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Brad Breeck - Gravity Falls Theme Song

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Topic Starter
Aistre
This beatmap was submitted using in-game submission on 23 December 2016 at 16:59:21

Artist: Brad Breeck
Title: Gravity Falls Theme Song
Source: Gravity Falls
Tags: bradbreeck cartoon animated TV television Alex Hirsch Dipper Mabel Grunkle Stan animation Disney XD Channel Bubblun Reel Walt Records Main Title
BPM: 165.8
Filesize: 1685kb
Play Time: 00:38
Difficulties Available:
  1. Bubblun's Insane (3.96 stars, 127 notes)
  2. Easy (1.38 stars, 43 notes)
  3. Hard (3.08 stars, 114 notes)
  4. Mystery (4.31 stars, 153 notes)
  5. Normal (1.84 stars, 60 notes)
Download: Brad Breeck - Gravity Falls Theme Song
Information: Scores/Beatmap Listing
---------------
50 mil plays Play something else O_O
Spooky scary lo

Please re download if you had the mapset before 23/12/2016!


Insane by Bubblun
Thanks so much to HappyRocket88 for the help

Check out this other cool mapset of gravity falls by Tarrasky, Blue Dragon and Marianna

- Karen
- MrSergio
- Irreversible (On request)
Re - MrSergio
/ Re - IamKwaN




#1
Izzywing
Hey, here's a mod for ya from #modreqs.

[General]

Looks good overall, just a small point. Why not snap 00:05:858 - the green timing here properly?

Nothing otherwise globally unrankable as far as I can tell, hopefully I'm not overlooking anything.

[Easy]

00:05:858 (1) - Could work out if you make this symmetrical over the y axis, it could be like one last symmetrical shape before you branch off into a different pattern.

00:14:543 (1,1) - Look to see if you can blanket these, otherwise try a different pattern. Doesn't look very nice as is.

00:15:990 (1,1) - Perhaps try to get these parallel if you can.

00:17:438 (1) - Okay so starting here the claps should be on the 2nd and 4th white ticks, not the 1st and 3rd. So for example, 00:17:800, 00:18:523 - etc. This better matches the song. On that note, lower the volumes a bit because the clap is really loud.

00:27:571 - Why skip :o

00:36:256 (1) - Needs to be spaced farther away. The only reason the DS says it's right is because you lowered the SV on this note (probably just didn't change that from the higher diff)

Overall a nice diff.

[Normal]

As with the Easy, claps should be on the second and fourth white tick not first and third.

00:11:105 - I think this along with 00:11:286 - make up the two strong drum sounds here, so it would for these to be clickable then have a pause for 00:11:467 - instead of a circle.

00:36:256 (1) - MASSIVE SV reduction for a normal, this can definitely trip the player up. I would just use a spinner instead. Leave the SV shenanigans for Hard and above.

00:33:361 (1,1) - Eh...I don't really like this. They're just kinda like too close for my liking if that makes sense. It's not terrible, but maybe there's a better pattern you can use.

Overall really solid, can't find many problems.

[Hard]

00:02:058 - Skipping over a notable clap here.

00:04:772 (3,4) - perhaps make these the same shape? using different ones just looks weird here, especially with the big curve of 3.

Again, claps on 2nd and 4th not 1st and 3rd.

00:10:200 (1) - Place this so that the distance between its head and 3 is the same distance between its head and 2's tail.

00:12:733 (3,1) - Make parallel so it looks nice.

00:13:095 (1,3) - Maybe give some more space between these - https://osu.ppy.sh/ss/6459777

You start the combo really often, you can stick with NC's every measure instead of 2 NC's per measure.

[Mystery]

claps as before

00:06:943 (2,1) - Fix blanket

Also as in the last diff you place new combos too often, stick just putting them on the downbeats.

00:10:562 (2,3,2) - make an equilateral triangle out of these for neatness?

00:13:819 (1) - I suggest centering the red node, gives the shape a symmetrical feel which matches 00:13:095 (1) - more

00:30:466 (1,2,1) - Perhaps having these blanketing each other would look neater.

Neat diff.

Good luck!
_DT3
No kds plz
But you need go add "bradbreeck" into the tags since you didn't use that as the artist name and that is his alternative name (yes just without spaces)
Topic Starter
Aistre

Hobbes2 wrote:

Hey, here's a mod for ya from #modreqs.

[General]

Looks good overall, just a small point. Why not snap 00:05:858 - the green timing here properly? Sure, I changed the bpm around when i completed a diff so that's why it was unsnapped.

Nothing otherwise globally unrankable as far as I can tell, hopefully I'm not overlooking anything.

[Easy]

00:05:858 (1) - Could work out if you make this symmetrical over the y axis, it could be like one last symmetrical shape before you branch off into a different pattern.

00:14:543 (1,1) - Look to see if you can blanket these, otherwise try a different pattern. Doesn't look very nice as is.

00:15:990 (1,1) - Perhaps try to get these parallel if you can.

00:17:438 (1) - Okay so starting here the claps should be on the 2nd and 4th white ticks, not the 1st and 3rd. So for example, 00:17:800, 00:18:523 - etc. This better matches the song. On that note, lower the volumes a bit because the clap is really loud.

00:27:571 - Why skip :o I was emphasizing the melody here because I was pretty much doing that throughout the whole of the map.

00:36:256 (1) - Needs to be spaced farther away. The only reason the DS says it's right is because you lowered the SV on this note (probably just didn't change that from the higher diff) Oops, fixed.

Overall a nice diff.

[Normal]

As with the Easy, claps should be on the second and fourth white tick not first and third.

00:11:105 - I think this along with 00:11:286 - make up the two strong drum sounds here, so it would for these to be clickable then have a pause for 00:11:467 - instead of a circle.

00:36:256 (1) - MASSIVE SV reduction for a normal, this can definitely trip the player up. I would just use a spinner instead. Leave the SV shenanigans for Hard and above.

00:33:361 (1,1) - Eh...I don't really like this. They're just kinda like too close for my liking if that makes sense. It's not terrible, but maybe there's a better pattern you can use. Changed to the wave slider because it looks nice x)

Overall really solid, can't find many problems.

[Hard]

00:02:058 - Skipping over a notable clap here.

00:04:772 (3,4) - perhaps make these the same shape? using different ones just looks weird here, especially with the big curve of 3.

Again, claps on 2nd and 4th not 1st and 3rd.

00:10:200 (1) - Place this so that the distance between its head and 3 is the same distance between its head and 2's tail.

00:12:733 (3,1) - Make parallel so it looks nice.

00:13:095 (1,3) - Maybe give some more space between these - https://osu.ppy.sh/ss/6459777

You start the combo really often, you can stick with NC's every measure instead of 2 NC's per measure.

[Mystery]

claps as before

00:06:943 (2,1) - Fix blanket

Also as in the last diff you place new combos too often, stick just putting them on the downbeats.

00:10:562 (2,3,2) - make an equilateral triangle out of these for neatness?

00:13:819 (1) - I suggest centering the red node, gives the shape a symmetrical feel which matches 00:13:095 (1) - more

00:30:466 (1,2,1) - Perhaps having these blanketing each other would look neater.

Neat diff.

Good luck!
Thanks for the mod, everything unmentioned is fixed <3


@_DT3 I've added the tag, thanks.
A r M i N
from #Modreqs :)

First things first i've seen a lot of blanket issues in your map and i am very picky when it comes to sth like blankets :D I am going to visualize it with screenshots
by the way, Blankets always line up with approach circles

[Insane]

00:05:134 (1,2) - Why is the spacing here so small ^^
00:06:943 (2,1) - Fix blanket http://puu.sh/s36rn/f4fb6ec465.jpg
00:10:562 (2,3) - Spacing a lil small no ?
00:11:919 (1,1) - Fix blanket http://puu.sh/s36Br/f5b442da2b.jpg
00:12:733 (3,1) - Fix blanket http://puu.sh/s36Fr/26d6e1f99f.jp
00:15:086 (2,2) - Fix blanket http://puu.sh/s36MM/80a852b06e.jpg
00:21:780 (1,3) - Not sure if this is supposed to be a blanket or not tbh
00:30:466 (1) - Curve that slider like that http://puu.sh/s36Xr/3442c681bf.jpg --> Copy --> Rotate by 120° and stack it with 00:30:285 (4) - http://puu.sh/s371n/aa85a0221e.jpg --> Copy --> Rotate by 120° and stack it with 00:30:104 (3) - -----> Nice xd: http://puu.sh/s375l/0233de2e49.jpg
00:32:999 (3,1) - http://puu.sh/s37bu/1a496d92d6.jpg
00:33:089 (1,1) - http://puu.sh/s37f1/72b1a73255.jpg
00:36:256 (1) - This one fucked me up at the first playthrough :D This is much better http://puu.sh/s37mu/07e4b3a40a.jpg better reading you know
Also try having the first curve at 00:36:799 - http://puu.sh/s37oc/9748f71a78.jpg And the 2nd one at 00:37:341 - http://puu.sh/s37pv/64b2ee3526.jpg

[Hard]

00:19:247 (3) - Fix blanket http://puu.sh/s37Eq/12e051c9af.jpg
00:19:971 (5) - That clap sounds wrong hmm
00:22:866 (5) - ^
00:25:761 (5) - ^
00:24:675 (1,3) - http://puu.sh/s37Ti/78c2f81173.jpg
00:26:847 (4,6) - fix blanket http://puu.sh/s37Xz/531b32d551.jpg
00:28:294 (3,5) - fix blanket http://puu.sh/s37YL/f21f5043c1.jpg
00:33:361 (1,3) - ^ http://puu.sh/s389G/6d097ead81.jpg
00:33:361 (1,3) - ^ http://puu.sh/s38cD/f7ce4a0f52.jpg
00:34:627 (4,1) - Stack if u apply the 2 before
00:35:532 (3,4) - http://puu.sh/s38gh/44bd269f2b.jpg

[Normal]

00:17:438 (1,2) - http://puu.sh/s38G1/8cd8807e43.jpg
00:20:333 (1,2) - ^

[Easy]

00:14:543 (1,1) - fix blanket
00:23:228 (1,2) - ^


I wish you good luck with ranking this :D
Topic Starter
Aistre

A r M i N wrote:

from #Modreqs :)

First things first i've seen a lot of blanket issues in your map and i am very picky when it comes to sth like blankets :D I am going to visualize it with screenshots
by the way, Blankets always line up with approach circles

[Insane]

00:05:134 (1,2) - Why is the spacing here so small ^^
00:06:943 (2,1) - Fix blanket http://puu.sh/s36rn/f4fb6ec465.jpg
00:10:562 (2,3) - Spacing a lil small no ?
00:11:919 (1,1) - Fix blanket http://puu.sh/s36Br/f5b442da2b.jpg
00:12:733 (3,1) - Fix blanket http://puu.sh/s36Fr/26d6e1f99f.jp
00:15:086 (2,2) - Fix blanket http://puu.sh/s36MM/80a852b06e.jpg
00:21:780 (1,3) - Not sure if this is supposed to be a blanket or not tbh
00:30:466 (1) - Curve that slider like that http://puu.sh/s36Xr/3442c681bf.jpg --> Copy --> Rotate by 120° and stack it with 00:30:285 (4) - http://puu.sh/s371n/aa85a0221e.jpg --> Copy --> Rotate by 120° and stack it with 00:30:104 (3) - -----> Nice xd: http://puu.sh/s375l/0233de2e49.jpg
00:32:999 (3,1) - http://puu.sh/s37bu/1a496d92d6.jpg
00:33:089 (1,1) - http://puu.sh/s37f1/72b1a73255.jpg
00:36:256 (1) - This one fucked me up at the first playthrough :D This is much better http://puu.sh/s37mu/07e4b3a40a.jpg better reading you know
Also try having the first curve at 00:36:799 - http://puu.sh/s37oc/9748f71a78.jpg And the 2nd one at 00:37:341 - http://puu.sh/s37pv/64b2ee3526.jpg

[Hard]

00:19:247 (3) - Fix blanket http://puu.sh/s37Eq/12e051c9af.jpg
00:19:971 (5) - That clap sounds wrong hmm
00:22:866 (5) - ^
00:25:761 (5) - ^
00:24:675 (1,3) - http://puu.sh/s37Ti/78c2f81173.jpg
00:26:847 (4,6) - fix blanket http://puu.sh/s37Xz/531b32d551.jpg
00:28:294 (3,5) - fix blanket http://puu.sh/s37YL/f21f5043c1.jpg
00:33:361 (1,3) - ^ http://puu.sh/s389G/6d097ead81.jpg
00:33:361 (1,3) - ^ http://puu.sh/s38cD/f7ce4a0f52.jpg
00:34:627 (4,1) - Stack if u apply the 2 before
00:35:532 (3,4) - http://puu.sh/s38gh/44bd269f2b.jpg

[Normal]

00:17:438 (1,2) - http://puu.sh/s38G1/8cd8807e43.jpg
00:20:333 (1,2) - ^

[Easy]

00:14:543 (1,1) - fix blanket
00:23:228 (1,2) - ^


I wish you good luck with ranking this :D
Thanks for the mod and the advice ^^
Fixed everything
Venix
#modreqs
Legend
Mod:
Light Suggestion
Normal Suggestion
Strong Suggestion
Unrankable
Check:
Perfect!
Need fix
Check
Timing
Metadata (Add Source: Gravity Falls)
Song Setup (Inconsisent Widescreen Support)

General Things

  1. I can't find any problems

Easy

Distance Snapping
Difficulty Settings
Flow and Patterning:
  1. 00:24:675 (1,2) - Hmm.. i think rotation of this two sliders look weird. Mby rotate first slider by -7°? This composition will make better flow and look!
  2. 00:15:990 (1,2) - 00:15:990 (1,2) - Imo you can make better flow, because natural movment after this slider will me linear. Try make it like this ↓
Combos and Rythm Things:
  1. It's okay!

Normal

Difficulty Settings
Distance Snapping:
  1. I don't know why Easy have higher DS than this diff. I think you can try re-distance snap this diff with 1.1DS
  2. 00:08:029 (2) - This slider is bad DSed
Flow and Patterning:
  1. 00:08:029 (2) - This slider doesn't fit with others. I prefer change it to linear slider.
Combos and Rythm Things:
  1. I think you can delete 00:07:124 (3) - this note and put 00:09:295 - here, because 00:09:295 - this 1/2 is stronger than 00:07:124. Making it like this will be better for constintancy and rythm feeling
Thats all! (sorry for no mod insane and hard, but i havent time rn)
~GL!
Topic Starter
Aistre

Venix wrote:

#modreqs
Legend
Mod:
Light Suggestion
Normal Suggestion
Strong Suggestion
Unrankable
Check:
Perfect!
Need fix
Check
Timing
Metadata (Add Source: Gravity Falls)
Song Setup (Inconsisent Widescreen Support)

General Things

  1. I can't find any problems

Easy

Distance Snapping
Difficulty Settings
Flow and Patterning:
  1. 00:24:675 (1,2) - Hmm.. i think rotation of this two sliders look weird. Mby rotate first slider by -7°? This composition will make better flow and look! Not sure about this, i think the pattern i have looks better because it's symmetrical.
  2. 00:15:990 (1,2) - 00:15:990 (1,2) - Imo you can make better flow, because natural movment after this slider will me linear. Try make it like this ↓
Combos and Rythm Things:
  1. It's okay!

Normal

Difficulty Settings
Distance Snapping:
  1. I don't know why Easy have higher DS than this diff. I think you can try re-distance snap this diff with 1.1DS This diff has alot higher DS?
  2. 00:08:029 (2) - This slider is bad DSed oops, didn't notice x)
Flow and Patterning:
  1. 00:08:029 (2) - This slider doesn't fit with others. I prefer change it to linear slider.
Combos and Rythm Things:
  1. I think you can delete 00:07:124 (3) - this note and put 00:09:295 - here, because 00:09:295 - this 1/2 is stronger than 00:07:124. Making it like this will be better for constintancy and rythm feeling
Thats all! (sorry for no mod insane and hard, but i havent time rn)
~GL! Thanks!
Cheers, everything unmentioned=fixed!
Venix
Look, Easy diff: 1.1 Distance Snap
Normal diff: 1.0 Distance Snap
Topic Starter
Aistre

Venix wrote:

Look, Easy diff: 1.1 Distance Snap
Normal diff: 1.0 Distance Snap
Yes but Normal diff has a higher slider velocity though, is it really much of a big deal?
_DT3
Wanted to mod, so here I go o/

[General]
  1. I think the hitsounds could be improved a bit. The song is one of the typical ones where most of the time you have a kick (represented by a whistle ideally) on the 1st & 3rd beat and a snare (represented by a clap ideally) on the 2nd and 4th. Thus, the hitsounds should be done accordingly. Example: 00:05:858 (1) - Should have a whistle because the kicks are on the first and third tick; 00:06:943 (2) - This should have a clap because the snare is there (4th tick); For cases like 00:08:753 (1) - just see on what tick each part is, like the head is on the first tick so it gets a whistle, repeat gets nothing because there is no hitsoundable sound there really and the tail gets a clap because it has a snare.
    Right now it just feels like you hitsounded to the main melody only, which shouldn't be done here really since you have a kick and snare. Remember to adjust every pattern that follows the pattern mentioned above
  2. I feel like adding the video would be great here, you can try to find someone to encode the video or get it with YellowManul's permission from this mapset
  3. Don't forget to add as source: Gravity Falls
  4. Tags you could add: TV television Alex Hirsch Dipper Mabel Grunkle Stan animation Disney XD Channel
    If you need an explanation: "TV" and "Television" because it aired on television, TV is the abbreviation of television (obviously)
    "animation" because it's an animated show
    "Alex Hirsch" because he is the creator of the show
    "Dipper", "Mabel" and "Grunkle Stan" because they are the most prominent characters in the show (and people might look for that in search)
    "Disney XD" and "Channel" because Disney XD and Disney Channel are the channels the show aired on (Having Disney 2x in the tags would be unnecessary)
  5. The spread on the Difficulty Settings could be improved imo, at least for the OD between Normal and Hard. The OD goes from 3.6 to 6.6, which is a very large jump. Try lowering the OD on Hard to something around 6
[Easy]
  1. 00:11:648 (1) - This does overlap with the HP bar a bit, which could be unrankable. Just move it down a bit
  2. 00:02:963 (1,1,2,1) - The flow on this just feels really off for no reason, even if symmetry was intended here, flow should have more priority here since it's an Easy diff
  3. 00:13:095 (1,1,1) - This triple NC could get confusing for beginners. Even if the NC is every downbeat, removing the NC 00:14:543 (1) - should be fine since the tempo of the map slows down anyways
  4. 00:23:228 (1,2) - I'd do the same pattern here as you did 00:17:438 (1,2) - because 00:17:438 (1,2) - is the only time this pattern is used in that way and that feels pretty random, doing the same pattern here 00:23:228 (1,2) - would be consistent and would make it less random. You could also just do the pattern 00:20:333 (1,2) - here too 00:17:438 (1,2) -
  5. 00:20:333 (1,1) - I am not sure about this overlap, it may be hard to read for beginners due to the hitburst of 00:20:333 (1) - covering 00:21:780 (1) - a bit
  6. 00:27:571 - Why leave out the note here? If you did it because you don't hear that whistle there, then what about 00:20:333 (1) - 00:23:228 (1) - 00:26:123 (1) - ? It just feels random to me
  7. 00:27:932 (1,1) - Again, this double NC could be confusing for beginners. Following the suggestion above, if you add a note here 00:27:571 -then you could NC it instead of 00:27:932 (1) -
  8. 00:29:018 - I'd just continue with the same volume as the kiai or quieter because it seems weird that the kiai isn't the loudest part although it should signifiy a more intense part than the rest
  9. 00:30:466 (1,2) - These should be different from 00:29:742 (3) - with the shape and flow imo because the pitch is noticeably higher there. An example would be like this http://osu.ppy.sh/ss/6500443
  10. 00:34:808 - Timing Point is useful for what...?
  11. 00:33:361 (1,1,1) - About the NC again, could get confusing for beginners
  12. 00:36:256 - This timing point makes 00:36:256 (1) - pretty much inaudible because it's so quiet, and that's unrankable for clickable objects. Just move it to 00:36:437 - if you want to make the spinner more quiet
[Normal]
  1. 00:05:496 (3) - I'd curve this more upwards so that the visual flow is better: http://osu.ppy.sh/ss/6500507
  2. 00:10:200 (1) - Why is this a 2/1 slider even though there are background sounds that deserve to be mapped? If it is because that whistle is held here, then 00:05:858 (1) - should also be a long slider
  3. 00:11:286 (2,1) - Why the stack? It ruins the flow unfittingly because you have to stop moving for no reason
  4. 00:13:095 (1) - The same goes for this slider, this one should be separated into two 1/1 sliders. The long slider does fit here 00:14:543 (1) - though since it is in the last two measures before the kiai
  5. 00:22:504 (2,1,2) - The flow here is rather edgy in comparison to the rest of the kiai, I would make it flow better to be consistent
  6. 00:24:675 (1,2) - Same goes for this one, it flows really edgy in comparison to the rest. If it is because you didn't have more space to the right, the you have to adjust things more
  7. 00:33:361 (1,1,1) - The same points as in Easy also apply here, including the timing points
For now that is it, looks good in general though ^^
GL!
Topic Starter
Aistre

_DT3 wrote:

Wanted to mod, so here I go o/

[General]
  1. I think the hitsounds could be improved a bit. The song is one of the typical ones where most of the time you have a kick (represented by a whistle ideally) on the 1st & 3rd beat and a snare (represented by a clap ideally) on the 2nd and 4th. Thus, the hitsounds should be done accordingly. Example: 00:05:858 (1) - Should have a whistle because the kicks are on the first and third tick; 00:06:943 (2) - This should have a clap because the snare is there (4th tick); For cases like 00:08:753 (1) - just see on what tick each part is, like the head is on the first tick so it gets a whistle, repeat gets nothing because there is no hitsoundable sound there really and the tail gets a clap because it has a snare.
    Right now it just feels like you hitsounded to the main melody only, which shouldn't be done here really since you have a kick and snare. Remember to adjust every pattern that follows the pattern mentioned above
  2. I feel like adding the video would be great here, you can try to find someone to encode the video or get it with YellowManul's permission from this mapset
  3. Don't forget to add as source: Gravity Falls
  4. Tags you could add: TV television Alex Hirsch Dipper Mabel Grunkle Stan animation Disney XD Channel
    If you need an explanation: "TV" and "Television" because it aired on television, TV is the abbreviation of television (obviously)
    "animation" because it's an animated show
    "Alex Hirsch" because he is the creator of the show
    "Dipper", "Mabel" and "Grunkle Stan" because they are the most prominent characters in the show (and people might look for that in search)
    "Disney XD" and "Channel" because Disney XD and Disney Channel are the channels the show aired on (Having Disney 2x in the tags would be unnecessary)
  5. The spread on the Difficulty Settings could be improved imo, at least for the OD between Normal and Hard. The OD goes from 3.6 to 6.6, which is a very large jump. Try lowering the OD on Hard to something around 6
[Easy]
  1. 00:11:648 (1) - This does overlap with the HP bar a bit, which could be unrankable. Just move it down a bit
  2. 00:02:963 (1,1,2,1) - The flow on this just feels really off for no reason, even if symmetry was intended here, flow should have more priority here since it's an Easy diff I don't really think the flow is off, I even got somebody that only plays easy diffs to testplay and he didn't struggle here.
  3. 00:13:095 (1,1,1) - This triple NC could get confusing for beginners. Even if the NC is every downbeat, removing the NC 00:14:543 (1) - should be fine since the tempo of the map slows down anyways
  4. 00:23:228 (1,2) - I'd do the same pattern here as you did 00:17:438 (1,2) - because 00:17:438 (1,2) - is the only time this pattern is used in that way and that feels pretty random, doing the same pattern here 00:23:228 (1,2) - would be consistent and would make it less random. You could also just do the pattern 00:20:333 (1,2) - here too 00:17:438 (1,2) -
  5. 00:20:333 (1,1) - I am not sure about this overlap, it may be hard to read for beginners due to the hitburst of 00:20:333 (1) - covering 00:21:780 (1) - a bit
  6. 00:27:571 - Why leave out the note here? If you did it because you don't hear that whistle there, then what about 00:20:333 (1) - 00:23:228 (1) - 00:26:123 (1) - ? It just feels random to me I did this to emphasize the change in pitch same as 00:33:361 (1,1) -
  7. 00:27:932 (1,1) - Again, this double NC could be confusing for beginners. Following the suggestion above, if you add a note here 00:27:571 -then you could NC it instead of 00:27:932 (1) -
  8. 00:29:018 - I'd just continue with the same volume as the kiai or quieter because it seems weird that the kiai isn't the loudest part although it should signifiy a more intense part than the rest
  9. 00:30:466 (1,2) - These should be different from 00:29:742 (3) - with the shape and flow imo because the pitch is noticeably higher there. An example would be like this http://osu.ppy.sh/ss/6500443 I fixed this, but instead i changed the shape of 00:30:466 (1) - because it's noticeably higher in pitch compared to the other two
  10. 00:34:808 - Timing Point is useful for what...?
  11. 00:33:361 (1,1,1) - About the NC again, could get confusing for beginners
  12. 00:36:256 - This timing point makes 00:36:256 (1) - pretty much inaudible because it's so quiet, and that's unrankable for clickable objects. Just move it to 00:36:437 - if you want to make the spinner more quiet
[Normal]
  1. 00:05:496 (3) - I'd curve this more upwards so that the visual flow is better: http://osu.ppy.sh/ss/6500507
  2. 00:10:200 (1) - Why is this a 2/1 slider even though there are background sounds that deserve to be mapped? If it is because that whistle is held here, then 00:05:858 (1) - should also be a long slider
  3. 00:11:286 (2,1) - Why the stack? It ruins the flow unfittingly because you have to stop moving for no reason
  4. 00:13:095 (1) - The same goes for this slider, this one should be separated into two 1/1 sliders. The long slider does fit here 00:14:543 (1) - though since it is in the last two measures before the kiai Imo this makes the rhythm of the map too complex because then pretty much all of the map is in 1/1 and one or two 2/1 sliders. I think this is too much for a Normal.
  5. 00:22:504 (2,1,2) - The flow here is rather edgy in comparison to the rest of the kiai, I would make it flow better to be consistent
  6. 00:24:675 (1,2) - Same goes for this one, it flows really edgy in comparison to the rest. If it is because you didn't have more space to the right, the you have to adjust things more
  7. 00:33:361 (1,1,1) - The same points as in Easy also apply here, including the timing points
For now that is it, looks good in general though ^^
GL!
Thanks for the mod ^^
Everything unmentioned = Fixed
DeRandom Otaku
o hi ~ from modreqs
this song is p cool

[General]
  1. Tags conflict with normal difficulty
[Easy]
  1. 00:01:515 - 00:04:410 - Make ur NC pattern more consistent
  2. 00:12:733 (2,1) - DS
  3. 00:27:571 - This is pretty much the same beat as 00:26:123 - but why did u skip this? i dont really think its necessary to leave it empty
  4. 00:27:932 (3) - Also this should be NC'd for consistency
  5. 00:36:256 (3) - NC
[Normal]
  1. 00:09:476 (3,1) - you could definitely improve this blanket
  2. 00:13:095 (1,2) - DS
  3. 00:34:808 (1,1) - This might be intention but i really dont see a reason for u to half the DS
[Hard]
  1. 00:10:200 (1,2) - Again , DS
  2. 00:36:256 (1) - You should really leave this DS'd for emphasis . Stacking it doesnt give it any spacing emphasis
[Insane]
  1. 00:04:410 - From here you starting NC'ing after every 2 white ticks which is just like overdoing NCs ~ its totally unnecessary even tho its an insane difficulty , theres no need for it
Not bad at all But structure will need some more work for neatness purposes
gl
Topic Starter
Aistre

DeRandom Otaku wrote:

o hi ~ from modreqs
this song is p cool

[General]
  1. Tags conflict with normal difficulty
[Easy]
  1. 00:01:515 - 00:04:410 - Make ur NC pattern more consistent
  2. 00:12:733 (2,1) - DS
  3. 00:27:571 - This is pretty much the same beat as 00:26:123 - but why did u skip this? i dont really think its necessary to leave it empty Instead I've removed the note at 00:26:123 to keep the same rhythm
  4. 00:27:932 (3) - Also this should be NC'd for consistency
  5. 00:36:256 (3) - NC
[Normal]
  1. 00:09:476 (3,1) - you could definitely improve this blanket
  2. 00:13:095 (1,2) - DS
  3. 00:34:808 (1,1) - This might be intention but i really dont see a reason for u to half the DS Oops, i don't think I updated it from when i last did.
[Hard]
  1. 00:10:200 (1,2) - Again , DS
  2. 00:36:256 (1) - You should really leave this DS'd for emphasis . Stacking it doesnt give it any spacing emphasis Hmm, I stacked them because I emphasised the sudden change in dynamics. I have unstacked it but I may change it again.
[Insane]
  1. 00:04:410 - From here you starting NC'ing after every 2 white ticks which is just like overdoing NCs ~ its totally unnecessary even tho its an insane difficulty , theres no need for it
Not bad at all But structure will need some more work for neatness purposes
gl
Thanks :)
PAJWOJ
hi m4m from modreqs
mystery
00:05:496 (3,4,5,6,1) - it looks ugly when not spaced equally imo
00:25:580 (5,2) - you can stack that
00:36:256 (1) - i would speed this up a bit it seems really slow
hard
00:05:496 (5,6) - you can change this to notes with low spacing
00:20:333 (1,2) - might be hard to read i suggest you move the note away a bit
00:23:228 (1,2) - ^
00:26:123 (1,2) - ^
00:27:571 (1,2) - ^
00:31:913 (1,2) - ^
normal
00:10:200 (1) - this slider has like the point out of it's track you might want to fix that

easy
00:10:200 (2,1) - overlap

sry for bad mod zzzzz
gl
Topic Starter
Aistre

PajWoj wrote:

hi m4m from modreqs
mystery
00:05:496 (3,4,5,6,1) - it looks ugly when not spaced equally imo I think it looks better with the emphasis of the new section of the song.
00:25:580 (5,2) - you can stack that I've made it like this to make it ever-so-slightly more readable because i found this hard to read with certain mod combinations.
00:36:256 (1) - i would speed this up a bit it seems really slow Hmm, I've seen people test the map and nobody has seemed to sruggle with the SV change.
hard
00:05:496 (5,6) - you can change this to notes with low spacing I think a burst at this BPM is a bit too extreme for a 3 star hard difficulty.
00:20:333 (1,2) - might be hard to read i suggest you move the note away a bit I don't think this is really hard to read, the player has more than enough time to react to the next note coming
00:23:228 (1,2) - ^ ^
00:26:123 (1,2) - ^ ^
00:27:571 (1,2) - ^ ^
00:31:913 (1,2) - ^ ^
normal
00:10:200 (1) - this slider has like the point out of it's track you might want to fix that This isn't really a problem?

easy
00:10:200 (2,1) - overlap I think this looks worse when overlapping these two, but i'll find a way to fix them from overlapping

sry for bad mod zzzzz
gl
Thanks for the mod, didn't really change much but I'll still give you kds for mentioning the "bradbreeck" tag issue :?
Juiceys
General
Your Sand Pale combo color really blends into the background, you probably want to change that

Mystery
00:21:780 (1,3) - Pixel blanket too much space on the top side of blanket
00:29:018 (1,3) - Blanket is off
00:33:361 (1,3) - On ( 3 ) the right side of the slider is too far out messing up the blanket
00:34:084 (3,1) - Is this supposed to be a blanket or nah? If it is it should be improved
00:29:018 (1,3) - Kind of a low quality blanket
00:30:466 (1,2,3) - Idk if it's intentional but all these blankets are off by just a little bit
00:13:819 (3,1) - Maybe blanket these?
00:14:905 (2,4) - Pixel blanket
00:18:523 (4,2) - Maybe tighten this blanket a bit?
00:13:095 (1,3) - This is pretty hard to read might want to move this a bit
Hard
00:11:648 (1,2) - Is this supposed to be a blanket?
00:23:228 (1,2) - This touches the health bar in default skin, you NEEDTo change this
00:26:847 (4,6) - Tighten this blanket
00:34:084 (3) - Tighten this to blanket 00:33:361 (1) - Better
00:35:532 (3,4) - Blanket is off
00:09:295 (2,1) - Blanket?
00:18:885 (1,3) - Pixel blanket

Normal
00:38:499 - You don't map this little end bit here, you probably want to add a slider like you did in the others to this
00:02:963 (1,2) - This isn't perfectly aligned
00:09:476 (3,1) - Blanket is off

Easy
00:10:200 (2,1) - Unnecessary overlap
00:13:095 (3,4) - Have ( 4 ) blanket the head of ( 3 )
00:36:256 (2,1) - Delete ( 2 ) and extend The spinner
00:38:427 - As mentioned in normal
00:33:361 (3,1) - Both blankets are off
00:23:228 (1,3) - Blanket?
Topic Starter
Aistre

Juiceys wrote:

General
Your Sand Pale combo color really blends into the background, you probably want to change that

Mystery
00:21:780 (1,3) - Pixel blanket too much space on the top side of blanket
00:29:018 (1,3) - Blanket is off
00:33:361 (1,3) - On ( 3 ) the right side of the slider is too far out messing up the blanket
00:34:084 (3,1) - Is this supposed to be a blanket or nah? If it is it should be improved That's not meant to be a blanket
00:29:018 (1,3) - Kind of a low quality blanket You mentioned this twice
00:30:466 (1,2,3) - Idk if it's intentional but all these blankets are off by just a little bit It's not even noticeable
00:13:819 (3,1) - Maybe blanket these? There's not enough space and it looks off anyway
00:14:905 (2,4) - Pixel blanket
00:18:523 (4,2) - Maybe tighten this blanket a bit?
00:13:095 (1,3) - This is pretty hard to read might want to move this a bit It's perfectly readable?
Hard
00:11:648 (1,2) - Is this supposed to be a blanket? No?
00:23:228 (1,2) - This touches the health bar in default skin, you NEEDTo change this
00:26:847 (4,6) - Tighten this blanket Don't really see the point tbh, looks fine as it is
00:34:084 (3) - Tighten this to blanket 00:33:361 (1) - Better
00:35:532 (3,4) - Blanket is off
00:09:295 (2,1) - Blanket? Mmm there's no point.
00:18:885 (1,3) - Pixel blanket

Normal
00:38:499 - You don't map this little end bit here, you probably want to add a slider like you did in the others to this I like the way it is right now because there isn't really a way to map this part without it having some huge fast slider.
00:02:963 (1,2) - This isn't perfectly aligned
00:09:476 (3,1) - Blanket is off

Easy
00:10:200 (2,1) - Unnecessary overlap It's barely noticeable in gameplay.
00:13:095 (3,4) - Have ( 4 ) blanket the head of ( 3 ) I don't want this to be a blanket
00:36:256 (2,1) - Delete ( 2 ) and extend The spinner Not really any point in this
00:38:427 - As mentioned in normal As mentioned in normal
00:33:361 (3,1) - Both blankets are off Wasn't intended to be a blanket
00:23:228 (1,3) - Blanket? ^
Thanks :)
Hollow Delta
From #modreqs doing m4m.
Mystery: (We IRC-ed) But I promised to re-mod.
00:04:772 (3,4) - You rotated it like I said in the IRC, but I don't think you did it enough because there's little to no difference. Try 15 degrees clockwise.
00:05:134 (1,2) - I think to keep going with the clockwise direction, you should ctrl+g these notes.
00:05:496 (3,4,5,6) - I personally think these claps are very disruptive. I suggest removing the claps or at least toning down the volume a bit.
00:13:819 (3) - I think a basic curved slider would've worked better here.
00:14:362 (4,5) - You don't need the claps here in my opinion because it's not mapped to anything, so the sound won't help the player. However, it's justified because it emphasizes the slider.
00:17:257 (4,5) - ^
The IRC:
SPOILER
17:07 Bubblun: 00:04:048 (4,5) -
17:08 Bubblun: Had to re-open the chat so the savelog wasn't so big.
17:08 Alphabet: Yeah, that looks alot better.
17:09 Bubblun: 00:04:772 (3,4) - While this works, I think it would look and play better if it was rotated a bit. (clockwise)
17:09 Bubblun: Because then it'll look proportional between the previous 2 notes and the next pair.
17:10 Alphabet: Okay
17:11 Bubblun: 00:07:305 (1) - The sliders forces the player to go clockwise.
17:12 Bubblun: 00:08:210 (4) - Because of that I think it makes more sense to move this up here:
17:12 Bubblun: x:360 7:96
17:13 Bubblun: 00:08:391 (5) - And if you do that move this note to continue the flow. x:220 y:200
17:17 Alphabet: I've changed it but I've done something a little different
17:17 Bubblun: 00:10:924 (4,5) - I think because of the clap you're showing exaggeration, so I suggest ctrl+g here./
17:18 Bubblun: I think snapping is a good way to show the players a note has exaggeration.
17:21 Alphabet: I'm not sure about this because I think an increase in spacing is how I like to exaggerate certain notes
17:21 Bubblun: That works too.
17:23 Bubblun: 00:22:142 (3,4) - Because of how high the SV and the spacing is, I don't think this plays very well.
17:24 Bubblun: Plus I don't hear any kind of exaggeration, so this spacing isn't supported in my opinion.
17:24 Bubblun: You could ctrl+g 4.
17:25 Alphabet: Yeah, agreed
17:26 Bubblun: 00:25:580 (5,6) - The flow was going counter-clockwise. Why the change in direction on a weak note?
17:31 Alphabet: Fixed
17:32 Bubblun: 00:34:084 (3) - This is a very strong note. I suggest horizontally flipping it.
17:34 Bubblun: 00:36:256 (1) - Also last one. I suggest straightening this triangle out.
17:34 Alphabet: I've changed for now because I know what you mean but I might reconsider because the flow is weird
17:34 Bubblun: Maybe.
17:35 Bubblun: I'm looking at in and noticing it increases the distance a bit, but the change is justified by the strenght of the note.
17:35 Bubblun: I can mod the rest in the thread.
17:36 Alphabet: Okay

Hard
00:08:572 (5,6) - While a triple here? This is a very weak part of the song, yet you don't do this anymore? If you think this doens't make sense as well, I'd remove the second note.

Normal
00:30:466 (1,2) - In my opinion, it's a bit inconsistent to not place claps here.
00:33:361 (1,2) - ^

Easy
00:11:648 (1) - I recommend adjusting the tail so it's not being overlapped.
00:13:095 (3) - I suggest moving this so it forms a triangle with the end of 1 and 2.
00:23:228 (1,2,3) - Why no claps?
Topic Starter
Aistre

Bubblun wrote:

From #modreqs doing m4m.
Mystery: (We IRC-ed) But I promised to re-mod.
00:04:772 (3,4) - You rotated it like I said in the IRC, but I don't think you did it enough because there's little to no difference. Try 15 degrees clockwise.
00:05:134 (1,2) - I think to keep going with the clockwise direction, you should ctrl+g these notes. I don't like this idea because the change in direction emphasizes the buildup to the new section of the song.
00:05:496 (3,4,5,6) - I personally think these claps are very disruptive. I suggest removing the claps or at least toning down the volume a bit.
00:13:819 (3) - I think a basic curved slider would've worked better here. Idk I like this idea because it brings out a little change in the map.
00:14:362 (4,5) - You don't need the claps here in my opinion because it's not mapped to anything, so the sound won't help the player. However, it's justified because it emphasizes the slider.
00:17:257 (4,5) - ^ I'm going to keep both of these because I like emphasis.
The IRC:
SPOILER
17:07 Bubblun: 00:04:048 (4,5) -
17:08 Bubblun: Had to re-open the chat so the savelog wasn't so big.
17:08 Alphabet: Yeah, that looks alot better.
17:09 Bubblun: 00:04:772 (3,4) - While this works, I think it would look and play better if it was rotated a bit. (clockwise)
17:09 Bubblun: Because then it'll look proportional between the previous 2 notes and the next pair.
17:10 Alphabet: Okay
17:11 Bubblun: 00:07:305 (1) - The sliders forces the player to go clockwise.
17:12 Bubblun: 00:08:210 (4) - Because of that I think it makes more sense to move this up here:
17:12 Bubblun: x:360 7:96
17:13 Bubblun: 00:08:391 (5) - And if you do that move this note to continue the flow. x:220 y:200
17:17 Alphabet: I've changed it but I've done something a little different
17:17 Bubblun: 00:10:924 (4,5) - I think because of the clap you're showing exaggeration, so I suggest ctrl+g here./
17:18 Bubblun: I think snapping is a good way to show the players a note has exaggeration.
17:21 Alphabet: I'm not sure about this because I think an increase in spacing is how I like to exaggerate certain notes
17:21 Bubblun: That works too.
17:23 Bubblun: 00:22:142 (3,4) - Because of how high the SV and the spacing is, I don't think this plays very well.
17:24 Bubblun: Plus I don't hear any kind of exaggeration, so this spacing isn't supported in my opinion.
17:24 Bubblun: You could ctrl+g 4.
17:25 Alphabet: Yeah, agreed
17:26 Bubblun: 00:25:580 (5,6) - The flow was going counter-clockwise. Why the change in direction on a weak note?
17:31 Alphabet: Fixed
17:32 Bubblun: 00:34:084 (3) - This is a very strong note. I suggest horizontally flipping it.
17:34 Bubblun: 00:36:256 (1) - Also last one. I suggest straightening this triangle out.
17:34 Alphabet: I've changed for now because I know what you mean but I might reconsider because the flow is weird
17:34 Bubblun: Maybe.
17:35 Bubblun: I'm looking at in and noticing it increases the distance a bit, but the change is justified by the strenght of the note.
17:35 Bubblun: I can mod the rest in the thread.
17:36 Alphabet: Okay

Hard
00:08:572 (5,6) - While a triple here? This is a very weak part of the song, yet you don't do this anymore? If you think this doens't make sense as well, I'd remove the second note.

Normal
00:30:466 (1,2) - In my opinion, it's a bit inconsistent to not place claps here.
00:33:361 (1,2) - ^

Easy
00:11:648 (1) - I recommend adjusting the tail so it's not being overlapped.
00:13:095 (3) - I suggest moving this so it forms a triangle with the end of 1 and 2.
00:23:228 (1,2,3) - Why no claps?
Thanks for the mod :)
Sakurauchi Riko
hi, from #modreqs

Easy
00:19:609 (4,1,2) - make the pattern look like a equaliteral triangle for better structure http://puu.sh/sv4B1/8a3fc65311.jpg
00:23:228 (1,3) - aesthetically not the prettiest, i suggest you to blanket 00:23:228 (1,3) - and let the slidertail of (3) stakced with the tail of 00:22:504 (4) -

Normal
nothing objectively wrong here. personally it looks a bit unstructured because you use less blankets and patterns. keep in mind you can easily create structure with the equaliteral triangles i mentioned in Easy, e.g. at 00:25:399 (2,1,2) - 00:27:932 (2,1,2) - or 00:22:504 (2,1,2) -
Blankets maybe at 00:09:476 (3,1) - 00:14:543 (1,1) -
definetely blanket 00:17:438 (1,2) - and 00:20:333 (1,2) -

Hard
00:09:295 (2,3,1) - equaliteral triangle for structure (looks pretty messy rn)
00:14:905 (2,3,4) - ^
00:11:648 (1,2) - suggest to blanket this
00:17:800 (2,3) - this flows bad, there is no special sound for 00:18:162 (3) - so you should let them flow better (currently the cursor tends to the slidertail of (3) so u have to move an awkward way downwards to hit the head)
00:20:333 (1,2) - swap NC's. 00:20:695 (2) - is the beginning of a new section (which gets repeated over and over again) and not the downbeat. apply this for all equal spots like 00:23:228 (1,2) - 00:26:123 (1,2) - and so on. esception is 00:29:018 (1) - because its special sound, you could still add NC at following object

keep in mind to blanket easy spots like 00:35:532 (3,4) - which makes your diff look soooo much cleaner! :D

Thats it for me, can only mod easy diffs
Hope i could helped you a bit :)

Best of luck with your map and happy mapping! (:
kappaToast
Mod incoming!






Mystery:



Just use AR=9 insted of AR=8,8 becouse if you gonna use AR=8, the slider velo should be bit lower and if its higher AR use bit higher slider. Just to even them out



00:13:819 (3) - why that slider has a corner. it make no sence, becouse it repeats like that 00:13:095 (1) previus slider

00:23:137 (6) - I whould just remove that circle.

00:14:362 (4,5,1) - 00:08:572 (6,7,1) - 00:17:257 (4,5,1) - 00:20:152 (6,7,1) - 00:25:942 (7,8,1) - 00:27:390 (4,5,1) - 00:28:837 (4,5,1) - 00:31:732 (5,6,1) - 00:36:075 (6,7,1) - This not a really mistake, but triple notes are ment to abstract and make them bit louder importaint sounds in the music. Not fill up emety rooms.

00:23:137 (6) - just remove that circle or rework 00:22:866 (5,6,1) that bear some how.








Bubblun`s Insane:


Please lower slider velo from 1.60 to 1.40 or lower. set "beat snap sivisor" on 1/4 and fix all slider


00:05:496 (4,5,1,2) - I would make repeated slider sinsted of a 1/4 jump between these sliders

00:38:427 (1) - here should be slider insted of just a circle.






Hard:

00:05:496 (5,6) - its way better to make a repeated slider insted, and that is just it

Perfect distance between objects :)






Normal:

PERFECT!






Easy:


PERFECT!
Topic Starter
Aistre

Phyloukz wrote:

hi, from #modreqs

Easy
00:19:609 (4,1,2) - make the pattern look like a equaliteral triangle for better structure http://puu.sh/sv4B1/8a3fc65311.jpg
00:23:228 (1,3) - aesthetically not the prettiest, i suggest you to blanket 00:23:228 (1,3) - and let the slidertail of (3) stakced with the tail of 00:22:504 (4) - This makes the patten feel more clustered than before however I'm going to try and make a workaround so it doesn't look that way.

Normal
nothing objectively wrong here. personally it looks a bit unstructured because you use less blankets and patterns. keep in mind you can easily create structure with the equaliteral triangles i mentioned in Easy, e.g. at 00:25:399 (2,1,2) - 00:27:932 (2,1,2) - or 00:22:504 (2,1,2) -
Blankets maybe at 00:09:476 (3,1) - 00:14:543 (1,1) -
definetely blanket 00:17:438 (1,2) - and 00:20:333 (1,2) -

Hard
00:09:295 (2,3,1) - equaliteral triangle for structure (looks pretty messy rn)
00:14:905 (2,3,4) - ^ This looks better how it is.
00:11:648 (1,2) - suggest to blanket this Blanketing this makes it look messy.
00:17:800 (2,3) - this flows bad, there is no special sound for 00:18:162 (3) - so you should let them flow better (currently the cursor tends to the slidertail of (3) so u have to move an awkward way downwards to hit the head) That's kinda the pattern to indicate that it's the start of the new section of the song / kiai.
00:20:333 (1,2) - swap NC's. 00:20:695 (2) - is the beginning of a new section (which gets repeated over and over again) and not the downbeat. apply this for all equal spots like 00:23:228 (1,2) - 00:26:123 (1,2) - and so on. esception is 00:29:018 (1) - because its special sound, you could still add NC at following object I don't like this because not having NCs on a downbeat looks weird and inconsistent compared to the rest of the map where I pretty much have NCs on every downbeat.

keep in mind to blanket easy spots like 00:35:532 (3,4) - which makes your diff look soooo much cleaner! :D

Thats it for me, can only mod easy diffs
Hope i could helped you a bit :)

Best of luck with your map and happy mapping! (:
Thank you :)
Everything unmentioned was fixed.
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