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cillia - Ringo Uri no Utakata Shoujo

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Topic Starter
Logic Agent
This beatmap was submitted using in-game submission on Wednesday, November 16, 2016 at 12:07:50 AM

Artist: cillia
Title: Ringo Uri no Utakata Shoujo
Tags: 歌幡メイジ The Transient Apple Salesgirl yukkedoluce kyaami karenT vocaloid4 Meiji Gahata Mage UTAUカバー utaite
BPM: 225.2
Filesize: 13609kb
Play Time: 05:36
Difficulties Available:
  1. Cursed (6.16 stars, 1241 notes)
Download: cillia - Ringo Uri no Utakata Shoujo
Information: Scores/Beatmap Listing
---------------
.

This is a tale of a girl, born under a tree bearing red fruit,
Who was thus cursed with the fate of death..


---


but you wouldn't know that by listening to this song, it's so happy!


Hitsounding assistance by MikasaSerket

.

Check out the ranked taiko map here

it's where I got my mp3 and timing so




thanks for 100 favorites :3 12/8/16
.

Songs Background
The song tells the story of a girl who lived in a town of immortals, but since she was born under an apple tree she was cursed with the fate of death. The only thing she desired was to show others how delicious the red fruit was, by making pies and other desserts, but the townspeople avoided and discriminated her. Until a boy ate one of her confections, by doing so he became a mortal just like her. While everyone pitied them, the two of them were truly happy, by escaping the "curse of immortality" they fully enjoyed their life.
Battle
pls remap
Vespirit
from #modhelp m4m
[ Cursed]
  1. a couple of unneeded tags, "Gahata" is in there twice and "vocaloid" is being searched for under "vocaloid4" anyway so you can take those out im pretty sure
  2. you might want to silence all the blue tick sliderends because quite a few of them dont sound really good imo :/
  3. should the first timing point just be 3/4? like idk why it is 6/4
  4. could lower the volume at the beginning, 50 is too close to what you have for most of the map
  5. 00:52:202 (3) - spacing increase?
  6. 01:58:143 (3) - why make this strong vocal a slider end? imo should be clickable for emphasis (there are many of these throughout the kiai sections that i think it would be better to change, so i put a list at the bottom if you decide to change
  7. 02:25:185 (4) - if you are going to do an overlap like this, i think it should be centred better
  8. 03:28:594 (3) - ^
  9. 04:42:394 (1,2,1) - 5% volume? thats way too low imo, try something aroung 30, so it is significantly lower but you can still actually hear it
  10. 05:05:839 (2) - if you are following vocals then this should be 2 circles
  11. 05:07:970 - and there should also be something here for the same reason
  12. 05:12:233 (1) - make the end clickable? like maybe a circle or smth
  13. 05:15:430 (1) - could emphasize the 2 piano notes better
the list
  1. 02:02:406 (3)
  2. 03:06:880 (3)
  3. 03:11:143 (3)
  4. 03:15:406 (3)
  5. 03:19:669 (3)
  6. 04:46:523 (3)
  7. 04:50:786 (3)
  8. 04:55:049 (3)
  9. 04:59:312 (3)
overall beautiful map, its actually like near perfect imo so im sorry if i wasnt helpful :/

ty for m4m and good luck
depzdai
#modreqs. Sorry if I'm too subjunctive or my mod helps nothing.

[Blessed]- 00:32:220 (1) - Ctrl+g. Longer 1/1-beat move at 00:31:954 (4,1) will be the better preparation for the 1/2-beat jump at 00:32:753 (2,3).

- 00:39:148 (2) - Considering about the vocal, ctrl+g will express better. If you do that, also move that slider to the right a bit for flow.

- 00:45:941 (4) - Do you think the jump at 00:45:808 (3,4,5) feels forced since the DS at 00:45:808 (3,4) is considerably shorter than the one at 00:45:941 (4,5)? Move it to x:136 y:132.

- 00:48:739 (2,3) - Is it necessary to overlap these?

- 00:53:002 (2,3,4) - You should make players click on every vocal note by setting the timing placement of these like below.


- 00:59:130 (1,2,3,4) - You ought to make all the sliders lasting 3/4 beat or 1/2 beat (except 00:59:929 (4) should last 1/2 beat only) to emphasise that we have ended the 1st half of the 1st medley, otherwise you won't express anything clearly and may make the players feels bored with the repetitive pattern. Look at this one 01:24:707 (1,2,3,4,5) - it's better than the old pattern at 00:59:130 (1,2,3,4).

- 01:01:527 (2,3,4,5,1,2,3) - Still stick with the vocal.


- 01:07:655 (1,2,3,4) - 01:34:298 (1,2) - Like one reason above.

- 01:09:254 (4,5) - I don't know your intention to make it jumps so far. What do you want to emphasise at that time?

- 01:22:043 (3,4) - Make only 1 slider but 2 circles here.

- 01:38:294 (4) - Ctrl+g would make 01:38:294 (4,1) more suitable with the rhythm.

- 01:40:959 (1,2,3,4) - Does this need to jump?

- 01:48:418 (2,3,4,5) - It's like you are putting off the fire that you've created at the jump before 01:47:885 (4,5,1). This one must have the jump even longer than the previous one.

- 01:50:283 (1) - Ctrl+g since the pitch of this slider and 01:50:283 (1) are opposite. Just imagine that the direction of the slider slide is also the pitch of the singer's voice, then 01:50:283 (1,2,3) will be going up, going down, and going up.

- 01:59:342 (3,4) - Stick with the vocal again (make the pattern like this one 02:00:940 (1,2,3) - make the players click on every vocal note):

- 02:04:404 (2,3,4) - Like above.

- From 02:06:269 to 02:09:466 - Drum audio. And it's 3/4 meter, so re-hitsound it carefully.

- 02:30:513 (4) - 03:19:535 (2) - Miss a clap.

- From 02:39:306 to 02:50:496 - From 02:52:627 to 03:02:218 - Drum audio.

- 03:13:141 (2) - Convert this slider to 2 circles. (Reason is above)

- 03:20:335 (1,2,3) - Or you can make it like this (Reason ^):

- From 03:23:532 to 03:26:729 - Drum audio. And it's also 3/4 meter. Remember that the hitsounding style isn't similar with 4/4 meter.

- 03:40:583 - Should resume the mapping from here in order to warm up again before having the hell time from 03:43:780 or most of players will lose their combos at 03:43:780 (1,2,3,4,5,6) with three continual 225-bpm jumps and a triplet.

- 04:00:299 (4,5,1,2,3,4,5) - This should be like below to emphasise that the hell time is over :3 (specifically, you can also convert the only slider in the image to 2 circles and put the clap in these, but I don't know whether it's overmapping or not):


- From 04:01:364 to 04:25:343 - This period is a bit hard of hitsounding. The clap isn't just put in upbeat to be perfect and it lacks whistle/finish sound in the stresses. I will guide you a first cycle of hitsounding from 04:01:364 to 04:14:153:
+ Finish sound at 04:01:364 - 04:04:562 - 04:07:759 - 04:09:357 - 04:10:956 - 04:12:554 - 04:14:153. (04:14:153 is the beginning of the second period)
+ Clap sound at 04:02:164 - 04:03:229 - 04:03:762 - 04:04:295 - 04:05:361 - 04:06:427 - 04:06:959 - 04:07:492 - 04:08:558 - 04:09:091 - 04:10:157 - 04:10:689 - 04:11:755 - 04:12:288 - 04:13:354 - 04:13:620 - 04:13:887. (The one at 04:13:620 is optional)
+ The second one is like the first one.

- From 05:03:175 to 05:06:372 - Drum audio. My advice is in above.

- 05:13:032 (1) - Ctrl+g to separate 05:13:032 (1,2) following to the rhythm.

- 05:14:631 (1) - Ctrl+g for better visual pattern.

[My opinion]The song is quite hard to be mapped but you've made it well imo. GL.
Yoshimaro
m4m

cilia is the greatest tbh

why is this bg so adorable tho
  1. 00:05:045 - hitsounds a bit loud, try 30%. also i think it might be a nice touch to put in a blank soft-sliderslide
  2. 00:13:570 (2) - try to fit better on the slider track of 00:13:837 (3) -
  3. 00:15:968 (4) - ^^^
  4. 00:32:753 (2) - ctrl g this and fix the blanket lol
  5. 00:48:739 (2,3) - why these gotta overlap tho? looks a bit cluttered i feel like something like this would fit nicer since it keeps relatively consistent spacing between the objects and keeps the same flow and about the same level of emphasis.
  6. 01:53:880 (3,4,5,1,2,3,4,1) - idk if it was the way i read this but when i played this i felt like i was just throwing my cursor in a circle, maybe break up the flow a bit?
  7. 02:08:933 (2,3,4,5) - nerf? subjective
  8. 02:26:251 (4) - line this up better with the follow point from 02:25:984 (3) - more accurately (its a bit too far to the right)
  9. 02:53:426 (1,1) - slider track
  10. 03:28:194 (2,3) - blanket is pretty off
  11. 04:09:357 (1) - only slider of its kind in the entire map and felt like a nice touch that the map didnt have enough of :c
  12. 04:27:474 - keep these hitsound volumes consistent with the start of the map (if you lowered the volume there, have the same volume here. if not, still keep the volumes same lo)
  13. 05:29:018 (1,3) - slider track
  14. 05:30:350 (4,1) - there are ways to blanket this and fix slider track collision
dope flow but clean up the messy aesthetic, i was looking for emphasis/reading/flow issues but really couldn't find any other than that mega circle lol... it played nicely when i tried it out but i just felt like blankets all over the place were a bit sloppy. clean those up and this would be fresh as fucc
srsly tho i need more cillia in my life
Topic Starter
Logic Agent
HydroCannon13

HydroCannon13 wrote:

from #modhelp m4m
[ Cursed]
  1. a couple of unneeded tags, "Gahata" is in there twice and "vocaloid" is being searched for under "vocaloid4" anyway so you can take those out im pretty sure got these tags from the ranked taiko map, but i'll double check metadata at some point
  2. you might want to silence all the blue tick sliderends because quite a few of them dont sound really good imo :/ haven't silenced any, but since you modded it this map has been hitsounded and had some volume adjustments and a few parts have been remapped, so maybe it's a bit better now
  3. should the first timing point just be 3/4? like idk why it is 6/4 timing also came from the ranked map (also the mp3, hue)
  4. could lower the volume at the beginning, 50 is too close to what you have for most of the map ya, done
  5. 00:52:202 (3) - spacing increase? evened this out
  6. 01:58:143 (3) - why make this strong vocal a slider end? imo should be clickable for emphasis (there are many of these throughout the kiai sections that i think it would be better to change, so i put a list at the bottom if you decide to change don't think i'll be changing the rhythm of the kiai, simply because i like playing more with the drums instead of the vocals, and this kind of pattern sounds nice and plays really well with the drums imo
  7. 02:25:185 (4) - if you are going to do an overlap like this, i think it should be centred better fixed, i think?
  8. 03:28:594 (3) - ^
  9. 04:42:394 (1,2,1) - 5% volume? thats way too low imo, try something aroung 30, so it is significantly lower but you can still actually hear it maybe, but conceptually i like having inaudible volume here. i'm not too opposed to changing it to be a bit higher but not yet though
  10. 05:05:839 (2) - if you are following vocals then this should be 2 circles i mean i guess it could be two circles but i like the pacing that using 3 sliders here has. also this is to drums, so
  11. 05:07:970 - and there should also be something here for the same reason ^
  12. 05:12:233 (1) - make the end clickable? like maybe a circle or smth naw, using a lot of 1/1 repeaters in this slower ending section lets the map wind down more naturally. if i really wanted to emphasize the piano i could but i think this repeater does a fine enough job
  13. 05:15:430 (1) - could emphasize the 2 piano notes better ^

overall beautiful map, its actually like near perfect imo so im sorry if i wasnt helpful :/ hey thanks so much~ even if some of your suggestions didn't get applied, giving me the opportunity to explain myself is nice :D

ty for m4m and good luck ty!

depzdai

depzdai wrote:

#modreqs. Sorry if I'm too subjunctive or my mod helps nothing.

[Blessed]- 00:32:220 (1) - Ctrl+g. Longer 1/1-beat move at 00:31:954 (4,1) will be the better preparation for the 1/2-beat jump at 00:32:753 (2,3). done

- 00:39:148 (2) - Considering about the vocal, ctrl+g will express better. If you do that, also move that slider to the right a bit for flow. done

- 00:45:941 (4) - Do you think the jump at 00:45:808 (3,4,5) feels forced since the DS at 00:45:808 (3,4) is considerably shorter than the one at 00:45:941 (4,5)? Move it to x:136 y:132. sure

- 00:48:739 (2,3) - Is it necessary to overlap these? lotta people didn't like the overlap so i guess i'll just get rid of it lol

- 00:53:002 (2,3,4) - You should make players click on every vocal note by setting the timing placement of these like below.
this is mapped with the drums in mind, so using a slider works just fine here imo. i think that sticking really hard to the vocals would lead to a very different playing experience that i didn't want to go for, as using a lot more circles with a high bpm would change the map a whole lot. overall i think the rhythm is fine as is and don't think i'm going to be changing it

- 00:59:130 (1,2,3,4) - You ought to make all the sliders lasting 3/4 beat or 1/2 beat (except 00:59:929 (4) should last 1/2 beat only) to emphasise that we have ended the 1st half of the 1st medley, otherwise you won't express anything clearly and may make the players feels bored with the repetitive pattern. Look at this one 01:24:707 (1,2,3,4,5) - it's better than the old pattern at 00:59:130 (1,2,3,4). agreed, changed all instances of this except one in a later comment

- 01:01:527 (2,3,4,5,1,2,3) - Still stick with the vocal.
explained earlier

- 01:07:655 (1,2,3,4) - 01:34:298 (1,2) - Like one reason above. changed the first, not the second

- 01:09:254 (4,5) - I don't know your intention to make it jumps so far. What do you want to emphasise at that time? true, changed this

- 01:22:043 (3,4) - Make only 1 slider but 2 circles here. not really sure about this one, no change

- 01:38:294 (4) - Ctrl+g would make 01:38:294 (4,1) more suitable with the rhythm. okay

- 01:40:959 (1,2,3,4) - Does this need to jump?difference in pitch i hear

- 01:48:418 (2,3,4,5) - It's like you are putting off the fire that you've created at the jump before 01:47:885 (4,5,1). This one must have the jump even longer than the previous one. changed the spacing here a bit, it's not hugely bigger than the other one, it might even be roughly the same size, but at least it's more consistent

- 01:50:283 (1) - Ctrl+g since the pitch of this slider and 01:50:283 (1) are opposite. Just imagine that the direction of the slider slide is also the pitch of the singer's voice, then 01:50:283 (1,2,3) will be going up, going down, and going up. sure, this was mainly this way for a pattern that used to exist but has since been changed

- 01:59:342 (3,4) - Stick with the vocal again (make the pattern like this one 02:00:940 (1,2,3) - make the players click on every vocal note): explained earlier

- 02:04:404 (2,3,4) - Like above. explained earlier

- From 02:06:269 to 02:09:466 - Drum audio. And it's 3/4 meter, so re-hitsound it carefully.

- 02:30:513 (4) - 03:19:535 (2) - Miss a clap.

- From 02:39:306 to 02:50:496 - From 02:52:627 to 03:02:218 - Drum audio.

- 03:13:141 (2) - Convert this slider to 2 circles. (Reason is above) explained earlier

- 03:20:335 (1,2,3) - Or you can make it like this (Reason ^): explained earlier

- From 03:23:532 to 03:26:729 - Drum audio. And it's also 3/4 meter. Remember that the hitsounding style isn't similar with 4/4 meter.

- 03:40:583 - Should resume the mapping from here in order to warm up again before having the hell time from 03:43:780 or most of players will lose their combos at 03:43:780 (1,2,3,4,5,6) with three continual 225-bpm jumps and a triplet.

- 04:00:299 (4,5,1,2,3,4,5) - This should be like below to emphasise that the hell time is over :3 (specifically, you can also convert the only slider in the image to 2 circles and put the clap in these, but I don't know whether it's overmapping or not):


- From 04:01:364 to 04:25:343 - This period is a bit hard of hitsounding. The clap isn't just put in upbeat to be perfect and it lacks whistle/finish sound in the stresses. I will guide you a first cycle of hitsounding from 04:01:364 to 04:14:153:
+ Finish sound at 04:01:364 - 04:04:562 - 04:07:759 - 04:09:357 - 04:10:956 - 04:12:554 - 04:14:153. (04:14:153 is the beginning of the second period)
+ Clap sound at 04:02:164 - 04:03:229 - 04:03:762 - 04:04:295 - 04:05:361 - 04:06:427 - 04:06:959 - 04:07:492 - 04:08:558 - 04:09:091 - 04:10:157 - 04:10:689 - 04:11:755 - 04:12:288 - 04:13:354 - 04:13:620 - 04:13:887. (The one at 04:13:620 is optional)
+ The second one is like the first one.

- From 05:03:175 to 05:06:372 - Drum audio. My advice is in above.

- 05:13:032 (1) - Ctrl+g to separate 05:13:032 (1,2) following to the rhythm. ehhhhhhhhhhh

- 05:14:631 (1) - Ctrl+g for better visual pattern.ehhhhhhhhhhhhhhhhhhhhh i have no real reason for denying these other than i really really like how i mapped the ending of this map... maybe i'll change it though (so just imagine this is blue)

also i changed a lot of hitsound stuff (there was a bunch of errors) i just didnt feel like replying to every part about hitsounds. so thanks for that (although the hitsounds might still be off in some places zz)

[My opinion]The song is quite hard to be mapped but you've made it well imo. GL. thanks, i appreciate the nm so much!

Yoshi

- Yoshimaro - wrote:

m4m

cilia is the greatest tbh ikr idk why people arent mapping her there's so many graved songs that i haven't ever heard before zzz

[why is this bg so adorable tho]
  1. 00:05:045 - hitsounds a bit loud, try 30%. also i think it might be a nice touch to put in a blank soft-sliderslide a lot regarding hitsounds has been changed since you modded ^^
  2. 00:13:570 (2) - try to fit better on the slider track of 00:13:837 (3) - done
  3. 00:15:968 (4) - ^^^ done
  4. 00:32:753 (2) - ctrl g this and fix the blanket lol changed this in a different way in an earlier mod, but fixed the blanket
  5. 00:48:739 (2,3) - why these gotta overlap tho? looks a bit cluttered i feel like something like this would fit nicer since it keeps relatively consistent spacing between the objects and keeps the same flow and about the same level of emphasis done.
  6. 01:53:880 (3,4,5,1,2,3,4,1) - idk if it was the way i read this but when i played this i felt like i was just throwing my cursor in a circle, maybe break up the flow a bit? i was going for a very circular flow here to work with the lyrics, so i dont think im gonna change this
  7. 02:08:933 (2,3,4,5) - nerf? subjective eh don't think this one is that bad
  8. 02:26:251 (4) - line this up better with the follow point from 02:25:984 (3) - more accurately (its a bit too far to the right) done
  9. 02:53:426 (1,1) - slider track done
  10. 03:28:194 (2,3) - blanket is pretty off done
  11. 04:09:357 (1) - only slider of its kind in the entire map and felt like a nice touch that the map didnt have enough of :c aaah. im very vanilla mapper, however with this i kinda went back and changed a few sliders to be more interesting i guess? where i thought it would fit... it might be awk now or look bad but i hope other people won't share this opinion too much
  12. 04:27:474 - keep these hitsound volumes consistent with the start of the map (if you lowered the volume there, have the same volume here. if not, still keep the volumes same lo) done
  13. 05:29:018 (1,3) - slider track done
  14. 05:30:350 (4,1) - there are ways to blanket this and fix slider track collision done
dope flow but clean up the messy aesthetic, i was looking for emphasis/reading/flow issues but really couldn't find any other than that mega circle lol... it played nicely when i tried it out but i just felt like blankets all over the place were a bit sloppy. clean those up and this would be fresh as fucc sure, thanks for the modddd
srsly tho i need more cillia in my life s a m e

thanks for the mods! im assuming we all know what colors mean, i'll be sure to get back to the people i owe a m4m to asap~
Sotarks
cursed voice

- 00:23:162 (2) - why such sudden spacing ? better keep consistency with others no?

- 00:52:202 (3) - so low spacing for such a downbeat and loud, better space it more imo..

- 01:53:880 (3,4) - ctrl g this rythmn to follow vocal in fact..

- 02:02:805 (5,1) - that angle is really weird don't you think?

- 02:08:933 (2,3,4,5) - don't jump like that in a lower section than previous where u didn't use such hard jumps wow.. xd

- 02:12:130 (2) - gg i missed xd

- 03:28:194 (2,3) - what a messy overlap pls, tthe slider end of 3 is invisible xd

- 04:05:361 (1) - i feel like reducing sv for this slider is noice

- 04:08:558 (1) - same (and after it aswell)

- 05:30:350 (2,1) - overlapping the reverse is unrankable

nice song, nice melody, sick voice
Gus
hey m4m from modreqs, sorry it took so long

anyways, I know you're a good mapper, this will probably be subjective af

[Cursed]
- double check hitsound volume at spots, its so quiet
hp -> 7

00:05:045 (1,2) - not sure why but the rhythm feels so much better if slider #1 is just repeated instead of the note there

00:09:840 (1) - please double check the timing in this section, example: if you listen closely to the white tick here, the sound is so much slower than the slider is.

00:10:640 (2) - ^ and here

I'm not sure it is a constant bpm.. may be tricky to time.. sorry you'll have to look elsewhere for help there my dude

I think the hitsound volume should also be louder so players can get a better sense for the rhythm, otherwise, the hitsounds are way too drowned out

00:36:217 (4) - sound is too strong for a sliderend, should be clickable imo

00:58:463 (2) - would stack w 00:58:597 (3) - instead

01:32:567 (2) - ^

01:57:210 (3) - I feel like this would work better with the rhythm as notes, not a slider

03:13:141 (2) - sounds better as a triple to me

03:29:926 (1,2,3,4,5,1) - the hitsounds make this part sound like its about to be CRAZY intense but it kind of isn't, I'd up the difficulty here maybe cus its end of kiai, your choice ofc

04:43:993 (1) - there should definitely be a stream here it'd make this part so intense my dude, you gotta

seems like a tough song with a whole lot of sound.. hard to map, so good job, its really well done. pm me if anything was confusing and good luck!!!
hi-mei
m4m:
00:05:045 (1,2) - not stacked ?
00:07:442 (3,4) - ^
00:23:428 (3,1) - not parallel (also they are not reverse-parallel)
00:25:826 (1,2) - parallel?
00:39:148 (2,3) - make them reverse parallel
step 1: make them parallel
step 2: rotate 2 by 5*
step 3: rotate 3 by -5*
http://puu.sh/rLgVs/9f949a3227.jpg
00:45:941 (4) - 122 135
00:47:940 (3,4) - ^ reverse parallel plz
01:00:728 (4,5,6) - not stacked properly
01:24:707 (1,2,3) - fix 2 angle?
01:28:437 (4,5) - ^reverse parallel
01:31:634 (3,4) - ^
02:17:458 (3,4) - ctrl+h for 4?
02:43:568 (2) - make it straight linear? lmao
02:47:831 (3,1) - ^reverse p...
02:51:561 (1,2) - dude wtf... just use ctrl + >... http://puu.sh/rLho1/62a1e7cb71.jpg
02:53:692 (3,4) - ^revers...
02:56:889 (3,4) - ^ ;w;
03:04:615 (2) - make it just 180* angle, as i mentioned... so there will be a "crown" http://puu.sh/rLhun/3ac4d67ec0.jpg
03:14:473 (3,4) - ^ re...
03:18:869 (4) - 340 164 i guess?
03:28:860 (1,2,3) - this flow transition feels weird due to (2) direction, so u better ctrl+g it
I guese there are a lot of similar issues, you can find them yourself.
wont bring them up anymore
04:00:165 - this structure needs polishing i guess?
i cant see any picture here http://puu.sh/rLhQ8/f35b6fd086.jpg
04:13:487 (2,3) - distance inbetween them seems to be wider? http://puu.sh/rLhUH/4399f4ed35.jpg
04:25:343 (1) - 233 132 i guess?

alright, i cant listen to it anymore.

i tried hard to find these issues, but yea, this thing shud be polished
i suggest to use ar5 while doing that.

gl!
m4m:
https://osu.ppy.sh/s/496609
Mun
Yo, I'm here from my queue!

I love this song and the map is good, nice job.

I'm gonna start out pretty far into the map since the early part doesn't look like it has many problems with it.

Cursed
01:09:787 (1,1,1,1) - These 4 sliders don't follow a pattern - they're close, but no cigar. It looks like they're increasing steadily in curve degree, but they really aren't. On top of that, I have problems with 01:11:918 (1) - while the previous slider of the same snap in this pattern followed circular flow well, this one is both a wider angle and doesn't follow circular flow. It isn't necessarily wrong, but why? All of the others have angles that seem to follow circular flow really well, but this one is an outlier.
01:16:181 (1,2) - This slider pattern is seen repeatedly in this section of the map, but at this point it has a much lower DS than the other ones, while the other ones are pretty consistent. Why?
02:28:116 (3,4) - These two sliders are flipped across the y axis, but they should probably be flipped across 02:27:583 (1) - instead to make the visual distance consistent.
03:19:535 (2) - I would probably put this note counter to 03:18:603 (2,2) - , or I would at least stack 03:18:869 (4,3) - properly to give some more cohesiveness to the pattern. Otherwise, it generally feels like it's there for the sake of being there, and rather out of place.
03:47:377 (3,4,5,3,4,5) - These spaced triples don't really emphasize much, but they unnecessarily break flow.
04:13:354 (1,2,3,4,5,6) - Changing DS in the middle of this jump series is REALLY hard to aim, despite being rather small jumps. I'm sure changing the order the notes are placed in would make it work, but as it stands it's rather anti-fun.
04:34:934 (1,2,3,4) - This section repeats the same 2 positions, but that doesn't happen a single other time in the section, so it seems experimental and out of place.
05:16:230 (2,3) -
05:16:896 (5,1) - These two sections have similar spacing. This second one is actually further spaced and includes an NC. I would expect a 4/4 jump to be placed here, but the real 4/4 jump is in the first of the two sections. This is really disorienting, and if not for the slider, the player would miss or lose accuracy.
05:32:215 (2,3,4) - In the 4/4 before this, the two notes are stacked. I far prefer that. I do not like that it inconsistently goes straight into a 4/4 jump with the same visual distance as the 2/4 jump that comes immediately after it. Moving 05:32:215 (2) - and stacking the slider under that would also make a cool blanket with 05:33:015 (1) - possible.

Other than that, I can't come up with much. I'm sorry if this isn't too helpful - I'm still not a very experienced modder. I really like this map, good luck!
Topic Starter
Logic Agent
hi, lots has been remapped since some of these mods so if that's the case i'm just gonna put remapped in green, as the section has been changed overall (hopefully for the better) with your opinions in mind

Sotarks

Sotarks wrote:

cursed voice

- 00:23:162 (2) - why such sudden spacing ? better keep consistency with others no? changed the first one to make all of these evenish

- 00:52:202 (3) - so low spacing for such a downbeat and loud, better space it more imo.. remapped

- 01:53:880 (3,4) - ctrl g this rythmn to follow vocal in fact.. remapped

- 02:02:805 (5,1) - that angle is really weird don't you think? remapped

- 02:08:933 (2,3,4,5) - don't jump like that in a lower section than previous where u didn't use such hard jumps wow.. xd remapped

- 02:12:130 (2) - gg i missed xd remapped

- 03:28:194 (2,3) - what a messy overlap pls, tthe slider end of 3 is invisible xd remapped

- 04:05:361 (1) - i feel like reducing sv for this slider is noice i don't really wanna touch the sv here cause I don't hear much of a difference in the music, and though this section is kinda slow there's still some jumps that might be disorienting if i had different sv's imo

- 04:08:558 (1) - same (and after it aswell)

- 05:30:350 (2,1) - overlapping the reverse is unrankable lul whoops

nice song, nice melody, sick voice thanks soterks

Gus

Gus wrote:

hey m4m from modreqs, sorry it took so long

anyways, I know you're a good mapper, this will probably be subjective af

[Cursed]
- double check hitsound volume at spots, its so quiet have hitsounded and played with volumes since this mod
hp -> 7 eh the map is already pretty difficult and i'm not a fan of hp drain conceptually. 6 is probably as high as I'll go

00:05:045 (1,2) - not sure why but the rhythm feels so much better if slider #1 is just repeated instead of the note there yeah, changed a lot of the slider head/ tail stacking

00:09:840 (1) - please double check the timing in this section, example: if you listen closely to the white tick here, the sound is so much slower than the slider is. sounds fine to me x-x

00:10:640 (2) - ^ and here

I'm not sure it is a constant bpm.. may be tricky to time.. sorry you'll have to look elsewhere for help there my dude

I think the hitsound volume should also be louder so players can get a better sense for the rhythm, otherwise, the hitsounds are way too drowned out

00:36:217 (4) - sound is too strong for a sliderend, should be clickable imo i think having the sliderend is fine, as the sound is emphasized by having two clicks immediately after in the same location

00:58:463 (2) - would stack w 00:58:597 (3) - instead ya

01:32:567 (2) - ^ ya

01:57:210 (3) - I feel like this would work better with the rhythm as notes, not a slider considering that, however this is supposed to be the "calm" filler part of the kiai leading you into more fast stuff

03:13:141 (2) - sounds better as a triple to me following vocals

03:29:926 (1,2,3,4,5,1) - the hitsounds make this part sound like its about to be CRAZY intense but it kind of isn't, I'd up the difficulty here maybe cus its end of kiai, your choice ofc ya

04:43:993 (1) - there should definitely be a stream here it'd make this part so intense my dude, you gotta lmaooo pls no

seems like a tough song with a whole lot of sound.. hard to map, so good job, its really well done. pm me if anything was confusing and good luck!!! thanks!! :D

himei

-himei wrote:

m4m:
00:05:045 (1,2) - not stacked ?
00:07:442 (3,4) - ^
00:23:428 (3,1) - not parallel (also they are not reverse-parallel)
00:25:826 (1,2) - parallel?
00:39:148 (2,3) - make them reverse parallel
step 1: make them parallel
step 2: rotate 2 by 5*
step 3: rotate 3 by -5*
http://puu.sh/rLgVs/9f949a3227.jpg
00:45:941 (4) - 122 135
00:47:940 (3,4) - ^ reverse parallel plz
01:00:728 (4,5,6) - not stacked properly
01:24:707 (1,2,3) - fix 2 angle?
01:28:437 (4,5) - ^reverse parallel
01:31:634 (3,4) - ^
02:17:458 (3,4) - ctrl+h for 4?
02:43:568 (2) - make it straight linear? lmao
02:47:831 (3,1) - ^reverse p...
02:51:561 (1,2) - dude wtf... just use ctrl + >... http://puu.sh/rLho1/62a1e7cb71.jpg
02:53:692 (3,4) - ^revers...
02:56:889 (3,4) - ^ ;w;
03:04:615 (2) - make it just 180* angle, as i mentioned... so there will be a "crown" http://puu.sh/rLhun/3ac4d67ec0.jpg
03:14:473 (3,4) - ^ re...
03:18:869 (4) - 340 164 i guess?
03:28:860 (1,2,3) - this flow transition feels weird due to (2) direction, so u better ctrl+g it
I guese there are a lot of similar issues, you can find them yourself.
wont bring them up anymore
04:00:165 - this structure needs polishing i guess?
i cant see any picture here http://puu.sh/rLhQ8/f35b6fd086.jpg
04:13:487 (2,3) - distance inbetween them seems to be wider? http://puu.sh/rLhUH/4399f4ed35.jpg
04:25:343 (1) - 233 132 i guess?

i applied all except for one or two, thanks for aesthetic mod

alright, i cant listen to it anymore.

i tried hard to find these issues, but yea, this thing shud be polished
i suggest to use ar5 while doing that.

gl!
m4m:
https://osu.ppy.sh/s/496609

Mun

Mun wrote:

Yo, I'm here from my queue!

I love this song and the map is good, nice job.

I'm gonna start out pretty far into the map since the early part doesn't look like it has many problems with it.

[Cursed]01:09:787 (1,1,1,1) - These 4 sliders don't follow a pattern - they're close, but no cigar. It looks like they're increasing steadily in curve degree, but they really aren't. On top of that, I have problems with 01:11:918 (1) - while the previous slider of the same snap in this pattern followed circular flow well, this one is both a wider angle and doesn't follow circular flow. It isn't necessarily wrong, but why? All of the others have angles that seem to follow circular flow really well, but this one is an outlier. made the 3 slider the same curve as 01:10:586 (5) to make the circular flow better
01:16:181 (1,2) - This slider pattern is seen repeatedly in this section of the map, but at this point it has a much lower DS than the other ones, while the other ones are pretty consistent. Why? uhhh.. i have no idea. lmfao thanks
02:28:116 (3,4) - These two sliders are flipped across the y axis, but they should probably be flipped across 02:27:583 (1) - instead to make the visual distance consistent. fixed!
03:19:535 (2) - I would probably put this note counter to 03:18:603 (2,2) - , or I would at least stack 03:18:869 (4,3) - properly to give some more cohesiveness to the pattern. Otherwise, it generally feels like it's there for the sake of being there, and rather out of place. brought it in line with the 2
03:47:377 (3,4,5,3,4,5) - These spaced triples don't really emphasize much, but they unnecessarily break flow. i don't think they're too bad for flow, they keep the map moving in what's supposed to be the hardest (or maybe second hardest?) part of the song.
04:13:354 (1,2,3,4,5,6) - Changing DS in the middle of this jump series is REALLY hard to aim, despite being rather small jumps. I'm sure changing the order the notes are placed in would make it work, but as it stands it's rather anti-fun. fixed
04:34:934 (1,2,3,4) - This section repeats the same 2 positions, but that doesn't happen a single other time in the section, so it seems experimental and out of place. if you listen really closely, this is the one time that the piano makes the exact same sound twice, as well as the two sliders that come after it (hence the same angle side by side) so i don't think i'll change it
05:16:230 (2,3) -
05:16:896 (5,1) - These two sections have similar spacing. This second one is actually further spaced and includes an NC. I would expect a 4/4 jump to be placed here, but the real 4/4 jump is in the first of the two sections. This is really disorienting, and if not for the slider, the player would miss or lose accuracy. moved some stuff around so this part makes more sense spacing wise
05:32:215 (2,3,4) - In the 4/4 before this, the two notes are stacked. I far prefer that. I do not like that it inconsistently goes straight into a 4/4 jump with the same visual distance as the 2/4 jump that comes immediately after it. Moving 05:32:215 (2) - and stacking the slider under that would also make a cool blanket with 05:33:015 (1) - possible. really liked this idea!

Other than that, I can't come up with much. I'm sorry if this isn't too helpful - I'm still not a very experienced modder. I really like this map, good luck!
very good mod, thanks so much!!!!

colors are obv, thanks for mods!
Kaifin
hello, m4m from queue :)

Cursed

  1. uncheck widescreen, you have no sb :p
  2. 00:43:943 (1) - i think this would have better impact without the NC, that's your choice though
  3. 01:16:914 (5) - this note doesn't exist, delete it and listen at 25% speed, its just an echo of the note at 01:16:847 -
  4. 01:20:444 (1,2,3,4) - imo, this pattern would look a lot nicer if you angled the 1 ----> 2 to match the 3 ----> 4
  5. 01:42:557 (4,5) - fix blanket
  6. 02:01:473 (3,5) - imo it would help your aesthetic if you made this the same visual spacing as 02:04:137 (1,2) - are apart, it makes things look more consistent
  7. 02:06:735 - why ignore the triple here? its a little unclear if its a tangible note here, but theres definitely a sound, so i think maybe turning 02:06:668 (2) - into a 1/4 slider would also be a cool option
  8. 02:31:579 (4,3) -
  9. 04:01:364 (1,2) - i know ur structure but placing this note further away or stacking it on another object further away 04:00:432 (6) - maybe? would make it a lot clearer that its 1/1, i almost misread on sightread
  10. 04:07:759 (1,2) - same as above
  11. 04:47:722 (3,4) - based on your other structure, why not just perfect stack these?
  12. 04:53:983 - i understand what you're going for here, but it completely takes the winds out of the sails of your flow in the kiai, maybe try a rhythm like this that doesn't skip a bunch of notes in the most intense part of the song

very clean map

monstrata esque? lots of hexagons

good luck!
-NeBu-
hey. m4m (mod here: https://osu.ppy.sh/s/481088) - you was afk, so I just modded \:D/

actually it's hard to find something here, since map is well done, but gonna try!:

00:39:148 (2) - would ctrl+g
00:39:814 (4) - I hear background sound I think?
00:47:407 (1,2,3,4) - I think you should keep the overlap on end/start of sliders, so fix 00:47:940 (3) - 00:47:407 (1) - with this slider it makes cool look of one long slider with good blanket. or if you will decline it, just overlap 00:48:206 (4) - start on end of 00:48:472 (1) -
00:50:071 (3,4) - feels random, would slider it after all
00:56:998 (1) - less sharp, place it with end of slider on 00:56:732 (4) - and blanket slider sharp with 00:57:398 (2) -
01:33:899 (4) - i dont know why, but I kinda would like to see it as kick-slider D:
01:57:477 (4) - circles instead of slider (https://osu.ppy.sh/ss/6401590 something like this maybe, give a small feel of speed in this part)
02:59:420 (2,3) - placement swap [?] - i just dont feel this circle under this slider.

well, shit mod, but this map is so goooooddammit good and well done, so fun to play. hope you can rank it. gl hf!
Topic Starter
Logic Agent

Kaifin wrote:

hello, m4m from queue :)

Cursed

  1. uncheck widescreen, you have no sb :p whoops, fixed
  2. 00:43:943 (1) - i think this would have better impact without the NC, that's your choice though true
  3. 01:16:914 (5) - this note doesn't exist, delete it and listen at 25% speed, its just an echo of the note at 01:16:847 - someone else told me the same thing, fixed
  4. 01:20:444 (1,2,3,4) - imo, this pattern would look a lot nicer if you angled the 1 ----> 2 to match the 3 ----> 4 fixed, i think
  5. 01:42:557 (4,5) - fix blanket ahh you found it
  6. 02:01:473 (3,5) - imo it would help your aesthetic if you made this the same visual spacing as 02:04:137 (1,2) - are apart, it makes things look more consistent sure
  7. 02:06:735 - why ignore the triple here? its a little unclear if its a tangible note here, but theres definitely a sound, so i think maybe turning 02:06:668 (2) - into a 1/4 slider would also be a cool option added a triplet for now but i'm not sure if i'm gonna keep it, maybe it just seems weird to me because i've heard it so many times without the triple so we'll see
  8. 02:31:579 (4,3) -
  9. 04:01:364 (1,2) - i know ur structure but placing this note further away or stacking it on another object further away 04:00:432 (6) - maybe? would make it a lot clearer that its 1/1, i almost misread on sightread makes sense
  10. 04:07:759 (1,2) - same as above
  11. 04:47:722 (3,4) - based on your other structure, why not just perfect stack these? moved it over to the right some
  12. 04:53:983 - i understand what you're going for here, but it completely takes the winds out of the sails of your flow in the kiai, maybe try a rhythm like this that doesn't skip a bunch of notes in the most intense part of the song
another thing i planned on fixing, thanks for reminding me

very clean map appreciate it!

monstrata esque? lots of hexagons hehehe

good luck! thanks kaifin!

NeBuSC2 wrote:

hey. m4m (mod here: https://osu.ppy.sh/s/481088) - you was afk, so I just modded \:D/

actually it's hard to find something here, since map is well done, but gonna try!:

00:39:148 (2) - would ctrl+g was ctrl+g'd originally but i like the sliders facing the same way with opposite parallels, it's a nice touch
00:39:814 (4) - I hear background sound I think? not really sure what you meant here
00:47:407 (1,2,3,4) - I think you should keep the overlap on end/start of sliders, so fix 00:47:940 (3) - 00:47:407 (1) - with this slider it makes cool look of one long slider with good blanket. or if you will decline it, just overlap 00:48:206 (4) - start on end of 00:48:472 (1) - eh don't really like that is clutters it up more than it needs to be, gonna leave this as is
00:50:071 (3,4) - feels random, would slider it after all a change in object usage as the section comes to a close seems fine to me
00:56:998 (1) - less sharp, place it with end of slider on 00:56:732 (4) - and blanket slider sharp with 00:57:398 (2) - widened the slider a bit, didn't do the other thing though
01:33:899 (4) - i dont know why, but I kinda would like to see it as kick-slider D: ehh seems like too much to mee
01:57:477 (4) - circles instead of slider (https://osu.ppy.sh/ss/6401590 something like this maybe, give a small feel of speed in this part) going to change all of these at some point
02:59:420 (2,3) - placement swap [?] - i just dont feel this circle under this slider. stacked this and the next on the sliders heads instead of the tail

well, shit mod, but this map is so goooooddammit good and well done, so fun to play. hope you can rank it. gl hf! thanks, will return m4m soon
thanks for the mods!
Spork Lover
Just here to point out a few unrankable issues before I go to bed ^^ (you don't really have to give kd since it didn't take long to find lol)

All the timestamps below have a timing point and inherited point on the same spot with different volume levels:
00:05:045
02:06:269
03:23:532
03:26:729
05:03:175
05:06:372

The background looks awesome, but isn't a recommended ratio, meaning that it letterboxes. :( I didn't find a version on google images that was higher resolution either, sadly ;_; If you DO find a 1080x720 or 1366x768 image, you should probably use that instead (current is 1000x750)

I checked through the hitsounds to see if there was delay as well, which there wasn't so no worries there :)

This song is absolutely amazing, and your map suited it very well when I played through it :) Good luck ^^
Topic Starter
Logic Agent

Spork Lover wrote:

Just here to point out a few unrankable issues before I go to bed ^^ (you don't really have to give kd since it didn't take long to find lol)

All the timestamps below have a timing point and inherited point on the same spot with different volume levels:
00:05:045
02:06:269
03:23:532
03:26:729
05:03:175
05:06:372

The background looks awesome, but isn't a recommended ratio, meaning that it letterboxes. :( I didn't find a version on google images that was higher resolution either, sadly ;_; If you DO find a 1080x720 or 1366x768 image, you should probably use that instead (current is 1000x750)

I checked through the hitsounds to see if there was delay as well, which there wasn't so no worries there :)

This song is absolutely amazing, and your map suited it very well when I played through it :) Good luck ^^
kd'd anyways cause helpful mod and someone has to point it out :P

thanks~
Akitoshi
m4m w

Cursed
  1. 00:41:812 (1) - idk maybe can be with single circle and start 1/4 reverse thingy on 00:42:078 - to emphasize that drrrr sound like on 00:37:016 (1) - and 00:40:213 (1) - yea I know that pointed one has short drrr thingy compared to that two but it would be great if you catched the beats with same way
  2. 00:53:535 (5) - Would suggest to CTRL + G this for emphasize vocal's pitch thingy
  3. 01:16:980 (5) - Maybe stack this on 01:17:114 (6) - plays better cuz of clap sound, stacking on slidertail feels awkward imo
  4. 01:29:369 (3) - move this to 267|210 for balanced spacing with 01:28:970 (1,2) -
  5. 01:36:429 (5) - remove reverse to make 01:36:962 - clickable, or you can start this reverse on 01:36:163 - instead like how 01:42:557 (4) - is working right now.
  6. 01:55:079 (3,4) - just my preference though, this would be emphasize better with those vocals when you stacked the head instead of tail
  7. 01:56:677 (1) - CTRL + G will create much better flow imo, then you can flip 01:57:077 (2,3) - as well
  8. 02:21:988 (4,5,1) - I think this can be nerfed a bit and do some bigger jump on 02:21:721 (3) - instead since that beat is not really strong enough to jump
  9. 03:12:342 (3) - and 03:12:608 (4) - ctrl + g works better here imo ;3
  10. 03:19:269 (1,4) - and 03:19:669 (3,6) - maybe balance their semi-stack thingy since they are on same combo color so it looks random with current one
  11. 03:21:933 (4,1) - nazi xd
  12. 04:25:343 (1) - ocd thingy, move this to 230|137
  13. 05:22:224 (4) - this one is kinda awkward to see since you only used 1/2 reverse just here from 05:10:635 - you can use reverse on other prev. parts or just remove that reverse :3
Good map, goodluck! :D
FCL
hello there
[general]
stretched background, you have to fix that, probably

[diff]
  1. 00:12:771 (5) - should be 1/2 slider instead? cuz you have sliders at 00:13:570 (2,4) -
  2. 00:14:370 (4) - probably this note should be stacked under 00:13:837 (3) - tail, you stacked less intensive sounds before, like 00:05:045 (1,2) - 00:06:643 (1,2) - etc
  3. 00:15:169 (2) - reverse thing: they should have spacing like 00:12:238 (4,5) -, 00:09:041 (4,5) - etc
  4. 00:22:362 (4,2) - they may be stacked properly
  5. 00:47:673 (2) -there's kinda boring that you have put a lot sliders, would be better if you change this slider to two notes, pretty strong beats
  6. 00:52:735 (1,2) - 01:01:261 (1,2) - use same distance snapping between slider and circle. These two patterns are same, but in the first you have more spacing between what is kinda strange
  7. 01:16:581 (3,4) - imo but ctrl+g rhythm would fit much better, circle on the red tick would feel itself more comfortable since drum sound
  8. 01:20:444 (1,2,3,4) - I think 01:20:444 (1,2) - 01:20:977 (3,4) - should have same shape, there're no difference, it would look more aesthetic as well
  9. 01:30:568 (3,4) - probably should be like 3/4 slider+1/2 slider cuz you have used same patterns before
  10. 02:19:457 (2) - I'd move it to 80 270, now I see almost linear flow with unstable spacing, what is uncomfortable in game
  11. 02:22:787 - can't be really agree with 1/1 gap here, it's unreasonable imo, the drum on white tick is pretty clear
  12. 02:29:714 (1) - imo 1/2+ two circles instead would follow better with the song. Also given that you always have maped triplets it will be more reasonable
  13. 02:45:700 (1,2,3,1,2,3,1,2,3) - you might do these patterns more interesting by gradually increase the distance between objects. If you save distance between 02:45:700 (1,2,3) - you are increasing it between 02:46:499 (1,2,3) - and doing even over between 02:47:298 (1,2,3) -
  14. 03:29:393 (3,4,5,6,1,2,3,4,5,6,7,8) - I has been kinda surprised by seeing really hard jumps there. Your map had pretty easy patterns before but now. Okay, probably it's supported by the song is true, only one thing: 03:29:393 (3,4,5,6) - I think there're no need to do a circles, sliders would be enough since these clap sounds have been started from 03:29:926 (1) -
gl, good map
Mentai
m4m, i'm actually pretty poor at modding fast bpm songs with high SR, i get lost easily

i'll try and point out anything i notice though

00:59:396 (2,4) - so far you've been consistently stacking underneath the slider end when reuisng locations, i think this deviation just makes it look like a mistake

01:06:057 (3,4) - seems odd that you would do 2 1/2 here and do 2 circles here when there is only a strong sound on the 4 circle, not the 5 here 01:07:122 (3,4,5)

01:29:369 (3,4) - feels like the same sound happens here 01:29:902 (6,1) - but with a large variance in ds

01:34:964 (4,5,6) - not sure if a triple sound here is necessary

01:44:955 (1,2) - just a small thing, you've been doing these 1/4 overlap spacings with sliders consistently in the direction og the slider end, this looked weird

02:26:251 (4) - going from a counter-clockwise pattern to a linear pattern, i think that does its job to emphasize the beat i think lowering the ds slightly and making the slider trace back along the followpoint will make it look more subtle

02:29:714 (1) - this slider seems like its in an odd place, i think a 1/2 slider or 1/1 may be a better choice here

02:44:901 (1) - there's no reason to change back into 4/4 time here, the song stays in 3/4 through this part as well

the song should become 4/4 here 03:02:218 (1) again

03:29:393 (3,4,5,6,1,2,3,4,5,6,7,8,1) - i feel like this difficulty spike is too great, could make this more subtle by starting with 1/2 sliders and then increasing the to circles with increasing ds

03:40:583 (1,2) - i really really think stacking these would do great for the emphasis on them, here too 03:41:382 (1,2) -

03:59:766 (1,2,3,4,5,6,7,8,1,2,3,4) - i think the ds should be increasing, not decreasing

05:09:302 (4) - again don't really understand the huge ds change. you're changing the flow pretty dramatically here, i think it does enough for the combo

05:23:423 (1,2) - this is in that awkward zone where it looks like it should be blanketed but its not. might've happened beforem, but this one caught my eye as the notes slow down here


love the hitsounding and the song, and it's a great map too. good luck, i hope this helps. have a star
Topic Starter
Logic Agent

Akitoshi wrote:

m4m w

Cursed
  1. 00:41:812 (1) - idk maybe can be with single circle and start 1/4 reverse thingy on 00:42:078 - to emphasize that drrrr sound like on 00:37:016 (1) - and 00:40:213 (1) - yea I know that pointed one has short drrr thingy compared to that two but it would be great if you catched the beats with same way this is something i thought about for a long time but never could really decide on which one (cause like you said it's shorter) but I think I'm gonna ask people if I should go with this or keep it with what I have. no change yet though
  2. 00:53:535 (5) - Would suggest to CTRL + G this for emphasize vocal's pitch thingy
  3. 01:16:980 (5) - Maybe stack this on 01:17:114 (6) - plays better cuz of clap sound, stacking on slidertail feels awkward imo
  4. 01:29:369 (3) - move this to 267|210 for balanced spacing with 01:28:970 (1,2) -
  5. 01:36:429 (5) - remove reverse to make 01:36:962 - clickable, or you can start this reverse on 01:36:163 - instead like how 01:42:557 (4) - is working right now. idk i think having the vocal played passively makes the next part that's mapped to the piano stand out more... maybe though if someone else agrees
  6. 01:55:079 (3,4) - just my preference though, this would be emphasize better with those vocals when you stacked the head instead of tail
    eh probably not, don't wanna lower spacing that much :p
  7. 01:56:677 (1) - CTRL + G will create much better flow imo, then you can flip 01:57:077 (2,3) - as well
  8. 02:21:988 (4,5,1) - I think this can be nerfed a bit and do some bigger jump on 02:21:721 (3) - instead since that beat is not really strong enough to jump
  9. 03:12:342 (3) - and 03:12:608 (4) - ctrl + g works better here imo ;3
  10. 03:19:269 (1,4) - and 03:19:669 (3,6) - maybe balance their semi-stack thingy since they are on same combo color so it looks random with current one
  11. 03:21:933 (4,1) - nazi xd
  12. 04:25:343 (1) - ocd thingy, move this to 230|137
  13. 05:22:224 (4) - this one is kinda awkward to see since you only used 1/2 reverse just here from 05:10:635 - you can use reverse on other prev. parts or just remove that reverse :3 sorry for being so indecisive, but i'ma leave this for now because to me it fits to change things up a bit with the more dense section. open to change if someone else points this out
Good map, goodluck! :D thanks, will return m4m soooon!~

FCL wrote:

hello there
[general]
stretched background, you have to fix that, probably working on this, kinda

[diff]
  1. 00:12:771 (5) - should be 1/2 slider instead? cuz you have sliders at 00:13:570 (2,4) - to me there's a very obvious "1, 2, 3" sound where i started using the 1/2 sliders, which isn't present 00:12:771 (5)
  2. 00:14:370 (4) - probably this note should be stacked under 00:13:837 (3) - tail, you stacked less intensive sounds before, like 00:05:045 (1,2) - 00:06:643 (1,2) - etc
  3. 00:15:169 (2) - reverse thing: they should have spacing like 00:12:238 (4,5) -, 00:09:041 (4,5) - etc sorry, wasn't completely sure what you meant here x-x
  4. 00:22:362 (4,2) - they may be stacked properly
  5. 00:47:673 (2) -there's kinda boring that you have put a lot sliders, would be better if you change this slider to two notes, pretty strong beats
  6. 00:52:735 (1,2) - 01:01:261 (1,2) - use same distance snapping between slider and circle. These two patterns are same, but in the first you have more spacing between what is kinda strange accident, thanks for catching it
  7. 01:16:581 (3,4) - imo but ctrl+g rhythm would fit much better, circle on the red tick would feel itself more comfortable since drum sound
  8. 01:20:444 (1,2,3,4) - I think 01:20:444 (1,2) - 01:20:977 (3,4) - should have same shape, there're no difference, it would look more aesthetic as well i can see where you're coming from, but i kinda like how this looks so ehhhhhh
  9. 01:30:568 (3,4) - probably should be like 3/4 slider+1/2 slider cuz you have used same patterns before that could be argued 01:21:510 (1,2,3,4,5) here too, but i personally think a lil bit of change is good and it helps keeps things fresh and interesting. if i continued doing 3/4 into 1/2 stuff the map would be very long and repetitive, and by doing what i've done i'm able to use different patterns and make it overall more fun to play imo
  10. 02:19:457 (2) - I'd move it to 80 270, now I see almost linear flow with unstable spacing, what is uncomfortable in game
  11. 02:22:787 - can't be really agree with 1/1 gap here, it's unreasonable imo, the drum on white tick is pretty clear ignoring the drum there was a conscious choice because i think the current rhythm is more interesting to play, and still hits all the high notes of the drums. the lil roll on the white tick is not as strong (imo) as what i have mapped, so leaving it unmapped isn't that bad. maybe i'm digging my own grave here, but if someone thought this was a serious problem i guess i'd change it. (really like this part though)
  12. 02:29:714 (1) - imo 1/2+ two circles instead would follow better with the song. Also given that you always have maped triplets it will be more reasonable
  13. 02:45:700 (1,2,3,1,2,3,1,2,3) - you might do these patterns more interesting by gradually increase the distance between objects. If you save distance between 02:45:700 (1,2,3) - you are increasing it between 02:46:499 (1,2,3) - and doing even over between 02:47:298 (1,2,3) -
  14. 03:29:393 (3,4,5,6,1,2,3,4,5,6,7,8) - I has been kinda surprised by seeing really hard jumps there. Your map had pretty easy patterns before but now. Okay, probably it's supported by the song is true, only one thing: 03:29:393 (3,4,5,6) - I think there're no need to do a circles, sliders would be enough since these clap sounds have been started from 03:29:926 (1) - yeah i know the jump section is a little unexpected but the song gets seriously harder as the map continues, so this is like a warning lol. i purposely made the combo of 4 jumps smaller so that the player isn't caught off guard by 4 sliders into some crazy never before seen jumps. basically i tried to do my best to make this part build up how it should imo
gl, good map thanks so much for the nm

Mentai wrote:

m4m, i'm actually pretty poor at modding fast bpm songs with high SR, i get lost easily

i'll try and point out anything i notice though

00:59:396 (2,4) - so far you've been consistently stacking underneath the slider end when reuisng locations, i think this deviation just makes it look like a mistake

01:06:057 (3,4) - seems odd that you would do 2 1/2 here and do 2 circles here when there is only a strong sound on the 4 circle, not the 5 here 01:07:122 (3,4,5) i used hitsounds to help push my agenda and also the 2 1/2's are helping the vocals, while the two circles feed into the drums

01:29:369 (3,4) - feels like the same sound happens here 01:29:902 (6,1) - but with a large variance in ds explained earlier, but this one is two sets of of 1/2 then 2 circles, a theme repeated fairly often throughout the beginning of the map when applicable

01:34:964 (4,5,6) - not sure if a triple sound here is necessary kinda a compromise with all the sound going on at the time, but i'll change if someone else agrees

01:44:955 (1,2) - just a small thing, you've been doing these 1/4 overlap spacings with sliders consistently in the direction og the slider end, this looked weird yeah chances are this section will be remapped at some point

02:26:251 (4) - going from a counter-clockwise pattern to a linear pattern, i think that does its job to emphasize the beat i think lowering the ds slightly and making the slider trace back along the followpoint will make it look more subtle

02:29:714 (1) - this slider seems like its in an odd place, i think a 1/2 slider or 1/1 may be a better choice here changed this in an earlier mod

02:44:901 (1) - there's no reason to change back into 4/4 time here, the song stays in 3/4 through this part as well timing is from a ranked set so i don't really wanna touch it lol

the song should become 4/4 here 03:02:218 (1) again ^

03:29:393 (3,4,5,6,1,2,3,4,5,6,7,8,1) - i feel like this difficulty spike is too great, could make this more subtle by starting with 1/2 sliders and then increasing the to circles with increasing ds explained this in an earlier mod

03:40:583 (1,2) - i really really think stacking these would do great for the emphasis on them, here too 03:41:382 (1,2) - eh, thought baout that but liked the far spacing better

03:59:766 (1,2,3,4,5,6,7,8,1,2,3,4) - i think the ds should be increasing, not decreasing bullshit section is calming down here, and the peak of the song has passed so no reason to get bigger

05:09:302 (4) - again don't really understand the huge ds change. you're changing the flow pretty dramatically here, i think it does enough for the combo don't think this is that bad, for someone playing a 6.3 star map and making it this far this is nothing. it's fairly basic flow leaving a slider end and going into a slider head, should be fine

05:23:423 (1,2) - this is in that awkward zone where it looks like it should be blanketed but its not. might've happened beforem, but this one caught my eye as the notes slow down here moved it a bit to make it obvious blanket is not what i was going for


love the hitsounding and the song, and it's a great map too. good luck, i hope this helps. have a star thanks a ton for the mod!
no reply = fix, colors are obvious thanks so much for the mods!
Anxient
dad is stiff af
mod
21:35 Anxient: YABBA
21:36 Anxient: 00:06:643 (1,3) - dad
21:36 Anxient: use the same slider
21:36 Anxient: dad?
21:36 Logic Agent: o7
21:36 *Anxient is editing [https://osu.ppy.sh/b/1108927 cillia - Ringo Uri no Utakata Shoujo [Cursed]]
21:36 Anxient: hai
21:36 Anxient: 00:09:840 (1,2) - same
21:37 Logic Agent: mk
21:38 Anxient: 00:25:027 (3) -
21:39 Anxient: looks ugly. just have it run parallel
21:39 Anxient: also plays less shet ;p
21:39 Anxient: http://puu.sh/rXp8i/21f092ef76.jpg
21:39 Anxient: ?
21:39 Logic Agent: mayb
21:39 Logic Agent: im gonna savelog this for any "big" changes
21:40 Anxient: o-ok
21:40 Logic Agent: point anything out you see though
21:40 Logic Agent: nitpicking helps bns think its less shit overall :^)
21:40 Anxient: 00:26:359 (2) - wanna go for visual spacing? http://puu.sh/rXpda/b48a05bbdd.jpg place at x90 y259
21:41 Logic Agent: mk
21:41 Anxient: 00:36:217 (4,1) -
21:41 Anxient: just have [1] use the same slider as [4]
21:41 Anxient: it looks super weird ;w;
21:43 Logic Agent: mk
21:44 Anxient: 00:47:140 (4) - try doing this? http://puu.sh/rXpp0/cbaaa0086f.jpg
21:44 Anxient: to give [1] more impact
21:45 Anxient: to give it more punch
21:45 Logic Agent: i would except
21:45 Logic Agent: 00:47:673 (2,3) - this is 2 circles when it used to be a slider
21:45 Logic Agent: and i don't wanna have too much going on before lyrics start
21:45 Logic Agent: it'd also clutter it up
21:45 Anxient: 00:47:940 (4) - id avoid this overlap if i were you. this looks p fine http://puu.sh/rXpsw/a1a02f5586.jpg
21:46 Anxient: oh i see
21:46 Anxient: mk den
21:46 Logic Agent: cause there's already a lot happening on that side of the screen
21:46 Logic Agent: dun really like overlapping ends
21:46 Anxient: well find someway to deal with the overlap lol
21:47 Anxient: coz that part of the map looks cramped as is
21:47 Logic Agent: mk
21:47 Logic Agent: i'll see if i can figure something out mayb
21:48 Anxient: 01:01:128 (7) - angle this
21:48 Anxient: [6] --> [7] moves so stiff it hurts
21:48 Anxient: you got a [flowing] theme going on, so why not put this over in x144 y207
21:48 Anxient: 01:00:195 (1) - easier; stack with this one
21:48 Logic Agent: mk
21:49 Anxient: 01:09:454 - totally possible to put a triple no?
21:49 Anxient: 01:12:185 (2,3) - BLANket
21:50 Logic Agent: triple maybe i put it for now but not positive
21:50 Logic Agent: and also if i blanketed that it'd fuck with spacing but ima move it so you know im not going for blanket
21:51 Anxient: 01:13:650 (4) - antijump with [3 sliderend]
21:51 Anxient: coz theres literally not alot of sound there
21:51 Anxient: +give 5 necessary emphasis
21:51 Logic Agent: eh mayb
21:51 Logic Agent: dont like how just making it an antijump looks so if i do change to antijump i'll prob change that pattern
21:52 Anxient: ok
21:52 Anxient: just dont put alot of spacing between them coz not alot of sound
21:52 Anxient: might be just me tho so w/e
21:52 Anxient: 01:15:915 (4) - wanna ctrlg this?
21:52 Anxient: 01:16:181 (1) - to put some sort of flowbreak?
21:53 Anxient: or as a certain person keeps saying it as; make it not play smoothly
21:53 Logic Agent: did somethin different at 1:15
21:53 Anxient: 01:15:648 (3,4) - coz this connects
21:53 Anxient: 01:15:915 (4,1) - but this doesnt
21:53 Logic Agent: ya fixed it, there's no flow break but it still makse sense now
21:54 Anxient: aight
21:54 Anxient: 01:20:178 (5,1) - nice visual spacing. this looks cramped ;c
21:55 Anxient: try doing somthgni like this http://puu.sh/rXpSM/f1c6471e39.jpg
21:56 Logic Agent: mk
21:56 Logic Agent: fixed it kinda had to move some other stuff around but
21:56 Anxient: well as long as its fixed anxient [might be] a happy camper
21:56 Logic Agent: 01:19:112 (5,6,1,2,3,4,5) - moved this all a bit to the right
21:56 Logic Agent: 01:20:444 (1,2) - and then moved this
21:57 Logic Agent: cause i want to keep the slightly circular flow
21:57 Logic Agent: 01:20:444 (1,2,3,4) -
21:57 Logic Agent: here
21:57 Anxient: wokey
21:57 Logic Agent: instead of just having the end of 01:20:710 (2) - touch the left end of the screen
21:57 Anxient: 01:31:501 (2) - i think its better if yoy did this http://puu.sh/rXq1T/921dfcc916.jpg
21:57 Anxient: coz 3 has a pretty strong kick
21:57 Anxient: and 2 has a okayish sound
21:58 Anxient: stacking doesnt seem like the best way to emphasize both sounds.
21:58 Logic Agent: mk
21:59 Anxient: 01:32:567 (2) - same here
21:59 Anxient: although i kinda recommend antijump
21:59 Anxient: coz lack of space
21:59 Anxient: http://puu.sh/rXq7X/6e79e67336.jpg try this
22:00 Logic Agent: mk
22:01 Logic Agent: for now anyways
22:01 Anxient: kk
22:01 Logic Agent: cause idk how i feel about one being an antijump and the other not
22:02 Anxient: 01:40:959 (1) - give this the emphasis it deserves ;w;. consider x378 y188
22:02 Logic Agent: mk, not gonna touch it for now cause i might remap this section
22:03 Anxient: ok
22:03 Anxient: you gonna remap the entire chill part?
22:04 Logic Agent: 01:35:364 (1) - from here to the kiai
22:04 Logic Agent: maybe
22:05 Anxient: ya
22:05 Anxient: the map kinda falls apart on the places you mentioned
22:05 Logic Agent: it's old
22:05 Logic Agent: part of the first iteration of the map
22:05 Logic Agent: so it doesn't mesh as well with the new
22:05 Anxient: i see
22:05 Logic Agent: i'm just procrastinating getting around to it, but it'll be much better
22:06 Anxient: 01:49:617 (3) - very little sound
22:06 Anxient: i dont think its worth getting a object of its own
22:07 Logic Agent: eh don't think i'm gonna make that a slider cause that would involve rhythm rework for consistency
22:07 Anxient: http://puu.sh/rXqxN/30a81a2a18.jpg
22:07 Anxient: well
22:07 Anxient: im sorta talking about this lol
22:07 Logic Agent: yeah i know
22:07 Logic Agent: it used to be 1 and 2 were both sliders
22:07 Logic Agent: but i decided i wanted a lot omre clicks in the kiai
22:07 Logic Agent: to make the player feel the 225 bpm
22:07 Logic Agent: where they should
22:07 Logic Agent: cause the rest of the map is fairly easy
22:08 Anxient: mm well
22:08 Logic Agent: there used to be a lot more sliders in the kiai
22:08 Anxient: id still consider you fix the emphasis points :c
22:08 Anxient: those are kinda important
22:08 Anxient: [anxient was grilled about those a long time ago]
22:08 Logic Agent: i dunno i think the kiais are pretty good
22:08 Anxient: 01:53:214 (4) - http://puu.sh/rXqDe/cfa14f0b71.jpg try this?
22:08 Logic Agent: but maybe
22:09 Anxient: to give [1] more emphasis
22:09 Anxient: 01:52:947 (3,4) - and for this to feel sorta [jumpish] coz of the precussions in the song
22:09 Logic Agent: mk
22:10 Anxient: 01:57:077 (2) - consider doing thisz? http://puu.sh/rXqGZ/abab95d97e.jpg
22:10 Anxient: coz 3 has a kick.
22:10 Anxient: good emphasis point imo
22:10 Logic Agent: ok
22:11 Logic Agent: for now, not sure if ima keep it
22:11 Logic Agent: because i want the middle of the kiai to be easy
22:11 Anxient: ok man
22:11 Logic Agent: that one section, that is
22:12 Anxient: 02:03:471 (2) - stack with [1] sliderend?
22:12 Anxient: 02:03:605 (3) - coz this has emphasis
22:13 Anxient: eh
22:13 Anxient: nvm dont do that
22:13 Anxient: it sucks
22:13 Logic Agent: im p sure im just using stacks in a different way than you are expecting >>
22:13 Anxient: ye
22:13 Anxient: ;w;
22:13 Anxient: ill stop mentioning them
22:13 Anxient: 02:03:871 (4,5) - ctrl g?
22:14 Anxient: 02:03:605 (3,4,5) - these have the same sounds, and i thiink keeping them like a [wide stream] style
22:14 Logic Agent: that gets rid of flow break-y ness then
22:14 Logic Agent: but mayb
22:14 Anxient: makes it flow cute
22:14 Anxient: well i did that coz the following parts are very flowy
22:14 Anxient: so maybe??
22:14 Logic Agent: well
22:14 Logic Agent: in all kiais
22:15 Logic Agent: theres this theme that holds stuff together
22:15 Logic Agent: 02:00:141 (2,3) -
22:15 Logic Agent: and its these short distance sets of 2
22:15 Logic Agent: that's one of them
22:15 Anxient: mm
22:15 Anxient: well as long as it floats your boat i guess
22:17 Anxient: 02:32:378 - bad idea to ignore this imo
22:18 Logic Agent: i see what you're saying but i think this section is just a different interpretation of the rhythm
22:18 Logic Agent: and changing that would change the whole section
22:18 Anxient: well ok then..
22:19 Anxient: 02:38:240 (1,2,3,4) - why not keep the flow consistent?
22:19 Anxient: 02:39:306 (1) - gives better emphasis
22:19 Logic Agent: 02:38:506 (2) - ill put this one going down
22:19 Logic Agent: other 2 going up
22:20 Logic Agent: or maybe
22:20 Anxient: ok but at least do this?
22:20 Anxient: http://puu.sh/rXrdY/54867cd0a2.jpg
22:20 Logic Agent: 02:38:773 (3) - this point up the rest point down
22:20 Anxient: make it easier to play?
22:21 Logic Agent: mk
22:22 Anxient: 02:56:889 (3,4) - have these be parallel?
22:22 Logic Agent: dun
22:22 Anxient: idk why the chang-
22:22 Anxient: ok
22:22 Anxient: 03:01:419 (1,2,3) - a bit lackluster
22:22 Anxient: wanna consider some sort of buildup?
22:22 Logic Agent: o i was taling about
22:22 Logic Agent: the other thing
22:22 Logic Agent: uhh
22:22 Logic Agent: idk change is mostly my aesthetic
22:23 Logic Agent: 03:04:349 (1,2,3,4,1,2,3,4,5,6) - buildup is here though
22:23 Anxient: o
22:23 Anxient: http://puu.sh/rXrmg/fc5c7513f1.jpg
22:23 Anxient: ?
22:23 Anxient: cl
22:23 Anxient: ;c
22:23 Logic Agent: extreme circular flow is supposed to feel uhh
22:23 Logic Agent: very uhh
22:23 Logic Agent: calm or something idk
22:23 Anxient: huh
22:23 Anxient: okay then
22:23 Logic Agent: well, extreme circular into linear
22:23 Logic Agent: 03:00:619 (1,2,3,1) -
22:23 Anxient: 03:09:145 (3,4,5) - try to have this become the same DS
22:23 Anxient: same volume of kicks = same DS
22:24 Logic Agent: mk
22:24 Anxient: 03:10:477 (4,5) - with the way your map is currently. i misread this by moving down to [5] before [4]
22:24 Anxient: ctrl g?
22:25 Anxient: it doesnt disrupt the 03:10:743 (1) - 's emphasis that much so i think its g
22:26 Logic Agent: mk i'll do that for now but i might change that part a bit
22:26 Anxient: 03:14:740 (4) - make this 2 circles?
22:26 Logic Agent: think it's a lil weird
22:26 Anxient: some sort of jump pattern
22:26 Anxient: for buildup to the next part of the kiai
22:26 Logic Agent: same thing as last section >>
22:26 Logic Agent: with the easy bit in the middle
22:26 Logic Agent: lul
22:26 Logic Agent: maybe it's underwhelming but
22:26 Anxient: fffffffffff
22:26 Logic Agent: for now im not gonna touch it
22:26 Anxient: ok then
22:27 Anxient: 03:26:729 (1,2) - i think you can do a better [blanket]
22:27 Anxient: http://puu.sh/rXryZ/f99d2ace16.jpg
22:27 Anxient: just make it nice and spacy
22:28 Anxient: 03:29:393 (3,4,5,6,1,2,3,4,5,6,7,8,1) - i found the diffspike!
22:28 Logic Agent: lmfao
22:28 Anxient: maybe you can do something better than ths?
22:28 Logic Agent: song gets harder and harder as it goes on
22:28 Logic Agent: wait until you see the next kiai >>
22:28 Logic Agent: better jumps?
22:28 Logic Agent: maybe
22:28 Logic Agent: jumps are easy to rework so
22:28 Logic Agent: easy change if i do change it
22:29 Anxient: but dont have it spike so suddenly
22:29 Logic Agent: the 2 sliders into 4 small jumps lets the player know there's some bullshit about to happen
22:29 Anxient: im gonna lower the AR so visible
22:30 Logic Agent: i explained myself in a modpost
22:30 Anxient: http://puu.sh/rXrHo/9f300a51f9.jpg
22:30 Anxient: 03:29:393 (3,4,5,6,1,2) - this is enough to let ppl know shits gonna go down?
22:31 Logic Agent: 03:29:926 (1,2) - well this isn't too hard either
22:31 Logic Agent: and if the player can't sense some bullshit is about to happen
22:31 Logic Agent: maybe they should play a not 6.3 star map :thinking:
22:31 Anxient: ya but
22:32 Anxient: the diffspike between the entire map (before that part) and [that part] is super noticeable ya know?
22:32 Logic Agent: well
22:32 Logic Agent: like i said
22:32 Logic Agent: the last kiai is really hard
22:32 Logic Agent: the next kiai is really hard
22:32 Logic Agent: song increases in intensity as it goes on
22:32 Anxient: ok then i guess
22:32 Logic Agent: i think it's fitting but i might change the jumps more in the future
22:32 Anxient: ya just keep my suggestion tucked nicely in your drawer
22:33 Anxient: along with your other rejected mods :'D
22:33 Anxient: ok moving on
22:33 Logic Agent: i've put a lot of thought into the map so don't feel bad if i rejected things >>
22:33 Anxient: 03:43:514 (4) - i think this needs more spacing for [1]
22:34 Anxient: since youre doing semi screen jumps [albeit 1/1s],
22:34 Anxient: http://puu.sh/rXrU2/72a6ad8e19.jpg
22:34 Anxient: try this
22:34 Logic Agent: mk
22:35 Anxient: 04:54:383 (4) - ctrl g?
22:35 Anxient: to give [1] more emphasis
22:36 Logic Agent: gonna leave that one cause i like the 3 upward motions
22:36 Logic Agent: for now that is
22:36 Anxient: ok
22:36 Anxient: 05:09:569 (1,2,3,4,5,6) - i suggest increasing in DS
22:36 Anxient: for intensity
22:37 Anxient: try this? http://puu.sh/rXs59/280123f133.jpg
22:37 Anxient: 05:09:968 (4) - 05:09:569 (1,2) - follow this pattern
22:37 Anxient: 05:10:368 (6) - stack with 05:11:034 (2) -
22:37 Anxient: works better and plays less weird imo
22:38 Logic Agent: hm
22:38 Logic Agent: ill mess around with it later but i also have an explanation for this part
22:38 Anxient: ok
22:38 Logic Agent: that i will save you from the explanation of
22:38 Anxient: i wont understand the explanation anyway
22:38 Logic Agent: :p
22:38 Logic Agent: lmfao
22:39 Anxient: its 10:30pm and all i can think of is the unholy fanfic mikasa created
22:39 Logic Agent: i don't even want the details
22:39 Logic Agent: i can only imagine
22:39 Anxient: 05:12:899 (2) - methinks [1] deserves more emphasis
22:39 Anxient: try placing it on top http://puu.sh/rXscW/83274153ba.jpg
22:39 Anxient: ill spare you with a single photo
22:40 Anxient: https://pbs.twimg.com/media/CunZ7ygUMAEZXZm.jpg:large
22:40 Anxient: none of us got muted that day.
22:40 Logic Agent: did something a tiny bit different
22:40 Anxient: okk
22:40 Anxient: as long as [1] gets emphasis it needed
22:41 Anxient: 05:14:631 (1) - nice emphasis
22:41 Anxient: ctrl g fixes this tho
22:41 Anxient: i moved it a tiny bit http://puu.sh/rXsj2/713833f884.jpg
22:41 Logic Agent: moved 3 up
22:41 Logic Agent: and the set of 3 ove ra bit
22:41 Anxient: ok
22:42 Anxient: 05:35:945 (4,1) - 10/10 would misread again
22:42 Logic Agent: good
22:42 Logic Agent: :clap:
22:42 Anxient: http://puu.sh/rXsn9/2c9b5b9675.jpg
22:42 Anxient: ;c
22:42 Anxient: that concludes my mod.
22:43 Logic Agent: thank
22:43 Logic Agent: post for kds ofc
22:43 Anxient: ok
-sandAI
from my m4m

kcum
Firstly, nice map and song choice!

00:05:045 (1) - I get why the hitsounds are quiet but they're almost inaudible

01:04:991 (3) - make this straight? It will match the 2 other sliders

01:25:773 (1,4,5,6) - maybe blanket somehow

01:49:217 (1) - I felt like this whole kiai was waaay to underwhelming, the pace of the song really picks up but your spacing is consistent with the entire map previous to this. Maybe increase DS in some areas or convert some sliders to circles (not a good idea, go with first option)

01:50:017 (5,6) - maybe have equal DS with the whole combo?

I really do like how you interpreted some of the song with your patters, such as 01:53:480 (1,2,3,4,5,6) -

01:55:612 (1) - just because consistency says so, this should either be curved or completely straight. This is the only slider in the kiai that has a sharp turn to it

02:09:466 (1) - I think this works better as a repeat slider with a circle added on the empty red tick (works better in my eyes because you mapped a whole slider to 'nothing'

from 02:48:098 (1) - to 02:50:496 (1) - I think needs some more hitsounds somewhere.. it sounds empty

03:07:546 (1,2) - increase spacing a bit maybe

03:28:860 (1,2,3) - I think these should be farther spaced away, just so the whole combo feels like its unified

04:39:463 (2,3) - theres a followpoint between here, idk if you wanted to increase the spacing slightly but it looks out of place

04:43:993 (1) - this spinner makes sense, but I think there could be something mapped between here, like slider spam into a stream or something idk, especially how youre about to go into the last kiai

05:09:569 (1,2,3,4,5) - increase ds maybe?

again, nice map! reminds me of one of my favorites; Nanairo Anniversary from Rizia...
Topic Starter
Logic Agent

-Vanilla wrote:

from my m4m

kcum
Firstly, nice map and song choice! thannks

00:05:045 (1) - I get why the hitsounds are quiet but they're almost inaudible will try to find a better volume for them, the sound sample is very quiet so it's weird to find a good volume %

01:04:991 (3) - make this straight? It will match the 2 other sliders that slider helps make it feel more circular

01:25:773 (1,4,5,6) - maybe blanket somehow don't wanna change flow for a blanket i wasn't going for

01:49:217 (1) - I felt like this whole kiai was waaay to underwhelming, the pace of the song really picks up but your spacing is consistent with the entire map previous to this. Maybe increase DS in some areas or convert some sliders to circles (not a good idea, go with first option) the map builds up very gradually with the song until you realize the third and fourth kiais are pretty hard, so it's natural that the first kiai is pretty easy comparitvely. that being said maybe you're right, it's too underkill so I'll go and increase spacing on some things


01:50:017 (5,6) - maybe have equal DS with the whole combo? right

I really do like how you interpreted some of the song with your patters, such as 01:53:480 (1,2,3,4,5,6) - thanks :D

01:55:612 (1) - just because consistency says so, this should either be curved or completely straight. This is the only slider in the kiai that has a sharp turn to it

02:09:466 (1) - I think this works better as a repeat slider with a circle added on the empty red tick (works better in my eyes because you mapped a whole slider to 'nothing' this part is playing completely to drums and ignoring vocals, so it makes sense to me

from 02:48:098 (1) - to 02:50:496 (1) - I think needs some more hitsounds somewhere.. it sounds empty found some places claps sounded fitting

03:07:546 (1,2) - increase spacing a bit maybe a tiny bit, just because this angle and this pattern is already weird

03:28:860 (1,2,3) - I think these should be farther spaced away, just so the whole combo feels like its unified explained this part in another mod post, baiscally i just want the buildup to be very noticeable so if a player misses 3:30 into a map it's not because of some "random bullshit jump section" (even if it seems that way xd)

04:39:463 (2,3) - theres a followpoint between here, idk if you wanted to increase the spacing slightly but it looks out of place lmao thanks, fixed some other follow points in this section too i never noticed

04:43:993 (1) - this spinner makes sense, but I think there could be something mapped between here, like slider spam into a stream or something idk, especially how youre about to go into the last kiai i really dislike the idea of adding a stream into this map when there has never been a time for one to be used before.. but i dunno maybbbbbbbbeeeeeee

05:09:569 (1,2,3,4,5) - increase ds maybe? i have a very subjective explanation for the low ds here that I will spare you of, however if more people think that this should be changed i'll probably die fix it

again, nice map! reminds me of one of my favorites; Nanairo Anniversary from Rizia... thanks! i love rizia maps~
Cerulean Veyron
Hello! M4M, sorry for the delay ;n;

[- - Cursed - -]
  1. 00:29:023 (1,2) - The spacing here might need to be a little more further, like a simple 1x or 1.2x distance spaced, for being less crowed other than the blanket you've did was quite too close. Or maybe stack the circle onto the slider tail as how you've did on the previous note, that would probably show a little more consistency patterning.
  2. 00:57:797 (4,1) - 01:06:323 (4,1) - I would probably think this kind of jump that looks pretty big on low notes/vocals of the song track isn't very out-coming alongside the music, unlike the jumps over 01:05:257 (4,1) - or 01:10:586 (5,1) - that probably represents better than these.
  3. 01:31:101 (1,2) - Kinda the same as before, for spacing up the circle a little further. It wouldn't hurt flow ofc, just try placing it a little lower and done~
  4. 01:41:092 (2,4) - Might flow better if these were to be Ctrl + G for structure, and would also create a jump when swapping placements between (4) and (5). Flowing would really head towards slider (5)'s head more precise in landing.
  5. 01:45:221 (2,3,4) - You could possibly try a triangular structure here, by spacing up (3) and place a bit higher. Something like this pattern might look better imo. Ehh clearly not the best one but it suits though!
  6. 01:52:148 (4,5) - Optional objective: Just my personal opinion, you could probably rotate this a little more anti-clockwise, approx 15deg to make a similar the movement alike the previous slider 01:51:882 (3) - , for the structural flow to look more aesthetically outpacing.
  7. 02:00:940 (1) - That kind of patterning is really fine and okay, but based on structure it's quite a little sharp though. Well, the only thing to do is to Ctrl + J this slider (1) for a smoother movement after the previous curved sliders.
  8. 02:38:506 (2,3,4) - This feels a little bit awkward when (1) and (2) are going onward to a direction, while (3) and (4) are kinda doing some back-and-forth or parallel. There are two things you could do something better than this flowing imo; Ctrl + G each one of these sliders for a continuous structure, or swap placements between (2) and (3) to equal the patterning. I don't mind any different way of yours than these as long as it counts tbh, just something I kinda don't feel right.
  9. 03:20:335 (1) - That slider kink is pretty much delaying the dense feeling of the intense chorus, and probably doesn't make great performance over cursor movements during that. So I may prefer redoing this slider into a better sliding position than the current, or rotate a bit clockwise if you want to keep it that way.
  10. 03:26:729 - Uhmm, these two timing points are fine to be stacked together in the same setting. But here, the inherited point has a different volume than the timing one. So you should check this for sure.
  11. 04:07:226 (3,4,5,1) - The same thing for the spacing. But about the jumping, the jump between (3) and (4) is pretty much bigger than (5) and (1). While there's a stronger downbeat between that, I guess you should swap the spacing for the note density there. A big jump on a low note looks pretty sudden tbh.
  12. 05:10:634 (1) - These sliders are not snapped properly to what you intended to do, as they are snapped before the inherited point with the slider velocity change here. Try checking this out.

Pretty good map overall~
Best of Luck!
Topic Starter
Logic Agent

Cerulean Veyron wrote:

Hello! M4M, sorry for the delay ;n;

[- - Cursed - -]
  1. 00:29:023 (1,2) - The spacing here might need to be a little more further, like a simple 1x or 1.2x distance spaced, for being less crowed other than the blanket you've did was quite too close. Or maybe stack the circle onto the slider tail as how you've did on the previous note, that would probably show a little more consistency patterning. increased the spacing to 1.0, i think stacking here is a bad idea because the sound on 2 is pretty strong
  2. 00:57:797 (4,1) - 01:06:323 (4,1) - I would probably think this kind of jump that looks pretty big on low notes/vocals of the song track isn't very out-coming alongside the music, unlike the jumps over 01:05:257 (4,1) - or 01:10:586 (5,1) - that probably represents better than these. changed the pattern on the first one and nerfed the second one by moving the slider before the 1/1 a lil higher
  3. 01:31:101 (1,2) - Kinda the same as before, for spacing up the circle a little further. It wouldn't hurt flow ofc, just try placing it a little lower and done~ moving this down would create a way bigger jump than i wanted moving to 01:31:634 (3) here, and would create distance pretty bad distance inconsistencies for the next section
  4. 01:41:092 (2,4) - Might flow better if these were to be Ctrl + G for structure, and would also create a jump when swapping placements between (4) and (5). Flowing would really head towards slider (5)'s head more precise in landing. remapped this section shortly after you posted mod hehe
  5. 01:45:221 (2,3,4) - You could possibly try a triangular structure here, by spacing up (3) and place a bit higher. Something like this pattern might look better imo. Ehh clearly not the best one but it suits though! ^
  6. 01:52:148 (4,5) - Optional objective: Just my personal opinion, you could probably rotate this a little more anti-clockwise, approx 15deg to make a similar the movement alike the previous slider 01:51:882 (3) - , for the structural flow to look more aesthetically outpacing.sure
  7. 02:00:940 (1) - That kind of patterning is really fine and okay, but based on structure it's quite a little sharp though. Well, the only thing to do is to Ctrl + J this slider (1) for a smoother movement after the previous curved sliders. agree, also i hate this slider shade so killed it
  8. 02:38:506 (2,3,4) - This feels a little bit awkward when (1) and (2) are going onward to a direction, while (3) and (4) are kinda doing some back-and-forth or parallel. There are two things you could do something better than this flowing imo; Ctrl + G each one of these sliders for a continuous structure, or swap placements between (2) and (3) to equal the patterning. I don't mind any different way of yours than these as long as it counts tbh, just something I kinda don't feel right. alternated between sliders pointing down/up, maybe this'll match it better
  9. 03:20:335 (1) - That slider kink is pretty much delaying the dense feeling of the intense chorus, and probably doesn't make great performance over cursor movements during that. So I may prefer redoing this slider into a better sliding position than the current, or rotate a bit clockwise if you want to keep it that way.i think this slider being a slider that you can hold and get away with is pretty fitting because the flow of the previous section is weird, and having a "rest" is helpful to make this part not feel unbearably uncomfortable
  10. 03:26:729 - Uhmm, these two timing points are fine to be stacked together in the same setting. But here, the inherited point has a different volume than the timing one. So you should check this for sure. an oversight, thanks
  11. 04:07:226 (3,4,5,1) - The same thing for the spacing. But about the jumping, the jump between (3) and (4) is pretty much bigger than (5) and (1). While there's a stronger downbeat between that, I guess you should swap the spacing for the note density there. A big jump on a low note looks pretty sudden tbh.fixed
  12. 05:10:634 (1) - These sliders are not snapped properly to what you intended to do, as they are snapped before the inherited point with the slider velocity change here. Try checking this out. fixed

Pretty good map overall~
Best of Luck! thankss
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