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Nekomata Gekidan - Caral no Tsuki

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Total Posts
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Topic Starter
Shiranai
This beatmap was submitted using in-game submission on 05 Nopember 2016 at 10:46:20

Artist: Nekomata Gekidan
Title: Caral no Tsuki
Source: pop'n music 20 fantasia
Tags: nekomata master konami arcade crevice gekidan record kapursirih Susilo Sakata Saturnalize Loli Cjj wendao Harez wendao2000 Naoyuki Sato Tomoaki Hirono NOMADIC NATION sunny park rhythmin jubeat saucer
BPM: 135
Filesize: 3744kb
Play Time: 01:59
Difficulties Available:
  1. Advanced (2,46 stars, 215 notes)
  2. Normal (1,72 stars, 164 notes)
  3. Sakata's Hyper (3,37 stars, 286 notes)
  4. Saturnalize's Ex (4,48 stars, 444 notes)
  5. wendao's Basic (1,2 stars, 96 notes)
Download: Nekomata Gekidan - Caral no Tsuki
Information: Scores/Beatmap Listing
---------------
Pop'n Music difficulty spread:
wendao's Basic - 100% by wendao
Normal - 100%
Advanced - 100%
Hyper Collab - 100% by me and Susilo Sakata
Saturnalize's Ex - 100% by Saturnalize
---
31/08/2013 Change mp3, please re-download !
Collab part
00:00:493 - me
00:10:270 - kapursirih
00:39:604 - me
01:09:826 - kapursirih
01:24:048 - me
01:38:270 - kapursirih
01:48:937 - me
- TiRaFiouS -
[General]
  • 00:11:179 (3) - i think there should a Kiai time until 00:39:179 (5) -
  • I think ur Standard are too EZ as like as a Normal ._. So I just mod it as Normal...
[beginner]
  • 01:29:624 (2,4) - i think these notes are too fast for beginners
  • 01:31:624 (1,2,3,1,2,3) - i don't think new babies can read this kind of note...OAO
  • 01:35:846 (2,4) - same with the first one
[Standard]
  • 00:12:957 (1,2,3) - change to a slider would be more easiler for normal ^^
  • 00:13:624 (4,5) - y they were so far ._.
  • 00:14:290 (1) - the slider's end y don'n try to be at 00:14:735 - ?
  • 00:14:735 (2) - del note
  • 00:30:068 (4) - maybe it can be shorten to one return...ended at00:30:513 - and add a circle at 00:30:735 -
  • 00:32:068 (1) - no return is more better~
  • 00:32:068 (1,2) - too close ._.
  • 00:43:179 (8,1) - y don't just copy 00:39:624 (5,6,7) - ? I do think it is better~
  • 00:34:068 (1) - Note should be started at00:34:290 (5) - and with 1 return only~
  • 01:30:735 (1) - with out NC
[Hyper]
  • just one thing.....i think it is better to remap...almost half of the notes are not snapped ._.


懂中文的嗎((掩面;w;
((just ignore it if u don't understand^^
Topic Starter
Shiranai
Thanks I'll fix It soon :)
About Hyper, kapursirih already re-mapped that
--

Piyoko_9796 wrote:

[General]
  • 00:11:179 (3) - i think there should a Kiai time until 00:39:179 (5) -
Well the second kiai give more impact than the first one, so I'll keep on have one kiai time
  • I think ur Standard are too EZ as like as a Normal ._. So I just mod it as Normal...
Yes, It was supposed to be Normal diff :)

[beginner]
  • 01:29:624 (2,4) - i think these notes are too fast for beginners
Fixed~
  • 01:31:624 (1,2,3,1,2,3) - i don't think new babies can read this kind of note...OAO
Fixed~change into another pattern
  • 01:35:846 (2,4) - same with the first one
Fixed~

[Standard]
  • 00:12:957 (1,2,3) - change to a slider would be more easiler for normal ^^
Rejected~I keep It that way
  • 00:13:624 (4,5) - y they were so far ._.
Fixed~reduce spacing
  • 00:14:290 (1) - the slider's end y don'n try to be at 00:14:735 - ?
But It sound weird to me imo
  • 00:14:735 (2) - del note
Rejected~I follow the flute sound
  • 00:30:068 (4) - maybe it can be shorten to one return...ended at00:30:513 - and add a circle at 00:30:735 -
Rejected~ I don't think so, It fit well with the next pattern
  • 00:32:068 (1) - no return is more better~
But It sound weird to me imo
  • 00:32:068 (1,2) - too close ._.
Fixed~
  • 00:43:179 (8,1) - y don't just copy 00:39:624 (5,6,7) - ? I do think it is better~
Rejected~The slider look better like that
  • 00:34:068 (1) - Note should be started at00:34:290 (5) - and with 1 return only~
I don't think so, It fit well with the next pattern
  • 01:30:735 (1) - with out NC
Fixed~

懂中文的嗎((掩面;w;
((just ignore it if u don't understand^^
- TiRaFiouS -
oops....I forgot an important thing....ur MP3 is too large ._.
pls press Crtl + Shift + A to check it ^^
theramdans
just a thing

Make the offsets in all diffs same (make my diff same too)

My Diff
osu file format v12

[General]
AudioFilename: 19. .mp3
AudioLeadIn: 0
PreviewTime: 10735
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Caral no Tsuki
TitleUnicode:カラルの月
Artist:Nekomata Gekidan
ArtistUnicode:猫叉劇団
Creator:Mako Sakata
Version:theramdans
Source:pop'n music 20 fantasia
Tags:nekomata master konami arcade crevice kapursirih
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.55
SliderTickRate:2

[Events]
//Background and Video events
0,0,"kararaBG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
7624,444.444444444444,4,2,1,55,1,0
11179,-100,4,2,1,60,0,0
39623,-133.333333333333,4,2,1,55,0,0
68068,-133.333333333333,4,2,1,30,0,0
69846,-100,4,2,1,70,0,1
98290,-100,4,2,1,60,0,0
112512,-100,4,2,1,50,0,0
116957,-100,4,2,1,40,0,0
118290,-100,4,2,1,25,0,0
119179,-100,4,2,1,15,0,0


[Colours]
Combo1 : 255,149,202
Combo2 : 255,255,255
Combo3 : 206,157,255

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156,100,110957,1,4,0:0:0:0:
196,32,111179,2,8,L|276:32,1,77.5
312,100,111623,5,4,0:0:0:0:
468,100,111846,1,4,0:0:0:0:
428,164,112068,2,8,L|348:164,1,77.5
360,240,112512,6,0,B|304:304|304:304|252:252|252:252|200:304|200:304|144:240,1,310,4|0,0:0|0:0,0:0:0:0:
80,104,113846,1,8,0:0:0:0:
152,132,114068,1,8,0:0:0:0:
224,160,114290,2,0,B|280:96|280:96|332:148|332:148|384:96|384:96|440:160,1,310,4|0,0:0|0:0,0:0:0:0:
256,192,116068,12,0,119623,0:0:0:0:

hitsounds used for this diff

Bye :D
Saturnalize
BPM 135
OFFSET 485

no kd

Also reserving Another slot pls
Jekate
wdw mako buat map
Topic Starter
Shiranai
Updated~
Thank you Loli :)
Saturnalize
http://puu.sh/3W8Yo.osu

Diff title as EX because your put popnmusic as source, which is the mapset should be EZ, NM, HD, EX

But you can change it, ofc!

Also, don't forget to put my name on tags
Topic Starter
Shiranai

Loli Cjj wrote:

http://puu.sh/3W8Yo.osu

Diff title as EX because your put popnmusic as source, which is the mapset should be EZ, NM, HD, EX

But you can change it, ofc!

Also, don't forget to put my name on tags
Honestly I'm still confused about the diff name, but for now I keep It that way with a bit changes
Added on tags, thanks :)
Susilo Sakata
okey, i wll fixed my diff again soon.. :D
nanda2009
kewl map please rank aligathou
DX5536
M4M
[Beginner]
Distance and rhythm
00:10:262 (1,2) - This wil confuse new player, try something like this
00:11:151 (3) - NC
00:13:374 (1) - remove NC
00:14:262 (4) - I know this is beginner but, new player need to learn hard thing too, something like this maybe
SPOILER
the sounds also sound better to the rhythm
00:56:040 (2,3,4) - 00:59:596 (2,3,4) - 01:03:151 (2,3,4) - Their place will confuse newbies, i'm pretty sure newbies will think 2 at red tick instead of white
01:19:596 (5) - is kinda out of the screen, you know

Hitsounds
00:10:707 (2) - Whistle
00:16:484 (3) - i would recommend you to use a repeat slider here and add Clap at the repeat point
00:17:818 (1) - Finish
00:19:596 (3) - Whistle
00:23:151 (4) - here too
00:28:485 (1) - Clap
00:30:707 (4) - i would recommend you to use a repeat slider here and add Clap at the repeat point
00:35:596 (1,2,3) - Maybe clap at those repeat points?
00:53:818 (1,3) - 00:57:374 (1,3) - 01:00:929 (1,3) - 01:04:485 (1) - (1= at the repeat point) clap
01:30:262 (3) - end: Finish
01:32:929 (1) - Finish
01:46:707 (2) - clap instead of whistle
01:50:707 (3) - end: Finish

[Standard]
Distance and rhythm
00:13:151 (1,2) - Slider instead of circle
01:32:261 (4,5) - I thought this is Normal, if yes then del the note at blue tick
01:34:485 (1,2,3) - ^

Hitsounds
00:12:929 (3,6) - Clap instead
00:16:929 (4) - Finish
00:17:818 (1,1) - Clap
00:20:040 (2) - End: Finish
00:21:373 (1,2,3) - Whistle the whole slider, not only at the beginning etc.
00:27:151 (2) - End: Finish
00:28:485 (4) - Clap
00:31:151 (5,6) - Finish
00:32:929 (2,4) - (4= begining of the slider) clap, instead of whistle at 4
00:38:707 (4) - Finish at begining and end, not repeat point
00:39:596 (5) - remv Finish
01:12:930 (1,3) - (3= beginig) Finish Del 2 finish
01:16:485 (1,3) - ^ same here
01:20:041 (1,3) - ^
01:23:597 (1,3) - ^ but del 3 end point finish too
01:27:151 (1,3) - ^
01:39:596 (2,4) - (4= beginig) clap
01:44:929 (1,4) - (begining) clap
01:50:707 (4) - Finish

[theramdans's Hyper]
Why is the hitsounds different as other diff?

Distance and rhythm
Very good i must say :) remind me of tutuhaha's mapping styles

Hitsounds
01:02:707 (3) - (begining) Finish
01:18:485 (3) - del clap, you will hear something very interresting
01:40:930 (5,1) - (1= begining) del clap

[kapursirih's Another]
Distance and rhythm
01:39:151 (3,5,6,7,8,10,1,2,3,5,6,7) - these are kinda out of screen

Hitsounds
00:16:040 (7) - clap
00:17:373 (10) - del clap, add finish
00:20:485 (7) - add finish at the beg.
00:27:151 (6) - clap
00:28:485 (10) - del clap, add finish
00:30:262 (4,6) - 4 add clap at the beg, 6 del clap, add finish

[LC's EX]
Why is the hitsounds different

I'm not an Insane player so i can't mod this diff, sorry :P

After all your map is pretty good, but consider about the amount of Whistle in Beginner, Standard and kapursirih's Another.
Pls right what you fixed or not, i'm kinda curious :D. If there is any questions, PM me :)

Good luck ~
Topic Starter
Shiranai

DX5536 wrote:

M4M
[Beginner]
Distance and rhythm
00:10:262 (1,2) - This wil confuse new player, try something like this Fixed
00:11:151 (3) - NC Ok
00:13:374 (1) - remove NC Ok
00:14:262 (4) - I know this is beginner but, new player need to learn hard thing too, something like this maybe No, I keep It that way
SPOILER
the sounds also sound better to the rhythm
00:56:040 (2,3,4) - 00:59:596 (2,3,4) - 01:03:151 (2,3,4) - Their place will confuse newbies, i'm pretty sure newbies will think 2 at red tick instead of white Fixed
01:19:596 (5) - is kinda out of the screen, you know Fixed, thanks for reminding

Hitsounds
00:10:707 (2) - Whistle
00:16:484 (3) - i would recommend you to use a repeat slider here and add Clap at the repeat point
00:17:818 (1) - Finish
00:19:596 (3) - Whistle
00:23:151 (4) - here too
00:28:485 (1) - Clap
00:30:707 (4) - i would recommend you to use a repeat slider here and add Clap at the repeat point
00:35:596 (1,2,3) - Maybe clap at those repeat points?
00:53:818 (1,3) - 00:57:374 (1,3) - 01:00:929 (1,3) - 01:04:485 (1) - (1= at the repeat point) clap
01:30:262 (3) - end: Finish
01:32:929 (1) - Finish
01:46:707 (2) - clap instead of whistle
01:50:707 (3) - end: Finish

[Standard]
Distance and rhythm
00:13:151 (1,2) - Slider instead of circle No, I follow the flute sound
01:32:261 (4,5) - I thought this is Normal, if yes then del the note at blue tick No, that was the hard part, Normal+ btw
01:34:485 (1,2,3) - ^ Same as above

Hitsounds
00:12:929 (3,6) - Clap instead
00:16:929 (4) - Finish
00:17:818 (1,1) - Clap
00:20:040 (2) - End: Finish
00:21:373 (1,2,3) - Whistle the whole slider, not only at the beginning etc.
00:27:151 (2) - End: Finish
00:28:485 (4) - Clap
00:31:151 (5,6) - Finish
00:32:929 (2,4) - (4= begining of the slider) clap, instead of whistle at 4
00:38:707 (4) - Finish at begining and end, not repeat point
00:39:596 (5) - remv Finish
01:12:930 (1,3) - (3= beginig) Finish Del 2 finish
01:16:485 (1,3) - ^ same here
01:20:041 (1,3) - ^
01:23:597 (1,3) - ^ but del 3 end point finish too
01:27:151 (1,3) - ^
01:39:596 (2,4) - (4= beginig) clap
01:44:929 (1,4) - (begining) clap
01:50:707 (4) - Finish

After all your map is pretty good, but consider about the amount of Whistle in Beginner, Standard and kapursirih's Another.
Pls right what you fixed or not, i'm kinda curious :D. If there is any questions, PM me :)

Good luck ~
Thanks for the mod, Fixed some hitsound :)
Susilo Sakata
http://puu.sh/4aiEK.osu

updated diff, more hitsound, more notes,..


modding

beginner
stiap nomer, lebih sreg klo satu kesatuan

1. 00:21:387 slider dari 00:21:387 smpe ke 00:21:818 dilanjutkan slider dari 00:22:262 smpe ke 00:22:707
ubah ke ini http://puu.sh/4agqg.jpg bntuk slider melingkar, circle brikutnya mulai dari tengah puteran tadi http://puu.sh/4ags1.jpg

2. dilanjutkan lagi 00:23:596 (5) - diganti slider biasa berhenti di 00:24:484 dilanjutkan circle di 00:24:929 dilanjutkan slider di 00:25:373 smpe 00:26:262 repeatslider 1x

3. 00:32:484 smpe 00:34:262 dikosongin, soalnya tiba2 dibagian itu lebih kosong

4. 01:25:818 slider nomer 5 digeser ke sebelahnya, kyk gini http://puu.sh/4ahhd.jpg supaya pas dgn patern 2circle 2circle

gitu aja kali ya, snappingnya udah bener, asal dibawah 1 dan konsisten

standard
hmm aku langsung keinget map miharu, sliderrepeatnya banyak XD

1. aku saranin sih pas bagian yg banyak suaranya jangan banyak dikosongin, misal "sliderepeat kosong sliderrepeat kosong" >> diganti jadi gini lebih bagus >>"sliderpendek/dobel circle slider panjang sliderpendek/dobel circle slider panjang" kyk di 00:13:818 smpe 00:17:373, aku lebih prefer mapping kyk gini http://puu.sh/4ahKC.jpg kesannya jadi lebih banyak keisi dgn circle yg masih sama dgn yg sebelumnya, circle circle nya udah pas kok di timeline, cuma mungkin lebih divariatifkan supaya ga kerasa 'kosong' yg kujelasin tadi. :)

2. 00:17:818 (1,2,3) - ctrl+G supaya spacing lebih deket

3. 00:57:373 (1) - spacing dgn yg sebelumnya kykny sengaja 2.0, kykny terlalu gede, ga tau deng, coba tanya yg lain dulu

4. 01:34:484 wahh ada triplet, ganti slder mungkin biar lebih gampangan XD

hmmm gitu aja kali ya, koreksi yaaa :D map easy normal mmng cocokny buat mapper yg seneng simplifikasi,. XD

*selamat anda orang pertama yg pernah saya modding
Topic Starter
Shiranai

kapursirih wrote:

http://puu.sh/4aiEK.osu

updated diff, more hitsound, more notes,..


modding

beginner
stiap nomer, lebih sreg klo satu kesatuan

1. 00:21:387 slider dari 00:21:387 smpe ke 00:21:818 dilanjutkan slider dari 00:22:262 smpe ke 00:22:707
ubah ke ini http://puu.sh/4agqg.jpg bntuk slider melingkar, circle brikutnya mulai dari tengah puteran tadi http://puu.sh/4ags1.jpg Kesannya jadi lebih susah kak, aku lebih prefer slider yang agak panjang buat easy

2. dilanjutkan lagi 00:23:596 (5) - diganti slider biasa berhenti di 00:24:484 dilanjutkan circle di 00:24:929 dilanjutkan slider di 00:25:373 smpe 00:26:262 repeatslider 1x Kesannya jadi lebih susah kak, aku lebih prefer slider yang agak panjang buat easy

3. 00:32:484 smpe 00:34:262 dikosongin, soalnya tiba2 dibagian itu lebih kosong Ada suara flute kok kak, lebih baik diisi

4. 01:25:818 slider nomer 5 digeser ke sebelahnya, kyk gini http://puu.sh/4ahhd.jpg supaya pas dgn patern 2circle 2circle Memang bagus, tapi itu sengaja kak

gitu aja kali ya, snappingnya udah bener, asal dibawah 1 dan konsisten

standard
hmm aku langsung keinget map miharu, sliderrepeatnya banyak XD

1. aku saranin sih pas bagian yg banyak suaranya jangan banyak dikosongin, misal "sliderepeat kosong sliderrepeat kosong" >> diganti jadi gini lebih bagus >>"sliderpendek/dobel circle slider panjang sliderpendek/dobel circle slider panjang" kyk di 00:13:818 smpe 00:17:373, aku lebih prefer mapping kyk gini http://puu.sh/4ahKC.jpg kesannya jadi lebih banyak keisi dgn circle yg masih sama dgn yg sebelumnya, circle circle nya udah pas kok di timeline, cuma mungkin lebih divariatifkan supaya ga kerasa 'kosong' yg kujelasin tadi. :) Aku ngikutin suara flute kak, jadi ada sedikit jeda atau kosong

2. 00:17:818 (1,2,3) - ctrl+G supaya spacing lebih deket Ini udah sesuai kok kak sama distance snaping 0.8, jadi kurang lebih sama aja

3. 00:57:373 (1) - spacing dgn yg sebelumnya kykny sengaja 2.0, kykny terlalu gede, ga tau deng, coba tanya yg lain dulu Fixed, makasih kak udah diingetin XD

4. 01:34:484 wahh ada triplet, ganti slder mungkin biar lebih gampangan XD Sengaja kak itu bagian susahnya, aku mau ada yang miss di situ XD

hmmm gitu aja kali ya, koreksi yaaa :D map easy normal mmng cocokny buat mapper yg seneng simplifikasi,. XD

*selamat anda orang pertama yg pernah saya modding
You're the one and only~
Makasih kak :)
Setsurei

majority I mod just the positions because I'm too noob to mod lalala
and feel free to ignore these minor placements, because usually I mod for "perfect blanket" stuffs

[Beginner]
00:14:707 (1) - x 384 y 32, center point x 384 y 128, tail point x 300 y 174 < a perfect blanket
00:16:485 (3) - center point x 224 y 120, tail point x 228 y 232 < perfect blanket 00:14:707 (1) - tail
00:20:040 (1) - x 336 y 72, center point x 252 y 24, tail point x 172 y 80
^ better make it more curve so it will be symmetrical with 00:21:818 (3) -
00:21:818 (3) - x 172 y 160, center point x 272 y 212, tail point x 340 y 160
01:10:707 (3) - center point x 116 y 272
01:34:707 (1) - x 324 y 8, center point x 424 y 52, tail point x 444 y 140 < blanket 01:33:374 (2) -
01:36:040 (2) - x 384 y 188
01:36:485 (3) - copy paste 01:34:707 (1) - so it will look tidy, and flip horizontal + rotate 90º CCW, move to x 320 y 236
^ blanket with the next slider

[Standard]
00:36:040 (2) - center point x 280 y 64, tail point x 316 y 0
00:37:818 (2) - x 124 y 112, center point x 96 y 184, tail point x 124 y 240
00:42:262 (2) - tail point x 304 y 164
00:43:151 (3) - x 192 y 152, center point x 284 y 48, tail point x 432 y 44 < blanket 00:42:262 (2) -
00:45:373 (1,2) - x 128 y 216
00:45:373 (1) - center point x 192 y 240, tail point x 264 y 208
00:56:040 (3) - DS 0.6? oh well.. x 464 y 284, center point x 416 y 240, tail point x 424 y 164 < blanket 00:55:595 (2) -
01:03:151 (3) - x 304 y 192, center point x 380 y 192, tail point x 420 y 144 < blanket 01:02:706 (2) -
01:20:930 (3) - move to x 116 y 316
01:32:261 (4) - x 292 y 224
01:32:373 (5) - x 292 y 208
01:32:484 (6) - x 292 y 192, center point x 228 y 164, tail point x 166 y 195 < blanket 01:31:817 (3) - tail
01:33:818 (3) - center point x 284 y 100, tail point x 284 y 24
01:40:041 (3) - x 188 y 120, center point x 232 y 156, tail point x 236 y 248 < blanket 01:39:596 (2) -
01:41:374 (4) - x 104 y 96, center point x 144 y 44, tail point x 228 y 44 < blanket 01:40:041 (3) - head
01:42:707 (2) - tail point x 392 y 228
01:44:929 (1) - center point x 256 y 296, tail point x 252 y 384
01:46:707 (4) - x 238 y 196
01:48:041 (5) - x 360 y 116
01:48:929 (1) - tail point x 120 y 100

[theramdans's Hyper]
00:12:041 (3) - x 308 y 176, center point x 376 y 212, tail point x 440 y 180 < blanket 00:12:708 (4) -
00:13:374 (2) - x 308 y 176 < stack to 00:12:041 (3) - head
00:20:930 (3) - x 392 y 252
00:21:819 (1) - tail point x 276 y 128
00:23:596 (2) - x 182 y 50 < stack to 00:22:708 (3) - tail
00:46:708 (1) - x 56 y 192, center point x 124 y 92, tail point x 240 y 128 < blanket 00:45:819 (2) -
00:48:485 (3) - copy paste 00:46:708 (1) - and flip hori, the position should be at x 456 y 192
01:00:929 (1) - copy paste 00:48:485 (3) - and flip verti, the position should be at x 456 y 192
01:02:707 (3) - copy paste01:00:929 (1) - and flip hori, the position should be at x 56 y 192
01:18:708 (1) - tail point x 432 y 268
01:32:930 (1) - tail point x 432 y 116
01:39:152 (2) - x 276 y 240, center point x 344 y 204, tail point x 416 y 248

[LC's EX]
delete this, seems overmapped, and imo I prefer 3 taps rather than 4 (4 taps are weird)
  • 00:14:484 (3) -
    00:20:707 (5) -
    00:28:707 (6) -
    00:34:040 (1) - (then next note NC)
    00:34:929 (7) -
    01:12:262 (5) -
    01:18:040 (4) -
    01:26:040 (5) -
    01:36:040 (4) -
    01:40:929 (1) - (then prev note NC)
    01:44:262 (4) -
01:31:151 (1,1,1,1) - overmapped, add more gap and reduce the return ):

now for the placement
00:10:262 (1,2) - nice, iswydt :3
00:21:818 (2) - red point x 176 y 124, tail point x 132 y 80
00:22:262 (3) - x 80 y 120
00:22:707 (4) - x 16 y 148
00:23:151 (1,2,3,4,5,6) - prefer like this?
  • 00:23:151 (1) - x 168 y 304
    00:23:373 (2) - x 296 y 252
    00:23:596 (3) - x 188 y 168
    00:23:818 (4,5,6) - x 218 y 242
00:26:262 (3) - tail point x 332 y 60 < blanket 00:25:373 (1) - head
00:30:262 (4) - center point x 312 y 212, tail point x 348 y 248
00:37:818 (1) - x 336 y 172, center point x 284 y 224, tail point x 212 y 208
00:38:262 (2) - x 180 y 176
00:52:929 (1) - x 452 y 200
00:53:373 (2) - x 440 y 184
00:53:818 (1) - x 408 y 176
00:54:262 (2) - x 268 y 108
00:54:707 (3) - x 176 y 236
00:55:151 (4) - x 112 y 92
01:16:707 (3) - x 392 y 212
01:45:373 (1) - center point x 164 y 64, tail point x 208 y 40

I think that's all, good luck for ranked Mako
Graphite Edge
Hi from Unlimited Queue Works

My NM as requested :3

* Should be fixed
* Suggestion only
* General Comment

[Beginner]
*Skipped, didnt found anything to mod, diff looks fine to me.

[Standard]
*01:34:485 (1,2,3) - Delete triplet
*01:34:484 - Add a slider, slider ends here 01:34:596 - and also add a reverse to 01:34:707 - then move the slider to 240;36
*01:35:151 (5) - Stack with 01:33:818 (3) - the start of this slider.

[theramdans's Hyper]
Looks well done too, just simmetrical stuff and detail suggestions:
*01:13:152 (4) - Move to 281;227
*01:13:263 (5) - ^ 295;212
*01:13:374 (1) - No NC
*01:27:374 (4) - Move to 260;140
*01:27:485 (5) - ^ 284;164
*01:27:596 (1) - No NC

[kapursirih's Another]
*00:23:929 (3) - Move to 156;72
*00:24:040 (4) - ^ 132;64
*00:28:373 (3) - ^ 176;52
*00:28:484 (4) - ^ 192;36
*00:30:929 (2,3,4) - Add more spacing, try this: *00:31:373 (5,6,7) - ^
*00:36:707 (1) - Stack with 00:35:818 (1) -
*00:37:596 (1) - ^
*00:53:151 (8) - Delete and extend the stream to 00:53:373 -
*01:07:151 (1,2,3,4,5,6) - Same as 00:30:929 (2,3,4,5,6,7) -
*01:12:373 (4) - Move to 156;196
*01:12:484 (5) - ^ 140;184

[LC's EX]
*Looks fine to me, i found nothing to mod here.

GL!
Topic Starter
Shiranai
Setsurei's Mod

Setsurei wrote:


majority I mod just the positions because I'm too noob to mod lalala
and feel free to ignore these minor placements, because usually I mod for "perfect blanket" stuffs

[Beginner]
00:14:707 (1) - x 384 y 32, center point x 384 y 128, tail point x 300 y 174 < a perfect blanket
00:16:485 (3) - center point x 224 y 120, tail point x 228 y 232 < perfect blanket 00:14:707 (1) - tail
00:20:040 (1) - x 336 y 72, center point x 252 y 24, tail point x 172 y 80
^ better make it more curve so it will be symmetrical with 00:21:818 (3) -
00:21:818 (3) - x 172 y 160, center point x 272 y 212, tail point x 340 y 160
01:10:707 (3) - center point x 116 y 272
01:34:707 (1) - x 324 y 8, center point x 424 y 52, tail point x 444 y 140 < blanket 01:33:374 (2) -
01:36:040 (2) - x 384 y 188
01:36:485 (3) - copy paste 01:34:707 (1) - so it will look tidy, and flip horizontal + rotate 90º CCW, move to x 320 y 236
^ blanket with the next slider

[Standard]
00:36:040 (2) - center point x 280 y 64, tail point x 316 y 0
00:37:818 (2) - x 124 y 112, center point x 96 y 184, tail point x 124 y 240
00:42:262 (2) - tail point x 304 y 164 x
00:43:151 (3) - x 192 y 152, center point x 284 y 48, tail point x 432 y 44 < blanket 00:42:262 (2) - x
00:45:373 (1,2) - x 128 y 216 x
00:45:373 (1) - center point x 192 y 240, tail point x 264 y 208 x
00:56:040 (3) - DS 0.6? oh well.. x 464 y 284, center point x 416 y 240, tail point x 424 y 164 < blanket 00:55:595 (2) - x
01:03:151 (3) - x 304 y 192, center point x 380 y 192, tail point x 420 y 144 < blanket 01:02:706 (2) -
01:20:930 (3) - move to x 116 y 316
01:32:261 (4) - x 292 y 224
01:32:373 (5) - x 292 y 208
01:32:484 (6) - x 292 y 192, center point x 228 y 164, tail point x 166 y 195 < blanket 01:31:817 (3) - tail
01:33:818 (3) - center point x 284 y 100, tail point x 284 y 24
01:40:041 (3) - x 188 y 120, center point x 232 y 156, tail point x 236 y 248 < blanket 01:39:596 (2) -
01:41:374 (4) - x 104 y 96, center point x 144 y 44, tail point x 228 y 44 < blanket 01:40:041 (3) - head
01:42:707 (2) - tail point x 392 y 228
01:44:929 (1) - center point x 256 y 296, tail point x 252 y 384
01:46:707 (4) - x 238 y 196
01:48:041 (5) - x 360 y 116
01:48:929 (1) - tail point x 120 y 100

Applied all except *red*

I think that's all, good luck for ranked Mako Thanks for modding :)

Graph1te Edge's Mod

Graph1te Edge wrote:

Hi from Unlimited Queue Works

My NM as requested :3

* Should be fixed
* Suggestion only
* General Comment

[Beginner]
*Skipped, didnt found anything to mod, diff looks fine to me. :)

[Standard]
*01:34:485 (1,2,3) - Delete triplet I guess no, I follow the flute rhythm instead
*01:34:484 - Add a slider, slider ends here 01:34:596 - and also add a reverse to 01:34:707 - then move the slider to 240;36 I better put triplet there
*01:35:151 (5) - Stack with 01:33:818 (3) - the start of this slider. Sorry I don't really get it this one :(

GL! Thanks for modding :)
--
I'll tell the others :)
AruOtta
Hi =D

From your modding queue (M4M)

[Easy]
00:30:262 (3) - This circle is better at x:312 y:172
00:56:929 (4) - Maybe you can place this circle at x:256 y:232 (for don't break the distance snap with 00:57:374 (1) )
00:59:596 (2,3) - Here interchange the circles
01:19:151 (4,5) - The circle over the slider is too hard for a beginner =/

[Standart]
00:52:929 (3) - This circle is better at x:256 y:144

That's it =3
Hollow Wings
m4m www
General
audio bit rate is larger than 192kbps, pls change the mp3 file and take care of ur timing after it
LC's EX
all good, except:
01:31:151 (1,1,1,1) - omg what's this? i can't even catch the rhythm here. i prefer another pattern just like the one in standard diff. but if u insist this one, i suggest u low down these repeating sliders' volume except their heads, feeling better to play imo
kapursirih's Another
00:04:262 (2,3) - blanket
00:23:596 (2,3,4,5,6,7,8,9,10) - arrange streams' ds, and others as well.
00:55:596 (3) - reverse
01:16:262 (6,7) - ^
01:16:707 (1) - ^

...
theramdans's Hyper
00:15:152 (3,4) - blanket
00:20:708 (2,3) - ^
00:40:930 (2,1) - ^
00:43:152 (2,3) - ^
00:49:819 (4,1) - ^
and more and more
01:06:262 (3) - reverse
01:44:485 (4,5,6) - hmm, don't think this is a good shape, maybe change a pattern

...
Standard
lots of part didn't blanket well, not a serious problem thou
others r just fine
Beginner
00:21:818 (3) - reverse
01:47:151 (3) - ^
00:33:818 (1,2,3) - idk if ds can be changed in easy diff...
00:53:818 (1,2,3,4,1) - ^, it's better not imo
and more ^
01:15:151 (4) - bent this?

hmm... not quite a easy diff 0.0
nekomata again lol
good luck
Topic Starter
Shiranai

Kenterz9 wrote:

Hi =D

From your modding queue (M4M)

[Easy]
00:30:262 (3) - This circle is better at x:312 y:172 Ok
00:56:929 (4) - Maybe you can place this circle at x:256 y:232 (for don't break the distance snap with 00:57:374 (1) ) Fixed, thanks for reminding
00:59:596 (2,3) - Here interchange the circles Fixed, thanks for reminding
01:19:151 (4,5) - The circle over the slider is too hard for a beginner =/ I guess no, unless the next slider border not seen

[Standart]
00:52:929 (3) - This circle is better at x:256 y:144 I keep it that way

That's it =3
Thanks for modding :)

Hollow Wings wrote:

m4m www
[General]audio bit rate is larger than 192kbps, pls change the mp3 file and take care of ur timing after it Yeah I know, but I can't find or lower the bitrate myself :( I hope someone will help to fix it
[Standard]lots of part didn't blanket well, not a serious problem thou
others r just fine :)
[Beginner]00:21:818 (3) - reverse I don't get it
01:47:151 (3) - ^ I don't get it
00:33:818 (1,2,3) - idk if ds can be changed in easy diff... Well, it's still readable though
00:53:818 (1,2,3,4,1) - ^, it's better not imo Fixed, thanks for reminding
and more ^ Fixed, thanks for reminding
01:15:151 (4) - bent this? No

hmm... not quite a easy diff 0.0
nekomata again lol
good luck
Thanks for modding :)
Hollow Wings

Hollow Wings wrote:

m4m www
[General]audio bit rate is larger than 192kbps, pls change the mp3 file and take care of ur timing after it Yeah I know, but I can't find or lower the bitrate myself :( I hope someone will help to fix it u need a audio software to low down the audio bit rate, just like audition or something. and when u change the mp3, u must redo the timing work, coz the mp3 file's offset can't be unchanged. maybe u can find some timer help u, or it's impossible to get ranked, be serious on this! D:
[Standard]lots of part didn't blanket well, not a serious problem thou
others r just fine :)
[Beginner]00:21:818 (3) - reverse I don't get it reverse = ctrl+g
01:47:151 (3) - ^ I don't get it
Susilo Sakata
if bitrate is too high maybe i can convert to 128 with my foobar, if u like, i will try to convert it
Topic Starter
Shiranai

kapursirih wrote:

if bitrate is too high maybe i can convert to 128 with my foobar, if u like, i will try to convert it
Go ahead~
I'll apreciate it :)
Susilo Sakata
here, mp3 file
my puush still error cannot upload file -__-
Nazalion
Kapursirih Another

00:02:262 - jadiin kaya gini
01:08:262 - di mundurin 01:08:040
01:23:596 - buat slider ampe 01:23:707
01:36:707 - giniin
01:47:151 (2) - ganti whistle aja

udah sekian hehe ;)
Saturnalize

Setsurei wrote:

[LC's EX]
delete this, seems overmapped, and imo I prefer 3 taps rather than 4 (4 taps are weird) - Rejected all, I'm following flute ಠ_ಠ
  • 00:14:484 (3) -
    00:20:707 (5) -
    00:28:707 (6) -
    00:34:040 (1) - (then next note NC)
    00:34:929 (7) -
    01:12:262 (5) -
    01:18:040 (4) -
    01:26:040 (5) -
    01:36:040 (4) -
    01:40:929 (1) - (then prev note NC)
    01:44:262 (4) -
01:31:151 (1,1,1,1) - overmapped, add more gap and reduce the return ): - changed

now for the placement
00:10:262 (1,2) - nice, iswydt :3 - ;D
00:21:818 (2) - red point x 176 y 124, tail point x 132 y 80 - nope, I want to keep the gap between sliderpath same.
00:22:262 (3) - x 80 y 120 - no, refer to above
00:22:707 (4) - x 16 y 148 - no, refer to above
00:23:151 (1,2,3,4,5,6) - prefer like this? - no, spacing conflict
  • 00:23:151 (1) - x 168 y 304
    00:23:373 (2) - x 296 y 252
    00:23:596 (3) - x 188 y 168
    00:23:818 (4,5,6) - x 218 y 242
00:26:262 (3) - tail point x 332 y 60 < blanket 00:25:373 (1) - head - It fits perfect already . . .
00:30:262 (4) - center point x 312 y 212, tail point x 348 y 248 - Done
00:37:818 (1) - x 336 y 172, center point x 284 y 224, tail point x 212 y 208 - Won't change the head position, sorry.
00:38:262 (2) - x 180 y 176 - Refer to above
00:52:929 (1) - x 452 y 200 - I like this position, no
00:53:373 (2) - x 440 y 184 - Refer to above, but changed because inconsistency visual spacing between before and after the note.
00:53:818 (1) - x 408 y 176 - Refer to above
00:54:262 (2) - x 268 y 108 - Refer to above
00:54:707 (3) - x 176 y 236 - Refer to above
00:55:151 (4) - x 112 y 92 - Refer to above
01:16:707 (3) - x 392 y 212 - sharp curve intended
01:45:373 (1) - center point x 164 y 64, tail point x 208 y 40 - done
Hollow Wing's mod refer to one of Setsurei's. Furthermore, I'm lazy to add another quote.

http://puu.sh/4dJpR.osu

EDIT :

DX5536 wrote:

Why is the hitsounds different
Because creativity comes in many ways!

Also please convert it to 192 kbps instead. 128 is low quality, thus not a good choice if it can get a higher bitrate.
Susilo Sakata

Graph1te Edge wrote:

Hi from Unlimited Queue Works


[kapursirih's Another]
*00:23:929 (3) - Move to 156;72
*00:24:040 (4) - ^ 132;64
*00:28:373 (3) - ^ 176;52
*00:28:484 (4) - ^ 192;36
*00:30:929 (2,3,4) - Add more spacing, try this: fix
*00:31:373 (5,6,7) - ^
*00:36:707 (1) - Stack with 00:35:818 (1) -
*00:37:596 (1) - ^
*00:53:151 (8) - Delete and extend the stream to 00:53:373 - fix fix
*01:07:151 (1,2,3,4,5,6) - Same as 00:30:929 (2,3,4,5,6,7) -
*01:12:373 (4) - Move to 156;196
*01:12:484 (5) - ^ 140;184


I conclude about your mod,
about spacing triplet, okey I just finish remap and make triplet spacing like that, thanks
about stream, just remap and extend just like your mod, thanks
about positioning, because I just remap , I can't use your mod, sorry,
but thanks for mod my map :)


GL!

Nazalion wrote:

Kapursirih Another

00:02:262 - jadiin kaya gini change, thnks
01:08:262 - di mundurin 01:08:040 abis diremap, bagian itu bukan spinning lagi, cuma draining time
01:23:596 - buat slider ampe 01:23:707 abis di remap, bagian itu jadi streaming pendek
01:36:707 - giniin abis remap, bagian itu lebih ke circle jumping, maaf :(
01:47:151 (2) - ganti whistle aja lebih suka sebelumnya

udah sekian hehe ;)
@loli : udh ku convert, itu ke 160an sih, apa mau konvert ulang aja dari 320 ke 192?

Hollow Wings wrote:

Hollow Wings wrote:

m4m www
[General]audio bit rate is larger than 192kbps, pls change the mp3 file and take care of ur timing after it Yeah I know, but I can't find or lower the bitrate myself :( I hope someone will help to fix it u need a audio software to low down the audio bit rate, just like audition or something. and when u change the mp3, u must redo the timing work, coz the mp3 file's offset can't be unchanged. maybe u can find some timer help u, or it's impossible to get ranked, be serious on this! D: just converted, I think timing is not necessary because duration mp3 still same :)
Saturnalize
192 aja, kalo bisa lebih tinggi kenapa buat lebih rendah

also converting bitrate may change the offset, so working a bit on timing is surely needed.
Susilo Sakata
update 192kbps CBR, pas diganti langsung mp3 nya, timingnya masih pas tuh

updated diff
http://puu.sh/4fhvC.osu
Topic Starter
Shiranai

kapursirih wrote:

update 192kbps CBR, pas diganti langsung mp3 nya, timingnya masih pas tuh

updated diff
http://puu.sh/4fhvC.osu
Thanks for provide a proper mp3 file~
Updated all :)
Nazalion
numpang GD


SPOILER
osu file format v12

[General]
AudioFilename: 19. .mp3
AudioLeadIn: 0
PreviewTime: 10707
Countdown: 0
SampleSet: Soft
StackLeniency: 0.9
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Caral no Tsuki
TitleUnicode:カラルの月
Artist:Nekomata Gekidan
ArtistUnicode:猫叉劇団
Creator:Mako Sakata
Version:Nazal Rainy
Source:pop'n music 20 fantasia
Tags:nekomata master konami arcade crevice kapursirih theramdans loli cjj
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:2

[Events]
//Background and Video events
0,0,"kararaBG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
485,444.444444444444,4,2,0,50,1,0
10707,-83.3333333333333,4,2,0,50,0,0
34262,-100,4,2,0,50,0,0
39596,-200,4,2,0,50,0,0
53818,-153.846153846154,4,2,0,50,0,0
69818,-80,4,2,0,50,0,1
97373,-100,4,2,0,50,0,0
111151,-100,4,2,0,30,0,0
119484,-100,4,2,0,5,0,0


[Colours]
Combo1 : 255,149,202
Combo2 : 255,255,255
Combo3 : 206,157,255

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silahkan mapnya dinilai :)
theramdans
hmm update my diff

redownload me!
Topic Starter
Shiranai

Nazalion wrote:

numpang GD


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Title:Caral no Tsuki
TitleUnicode:カラルの月
Artist:Nekomata Gekidan
ArtistUnicode:猫叉劇団
Creator:Mako Sakata
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396,136,37818,1,0,0:0:0:0:
256,192,38040,5,0,0:0:0:0:
256,192,38151,1,0,0:0:0:0:
256,192,38262,1,0,0:0:0:0:
256,192,38484,1,0,0:0:0:0:
0,132,38707,1,0,0:0:0:0:
256,136,38929,1,0,0:0:0:0:
504,136,39151,2,0,L|404:104,1,90
220,48,39596,6,0,L|24:48,2,180,4|2|0,0:0|0:0|0:0,0:0:0:0:
0,128,41818,1,2,0:0:0:0:
256,136,42262,1,2,0:0:0:0:
512,136,42707,1,2,0:0:0:0:
280,208,43151,2,0,L|460:212,2,180,8|2|0,0:0|0:0|0:0,0:0:0:0:
512,136,45373,1,2,0:0:0:0:
256,136,45817,1,2,0:0:0:0:
0,128,46262,1,2,0:0:0:0:
220,212,46707,2,0,L|32:208,2,180,8|2|0,0:0|0:0|0:0,0:0:0:0:
4,152,48929,5,2,0:0:0:0:
256,152,49373,1,2,0:0:0:0:
504,152,49818,1,2,0:0:0:0:
168,116,50262,2,2,L|352:116,2,180,10|2|0,0:0|0:0|0:0,0:0:0:0:
452,164,52484,1,0,0:0:0:0:
452,164,52596,1,0,0:0:0:0:
352,196,52707,1,0,0:0:0:0:
352,196,52818,1,0,0:0:0:0:
252,224,52929,1,0,0:0:0:0:
252,224,53040,1,0,0:0:0:0:
152,244,53151,1,0,0:0:0:0:
152,244,53262,1,0,0:0:0:0:
52,276,53373,1,0,0:0:0:0:
52,276,53484,1,0,0:0:0:0:
252,224,53596,1,0,0:0:0:0:
152,172,53818,6,0,L|8:172,1,116.999994644165,4|8,0:0|0:0,0:0:0:0:
256,172,54484,1,0,0:0:0:0:
356,172,54707,2,0,L|492:172,1,116.999994644165,0|8,0:0|0:0,0:0:0:0:
256,172,55373,1,0,0:0:0:0:
136,168,55596,1,0,0:0:0:0:
256,172,55818,1,0,0:0:0:0:
136,168,56040,6,0,L|0:164,1,116.999994644165,8|0,0:0|0:0,0:0:0:0:
256,172,56707,1,0,0:0:0:0:
372,180,56929,2,0,L|500:188,1,116.999994644165,8|0,0:0|0:0,0:0:0:0:
256,172,57596,1,0,0:0:0:0:
372,180,57818,1,8,0:0:0:0:
256,172,58040,1,0,0:0:0:0:
152,168,58262,2,0,L|24:148,1,116.999994644165,0|8,0:0|0:0,0:0:0:0:
120,160,58929,5,0,0:0:0:0:
256,172,59151,1,0,0:0:0:0:
412,164,59373,1,0,0:0:0:0:
416,164,59596,2,0,L|312:184,1,87.749995983124,8|0,0:0|0:0,0:0:0:0:
120,264,60040,2,0,L|228:248,1,87.749995983124,8|0,0:0|0:0,0:0:0:0:
416,164,60484,2,0,L|312:184,1,87.749995983124,8|0,0:0|0:0,0:0:0:0:
120,176,60929,2,0,L|376:136,1,233.999989288331,8|0,0:0|0:0,0:0:0:0:
404,72,62040,5,2,0:0:0:0:
316,72,62262,1,2,0:0:0:0:
232,72,62484,1,2,0:0:0:0:
144,72,62707,2,0,L|264:72,2,116.999994644165,8|2|0,0:0|0:0|0:0,0:0:0:0:
368,144,64040,6,0,L|224:144,1,116.999994644165,2|0,0:0|0:0,0:0:0:0:
152,136,64707,1,2,0:0:0:0:
232,136,64929,1,2,0:0:0:0:
68,136,65151,1,2,0:0:0:0:
232,136,65373,2,0,L|480:140,1,233.999989288331,8|0,0:0|0:0,0:0:0:0:
372,96,66484,5,0,0:0:0:0:
372,96,66596,1,0,0:0:0:0:
372,96,66707,1,0,0:0:0:0:
136,96,66929,5,0,0:0:0:0:
136,96,67040,1,0,0:0:0:0:
136,96,67151,1,0,0:0:0:0:
256,188,67373,1,0,0:0:0:0:
256,188,67484,1,0,0:0:0:0:
256,188,67596,1,0,0:0:0:0:
472,184,67818,5,4,0:0:0:0:
256,188,68040,5,0,0:0:0:0:
256,192,68151,12,0,69596,0:0:0:0:
256,192,69707,5,0,0:0:0:0:
168,180,69818,2,0,L|20:152,1,112.5
340,184,70262,2,0,L|484:160,1,112.5,2|0,0:0|0:0,0:0:0:0:
168,180,70707,2,0,L|28:144,1,112.5,2|0,0:0|0:0,0:0:0:0:
120,252,71151,5,2,0:0:0:0:
208,280,71373,1,2,0:0:0:0:
32,208,71596,1,2,0:0:0:0:
208,212,71818,1,2,0:0:0:0:
32,280,72040,1,2,0:0:0:0:
132,340,72262,2,0,L|252:344,1,112.5,2|0,0:0|0:0,0:0:0:0:
376,268,72707,2,0,L|260:268,1,112.5,2|0,0:0|0:0,0:0:0:0:
136,256,73151,5,0,0:0:0:0:
136,256,73262,1,0,0:0:0:0:
136,256,73373,2,0,L|-32:204,1,168.75,2|0,0:0|0:0,0:0:0:0:
152,188,73818,2,0,L|320:140,1,168.75,2|0,0:0|0:0,0:0:0:0:
132,112,74262,2,0,L|-32:40,1,168.75,2|0,0:0|0:0,0:0:0:0:
240,104,74707,2,0,L|464:184,1,225
352,200,75373,5,2,0:0:0:0:
236,232,75596,1,2,0:0:0:0:
384,188,75818,1,2,0:0:0:0:
200,244,76040,2,0,B|96:216|96:216|208:176,1,225,2|0,0:0|0:0,0:0:0:0:
288,212,76707,1,0,0:0:0:0:
372,248,76929,5,0,0:0:0:0:
372,248,77040,1,0,0:0:0:0:
372,248,77151,1,0,0:0:0:0:
256,244,77373,2,0,L|428:176,1,168.75
132,248,77818,2,0,L|-24:152,1,168.75
260,132,78262,5,0,0:0:0:0:
88,128,78484,1,2,0:0:0:0:
232,168,78707,1,2,0:0:0:0:
112,88,78929,1,2,0:0:0:0:
260,132,79151,1,2,0:0:0:0:
404,180,79373,1,2,0:0:0:0:
264,232,79596,2,0,L|32:232,1,225,2|0,0:0|0:0,0:0:0:0:
144,232,80262,5,0,0:0:0:0:
144,232,80373,1,0,0:0:0:0:
144,232,80484,2,0,L|408:232,2,225
264,228,81596,1,0,0:0:0:0:
112,232,81818,1,0,0:0:0:0:
296,228,82040,1,0,0:0:0:0:
72,232,82262,6,0,L|32:100,1,112.5
164,108,82707,2,0,L|232:104,2,56.25
404,172,83151,2,0,L|288:172,1,112.5
144,256,83596,1,0,0:0:0:0:
184,264,83707,1,0,0:0:0:0:
216,268,83818,1,0,0:0:0:0:
260,272,83929,1,0,0:0:0:0:
296,272,84040,2,0,L|400:120,1,168.75,2|0,0:0|0:0,0:0:0:0:
208,192,84484,6,0,L|104:40,1,168.75,2|0,0:0|0:0,0:0:0:0:
308,192,84929,2,0,L|416:44,1,168.75,2|0,0:0|0:0,0:0:0:0:
320,60,85373,2,0,L|172:44,1,112.5
108,116,85818,5,2,0:0:0:0:
232,136,86040,1,2,0:0:0:0:
92,176,86262,1,0,0:0:0:0:
308,208,86484,1,0,0:0:0:0:
144,236,86707,2,0,B|256:288|256:288|140:336,1,225
352,324,87373,1,0,0:0:0:0:
352,324,87484,1,0,0:0:0:0:
352,324,87596,6,0,L|388:152,1,168.75
160,316,88040,2,0,L|120:120,1,168.75
352,324,88484,2,0,L|388:124,1,168.75
160,316,88929,2,0,L|120:124,1,168.75
156,124,89373,5,2,0:0:0:0:
272,124,89596,1,2,0:0:0:0:
132,92,89818,1,2,0:0:0:0:
332,84,90040,1,2,0:0:0:0:
108,44,90262,2,0,L|372:44,1,225
476,68,90929,1,0,0:0:0:0:
476,68,91040,1,0,0:0:0:0:
476,68,91151,2,0,L|476:184,1,112.5
332,168,91596,5,0,0:0:0:0:
332,168,91707,1,0,0:0:0:0:
332,168,91818,2,0,L|196:168,1,112.5
176,172,92151,1,0,0:0:0:0:
136,176,92262,2,0,L|136:232,1,56.25
372,224,92484,2,0,L|372:288,1,56.25
144,276,92707,2,0,L|144:332,1,56.25
372,316,92929,5,0,0:0:0:0:
152,276,93151,1,0,0:0:0:0:
372,280,93373,1,0,0:0:0:0:
152,304,93596,1,0,0:0:0:0:
368,288,93818,2,0,L|136:284,1,225
328,204,94484,1,0,0:0:0:0:
328,204,94596,1,0,0:0:0:0:
328,204,94707,2,0,B|228:148|228:148|352:96,1,225
360,48,95596,6,0,L|488:48,1,112.5
360,48,96040,1,2,0:0:0:0:
240,48,96262,1,2,0:0:0:0:
360,48,96484,2,2,L|216:48,1,112.5
132,52,96929,1,2,0:0:0:0:
28,56,97151,1,0,0:0:0:0:
100,128,97373,1,0,0:0:0:0:
100,128,97484,5,0,0:0:0:0:
200,132,97596,1,0,0:0:0:0:
208,132,97707,1,0,0:0:0:0:
304,136,97818,1,0,0:0:0:0:
304,136,97892,1,0,0:0:0:0:
400,136,97966,1,0,0:0:0:0:
400,136,98040,1,0,0:0:0:0:
488,140,98114,1,0,0:0:0:0:
488,140,98188,1,0,0:0:0:0:
332,208,98262,6,0,P|216:224|140:192,1,180
248,136,98929,1,0,0:0:0:0:
384,176,99151,2,0,L|504:288,1,135
268,220,99596,2,0,L|176:328,1,135
384,172,100040,2,0,L|244:112,1,135
32,160,100484,2,0,L|196:128,1,135
428,112,100929,2,0,L|256:160,1,135
216,172,101373,1,0,0:0:0:0:
88,224,101596,1,0,0:0:0:0:
8,324,101818,1,0,0:0:0:0:
188,268,102040,5,0,0:0:0:0:
188,268,102151,1,0,0:0:0:0:
260,264,102262,1,0,0:0:0:0:
260,264,102373,1,0,0:0:0:0:
328,256,102484,1,0,0:0:0:0:
328,256,102596,1,0,0:0:0:0:
472,248,102707,2,0,L|304:208,1,135
160,212,103151,2,0,L|324:144,1,135
472,160,103596,2,0,L|304:108,1,135
160,136,104040,6,0,L|296:84,1,135
484,56,104484,2,0,L|304:44,1,180
216,52,105151,1,0,0:0:0:0:
32,100,105373,2,0,L|196:136,1,135
88,184,105818,2,0,L|236:216,1,135
128,256,106262,6,0,L|264:288,1,135
380,308,106707,1,0,0:0:0:0:
260,224,106929,1,0,0:0:0:0:
392,160,107151,2,0,L|32:156,2,360
184,200,109151,1,0,0:0:0:0:
360,232,109373,6,0,L|212:140,1,135,2|0,0:0|0:0,0:0:0:0:
96,232,109818,2,0,L|224:132,1,135,2|0,0:0|0:0,0:0:0:0:
360,232,110262,6,0,L|212:140,1,135,2|0,0:0|0:0,0:0:0:0:
96,232,110707,2,0,L|224:132,1,135,2|0,0:0|0:0,0:0:0:0:
372,88,111151,5,2,0:0:0:0:
428,80,111373,1,2,0:0:0:0:
488,56,111596,1,2,0:0:0:0:
144,116,112040,1,2,0:0:0:0:
100,88,112262,1,2,0:0:0:0:
56,44,112484,5,6,0:0:0:0:
72,188,112707,1,0,0:0:0:0:
72,188,112818,1,0,0:0:0:0:
156,200,112929,1,0,0:0:0:0:
156,200,113040,1,0,0:0:0:0:
236,216,113151,1,0,0:0:0:0:
236,216,113262,1,0,0:0:0:0:
324,228,113373,1,0,0:0:0:0:
324,228,113484,1,0,0:0:0:0:
404,240,113596,1,0,0:0:0:0:
404,240,113707,1,0,0:0:0:0:
484,256,113818,1,0,0:0:0:0:
484,256,113929,1,0,0:0:0:0:
396,312,114040,1,0,0:0:0:0:
396,312,114151,1,0,0:0:0:0:
396,312,114262,1,4,0:0:0:0:
256,192,114484,12,0,119596,0:0:0:0:

silahkan mapnya dinilai :)
Mapnya bagus nazal, tapi untuk sekarang aku mau khusus fokus ke standard diff mapset dulu, maaf yah :)

theramdans wrote:

hmm update my diff

redownload me!
Update diff nya kok ga upload file .osu nya aja o.o
Ngerepotin kalo harus download .osz ulang
RandF
From my queue~

[General]
  1. How about addding "Gekidan Record" for tags
[Beginner]
  1. 00:10:262 (1) - move to the place near the center. for easy, it's difficult because short time after 00:07:596 (1) -
  2. 00:33:818 (1,2,3) - it is better not to change DS from 0.8x. otherwise, beginner player may be confused
  3. 00:52:040 (1) - I suggest to make this spinner 00:50:262~00:52:929
  4. 01:19:151 (4,5) - avoid overlap
  5. 01:25:818 (5,1) - ^
  6. 01:54:262 (1) - end at 01:59:596?
[Standard]
  1. 00:10:262 (1) - move to the place near the center. I think a little difficult for normal
  2. 00:39:596 (5) - How about NC
  3. 00:59:595 (3,4) - I like 2/1 silider for this part
  4. 01:32:262 (4,5) - How about changing for a slider. For normal, it's difficult imo.
  5. 01:34:707 (3,4) - the following is better
  6. 01:46:485 (3) - it is better to delete
  7. 01:54:262 (1) - same as beginner
[theramdans's Hyper]
  1. 00:34:263 (1,2) - it is better to align in a straight line
  2. 01:07:819 (4) - a slider is better : 01:07:596~01:07:818
  3. 01:08:040 (1) - "soft-hitnormal.wav" is not suitable
  4. 01:13:152 (4) - move to x:252 y:252
  5. 01:13:263 (5) - move to x:284 y:228
  6. 01:27:374 (4) - move to x:252 y:136
  7. 01:27:485 (5) - move to x:284 y:160
  8. 01:56:040 (1) - "soft-hitnormal.wav" is not suitable
[kapursirih's Another]
  1. 00:34:262 (7) - NC
  2. 00:35:818 (2) - remove whistle
[LC's EX]
  1. 00:59:818- I want to add a note
  2. 01:03:373- ^
  3. 01:32:484 (1) - cool!
I like Nekomata's song very much!
but the maps of pop'n music are so hard... :?
~Good Luck~
Saturnalize

RandomEffect wrote:

[LC's EX]
  1. 00:59:818- I want to add a note - Intended, I was following the bass, not the timpani (or what it should called)
  2. 01:03:373- ^
  3. 01:32:484 (1) - cool! - ofc #slapped
~Good Luck~
No changes

but please update my diff (check 2 posts before this)
Topic Starter
Shiranai

RandomEffect wrote:

From my queue~

[General]
  1. How about addding "Gekidan Record" for tags Ok~
[Beginner]
  1. 00:10:262 (1) - move to the place near the center. for easy, it's difficult because short time after 00:07:596 (1) - It almost near the center, I geuss it's still ok
  2. 00:33:818 (1,2,3) - it is better not to change DS from 0.8x. otherwise, beginner player may be confused Fixed, and a bit re-arrangement~
  3. 00:52:040 (1) - I suggest to make this spinner 00:50:262~00:52:929 Ok~
  4. 01:19:151 (4,5) - avoid overlap Fixed~
  5. 01:25:818 (5,1) - ^ Well I geuss it's ok, no one mention it before though
  6. 01:54:262 (1) - end at 01:59:596? Ok~
[Standard]
  1. 00:10:262 (1) - move to the place near the center. I think a little difficult for normal Ok~
  2. 00:39:596 (5) - How about NC Ok~
  3. 00:59:595 (3,4) - I like 2/1 silider for this part :)
  4. 01:32:262 (4,5) - How about changing for a slider. For normal, it's difficult imo. Well no changes in this one, I need a part that a bit harder
  5. 01:34:707 (3,4) - the following is better Ok~
  6. 01:46:485 (3) - it is better to delete Ok~
  7. 01:54:262 (1) - same as beginner Ok~
I like Nekomata's song very much! <3
but the maps of pop'n music are so hard... :? Indeed !
~Good Luck~
Thanks for modding :)
Susilo Sakata

RandomEffect wrote:

From my queue~



[kapursirih's Another]
  1. 00:34:262 (7) - NC how about NC in (6) instead 00:34:074
  2. 00:35:818 (2) - remove whistle no
~Good Luck~
theramdans

RandomEffect wrote:

[theramdans's Hyper]
  1. 00:34:263 (1,2) - it is better to align in a straight line
  2. 01:07:819 (4) - a slider is better : 01:07:596~01:07:818 ~ not exactly as you said, but changed to somewhat similar
  3. 01:08:040 (1) - "soft-hitnormal.wav" is not suitable ~ it is suitable and fine in my ears
  4. 01:13:152 (4) - move to x:252 y:252 ~ OK!
  5. 01:13:263 (5) - move to x:284 y:228 ~ ^
  6. 01:27:374 (4) - move to x:252 y:136 ~ ^
  7. 01:27:485 (5) - move to x:284 y:160 ~ ^
  8. 01:56:040 (1) - "soft-hitnormal.wav" is not suitable ~ it is suitable and fine in my ears
sorry Mako Sakata for the long delay for mods checking :( :( :(
I was busy and when I have time, I forgot this one :(

btw update
Topic Starter
Shiranai
Updated all~
Thank you :)
akebono
Ganbatte~ Lagunya mantep Mappernya Pro @@
Kiiwa
I thought LC would have been by La Cataline ;_;
false advertising... OTZ
Lizbeth
Hello~

[LC's EX]
All the velocity changes kinda threw me off, it is highly recommended not to use more than three slider velocity in a map because will avoid confusion.
00:00:485 (1,1,1,1) - I wouldnt recomment do start a map with jumps, especially when the song starts so softly.
00:14:484 (3,4,5,1) - There s nothing in the song in that section on 1/8, this made me fail all the time. Same for every cases like this, like 00:34:040 (1,2,3,4) - 00:34:707 (5,6,7,8) - etc . Stick to 1/4 with this song.
00:38:707 (3,4,5) - try to keep jumps in single combos. New combo can help read a change on spacing, so a new combo on 3 would work a lot here.
01:32:484 (1) - isnt snapped properly, do this slider again and be sure to snap reverse spot and end.
01:37:299 (1,2,3,4) - not snapped
I didnt like how some parts of the map has perfect symetry, but then other parts are totally freestyle, is good to have consistency.

[kapursirih's Another]
00:37:373 (3) - maybe new combo here to keep consistency?
01:48:484 (1,2) - Didnt like the spacing between these two, add a new combo to mark the difference.

[theramdans's Hyper]
hmm im curious about the hitsounds, are completely different than the other.. I guess isnt a problem, but would be good to keep consistency between diffs.
overall the map is fine, but I think it could be more organazing, some sliders are overlapping when is clearly not intentionally, like here: http://puu.sh/4N5qS.jpg, When there so many maps in pending and you want yours ranked, is good to be picky about this stuff.
No other complaints about this diff, I liked it :) and hitsounds are nice~

[Standard]
This diff needs a lil more work. it has problem in spacing and kinda messy in some parts. And the same thing I mentioned on hyper about the not intentional overlapping: http://puu.sh/4N5BY.jpg
example of mistakes in spacing: 00:24:040 (4,1) - the distance between them is lot shorter compared to other notes that are a beat apart.
00:53:818 - after this section there s some nice claps in the song that maybe you want to take advantage of them, you basically ignore them, it s up to you tho.
in the kiai time spacing is smaller, usually mappers put bigger spacing in kiai time cuz is more "challenging" and blah blah, but switching it to smaller is veeeery confusing and doesnt makes sense in my opinion.
01:32:261 (4,5,6) - I'm not sure about using 1/4 notes if your trying to make this diff a "Normal"

[Beginner]
Keep consistence in spacing.


There s a problem with the spread of this mapset

from 1.73 to 4.00 and up. it seems like standard should be tone down a bit to fill that gap, cuz I bet you dont want to add another diff to a 5 diffs mapset.

Good luck~

ps. Kiiwa you re a baka~
Saturnalize

Lizbeth wrote:

Hello~

[LC's EX]
All the velocity changes kinda threw me off, it is highly recommended not to use more than three slider velocity in a map because will avoid confusion. - I thought my point of using those sv is quite clear, I'll leave it for now

00:00:485 (1,1,1,1) - I wouldnt recomment do start a map with jumps, especially when the song starts so softly. - Nah, it fits quite greatly imo.

00:14:484 (3,4,5,1) - There s nothing in the song in that section on 1/8, this made me fail all the time. Same for every cases like this, like 00:34:040
(1,2,3,4) - 00:34:707 (5,6,7,8) - etc . Stick to 1/4 with this song. - Ack, haven't give a 25% speed listening, so I thought it plays 1/6 (not 1/8 that you mention). I'll change it. However, parts like 00:34:707 (4,5,6,7) - will get no treatment since it fits with the flute (plays 1/6 on that time)

00:38:707 (3,4,5) - try to keep jumps in single combos. New combo can help read a change on spacing, so a new combo on 3 would work a lot here. - Only on 3.

01:32:484 (1) - isnt snapped properly, do this slider again and be sure to snap reverse spot and end. - It's 1/3

01:37:299 (1,2,3,4) - not snapped - It's 1/6

I didnt like how some parts of the map has perfect symetry, but then other parts are totally freestyle, is good to have consistency. - You mean that slow part in the middle before kiai and before ending? Intended ofc, I don't know what to do to fill that long notes with, while slider art will just . . . ruin my mind.

For that ending . . . it was funny to put it there so I'll let it

. . . at least I don't copy pattern every stanza like that every lazy mapper do! ;)
Some changes in 1/6 circles, most of the beginning will have a square of it.

I won't change most of the 1/6 at the last part because I feel not pleased to do it.

Also fixed that blank hitsound during 1/4 slider

http://puu.sh/4N8O8.osu
Topic Starter
Shiranai

Lizbeth wrote:

Hello~

[Standard]
This diff needs a lil more work. it has problem in spacing and kinda messy in some parts. And the same thing I mentioned on hyper about the not intentional overlapping: http://puu.sh/4N5BY.jpg
example of mistakes in spacing: 00:24:040 (4,1) - the distance between them is lot shorter compared to other notes that are a beat apart.
00:53:818 - after this section there s some nice claps in the song that maybe you want to take advantage of them, you basically ignore them, it s up to you tho.
in the kiai time spacing is smaller, usually mappers put bigger spacing in kiai time cuz is more "challenging" and blah blah, but switching it to smaller is veeeery confusing and doesnt makes sense in my opinion.
01:32:261 (4,5,6) - I'm not sure about using 1/4 notes if your trying to make this diff a "Normal"
I decide to remap this diff, umm not actually remap though just fixed some you mentioned above, maybe it take a time. And thanks for the advice :) Fixed~done

[Beginner]
Keep consistence in spacing. Thanks for reminding, changed distance snap to 0.9 to make it more consistence. Fixed~done


There s a problem with the spread of this mapset

from 1.73 to 4.00 and up. it seems like standard should be tone down a bit to fill that gap, cuz I bet you dont want to add another diff to a 5 diffs mapset. Remapped standard diff. Fixed~done

Good luck~

ps. Kiiwa you re a baka~
Thanks for modding, updated :)
Susilo Sakata
wahh ada modding :D
theramdans

Lizbeth wrote:

Hello~

[theramdans's Hyper]
hmm im curious about the hitsounds, are completely different than the other.. I guess isnt a problem, but would be good to keep consistency between diffs.
overall the map is fine, but I think it could be more organazing, some sliders are overlapping when is clearly not intentionally, like here: http://puu.sh/4N5qS.jpg, When there so many maps in pending and you want yours ranked, is good to be picky about this stuff.
No other complaints about this diff, I liked it :) and hitsounds are nice~ Ah thanks :D, Gotta fix those overlapping sliders~
an update
osu file format v12

[General]
AudioFilename: 19..mp3
AudioLeadIn: 1500
PreviewTime: 10707
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Caral no Tsuki
TitleUnicode:カラルの月
Artist:Nekomata Gekidan
ArtistUnicode:猫叉劇団
Creator:Mako Sakata
Version:theramdans's Hyper
Source:pop'n music 20 fantasia
Tags:nekomata master konami arcade crevice kapursirih theramdans loli cjj gekidan record
BeatmapID:284858
BeatmapSetID:107838

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.55
SliderTickRate:2

[Events]
//Background and Video events
0,0,"kararaBG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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39596,-133.333333333333,4,2,1,55,0,0
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Combo3 : 206,157,255

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52,148,108041,2,0,P|108:88|180:76,1,155,0|8,0:0|0:0,0:0:0:0:
160,152,108708,5,8,0:0:0:0:
52,148,108930,2,0,B|92:216|92:216|168:252,1,155,4|8,0:0|0:0,0:0:0:0:
351,248,109819,2,0,B|420:216|420:216|460:148,1,155,0|8,0:0|0:0,0:0:0:0:
312,100,110708,5,4,0:0:0:0:
156,100,110930,1,4,0:0:0:0:
196,32,111152,2,8,L|276:32,1,77.5
312,100,111596,5,4,0:0:0:0:
468,100,111819,1,4,0:0:0:0:
428,164,112041,2,8,L|348:164,1,77.5
360,240,112485,6,0,B|304:304|304:304|252:252|252:252|200:304|200:304|144:240,1,310,4|0,0:0|0:0,0:0:0:0:
80,104,113819,1,8,0:0:0:0:
152,132,114041,1,8,0:0:0:0:
224,160,114263,2,0,B|280:96|280:96|332:148|332:148|384:96|384:96|440:160,1,310,4|0,0:0|0:0,0:0:0:0:
256,192,116041,12,0,119596,0:0:0:0:
Jekate
hola~
gw ga bisa mod sebener nya tp krn mako yg minta, it can't be help ;)

Beginner
00:10:262 - sampai 00:39:596 - baik nya pake normal hitsound aja, kerasa kurang cocok kalo pake soft, sama delete semua whistle kurang cocok imo
00:53:818 - naikin volume nya jadi 40-50%
saat kiai time 01:09:818 - sampai 01:37:373 - kok volume nya sama kyk yg sebelum nya? coba naikin jd 60% kan ini climax lagunya
bagian ini 01:37:373 - baik nya pake normal hitsound aja, sama delete semua whistle
01:54:262 - spinner itu suara nya makin kecil, coba ikutin inherit point nya si loli deh yg itu udah pas
untuk flow sama penempatan nya udah ok

Standard
masalah nya sama kaya beginner

theramdan's Hyper
wdw gan hitsound nya beda sendiri wkwk
00:19:374 (2) - ga di delete gan?
00:28:485 (4) - gw lebih prefer circle imo
00:31:819 (2) - 00:35:374 (4) - delete?
01:20:373 - tambah circle ga gan?
sebener nya bagian kiai bisa banyak dikasih triplet, maybe you should reconsider inserting some triplet.
01:23:152 (5) - change with circle stream maybe?
01:40:708 (4,7) - delete clap?
01:50:708 (1,2,3,1,2,3) - wkwk bagian ini suara nya aneh gan

somehow this diff not yet "hyper", but stiil good to play. maybe a bit re-map can fix it /me runs

kapursirih's Another
wew gan coba pake normal hitsound deh terus tambahin clap di beberapa bagian, persoalan nya sama kaya diff beginner, coba liat mod diff beginner.
00:23:818 (3) - nc?
00:52:040 (3) - delete nc?
00:52:484 (1) - nc? soalnya awal dr stream baik nya nc deh
01:15:151 (3,4,5) - bagian ini kurang simetri gan, mungkin bisa diperbaiki

LC's EX
out of my range.
wkwk gw kira LC yg itu lel, yg ini udah okegan.

segitu aja yg bisa gw bantu mako, and here have my star *
Topic Starter
Shiranai

Jekate wrote:

hola~
gw ga bisa mod sebener nya tp krn mako yg minta, it can't be help ;)

Beginner
00:10:262 - sampai 00:39:596 - baik nya pake normal hitsound aja, kerasa kurang cocok kalo pake soft, sama delete semua whistle kurang cocok imo Heeeem, ada benernya juga, pake soft terlalu lembut sedangkan lagunya uppbeat
00:53:818 - naikin volume nya jadi 40-50% Untuk masalah volume udah aku atur ulang semuanya
saat kiai time 01:09:818 - sampai 01:37:373 - kok volume nya sama kyk yg sebelum nya? coba naikin jd 60% kan ini climax lagunya Okkee~
bagian ini 01:37:373 - baik nya pake normal hitsound aja, sama delete semua whistle Fixed~done
01:54:262 - spinner itu suara nya makin kecil, coba ikutin inherit point nya si loli deh yg itu udah pas Udah aku ikutin, terdengar lebih halus saat volume lagunya turun
untuk flow sama penempatan nya udah ok Iya dooong weeee :P

Standard
masalah nya sama kaya beginner Fixed~done

segitu aja yg bisa gw bantu mako, and here have my star *
Thanks for modding and the stars, updated :)
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