Monstrata wrote:
I'm here~
[Evolution]
00:29:156 (3,1) - This jump felt too big compared to the rest of the section. The jump goes into a flow-break too, so it just feels like too much emphasis onto that one note on 00:29:332 - . changed.
00:45:744 (1,1,1,1) - The repeats cannot be seen here. Can you space them out more or try a different pattern? If repeats cannot be seen, then it's breaking a RC rule. changed.
01:24:215 (1) - Its a nice slider, but the slider path cannot be read based on just looking at the slider. Are you supposed to go up or down? If you can't tell where the slider is supposed to go, then unfortunately it's not rankable with the current RC. these two arcs have a gap. it seems they don't go up...
02:04:097 (1,2) - Similar to above, the repeat on the 2nd slider can't actually be seen, so you need to try another pattern here unfortunately, if you want to get this ranked xP. rip changed.
02:38:332 (3) - Place it like this: ok.
02:39:215 (1,2) - I think using sliders with more bumps to them would follow the whirring sounds here a bit better. Star slider was nice! ok fixed.
02:51:038 (1,1,1,1,1) - Uh, shouldn't this be 1/3? I can't really hear the 1/4's, but maybe its just me. it's hard to hear... but i think It's 1/4 on 100% speed. (To begin with, does the wobble sound have a consistent rhythm...? if so, well, i still wanna emphasize this session because there is a swell of sound.)
03:25:274 (1) - This is really nazi, but: lol fixed.
03:33:568 (1) - This one, the slider-path isn't completely clear either. Do you go left, or downward first? I think with this slider, making a gap would be enough. Compare this with that, i think the former seems weird. The former have a clearly different angle but the latter is not there is a smooth S-shaped curve. It's imo but if stacking slider (like this slider) appeared, i regard that as smoother curve pattern. Why? otherwise its conceivable that this slider has interesting slider-path (for examble, this. I hesitate to put them (unless a slider has a transparency lol...)). i certain that it's still readable. ill keep it.
03:57:038 (1,2) - Same as earlier ok.
04:05:421 (1,2,3) - This seems like a really sudden spacing increase, if you compare the spacing from 04:04:803 (1,2) - . I wonder if people will be able to read this as a 1/4 jump? or if they'll misread it as a 1/2 jump? Lemme know what you think. well changed the slider's vector but i dunno how far it's a problem... there is a consistent rhythm.
04:09:656 (1,2,3) - Same idea here. I think cuz of how large the spacing is, people will read it as 1/2 isntead of 1/4. i think this slider (04:09:656 (1) - ) is smaller then it's no problem to play with regarding as 1/2 rhythm cuz its easy to earn 300.
04:18:127 (1) - This slider is offscreen by like 2 pixels. oops fixed.
04:39:744 (1,1) - Generally, its okay for 2nd repeat to not be visible, but I think it's best not to overlap the 2nd repeat because its really important here. If players don't know theres a 2nd repeat they'll release early and it will mess up their rhythm. reverses are wiped out rip.
Bolded: Unrankable or extremely risky. We still have to follow the RC if we want to rank this ;c.
Let me know how this goes!
Maelstrrom wrote:
Just a few thoughts
00:18:568 (2,1) - after the previous pattern distance is not intuitive. Maybe increase it ? hmm but ill keep this angle.
05:28:097 (1) - why ? A row of fast sliders would fit better imo it's end of this song. also it's finished that sounding of kick sound. so well it's ok.
Can't agree with increase HP or riot thingy. Player don't nesessarily have to be able to play the map with high accuracy to pass it
Good luck!
also replaced mp3. thanks for modding, also mentioning about drain.Shiguma wrote:
[box=A random mod]Probably been mentioned before, but the bitrate of .mp3 is too high right now. Needs to be 192 kbps
04:42:744 (4) - Offscreen (AImod) this is actually not.
https://puu.sh/rFU6K/4343bb8f73.png 02:31:021 - I think accidental ok.
03:04:901 - ^
03:50:079 - ^
03:51:491 - ^
04:44:338 - ^ I'm assuming some copy pasting mistake
00:46:097 (1) - ctrl + g fixed
00:46:450 (1) - ^
00:46:803 (1) - ^ reason is because I don't think you can see the reverse arrow otherwise
01:12:391 (4) - Move more to the left maybe? nope ill keep it.
02:10:803 (4,5,6) - I would consider selecting these three and doing ctrl + shift + r and doing these settings: https://puu.sh/rFVzX/c6e0c5f0f4.png because it makes it more readable and acessible to play I think, but doesn't nerf the pattern hmm well i love this aethetics
02:22:096 (4,5,6) - same for this, but counterclockwise
02:38:509 (1,2,1) - Needs more spacing because of how fast the sliders were going before. I'd say something like 0.55x instead of the 0.50x you have right now i think this pattern is still ok.
02:50:921 (3,1) - The spacing into the 02:51:038 (1,1,1,1,1) - is very low compared to what was going on before, I think it makes it awkward to land. well i dont think awkward. it was designed.
03:51:744 (3,2) - Intentional to not do perfect overlap? for smooth aiming i'm noob
04:00:215 (4,1) - Maybe overlap perfectly? idk ok.
04:27:391 (1,2) - I think 04:27:391 (1) - should be moved 3 pixels up because then it overlaps the sliderbody of 2 better ok.
Also wanted to mention that HP4 was good update, because HP3 was too easy (was able to mash my way to a win, now you actually have to try)
also The c00l banner is created by eLy! Thanks to him. (my reserved post is gone...)