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Nekomata Gekidan - Caral no Tsuki

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Topic Starter
Shiranai
Since theramdans quiting this game, I take over his diff but ofc the credits belong to theramdans.

YielShelion wrote:

halo~
sejauh ini udah lumayan perfect
...but, wow, udah banyak amat yang ngemod masih perlu mod? D:
theramdans's Hyper
00:11:819 (2) pindahkan ke tengah2 antara sliderEnd 1 dengan sliderStart 3 (x: 264,y: 124) Aku kurang ngerti kak maksud yang ini
01:16:234 (7) pindahkan ke tengah2 lagi (x: 112, y: 164) Ga begitu perlu kak
01:18:040 (4, 5, 6,7, 8, 9) gak terlalu kebawah ya? ._. bisa agak di-tengah-in? Ga terlalu ke bawah kok kak, kalo di manini jg ga kepotong slidernya
01:21:596 (4, 5, 6, 7) agak jauh, coba keempat2nya dipindahin ke x:152 y:172 (http://puu.sh/5F6qc.jpg) Yang itu sengaja kak, dibuat sedikit jump
01:30:397 (7) pindahkan ke (x: 108 y :244) Ga begitu perlu kak
01:50:707 bintangnya penyek =w= Ih ga penyek tau, but fxed some placement of circles though

itu aja keknya, sisanya udah bagus kok :3
moga ranked yak :D
Makasih kak buat mod sama bintangnya :)

tellertheworld wrote:

[kapursirih's Another]
open
01:10:707 - circle here(not important)
01:10:929 - ^(not important)
01:11:040 - ^(not important)
01:40:484 - circle here
01:40:707 - slider here 2/4

[LC's EX]
open
01:29:373 - circle here
01:32:484 (1) - something wrong in rhythm

Nice song~
nothing any important mistake~
Good luck for you~
Thanks for modding and the star~ :)
I'll tell kapursirih and Loli latter
Saturnalize
no change because that all was intentional. Not gonna make them overlap. Sorry

On the other hand I think I'll remap this.
DenoisoGoiso

Loli Cjj wrote:

no change because that all was intentional. Not gonna make them overlap. Sorry

On the other hand I think I'll remap this.
Loli Cjj Mulai sangar dan Tidak loli lagi >w<
btw nyari BAT sana aku udah gak sabar jadi ranked
wendao
it should be theramdans' Hyper
not theramdans's Hyper

no kds *males nge-mod* ;<
Topic Starter
Shiranai
Updated!
wendao
quick mod
[General]
add Loli Cjj to tags, coz Saturnalize has ranked beatmap with his old nickname
add Naoyuki Sato Tomoaki Hirono to tags, they both are the composer
add NOMADIC NATION to tags, it's the genre
add also sunny park rhythmin jubeat saucer to tags, coz this song appear in pop'n music sunny park, pop'n rhythmin & jubeat saucer too

bagaimana kalo ganti diff name sama kayak mapset ini?

[Beginner]
Rating 8/10 || quitely clean
clean, grats from me (:

[Standard]
Rating: 7/10 || slider 3x repeat sedikit mengganggu juga sih :/
OD+1, biar balance
01:34:485 (1,2,3) - woah woah, 1/4 in Standard (Normal)?
rest fine

[Hyper]
Rating: 6.7/10 || inconsistent jump bikin ga nyaman buat dimainin :(
also, it's should be theramdans' Hyper, seriously
HP-1, coz there's Another + EX diff ahead
00:19:151 (5,1) - anti jump here not a nice idea :/
01:53:818 (2) - NC
rest fine

[Another]
Rating: 8.3/10 || clean, nice
AR+1, since it's Another (Insane diff)
01:23:151 (1,2,3,4,5) - kok streamnya ga rata? prefer this
360,88,83151,5,8,0:0:0:0:
396,72,83262,1,0,0:0:0:0:
432,56,83373,1,0,0:0:0:0:
472,60,83484,1,0,0:0:0:0:
512,68,83596,1,0,0:0:0:0:
00:35:596 (1) - remove NC, NC di 00:36:040 (2)
00:36:929 (4) - NC
00:37:373 (5) - 1 grid up?
00:38:262 (2,3,4,5,6) - kenapa ngga dibikin star pattern aja?
00:41:373 (3) - NC
00:44:929 (3) - ^
00:48:485 (3) - ^
00:52:040 (3) - 1 grid ke bawah dan kiri, note selanjutnya stack ke (3) lagi
^ NC juga
00:55:596 (5) - NC
00:59:151 (5) - ^
01:02:707 (5) - ^
01:18:707 (1) - NC disini rasanya ga konsisten sama 01:11:596 (7,7) - lebih baik NC yang 01:11:596 (7,7)
01:25:818 (7) - NC
01:29:596 (1) - Remove NC, NC di 01:29:373 (7)
01:32:929 (1,2,3,4,5,6) - why not hexagon pattern?
rest fine

[EX]
Rating: 8.6/10 || 1/6 square stream, nice idea
00:04:040 (3) - NC
01:30:707 (6) - NC, atau remove NC di 01:16:484 (1)
01:50:262 (4) - Reverse?
01:50:707 (5) - NC
rest fine
Topic Starter
Shiranai

wendao2000 wrote:

quick mod
[General]
add Loli Cjj to tags, coz Saturnalize has ranked beatmap with his old nickname Ok
add Naoyuki Sato Tomoaki Hirono to tags, they both are the composer Ok
add NOMADIC NATION to tags, it's the genre Ok
add also sunny park rhythmin jubeat saucer to tags, coz this song appear in pop'n music sunny park, pop'n rhythmin & jubeat saucer too Ok

bagaimana kalo ganti diff name sama kayak mapset ini? Kayanya ga perlu deh

[Beginner]
Rating 8/10 || quitely clean
clean, grats from me (:

[Standard]
Rating: 7/10 || slider 3x repeat sedikit mengganggu juga sih :/
OD+1, biar balance
01:34:485 (1,2,3) - woah woah, 1/4 in Standard (Normal)?
rest fine
Thanks Harez, working on them atm
Very sorry late reply :(
ArcherLove
Dari queue nya cc Mako tapi udah closed ;w; jadi ya coba m4m ;w; ....
dan sebelum dilihat saya tegaskan bahwa ini semua adalah : SUGESTI / SARAN (gede bold underline red ok), dan bukan "harus diganti" atau semacam itu :D , jadi kalau ada yang merasa marah karena style nya di ganti, jangan marahin saya /.\

Langsung ?
[General]
Saya kira sih sudah bagus ~ Langsung deh :3

[Beginner]
00:23:151 (3) - Circle yang numpung sama Slider ini 00:23:596 - (4), Apa ngga terlalu susah buat Beginner :/ ? Saya pernah di bilangi sama BATs soalnya waktu itu, rekomendasi gini sih :) = http://puu.sh/7wNPs.jpg
00:25:373 (4) - Ini juga ~ 00:25:818 - = http://puu.sh/7wNSu.jpg
00:39:596 - Nah kalau kaya gini gpp sih, kan distance nya jauh dari note selanjutnya (y)
01:06:707 (2) - 01:06:929 (3) - Saya sangat yakin Beginner belum bisa begini sih... [pengalaman saya dulu hhe] Gimana kalau di ganti gini ? = http://puu.sh/7wOh2.jpg
01:22:484 (1) - 01:22:929 (2) - umm... uh... kay? [ngerti kalau susah tapi ga tau harus rekomen gimana xD]
01:36:707 (1) - 01:37:151 (2) ^ ^ ^ ^ ^ ^ ^

Ok ~ Lanjut ~

[Standart]
00:17:818 (1) - Ini bisa di paskan sama slider seblumnya kan ? biar simetris gitu :P = http://puu.sh/7wOxd.jpg
01:08:040 - 01:09:596 - Gimana kalau Spinner? terus di 01:09:818 - dikasih single note gitu ~
01:34:596 (2) - Remove note too diffcult for new--- oh gpp deh ~
01:52:484 - 01:54:262 - Saya sih agak ga mendukung ide spinner disini sih heheh, di ganti circle / slider gitu ga bisa ya? , ~

Ok ~ Lanjut ~

[theramdans' Hyper]

Hmm OK!! Tapi kalau bisa, Stream sama Jump nya di kurangi distance nya ya ~ soalnya Hyper bukan ? Hard ? IMO sih ~

[Sakata's Another]
Walaupun Spin berurutan gpp lah ~ Another ~

Yang lainnya OK~

[ FineLadyCjj Saturnalize's EX]
00:27:596 ~ 00:27:818 (2) - Uh ?? Keluar Line atau di sengaja :D ?
00:32:707 ~ 00:33:818 - Kalau dibiarin kosong apa ngga papa ? Kalau gini gimana ? = http://puu.sh/7wRQs.jpg
00:39:596 (1) - Cuma 1 note? Apa ngga Slider aja :o ? sampai 00:40:040 - ?
00:43:151 (1) - Ini juga apa ngga Slider aja ? sampai 00:43:596 - ?
00:46:707 (1) - ^ 00:47:151 - ?
00:50:262 (1) - ^ 00:50:707 - ?

NB : Atau yang rekomendasi slider 3 di atas bisa dibuat gini = http://puu.sh/7wSfR.jpg

01:24:040 ~ 01:25:262 - <3 this sliders ~

ok~ Lanju---- eh....

Ok sekali lagi ini hanya Saran ;w; jangan aniaya saya /.\

Makasih kk ~
Foreverends
came here for M4M \:D/

Sakata's Another
00:04:484 (2) - move left 1 grid for better blanket ;3
00:06:262 (2) - move right 1 grid
00:15:596 (5,6) - 00:38:262 (2,3,4,5,6) - I think the shape of the star is a bit weird ;w; try to put it better by using ds2.0
00:45:818 (4) - maybe you can try to it rotate by -20° 00:51:151 (2) - ummmm...maybe it is a bit over screen ;w;
00:52:929 (5) - NC
01:07:151 (3) - ^
01:07:596 (5) - ^
01:11:040 - I think it would be better if you add a note here ;3
01:15:373 (8) - the slider tail maybe a bit over screen

Saturnalize's EX
00:18:707 (2,3) - 00:24:484 (1) - NC
00:24:929 (1) - NC
01:10:262 (1) - ctrl+g for the better flow?
01:24:484 (1) - ^
01:33:596 (4,1) - 01:37:299 (1,2,3,4) - I think you can replace this slider by circle, it would be fun if you do that lol

I think that's all >w<
keep going \:D/
GugUCorn
m4m!

[Beginner]
HP-1, AR-1, OD -1. It's so high to beginner.(HP is higher than Standard diff)
Check out "WideScreen Support". it's not need.

  1. 00:17:818 (1,2) - swap NC
  2. 00:23:596 (4) - NC. Stacking maybe give confusion to newbie player.
  3. 00:48:929 (1) - perfectly stack on (347, 158)
  4. 00:56:485 (3) - move to (256, 260)
  5. 01:17:818 (3) - move to (148,180) for perfect triangle
  6. 01:52:484 (1) - blanket. 6th slider point move to (44,232)
  7. 01:52:484 (1) - this part is loud than before part and after part. make more high sound as 50%
[Standard]
HP 4
Check out "WideScreen Support". it's not need.

  1. 00:38:707 (4) - NC for emphasis
  2. 00:43:151 (4) - NC?
  3. 01:09:596 (1) - whistle on not end of slider but head of slider
  4. 01:13:151 (2) - Normal Clap on end of slider
  5. 01:43:596 (6) - NC
  6. 01:44:929 (1,2) - swap NC
  7. 01:50:707 (3) - finish on not end of slider but head of slider
  8. 01:56:040 - same on Easy Diff modding
[theramdans' Hyper]
Check out "WideScreen Support". it's not need.

  1. 00:17:373 (3) - finish
  2. 00:21:819 (2) - little blanket. 1 grid up 2nd slider point
  3. 00:31:596 (4) - finish
  4. 00:34:263 (2) - finish on head of slider
  5. 00:39:152 (3) - S:C1 finish
  6. 01:15:152 (6) - NC?
  7. 01:30:707 (8) - distance is 1.19x. fix to 1.0x
[Sakata's Another]
Check out "WideScreen Support". it's not need.

  1. 00:07:596 (2) - S:C1 finish on head of slider
  2. 00:16:707 (1,4,5,8) - how about adding whistle?
  3. 00:39:151 (6) - finish
  4. 01:00:040 (6) - drum finish
  5. 01:06:262 (5) - perfectly stack on 01:04:484 (1)'s location
  6. 01:14:707 (6) - NC?
  7. 01:29:373 (7,1) - swap NC
[Saturnalize's EX]
Check out "WideScreen Support". it's not need.

  1. 00:55:596 (1) - drum finish
it's all. good luck!
Topic Starter
Shiranai
All fixed on Normal, Hyper, and Another also fixed the diff spread
Update! thank you Foreverends and TaMul :)
Mortem
Hi.
From My queue.
You don't have to take my mod seriously.

Normal:
01:12:929 - Put here circle?
01:54:262 (1) - Remove NC.

I looked at your other diffs. And I didn't find any problem (at least for me).
I like the song. I remember I modded something like this. Anyways, nice mapset.
Hope that'll helps
If not, then sorry.
Good Luck!
micchi_chi
Hai kak, ketemu lagi~ :)
New modder, sorry for bad mod :o
Yay, happy song~! ^^

[Normal]
00:51:596 (1) - Unnecessary spinner?
01:26:707 (4) - Pindahin ke x:72,y:348 ?
01:35:596 (2) - Blanket
01:52:484 (1) - Dipas-in lagi sama note berikutnya? http://puu.sh/8YWZj/8a11a9787e.jpg

[Hyper]
HP ---> 5
01:26:151 - Add a note, jadiin triplet?

[Sakata's Another]
01:12:040 (8) - Blanket
01:21:373 (5) - Stack properly

[Saturnalize's EX]
Good Map °(*▽*)°
[]
Okeh itu aja, ngga nemu banyak :| Udah bagus mapnya ^^

btw, aku add friend ya kak ^^
Topic Starter
Shiranai

Pjecoo wrote:

Hi.
From My queue.
You don't have to take my mod seriously.

Normal:
01:12:929 - Put here circle? If I put circle there, It'll ruin the curent rhythm
01:54:262 (1) - Remove NC. No, the previous NC that has cymbal was NC so to keep concistency

I looked at your other diffs. And I didn't find any problem (at least for me).
I like the song. I remember I modded something like this. Anyways, nice mapset.
Hope that'll helps
If not, then sorry.
Good Luck!

hanyuu_nanodesu wrote:

Hai kak, ketemu lagi~ :)
New modder, sorry for bad mod :o
Yay, happy song~! ^^

[Normal]
00:51:596 (1) - Unnecessary spinner? Too fill the empty space, I don't want to put drain time there
01:26:707 (4) - Pindahin ke x:72,y:348 ? Ok
01:35:596 (2) - Blanket Ok
01:52:484 (1) - Dipas-in lagi sama note berikutnya? http://puu.sh/8YWZj/8a11a9787e.jpg Ok

[Hyper]
HP ---> 5 Ok, I geuss HP 6 just too hard
01:26:151 - Add a note, jadiin triplet? Sure, sound good

[Sakata's Another]
01:12:040 (8) - Blanket Ok
01:21:373 (5) - Stack properly Ok

Okeh itu aja, ngga nemu banyak :| Udah bagus mapnya ^^

btw, aku add friend ya kak ^^
Thank you Pjecoo and hanyuu_nanodesu for modding :)
Update ! I think this mapset is ready now
Regou
Oh hi, from BMT modding queue
[EX]
This EX isn't that hard I can even fc this XD
00:04:484 (4) - This should be rather curved so as to match 00:04:040 (3) -
00:11:596 (2,3,4) - idk is that just for me or what...this spacing looks bad imo
00:21:373 (1) - Remove NC?
00:21:818 (2) - NC?
00:23:151 (1) - Remove NC?
00:23:596 (3) - NC?
Sometimes you're trying to NC according to pattern but it might mess up the NC imo... ;w; i think it is better for you to NC every 4 or 8 1/1 and pattern you want to emphasize
00:25:373 (1) - I would suggest removing the third slider point, the blanketing doesn't fit
01:09:818 (1,1,1) -THIS IS AWESOME
01:22:855 (1) - Use soft sampleset? It sounds kinda awkward to me...QWQ
01:24:040 (1,1,1) - YESYESYESYES
Good map!

[Another]
Diffname "Sakata's Another" confuses me as I thought that it was made by you, Mako! lol
I would suggest changing it to Susilo's Another.
00:04:040 (1,2) - Improve the blanket? Same as the next copy&pasted pattern
00:08:484 (4) - The slider tail has overlapped on 00:07:596 (2) - and I personally thinks that it doesn't looks good
00:08:484 (4,5,6) - Make them a perfect triangle?
00:11:151 - you chose to add clap on downbeat and it sounds bad to me. Maybe you can follow the hitsound start from here 00:18:262 -
00:11:151 (1,2) - Flow can be improved.
00:30:929 (1,2,3,4,5,6,7,8) - It looks kinda untidy<_< imo
00:32:484 (1,2,3) - you should decrease the spacing here as the music seemed to slow down here
00:37:373 (5) - I would suggest changing shape of 00:37:818 (6) - and blanket the tail of (6) instead of sliderbody
00:48:484 (3,4) - It differs from the previous two pattern. I have no idea why you used a smaller spacing here D: you should keep the spacing constant here imo
00:55:596 (5,6) - Why don't making them symmetrical? It looks pretty good 8-)
01:10:707 (5,6) - the flow here isn't that good ;w; 01:11:151 (6) - Ctrl+G?
01:14:707 (1) - Remove NC?
01:16:484 (6,1) - Okay. One of the thing which I mainly focus on this kiai. The flow of this pattern is pretty bad as this anti-jump is quite flow-killing. I understand that you want to make a little pause here but it seems that overlapping them sounds better to me. Same kind of pattern could be fixed as well.
01:22:484 (8) - NC? So as to stress this BIG JUMP :D
01:36:262 (7) - imo you shouldn't use a slider here as it ends at the downbeat, and it is not good QWQ
01:39:151 (3,5,1) - Make the spacing between them constant?
01:44:262 (6,7) - they are too close D:
01:48:929 (3,4,5,6) - mmm this pattern can be improved so as to improve the tidiness of this pattern。
I have to leave now ;w; I would continue the mod tommorow!*mark*

[Hyper]
00:18:040 (6,1) - Make the jump smaller to improve diff spread (Optional, it works well in fact)
01:06:707 (1,2,3,4,5) - It is not a perfect star ;w;
omg that kiai it is way too hard for hyper. It is ever harder than the one in another
dat spacing QWQ....
01:49:818 (3,4) - omg that is way too hard for hyper
This diff isn't bad at all. What I concern is that it is way too difficult lol

[Normal]
01:00:929 (1,2) - Improve blanket. Same as the next copy&pasted pattern
01:09:818 (1,2,3) - Make them into perfect triangle?
01:38:262 (1,2) - Improve blanket.
01:40:040 (3) - oooo the shape can be improved

That's all! Good luck~
sjoy
Hi MOD from BMT
[Sakata's Another]
00:29:373 (4) - stack with 00:28:484 (8) - ?
01:06:707 (1,2,1,2,1,2) - Why NC these note?
01:29:707 (3) - remove clap
01:30:040 (5) - ^
01:25:818 (7) - change into 2 notes fine for me
[Saturnalize's EX]
00:20:484 (2,3,4,5) - for these 1/6 rhythm you had better add s-whistle to play it well
00:32:707 why no pattern these part?
01:19:818 (2) - add n-clap
01:21:818 (5,6,7,8,1) - try this http://puu.sh/90Cxz.jpg
01:34:040 (2) - add n-clap
01:50:484 there is 1/6 rhythm\
good luck
Saturnalize
Too lazy to remap, oh well!

hahaha this wall of text

wendao2000 wrote:

[EX]
Rating: 8.6/10 || 1/6 square stream, nice idea - say goodbye to that thing.
00:04:040 (3) - NC - ok
01:30:707 (6) - NC, atau remove NC di 01:16:484 (1) - ok
01:50:262 (4) - Reverse? - intended, so nope
01:50:707 (5) - NC - ok
rest fine

ArcherLove wrote:

[FineLadyCjj Saturnalize's EX]
00:27:596 ~ 00:27:818 (2) - Uh ?? Keluar Line atau di sengaja :D ? - out of line what
00:32:707 ~ 00:33:818 - Kalau dibiarin kosong apa ngga papa ? Kalau gini gimana ? = http://puu.sh/7wRQs.jpg - nope, intended anyway.
00:39:596 (1) - Cuma 1 note? Apa ngga Slider aja :o ? sampai 00:40:040 - ? - following flute so nope
00:43:151 (1) - Ini juga apa ngga Slider aja ? sampai 00:43:596 - ?
00:46:707 (1) - ^ 00:47:151 - ?
00:50:262 (1) - ^ 00:50:707 - ?

NB : Atau yang rekomendasi slider 3 di atas bisa dibuat gini = http://puu.sh/7wSfR.jpg

01:24:040 ~ 01:25:262 - <3 this sliders ~ - ♥gib luv

Foreverends wrote:

Saturnalize's EX
00:18:707 (2,3) - maybe you should try this xp (http://osu.ppy.sh/ss/1423062) - done in another way, I don't want to remove the current curve at (3)
00:24:484 (1) - NC - ok
00:24:929 (1) - NC - ok
01:10:262 (1) - ctrl+g for the better flow? - you know what love is, doesn't it? ;) ♥ done
01:24:484 (1) - ^
01:33:596 (4,1) - try it \:D/ (http://osu.ppy.sh/ss/1423072) - done
01:37:299 (1,2,3,4) - I think you can replace this slider by circle, it would be fun if you do that lol - sounds like a challenge

- gimme your phone number sexy ilu jk

TaMul wrote:

[Saturnalize's EX]
Check out "WideScreen Support". it's not need.

  1. 00:55:596 (1) - drum finish - I don't want to lift the pitch, which the drum finish has it. Despite the low volume that makes the pitch is barely audible, I don't want to make a big don at taiko.

Regou wrote:

[EX]
This EX isn't that hard I can even fc this XD - I'm terribly sorry.
00:04:484 (4) - This should be rather curved so as to match 00:04:040 (3) - - done
00:11:596 (2,3,4) - idk is that just for me or what...this spacing looks bad imo - fix it to consistent spacing
00:21:373 (1) - Remove NC? - ok
00:21:818 (2) - NC? - ok
00:23:151 (1) - Remove NC? - ok
00:23:596 (3) - NC? - ok
Sometimes you're trying to NC according to pattern but it might mess up the NC imo... ;w; i think it is better for you to NC every 4 or 8 1/1 and pattern you want to emphasize - I know, blame my mapping back then (read : disastrous)
00:25:373 (1) - I would suggest removing the third slider point, the blanketing doesn't fit - reshape into wide v
01:09:818 (1,1,1) -THIS IS AWESOME
01:22:855 (1) - Use soft sampleset? It sounds kinda awkward to me...QWQ - done.
01:24:040 (1,1,1) - YESYESYESYES

sjoy wrote:

[Saturnalize's EX]
00:20:484 (2,3,4,5) - for these 1/6 rhythm you had better add s-whistle to play it well - changed to 1/4 beforehand because it's actually a combined 1/4 and 1/8.
00:32:707 why no pattern these part? - because it's fun
01:19:818 (2) - add n-clap - not necessary, so nope.
01:21:818 (5,6,7,8,1) - try this http://puu.sh/90Cxz.jpg - actually it was 1/6 all over the notes but I don't want to make it like a mashing button pattern. Considered, tho.
01:34:040 (2) - add n-clap - no
01:50:484 there is 1/6 rhythm\ - intended as an ending

http://puu.sh/95XSW/27fbc097f3.osu
Topic Starter
Shiranai
Another

Regou wrote:

Oh hi, from BMT modding queue
[Another]
Diffname "Sakata's Another" confuses me as I thought that it was made by you, Mako! lol
I would suggest changing it to Susilo's Another Will consider It latter, but I think It's ok to have that name since we do some collab on some parts and Sakata is also part of kapursirih id now.
00:04:040 (1,2) - Improve the blanket? Same as the next copy&pasted pattern Fixed
00:08:484 (4) - The slider tail has overlapped on 00:07:596 (2) - and I personally thinks that it doesn't looks good Fixed
00:08:484 (4,5,6) - Make them a perfect triangle? Fixed
00:11:151 - you chose to add clap on downbeat and it sounds bad to me. Maybe you can follow the hitsound start from here 00:18:262 - Fixed, thanks for noticing weird hitsound there
00:11:151 (1,2) - Flow can be improved. Fixed
00:30:929 (1,2,3,4,5,6,7,8) - It looks kinda untidy<_< imo
00:32:484 (1,2,3) - you should decrease the spacing here as the music seemed to slow down here Fixed
00:37:373 (5) - I would suggest changing shape of 00:37:818 (6) - and blanket the tail of (6) instead of sliderbody
00:48:484 (3,4) - It differs from the previous two pattern. I have no idea why you used a smaller spacing here D: you should keep the spacing constant here imo Fixed
00:55:596 (5,6) - Why don't making them symmetrical? It looks pretty good 8-) Fixed
01:10:707 (5,6) - the flow here isn't that good ;w; 01:11:151 (6) - Ctrl+G? Fixed
01:14:707 (1) - Remove NC? Fixed
01:16:484 (6,1) - Okay. One of the thing which I mainly focus on this kiai. The flow of this pattern is pretty bad as this anti-jump is quite flow-killing. I understand that you want to make a little pause here but it seems that overlapping them sounds better to me. Same kind of pattern could be fixed as well. Fixed thank you, remove that kind of notes and stack It somewhere else
01:22:484 (8) - NC? So as to stress this BIG JUMP :D Fixed
01:36:262 (7) - imo you shouldn't use a slider here as it ends at the downbeat, and it is not good QWQ Fixed
01:39:151 (3,5,1) - Make the spacing between them constant?
01:44:262 (6,7) - they are too close D: Fixed
01:48:929 (3,4,5,6) - mmm this pattern can be improved so as to improve the tidiness of this pattern。Fixed
I have to leave now ;w; I would continue the mod tommorow!*mark*

sjoy wrote:

Hi MOD from BMT
[Sakata's Another]
00:29:373 (4) - stack with 00:28:484 (8) - ? Fixed
01:06:707 (1,2,1,2,1,2) - Why NC these note?
01:29:707 (3) - remove clap Fixed
01:30:040 (5) - ^ Fixed
01:25:818 (7) - change into 2 notes fine for me
Since kapursirih get very busy lately, I answer what I fix

Regou wrote:

Oh hi, from BMT modding queue
[Hyper]
00:18:040 (6,1) - Make the jump smaller to improve diff spread (Optional, it works well in fact) I decrease some jumps
01:06:707 (1,2,3,4,5) - It is not a perfect star ;w; Fixed, honestly I don't know to make good blanket or any shape jumps
omg that kiai it is way too hard for hyper. It is ever harder than the one in another OMG hahaha XD, will consider to reduece later, well in kiai time I increase the SV but still use 1.5 DS
dat spacing QWQ.... :P
01:49:818 (3,4) - omg that is way too hard for hyper :P
This diff isn't bad at all. What I concern is that it is way too difficult lol :P

[Normal]
01:00:929 (1,2) - Improve blanket. Same as the next copy&pasted pattern Fixed
01:09:818 (1,2,3) - Make them into perfect triangle? It's already good triangle with 1.00 DS
01:38:262 (1,2) - Improve blanket. The current one is good
01:40:040 (3) - oooo the shape can be improved Fixed into curve one

That's all! Good luck~
Thanks a bunch Regou and sjoy from BMT modding team, updated ! :)
Yauxo
Hi there, coming from your request in my Modding Q
(I'll just assume that the pink was written in red and not in pink itself)

[General]
  1. lovely song o:

[Normal]
  1. If your mappingstyle is made out of blankets, try to map them as perfect as possible! Dont be scared to take gridsnap off to do this. Infos in the blanket box
    Blankets that can be improved
    00:16:484 (3,4,1) - 3 and 4 have a different spacing as 4 and 1 have. 1 can also be improved
    00:19:596 (2,3) -
    00:21:373 (4,1,2) -
    00:28:485 (6,1) -
    00:32:040 (1,2) - to check the correct blanketing, place a circle on 1's end and check the approach circle
    00:34:707 (1,2,3,4) - ^
    00:40:484 (2,3) -
    00:46:262 (3,4) -
    01:00:929 (1,2) -
    01:04:039 (4,1) -
    01:13:817 (2,3) -
    01:24:040 (1,2) -
    01:28:484 (3,4,5) -
    01:35:151 (1,2) -
    01:38:262 (1,2) -
    01:41:373 (4,1) -
    01:43:151 (2,3) -
    01:45:818 (1,2,3) -
    01:48:484 (4,1) -
    01:48:484 (4,1) -
    01:52:040 (2,1) - slightly off, no big deal imo
    01:52:484 (1,1) -
  2. 00:02:262 (1,1) - I dont think that these NCs are necessary here
  3. 00:13:818 (3) - Move this one either up or down to create more flow. A straight line this can be more fun! :3
  4. 01:09:818 (1,2,3) - change 1 so that 1 2 and 3 create a perfect triangle
  5. 01:28:484 (3,5) - overlap is incorrect. ctrl+g to see the slider's endpoint and move the overlap to the coord afterwards

[Hyper]
  1. 00:02:262 (1,1) - Same combo related issue as in Normal
  2. 00:10:707 (1) - remove NC
  3. 00:24:929 (1) - ^
  4. 01:00:484 (1) - ^
  5. 01:04:040 (1) - ^
  6. 01:08:040 (1) - spinner here maybe, as the sound slowly builds up?
  7. 01:10:484 (4) - move this one up as you have it 01:17:596 (4) -
  8. 01:30:707 (13,1) - reduce the DS between those to fit the DS the jumps before have
  9. 01:32:484 (6) - change this one into 1/2 repeatable. Its this way in the EX as well

[Sakata's Another]

  • Blankets that can be improved
    00:05:818 (1,2) - (copy paste 00:04:040 (1,2) - )
    00:07:596 (2,4) - slightly off
    00:13:373 (4,5) -
    00:48:484 (3,4) -
    00:55:151 (4,5) -
    00:57:373 (1,2) -
    01:04:484 (1,2,3,4) -
    01:12:040 (8,9) -
    01:24:929 (5,6) -
    01:26:262 (8,9) -
    01:27:596 (3,4) -
    01:45:818 (2,3) -
    01:47:151 (5,7) -
    01:48:929 (3,4,5) -
  1. same NC removal as in Hyper
  2. 00:19:596 (4,5,6) - i like this combo alot :3
  3. 00:33:373 (3) - make this one a blanket maybe?
  4. 00:38:707 (9) - overlap this one with 00:37:373 (5) -
  5. 00:41:373 (3) - Nazi: try to space these ones out so that they dont touch the object before as much (similar to 00:44:929 (3) - )
  6. 01:17:373 (4) - ^
  7. 01:08:040 (1) - spinner?
  8. 01:18:707 (1) - overlap with 01:17:373 (4) -
  9. 01:38:262 (1) - let this slider's end end where the next note of the stream would be

[EX]
  1. I suck at cs5 modding D:
  2. 00:07:151 (5,1) - have either 5 go into the same direction as 1 goes or the other way around. would look better imo
  3. 00:24:484 (1) - remove NC
  4. 00:26:262 (3,2) - fix overlap
  5. 00:32:262 (7) - this gap feels really weird and I think it'd be better mapped out
  6. 00:52:929 (1) - fix this positioning, assuming its not intended
  7. 01:08:040 (1) - spinner?

Gl with your mapset, looks pretty much finished already :3
paraoka_old_1
from modding queue.

there's so many modders :o

[Hyper]
i know can't use red line with green line in same. - 00:00:485

01:32:484 (6) - unclap at slider start and 2 reverses.

other diff pretty done. :D

it's best map during do mod map. :3
gl rank and get my star X3
Saturnalize

Yauxo wrote:

[EX]
  1. I suck at cs5 modding D:
  2. 00:07:151 (5,1) - have either 5 go into the same direction as 1 goes or the other way around. would look better imo - intentional triangle slider 00:06:262 (3,4,5) - so no
  3. 00:24:484 (1) - remove NC - no, It's for the changing accent
  4. 00:26:262 (3,2) - fix overlap - done
  5. 00:32:262 (7) - this gap feels really weird and I think it'd be better mapped out - I'm not going to do it, I want to make a kind of stop.
  6. 00:52:929 (1) - fix this positioning, assuming its not intended - unfortunately, it is.
  7. 01:08:040 (1) - spinner? - I would prefer hold note rather than spinner (too bad it's illegal). Also spinner ruins the buildup sound.
http://puu.sh/9bmvj/3592603bbb.osu
Topic Starter
Shiranai
Another

Yauxo wrote:

Hi there, coming from your request in my Modding Q
(I'll just assume that the pink was written in red and not in pink itself)

[Sakata's Another]

  • 00:05:818 (1,2) - (copy paste 00:04:040 (1,2) - )
    00:07:596 (2,4) - slightly off
    00:13:373 (4,5) -
    00:48:484 (3,4) -
    00:55:151 (4,5) -
    00:57:373 (1,2) -
    01:04:484 (1,2,3,4) -
    01:12:040 (8,9) -
    01:24:929 (5,6) -
    01:26:262 (8,9) -
    01:27:596 (3,4) -
    01:45:818 (2,3) -
    01:47:151 (5,7) -
    01:48:929 (3,4,5) - Fixed some blankets
  1. same NC removal as in HyperFixed
  2. 00:19:596 (4,5,6) - i like this combo alot :3 <3
  3. 00:33:373 (3) - make this one a blanket maybe? Intended
  4. 00:38:707 (9) - overlap this one with 00:37:373 (5) - Fixed
  5. 00:41:373 (3) - Nazi: try to space these ones out so that they dont touch the object before as much (similar to 00:44:929 (3) - ) Fixed
  6. 01:17:373 (4) - ^ Fixed
  7. 01:08:040 (1) - spinner? No
  8. 01:18:707 (1) - overlap with 01:17:373 (4) - Fixed
  9. 01:38:262 (1) - let this slider's end end where the next note of the stream would be Fixed

Yauxo wrote:

Hi there, coming from your request in my Modding Q
(I'll just assume that the pink was written in red and not in pink itself) Pink in Red !

[General]
  1. lovely song o: <3

[Normal]
  1. If your mappingstyle is made out of blankets, try to map them as perfect as possible! Dont be scared to take gridsnap off to do this. Infos in the blanket box
    Blankets that can be improved
    00:16:484 (3,4,1) - 3 and 4 have a different spacing as 4 and 1 have. 1 can also be improved
    00:19:596 (2,3) -
    00:21:373 (4,1,2) -
    00:28:485 (6,1) -
    00:32:040 (1,2) - to check the correct blanketing, place a circle on 1's end and check the approach circle
    00:34:707 (1,2,3,4) - ^
    00:40:484 (2,3) -
    00:46:262 (3,4) -
    01:00:929 (1,2) -
    01:04:039 (4,1) -
    01:13:817 (2,3) -
    01:24:040 (1,2) -
    01:28:484 (3,4,5) -
    01:35:151 (1,2) -
    01:38:262 (1,2) -
    01:41:373 (4,1) -
    01:43:151 (2,3) -
    01:45:818 (1,2,3) -
    01:48:484 (4,1) -
    01:48:484 (4,1) -
    01:52:040 (2,1) - slightly off, no big deal imo
    01:52:484 (1,1) - Fixed some
  2. 00:02:262 (1,1) - I dont think that these NCs are necessary here For the first part, I follow one stanza to make new combo, I think It's not a problem here since the combo I make is consitent for both diffs
  3. 00:13:818 (3) - Move this one either up or down to create more flow. A straight line this can be more fun! :3 Sure
  4. 01:09:818 (1,2,3) - change 1 so that 1 2 and 3 create a perfect triangle Fixed
  5. 01:28:484 (3,5) - overlap is incorrect. ctrl+g to see the slider's endpoint and move the overlap to the coord afterwards
Fixed

[Hyper]
  1. 00:02:262 (1,1) - Same combo related issue as in Normal For the first part, I follow one stanza to make new combo, I think It's not a problem here since the combo I make is consitent for both diffs
  2. 00:10:707 (1) - remove NC That's an anti jump so most people will NC that
  3. 00:24:929 (1) - ^ ^
  4. 01:00:484 (1) - ^ ^
  5. 01:04:040 (1) - ^ ^
  6. 01:08:040 (1) - spinner here maybe, as the sound slowly builds up? I prefer leave It that way, a drain should be ok
  7. 01:10:484 (4) - move this one up as you have it 01:17:596 (4) - It's Intended
  8. 01:30:707 (13,1) - reduce the DS between those to fit the DS the jumps before have Inteded a jump stream on that part
  9. 01:32:484 (6) - change this one into 1/2 repeatable. Its this way in the EX as well I hear a 1/3 drum sound on that one, so It's not a problem

Gl with your mapset, looks pretty much finished already :3 Yeah I know, find a BAT is super hard and I hope will get one soon

paraoka wrote:

from modding queue.

there's so many modders :o

[Hyper]
i know can't use red line with green line in same. - 00:00:485 I use that green line to have diffrent SV in the first part, since It sound more soft there, so I geuss It's ok

01:32:484 (6) - unclap at slider start and 2 reverses. No, It will sound weird, and I follow the drum backsound instead

other diff pretty done. :D

it's best map during do mod map. :3 Thank you so much for checking :)
gl rank and get my star X3 Thanks :)
Thank you for Yauxo and paraoka for the mod, update!
Arlecchino
Hi~
tau dapet dari mana.. tiba'' pengen modding..
asal cari aja.. dpt'a map indo :3 yowes..
gk banyak yang bisa dibantu.. tapi berharap ini membantu..

[Normal]
01:18:707 (4,5) - blanket ? kalo diblanket tetep 1.0x ds kok..
yang lain udah bagus.. :3

[hyper]
01:32:484 (6,1,2,3) - how about this ? benerin hitsoundnya juga,,
01:37:374 (4,1) - kasih pergerakan di 01:37:818 jadi pendekin slider dan add slider
dan mungkin polanya gini.. :3

actually i'm not pro at another and extra.. >w< c teehee..
noob Std.. lagipula dilihat dari pola juga udah bagus..

oce.. good luck hope this helped.. meski.. agak kurang bersemangat.. karna nganggur nih.. gk ada kerjaan :3
Topic Starter
Shiranai

-[ Asuna ]- wrote:

Hi~
tau dapet dari mana.. tiba'' pengen modding..
asal cari aja.. dpt'a map indo :3 yowes..
gk banyak yang bisa dibantu.. tapi berharap ini membantu..

[Normal]
01:18:707 (4,5) - blanket ? kalo diblanket tetep 1.0x ds kok..
yang lain udah bagus.. :3 Biarin aja kak, nanti beloknya jadi ga natural

[hyper]
01:32:484 (6,1,2,3) - how about this ? benerin hitsoundnya juga,, Nada yang sekarang juga udah bagus kok, aku ngikutin loli soalnya dan nadanya pas sama lagunya
01:37:374 (4,1) - kasih pergerakan di 01:37:818 jadi pendekin slider dan add slider Aku ga ngerti sama yang ini kak
dan mungkin polanya gini.. :3

actually i'm not pro at another and extra.. >w< c teehee..
noob Std.. lagipula dilihat dari pola juga udah bagus..

oce.. good luck hope this helped.. meski.. agak kurang bersemangat.. karna nganggur nih.. gk ada kerjaan :3
Thank youuu for checking but no update
Ciyus Miapah
quick mod by Fort
translate to Indonesian cause you're indonesian right xD


[Another]
Percobaan pertama -> http://puu.sh/9Amn0/1b621ca9b7.osr
Percobaan kedua -> http://puu.sh/9Amxv/eb4ddce686.osr

Pertama, sebaiknya diffname diubah jadi Susilo's Another, karena jika Sakata's another kemungkin org lain akan bingung antara Mako sakata dengan susilo sakata

Kedua, keliatannya diff ini masih dikatakan insane, karena star rating dibawah 4.00 (saya juga enggak tau kenapa bisa seperti itu, mungkin karena low BPM)

Ketiga, diff ini kurang feel, dikarenakan combo colours tidak diatur. pergantian SV juga kurang bisa dibaca oleh pemain, jadi diusahakan gunakan combo colours (misalnya warna terang untuk SV cepat, warna gelap untuk SV lambat)

untuk masalah pattern sebenarnya sudah dapat dikatakan rankable atau siap di rank, saya hanya menyarankan hal diatas tadi agar lebih perfect lagi Beatmapnya :)

[Extra]
Percobaan pertama -> http://puu.sh/9An0a/65a28cf96d.osr
Percobaan kedua -> http://puu.sh/9An1O/26ece50559.osr

Pertama, Map ini sedikit overmap. menurut org wajar karena ini extra diff, tapi satu hal yg paling kurang disenangi org lain menurut saya adalah stream 1/6, memang di lagu ini terdapat sedikit pola ritme 1/6 tetapi ada yg harus diperbaiki saat ini,

Kedua, ini sebenarnya optional. dikarenakan bila Sakata's Another diubah menjadi Sakata's Insane atau Susilo's Insane, maka Saturnalize's EX diubah Menjadi Saturnalize's Another dengan alasan Star rating kurang dari 4.50/5.00 (saya juga enggak tau kenapa coba kaya gini :?)

Ketiga, sama seperti Susilo's Another diff. map ini kurang feel karena combo colours ditambah lagi dengan adanya pola 1/6 membuat pemain merasa bingung menentukan pattern. saran saya disini ummmm..... tambahkan 2 new combo colours khusus untuk pattern 1/6 agar pembacaan notasi menjadi lebih mudah ditambah newcombo pattern 1/6 tersebut. dan satu lagi pattern nya harus mudah dibaca!

yang Harus di NC:
00:34:707 (4) - NC + sedikit saran http://puu.sh/9AnBp/6caddd3d0c.jpg
01:06:929 (3) atau 01:07:077 (4) - NC
01:12:040 (2) - NC + sedikit saran http://puu.sh/9AnHR/00d97eea5f.jpg
01:18:040 (4) - NC + ^
01:26:040 (5) - pattern 1/6 nya stack saja
01:32:484 (1) - ini sebenarnya kurang enak didenger pas 1/3, gunakan 1/4
01:37:299 (1) - ini sudah betul memang, tapi perasaan ada yg aneh :?

untuk beat pattern, kemungkinan ini bisa langsung rankable, semoga saja BAT nya baik ngasih bubble sama Hati :3


maaf ya kalo di mod ini ada kesalahan yg saya buat. semoga bermanfaat. see ya~
Topic Starter
Shiranai

Fort wrote:

quick mod by Fort
translate to Indonesian cause you're indonesian right xD


[Another]
Percobaan pertama -> http://puu.sh/9Amn0/1b621ca9b7.osr
Percobaan kedua -> http://puu.sh/9Amxv/eb4ddce686.osr

Pertama, sebaiknya diffname diubah jadi Susilo's Another, karena jika Sakata's another kemungkin org lain akan bingung antara Mako sakata dengan susilo sakata Biarin aja kak, lagian itu kemauan pembuat diffnya kasih nama kaya gitu, lagian ga ada salahnya kan Sakata juga termasuk nama user id dia, not a big deal

Kedua, keliatannya diff ini masih dikatakan insane, karena star rating dibawah 4.00 (saya juga enggak tau kenapa bisa seperti itu, mungkin karena low BPM) Memang engga susah kak, itu tau salah satu alasanya

Ketiga, diff ini kurang feel, dikarenakan combo colours tidak diatur. pergantian SV juga kurang bisa dibaca oleh pemain, jadi diusahakan gunakan combo colours (misalnya warna terang untuk SV cepat, warna gelap untuk SV lambat) Aku di sini engga pake warna spesifik buat berubahan SV, karena aku pandang ga perlu jadi aku cuma pake warna in-general aja

untuk masalah pattern sebenarnya sudah dapat dikatakan rankable atau siap di rank, saya hanya menyarankan hal diatas tadi agar lebih perfect lagi Beatmapnya :)
Makasiiiiih kaak
Topic Starter
Shiranai
Such a waste it almost two years on pending section ;(

Revived, change log:
1. Deleted Sakata's Another, we decided to make a Hyper collab instead
2. Re-name Saturnalize's EX into Saturnalize's Another instead Decide to use Pop'n Music difficulty spread instead t/178700
3. Fixed the diff spread
4. And those two GDers is not active anymore, what should I do haha XD

I don't know what more to write :p
Fushimi Rio
From queue

[Easy]
00:20:040 (3) - fix blanket
00:21:818 (1) - ^
00:50:262 (4) - x339 y90

[Normal]
00:52:484 (1,2,3,1) - I guess this isn't suit for a Normal diff.
01:23:151 (5,6,1) - ^

[Hyper]
00:16:484 (1,2,3,4,5,6,7,8,9,10) - This part is too difficult for a Hyper diff imo. reduce the spacing plz (especially the triplets)
01:15:373 (7,8,9) - stack properly
01:16:040 (10,1) - jump is too large. also flow isn't very well. remove the reverse and add a note at 10's end?
01:50:818 (1,1,1) - I don't think it's a good idea to use this pattern in Hyper. It's just confusing.

[Ex]
00:15:151 (2) - 2nd grid x290 y154
00:25:151 (3) - 60% vol could be better
01:00:929 (1,2) - seems too close compared with other patterns
01:22:855 (1,2,3,4,5) - I'm sure sliders beginning at redlines will be better. also the music doesn't have 1/3 here.

Well done map. Maybe there's a difficulty gap between Normal and Hyper but I think it's fine. star
Topic Starter
Shiranai

imoutosan wrote:

From queue

[Easy]
00:20:040 (3) - fix blanket
00:21:818 (1) - ^
00:50:262 (4) - x339 y90 Fixed all

[Normal]
00:52:484 (1,2,3,1) - I guess this isn't suit for a Normal diff.
01:23:151 (5,6,1) - ^Will ask bat about that thing, thanks for noticing

[Hyper]
00:16:484 (1,2,3,4,5,6,7,8,9,10) - This part is too difficult for a Hyper diff imo. reduce the spacing plz (especially the triplets) I guess that's ok, it's Hyper you know
01:15:373 (7,8,9) - stack properly Fixed
01:16:040 (10,1) - jump is too large. also flow isn't very well. remove the reverse and add a note at 10's end? That's a jump, I put that downward on purpose and it flow naturally from down to up
01:50:818 (1,1,1) - I don't think it's a good idea to use this pattern in Hyper. It's just confusing. I don't think so

[Ex]
00:15:151 (2) - 2nd grid x290 y154 Fixed
00:25:151 (3) - 60% vol could be better Fixed
01:00:929 (1,2) - seems too close compared with other patterns It's ok, I believe Saturnalize does some measurment there
01:22:855 (1,2,3,4,5) - I'm sure sliders beginning at redlines will be better. also the music doesn't have 1/3 here. Probably ok, but will ask bat to make sure on that thing, thanks for noticing

Well done map. Maybe there's a difficulty gap between Normal and Hyper but I think it's fine. star
Thanks imouto for mod and star, it's rare someone want to mod this map ;(
Updated
Pappy
You posted in my queue o3o

General
  1. Something wrong with offset? Sometimes it's a bit early.
  2. I am a bit worried about spread between Hyper and Standard. 1/2 in Standard looks like having the same spacing as 1/4 in Hyper.
Ex
  1. I think that all 1/6 things should be changed to repeat sliders, they're unexpected and confusing. Mixing 1/4 with 1/6 is really bad in gameplay. D:
  2. Also 00:20:596 (2,3) - should be snapped to 1/6.
  3. 00:52:929 (1,2) - There's no any sound at 00:53:003 and 00:53:077 - so you should use this rhytm to avoid overmap.
  4. 01:37:299 (1,2,3,4,5,6,7,8,9,1) - Tell me if you found somebody who understood what rhytm you used here. This is unfriendly to players :<
  5. This diff is really well-done except 1/6 stuff. <3
Hyper
  1. AR, OD +1 or +0,5, for consistency with Ex diff and some parts like 00:16:484 (1,2,3,4,5,6,7,8,9,10) - 01:06:707 (1,2,3,4,5,6) -
  2. 00:38:040 (3,4,5,6) - This should be less spaced, jump after triplet doesn't seem fine at hyper diff. D:
  3. 01:21:151 (4,5,6,7,8,9) - Too difficult for Hyper D:
  4. 01:22:484 (1,2,3,4) - Hitsounds are barely hearable, I know that volume haven't changed, but music is quite low and using 50% at soft is too quiet. Consider using 65%?
  5. 01:32:484 (6) - NC because sudden beat divisor change.
  6. 01:36:707 (1,2,3,4) - The same about hitsounds.
  7. 01:50:262 (4) - Ctrl+G for flow?
  8. 01:50:818 (1,1) - Finish these spinners one 1/4 tick easier, as in Saturnalize's diff. It's just too harsh to see.
Normal
  1. AR, OD -0,5 really pls. ;_;
  2. 00:52:929 (2,3) - You can't use 1/4 when there isn't similar beat in music.
  3. 01:36:707 - Same as in Hyper.
  4. 01:50:262 (4) - Shouldn't this be on x:124|y:56 or something for pattern consistency with previous sliders? D:
Easy
  1. 00:23:596 (3) - Blanketing this slider with 00:24:929 (4) looks nice. :3
  2. 00:39:596 (1,2) - PLZ DONT STACK ON EASIEST DIFF. ;______; Idk if it's allowed that lowest diff have visible stacks.
  3. 01:06:707 (2,3) - This is the only moment when you used this rhytm, pls change it to something another, it's confusing for newbies.
Good luck, lovely mapset ~<3

EDIT: Some delay on soft-hitfinish, here is .wav without this - o3o/
Topic Starter
Shiranai

Pappy wrote:

You posted in my queue o3o

General
  1. Something wrong with offset? Sometimes it's a bit early. Gonna ask somebody to check that, actualy when Iplay prety fine so far
  2. I am a bit worried about spread between Hyper and Standard. 1/2 in Standard looks like having the same spacing as 1/4 in Hyper. It's ok as for now
Ex
  1. I think that all 1/6 things should be changed to repeat sliders, they're unexpected and confusing. Mixing 1/4 with 1/6 is really bad in gameplay. D: But when you playback with 50% rate the rhythm itself like that, idk tho need double check perhaps
  2. Also 00:20:596 (2,3) - should be snapped to 1/6. The flute rhythm is snapped well on curent state imo
  3. 00:52:929 (1,2) - There's no any sound at 00:53:003 and 00:53:077 - so you should use this rhytm to avoid overmap. The curent is fine imo, when those two repeat slider have same 6 notes on each so it's better or readable or sightread at first glance
  4. 01:37:299 (1,2,3,4,5,6,7,8,9,1) - Tell me if you found somebody who understood what rhytm you used here. This is unfriendly to players :< It's follow the percussion drum sound if you hear closely with 50% playback, so I think that's not a problem
  5. This diff is really well-done except 1/6 stuff. <3 Personaly I also love this diff haha good for Saturnalize :)
Hyper
  1. AR, OD +1 or +0,5, for consistency with Ex diff and some parts like 00:16:484 (1,2,3,4,5,6,7,8,9,10) - 01:06:707 (1,2,3,4,5,6) - Fixed
  2. 00:38:040 (3,4,5,6) - This should be less spaced, jump after triplet doesn't seem fine at hyper diff. D: It follow the DS ;(
  3. 01:21:151 (4,5,6,7,8,9) - Too difficult for Hyper D: Fixed, less jump
  4. 01:22:484 (1,2,3,4) - Hitsounds are barely hearable, I know that volume haven't changed, but music is quite low and using 50% at soft is too quiet. Consider using 65%? Fixed
  5. 01:32:484 (6) - NC because sudden beat divisor change. Fixed
  6. 01:36:707 (1,2,3,4) - The same about hitsounds. Fixed
  7. 01:50:262 (4) - Ctrl+G for flow? I want to have jump on (4) and (1), so no change for now
  8. 01:50:818 (1,1) - Finish these spinners one 1/4 tick easier, as in Saturnalize's diff. It's just too harsh to see.Idk know what you mean, but fixed anyway
Normal
  1. AR, OD -0,5 really pls. ;_; Fixed
  2. 00:52:929 (2,3) - You can't use 1/4 when there isn't similar beat in music. Will ask bat later ;(
  3. 01:36:707 - Same as in Hyper. Fixed
  4. 01:50:262 (4) - Shouldn't this be on x:124|y:56 or something for pattern consistency with previous sliders? D: Fixed
Easy
  1. 00:23:596 (3) - Blanketing this slider with 00:24:929 (4) looks nice. :3 Fixed
  2. 00:39:596 (1,2) - PLZ DONT STACK ON EASIEST DIFF. ;______; Idk if it's allowed that lowest diff have visible stacks. Yeah it visible enough, so I think that's fine
  3. 01:06:707 (2,3) - This is the only moment when you used this rhytm, pls change it to something another, it's confusing for newbies. It''s prety readable with proper DS
Good luck, lovely mapset ~<3

EDIT: Some delay on soft-hitfinish, here is .wav without this - o3o/ Added, I'm not aware of that :p
Updated!
Sorry Papppy late respon, been busy clearing my queue and the other map, thanks for your mod~
Euny
your request! came from my queue



  • Easy
  1. 01:06:707 (2,3) - hmm...!i know this beat is right. but i think this pattern is confusing for newbie! changing or add slidertick sound?
  • Normal
  1. 00:52:484 (1,2,3) - try to decrease 1/4 reverse sliders? it's too much.
  2. 01:40:929 (7) - rotate this slider with -17 degrees and overlap 01:39:151 (2) - this combo? you need to change a lot if you do this, but it is up to you.
  • Hyper
  1. 00:32:040 (9,4) - seems to you want overlap combo(9) and (4)? fix perfect for stack.
  2. 01:18:484 (6) - rotate this slider with -10 degrees for better blanket?
  • Saturnalize's Ex
  1. look so perfect. i cant mod extra though.
sorry for poor modding. i'm so noob.
-Tochi
From my modding [url]queue[/url]


  • General

  1. Fine.


  • Saturnalize's Ex

  1. Fine owo


  • difficult

  1. Fine !


  • Feedback


    Wow O.O This map is cool!! Good luck, as my rule says, i'll shot kds, but since i love the map i will soht 3 kds!
Topic Starter
Shiranai

Euny wrote:

your request! came from my queue

I love that gif haha XD


  • Easy
  1. 01:06:707 (2,3) - hmm...!i know this beat is right. but i think this pattern is confusing for newbie! changing or add slidertick sound? Fixed
  • Normal
  1. 00:52:484 (1,2,3) - try to decrease 1/4 reverse sliders? it's too much. Fixed
  2. 01:40:929 (7) - rotate this slider with -17 degrees and overlap 01:39:151 (2) - this combo? you need to change a lot if you do this, but it is up to you. I keep curent it's not like overlapping when play tho
  • Hyper
  1. 00:32:040 (9,4) - seems to you want overlap combo(9) and (4)? fix perfect for stack. Fixed
  2. 01:18:484 (6) - rotate this slider with -10 degrees for better blanket? I keep it curent for better circular flow to next notes
  • Saturnalize's Ex
  1. look so perfect. i cant mod extra though.
sorry for poor modding. i'm so noob.
Thank you so much Euny!

-Tochi wrote:

From my modding [url]queue[/url]


  • General

  1. Fine.


  • Saturnalize's Ex

  1. Fine owo


  • difficult

  1. Fine !


  • Feedback


    Wow O.O This map is cool!! Good luck, as my rule says, i'll shot kds, but since i love the map i will soht 3 kds!
Helloooo Tochiii didn't expect you coming :)
Thanks for checking and stars! yeah I hope some BNs is random check this map ;(

Anyway Updated!

Edit: did some irc mod on #indonesian
What I fixed:
Hyper:
Add NC here 00:17:596 (1) - and here 00:31:818 (1) - In case more noticeability on jump

Ex:
00:02:262 (1) - Fix hitsound there
Lower OD to 7.5

Updated!
Want 2 Buy Avon
From my modding Q Everything is just my suggestions~

[Easy]
  1. 00:17:818 (4,1) - The blanket for this is a little bit off
  2. 00:19:596 (2,3) - Same as above
  3. 00:34:707 (2,3) - You could blanket these
  4. 00:38:262 (6) - I'd nc this and
  5. 00:39:596 (1) - Remove this nc
  6. 00:42:707 (5) - I'd move this down some for an equilateral triangle, it looks better to me
  7. 00:46:262 (3) - Move up some for the same reason
  8. 00:48:929 (1,2,3) - I'd make these into a triangle to keep the consistency of the notes sounding the same, and straight lines don't play very well to me
  9. 01:04:484 (1,2) - This blanket could be a tiny bit better
  10. 01:38:262 (1,2) - These could be blanketed better
  11. 01:41:373 (4,1) - ^
  12. 01:46:707 (2,3) - ^
  13. 01:48:484 (4,1) - ^
[Normal]
  1. 00:07:151 (3) - I'd nc this
  2. 00:10:262 (1,2,1) - I'm not a big fan of stacking 1/1 on normal maybe make it into a triangle or something?
  3. 00:17:818 (6,7,1) - ^ (just think of this for all the stacked 1/1
  4. 00:52:484 (1,2,3) - Such as this, having 1/1 stacked and then the distance from 2 to 3 would be confusing for newer players
  5. 01:15:151 (3,4,5,6) - I'd turn these into a curve instead of a straight line with a little bend at the end, It'd play better to me
  6. 01:23:151 (5,6,1) - This many repeats would probably confuse newer players and looks like something that belongs in a hard instead
  7. 01:50:707 (1,1) - I'd remove these two spinners, they weren't in the normal and this much spinning might be too much for a normal, spinning is usually the hardest thing for new players
[Hyper]
  1. 00:02:262 (1) - Why NC these in the hyper when you didn't in the other diffs?
  2. 00:04:040 (1,2,3,1,2,3) - ^
  3. 00:10:262 (1,1) - ^ these nc's feel overkill
  4. 00:24:484 (1,1) - ^
  5. 00:33:818 (3,4,5,6) - You use this pattern a lot, and it gets too repetitive to me
  6. 00:52:929 (2) - I'd say this is too many repeats on a single 1/4 slider, I'd break it into more sliders
  7. 00:56:484 (1,1) - Unnecessary nc's
  8. 01:00:040 (1,1) - ^
  9. 01:03:596 (1,1) - ^
  10. 01:24:040 (3,1,1) - the distancing on this feels like an insane instead of a hard
  11. 01:28:262 (4,5,6) - and this time you repeat this a lot
  12. 01:37:374 (4) - Too many repeats again imo
  13. 01:50:707 (1,1,1) - I'd take these notes out and have just the spinners

[Saturnalize's Ex]
  1. 00:00:485 (1,1,1,1) - Why nc all these?
  2. 00:24:484 (1,1) - ^
  3. 00:30:707 (1) - I'd make this a normal curve, this seems unattractive to me
  4. 00:34:707 (4,5,6,7) - This doesn't sound like it's mapped to anything at all and would be 240 bpm or something out of nowhere
  5. 00:52:929 (1,2) - You could just make these into a stream which to me would play better than the many repeating sliders
  6. 01:12:040 (2,3,4,5) - This one is mapped to something but it seems unnecessary and silly to map it since it's so faint, if anything I'd make it a repeating slider
  7. 01:18:040 (4,5,6,7) - ^
  8. 01:26:040 (5,6,7) - ^
  9. 01:31:151 (1,1,1) - I'd reduce hit sound volume on these some and not nc all of them
  10. 01:40:781 (7,8,1) - same as before about making it a slider, 240 bpm burst would be too hard imo compared to the rest of the map
  11. 01:44:262 (4,5,6) - ^
That's all I see, hope I could help some
Topic Starter
Shiranai

Xellie wrote:

From my modding Q Everything is just my suggestions~

[Easy]
  1. 00:17:818 (4,1) - The blanket for this is a little bit off
  2. 00:19:596 (2,3) - Same as above
  3. 00:34:707 (2,3) - You could blanket these
  4. 00:38:262 (6) - I'd nc this and Fixed
  5. 00:39:596 (1) - Remove this nc I keep the current, to indicate the anti jump at least for now
  6. 00:42:707 (5) - I'd move this down some for an equilateral triangle, it looks better to me It's fine imo triangle enough and I don't want to ruin the DS and blanket stuffs there
  7. 00:46:262 (3) - Move up some for the same reason Same
  8. 00:48:929 (1,2,3) - I'd make these into a triangle to keep the consistency of the notes sounding the same, and straight lines don't play very well to me Fixed
  9. 01:04:484 (1,2) - This blanket could be a tiny bit better
  10. 01:38:262 (1,2) - These could be blanketed better
  11. 01:41:373 (4,1) - ^
  12. 01:46:707 (2,3) - ^
  13. 01:48:484 (4,1) - ^ Fixed some blanket, tbh I'm bad at that thing thanks for noticing
[Normal]
  1. 00:07:151 (3) - I'd nc this Fixed
  2. 00:10:262 (1,2,1) - I'm not a big fan of stacking 1/1 on normal maybe make it into a triangle or something? It fit the song at least on that part imo and I don't want to ruin or make a new pattern because of that change
  3. 00:17:818 (6,7,1) - ^ (just think of this for all the stacked 1/1) Same reason then
  4. 00:52:484 (1,2,3) - Such as this, having 1/1 stacked and then the distance from 2 to 3 would be confusing for newer players It probably be fine, it follow the DS and prety much readable enough
  5. 01:15:151 (3,4,5,6) - I'd turn these into a curve instead of a straight line with a little bend at the end, It'd play better to me Fixed
  6. 01:23:151 (5,6,1) - This many repeats would probably confuse newer players and looks like something that belongs in a hard instead Fixed
  7. 01:50:707 (1,1) - I'd remove these two spinners, they weren't in the normal and this much spinning might be too much for a normal, spinning is usually the hardest thing for new players I guess it's fine imo, no change atm
[Hyper]
  1. 00:02:262 (1) - Why NC these in the hyper when you didn't in the other diffs? Fixed
  2. 00:04:040 (1,2,3,1,2,3) - ^ Fixed
  3. 00:10:262 (1,1) - ^ these nc's feel overkill Because that was an anti jump, so I believe that should be on NC
  4. 00:24:484 (1,1) - ^ Same
  5. 00:33:818 (3,4,5,6) - You use this pattern a lot, and it gets too repetitive to me I'm so sorry because this is a hyper collab, but the other gders is inactive now to continue the diff, I guess some repetitive part is ok, sorry for your inconvinient
  6. 00:52:929 (2) - I'd say this is too many repeats on a single 1/4 slider, I'd break it into more sliders It's 1/6 not 1/4, and it easiesr with single 1/6 slider than break it in two part
  7. 00:56:484 (1,1) - Unnecessary nc's Because anti jump
  8. 01:00:040 (1,1) - ^
  9. 01:03:596 (1,1) - ^ Same
  10. 01:24:040 (3,1,1) - the distancing on this feels like an insane instead of a hard It's on purpose, since the SV on those is diffrent, I want to make a jump based on that
  11. 01:28:262 (4,5,6) - and this time you repeat this a lot I love that pattern on this song
  12. 01:37:374 (4) - Too many repeats again imo But it fit the song :p
  13. 01:50:707 (1,1,1) - I'd take these notes out and have just the spinners Why? I believe that you mentioned is to emphasize the cymbal sound there, prety much ok for me

[Saturnalize's Ex]
  1. 00:00:485 (1,1,1,1) - Why nc all these? Meybe try to follow every one stanza to make that NC, that part is less to be mapped I believe that's fine
  2. 00:24:484 (1,1) - ^ Same
  3. 00:30:707 (1) - I'd make this a normal curve, this seems unattractive to me If follow the normal curve yo can't straight blanket this 00:31:373 (2) - then
  4. 00:34:707 (4,5,6,7) - This doesn't sound like it's mapped to anything at all and would be 240 bpm or something out of nowhere If you play that part on 50% playback you can hear the flute is play on 1/6, prety much fine I guess the gder try to follow the percussion sound imo
  5. 00:52:929 (1,2) - You could just make these into a stream which to me would play better than the many repeating sliders It easier on slider imo and that's 1/6 part if change into stream it's hard to follow the change between the 1/4 to 1/6 part, so I guess that two slider is fine for playablelity
  6. 01:12:040 (2,3,4,5) - This one is mapped to something but it seems unnecessary and silly to map it since it's so faint, if anything I'd make it a repeating slider If you play that part on 50% playback you can hear the flute is play on 1/6, prety much fine I guess the gder try to follow the percussion sound imo
  7. 01:18:040 (4,5,6,7) - ^
  8. 01:26:040 (5,6,7) - ^ Same
  9. 01:31:151 (1,1,1) - I'd reduce hit sound volume on these some and not nc all of them It's fine for me and the volume too
  10. 01:40:781 (7,8,1) - same as before about making it a slider, 240 bpm burst would be too hard imo compared to the rest of the map If you play that part on 50% playback you can hear the flute is play on 1/6, prety much fine I guess the gder try to follow the percussion sound imo
  11. 01:44:262 (4,5,6) - ^ Same
That's all I see, hope I could help some
Thank you so much it help a lot, sorry for late respon on the mod
If I don't reply the mod properly because the two gders itself is inactive, I want to keep their originality diff as much as possible. I'm so sorry for the inconvenient

Updated!
I need bat/bn here ;(
Exote
Hi, from my queue. I'm terribly sorry for the late mode, anyway here you go!
Easy
Overall didn't find any issues here, however some blankets in the end can be improved, but that's not a major problem so it's fine.
Normal
00:22:262 (4) - NC?
00:23:151 (7) - NC?
00:36:485 (4) - ^
00:37:374 (7) - ^
Hyper
Why OD 6,5 on a 135bpm map with so many triples
00:17:373 (6) - NC here instead of 00:17:596 (1) ? (remove the NC here)
00:31:595 (6) - ^ with 00:31:818 (1) - ?
Saturnalize's Ex
00:34:707 (4,5,6,7) - Dayum I think you can improve this? It's totally fine tho : o
01:12:040 (2,3,4,5) - Same here
01:18:040 (4,5,6,7) - ^
01:26:040 (5,6,7) - ^
Well sorry for the poor mod, I couldn't find that any major issues, probably they've been found earlier.
Anyway good luck with your beatmap!!
Topic Starter
Shiranai
Been three yeaars xD
Change diff name and fix the spread
kunka
Hi.
General

  1. I think that widescreen support is not necessary (Normal and Advanced)
Saturnalize's Ex

  1. 00:24:484 (1,2,3) - I kinda felt a sense of incongruity in rhythm. The 00:24:484 (1) - has a very strong sound. It thinks that the head of the slider is superior. Therefore, I recommend ctrl+G. 00:24:929 (1,2,3) - same. http://puu.sh/nXcDO.jpg
  2. 00:28:651 - I hear a sound here. Would you add a circle? Or you remove 00:28:707 (6) - , and would you switch to a slider? http://puu.sh/nXdf8.jpg
  3. 00:31:373 (2) - I kinda felt a sense of incongruity in rhythm. I think that snap same as 00:16:262 (4,1) - is superior. http://puu.sh/nXdKA.jpg
  4. 01:12:484 (6,1) - (6) is a sound is extend (long). Therefore, I think that ctrl+G is superior.
  5. 01:39:151 (1,5) - I think that NC is reverse. 01:40:929 (1,5) - same. I think that I can keep consistency by changing these.
  6. 01:45:262 - Would you add a circle?
Sakata's Hyper

  1. 00:30:040 (2,3) - I think that ctrl+G can make a better flow.

    nice map :)
Advanced

  1. 00:38:707 (3) - nc? Because a sound is strong and stack, I think effectively.
  2. 01:22:929 - I didn't feel the need of the blank. Would you add acircle?
  3. 01:37:151 - ^

    This is map of I preference. gj
Normal

  • fine.
I was not able to find many. sorry..
I think it to be map which has been already completed. GL ;)
wendao
wow

[Ex]
00:34:040 (1,2,3) - either do this or do this (move 2 grid bottom and 2 grid right) for sake of stack
01:11:818 (1) - remove NC? or do the opposite for 01:25:818 (4) -
01:32:336 - missing Normal sampleset here

it's my second time mod this map
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