21:35 Anxient: YABBA
21:36 Anxient: 00:06:643 (1,3) - dad
21:36 Anxient: use the same slider
21:36 Anxient: dad?
21:36 Logic Agent: o7
21:36 *Anxient is editing [https://osu.ppy.sh/b/1108927 cillia - Ringo Uri no Utakata Shoujo [Cursed]]
21:36 Anxient: hai
21:36 Anxient: 00:09:840 (1,2) - same
21:37 Logic Agent: mk
21:38 Anxient: 00:25:027 (3) -
21:39 Anxient: looks ugly. just have it run parallel
21:39 Anxient: also plays less shet ;p
21:39 Anxient:
http://puu.sh/rXp8i/21f092ef76.jpg21:39 Anxient: ?
21:39 Logic Agent: mayb
21:39 Logic Agent: im gonna savelog this for any "big" changes
21:40 Anxient: o-ok
21:40 Logic Agent: point anything out you see though
21:40 Logic Agent: nitpicking helps bns think its less shit overall :^)
21:40 Anxient: 00:26:359 (2) - wanna go for visual spacing?
http://puu.sh/rXpda/b48a05bbdd.jpg place at x90 y259
21:41 Logic Agent: mk
21:41 Anxient: 00:36:217 (4,1) -
21:41 Anxient: just have [1] use the same slider as [4]
21:41 Anxient: it looks super weird ;w;
21:43 Logic Agent: mk
21:44 Anxient: 00:47:140 (4) - try doing this?
http://puu.sh/rXpp0/cbaaa0086f.jpg21:44 Anxient: to give [1] more impact
21:45 Anxient: to give it more punch
21:45 Logic Agent: i would except
21:45 Logic Agent: 00:47:673 (2,3) - this is 2 circles when it used to be a slider
21:45 Logic Agent: and i don't wanna have too much going on before lyrics start
21:45 Logic Agent: it'd also clutter it up
21:45 Anxient: 00:47:940 (4) - id avoid this overlap if i were you. this looks p fine
http://puu.sh/rXpsw/a1a02f5586.jpg21:46 Anxient: oh i see
21:46 Anxient: mk den
21:46 Logic Agent: cause there's already a lot happening on that side of the screen
21:46 Logic Agent: dun really like overlapping ends
21:46 Anxient: well find someway to deal with the overlap lol
21:47 Anxient: coz that part of the map looks cramped as is
21:47 Logic Agent: mk
21:47 Logic Agent: i'll see if i can figure something out mayb
21:48 Anxient: 01:01:128 (7) - angle this
21:48 Anxient: [6] --> [7] moves so stiff it hurts
21:48 Anxient: you got a [flowing] theme going on, so why not put this over in x144 y207
21:48 Anxient: 01:00:195 (1) - easier; stack with this one
21:48 Logic Agent: mk
21:49 Anxient: 01:09:454 - totally possible to put a triple no?
21:49 Anxient: 01:12:185 (2,3) - BLANket
21:50 Logic Agent: triple maybe i put it for now but not positive
21:50 Logic Agent: and also if i blanketed that it'd fuck with spacing but ima move it so you know im not going for blanket
21:51 Anxient: 01:13:650 (4) - antijump with [3 sliderend]
21:51 Anxient: coz theres literally not alot of sound there
21:51 Anxient: +give 5 necessary emphasis
21:51 Logic Agent: eh mayb
21:51 Logic Agent: dont like how just making it an antijump looks so if i do change to antijump i'll prob change that pattern
21:52 Anxient: ok
21:52 Anxient: just dont put alot of spacing between them coz not alot of sound
21:52 Anxient: might be just me tho so w/e
21:52 Anxient: 01:15:915 (4) - wanna ctrlg this?
21:52 Anxient: 01:16:181 (1) - to put some sort of flowbreak?
21:53 Anxient: or as a certain person keeps saying it as; make it not play smoothly
21:53 Logic Agent: did somethin different at 1:15
21:53 Anxient: 01:15:648 (3,4) - coz this connects
21:53 Anxient: 01:15:915 (4,1) - but this doesnt
21:53 Logic Agent: ya fixed it, there's no flow break but it still makse sense now
21:54 Anxient: aight
21:54 Anxient: 01:20:178 (5,1) - nice visual spacing. this looks cramped ;c
21:55 Anxient: try doing somthgni like this
http://puu.sh/rXpSM/f1c6471e39.jpg21:56 Logic Agent: mk
21:56 Logic Agent: fixed it kinda had to move some other stuff around but
21:56 Anxient: well as long as its fixed anxient [might be] a happy camper
21:56 Logic Agent: 01:19:112 (5,6,1,2,3,4,5) - moved this all a bit to the right
21:56 Logic Agent: 01:20:444 (1,2) - and then moved this
21:57 Logic Agent: cause i want to keep the slightly circular flow
21:57 Logic Agent: 01:20:444 (1,2,3,4) -
21:57 Logic Agent: here
21:57 Anxient: wokey
21:57 Logic Agent: instead of just having the end of 01:20:710 (2) - touch the left end of the screen
21:57 Anxient: 01:31:501 (2) - i think its better if yoy did this
http://puu.sh/rXq1T/921dfcc916.jpg21:57 Anxient: coz 3 has a pretty strong kick
21:57 Anxient: and 2 has a okayish sound
21:58 Anxient: stacking doesnt seem like the best way to emphasize both sounds.
21:58 Logic Agent: mk
21:59 Anxient: 01:32:567 (2) - same here
21:59 Anxient: although i kinda recommend antijump
21:59 Anxient: coz lack of space
21:59 Anxient:
http://puu.sh/rXq7X/6e79e67336.jpg try this
22:00 Logic Agent: mk
22:01 Logic Agent: for now anyways
22:01 Anxient: kk
22:01 Logic Agent: cause idk how i feel about one being an antijump and the other not
22:02 Anxient: 01:40:959 (1) - give this the emphasis it deserves ;w;. consider x378 y188
22:02 Logic Agent: mk, not gonna touch it for now cause i might remap this section
22:03 Anxient: ok
22:03 Anxient: you gonna remap the entire chill part?
22:04 Logic Agent: 01:35:364 (1) - from here to the kiai
22:04 Logic Agent: maybe
22:05 Anxient: ya
22:05 Anxient: the map kinda falls apart on the places you mentioned
22:05 Logic Agent: it's old
22:05 Logic Agent: part of the first iteration of the map
22:05 Logic Agent: so it doesn't mesh as well with the new
22:05 Anxient: i see
22:05 Logic Agent: i'm just procrastinating getting around to it, but it'll be much better
22:06 Anxient: 01:49:617 (3) - very little sound
22:06 Anxient: i dont think its worth getting a object of its own
22:07 Logic Agent: eh don't think i'm gonna make that a slider cause that would involve rhythm rework for consistency
22:07 Anxient:
http://puu.sh/rXqxN/30a81a2a18.jpg22:07 Anxient: well
22:07 Anxient: im sorta talking about this lol
22:07 Logic Agent: yeah i know
22:07 Logic Agent: it used to be 1 and 2 were both sliders
22:07 Logic Agent: but i decided i wanted a lot omre clicks in the kiai
22:07 Logic Agent: to make the player feel the 225 bpm
22:07 Logic Agent: where they should
22:07 Logic Agent: cause the rest of the map is fairly easy
22:08 Anxient: mm well
22:08 Logic Agent: there used to be a lot more sliders in the kiai
22:08 Anxient: id still consider you fix the emphasis points :c
22:08 Anxient: those are kinda important
22:08 Anxient: [anxient was grilled about those a long time ago]
22:08 Logic Agent: i dunno i think the kiais are pretty good
22:08 Anxient: 01:53:214 (4) -
http://puu.sh/rXqDe/cfa14f0b71.jpg try this?
22:08 Logic Agent: but maybe
22:09 Anxient: to give [1] more emphasis
22:09 Anxient: 01:52:947 (3,4) - and for this to feel sorta [jumpish] coz of the precussions in the song
22:09 Logic Agent: mk
22:10 Anxient: 01:57:077 (2) - consider doing thisz?
http://puu.sh/rXqGZ/abab95d97e.jpg22:10 Anxient: coz 3 has a kick.
22:10 Anxient: good emphasis point imo
22:10 Logic Agent: ok
22:11 Logic Agent: for now, not sure if ima keep it
22:11 Logic Agent: because i want the middle of the kiai to be easy
22:11 Anxient: ok man
22:11 Logic Agent: that one section, that is
22:12 Anxient: 02:03:471 (2) - stack with [1] sliderend?
22:12 Anxient: 02:03:605 (3) - coz this has emphasis
22:13 Anxient: eh
22:13 Anxient: nvm dont do that
22:13 Anxient: it sucks
22:13 Logic Agent: im p sure im just using stacks in a different way than you are expecting >>
22:13 Anxient: ye
22:13 Anxient: ;w;
22:13 Anxient: ill stop mentioning them
22:13 Anxient: 02:03:871 (4,5) - ctrl g?
22:14 Anxient: 02:03:605 (3,4,5) - these have the same sounds, and i thiink keeping them like a [wide stream] style
22:14 Logic Agent: that gets rid of flow break-y ness then
22:14 Logic Agent: but mayb
22:14 Anxient: makes it flow cute
22:14 Anxient: well i did that coz the following parts are very flowy
22:14 Anxient: so maybe??
22:14 Logic Agent: well
22:14 Logic Agent: in all kiais
22:15 Logic Agent: theres this theme that holds stuff together
22:15 Logic Agent: 02:00:141 (2,3) -
22:15 Logic Agent: and its these short distance sets of 2
22:15 Logic Agent: that's one of them
22:15 Anxient: mm
22:15 Anxient: well as long as it floats your boat i guess
22:17 Anxient: 02:32:378 - bad idea to ignore this imo
22:18 Logic Agent: i see what you're saying but i think this section is just a different interpretation of the rhythm
22:18 Logic Agent: and changing that would change the whole section
22:18 Anxient: well ok then..
22:19 Anxient: 02:38:240 (1,2,3,4) - why not keep the flow consistent?
22:19 Anxient: 02:39:306 (1) - gives better emphasis
22:19 Logic Agent: 02:38:506 (2) - ill put this one going down
22:19 Logic Agent: other 2 going up
22:20 Logic Agent: or maybe
22:20 Anxient: ok but at least do this?
22:20 Anxient:
http://puu.sh/rXrdY/54867cd0a2.jpg22:20 Logic Agent: 02:38:773 (3) - this point up the rest point down
22:20 Anxient: make it easier to play?
22:21 Logic Agent: mk
22:22 Anxient: 02:56:889 (3,4) - have these be parallel?
22:22 Logic Agent: dun
22:22 Anxient: idk why the chang-
22:22 Anxient: ok
22:22 Anxient: 03:01:419 (1,2,3) - a bit lackluster
22:22 Anxient: wanna consider some sort of buildup?
22:22 Logic Agent: o i was taling about
22:22 Logic Agent: the other thing
22:22 Logic Agent: uhh
22:22 Logic Agent: idk change is mostly my aesthetic
22:23 Logic Agent: 03:04:349 (1,2,3,4,1,2,3,4,5,6) - buildup is here though
22:23 Anxient: o
22:23 Anxient:
http://puu.sh/rXrmg/fc5c7513f1.jpg22:23 Anxient: ?
22:23 Anxient: cl
22:23 Anxient: ;c
22:23 Logic Agent: extreme circular flow is supposed to feel uhh
22:23 Logic Agent: very uhh
22:23 Logic Agent: calm or something idk
22:23 Anxient: huh
22:23 Anxient: okay then
22:23 Logic Agent: well, extreme circular into linear
22:23 Logic Agent: 03:00:619 (1,2,3,1) -
22:23 Anxient: 03:09:145 (3,4,5) - try to have this become the same DS
22:23 Anxient: same volume of kicks = same DS
22:24 Logic Agent: mk
22:24 Anxient: 03:10:477 (4,5) - with the way your map is currently. i misread this by moving down to [5] before [4]
22:24 Anxient: ctrl g?
22:25 Anxient: it doesnt disrupt the 03:10:743 (1) - 's emphasis that much so i think its g
22:26 Logic Agent: mk i'll do that for now but i might change that part a bit
22:26 Anxient: 03:14:740 (4) - make this 2 circles?
22:26 Logic Agent: think it's a lil weird
22:26 Anxient: some sort of jump pattern
22:26 Anxient: for buildup to the next part of the kiai
22:26 Logic Agent: same thing as last section >>
22:26 Logic Agent: with the easy bit in the middle
22:26 Logic Agent: lul
22:26 Logic Agent: maybe it's underwhelming but
22:26 Anxient: fffffffffff
22:26 Logic Agent: for now im not gonna touch it
22:26 Anxient: ok then
22:27 Anxient: 03:26:729 (1,2) - i think you can do a better [blanket]
22:27 Anxient:
http://puu.sh/rXryZ/f99d2ace16.jpg22:27 Anxient: just make it nice and spacy
22:28 Anxient: 03:29:393 (3,4,5,6,1,2,3,4,5,6,7,8,1) - i found the diffspike!
22:28 Logic Agent: lmfao
22:28 Anxient: maybe you can do something better than ths?
22:28 Logic Agent: song gets harder and harder as it goes on
22:28 Logic Agent: wait until you see the next kiai >>
22:28 Logic Agent: better jumps?
22:28 Logic Agent: maybe
22:28 Logic Agent: jumps are easy to rework so
22:28 Logic Agent: easy change if i do change it
22:29 Anxient: but dont have it spike so suddenly
22:29 Logic Agent: the 2 sliders into 4 small jumps lets the player know there's some bullshit about to happen
22:29 Anxient: im gonna lower the AR so visible
22:30 Logic Agent: i explained myself in a modpost
22:30 Anxient:
http://puu.sh/rXrHo/9f300a51f9.jpg22:30 Anxient: 03:29:393 (3,4,5,6,1,2) - this is enough to let ppl know shits gonna go down?
22:31 Logic Agent: 03:29:926 (1,2) - well this isn't too hard either
22:31 Logic Agent: and if the player can't sense some bullshit is about to happen
22:31 Logic Agent: maybe they should play a not 6.3 star map :thinking:
22:31 Anxient: ya but
22:32 Anxient: the diffspike between the entire map (before that part) and [that part] is super noticeable ya know?
22:32 Logic Agent: well
22:32 Logic Agent: like i said
22:32 Logic Agent: the last kiai is really hard
22:32 Logic Agent: the next kiai is really hard
22:32 Logic Agent: song increases in intensity as it goes on
22:32 Anxient: ok then i guess
22:32 Logic Agent: i think it's fitting but i might change the jumps more in the future
22:32 Anxient: ya just keep my suggestion tucked nicely in your drawer
22:33 Anxient: along with your other rejected mods :'D
22:33 Anxient: ok moving on
22:33 Logic Agent: i've put a lot of thought into the map so don't feel bad if i rejected things >>
22:33 Anxient: 03:43:514 (4) - i think this needs more spacing for [1]
22:34 Anxient: since youre doing semi screen jumps [albeit 1/1s],
22:34 Anxient:
http://puu.sh/rXrU2/72a6ad8e19.jpg22:34 Anxient: try this
22:34 Logic Agent: mk
22:35 Anxient: 04:54:383 (4) - ctrl g?
22:35 Anxient: to give [1] more emphasis
22:36 Logic Agent: gonna leave that one cause i like the 3 upward motions
22:36 Logic Agent: for now that is
22:36 Anxient: ok
22:36 Anxient: 05:09:569 (1,2,3,4,5,6) - i suggest increasing in DS
22:36 Anxient: for intensity
22:37 Anxient: try this?
http://puu.sh/rXs59/280123f133.jpg22:37 Anxient: 05:09:968 (4) - 05:09:569 (1,2) - follow this pattern
22:37 Anxient: 05:10:368 (6) - stack with 05:11:034 (2) -
22:37 Anxient: works better and plays less weird imo
22:38 Logic Agent: hm
22:38 Logic Agent: ill mess around with it later but i also have an explanation for this part
22:38 Anxient: ok
22:38 Logic Agent: that i will save you from the explanation of
22:38 Anxient: i wont understand the explanation anyway
22:38 Logic Agent: :p
22:38 Logic Agent: lmfao
22:39 Anxient: its 10:30pm and all i can think of is the unholy fanfic mikasa created
22:39 Logic Agent: i don't even want the details
22:39 Logic Agent: i can only imagine
22:39 Anxient: 05:12:899 (2) - methinks [1] deserves more emphasis
22:39 Anxient: try placing it on top
http://puu.sh/rXscW/83274153ba.jpg22:39 Anxient: ill spare you with a single photo
22:40 Anxient:
https://pbs.twimg.com/media/CunZ7ygUMAEZXZm.jpg:large22:40 Anxient: none of us got muted that day.
22:40 Logic Agent: did something a tiny bit different
22:40 Anxient: okk
22:40 Anxient: as long as [1] gets emphasis it needed
22:41 Anxient: 05:14:631 (1) - nice emphasis
22:41 Anxient: ctrl g fixes this tho
22:41 Anxient: i moved it a tiny bit
http://puu.sh/rXsj2/713833f884.jpg22:41 Logic Agent: moved 3 up
22:41 Logic Agent: and the set of 3 ove ra bit
22:41 Anxient: ok
22:42 Anxient: 05:35:945 (4,1) - 10/10 would misread again
22:42 Logic Agent: good
22:42 Logic Agent: :clap:
22:42 Anxient:
http://puu.sh/rXsn9/2c9b5b9675.jpg22:42 Anxient: ;c
22:42 Anxient: that concludes my mod.
22:43 Logic Agent: thank
22:43 Logic Agent: post for kds ofc
22:43 Anxient: ok