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Nekomata Gekidan - Caral no Tsuki

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micchi_chi
Hai kak, ketemu lagi~ :)
New modder, sorry for bad mod :o
Yay, happy song~! ^^

[Normal]
00:51:596 (1) - Unnecessary spinner?
01:26:707 (4) - Pindahin ke x:72,y:348 ?
01:35:596 (2) - Blanket
01:52:484 (1) - Dipas-in lagi sama note berikutnya? http://puu.sh/8YWZj/8a11a9787e.jpg

[Hyper]
HP ---> 5
01:26:151 - Add a note, jadiin triplet?

[Sakata's Another]
01:12:040 (8) - Blanket
01:21:373 (5) - Stack properly

[Saturnalize's EX]
Good Map °(*▽*)°
[]
Okeh itu aja, ngga nemu banyak :| Udah bagus mapnya ^^

btw, aku add friend ya kak ^^
Topic Starter
Shiranai

Pjecoo wrote:

Hi.
From My queue.
You don't have to take my mod seriously.

Normal:
01:12:929 - Put here circle? If I put circle there, It'll ruin the curent rhythm
01:54:262 (1) - Remove NC. No, the previous NC that has cymbal was NC so to keep concistency

I looked at your other diffs. And I didn't find any problem (at least for me).
I like the song. I remember I modded something like this. Anyways, nice mapset.
Hope that'll helps
If not, then sorry.
Good Luck!

hanyuu_nanodesu wrote:

Hai kak, ketemu lagi~ :)
New modder, sorry for bad mod :o
Yay, happy song~! ^^

[Normal]
00:51:596 (1) - Unnecessary spinner? Too fill the empty space, I don't want to put drain time there
01:26:707 (4) - Pindahin ke x:72,y:348 ? Ok
01:35:596 (2) - Blanket Ok
01:52:484 (1) - Dipas-in lagi sama note berikutnya? http://puu.sh/8YWZj/8a11a9787e.jpg Ok

[Hyper]
HP ---> 5 Ok, I geuss HP 6 just too hard
01:26:151 - Add a note, jadiin triplet? Sure, sound good

[Sakata's Another]
01:12:040 (8) - Blanket Ok
01:21:373 (5) - Stack properly Ok

Okeh itu aja, ngga nemu banyak :| Udah bagus mapnya ^^

btw, aku add friend ya kak ^^
Thank you Pjecoo and hanyuu_nanodesu for modding :)
Update ! I think this mapset is ready now
Regou
Oh hi, from BMT modding queue
[EX]
This EX isn't that hard I can even fc this XD
00:04:484 (4) - This should be rather curved so as to match 00:04:040 (3) -
00:11:596 (2,3,4) - idk is that just for me or what...this spacing looks bad imo
00:21:373 (1) - Remove NC?
00:21:818 (2) - NC?
00:23:151 (1) - Remove NC?
00:23:596 (3) - NC?
Sometimes you're trying to NC according to pattern but it might mess up the NC imo... ;w; i think it is better for you to NC every 4 or 8 1/1 and pattern you want to emphasize
00:25:373 (1) - I would suggest removing the third slider point, the blanketing doesn't fit
01:09:818 (1,1,1) -THIS IS AWESOME
01:22:855 (1) - Use soft sampleset? It sounds kinda awkward to me...QWQ
01:24:040 (1,1,1) - YESYESYESYES
Good map!

[Another]
Diffname "Sakata's Another" confuses me as I thought that it was made by you, Mako! lol
I would suggest changing it to Susilo's Another.
00:04:040 (1,2) - Improve the blanket? Same as the next copy&pasted pattern
00:08:484 (4) - The slider tail has overlapped on 00:07:596 (2) - and I personally thinks that it doesn't looks good
00:08:484 (4,5,6) - Make them a perfect triangle?
00:11:151 - you chose to add clap on downbeat and it sounds bad to me. Maybe you can follow the hitsound start from here 00:18:262 -
00:11:151 (1,2) - Flow can be improved.
00:30:929 (1,2,3,4,5,6,7,8) - It looks kinda untidy<_< imo
00:32:484 (1,2,3) - you should decrease the spacing here as the music seemed to slow down here
00:37:373 (5) - I would suggest changing shape of 00:37:818 (6) - and blanket the tail of (6) instead of sliderbody
00:48:484 (3,4) - It differs from the previous two pattern. I have no idea why you used a smaller spacing here D: you should keep the spacing constant here imo
00:55:596 (5,6) - Why don't making them symmetrical? It looks pretty good 8-)
01:10:707 (5,6) - the flow here isn't that good ;w; 01:11:151 (6) - Ctrl+G?
01:14:707 (1) - Remove NC?
01:16:484 (6,1) - Okay. One of the thing which I mainly focus on this kiai. The flow of this pattern is pretty bad as this anti-jump is quite flow-killing. I understand that you want to make a little pause here but it seems that overlapping them sounds better to me. Same kind of pattern could be fixed as well.
01:22:484 (8) - NC? So as to stress this BIG JUMP :D
01:36:262 (7) - imo you shouldn't use a slider here as it ends at the downbeat, and it is not good QWQ
01:39:151 (3,5,1) - Make the spacing between them constant?
01:44:262 (6,7) - they are too close D:
01:48:929 (3,4,5,6) - mmm this pattern can be improved so as to improve the tidiness of this pattern。
I have to leave now ;w; I would continue the mod tommorow!*mark*

[Hyper]
00:18:040 (6,1) - Make the jump smaller to improve diff spread (Optional, it works well in fact)
01:06:707 (1,2,3,4,5) - It is not a perfect star ;w;
omg that kiai it is way too hard for hyper. It is ever harder than the one in another
dat spacing QWQ....
01:49:818 (3,4) - omg that is way too hard for hyper
This diff isn't bad at all. What I concern is that it is way too difficult lol

[Normal]
01:00:929 (1,2) - Improve blanket. Same as the next copy&pasted pattern
01:09:818 (1,2,3) - Make them into perfect triangle?
01:38:262 (1,2) - Improve blanket.
01:40:040 (3) - oooo the shape can be improved

That's all! Good luck~
sjoy
Hi MOD from BMT
[Sakata's Another]
00:29:373 (4) - stack with 00:28:484 (8) - ?
01:06:707 (1,2,1,2,1,2) - Why NC these note?
01:29:707 (3) - remove clap
01:30:040 (5) - ^
01:25:818 (7) - change into 2 notes fine for me
[Saturnalize's EX]
00:20:484 (2,3,4,5) - for these 1/6 rhythm you had better add s-whistle to play it well
00:32:707 why no pattern these part?
01:19:818 (2) - add n-clap
01:21:818 (5,6,7,8,1) - try this http://puu.sh/90Cxz.jpg
01:34:040 (2) - add n-clap
01:50:484 there is 1/6 rhythm\
good luck
Saturnalize
Too lazy to remap, oh well!

hahaha this wall of text

wendao2000 wrote:

[EX]
Rating: 8.6/10 || 1/6 square stream, nice idea - say goodbye to that thing.
00:04:040 (3) - NC - ok
01:30:707 (6) - NC, atau remove NC di 01:16:484 (1) - ok
01:50:262 (4) - Reverse? - intended, so nope
01:50:707 (5) - NC - ok
rest fine

ArcherLove wrote:

[FineLadyCjj Saturnalize's EX]
00:27:596 ~ 00:27:818 (2) - Uh ?? Keluar Line atau di sengaja :D ? - out of line what
00:32:707 ~ 00:33:818 - Kalau dibiarin kosong apa ngga papa ? Kalau gini gimana ? = http://puu.sh/7wRQs.jpg - nope, intended anyway.
00:39:596 (1) - Cuma 1 note? Apa ngga Slider aja :o ? sampai 00:40:040 - ? - following flute so nope
00:43:151 (1) - Ini juga apa ngga Slider aja ? sampai 00:43:596 - ?
00:46:707 (1) - ^ 00:47:151 - ?
00:50:262 (1) - ^ 00:50:707 - ?

NB : Atau yang rekomendasi slider 3 di atas bisa dibuat gini = http://puu.sh/7wSfR.jpg

01:24:040 ~ 01:25:262 - <3 this sliders ~ - ♥gib luv

Foreverends wrote:

Saturnalize's EX
00:18:707 (2,3) - maybe you should try this xp (http://osu.ppy.sh/ss/1423062) - done in another way, I don't want to remove the current curve at (3)
00:24:484 (1) - NC - ok
00:24:929 (1) - NC - ok
01:10:262 (1) - ctrl+g for the better flow? - you know what love is, doesn't it? ;) ♥ done
01:24:484 (1) - ^
01:33:596 (4,1) - try it \:D/ (http://osu.ppy.sh/ss/1423072) - done
01:37:299 (1,2,3,4) - I think you can replace this slider by circle, it would be fun if you do that lol - sounds like a challenge

- gimme your phone number sexy ilu jk

TaMul wrote:

[Saturnalize's EX]
Check out "WideScreen Support". it's not need.

  1. 00:55:596 (1) - drum finish - I don't want to lift the pitch, which the drum finish has it. Despite the low volume that makes the pitch is barely audible, I don't want to make a big don at taiko.

Regou wrote:

[EX]
This EX isn't that hard I can even fc this XD - I'm terribly sorry.
00:04:484 (4) - This should be rather curved so as to match 00:04:040 (3) - - done
00:11:596 (2,3,4) - idk is that just for me or what...this spacing looks bad imo - fix it to consistent spacing
00:21:373 (1) - Remove NC? - ok
00:21:818 (2) - NC? - ok
00:23:151 (1) - Remove NC? - ok
00:23:596 (3) - NC? - ok
Sometimes you're trying to NC according to pattern but it might mess up the NC imo... ;w; i think it is better for you to NC every 4 or 8 1/1 and pattern you want to emphasize - I know, blame my mapping back then (read : disastrous)
00:25:373 (1) - I would suggest removing the third slider point, the blanketing doesn't fit - reshape into wide v
01:09:818 (1,1,1) -THIS IS AWESOME
01:22:855 (1) - Use soft sampleset? It sounds kinda awkward to me...QWQ - done.
01:24:040 (1,1,1) - YESYESYESYES

sjoy wrote:

[Saturnalize's EX]
00:20:484 (2,3,4,5) - for these 1/6 rhythm you had better add s-whistle to play it well - changed to 1/4 beforehand because it's actually a combined 1/4 and 1/8.
00:32:707 why no pattern these part? - because it's fun
01:19:818 (2) - add n-clap - not necessary, so nope.
01:21:818 (5,6,7,8,1) - try this http://puu.sh/90Cxz.jpg - actually it was 1/6 all over the notes but I don't want to make it like a mashing button pattern. Considered, tho.
01:34:040 (2) - add n-clap - no
01:50:484 there is 1/6 rhythm\ - intended as an ending

http://puu.sh/95XSW/27fbc097f3.osu
Topic Starter
Shiranai
Another

Regou wrote:

Oh hi, from BMT modding queue
[Another]
Diffname "Sakata's Another" confuses me as I thought that it was made by you, Mako! lol
I would suggest changing it to Susilo's Another Will consider It latter, but I think It's ok to have that name since we do some collab on some parts and Sakata is also part of kapursirih id now.
00:04:040 (1,2) - Improve the blanket? Same as the next copy&pasted pattern Fixed
00:08:484 (4) - The slider tail has overlapped on 00:07:596 (2) - and I personally thinks that it doesn't looks good Fixed
00:08:484 (4,5,6) - Make them a perfect triangle? Fixed
00:11:151 - you chose to add clap on downbeat and it sounds bad to me. Maybe you can follow the hitsound start from here 00:18:262 - Fixed, thanks for noticing weird hitsound there
00:11:151 (1,2) - Flow can be improved. Fixed
00:30:929 (1,2,3,4,5,6,7,8) - It looks kinda untidy<_< imo
00:32:484 (1,2,3) - you should decrease the spacing here as the music seemed to slow down here Fixed
00:37:373 (5) - I would suggest changing shape of 00:37:818 (6) - and blanket the tail of (6) instead of sliderbody
00:48:484 (3,4) - It differs from the previous two pattern. I have no idea why you used a smaller spacing here D: you should keep the spacing constant here imo Fixed
00:55:596 (5,6) - Why don't making them symmetrical? It looks pretty good 8-) Fixed
01:10:707 (5,6) - the flow here isn't that good ;w; 01:11:151 (6) - Ctrl+G? Fixed
01:14:707 (1) - Remove NC? Fixed
01:16:484 (6,1) - Okay. One of the thing which I mainly focus on this kiai. The flow of this pattern is pretty bad as this anti-jump is quite flow-killing. I understand that you want to make a little pause here but it seems that overlapping them sounds better to me. Same kind of pattern could be fixed as well. Fixed thank you, remove that kind of notes and stack It somewhere else
01:22:484 (8) - NC? So as to stress this BIG JUMP :D Fixed
01:36:262 (7) - imo you shouldn't use a slider here as it ends at the downbeat, and it is not good QWQ Fixed
01:39:151 (3,5,1) - Make the spacing between them constant?
01:44:262 (6,7) - they are too close D: Fixed
01:48:929 (3,4,5,6) - mmm this pattern can be improved so as to improve the tidiness of this pattern。Fixed
I have to leave now ;w; I would continue the mod tommorow!*mark*

sjoy wrote:

Hi MOD from BMT
[Sakata's Another]
00:29:373 (4) - stack with 00:28:484 (8) - ? Fixed
01:06:707 (1,2,1,2,1,2) - Why NC these note?
01:29:707 (3) - remove clap Fixed
01:30:040 (5) - ^ Fixed
01:25:818 (7) - change into 2 notes fine for me
Since kapursirih get very busy lately, I answer what I fix

Regou wrote:

Oh hi, from BMT modding queue
[Hyper]
00:18:040 (6,1) - Make the jump smaller to improve diff spread (Optional, it works well in fact) I decrease some jumps
01:06:707 (1,2,3,4,5) - It is not a perfect star ;w; Fixed, honestly I don't know to make good blanket or any shape jumps
omg that kiai it is way too hard for hyper. It is ever harder than the one in another OMG hahaha XD, will consider to reduece later, well in kiai time I increase the SV but still use 1.5 DS
dat spacing QWQ.... :P
01:49:818 (3,4) - omg that is way too hard for hyper :P
This diff isn't bad at all. What I concern is that it is way too difficult lol :P

[Normal]
01:00:929 (1,2) - Improve blanket. Same as the next copy&pasted pattern Fixed
01:09:818 (1,2,3) - Make them into perfect triangle? It's already good triangle with 1.00 DS
01:38:262 (1,2) - Improve blanket. The current one is good
01:40:040 (3) - oooo the shape can be improved Fixed into curve one

That's all! Good luck~
Thanks a bunch Regou and sjoy from BMT modding team, updated ! :)
Yauxo
Hi there, coming from your request in my Modding Q
(I'll just assume that the pink was written in red and not in pink itself)

[General]
  1. lovely song o:

[Normal]
  1. If your mappingstyle is made out of blankets, try to map them as perfect as possible! Dont be scared to take gridsnap off to do this. Infos in the blanket box
    Blankets that can be improved
    00:16:484 (3,4,1) - 3 and 4 have a different spacing as 4 and 1 have. 1 can also be improved
    00:19:596 (2,3) -
    00:21:373 (4,1,2) -
    00:28:485 (6,1) -
    00:32:040 (1,2) - to check the correct blanketing, place a circle on 1's end and check the approach circle
    00:34:707 (1,2,3,4) - ^
    00:40:484 (2,3) -
    00:46:262 (3,4) -
    01:00:929 (1,2) -
    01:04:039 (4,1) -
    01:13:817 (2,3) -
    01:24:040 (1,2) -
    01:28:484 (3,4,5) -
    01:35:151 (1,2) -
    01:38:262 (1,2) -
    01:41:373 (4,1) -
    01:43:151 (2,3) -
    01:45:818 (1,2,3) -
    01:48:484 (4,1) -
    01:48:484 (4,1) -
    01:52:040 (2,1) - slightly off, no big deal imo
    01:52:484 (1,1) -
  2. 00:02:262 (1,1) - I dont think that these NCs are necessary here
  3. 00:13:818 (3) - Move this one either up or down to create more flow. A straight line this can be more fun! :3
  4. 01:09:818 (1,2,3) - change 1 so that 1 2 and 3 create a perfect triangle
  5. 01:28:484 (3,5) - overlap is incorrect. ctrl+g to see the slider's endpoint and move the overlap to the coord afterwards

[Hyper]
  1. 00:02:262 (1,1) - Same combo related issue as in Normal
  2. 00:10:707 (1) - remove NC
  3. 00:24:929 (1) - ^
  4. 01:00:484 (1) - ^
  5. 01:04:040 (1) - ^
  6. 01:08:040 (1) - spinner here maybe, as the sound slowly builds up?
  7. 01:10:484 (4) - move this one up as you have it 01:17:596 (4) -
  8. 01:30:707 (13,1) - reduce the DS between those to fit the DS the jumps before have
  9. 01:32:484 (6) - change this one into 1/2 repeatable. Its this way in the EX as well

[Sakata's Another]

  • Blankets that can be improved
    00:05:818 (1,2) - (copy paste 00:04:040 (1,2) - )
    00:07:596 (2,4) - slightly off
    00:13:373 (4,5) -
    00:48:484 (3,4) -
    00:55:151 (4,5) -
    00:57:373 (1,2) -
    01:04:484 (1,2,3,4) -
    01:12:040 (8,9) -
    01:24:929 (5,6) -
    01:26:262 (8,9) -
    01:27:596 (3,4) -
    01:45:818 (2,3) -
    01:47:151 (5,7) -
    01:48:929 (3,4,5) -
  1. same NC removal as in Hyper
  2. 00:19:596 (4,5,6) - i like this combo alot :3
  3. 00:33:373 (3) - make this one a blanket maybe?
  4. 00:38:707 (9) - overlap this one with 00:37:373 (5) -
  5. 00:41:373 (3) - Nazi: try to space these ones out so that they dont touch the object before as much (similar to 00:44:929 (3) - )
  6. 01:17:373 (4) - ^
  7. 01:08:040 (1) - spinner?
  8. 01:18:707 (1) - overlap with 01:17:373 (4) -
  9. 01:38:262 (1) - let this slider's end end where the next note of the stream would be

[EX]
  1. I suck at cs5 modding D:
  2. 00:07:151 (5,1) - have either 5 go into the same direction as 1 goes or the other way around. would look better imo
  3. 00:24:484 (1) - remove NC
  4. 00:26:262 (3,2) - fix overlap
  5. 00:32:262 (7) - this gap feels really weird and I think it'd be better mapped out
  6. 00:52:929 (1) - fix this positioning, assuming its not intended
  7. 01:08:040 (1) - spinner?

Gl with your mapset, looks pretty much finished already :3
paraoka_old_1
from modding queue.

there's so many modders :o

[Hyper]
i know can't use red line with green line in same. - 00:00:485

01:32:484 (6) - unclap at slider start and 2 reverses.

other diff pretty done. :D

it's best map during do mod map. :3
gl rank and get my star X3
Saturnalize

Yauxo wrote:

[EX]
  1. I suck at cs5 modding D:
  2. 00:07:151 (5,1) - have either 5 go into the same direction as 1 goes or the other way around. would look better imo - intentional triangle slider 00:06:262 (3,4,5) - so no
  3. 00:24:484 (1) - remove NC - no, It's for the changing accent
  4. 00:26:262 (3,2) - fix overlap - done
  5. 00:32:262 (7) - this gap feels really weird and I think it'd be better mapped out - I'm not going to do it, I want to make a kind of stop.
  6. 00:52:929 (1) - fix this positioning, assuming its not intended - unfortunately, it is.
  7. 01:08:040 (1) - spinner? - I would prefer hold note rather than spinner (too bad it's illegal). Also spinner ruins the buildup sound.
http://puu.sh/9bmvj/3592603bbb.osu
Topic Starter
Shiranai
Another

Yauxo wrote:

Hi there, coming from your request in my Modding Q
(I'll just assume that the pink was written in red and not in pink itself)

[Sakata's Another]

  • 00:05:818 (1,2) - (copy paste 00:04:040 (1,2) - )
    00:07:596 (2,4) - slightly off
    00:13:373 (4,5) -
    00:48:484 (3,4) -
    00:55:151 (4,5) -
    00:57:373 (1,2) -
    01:04:484 (1,2,3,4) -
    01:12:040 (8,9) -
    01:24:929 (5,6) -
    01:26:262 (8,9) -
    01:27:596 (3,4) -
    01:45:818 (2,3) -
    01:47:151 (5,7) -
    01:48:929 (3,4,5) - Fixed some blankets
  1. same NC removal as in HyperFixed
  2. 00:19:596 (4,5,6) - i like this combo alot :3 <3
  3. 00:33:373 (3) - make this one a blanket maybe? Intended
  4. 00:38:707 (9) - overlap this one with 00:37:373 (5) - Fixed
  5. 00:41:373 (3) - Nazi: try to space these ones out so that they dont touch the object before as much (similar to 00:44:929 (3) - ) Fixed
  6. 01:17:373 (4) - ^ Fixed
  7. 01:08:040 (1) - spinner? No
  8. 01:18:707 (1) - overlap with 01:17:373 (4) - Fixed
  9. 01:38:262 (1) - let this slider's end end where the next note of the stream would be Fixed

Yauxo wrote:

Hi there, coming from your request in my Modding Q
(I'll just assume that the pink was written in red and not in pink itself) Pink in Red !

[General]
  1. lovely song o: <3

[Normal]
  1. If your mappingstyle is made out of blankets, try to map them as perfect as possible! Dont be scared to take gridsnap off to do this. Infos in the blanket box
    Blankets that can be improved
    00:16:484 (3,4,1) - 3 and 4 have a different spacing as 4 and 1 have. 1 can also be improved
    00:19:596 (2,3) -
    00:21:373 (4,1,2) -
    00:28:485 (6,1) -
    00:32:040 (1,2) - to check the correct blanketing, place a circle on 1's end and check the approach circle
    00:34:707 (1,2,3,4) - ^
    00:40:484 (2,3) -
    00:46:262 (3,4) -
    01:00:929 (1,2) -
    01:04:039 (4,1) -
    01:13:817 (2,3) -
    01:24:040 (1,2) -
    01:28:484 (3,4,5) -
    01:35:151 (1,2) -
    01:38:262 (1,2) -
    01:41:373 (4,1) -
    01:43:151 (2,3) -
    01:45:818 (1,2,3) -
    01:48:484 (4,1) -
    01:48:484 (4,1) -
    01:52:040 (2,1) - slightly off, no big deal imo
    01:52:484 (1,1) - Fixed some
  2. 00:02:262 (1,1) - I dont think that these NCs are necessary here For the first part, I follow one stanza to make new combo, I think It's not a problem here since the combo I make is consitent for both diffs
  3. 00:13:818 (3) - Move this one either up or down to create more flow. A straight line this can be more fun! :3 Sure
  4. 01:09:818 (1,2,3) - change 1 so that 1 2 and 3 create a perfect triangle Fixed
  5. 01:28:484 (3,5) - overlap is incorrect. ctrl+g to see the slider's endpoint and move the overlap to the coord afterwards
Fixed

[Hyper]
  1. 00:02:262 (1,1) - Same combo related issue as in Normal For the first part, I follow one stanza to make new combo, I think It's not a problem here since the combo I make is consitent for both diffs
  2. 00:10:707 (1) - remove NC That's an anti jump so most people will NC that
  3. 00:24:929 (1) - ^ ^
  4. 01:00:484 (1) - ^ ^
  5. 01:04:040 (1) - ^ ^
  6. 01:08:040 (1) - spinner here maybe, as the sound slowly builds up? I prefer leave It that way, a drain should be ok
  7. 01:10:484 (4) - move this one up as you have it 01:17:596 (4) - It's Intended
  8. 01:30:707 (13,1) - reduce the DS between those to fit the DS the jumps before have Inteded a jump stream on that part
  9. 01:32:484 (6) - change this one into 1/2 repeatable. Its this way in the EX as well I hear a 1/3 drum sound on that one, so It's not a problem

Gl with your mapset, looks pretty much finished already :3 Yeah I know, find a BAT is super hard and I hope will get one soon

paraoka wrote:

from modding queue.

there's so many modders :o

[Hyper]
i know can't use red line with green line in same. - 00:00:485 I use that green line to have diffrent SV in the first part, since It sound more soft there, so I geuss It's ok

01:32:484 (6) - unclap at slider start and 2 reverses. No, It will sound weird, and I follow the drum backsound instead

other diff pretty done. :D

it's best map during do mod map. :3 Thank you so much for checking :)
gl rank and get my star X3 Thanks :)
Thank you for Yauxo and paraoka for the mod, update!
Arlecchino
Hi~
tau dapet dari mana.. tiba'' pengen modding..
asal cari aja.. dpt'a map indo :3 yowes..
gk banyak yang bisa dibantu.. tapi berharap ini membantu..

[Normal]
01:18:707 (4,5) - blanket ? kalo diblanket tetep 1.0x ds kok..
yang lain udah bagus.. :3

[hyper]
01:32:484 (6,1,2,3) - how about this ? benerin hitsoundnya juga,,
01:37:374 (4,1) - kasih pergerakan di 01:37:818 jadi pendekin slider dan add slider
dan mungkin polanya gini.. :3

actually i'm not pro at another and extra.. >w< c teehee..
noob Std.. lagipula dilihat dari pola juga udah bagus..

oce.. good luck hope this helped.. meski.. agak kurang bersemangat.. karna nganggur nih.. gk ada kerjaan :3
Topic Starter
Shiranai

-[ Asuna ]- wrote:

Hi~
tau dapet dari mana.. tiba'' pengen modding..
asal cari aja.. dpt'a map indo :3 yowes..
gk banyak yang bisa dibantu.. tapi berharap ini membantu..

[Normal]
01:18:707 (4,5) - blanket ? kalo diblanket tetep 1.0x ds kok..
yang lain udah bagus.. :3 Biarin aja kak, nanti beloknya jadi ga natural

[hyper]
01:32:484 (6,1,2,3) - how about this ? benerin hitsoundnya juga,, Nada yang sekarang juga udah bagus kok, aku ngikutin loli soalnya dan nadanya pas sama lagunya
01:37:374 (4,1) - kasih pergerakan di 01:37:818 jadi pendekin slider dan add slider Aku ga ngerti sama yang ini kak
dan mungkin polanya gini.. :3

actually i'm not pro at another and extra.. >w< c teehee..
noob Std.. lagipula dilihat dari pola juga udah bagus..

oce.. good luck hope this helped.. meski.. agak kurang bersemangat.. karna nganggur nih.. gk ada kerjaan :3
Thank youuu for checking but no update
Ciyus Miapah
quick mod by Fort
translate to Indonesian cause you're indonesian right xD


[Another]
Percobaan pertama -> http://puu.sh/9Amn0/1b621ca9b7.osr
Percobaan kedua -> http://puu.sh/9Amxv/eb4ddce686.osr

Pertama, sebaiknya diffname diubah jadi Susilo's Another, karena jika Sakata's another kemungkin org lain akan bingung antara Mako sakata dengan susilo sakata

Kedua, keliatannya diff ini masih dikatakan insane, karena star rating dibawah 4.00 (saya juga enggak tau kenapa bisa seperti itu, mungkin karena low BPM)

Ketiga, diff ini kurang feel, dikarenakan combo colours tidak diatur. pergantian SV juga kurang bisa dibaca oleh pemain, jadi diusahakan gunakan combo colours (misalnya warna terang untuk SV cepat, warna gelap untuk SV lambat)

untuk masalah pattern sebenarnya sudah dapat dikatakan rankable atau siap di rank, saya hanya menyarankan hal diatas tadi agar lebih perfect lagi Beatmapnya :)

[Extra]
Percobaan pertama -> http://puu.sh/9An0a/65a28cf96d.osr
Percobaan kedua -> http://puu.sh/9An1O/26ece50559.osr

Pertama, Map ini sedikit overmap. menurut org wajar karena ini extra diff, tapi satu hal yg paling kurang disenangi org lain menurut saya adalah stream 1/6, memang di lagu ini terdapat sedikit pola ritme 1/6 tetapi ada yg harus diperbaiki saat ini,

Kedua, ini sebenarnya optional. dikarenakan bila Sakata's Another diubah menjadi Sakata's Insane atau Susilo's Insane, maka Saturnalize's EX diubah Menjadi Saturnalize's Another dengan alasan Star rating kurang dari 4.50/5.00 (saya juga enggak tau kenapa coba kaya gini :?)

Ketiga, sama seperti Susilo's Another diff. map ini kurang feel karena combo colours ditambah lagi dengan adanya pola 1/6 membuat pemain merasa bingung menentukan pattern. saran saya disini ummmm..... tambahkan 2 new combo colours khusus untuk pattern 1/6 agar pembacaan notasi menjadi lebih mudah ditambah newcombo pattern 1/6 tersebut. dan satu lagi pattern nya harus mudah dibaca!

yang Harus di NC:
00:34:707 (4) - NC + sedikit saran http://puu.sh/9AnBp/6caddd3d0c.jpg
01:06:929 (3) atau 01:07:077 (4) - NC
01:12:040 (2) - NC + sedikit saran http://puu.sh/9AnHR/00d97eea5f.jpg
01:18:040 (4) - NC + ^
01:26:040 (5) - pattern 1/6 nya stack saja
01:32:484 (1) - ini sebenarnya kurang enak didenger pas 1/3, gunakan 1/4
01:37:299 (1) - ini sudah betul memang, tapi perasaan ada yg aneh :?

untuk beat pattern, kemungkinan ini bisa langsung rankable, semoga saja BAT nya baik ngasih bubble sama Hati :3


maaf ya kalo di mod ini ada kesalahan yg saya buat. semoga bermanfaat. see ya~
Topic Starter
Shiranai

Fort wrote:

quick mod by Fort
translate to Indonesian cause you're indonesian right xD


[Another]
Percobaan pertama -> http://puu.sh/9Amn0/1b621ca9b7.osr
Percobaan kedua -> http://puu.sh/9Amxv/eb4ddce686.osr

Pertama, sebaiknya diffname diubah jadi Susilo's Another, karena jika Sakata's another kemungkin org lain akan bingung antara Mako sakata dengan susilo sakata Biarin aja kak, lagian itu kemauan pembuat diffnya kasih nama kaya gitu, lagian ga ada salahnya kan Sakata juga termasuk nama user id dia, not a big deal

Kedua, keliatannya diff ini masih dikatakan insane, karena star rating dibawah 4.00 (saya juga enggak tau kenapa bisa seperti itu, mungkin karena low BPM) Memang engga susah kak, itu tau salah satu alasanya

Ketiga, diff ini kurang feel, dikarenakan combo colours tidak diatur. pergantian SV juga kurang bisa dibaca oleh pemain, jadi diusahakan gunakan combo colours (misalnya warna terang untuk SV cepat, warna gelap untuk SV lambat) Aku di sini engga pake warna spesifik buat berubahan SV, karena aku pandang ga perlu jadi aku cuma pake warna in-general aja

untuk masalah pattern sebenarnya sudah dapat dikatakan rankable atau siap di rank, saya hanya menyarankan hal diatas tadi agar lebih perfect lagi Beatmapnya :)
Makasiiiiih kaak
Topic Starter
Shiranai
Such a waste it almost two years on pending section ;(

Revived, change log:
1. Deleted Sakata's Another, we decided to make a Hyper collab instead
2. Re-name Saturnalize's EX into Saturnalize's Another instead Decide to use Pop'n Music difficulty spread instead t/178700
3. Fixed the diff spread
4. And those two GDers is not active anymore, what should I do haha XD

I don't know what more to write :p
Fushimi Rio
From queue

[Easy]
00:20:040 (3) - fix blanket
00:21:818 (1) - ^
00:50:262 (4) - x339 y90

[Normal]
00:52:484 (1,2,3,1) - I guess this isn't suit for a Normal diff.
01:23:151 (5,6,1) - ^

[Hyper]
00:16:484 (1,2,3,4,5,6,7,8,9,10) - This part is too difficult for a Hyper diff imo. reduce the spacing plz (especially the triplets)
01:15:373 (7,8,9) - stack properly
01:16:040 (10,1) - jump is too large. also flow isn't very well. remove the reverse and add a note at 10's end?
01:50:818 (1,1,1) - I don't think it's a good idea to use this pattern in Hyper. It's just confusing.

[Ex]
00:15:151 (2) - 2nd grid x290 y154
00:25:151 (3) - 60% vol could be better
01:00:929 (1,2) - seems too close compared with other patterns
01:22:855 (1,2,3,4,5) - I'm sure sliders beginning at redlines will be better. also the music doesn't have 1/3 here.

Well done map. Maybe there's a difficulty gap between Normal and Hyper but I think it's fine. star
Topic Starter
Shiranai

imoutosan wrote:

From queue

[Easy]
00:20:040 (3) - fix blanket
00:21:818 (1) - ^
00:50:262 (4) - x339 y90 Fixed all

[Normal]
00:52:484 (1,2,3,1) - I guess this isn't suit for a Normal diff.
01:23:151 (5,6,1) - ^Will ask bat about that thing, thanks for noticing

[Hyper]
00:16:484 (1,2,3,4,5,6,7,8,9,10) - This part is too difficult for a Hyper diff imo. reduce the spacing plz (especially the triplets) I guess that's ok, it's Hyper you know
01:15:373 (7,8,9) - stack properly Fixed
01:16:040 (10,1) - jump is too large. also flow isn't very well. remove the reverse and add a note at 10's end? That's a jump, I put that downward on purpose and it flow naturally from down to up
01:50:818 (1,1,1) - I don't think it's a good idea to use this pattern in Hyper. It's just confusing. I don't think so

[Ex]
00:15:151 (2) - 2nd grid x290 y154 Fixed
00:25:151 (3) - 60% vol could be better Fixed
01:00:929 (1,2) - seems too close compared with other patterns It's ok, I believe Saturnalize does some measurment there
01:22:855 (1,2,3,4,5) - I'm sure sliders beginning at redlines will be better. also the music doesn't have 1/3 here. Probably ok, but will ask bat to make sure on that thing, thanks for noticing

Well done map. Maybe there's a difficulty gap between Normal and Hyper but I think it's fine. star
Thanks imouto for mod and star, it's rare someone want to mod this map ;(
Updated
Pappy
You posted in my queue o3o

General
  1. Something wrong with offset? Sometimes it's a bit early.
  2. I am a bit worried about spread between Hyper and Standard. 1/2 in Standard looks like having the same spacing as 1/4 in Hyper.
Ex
  1. I think that all 1/6 things should be changed to repeat sliders, they're unexpected and confusing. Mixing 1/4 with 1/6 is really bad in gameplay. D:
  2. Also 00:20:596 (2,3) - should be snapped to 1/6.
  3. 00:52:929 (1,2) - There's no any sound at 00:53:003 and 00:53:077 - so you should use this rhytm to avoid overmap.
  4. 01:37:299 (1,2,3,4,5,6,7,8,9,1) - Tell me if you found somebody who understood what rhytm you used here. This is unfriendly to players :<
  5. This diff is really well-done except 1/6 stuff. <3
Hyper
  1. AR, OD +1 or +0,5, for consistency with Ex diff and some parts like 00:16:484 (1,2,3,4,5,6,7,8,9,10) - 01:06:707 (1,2,3,4,5,6) -
  2. 00:38:040 (3,4,5,6) - This should be less spaced, jump after triplet doesn't seem fine at hyper diff. D:
  3. 01:21:151 (4,5,6,7,8,9) - Too difficult for Hyper D:
  4. 01:22:484 (1,2,3,4) - Hitsounds are barely hearable, I know that volume haven't changed, but music is quite low and using 50% at soft is too quiet. Consider using 65%?
  5. 01:32:484 (6) - NC because sudden beat divisor change.
  6. 01:36:707 (1,2,3,4) - The same about hitsounds.
  7. 01:50:262 (4) - Ctrl+G for flow?
  8. 01:50:818 (1,1) - Finish these spinners one 1/4 tick easier, as in Saturnalize's diff. It's just too harsh to see.
Normal
  1. AR, OD -0,5 really pls. ;_;
  2. 00:52:929 (2,3) - You can't use 1/4 when there isn't similar beat in music.
  3. 01:36:707 - Same as in Hyper.
  4. 01:50:262 (4) - Shouldn't this be on x:124|y:56 or something for pattern consistency with previous sliders? D:
Easy
  1. 00:23:596 (3) - Blanketing this slider with 00:24:929 (4) looks nice. :3
  2. 00:39:596 (1,2) - PLZ DONT STACK ON EASIEST DIFF. ;______; Idk if it's allowed that lowest diff have visible stacks.
  3. 01:06:707 (2,3) - This is the only moment when you used this rhytm, pls change it to something another, it's confusing for newbies.
Good luck, lovely mapset ~<3

EDIT: Some delay on soft-hitfinish, here is .wav without this - o3o/
Topic Starter
Shiranai

Pappy wrote:

You posted in my queue o3o

General
  1. Something wrong with offset? Sometimes it's a bit early. Gonna ask somebody to check that, actualy when Iplay prety fine so far
  2. I am a bit worried about spread between Hyper and Standard. 1/2 in Standard looks like having the same spacing as 1/4 in Hyper. It's ok as for now
Ex
  1. I think that all 1/6 things should be changed to repeat sliders, they're unexpected and confusing. Mixing 1/4 with 1/6 is really bad in gameplay. D: But when you playback with 50% rate the rhythm itself like that, idk tho need double check perhaps
  2. Also 00:20:596 (2,3) - should be snapped to 1/6. The flute rhythm is snapped well on curent state imo
  3. 00:52:929 (1,2) - There's no any sound at 00:53:003 and 00:53:077 - so you should use this rhytm to avoid overmap. The curent is fine imo, when those two repeat slider have same 6 notes on each so it's better or readable or sightread at first glance
  4. 01:37:299 (1,2,3,4,5,6,7,8,9,1) - Tell me if you found somebody who understood what rhytm you used here. This is unfriendly to players :< It's follow the percussion drum sound if you hear closely with 50% playback, so I think that's not a problem
  5. This diff is really well-done except 1/6 stuff. <3 Personaly I also love this diff haha good for Saturnalize :)
Hyper
  1. AR, OD +1 or +0,5, for consistency with Ex diff and some parts like 00:16:484 (1,2,3,4,5,6,7,8,9,10) - 01:06:707 (1,2,3,4,5,6) - Fixed
  2. 00:38:040 (3,4,5,6) - This should be less spaced, jump after triplet doesn't seem fine at hyper diff. D: It follow the DS ;(
  3. 01:21:151 (4,5,6,7,8,9) - Too difficult for Hyper D: Fixed, less jump
  4. 01:22:484 (1,2,3,4) - Hitsounds are barely hearable, I know that volume haven't changed, but music is quite low and using 50% at soft is too quiet. Consider using 65%? Fixed
  5. 01:32:484 (6) - NC because sudden beat divisor change. Fixed
  6. 01:36:707 (1,2,3,4) - The same about hitsounds. Fixed
  7. 01:50:262 (4) - Ctrl+G for flow? I want to have jump on (4) and (1), so no change for now
  8. 01:50:818 (1,1) - Finish these spinners one 1/4 tick easier, as in Saturnalize's diff. It's just too harsh to see.Idk know what you mean, but fixed anyway
Normal
  1. AR, OD -0,5 really pls. ;_; Fixed
  2. 00:52:929 (2,3) - You can't use 1/4 when there isn't similar beat in music. Will ask bat later ;(
  3. 01:36:707 - Same as in Hyper. Fixed
  4. 01:50:262 (4) - Shouldn't this be on x:124|y:56 or something for pattern consistency with previous sliders? D: Fixed
Easy
  1. 00:23:596 (3) - Blanketing this slider with 00:24:929 (4) looks nice. :3 Fixed
  2. 00:39:596 (1,2) - PLZ DONT STACK ON EASIEST DIFF. ;______; Idk if it's allowed that lowest diff have visible stacks. Yeah it visible enough, so I think that's fine
  3. 01:06:707 (2,3) - This is the only moment when you used this rhytm, pls change it to something another, it's confusing for newbies. It''s prety readable with proper DS
Good luck, lovely mapset ~<3

EDIT: Some delay on soft-hitfinish, here is .wav without this - o3o/ Added, I'm not aware of that :p
Updated!
Sorry Papppy late respon, been busy clearing my queue and the other map, thanks for your mod~
Euny
your request! came from my queue



  • Easy
  1. 01:06:707 (2,3) - hmm...!i know this beat is right. but i think this pattern is confusing for newbie! changing or add slidertick sound?
  • Normal
  1. 00:52:484 (1,2,3) - try to decrease 1/4 reverse sliders? it's too much.
  2. 01:40:929 (7) - rotate this slider with -17 degrees and overlap 01:39:151 (2) - this combo? you need to change a lot if you do this, but it is up to you.
  • Hyper
  1. 00:32:040 (9,4) - seems to you want overlap combo(9) and (4)? fix perfect for stack.
  2. 01:18:484 (6) - rotate this slider with -10 degrees for better blanket?
  • Saturnalize's Ex
  1. look so perfect. i cant mod extra though.
sorry for poor modding. i'm so noob.
-Tochi
From my modding [url]queue[/url]


  • General

  1. Fine.


  • Saturnalize's Ex

  1. Fine owo


  • difficult

  1. Fine !


  • Feedback


    Wow O.O This map is cool!! Good luck, as my rule says, i'll shot kds, but since i love the map i will soht 3 kds!
Topic Starter
Shiranai

Euny wrote:

your request! came from my queue

I love that gif haha XD


  • Easy
  1. 01:06:707 (2,3) - hmm...!i know this beat is right. but i think this pattern is confusing for newbie! changing or add slidertick sound? Fixed
  • Normal
  1. 00:52:484 (1,2,3) - try to decrease 1/4 reverse sliders? it's too much. Fixed
  2. 01:40:929 (7) - rotate this slider with -17 degrees and overlap 01:39:151 (2) - this combo? you need to change a lot if you do this, but it is up to you. I keep curent it's not like overlapping when play tho
  • Hyper
  1. 00:32:040 (9,4) - seems to you want overlap combo(9) and (4)? fix perfect for stack. Fixed
  2. 01:18:484 (6) - rotate this slider with -10 degrees for better blanket? I keep it curent for better circular flow to next notes
  • Saturnalize's Ex
  1. look so perfect. i cant mod extra though.
sorry for poor modding. i'm so noob.
Thank you so much Euny!

-Tochi wrote:

From my modding [url]queue[/url]


  • General

  1. Fine.


  • Saturnalize's Ex

  1. Fine owo


  • difficult

  1. Fine !


  • Feedback


    Wow O.O This map is cool!! Good luck, as my rule says, i'll shot kds, but since i love the map i will soht 3 kds!
Helloooo Tochiii didn't expect you coming :)
Thanks for checking and stars! yeah I hope some BNs is random check this map ;(

Anyway Updated!

Edit: did some irc mod on #indonesian
What I fixed:
Hyper:
Add NC here 00:17:596 (1) - and here 00:31:818 (1) - In case more noticeability on jump

Ex:
00:02:262 (1) - Fix hitsound there
Lower OD to 7.5

Updated!
Want 2 Buy Avon
From my modding Q Everything is just my suggestions~

[Easy]
  1. 00:17:818 (4,1) - The blanket for this is a little bit off
  2. 00:19:596 (2,3) - Same as above
  3. 00:34:707 (2,3) - You could blanket these
  4. 00:38:262 (6) - I'd nc this and
  5. 00:39:596 (1) - Remove this nc
  6. 00:42:707 (5) - I'd move this down some for an equilateral triangle, it looks better to me
  7. 00:46:262 (3) - Move up some for the same reason
  8. 00:48:929 (1,2,3) - I'd make these into a triangle to keep the consistency of the notes sounding the same, and straight lines don't play very well to me
  9. 01:04:484 (1,2) - This blanket could be a tiny bit better
  10. 01:38:262 (1,2) - These could be blanketed better
  11. 01:41:373 (4,1) - ^
  12. 01:46:707 (2,3) - ^
  13. 01:48:484 (4,1) - ^
[Normal]
  1. 00:07:151 (3) - I'd nc this
  2. 00:10:262 (1,2,1) - I'm not a big fan of stacking 1/1 on normal maybe make it into a triangle or something?
  3. 00:17:818 (6,7,1) - ^ (just think of this for all the stacked 1/1
  4. 00:52:484 (1,2,3) - Such as this, having 1/1 stacked and then the distance from 2 to 3 would be confusing for newer players
  5. 01:15:151 (3,4,5,6) - I'd turn these into a curve instead of a straight line with a little bend at the end, It'd play better to me
  6. 01:23:151 (5,6,1) - This many repeats would probably confuse newer players and looks like something that belongs in a hard instead
  7. 01:50:707 (1,1) - I'd remove these two spinners, they weren't in the normal and this much spinning might be too much for a normal, spinning is usually the hardest thing for new players
[Hyper]
  1. 00:02:262 (1) - Why NC these in the hyper when you didn't in the other diffs?
  2. 00:04:040 (1,2,3,1,2,3) - ^
  3. 00:10:262 (1,1) - ^ these nc's feel overkill
  4. 00:24:484 (1,1) - ^
  5. 00:33:818 (3,4,5,6) - You use this pattern a lot, and it gets too repetitive to me
  6. 00:52:929 (2) - I'd say this is too many repeats on a single 1/4 slider, I'd break it into more sliders
  7. 00:56:484 (1,1) - Unnecessary nc's
  8. 01:00:040 (1,1) - ^
  9. 01:03:596 (1,1) - ^
  10. 01:24:040 (3,1,1) - the distancing on this feels like an insane instead of a hard
  11. 01:28:262 (4,5,6) - and this time you repeat this a lot
  12. 01:37:374 (4) - Too many repeats again imo
  13. 01:50:707 (1,1,1) - I'd take these notes out and have just the spinners

[Saturnalize's Ex]
  1. 00:00:485 (1,1,1,1) - Why nc all these?
  2. 00:24:484 (1,1) - ^
  3. 00:30:707 (1) - I'd make this a normal curve, this seems unattractive to me
  4. 00:34:707 (4,5,6,7) - This doesn't sound like it's mapped to anything at all and would be 240 bpm or something out of nowhere
  5. 00:52:929 (1,2) - You could just make these into a stream which to me would play better than the many repeating sliders
  6. 01:12:040 (2,3,4,5) - This one is mapped to something but it seems unnecessary and silly to map it since it's so faint, if anything I'd make it a repeating slider
  7. 01:18:040 (4,5,6,7) - ^
  8. 01:26:040 (5,6,7) - ^
  9. 01:31:151 (1,1,1) - I'd reduce hit sound volume on these some and not nc all of them
  10. 01:40:781 (7,8,1) - same as before about making it a slider, 240 bpm burst would be too hard imo compared to the rest of the map
  11. 01:44:262 (4,5,6) - ^
That's all I see, hope I could help some
Topic Starter
Shiranai

Xellie wrote:

From my modding Q Everything is just my suggestions~

[Easy]
  1. 00:17:818 (4,1) - The blanket for this is a little bit off
  2. 00:19:596 (2,3) - Same as above
  3. 00:34:707 (2,3) - You could blanket these
  4. 00:38:262 (6) - I'd nc this and Fixed
  5. 00:39:596 (1) - Remove this nc I keep the current, to indicate the anti jump at least for now
  6. 00:42:707 (5) - I'd move this down some for an equilateral triangle, it looks better to me It's fine imo triangle enough and I don't want to ruin the DS and blanket stuffs there
  7. 00:46:262 (3) - Move up some for the same reason Same
  8. 00:48:929 (1,2,3) - I'd make these into a triangle to keep the consistency of the notes sounding the same, and straight lines don't play very well to me Fixed
  9. 01:04:484 (1,2) - This blanket could be a tiny bit better
  10. 01:38:262 (1,2) - These could be blanketed better
  11. 01:41:373 (4,1) - ^
  12. 01:46:707 (2,3) - ^
  13. 01:48:484 (4,1) - ^ Fixed some blanket, tbh I'm bad at that thing thanks for noticing
[Normal]
  1. 00:07:151 (3) - I'd nc this Fixed
  2. 00:10:262 (1,2,1) - I'm not a big fan of stacking 1/1 on normal maybe make it into a triangle or something? It fit the song at least on that part imo and I don't want to ruin or make a new pattern because of that change
  3. 00:17:818 (6,7,1) - ^ (just think of this for all the stacked 1/1) Same reason then
  4. 00:52:484 (1,2,3) - Such as this, having 1/1 stacked and then the distance from 2 to 3 would be confusing for newer players It probably be fine, it follow the DS and prety much readable enough
  5. 01:15:151 (3,4,5,6) - I'd turn these into a curve instead of a straight line with a little bend at the end, It'd play better to me Fixed
  6. 01:23:151 (5,6,1) - This many repeats would probably confuse newer players and looks like something that belongs in a hard instead Fixed
  7. 01:50:707 (1,1) - I'd remove these two spinners, they weren't in the normal and this much spinning might be too much for a normal, spinning is usually the hardest thing for new players I guess it's fine imo, no change atm
[Hyper]
  1. 00:02:262 (1) - Why NC these in the hyper when you didn't in the other diffs? Fixed
  2. 00:04:040 (1,2,3,1,2,3) - ^ Fixed
  3. 00:10:262 (1,1) - ^ these nc's feel overkill Because that was an anti jump, so I believe that should be on NC
  4. 00:24:484 (1,1) - ^ Same
  5. 00:33:818 (3,4,5,6) - You use this pattern a lot, and it gets too repetitive to me I'm so sorry because this is a hyper collab, but the other gders is inactive now to continue the diff, I guess some repetitive part is ok, sorry for your inconvinient
  6. 00:52:929 (2) - I'd say this is too many repeats on a single 1/4 slider, I'd break it into more sliders It's 1/6 not 1/4, and it easiesr with single 1/6 slider than break it in two part
  7. 00:56:484 (1,1) - Unnecessary nc's Because anti jump
  8. 01:00:040 (1,1) - ^
  9. 01:03:596 (1,1) - ^ Same
  10. 01:24:040 (3,1,1) - the distancing on this feels like an insane instead of a hard It's on purpose, since the SV on those is diffrent, I want to make a jump based on that
  11. 01:28:262 (4,5,6) - and this time you repeat this a lot I love that pattern on this song
  12. 01:37:374 (4) - Too many repeats again imo But it fit the song :p
  13. 01:50:707 (1,1,1) - I'd take these notes out and have just the spinners Why? I believe that you mentioned is to emphasize the cymbal sound there, prety much ok for me

[Saturnalize's Ex]
  1. 00:00:485 (1,1,1,1) - Why nc all these? Meybe try to follow every one stanza to make that NC, that part is less to be mapped I believe that's fine
  2. 00:24:484 (1,1) - ^ Same
  3. 00:30:707 (1) - I'd make this a normal curve, this seems unattractive to me If follow the normal curve yo can't straight blanket this 00:31:373 (2) - then
  4. 00:34:707 (4,5,6,7) - This doesn't sound like it's mapped to anything at all and would be 240 bpm or something out of nowhere If you play that part on 50% playback you can hear the flute is play on 1/6, prety much fine I guess the gder try to follow the percussion sound imo
  5. 00:52:929 (1,2) - You could just make these into a stream which to me would play better than the many repeating sliders It easier on slider imo and that's 1/6 part if change into stream it's hard to follow the change between the 1/4 to 1/6 part, so I guess that two slider is fine for playablelity
  6. 01:12:040 (2,3,4,5) - This one is mapped to something but it seems unnecessary and silly to map it since it's so faint, if anything I'd make it a repeating slider If you play that part on 50% playback you can hear the flute is play on 1/6, prety much fine I guess the gder try to follow the percussion sound imo
  7. 01:18:040 (4,5,6,7) - ^
  8. 01:26:040 (5,6,7) - ^ Same
  9. 01:31:151 (1,1,1) - I'd reduce hit sound volume on these some and not nc all of them It's fine for me and the volume too
  10. 01:40:781 (7,8,1) - same as before about making it a slider, 240 bpm burst would be too hard imo compared to the rest of the map If you play that part on 50% playback you can hear the flute is play on 1/6, prety much fine I guess the gder try to follow the percussion sound imo
  11. 01:44:262 (4,5,6) - ^ Same
That's all I see, hope I could help some
Thank you so much it help a lot, sorry for late respon on the mod
If I don't reply the mod properly because the two gders itself is inactive, I want to keep their originality diff as much as possible. I'm so sorry for the inconvenient

Updated!
I need bat/bn here ;(
Exote
Hi, from my queue. I'm terribly sorry for the late mode, anyway here you go!
Easy
Overall didn't find any issues here, however some blankets in the end can be improved, but that's not a major problem so it's fine.
Normal
00:22:262 (4) - NC?
00:23:151 (7) - NC?
00:36:485 (4) - ^
00:37:374 (7) - ^
Hyper
Why OD 6,5 on a 135bpm map with so many triples
00:17:373 (6) - NC here instead of 00:17:596 (1) ? (remove the NC here)
00:31:595 (6) - ^ with 00:31:818 (1) - ?
Saturnalize's Ex
00:34:707 (4,5,6,7) - Dayum I think you can improve this? It's totally fine tho : o
01:12:040 (2,3,4,5) - Same here
01:18:040 (4,5,6,7) - ^
01:26:040 (5,6,7) - ^
Well sorry for the poor mod, I couldn't find that any major issues, probably they've been found earlier.
Anyway good luck with your beatmap!!
Topic Starter
Shiranai
Been three yeaars xD
Change diff name and fix the spread
kunka
Hi.
General

  1. I think that widescreen support is not necessary (Normal and Advanced)
Saturnalize's Ex

  1. 00:24:484 (1,2,3) - I kinda felt a sense of incongruity in rhythm. The 00:24:484 (1) - has a very strong sound. It thinks that the head of the slider is superior. Therefore, I recommend ctrl+G. 00:24:929 (1,2,3) - same. http://puu.sh/nXcDO.jpg
  2. 00:28:651 - I hear a sound here. Would you add a circle? Or you remove 00:28:707 (6) - , and would you switch to a slider? http://puu.sh/nXdf8.jpg
  3. 00:31:373 (2) - I kinda felt a sense of incongruity in rhythm. I think that snap same as 00:16:262 (4,1) - is superior. http://puu.sh/nXdKA.jpg
  4. 01:12:484 (6,1) - (6) is a sound is extend (long). Therefore, I think that ctrl+G is superior.
  5. 01:39:151 (1,5) - I think that NC is reverse. 01:40:929 (1,5) - same. I think that I can keep consistency by changing these.
  6. 01:45:262 - Would you add a circle?
Sakata's Hyper

  1. 00:30:040 (2,3) - I think that ctrl+G can make a better flow.

    nice map :)
Advanced

  1. 00:38:707 (3) - nc? Because a sound is strong and stack, I think effectively.
  2. 01:22:929 - I didn't feel the need of the blank. Would you add acircle?
  3. 01:37:151 - ^

    This is map of I preference. gj
Normal

  • fine.
I was not able to find many. sorry..
I think it to be map which has been already completed. GL ;)
wendao
wow

[Ex]
00:34:040 (1,2,3) - either do this or do this (move 2 grid bottom and 2 grid right) for sake of stack
01:11:818 (1) - remove NC? or do the opposite for 01:25:818 (4) -
01:32:336 - missing Normal sampleset here

it's my second time mod this map
Rizen
ohaiio
00:34 *Rizen is editing [https://osu.ppy.sh/b/929815 Nekomata Gekidan - Caral no Tsuki [Normal]]
00:34 Rizen: 00:00:485 (1,2,1,2,1,2,1,2,3) - following the hitsound pattern here, it appears there are whistles on the piano sounsd
00:35 Rizen: so maybe remove whistle at 00:03:151 (2) -
00:35 Rizen: and add whistle to slider end at 00:04:040 (1) -
00:35 Rizen: 00:05:818 (1) - same
00:36 Mako Sakata: Yes they are whistle for piano sound on each of slider head xD
00:37 Rizen: adding clap to 00:10:707 (2) - sounds nicer as it starts the hitsound momentum (if that makes any sense)
00:37 Mako Sakata: Okay remove whistle on this one 00:03:151 (2) -
00:38 Mako Sakata: About adding whistle on 00:04:040 (1) - and similiar kinda too loud, I leave it as is now
00:38 Rizen: ok
00:39 Rizen: 00:12:929 (1) - maybe a 1/2 slider repeat would work better with rhythm
00:39 Mako Sakata: Add that clap
00:39 Mako Sakata: Oh btw I'm using hitsound copier xD
00:39 Rizen: yip, won't comment on other diffs about hitsounds
00:39 Mako Sakata: Gonna add that point on the rest of diffs
00:40 Mako Sakata: Ok changed into 1/2 slider repeat
00:41 Rizen: is the clap misplaced at 00:17:818 (4) - ?
00:41 Rizen: same thing i said about the 1/2 slider repeat for 00:20:040 (1) -
00:42 Mako Sakata: Oh the hitsound was based from hyper
00:42 Mako Sakata: Is that clap sounds odd?
00:42 Mako Sakata: I found it no problem with hyper, but not sure on lower diff
00:42 Rizen: it sounds slightly weird for me
00:43 Rizen: because the hyper has the other clap and this diff can't provide for the second clap
00:43 Rizen: lemme see if i can find a better place, or else just leave it
00:43 Rizen: try moving the clap to 00:17:373 (3) - ?
00:44 Rizen: then clap at slider head at 00:17:818 (4) -
00:45 Rizen: consider removing 00:23:373 (4) - as the object chain may be too much for new players
00:46 Mako Sakata: Umm if I put the clap here 00:17:373 (3) - the sound a bit contradictive with previous clap, make the sound even weird to hear xD
00:46 Mako Sakata: Ok delete that
00:46 Rizen: i thought it would be like a nice "hitsound bridge" if that makes sense
00:47 Rizen: oh well
00:47 Rizen: next two points are kinda nazi
00:47 Rizen: 00:24:484 (2) - 323//367
00:47 Rizen: 00:24:929 (3) - 421//349
00:47 Mako Sakata: :pp
00:48 Rizen: 00:28:040 (2,1) - these two sliders are not parallel to each other (nazi)
00:49 Mako Sakata: Done~
00:49 Rizen: 00:29:818 (3) - maybe 1/2 slider repeat, the rhythm is slightly different to the previous one
00:50 Mako Sakata: Okay
00:51 Rizen: 00:32:040 (4,5) - maybe a 1/2 slider instead, you don't use 3 1/4 circles anywhere else in diff
00:52 Rizen: 1/2*
00:52 Rizen: not 1/4, haha
00:52 Mako Sakata: How about 1/2 slider with cirlcle? I feel this beat 00:32:484 - should be clickableee
00:53 Mako Sakata: Hahaha xD
00:53 Rizen: what i meant in my point was [https://imgur-archive.ppy.sh/pO5T6RV.png this rhythm]
00:53 Rizen: xd
00:54 Mako Sakata: My provider block imgur zz
00:54 Rizen: :(
00:54 Rizen: it's 1/2 slider then circle
00:55 Rizen: carrying on
00:55 Rizen: i feel that 00:43:151 (4) - should be stacking on top of 00:39:596 (1) -
00:56 Rizen: because the song at 00:42:707 (3,4) - decreases in pitch(?)
00:56 Rizen: it'll also look cool with 00:43:151 (4,4) -
00:56 Rizen: I would also ctrl+g the positions of 00:45:817 (2,3) - too for same reason
00:56 Rizen: makes the map more interactive with the song
00:57 Mako Sakata: Thats from 2013
00:57 Mako Sakata: I love at making symetry xD
00:57 Rizen: :D
00:58 Rizen: give these sliders more cuuurve at 01:00:929 (1,1) -
00:59 Mako Sakata: Hahaha okok
00:59 Rizen: move 01:12:484 (3) - a little lower so it flows slightly better from previous slider 2
01:00 Rizen: so the flow direction is the same as 01:11:596 (1,2) -
01:00 Mako Sakata: Done
01:00 Mako Sakata: Will readjust the next notes
01:01 Rizen: kk
01:01 Rizen: 01:24:484 (2,3) - maybe ctrl+g?
01:01 Rizen: works better with the instrument in the background "going lower"
01:01 Rizen: i don't know the instrument name
01:01 Mako Sakata: Okk, it less sharp
01:02 Rizen: 01:36:484 (1) - this here about moving higher to slightly improve flow ;(
01:03 Mako Sakata: ;( I thought it already flows good with previous (4)
01:03 Rizen: ah ok
01:03 Rizen: 01:50:929 (1,1,1) - spinner overkill!!!
01:04 Rizen: maybe a 4/1 repeat slider starting at 01:50:707 (1) -
01:04 Mako Sakata: Sorrryyyy
01:04 Rizen: like how you did with the valentines song
01:05 Mako Sakata: Okay gonna replace both spinner 01:50:929 (1,1) - with 4/1 slider with reverse
01:05 Rizen: \:D/
01:05 Rizen: I also think the offset may be a little early
01:05 Rizen: lemme try see if i can improve it
01:06 Rizen: offset 495?
01:07 Mako Sakata: Timing was made by saturnalize
01:08 Mako Sakata: Sure 495 looks more fit
01:08 Rizen: wait
01:08 Rizen: try 510
01:10 Rizen: carrying on
01:10 *Rizen is editing [https://osu.ppy.sh/b/619645 Nekomata Gekidan - Caral no Tsuki [Advanced]]
01:11 Mako Sakata: Alrightt
01:12 Rizen: a little nazi but 00:15:596 (3) - blanket
01:13 Mako Sakata: Done
01:14 Rizen: try stacking 00:22:484 (2) - on top of head of 00:22:707 (3) - then readjust DS
01:14 Rizen: just seems smoother for me imo
01:15 Rizen: I would move these circles at 00:30:262 (4,5) - so it flows downwards like \
01:15 Rizen: because imgur doesn't work, i'll post x/y
01:15 Rizen: 00:30:262 (4) - 132/21
01:15 Rizen: 00:30:484 (5) - 210/52
01:17 Rizen: also about the point i made at 00:22:484 (2,3) - , the 1/2 stacking will help smoothen out the introduction of the 1/2 stackings at 00:33:818 (2,3,1) -
01:17 Mako Sakata: Ok the downwards more natural
01:18 Rizen: 00:37:818 (1,2,3) - can be very confusing zzz
01:20 Rizen: an easy way out would be to move it so it's on the right side
01:20 Mako Sakata: Umm I found it not comfortable with stacking on 00:22:484 (2,3) - :( I prefer to have them on proper ds
01:20 Rizen: mm ok
01:21 Rizen: 00:39:596 (1,2) - this rhythm follows the music differently compared to 00:41:818 (1,2,3) - , 00:45:373 (1,2,3) - , 00:48:929 (1,2,3) -
01:25 Rizen: welcome back
01:25 Rizen: did u get my previous points?
01:25 Mako Sakata: The very confusing one
01:25 Rizen: ah
01:25 Mako Sakata: Mm ok
01:25 Rizen: forget that one
01:25 Rizen: because you used it again later
01:26 Rizen: and i didn't catch it
01:26 Rizen: did u get the one i made at 00:39:596 (1,2) - ?
01:27 Mako Sakata: Not yet
01:27 Rizen: 00:39:596 (1,2) - this rhythm follows the music differently compared to 00:41:818 (1,2,3) - , 00:45:373 (1,2,3) - , 00:48:929 (1,2,3) -
01:27 Mako Sakata: Yes xD
01:28 Rizen: 00:56:484 (1,1) - NC abuse ;d, you can probably remove NC on the second one
01:28 Rizen: same at 01:00:040 (1,1) -
01:28 Rizen: and 01:03:596 (1,1) - ..
01:29 Mako Sakata: Thats for the anti jumps
01:29 Mako Sakata: Pretty common to use back on 2013
01:29 Mako Sakata: Is that bad?
01:29 Rizen: i don't want people to call you out for NC abuse ;d
01:29 Rizen: but if you think it's fine, we'll leave it at that
01:30 Mako Sakata: Hahaha xD
01:30 Rizen: I would move 01:07:818 (1) - however
01:30 Rizen: =336/244 seems better
01:30 Mako Sakata: At least I already make it consistent on each anti jump on that paart
01:30 Rizen: completes the pattern
01:30 Rizen: ya
01:32 Rizen: i don't agree with the placements of sliders at 01:21:818 (4,1) -
01:32 Rizen: it just flows waaay to awkwardly
01:33 Mako Sakata: Supposed to be jump xD
01:33 Mako Sakata: Is that bad?
01:33 Rizen: the way it flows upwards then, needing the player to move the cursor downwards, then upwards almost immediately is uncomfortable
01:33 Mako Sakata: I always not good at making flowy jumps lol
01:34 Rizen: well, for me it's uncomfortable :c
01:34 Mako Sakata: Any sugestion?
01:34 Rizen: I have two, but they're not perfect
01:34 Rizen: 1. 01:22:262 (1) - ctrl+g. It'll reduce the jump distance slightly, but the cursor direction change won't be as harsh
01:35 Rizen: 2. blanket 01:21:818 (4) - around 01:21:596 (3) - , it'll make it less hard again, but might be seen as ugly
01:38 Mako Sakata: I get it
01:38 Mako Sakata: Something like http://puu.sh/o1Z2Z/279eeba6fa.jpg ?
01:38 Rizen: that works
01:39 Mako Sakata: Yayy~
01:40 Rizen: ok about the diff
01:41 Rizen: i noticed how you start using jumps past 01:07:818 (1) -
01:41 Rizen: but before that, there are no jumps at all
01:41 Mako Sakata: Yeah only on kiais
01:41 Mako Sakata: And outro
01:42 Mako Sakata: Well since this is just an advanced ><
01:42 Rizen: you could try like
01:42 Rizen: 00:11:596 (2) - ctrl+g
01:42 Rizen: wait, wrong one
01:43 Rizen: 00:13:373 (2) -
01:43 Rizen: 00:18:707 (2) -
01:43 Rizen: 00:25:818 (2) -
01:43 Rizen: 00:38:929 (4,5) -
01:43 Rizen: because i don't think introducing jumps half way through the diff is a good idea
01:44 Rizen: so it'll be good to put a tiny amount of them at the start
01:44 Mako Sakata: You have a point there
01:44 Mako Sakata: Applied ctrl+g ing some
01:44 Rizen: ok
01:46 Mako Sakata: Gonna miss the backgroouund https://osu.ppy.sh/ss/4839268 :(
01:47 Rizen: did something happen?
01:48 Mako Sakata: The free supporter tag on april mop haha xD
01:48 Rizen: ah
01:49 Rizen: ;d
01:49 Rizen: so
01:49 *Rizen is editing [https://osu.ppy.sh/b/283063 Nekomata Gekidan - Caral no Tsuki [Sakata's Hyper]]
01:50 Rizen: 00:36:929 (1,2) - not aligned with the other ones
01:50 Rizen: you can see by clicking this 00:34:707 (2,1,2,1,2,1,2) -
01:50 Rizen: but speaking of 00:37:373 (2) -
01:51 Rizen: it's a different sound than the sound with the other sliders
01:52 Rizen: argh, i wish i had puush to show you this
01:52 Mako Sakata: 00:36:929 (1,2) - move them a bit lower then
01:52 Mako Sakata: Did you uninstal your puush?
01:52 Rizen: yeah
01:52 Mako Sakata: Just use shift+f12 then
01:53 Rizen: hhttps://osu.ppy.sh/ss/4839745
01:56 Rizen: try switching positions of 01:11:818 (2,3,4,5) - (not rhythm, the positions)
01:56 Mako Sakata: Good sugestion, but there wont be a jump here 00:37:818 (1) - then :(
01:56 Mako Sakata: I mean 00:37:373 (2,1) -
01:57 Rizen: ya :(
01:57 Rizen: could try by lowering the climb at 00:34:707 (2,1,2,1,2,1) -
01:58 Rizen: https://osu.ppy.sh/ss/4839780
01:59 Rizen: so u still have the jump >>> https://osu.ppy.sh/ss/4839792
02:00 Mako Sakata: Okay
02:01 Mako Sakata: Will readjust and flipped that one
02:02 Rizen: 01:48:818 - maybe add a circle here
02:02 Rizen: but u might not want to because it could be confusing hm...
Topic Starter
Shiranai

kunkakunkakunkakunka wrote:

Hi.
General

  1. I think that widescreen support is not necessary (Normal and Advanced)Fixed
Saturnalize's Ex

  1. 00:24:484 (1,2,3) - I kinda felt a sense of incongruity in rhythm. The 00:24:484 (1) - has a very strong sound. It thinks that the head of the slider is superior. Therefore, I recommend ctrl+G. 00:24:929 (1,2,3) - same. http://puu.sh/nXcDO.jpg In my opinion its more natural that if we hit the triplet circles first than a slider after, so I keep it as is now
  2. 00:28:651 - I hear a sound here. Would you add a circle? Or you remove 00:28:707 (6) - , and would you switch to a slider? http://puu.sh/nXdf8.jpg Umm that 1/8 kinda not necessary to add imo, it makes the whole rhythm a bit odd to me o.o
  3. 00:31:373 (2) - I kinda felt a sense of incongruity in rhythm. I think that snap same as 00:16:262 (4,1) - is superior. http://puu.sh/nXdKA.jpg They are fine so far while on testplay, not necessary to change right now
  4. 01:12:484 (6,1) - (6) is a sound is extend (long). Therefore, I think that ctrl+G is superior. Same as above
  5. 01:39:151 (1,5) - I think that NC is reverse. 01:40:929 (1,5) - same. I think that I can keep consistency by changing these. Fixed
  6. 01:45:262 - Would you add a circle? Umm that was just long instrument sound without any clickable beat, because that long sound is based on 01:44:929 - so no need to add note on that one :)
Sakata's Hyper

  1. 00:30:040 (2,3) - I think that ctrl+G can make a better flow. Fixed

    nice map :)
Advanced

  1. 00:38:707 (3) - nc? Because a sound is strong and stack, I think effectively. Fixed, literally readjust the pattern there xD
  2. 01:22:929 - I didn't feel the need of the blank. Would you add acircle? No need to add because intentional to left it blank :)
  3. 01:37:151 - ^ Same as above

    This is map of I preference. gj
Normal

  • fine.
I was not able to find many. sorry..
I think it to be map which has been already completed. GL ;) Thank you for modding kunka, they are really helpful ><
@Wendao and Rizen fixed everything mentioned above and applied some irc sugestion :p
Updated!
Lasse
hi
m4m from your queue


Saturnalize

  1. does this really need ar9? Imo ~8.5 would work really well here with how slow the map is
  2. tickrate 2 might work better since so many sliders completely ignore the sounds on the red ticks..
  3. 00:04:048 (1) - idk if you tried to go for some kind of buildup, but having the sound on the red tick not clickable, while you did it at 00:05:826 (1,2) - feels wrong with how strong it is, so making 00:05:826 (1,2) - would be nice
  4. 00:09:381 - to 00:11:159 - why'd you skip the audible 1/4s in this part= would work really well as a lead into the next part than ignoring them,,
  5. 00:29:826 - just putting a slider over this doesn'T feel enough to me, covering hte 1/6 like this would work nicely http://i.imgur.com/qhy65XN.jpg
  6. 00:31:381 - having this start on such a weak sound when you normally use the sldiers to follow the melody seems off, how about mapping it as a triple instead since there are drums on the blue tick?
    also making 00:32:048 (5) - a kickslider and deleting 6 would be nice since that follows the melody which you focus on the most time
  7. 00:32:492 - is like the strongest sound around here and then it's on a sliderend :(
  8. 00:34:715 (2,3,4,5) - yeah, since you ignored the 1/6 on this sound before (i mentioned it at 00:29:826 - ) this 1/6 is really sudden, since everything else was 1/2 or 1/4, so if you don't change the other one, at least do sth to make the new rhythm easier to get here like 1/6-repeat slider + circle
  9. 00:59:159 (1) - could use more spacing instead of being distance nsapped with the pattern to emphasize how strong it is
  10. 01:03:604 (4,5,6) - 6 is so much stronger than 4/5, but putting it in a distance snapped line completely kills the emphasis, current pattern makes 01:04:270 (7) - seem to be the strongest since at least that gets an acute angle :/
  11. 01:07:159 - having the strongest sound of the pattern a sliderend :?
  12. 01:12:492 (5,6) - strong clap beat on the end of a slider that doesnt even follow the melody like most do? ctrl-g on this rhytm would work well. (or maybe also add 1/4 on 01:12:826 - but that might be to hard to understand directly after 1/6 pattern)
    or maybe even http://i.imgur.com/FwkgmfS.jpg
  13. having 01:16:492 (1) - stacked directly under the repeat slider is really bad for readability, same for 01:30:715 (1) -
  14. 01:40:492 (2,3,4,1) - really bad to read as it looks just like the 1/4 you used at 01:29:604 (1,2,3) - 01:34:492 (4,5,1) - etc. and completely different from your other 1/6
    same for 01:44:270 (4,5,6,7) -




Sakata

  1. maybe a slightly lower ar? you have no 1/6 on this diff or anything (but only do so if ar of ex gets lowered since it will make a weird spread else)
  2. 00:17:604 (2,3,4) - really minor, but autostack messes up your stright line + even ds here :d
    and also for many other similar patterns like 00:21:159 (2,3,4) - makes it looks really uneven for some
  3. 00:39:159 (4) - is way stronger then 2-3, but making a triangle puts same emphasis on all :(
  4. 00:53:381 - splitting the slider here into two would follow the change in pitch and all much better
  5. 00:55:381 (4) - arranging those like a triangle or square or sth would look way nicer, since this uneven distance http://i.imgur.com/D8Bv05b.jpg looks a bit bad
  6. 01:06:715 (1,2,3,4,5) - pentagon doesnt really work with the increasing intensity of the music imo
  7. 01:36:937 (2,3) - rip movement :? http://i.imgur.com/jQBB3FQ.jpg doesn't really work here
    idk maybe try sth similar to this? http://i.imgur.com/5mQcdci.jpg
  8. 01:41:826 (1,2,3) - increasing spacing in a straight line is a bit awkward to play since it needs so much control of momentum
    01:47:159 (1,2,3) - works much better due to the angle on 1-2

Advanced

  1. 00:10:270 (1,2,1) - perfect stacks on such a low difficulty?
    parts like 00:33:826 (2,3,1) - are really hard to read with this ar and perfect stacks..
  2. 00:52:937 (1) - same thing about splitting this las I said in insane
  3. 01:26:492 (2,4) - http://i.imgur.com/4Rwf5IV.jpg autostack makes this look kinda weird when it should probably look like http://i.imgur.com/qqvljUt.jpg
  4. 01:43:159 (3) - if this and 01:46:715 (4) - etc. are small jumps, shouldn't 01:44:937 (3) - also be one then?

Normal

  1. 01:11:159 (4,1,2,3) - seems a bit too dense for the intended difficulty, maybe try sth like http://i.imgur.com/iFXU3Rh.jpg ?
    same for stuff like 01:18:270 (4,1,2) - those triple kickslider => slider patterns just seem a little bit too much
    sure you only click 1/1, but the rhythm is still really dense for a long time
    2x kickslider => slider like you did most of the time should be the maximum imo
  2. 01:36:492 (1,2) - could you try to make this movement nicer? it feels a bit harsh even if you abuse slider leniency

Wendao

  1. should probably silence at least the normal sliderslide (or just use the same custom sampleset as other diffs) since it feels really unfitting in spots like 00:14:715 (1) -
  2. 00:38:715 (2) - does a difficulty for complete beginners really need kicksliders? it'S also a bit bad to read for those players as the head and tail overlap so much and 00:39:604 (1) - appears pretty early
  3. 01:32:048 (2,3,4,5) - longest 1/1 series in the map and it kinda spikes the difficulty a bit :?
  4. 01:50:937 - I'd suggest to map this ending more like Normal, without so many spinners since they are really hard for beginners and it's like 10 seconds only spinners
hope I could help, gl
Starset
hey for the m4m

[Basic]
huh the sliderslide sound really bother me :v
-00:00:493 (1) - ctrl+j plox
-00:09:381 - why no whistle here, i mean its the same sound as 00:08:492 - and 00:07:604 - also theres a piano note o.o
-00:12:937 (3) - rotate by 20 degrees to blanket with 00:12:048 (2) - and actually have better flow for the next note
-00:16:492 - i mean u could make a long slider here, feels way too empty compared to wats happening in the song
-00:27:159 (3) - same suggestion as 00:12:937 (3) -
-00:38:715 (2) - too sudden compared to wat u did all along? i mean u use 1/1 very carefully and not always and then u put 1/2 o.o
-01:24:937 (3,4) - i feel its like too much overlapped for an easy, if 4 could be less covered would be great
-01:32:937 (3,4,5) - i fear these 3 notes may be hard, take note that i always put in mind wat u did on the whole diff

[Normal]
-00:02:270 (1) - blanket kinda off
-00:03:159 (2) - same lol
-00:16:492 (1,2,3) - had a hard time guessing wat these followed xd but are u sure u wanna keep them if the instrument u following is barely noticable?
-00:50:270 (4) - ctrl+g makes more sense i guess
-01:01:381 (1,2) - how to blanket pls
-01:04:047 (4,1) - ^
-01:40:048 (1) - this shape could be improvement imo in a way that could blanket better and look better

[Advanced]
-00:23:604 (1) - idk why ppl always use red anchor to make slider snake, i mean this looks way better http://puu.sh/o5Ust/42581c2dcf.jpg
-00:32:937 - this is advanced aight? why this is empty really bothers me, 00:33:826 (2,3) - these notes are the same as 00:33:826 (2,3) - 00:33:826 (2,3) - 00:33:826 (2,3) - 00:56:492 (1,1) - this is really baiting to click on 1/2, but watever :v
-01:10:270 (2) - rotate -10 to actually have some flow since i feel its really forced
-01:23:159 (2,3) - ctrl+h them so pattern looks more intresting

[Hyper]
-00:12:937 (1) - convert to circles, its obviously better
-00:24:492 (1,1,1) - even if u increased sv, i think its not necessary to nc since it doesnt really bother
-00:27:160 (1) - circles plox
-00:30:048 - really waited for a triplet here
-00:56:492 (1,1) - dont really understand why 2 ncs
-01:18:159 - want a note here pls ;w;
-01:22:492 - 01:22:715 - 01:22:937 - really should be clickable imo
-01:40:937 (3,4,5,6) - why not same pattern like u did here 01:39:159 (3,4,5,6) - , ctrl+h on 01:41:381 (5,6) - is also an option
-01:43:159 (3,4) - really think circles are unecessary here, a slider would fit better

[Ex?]
-00:00:493 (1,1,1,1) - so many colours wew
-00:10:048 - no triplet here? sad
-00:15:604 (3) - i mean, u could extend like 00:14:715 (1,2) - to make 00:14:715 (1,2) - clickable
-00:19:159 (3) - same here tho, so many notes that got forgotten
-00:30:270 (4) - ok so u ignored this one 00:30:048 - but at least make 4 into circles, this is the last diff aight?
-00:34:715 (2,3,4,5) - wow, never saw this before but lets say i didnt see anything since idk how to comment on this one xD
-00:58:936 (7) - use same hitsound as this 00:59:492 (2) - ( u did it here 01:04:270 (7) - )
-01:28:937 (4) - continue on extending this one too?
-01:45:270 - 1/8 triplet starting from here
FCL
  • [Insane]
  1. 00:03:159 (1) - Head of slider without whistle feels empty imo. Piano doesn't so hard as before, but you could reduce volume at head to 30% and add whistle, it's working cool
  2. 00:07:604 (1) - mute the sliderend? It' feels overmapped with hs sound atm
  3. 00:10:715 (2) - What about increase sv on this slider? It will create good increasing of speed effect, what's funny to play. 1.1x sv I mean
  4. 00:24:603 (4,2) - damn, these circles are overmapped, song really doesn't provide something them
  5. 00:36:048 (1,3) - whistles on heads could supplement the map, they heards pretty good
  6. 00:53:381 (2) - As you know, the song has strong beats at 1, 3 and 5 1/6 ticks, so I don't think that repeat slider has emphasizes good this part. You could use three 1/6 sliders instead, it mapping better imo. Something like this http://puu.sh/o5Snp/448de2599d.jpg
  7. 01:02:159 - add circle? Just I feel this beat should be mapped
  8. 01:03:604 (4,5,6) - nazi, but straight like will look better http://puu.sh/o5Sw0/014b7dbffd.jpg
  9. 01:04:826 - 01:05:715 - Same as before, I feel these drums are strong to be mapped, so just try
  10. 01:06:604 - weird undermapp, should be mapped I guess since you have mapped similar drum before
  11. 01:22:492 (2) - the 1/6 slider part should be has started here, since sounds like 01:22:863 (1,2,3,4) - was started there, no?
  12. 01:35:159 (2,3) - I feel the end of slider pretty strong, so it's not ok that it not clickable.
  13. 01:38:196 (9,1) - Stack? Just to be consistent
  14. 01:45:233 - I heard 2 pretty strong accordion sound in 1/6, so they should be clickable imo


  • [Hyper]
  1. 00:02:270 (1) - similar thing about whistle as in Insane
  2. 00:55:604 (5) - Since you added clap on tail plus this end of the slider is really strong to be clickable, I think you should change rhythm there (2 circles instead should work good)
  3. 00:59:159 (5) - ^
  4. 01:02:715 (5) - ^
  5. 01:37:826 (7) - the direction of stream was changed, so you could add nc there, would be logical
  6. 01:41:159 (4,5,6) - A bit hard to read since you have created linear flow with different distance, but you could move 01:41:603 (6) - to 434 177 or on other of some similar place


  • [Advanced]
  1. 01:16:048 (3) - stack head of this slider with tail of 01:14:270 (3) - . Just for aesthetics
  2. 01:24:048 (1,2,3) - I am wondering why have you mapped these sliders on 3/4 rhythm provided that you have mapped on 1/2 before? Just I think it should be consistent imo


  • [Normal]
  1. 00:27:826 - The melody sound on this tick pretty strong, would be cool if you do it clickable
  2. 00:29:826 (3) - two 1/2 sliders instead? Since the melody suggests this way. Or add circle on 00:30:492 if you don't want of sliderspam

Can't say something about easy, seem good for me
Topic Starter
Shiranai
I'm sorry kinda busy with univ this week;;
Will do the m4m this sunday one by one :)
wendao
HAHAHAHA YOU UPLOADED MY DIFF (that's was trap tho)

http://puu.sh/ocLoB.zip
Topic Starter
Shiranai
Nerf'd hyper and advanced diff as most people said above, update!
Saturnalize
Sorry for the delay, I'm having a hard time with kiai :p I guarantee that it'll done around this day.

edit: reached the last 20 secs, finally. http://puu.sh/s1FRC/743c62e263.zip
Topic Starter
Shiranai
Let's we try again, update!
Doyak
Mako Sakata called me here. I'm just gonna say a general thing about the hardest diff. The main problem with it is the snapping, and readability of them I think. Let me give you some example.

00:11:159 (1,2,3) - 00:15:604 (4,5,6) - 00:18:270 (1,2,3) - 00:25:381 (1,2,3) - 00:29:826 (1,2,3) - 00:30:715 (2,3,4) - They're all supposed to be same kind of sounds imo. Still you used 1/6 snap on some of them, and 1/8 snap on the others. Even if changing the snap each time sounds more accurate(I don't think this even is the case), it doesn't really make sense that the composer just switched between 1/6s and 1/8s randomly, unless there's a special meaning behind it.

Let's assume that your snapping is 100% accurate with the composer's intention. But still there's another problem. Readability. 1/6s and 1/8s are very tiny difference to discriminate only through the approach circle. Yet there's no such indication of using different snaps, they're all just stacked equally.

Another problem this makes is that your notes are making inconsistent rhythms by switching between 1/4-ish beats and 1/6-ish beats. Also I don't think they're all correct, like 00:18:418 (3) - there's a sound on 00:18:604 - which is on 1/4 but you snapped it on 1/6, and it's just same as 00:19:159 (6) - if you ask. 00:20:048 (1,2) - and it became another sudden transition from 1/4 to 1/6.

etc. The whole map has inconsistent/incorrect snaps so that the map became very noisy, and unreadable. You should try to fix one kind of sound into one kind of snap, and only change it when the snap change is obvious. Sometimes songs don't have 100% accurate snaps(think how vocals are always out of sync by several milliseconds), but they mostly they have 'intended' snap so that's where you need to snap notes.
Topic Starter
Shiranai
So in other word, the other diffs are fine? I mean we also have some 1/6 on Hyper here 00:52:937 (1) - and here 01:31:159 (1,2,3) - I assume they are snnaped correctly then, aren't they?

I'll let Saturnalize know, maybe he may want to reconsider some of his snapping. Thanks Doyak for coming to give some input :)
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