,253,82048,1,2,0:2:0:0:
322,260,82122,1,0,0:0:0:0:
324,267,82196,1,0,0:0:0:0:
331,280,82270,6,0,P|271:300|242:346,1,115.49999647522,2|0,1:2|0:0,0:0:0:0:
55,265,82715,1,8,1:2:0:0:
175,74,82937,2,0,P|212:36|255:26,1,88
287,34,83159,2,0,P|325:69|334:118,1,88,0|0,1:0|0:0,0:0:0:0:
326,146,83381,2,0,P|294:182|254:194,1,88
213,183,83604,2,0,P|180:154|168:108,1,88,4|0,1:2|0:0,0:0:0:0:
175,74,83826,5,4,0:0:0:0:
253,107,83937,1,2,0:0:0:0:
332,140,84048,6,0,B|390:130|390:130|432:90,1,115.49999647522,4|0,1:0|0:0,0:0:0:0:
350,47,84381,1,0,0:0:0:0:
332,140,84492,6,0,B|377:187|377:187|441:201,1,132,12|0,1:2|0:0,0:0:0:0:
431,90,84826,1,0,0:0:0:0:
332,140,84937,6,0,B|317:213|317:213|345:281,1,148.49999546814,4|0,1:0|0:0,0:0:0:0:
350,289,85233,1,0,0:0:0:0:
356,296,85307,1,0,0:0:0:0:
361,304,85381,2,0,P|303:299|253:324,1,115.49999647522,10|0,1:2|0:0,0:0:0:0:
186,370,85715,1,0,0:0:0:0:
160,356,85826,5,2,1:2:0:0:
110,146,86048,1,0,0:0:0:0:
109,153,86122,1,0,0:0:0:0:
108,160,86196,1,0,0:0:0:0:
106,167,86270,2,0,P|159:196|218:183,1,115.49999647522,10|2,1:2|0:2,0:0:0:0:
246,225,86604,1,0,0:0:0:0:
246,225,86715,2,0,B|278:222|312:210|312:210|288:268|350:331|431:261|393:226,1,230.99999295044,2|8,1:2|1:2,0:0:0:0:
290,131,87381,5,0,0:0:0:0:
290,131,87492,1,0,0:0:0:0:
290,131,87604,2,0,P|236:149|173:147,1,115.49999647522,2|0,1:2|0:0,0:0:0:0:
82,124,87937,1,0,0:0:0:0:
82,124,88048,2,0,P|100:178|98:241,1,115.49999647522,10|0,1:2|0:0,0:0:0:0:
97,337,88381,1,0,0:0:0:0:
97,337,88493,2,0,P|151:319|214:321,1,115.49999647522,2|0,1:2|0:0,0:0:0:0:
305,344,88826,1,0,0:0:0:0:
305,344,88938,2,0,P|287:290|303:177,1,173.24999471283,10|0,1:2|0:0,0:0:0:0:
341,109,89381,5,2,1:2:0:0:
435,255,89604,1,0,0:0:0:0:
435,255,89715,1,0,0:0:0:0:
435,255,89826,1,10,1:2:0:0:
209,320,90048,1,2,0:2:0:0:
200,145,90270,1,2,0:2:0:0:
439,231,90492,1,2,0:3:0:0:
437,243,90603,1,2,0:3:0:0:
435,255,90715,5,8,1:2:0:0:
387,288,90826,1,0,0:0:0:0:
329,282,90937,1,2,0:2:0:0:
272,272,91048,1,2,0:2:0:0:
221,299,91159,6,0,L|206:325,7,28.874999118805,4|0|0|0|0|0|0|0,1:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
165,254,91604,2,0,L|142:273,7,28.874999118805,12|0|0|0|0|0|0|0,1:2|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
136,188,92048,2,0,L|107:198,7,28.874999118805,4|0|0|0|0|0|0|0,1:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
135,113,92492,2,0,L|34:124,2,76.9999976501466,8|0|0,0:2|0:0|0:0,0:0:0:0:
135,113,92937,5,4,1:0:0:0:
315,163,93159,1,2,0:2:0:0:
151,366,93381,1,10,1:2:0:0:
59,251,93604,1,2,1:2:0:0:
276,304,93826,1,2,1:2:0:0:
276,304,93881,1,2,0:0:0:0:
276,304,93937,2,0,P|378:302|431:232,1,173.24999471283,2|8,0:2|1:2,0:0:0:0:
249,36,94492,1,2,0:2:0:0:
246,53,94604,1,2,0:2:0:0:
243,70,94715,6,0,B|239:174|239:174|227:243,1,173.24999471283,2|0,0:2|0:0,0:0:0:0:
188,314,95159,2,0,P|137:282|30:313,1,173.24999471283,10|0,1:2|0:0,0:0:0:0:
13,337,95604,1,2,0:2:0:0:
188,314,95826,1,0,0:0:0:0:
288,128,96048,1,10,1:2:0:0:
286,135,96122,1,0,0:0:0:0:
284,142,96196,1,0,0:0:0:0:
274,153,96270,1,2,0:0:0:0:
272,160,96344,1,0,0:0:0:0:
270,167,96418,1,0,0:0:0:0:
259,178,96492,6,0,P|322:214|372:205,1,115.49999647522,0|0,1:0|0:0,0:0:0:0:
362,209,96826,1,0,0:0:0:0:
362,209,96937,1,0,0:0:0:0:
375,65,97159,6,0,P|337:75|304:93,1,76.9999976501466,0|0,1:0|0:0,0:0:0:0:
261,175,97381,2,0,P|244:209|220:239,1,76.9999976501466,0|0,1:0|0:0,0:0:0:0:
247,84,97604,2,0,P|239:46|241:7,1,76.9999976501466,0|0,1:0|0:0,0:0:0:0:
312,150,97826,2,0,P|340:176|361:208,1,76.9999976501466,4|0,1:2|0:0,0:0:0:0:
221,134,98048,2,0,P|182:129|146:115,1,76.9999976501466,0|0,1:0|0:0,0:0:0:0:
93,52,98270,5,4,1:0:0:0:
221,134,98492,1,0,0:0:0:0:
221,134,98604,1,0,0:0:0:0:
221,134,98715,2,0,P|304:133|359:91,1,148.49999546814,8|0,1:2|0:0,0:0:0:0:
374,50,99159,1,0,1:0:0:0:
93,52,99381,1,10,0:0:0:0:
142,213,99604,1,8,1:0:0:0:
374,50,99826,1,10,1:2:0:0:
93,52,100048,6,0,P|146:113|245:101,1,148.49999546814
257,106,100492,1,8,1:2:0:0:
377,28,100715,1,0,0:0:0:0:
374,50,100789,1,2,0:0:0:0:
370,72,100863,1,2,0:0:0:0:
366,94,100937,2,0,P|413:84|467:100,1,98.9999969787599,0|10,1:0|0:0,0:0:0:0:
257,93,101381,2,0,P|210:103|156:87,1,98.9999969787599,8|10,1:0|0:0,0:0:0:0:
461,96,101826,6,0,P|483:160|434:238,1,148.49999546814,0|0,1:0|0:0,0:0:0:0:
408,257,102270,1,8,1:2:0:0:
232,158,102492,1,0,0:0:0:0:
364,278,102715,2,0,B|276:289|276:289|264:302,1,98.9999969787599,0|10,0:0|0:0,0:0:0:0:
67,289,103159,2,0,B|155:278|155:278|167:265,1,98.9999969787599,8|10,1:0|0:0,0:0:0:0:
165,46,103604,2,0,P|88:103|84:153,1,148.49999546814,0|0,0:2|0:2,0:2:0:0:
98,198,104048,5,8,1:2:0:0:
242,277,104270,1,0,0:0:0:0:
262,267,104344,1,2,0:0:0:0:
282,257,104418,1,2,0:0:0:0:
302,247,104492,1,0,1:0:0:0:
235,59,104715,1,10,0:0:0:0:
235,59,104826,1,0,1:0:0:0:
235,59,104937,1,8,1:0:0:0:
383,207,105159,1,14,0:0:0:0:
363,217,105233,1,2,0:0:0:0:
343,227,105307,1,2,0:0:0:0:
323,237,105381,6,0,P|244:250|179:208,1,148.49999546814,4|0,1:0|0:0,0:0:0:0:
157,177,105826,1,8,1:2:0:0:
396,81,106048,1,0,0:0:0:0:
396,81,106159,1,0,0:0:0:0:
396,81,106270,1,0,1:0:0:0:
354,317,106492,1,10,0:0:0:0:
157,177,106715,1,8,1:0:0:0:
396,81,106937,1,10,0:0:0:0:
396,81,107048,1,0,0:0:0:0:
396,81,107159,6,0,B|390:110|390:110|394:148|394:148|387:180,1,98.9999969787599,0|0,1:0|0:0,0:0:0:0:
415,250,107492,1,0,0:0:0:0:
415,250,107604,2,0,P|325:231|271:250,1,148.49999546814,8|0,1:2|0:0,0:0:0:0:
211,296,108048,1,0,0:0:0:0:
165,128,108270,1,10,0:0:0:0:
345,361,108492,1,8,1:0:0:0:
213,115,108715,1,10,0:0:0:0:
165,128,108826,1,2,0:0:0:0:
118,145,108937,6,0,B|68:142|68:142|26:118,1,98.9999969787599
94,57,109270,1,0,0:0:0:0:
117,145,109381,2,0,B|91:187|91:187|49:212,1,98.9999969787599,8|0,1:2|0:0,0:0:0:0:
25,117,109715,1,0,0:0:0:0:
118,145,109826,2,0,B|140:189|140:189|140:238,1,98.9999969787599,0|10,1:0|0:0,0:0:0:0:
49,212,110159,1,0,0:0:0:0:
118,145,110270,2,0,L|218:131,1,98.9999969787599,8|10,1:0|0:0,0:0:0:0:
232,141,110567,1,0,0:0:0:0:
246,149,110641,1,0,0:0:0:0:
256,156,110715,1,4,1:0:0:0:
256,192,110826,12,0,112270,0:0:0:0:
256,176,112492,5,4,1:0:0:0:
256,192,112604,12,0,114048,0:0:0:0:
256,192,114270,5,4,1:0:0:0:
256,192,114381,12,0,119604,0:0:0:0:

EDIT :
@Mako
These two 1/6s you mentioned are actually okay probably, since those are parts of the song that being emphasized(yes?)
Also, can you add normal hitclap as soft-hitclap3 ? I'm about to use it for this map. Thanks!
Doyak
Frankly speaking, this song is surely painful to map imo xD I'm not sure how much I can help, since I myself am not sure about every single snaps as well. I'll try to find some more things out later.
Topic Starter
Shiranai

Saturnalize wrote:

EDIT :
@Mako
These two 1/6s you mentioned are actually okay probably, since those are parts of the song that being emphasized(yes?) Yes that was my intention
Also, can you add normal hitclap as soft-hitclap3 ? I'm about to use it for this map. Thanks! Added
Update Ex diff!
BanchoBot
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